Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.06 @ 20:31:04 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1791) 1791 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (78) 78 TOTAL SCORE: 4944 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 66 Friendly Fire -16 Cogmind --------- Core Integrity 452/700 Matter 290/300 Energy 490/490 System Corruption 2% Temperature Cool (9) Movement Walking (126) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION (3) --- Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (6) ------ Cooling System Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Utility Shielding Improved Medium Armor Plating > --- WEAPON (2) ------- Advanced Beam Rifle Plasma Cannon > --- INVENTORY (10) --- Titanium Leg Cooling System Cooling System Medium Battery (200) Advanced Signal Interpreter Advanced Targeting Computer Particle Charger Improved Weapon Shielding Improved Weapon Shielding Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Cooling System Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Utility Shielding Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Plasma Cannon > --- INVENTORY -------- Titanium Leg Cooling System Cooling System Medium Battery Advanced Signal Interpreter Advanced Targeting Computer Particle Charger Improved Weapon Shielding Improved Weapon Shielding Hardened Medium Armor Plating [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Protection Heavy Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 4 | . . . . 2 2 . Weapon . | . . . . . . . Parts Attached 77 | 6 8 2 12 21 28 . Power 18 | 1 . 1 4 6 6 . Engine 12 | 1 . 1 4 4 2 . Core 6 | . . . . 2 4 . Reactor . | . . . . . . . Propulsion 20 | 2 2 . 4 5 7 . Treads 7 | . 2 . 3 2 . . Leg 13 | 2 . . 1 3 7 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 4 . . 3 7 . Device 1 | . . . . . 1 . Storage 7 | 1 4 . . 1 1 . Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 5 | . . . . 2 3 . Artifact . | . . . . . . . Weapon 24 | 2 2 1 4 7 8 . Energy Gun 11 | 2 . . 2 1 6 . Energy Cannon 2 | . . . . . 2 . Ballistic Gun 9 | . 1 . 2 6 . . Ballistic Cannon 1 | . 1 . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 2 2 . Parts Lost 6 | . . . 1 . 5 . Power 2 | . . . 1 . 1 . Propulsion 2 | . . . . . 2 . Utility 1 | . . . . . 1 . Weapon 1 | . . . . . 1 . Highest Loss Streak 2 | . . . 1 . 2 . Average Slot Usage (%) 91 | . 92 100 92 89 89 100 Engine 8 | . 14 14 19 8 2 7 Core 6 | . . . . 9 10 7 Treads 12 | . 5 28 28 14 . . Leg 13 | . 22 . 4 12 22 23 Device 2 | . . . . . 6 7 Storage 16 | . 25 28 22 18 7 7 Processor 3 | . . . . . 8 15 Protection 7 | . . . . 8 13 15 Energy Gun 4 | . 4 . 4 . 9 7 Energy Cannon 1 | . . . . . 4 7 Ballistic Gun 6 | . 9 7 2 17 . . Ballistic Cannon 3 | . 9 14 5 . . . Launcher 1 | . . 6 5 . . . Naked Turns . | . . . . . . . Heaviest Build 68 | 11 40 44 49 68 64 54 Greatest Support 69 | 20 46 46 69 69 55 55 Greatest Overweight (x) 2 | 2 1 . 1 1 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 10 Average Capacity 13 | 5 12 16 16 16 10 10 Most Carried 16 | 2 12 15 16 16 16 10 Average Carried 12 | . 5 13 15 15 10 10 Final Capacity 16 | 6 16 16 16 16 10 10 Final Carried 16 | 2 12 14 16 16 10 10 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Matter Collected 1426 | 243 112 124 156 500 291 . Remotely . | . . . . . . . Salvage Created 2401 | . 129 135 69 741 1327 . Parts 129 | . 9 10 9 34 67 . Haulers Intercepted 5 | . 1 . . 2 2 . Recyclers Shooed 3 | . . 1 . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 43 | . 2 5 3 9 24 . Guns 29 | . 2 3 1 9 14 . Cannons 10 | . . 2 . . 8 . AOE 3 | . . . 2 . 1 . Classes Destroyed 10 | . 2 2 1 2 3 . Worker 5 | . . 1 . . 4 . Builder 2 | . . . . . 2 . Hauler 5 | . 1 . . 2 2 . Recycler 2 | . . . . 2 . . Watcher 2 | . . . . . 2 . Swarmer 13 | . . 3 2 . 8 . Grunt 17 | . 2 2 . 2 11 . Sentry 8 | . . . 1 5 2 . Hunter 2 | . . . . 2 . . Programmer 3 | . . . . . 3 . Best Kill Streak 5 | . 2 5 2 3 5 . Combat Bots Only 5 | . 2 5 2 3 4 . Max Kills in Single Turn 2 | . 1 1 2 1 2 . Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Damage Taken 3791 | . 139 187 327 795 2328 15 Core 415 | . 17 16 61 73 248 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 . 86 84 86 . . Volleys Fired 181 | . 8 12 9 45 107 . Largest 2 | . 2 2 2 2 2 . Hottest 160 | . 55 55 75 53 160 . Shots Fired 352 | . 13 24 13 90 212 . Gun 266 | . 8 12 9 90 147 . Cannon 84 | . 5 12 2 . 65 . Launcher 2 | . . . 2 . . . Special . | . . . . . . . Kinetic 130 | . 10 24 6 90 . . Thermal 189 | . 3 . 5 . 181 . Explosive 2 | . . . 2 . . . Electromagnetic 31 | . . . . . 31 . Robot Hit Streak 26 | . 3 9 3 26 12 . Robot Miss Streak 7 | . 1 2 2 4 7 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 219 | . 8 17 8 62 124 . Core Hits 93 | . 4 7 5 22 55 . Critical Hits 3 | . . 1 1 1 . . Critical Kills 2 | . . 1 . 1 . . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4224 | . 95 259 267 1015 2588 . Guns 2780 | . 95 133 130 1015 1407 . Cannons 1267 | . . 126 19 . 1122 . Explosions 177 | . . . 118 . 59 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1398 | . 57 259 67 1015 . . Thermal 2078 | . 38 . 82 . 1958 . Explosive 118 | . . . 118 . . . Electromagnetic 630 | . . . . . 630 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 2 Average Corruption 1 | . . . . . 1 2 Corruption Purged . | . . . . . . . Effects 7 | . . . . . 7 . Message Errors 2 | . . . . . 2 . Energy Discharges 1 | . . . . . 1 . Targeting Errors 3 | . . . . . 3 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 15 | . . . . . 15 . Projectiles 15 | . . . . . 15 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . 1 . . . . Impact . | . . . . . . . Kinetic 1 | . . 1 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 56 | . . . 17 . 39 . Shots 3 | . . . 2 . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 299 | . 30 10 200 229 299 . Average Temperature 74 | . 10 5 103 66 85 . Received Heat Transfer 843 | . 75 36 138 180 405 9 Effects 4 | . . . . . 4 . Energy Bleed 1 | . . . . . 1 . Interference 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 4 | . . . . . 4 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . . . . . 9 . Heat Transferred 3984 | . 111 . 148 . 3725 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Peak Influence 492 | . 82 156 180 257 492 . Initial 76 | . . 31 . 76 44 . Average 124 | . 29 82 133 147 146 . Maximum Alert Level 2 | . . . . 1 2 . Low Security (%) 84 | 100 100 100 100 78 74 . Level 1 13 | . . . . 21 21 . Level 2 1 | . . . . . 3 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 1 . 1 3 . Investigation 3 | . 1 1 . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 3 | . 1 . . 1 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Distress Signals 5 | . . . 2 . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | . 5 4 12 14 37 4 Peak Tracking Total 5 | . 2 4 5 3 5 4 Tactical Retreats 7 | . 1 . . . 6 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Traps Triggered 3 | . 1 . 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Machines Disabled 2 | . . . . . 2 . Max in Single Turn 1 | . . . . . 1 . Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Machines Accessed 12 | . . 1 3 5 3 . Terminals 7 | . . . 3 3 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 21 | . . 1 8 7 5 . Successful 11 | . . 1 5 5 . . Failed 10 | . . . 3 2 5 . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 3 | . . . . 3 . . Terminals 13 | . . . 8 4 1 . Fabricators . | . . . . . . . Repair Stations 4 | . . . . 2 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 1 2 . Terminal Hacks 7 | . . 1 5 1 . . Open Door 1 | . . 1 . . . . Level Access Points 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Locate Traps 1 | . . . . 1 . . Registered Components 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 1 | . . . . 1 . . Terminals 1 | . . . . 1 . . Track 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . . . 2 3 3 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 32 | . . . . 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 14 | . . . 14 . . . Total Damage 148 | . . . 148 . . . Kills 4 | . . . 4 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Turns Passed 3648 | 60 205 664 380 899 1413 27 Spaces Moved 1858 | 44 105 388 200 441 659 21 Core 7 | 7 . . . . . . Treads 824 | . 22 388 200 214 . . Legs 1027 | 37 83 . . 227 659 21 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 150 126 126 Average Speed 150 | 113 138 160 164 154 144 126 Slowest Speed 180 | 150 180 160 180 180 160 126 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 19 82 21 33 25 6 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 30 | . . . 20 . 10 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 30 | . . . 20 . 10 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Total 2381 | 51 151 408 239 603 908 21 Wait 172 | . 15 1 7 61 88 . Move 1852 | 43 104 387 199 440 658 21 Hop . | . . . . . . . Pick Up 36 | 1 10 4 3 12 6 . Fast Attach 38 | 6 5 . 6 9 12 . Attach 11 | . . 1 1 4 5 . Detach 2 | 1 1 . . . . . Swap 28 | . 3 1 5 8 11 . Drop 61 | . 5 2 9 24 21 . Fire 181 | . 8 12 9 45 107 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / Min x2 / Sto) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 14) 266 | -10/Materials | Entered Mines 277 | -10/Mines | Met a Derelict shopkeep closing up shop 306 | -10/Mines | Build established: Mutant 350 | -10/Mines | Learned 2 Materials zone layouts 361 | -10/Mines | Discovered new exit (range 11) 610 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 909 | -10/Mines | Discovered new exit (range 9) 922 | -10/Mines | Received a Mining Laser from a helpful Derelict 930 | -10/Mines | Entered Materials 930 | -9/Materials | Accompanied by 1 ally 930 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 931 | -9/Materials | Identified exit to Materials 1087 | -9/Materials | Identified exit to Mines 1087 | -9/Materials | Identified exit to Storage 1310 | -9/Materials | Entered another Materials area 1310 | -8/Materials | Evolved 2 slots: Utility x2 1477 | -8/Materials | Repaired Imp. Ion Engine 2107 | -8/Materials | Build established: Scavenger-Mutant 2195 | -8/Materials | Discovered new exit (range 5) 2209 | -8/Materials | Entered Factory 2209 | -7/Factory | Evolved 2 slots: Utility x2 2466 | -7/Factory | Discovered new exit (range 22) 3131 | -7/Factory | Build established: Mutant 3515 | -7/Factory | Discovered new exit (range 19) 3622 | -7/Factory | Entered Lower Caves 3649 | -7/Lower Caves | Self-destructed Last Messages --------------- 03586_ R-06 Scavenger collects Wheel. 03586_ K-01 Serf collects debris. 03588_ K-01 Serf destroyed. 03590_ K-01 Serf collects debris. 03594_ U-05 Engineer lays Concrete. 03594_ G-47 Trooper destroyed. 03594_ K-01 Serf collects debris. 03595_ U-05 Engineer lays Concrete. 03597_ K-01 Serf collects debris. 03600_ G-47 Trooper destroyed. 03600_ K-01 Serf collects debris. 03601_ U-05 Engineer lays Concrete. 03601_ K-01 Serf collects debris. 03611_ U-05 Engineer lays Concrete. 03614_ O-24 Administrator sends out distress signal. 03614_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." LOCATION=UNKNOWN GOAL=ESCAPE 03623_ H9-3GG(k) breaks down the debris. 03623_ 0X-5KF(k) breaks down the debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????##??????????????????????????????? | | ???????????????## ?????????????????????????????? | | ???????????????? ????????????????????????????? | | ????????????????# ????????????????????????????? | | ????????????????# g???????????????????????????? | | ?????????????????#gg #??????????????????????????? | | ??????????????????# ##????????????????????????? | | ???????????????????# #???#####???????????????? | | ???????????????????? ??? # #???????????????? | | ?????????????????????l ??? #????????????????? | | ?????????????????????? ### #?????????????????? | | ???????????????????????# #??????????????????? | | ????????????????????????#@ #??????????????????? | | ????????????????????????# ##??????????????????? | | ????????????????????????## #???????????????????? | | ?????????????????????????# #???????????????????? | | ????????????????????????## ##???????????????????? | | ???????????????????????## # ####????????????????? | | ??????????????????????## # ##???????????????? | | ??????????????????????# # # # #???????????????? | | ?????????????????????## #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ????????????????????# ## # #???????????????? | | ????????????????????# # ?## # #???????????????? | | ????????????????????# ??# #???????????????? | | ????????????????????# ??# # ##???????????????? | | ???????????????????? ???# ###????????????????? | | ???????????????????## ???# #??????????????????? | | ????????????????????## ?### ##?????????????????? | | ????????????????## ###### ##????????????????? | | ?????? #????????????????? | | ?????? #??????????????? | | ?????? #### ##??????????????? | | ??????? ?????## #####???????????????? | | ???????### ### ????????####???????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapWarpWeb Manual? 0 Play Time 00:24:16 Cumulative 241.4 hours Start 2021.12.06 @ 18:54:54 End 2021.12.06 @ 20:31:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 456 Rogue 301 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 75 Gallery% 87 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 593e8a4a-1b11-4588-9e72-9e204df37cc1