Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 00:51:45 Player: arkn Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (1949) 1949 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 5321 Bonus ------- Follower Combat Kills 82 Cogmind --------- Core Integrity 0/850 Matter 191/300 Energy 31/100 System Corruption 12% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Heat Sink Medium Storage Unit Advanced ECM Suite EM Disruption Field > --- WEAPON (4) ------- Heavy Mace (fused) Katana Axe > --- INVENTORY (10) --- Large Storage Unit Matter Compressor (250) Triangulator Matter Filter Kinecellerator Hacking Suite Long-range Tractor Beam Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Momentum-Deuterium Engine > --- PROPULSION ------- Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Power Amplifier Advanced Heat Sink Large Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Heavy Machine Gun Hvy. Ballistic Construct/C Heavy Pick > --- INVENTORY -------- Medium Storage Unit Matter Compressor Triangulator Matter Filter Improved Particle Charger Kinecellerator Advanced ECM Suite Hacking Suite Long-range Tractor Beam Coil Gun Proton Missile Launcher Improved Proton Missile Launcher Heavy Mace [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Constructs Power Core Light Nuclear Core Propulsion Constructs Leg Constructs Wheel Compact Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Heavy Mace Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Autogun Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 8 | . . . . 8 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon 2 | . . . . 2 Parts Attached 56 | 1 7 12 4 32 Power 2 | . 1 . . 1 Engine 1 | . . . . 1 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 13 | . 2 7 . 4 Treads . | . . . . . Leg 4 | . . . . 4 Wheel 9 | . 2 7 . . Hover . | . . . . . Flight . | . . . . . Utility 23 | 1 2 3 1 16 Device 16 | 1 . 2 1 12 Storage 6 | . 2 1 . 3 Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 18 | . 2 2 3 11 Energy Gun 1 | . . . 1 . Energy Cannon . | . . . . . Ballistic Gun 7 | . 2 1 . 4 Ballistic Cannon . | . . . . . Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon 4 | . . . 2 2 Slashing Weapon 2 | . . . . 2 Piercing Weapon 2 | . . . . 2 Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 7 | . . . . 7 Parts Lost 30 | . . 3 2 25 Power 4 | . . . 1 3 Propulsion 8 | . . 3 1 4 Utility 8 | . . . . 8 Weapon 10 | . . . . 10 Highest Loss Streak 8 | . . 2 2 8 To Critical Strikes 2 | . . . . 2 Average Slot Usage (%) 78 | . 100 99 78 61 Engine 3 | . 2 . 4 4 Core 5 | . 11 14 9 . Treads 1 | . . . 4 2 Leg 2 | . 8 . . 1 Wheel 12 | . 19 27 17 1 Device 14 | . 14 5 13 17 Storage 8 | . 14 22 . 5 Processor 2 | . . . . 5 Energy Gun 6 | . 10 . 13 3 Energy Cannon 1 | . . . . 4 Ballistic Gun 9 | . 17 27 . 4 Impact Weapon 3 | . . . 13 3 Piercing Weapon 1 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 53 | 15 32 42 12 53 Greatest Support 82 | 20 32 40 30 82 Greatest Overweight (x) 13 | . . 2 1 13 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 10 | 8 12 15 5 10 Most Carried 15 | 8 15 15 15 13 Average Carried 9 | 6 11 14 4 7 Final Capacity 15 | 8 15 15 5 10 Final Carried 15 | 8 15 13 5 8 Scrap Engine Consumption 104 | . . . 22 82 Constructs Created 10 | . . . 2 8 Constructs Modified 21 | . . . 1 20 Class Distribution -------------------- 44% | Mutant 37% | Construct 5% | Gunner 5% | Scavenger-Mutant 3% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Construct | -8/Recycling Construct | -6/Factory Resources | -11 -10 -10 -8 -6 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1877 | 212 292 155 340 878 Remotely 525 | . . . . 525 Salvage Created 2815 | 139 415 142 463 1656 Parts 148 | 16 32 17 8 75 Haulers Intercepted 4 | . 1 . . 3 Recyclers Shooed 2 | 1 . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 7 | . . 7 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 48 | . 8 6 3 31 Melee 5 | . . . 2 3 Guns 28 | . 8 6 . 14 Cannons 12 | . . . . 12 AOE 1 | . . . . 1 Classes Destroyed 14 | 2 6 2 2 2 Builder 1 | . 1 . . . Tunneler 5 | 5 . . . . Hauler 4 | . 1 . . 3 Recycler 4 | 1 1 . 2 . Operator 3 | . 2 . . 1 Turret 2 | . . 2 . . Watcher 3 | . 3 . . . Swarmer 23 | . 6 4 1 12 Cutter 2 | . . . . 2 Grunt 11 | . 2 . . 9 Sentry 7 | . . . 1 6 Hunter 1 | . . . . 1 Programmer 2 | . . . 1 1 Subdweller 2 | . . 2 . . Best Kill Streak 7 | 4 3 4 2 7 Combat Bots Only 7 | . 3 4 2 7 Max Kills in Single Turn 2 | 1 1 2 1 2 Gunslinging 1 | . . 1 . . Exploded 1 | . . . . 1 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 725 | . 34 94 11 586 Missed 247 | . 7 40 4 196 Damage Taken 6187 | . 298 622 78 5189 Core 1034 | . 22 148 . 864 Absorbed by Shields . | . . . . . Ignored by Resistances 6 | . . . . 6 Regen/Repaired (Parts) 902 | . . . 8 894 Core Remaining (%) 66 | 100 . . 32 . Volleys Fired 189 | 10 42 38 . 99 Largest 3 | 2 2 2 . 3 Hottest 168 | 70 70 53 . 168 Shots Fired 357 | 20 84 66 . 187 Gun 279 | 20 84 55 . 120 Cannon 65 | . . . . 65 Launcher 13 | . . 11 . 2 Special . | . . . . . Kinetic 216 | 10 45 55 . 106 Thermal 106 | 10 39 . . 57 Explosive 11 | . . 11 . . Electromagnetic 24 | . . . . 24 Robot Hit Streak 13 | 5 6 11 . 13 Robot Miss Streak 4 | 2 3 2 . 4 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . . 2 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 234 | 12 45 42 10 125 Core Hits 105 | 7 21 18 4 55 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 11 | 1 4 . 3 3 Burn 5 | 1 4 . . . Smash 3 | . . . 3 . Sever 3 | . . . . 3 Melee Attacks 48 | . . . 14 34 Impact 21 | . . . 14 7 Slashing 13 | . . . . 13 Piercing 14 | . . . . 14 Sneak Attacks 3 | . . . 3 . Combat Hostiles 1 | . . . 1 . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 5591 | 150 587 504 483 3867 Guns 2739 | 150 587 305 . 1697 Cannons 1578 | . . . . 1578 Explosions 383 | . . 199 . 184 Melee 891 | . . . 483 408 Ramming . | . . . . . Kinetic 2465 | 74 324 305 . 1762 Thermal 1459 | 76 263 . . 1120 Explosive 351 | . . 199 . 152 Electromagnetic 425 | . . . . 425 Impact 511 | . . . 483 28 Slashing 274 | . . . . 274 Piercing 106 | . . . . 106 Highest Corruption 12 | . . . 1 12 Average Corruption 4 | . . . 1 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 27 | . . . 2 25 Message Errors 5 | . . . . 5 Matter Fused 2 | . . . 1 1 Heat Flow Errors 5 | . . . . 5 Energy Discharges 4 | . . . 1 3 Parts Rejected 2 | . . . . 2 Parts Fused 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . . 1 Alerts 2 | . . . . 2 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 339 | . . . 211 128 Projectiles 54 | . . . . 54 Explosions 64 | . . . . 64 Melee 221 | . . . 211 10 Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 166 | . . 43 . 123 Shots 4 | . . 1 . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 398 | 54 216 1 . 398 Average Temperature 79 | 23 46 1 . 100 Received Heat Transfer 1761 | . 162 180 . 1419 Effects 4 | . . . . 4 Shutdowns 1 | . . . . 1 Interference 2 | . . . . 2 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 7 | . . . 4 3 Impact Corruptions 5 | . . . 5 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | 1 4 . . 1 Heat Transferred 2648 | 296 1073 . . 1279 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Peak Influence 387 | 30 177 . 387 246 Initial 340 | . 19 . 340 86 Average 133 | 14 91 . 302 102 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 76 | 100 100 . 4 89 Level 1 23 | . . . 95 10 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . . . . 16 Investigation 2 | . . . . 2 Extermination 2 | . . . . 2 Reinforcement 3 | . . . . 3 Assault . | . . . . . Garrison 9 | . . . . 9 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 97 | . 15 42 2 38 Peak Tracking Total 5 | . 3 5 2 5 Tactical Retreats 6 | . 1 3 . 2 Traps | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 6 | . . 1 . 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 5 | . 5 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -6 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 7 | . . 3 . 4 Max in Single Turn 2 | . . 2 . 1 Garrison Access 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 13 | . 6 . 2 5 Terminals 8 | . 5 . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 4 | . . . . 4 Total Hacks 36 | . 17 . 10 9 Successful 15 | . 11 . 2 2 Failed 21 | . 6 . 8 7 Catastrophic 5 | . 1 . . 4 Database Lockouts . | . . . . . Manual 29 | . 14 . 10 5 Terminals 26 | . 15 . 10 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 8 | . . . . 8 Terminal Hacks 5 | . 5 . . . Prototype ID Bank 1 | . 1 . . . Terminal Index 1 | . 1 . . . Locate Traps 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . . 2 Seal Access 2 | . . . . 2 Unauthorized Hacks 7 | . 5 . 2 . Terminals 7 | . 5 . 2 . Botnet 5 | . 3 . 2 . Disrupt 1 | . 1 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 3 | . 2 . . 1 Used 1 | . 1 . . . Hacking Detections 11 | . 4 . 2 5 Full Trace Events 3 | . 1 . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -6 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 7 | . . . 7 . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Total Allies 10 | . . . 7 3 Largest Group 7 | . . . 7 7 Highest-Rated Group 106 | . . . 106 106 Highest-Rated Ally 31 | . . . 21 31 Total Orders . | . . . . . Ally Attacks 16 | . . . . 16 Total Damage 394 | . . . . 394 Kills 2 | . . . . 2 Allies Corrupted 1 | . . . . 1 Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -6 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 4180 | 76 937 591 647 1929 Spaces Moved 2762 | 28 720 411 397 1206 Core 5 | . . . . 5 Treads 848 | . . . 136 712 Legs 322 | 28 172 . . 122 Wheels 1587 | . 548 411 261 367 Hover . | . . . . . Flight . | . . . . . Fastest Speed 76 | 120 100 100 95 76 Average Speed 110 | 120 104 107 128 109 Slowest Speed 700 | 120 120 130 143 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 43 | 4 80 40 62 32 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 17 | . . . 2 15 Terrain Destroyed 86 | . . 33 2 51 Melee 13 | . . . 2 11 Projectile 22 | . . 1 . 21 AOE 51 | . . 32 . 19 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Total 3472 | 50 827 501 514 1580 Wait 282 | 10 33 35 10 194 Move 2757 | 27 719 410 396 1205 Hop . | . . . . . Pick Up 32 | 2 14 2 3 11 Fast Attach 18 | 1 1 . 1 15 Attach 18 | . 2 4 2 10 Detach 3 | . . . 1 2 Swap 20 | . 4 8 1 7 Drop 24 | . 12 4 5 3 Fire 189 | 10 42 38 . 99 Melee 47 | . . . 14 33 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 1 | . . . . 1 Rewire 81 | . . . 81 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves -8/Recycling -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 3) 77 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 616 | -10/Materials | Discovered new exit (range 8) 666 | -10/Materials | Discovered new exit (range 10) 855 | -10/Materials | Discovered new exit (range 14) 865 | -10/Materials | Discovered new exit (range 7) 887 | -10/Materials | Discovered new exit (range 9) 1008 | -10/Materials | Discovered new exit (range 7) 1014 | -10/Materials | Entered Subcaves 1038 | -10/Subcaves | Learned Materials emergency access door positions 1566 | -10/Subcaves | Discovered new exit (range 9) 1578 | -10/Subcaves | Core integrity fell below 50% 1605 | -10/Subcaves | Entered Recycling 1605 | -8/Recycling | Found Scrap Engine 2047 | -8/Recycling | Build established: Construct 2175 | -8/Recycling | Discovered new exit (range 16) 2252 | -8/Recycling | Entered Factory 2252 | -6/Factory | Accompanied by 7 allies 2252 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x4, Weapon x2 2300 | -6/Factory | Garrison activated, responded to threat 2320 | -6/Factory | Discovered new exit (range 5) 2333 | -6/Factory | Identified exit to Factory 2335 | -6/Factory | Lost 5 allies 3073 | -6/Factory | Allied Derelicts emerged from ambush trap array 3285 | -6/Factory | Lost 3 allies 3335 | -6/Factory | Discovered exit to Factory (range 4) 3499 | -6/Factory | Crushed by falling debris 3780 | -6/Factory | Lost 4 parts (3n1u) 3819 | -6/Factory | Core integrity fell below 50% 3834 | -6/Factory | Garrison activated, responded to threat 3881 | -6/Factory | Destroyed 7 combat bots 3899 | -6/Factory | Lost 8 parts (1p3u4w) 3914 | -6/Factory | Core integrity fell below 20% 3952 | -6/Factory | System corruption reached 10% 3977 | -6/Factory | Lost 4 parts (1n2u1w) 4012 | -6/Factory | Spotted B-75 Beast 4149 | -6/Factory | Build established: Mutant 4181 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04004_ Acquired Katana. 04018_ :8GO4W=F:TSM&%LJVR/|T1 04024_ U-05 Engineer repairs door. 04025_ U-05 Engineer lays Concrete. 04036_ System corrupted: Component data lost. 04045_ Critical hit (Burn: +37). 04055_ G-50 Soldier Carbon-fiber Leg severed. 04061_ Lgt. Angular Momentum Engine destroyed. 04066_ System corrupted: Carbon-fiber Leg rejected. 04071_ G-50 Soldier Carbon-fiber Leg severed. 04071_ Hvy. Mace follow-up attack on G-50 Soldier. 04073_ G-50 Soldier destroyed. 04081_ Acquired Carbon-fiber Leg. 04089_ K-01 Serf cleans the Pressure Siphon. 04090_ Acquired 65 matter. 04091_ L:N/I0W7S V1TKWNQH/AFTH:IQ2HOEA3 04106_ ZAWBHFM8J