Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.30 @ 21:01:15 Player: lvl5hm Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (141) 705 Value Destroyed (4778) 4778 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 8877 Bonus ------- High Alert Combat Kills 119 Friendly Fire -45 Cogmind --------- Core Integrity 540/850 Matter 205/300 Energy 290/290 System Corruption 12% Temperature Warning (348) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Medium Treads Medium Treads > --- UTILITY (6) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer Hardened Medium Armor Plating > --- WEAPON (3) ------- Advanced Beam Cannon Gauss Rifle Gauss Rifle > --- INVENTORY (15) --- Improved Deuterium Engine Transmission Jammer Hardened Medium Armor Plating Lightning Gun Proton Cannon Heavy Ion Cannon Heavy Plasma Cannon Heavy Assault Rifle Gauss Cannon Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Core Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Precision Assault Rifle Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Medium Treads Medium Treads Medium Treads Large Matter Pod Seismic Detector Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Lightning Gun Advanced Beam Cannon Advanced Beam Cannon Gauss Cannon Shock Bomb Launcher [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Improved Treads Treads Improved Treads Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Hardened Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . 1 . . Utility 4 | . . 1 . 1 1 1 Weapon 1 | . . . . . 1 . Parts Attached 95 | 4 1 . 24 28 18 20 Power 9 | . . . 2 4 . 3 Engine 9 | . . . 2 4 . 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 30 | 2 . . 9 10 5 4 Treads 30 | 2 . . 9 10 5 4 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | . 1 . 4 9 8 6 Device 13 | . . . 2 3 3 5 Storage 3 | . 1 . 1 1 . . Processor 5 | . . . . 1 3 1 Hackware . | . . . . . . . Protection 7 | . . . 1 4 2 . Artifact . | . . . . . . . Weapon 28 | 2 . . 9 5 5 7 Energy Gun 7 | 2 . . 3 2 . . Energy Cannon 4 | . . . 1 . 2 1 Ballistic Gun 15 | . . . 4 3 3 5 Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 2 1 2 . Parts Lost 19 | . . . . 6 2 11 Power 3 | . . . . 1 . 2 Propulsion 9 | . . . . 3 1 5 Utility 4 | . . . . 1 1 2 Weapon 3 | . . . . 1 . 2 Highest Loss Streak 4 | . . . . 4 1 2 To Critical Strikes 1 | . . . . . . 1 Average Backups 13 | 1 3 5 11 13 14 14 Power 1 | . . . . 1 2 1 Propulsion 2 | . . . 2 1 2 1 Utility 4 | . . 2 3 5 5 4 Weapon 5 | 1 2 3 5 5 4 6 Tool/Special . | . . . . . . . Unused Backups 18 | . 1 . 1 5 3 8 Power 3 | . . . . 3 . . Propulsion 1 | . . . . . 1 . Utility 5 | . . . . . 2 3 Weapon 9 | . 1 . 1 2 . 5 Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 41 22 86 97 91 88 Engine 8 | . . . 9 8 7 8 Treads 30 | . 28 22 32 35 29 24 Device 7 | . . . 7 9 6 7 Storage 7 | . . . 10 9 7 6 Processor 6 | . . . . 6 6 13 Protection 6 | . . . 5 9 7 5 Energy Gun 1 | . 12 . 5 . . . Energy Cannon 2 | . . . 2 1 3 3 Ballistic Gun 15 | . . . 11 15 18 13 Peak Build Rating 59 | 4 5 2 17 31 50 59 Average Rating 34 | 3 2 2 12 24 42 54 On Entrance 15 | . 4 2 2 16 31 50 Naked Turns . | . . . . . . . Heaviest Build 73 | 2 2 . 40 57 63 73 Greatest Support 104 | 3 3 3 63 92 102 104 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 5 25 5 15 15 15 15 Average Capacity 14 | 5 5 5 14 15 15 15 Most Carried 15 | 3 5 5 15 15 15 15 Average Carried 13 | 1 3 5 11 13 14 14 Final Capacity 15 | 5 5 5 15 15 15 15 Final Carried 15 | 1 5 5 15 15 15 10 Class Distribution -------------------- 40% | Gunner 26% | Scavenger-Mutant 20% | Mutant 6% | Skirmisher 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 4149 | 217 . . 426 993 1107 1406 Remotely . | . . . . . . . Salvage Created 6077 | 26 . . 884 1957 1276 1934 Parts 306 | 4 . . 52 91 65 94 Haulers Intercepted 7 | . . . 3 3 1 . Recyclers Shooed 9 | . . . 1 2 . 6 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 103 | . . . 15 37 20 31 Guns 62 | . . . 11 17 15 19 Cannons 22 | . . . 2 4 4 12 AOE 17 | . . . 2 15 . . Classes Destroyed 12 | 1 . . 5 5 1 . Worker 10 | . . . 1 5 1 3 Builder 7 | . . . . 3 1 3 Tunneler 2 | 1 . . . 1 . . Hauler 7 | . . . 3 3 1 . Recycler 10 | . . . . 5 2 3 Watcher 2 | . . . . 2 . . Swarmer 16 | . . . . 10 . 6 Grunt 52 | . . . 9 18 12 13 Brawler 1 | . . . 1 . . . Sentry 17 | . . . 5 7 3 2 Hunter 8 | . . . . 2 2 4 Programmer 9 | . . . . . 3 6 Best Kill Streak 15 | 1 . . 4 15 5 6 Combat Bots Only 9 | . . . 2 9 4 5 Max Kills in Single Turn 5 | 1 . . 1 5 2 3 Gunslinging 1 | . . . . . 1 . Exploded 2 | . . . 1 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 812 | . 2 2 70 213 206 319 Missed 215 | . . 2 20 58 60 75 Hits 597 | . 2 . 50 155 146 244 Projectile 597 | . 2 . 50 155 146 244 Critical Strikes 14 | . . . . 7 . 7 Part Disruptions 1 | . . . . . . 1 Damage Taken 8073 | . 24 . 750 2268 1544 3487 Core 836 | . 12 . 113 331 70 310 Absorbed by Shields 159 | . . . . . 159 . Regen/Repaired (Parts) 919 | . . . . 497 20 402 Core Remaining (%) 79 | 100 95 . 71 39 90 . Volleys Fired 347 | 6 . . 57 107 68 109 Largest 3 | 2 . . 2 2 3 3 Hottest 143 | 80 . . 91 110 124 143 Shots Fired 838 | 12 . . 111 201 199 315 Gun 648 | 12 . . 100 153 178 205 Cannon 177 | . . . 9 37 21 110 Launcher 13 | . . . 2 11 . . Special . | . . . . . . . Kinetic 629 | . . . 61 131 175 262 Thermal 164 | 12 . . 43 37 21 51 Explosive 13 | . . . 2 11 . . Electromagnetic 32 | . . . 5 22 3 2 Robot Hit Streak 22 | 6 . . 14 15 22 10 Robot Miss Streak 7 | 1 . . 3 4 7 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . . . . 1 3 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 547 | 9 . . 80 140 134 184 Core Hits 262 | 2 . . 37 89 54 80 Critical Kills 8 | . . . 1 . 1 6 Critical Parts Destroyed 3 | . . . . . 1 2 Critical Strikes 21 | . . . 3 . 2 16 Burn 2 | . . . 2 . . . Meltdown 1 | . . . . . 1 . Destroy 10 | . . . 1 . 1 8 Blast 8 | . . . . . . 8 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11942 | 99 . . 1238 4047 2336 4222 Guns 7295 | 99 . . 894 1761 2040 2501 Cannons 2736 | . . . 145 590 296 1705 Explosions 1867 | . . . 189 1678 . . Melee . | . . . . . . . Ramming 44 | . . . 10 18 . 16 Kinetic 7489 | . . . 448 1509 1977 3555 Thermal 2164 | 99 . . 514 633 296 622 Explosive 1824 | . . . 189 1635 . . Electromagnetic 421 | . . . 77 252 63 29 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . . 5 12 Average Corruption 4 | . . . . . 3 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 66 | . . . . . 33 33 Message Errors 16 | . . . . . 9 7 Matter Fused 12 | . . . . . 6 6 Heat Flow Errors 9 | . . . . . 3 6 Energy Discharges 7 | . . . . . 4 3 Parts Rejected 2 | . . . . . 1 1 Data Loss (minor) 8 | . . . . . 3 5 Data Loss (major) 5 | . . . . . 3 2 Misfires 3 | . . . . . 2 1 Alerts 1 | . . . . . 1 . Weapon Failures 3 | . . . . . 1 2 Overload Shots . | . . . . . . . Overflow Damage 79 | . . . . 58 . 21 Projectiles 21 | . . . . . . 21 Explosions 58 | . . . . 58 . . Melee . | . . . . . . . Knockbacks 12 | . . . . . . 12 Impact . | . . . . . . . Kinetic 12 | . . . . . . 12 Secondary . | . . . . . . . Self-Inflicted Damage 79 | . . . . 79 . . Shots 4 | . . . . 4 . . Rammed 7 | . . . 2 2 . 3 Targets Rammed 7 | . . . 2 2 . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 624 | 40 . . 100 624 360 470 Average Temperature 118 | 20 . . 28 186 98 143 Received Heat Transfer 2039 | . 12 . 300 810 404 513 Effects 29 | . . . . 11 1 17 Shutdowns 7 | . . . . 2 . 5 Energy Bleed 3 | . . . . 2 1 . Interference 5 | . . . . . . 5 Matter Decay 3 | . . . . 2 . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . 1 . . Damage (major) 8 | . . . . 3 . 5 Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 2 | . . . 1 1 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 12 | . . . 2 8 1 1 Heat Transferred 4419 | 225 . . 1480 1123 518 1073 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Maximum Alert Level 2 | . . . . 2 1 2 Low Security (%) 79 | 100 100 100 100 47 98 72 Level 1 12 | . . . . 24 1 24 Level 2 8 | . . . . 28 . 3 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 505 | 5 21 4 147 482 202 505 Initial 186 | . . 4 . 42 186 34 Average 133 | . 3 2 50 242 115 114 Influence Increases 3260 | 5 21 . 565 1104 626 939 Destroy 0b10 Robot/C 2060 | . . . 300 740 400 620 Destroy 0b10 Robot/NC 190 | 5 . . 20 95 25 45 Destroy Leader 538 | . . . 86 170 112 170 Successful Hack 93 | . 6 . 39 8 36 4 Select Force Hacks 30 | . . . 30 . . . Disable Machine 60 | . . . 15 15 . 30 Destroy Structure 109 | . . . 15 61 8 25 Partial Spotted 45 | . . . 15 . 30 . Lose Combat Pursuer 135 | . 15 . 45 15 15 45 Influence Decreases 2765 | 5 10 11 464 793 967 515 Entered New Map 329 | . . 7 . 59 226 37 Time Decay 1832 | 5 10 4 327 547 571 368 Lost Part 190 | . . . . 60 20 110 Purge Threat 414 | . . . 137 127 150 . Squads Dispatched 38 | . 2 . 6 9 9 12 Investigation 7 | . 1 . 2 1 2 1 Extermination 9 | . . . . . 5 4 Reinforcement 11 | . 1 . 1 4 2 3 Assault 1 | . . . . 1 . . Garrison 10 | . . . 3 3 . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 9 | . 1 . 3 2 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 175 | . 7 1 30 55 27 55 Peak Tracking Total 17 | . 5 1 4 9 4 17 Tactical Retreats 8 | . 1 . 3 1 1 2 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 9 | . . . 2 1 6 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 4 | . . . 1 1 . 2 Max in Single Turn 1 | . . . 1 1 . 1 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 31 | . 2 1 9 6 10 3 Terminals 21 | . 2 1 8 3 6 1 Fabricators 2 | . . . . . 2 . Repair Stations 5 | . . . . 2 2 1 Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 82 | . 6 2 27 19 21 7 Successful 42 | . 3 . 10 15 10 4 Failed 40 | . 3 2 17 4 11 3 Catastrophic 7 | . 1 . 2 1 . 3 Database Lockouts . | . . . . . . . Manual 41 | . 6 2 21 4 7 1 Terminals 52 | . 6 2 25 5 13 1 Fabricators 3 | . . . . . 3 . Repair Stations 21 | . . . . 12 5 4 Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 2 . 2 Terminal Hacks 15 | . 3 . 7 2 3 . Part Schematic 1 | . . . 1 . . . Robot Analysis 3 | . 3 . . . . . Prototype ID Bank 1 | . . . 1 . . . Open Door 2 | . . . 2 . . . Emergency Access Points 1 | . . . . . 1 . Unreport Threat 3 | . . . 1 1 1 . Recall Reinforcements 1 | . . . 1 . . . Hauler Manifests 2 | . . . 1 1 . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks 2 | . . . . . 2 . Network Status 2 | . . . . . 2 . Repair Station Hacks 16 | . . . . 10 2 4 Scan Component 8 | . . . . 5 1 2 Repair 8 | . . . . 5 1 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 8 | . . . 3 2 3 . Terminals 7 | . . . 2 2 3 . Botnet 7 | . . . 2 2 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Tunnel 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 25 | . 1 1 6 5 9 3 Full Trace Events 4 | . 1 . 2 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 8 | . . . . 5 1 2 Time 264 | . . . . 172 16 76 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Active Infowar (turns) 3235 | . . . . 1227 1029 979 Optics 1212 | . . . . 1212 . . Sensors 402 | . . . . . . 402 Seismic 1648 | . . . . 42 1029 577 ECM 107 | . . . . . 107 . Robot Analysis Total 3 | . 3 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 6178 | 61 98 32 1109 1620 1725 1533 Spaces Moved 2939 | 60 181 60 585 612 857 584 Core 428 | 60 181 60 127 . . . Treads 2511 | . . . 458 612 857 584 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 50 50 156 160 160 Average Speed 144 | 50 50 50 136 159 160 162 Slowest Speed 163 | 50 50 50 160 160 162 163 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 34 10 80 58 24 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 106 | . . . 22 64 . 20 Melee . | . . . . . . . Projectile 20 | . . . . . . 20 AOE 86 | . . . 22 64 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 4188 | 77 189 61 789 1066 1080 926 Wait 619 | 4 . . 98 248 89 180 Move 2933 | 59 180 59 584 611 856 584 Hop . | . . . . . . . Pick Up 59 | 4 4 1 9 19 15 7 Fast Attach 37 | 1 1 . 8 10 10 7 Attach 28 | 3 . . 3 7 4 11 Detach 11 | . 1 . 4 3 2 1 Swap 71 | . . . 15 29 15 12 Drop 76 | . 3 1 9 30 21 12 Fire 347 | 6 . . 57 107 68 109 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 7 | . . . 2 2 . 3 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 6) 155 | -10/Materials | Discovered new exit (range 13) 160 | -10/Materials | Entered another Materials area 160 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 179 | -9/Materials | Discovered new exit (range 15) 192 | -9/Materials | Entered Storage 271 | -9/Storage | Used back door to open Recycling access 271 | -9/Storage | Discovered new exit (range 5) 318 | -9/Storage | Build established: Mutant 516 | -9/Storage | Garrison activated, responded to threat 590 | -9/Storage | Met 01-MTF 631 | -9/Storage | Build established: Scavenger-Mutant 833 | -9/Storage | Learned location of Armory (-4) 1072 | -9/Storage | Discovered new exit (range 15) 1301 | -9/Storage | Entered Materials 1301 | -8/Materials | Accompanied by 1 ally (01-MTF) 1301 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1304 | -8/Materials | 01-MTF left 1346 | -8/Materials | Garrison activated, responded to threat 2067 | -8/Materials | Core integrity fell below 50% 2101 | -8/Materials | Destroyed 9 combat bots 2220 | -8/Materials | Destroyed 9 combat bots 2223 | -8/Materials | Lost 4 parts (1p2n1w) 2347 | -8/Materials | Repaired Imp. Treads 2455 | -8/Materials | Build established: Mutant 2621 | -8/Materials | Repaired Hvy. Assault Rifle 2660 | -8/Materials | Repaired Imp. Light Armor Plating 2699 | -8/Materials | Repaired Hrd. Medium Armor Plating 2732 | -8/Materials | Repaired Particle Cannon 2859 | -8/Materials | Discovered new exit (range 19) 2901 | -8/Materials | First assault squad dispatched 2921 | -8/Materials | Entered Factory 2921 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3428 | -7/Factory | Repaired Shield Generator 3752 | -7/Factory | Build established: Gunner 4548 | -7/Factory | Discovered new exit (range 10) 4565 | -7/Factory | Identified exit to Factory 4646 | -7/Factory | Entered another Factory area 4646 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5119 | -6/Factory | Repaired Imp. Treads 5165 | -6/Factory | Repaired Hrd. Heavy Armor Plating 5581 | -6/Factory | Garrison activated, responded to threat 6083 | -6/Factory | Garrison activated, responded to threat 6141 | -6/Factory | System corruption reached 10% 6171 | -6/Factory | Cargo convoy interrupted 6179 | -6/Factory | Self-destructed Last Messages --------------- 06170_ E-15 Imp unfolds itself. 06171_ ALERT: Cargo convoy interrupted, initiating access lockdown. 06172_ Penetrated by Slug. 06173_ C-30 ARC bursts open, deploying its payload. 06173_ P-60 Hacker unfolds itself. 06173_ X-62 Marksman unfolds itself. 06173_ H-66 Slayer unfolds itself. 06173_ E-15 Imp unfolds itself. 06173_ Slug penetrates H-66 Slayer. 06175_ R-10 Processor collects VTOL Module. 06176_ Penetrated by Slug. 06176_ Slug penetrates H-66 Slayer. 06176_ H-66 Slayer destroyed. 06177_ M-28 Smith repairs T-07 Excavator Wheel. 06177_ Penetrated by Slug. 06177_ Med. Treads destroyed. 06178_ Slug penetrates Wall. 06178_ R-10 Processor collects Gauss Rifle. 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"""????#""" [# %%### #???????????????? | | # """ ???# # =*=* #???????????????? | | # """ ???########## ! %### %%##??????????????? | | #! ?? #???????????# %! #?##%#############????? | | ######???#???????????###!###### #%%[= !!#????? | | ######################## # =+%+ #????? | | # ## # #!#=!! ! #????? | | # ## # ??# #=! #????? | | # ##!# ???# #= #????? | | # ##%# ???# # ! #????? | | # ##!# ???# # #????? | | # ##*##???# #############????? | | ! # ## ######+#####????????????? | | # # # ! #????????????? | | # # + #????????????? | | # # # "" "" ! #????????????? | | # ## ## ""G"" #????????????? | | ! # ## ############????????????? | | ###/##########+#+####### #???????????????????????? | | #???????????????????????? | | #######???????????????????????? | | #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- VSS Leg | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 25% | -8/Materials Hvy. Assault Rifle | 6% | -8/Materials Imp. Light Armor Plating | 37% | -8/Materials Hrd. Medium Armor Plating | 52% | -8/Materials Particle Cannon | 58% | -8/Materials Shield Generator | 33% | -7/Factory Imp. Treads | 34% | -6/Factory Hrd. Heavy Armor Plating | 49% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileFlyingCycler Manual? 0 Play Time 01:00:30 Cumulative 104.6 hours Start 2025.07.30 @ 20:02:57 End 2025.07.30 @ 21:01:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 46 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 341de62b-5073-49f5-abb6-8907076fc4b6