Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.13 @ 21:24:23 Player: Decinym Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (466) 466 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1206 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 286/300 Energy 249/250 System Corruption 0% Temperature Cool (6) Movement Rolling (175) Ox5 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Compact Wheel > --- UTILITY (2) ------ Huge Storage Unit Weapon Shielding > --- WEAPON (2) ------- Subdweller Laser Subdweller Machine Gun > --- INVENTORY (25) --- Subdweller Power Source Light Nuclear Core Light Treads Light Treads Aluminum Leg Aluminum Leg Large Storage Unit Experimental Sensor Array EM Pulse Gun Small Laser SUBCON Basin (Full) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array > --- WEAPON ----------- Medium Laser Subdweller Machine Gun > --- INVENTORY -------- Light Nuclear Core Light Treads Aluminum Leg Aluminum Leg Large Storage Unit Weapon Shielding EM Pulse Gun Small Laser SUBCON Basin [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Weapon Shielding Device Experimental Sensor Array Storage Large Storage Unit Protection Weapon Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Subdweller Machine Gun Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 13 | . 5 1 7 Power 2 | . . 1 1 Engine 1 | . . . 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 5 | . 3 . 2 Treads 4 | . 3 . 1 Leg . | . . . . Wheel 1 | . . . 1 Hover . | . . . . Flight . | . . . . Utility 4 | . 2 . 2 Device 1 | . . . 1 Storage 2 | . 1 . 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 2 | . . . 2 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 1 | . . . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 1 | . . . 1 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Backups 9 | . 8 10 10 Power 1 | . 1 1 2 Propulsion 5 | . 5 6 4 Utility 1 | . . 1 1 Weapon 1 | . 1 1 1 Tool/Special . | . . . . Unused Backups 7 | . . . 7 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility . | . . . . Weapon 2 | . . . 2 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 95 100 100 Engine 10 | . 14 1 9 Core 3 | . . 12 4 Treads 21 | . 20 28 19 Leg 2 | . 7 . . Wheel 4 | . . . 8 Device 1 | . . . 3 Storage 14 | . 14 14 14 Protection 10 | . 9 14 10 Energy Gun 23 | . 28 28 18 Ballistic Gun 4 | . . . 9 Peak Build Rating 35 | . 7 11 35 Average Rating 15 | . 6 9 24 On Entrance 7 | 6 6 7 11 Avg Prop Armor Cover (%) 13 | . . . 13 Naked Turns . | . . . . Heaviest Build 94 | 11 27 29 94 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 5 | . . . 5 Average Overweight (x) 1 | . . . 3 Largest Inventory Capacity 25 | . 15 15 25 Average Capacity 17 | . 13 15 21 Most Carried 25 | . 9 12 25 Average Carried 14 | . 8 10 20 Final Capacity 25 | 8 15 15 25 Final Carried 25 | 6 9 12 25 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 362 | 200 50 10 102 Remotely . | . . . . Salvage Created 693 | . 304 212 177 Parts 50 | . 26 6 18 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 17 | . . . 17 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 21 | . 10 4 7 Guns 21 | . 10 4 7 Classes Destroyed 5 | . 4 . 1 Hauler 2 | . 2 . . Watcher 1 | . 1 . . Swarmer 13 | . 9 . 4 Grunt 5 | . 1 4 . Subdweller 3 | . . . 3 Best Kill Streak 4 | . 4 2 4 Combat Bots Only 4 | . 3 2 4 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 143 | . 36 17 90 Missed 52 | . 14 3 35 Hits 91 | . 22 14 55 Projectile 91 | . 22 14 55 Damage Taken 975 | . 213 202 560 Core 252 | . 39 59 154 Absorbed by Shields . | . . . . Redirected to Shielding 28 | . . 5 23 Regen/Repaired (Parts) 38 | . 38 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 65 | . 28 16 21 Largest 2 | . 2 2 2 Hottest 90 | . 90 90 90 Shots Fired 126 | . 56 28 42 Gun 126 | . 56 28 42 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 13 | . . . 13 Thermal 113 | . 56 28 29 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | . 6 7 9 Robot Miss Streak 4 | . 4 1 2 Penetration Max . | . . . . Secondary Targets 3 | . . . 3 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 79 | . 27 22 30 Core Hits 40 | . 18 10 12 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Burn 2 | . 1 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1109 | . 413 271 425 Guns 1104 | . 413 266 425 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 5 | . . 5 . Kinetic 156 | . . . 156 Thermal 948 | . 413 266 269 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 344 | . 186 344 . Average Temperature 91 | . 60 143 . Received Heat Transfer 372 | . 15 117 240 Effects 4 | . . 4 . Interference 4 | . . 4 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 8 | . 2 5 1 Heat Transferred 2676 | . 1153 694 829 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | . 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 174 | . 174 50 . Initial . | . . . . Average 44 | . 54 14 . Influence Increases 474 | . 264 100 110 Destroy 0b10 Robot/C 360 | . 200 80 80 Destroy 0b10 Robot/NC 15 | . 15 . . Destroy Leader 56 | . 36 20 . Successful Hack 13 | . 13 . . Lose Combat Pursuer 30 | . . . 30 Influence Decreases 474 | . 264 100 110 Time Decay 474 | . 264 100 110 Squads Dispatched 3 | . 3 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 22 4 12 Peak Tracking Total 6 | . 5 2 6 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 8 | . 6 . 2 Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 18 . 3 Successful 12 | . 9 . 3 Failed 9 | . 9 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 13 | . 13 . . Terminals 15 | . 15 . . Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 2 . 3 Record 1 | . . . 1 Open Door 1 | . . . 1 Terminal Index 1 | . 1 . . Zone Layout 1 | . 1 . . Release Object 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 5 . . Terminals 5 | . 5 . . Skim 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 6 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 303 | . . . 303 Sensors 303 | . . . 303 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 2241 | . 857 288 1096 Spaces Moved 1144 | 1 411 150 582 Core . | . . . . Treads 655 | . 289 150 216 Legs 123 | 1 122 . . Wheels 366 | . . . 366 Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 160 160 Average Speed 162 | 120 148 160 172 Slowest Speed 320 | 120 160 160 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 2 79 24 37 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1410 | . 604 169 637 Wait 154 | . 152 . 2 Move 1141 | . 410 149 582 Hop . | . . . . Pick Up 18 | . 6 2 10 Fast Attach 3 | . 1 . 2 Attach 5 | . 3 . 2 Detach 1 | . . . 1 Swap 7 | . 1 1 5 Drop 15 | . 3 . 12 Fire 65 | . 28 16 21 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: *Mat / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / [*Rec]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 16) 453 | -10/Materials | Discovered new exit (range 7) 576 | -10/Materials | Repaired Lgt. Treads 586 | -10/Materials | Discovered new exit (range 4) 604 | -10/Materials | Learned 2 Storage zone layouts 691 | -10/Materials | Discovered new exit (range 11) 701 | -10/Materials | Derelicts attacked the area 743 | -10/Materials | Identified exit to Mines 743 | -10/Materials | Identified exit to Materials 797 | -10/Materials | Identified exit to Subcaves 797 | -10/Materials | Learned location of 2 exits from Materials 843 | -10/Materials | Learned location of Mines (-8) 858 | -10/Materials | Entered Mines 1070 | -10/Mines | Discovered exit to Materials (range 6) 1110 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1113 | -10/Mines | Found Prototype Device 1136 | -10/Mines | Discovered exit to Subcaves (range 6) 1146 | -10/Mines | Entered Subcaves 1147 | -10/Subcaves | Approached by a straggling Scientist 1182 | -10/Subcaves | Core integrity fell below 50% 1259 | -10/Subcaves | Discovered new exit (range 15) 1268 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1502 | -10/Subcaves | Identified Exp. Sensor Array 1513 | -10/Subcaves | Found SUBCON Basin 1812 | -10/Subcaves | Core integrity fell below 20% 2052 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2228 | -10/Subcaves | Discovered new exit (range 12) 2242 | -10/Subcaves | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- 01685_ Switching to secondary target: S-10 Pest. 01688_ Lgt. Assault Rifle fries itself beyond repair. 01688_ S-10 Pest destroyed. 01691_ Lgt. Ion Engine fries itself beyond repair. 01691_ Acquired 12 matter. 01694_ Lgt. Assault Rifle fries itself beyond repair. 01696_ Lgt. Ion Engine fries itself beyond repair. 01697_ Flight Unit fries itself beyond repair. 01700_ Lgt. Ion Engine fries itself beyond repair. 01701_ Lgt. Assault Rifle fries itself beyond repair. 01811_ NF-OTU(R) suffers critical hit (Burn). 01813_ Lgt. Armor Plating fries itself beyond repair. 01831_ NF-OTU(R) destroyed. 01835_ Acquired 20 matter. 01848_ Acquired 45 matter. 01913_ KI-GVL(O) collects matter. Sub. Laser falls loose from the Twisted Machinery. 02065_ Dropped Med. Laser. 02065_ Acquired Sub. Laser. 02228_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ??????????######???? ????????????????###????? | | ???????#### ????# ????????????????????????? | | ???????# ???## #????????????####?????????? | | ???????# ???# ####???????### ##########? | | ????????# #??## #?# ######?## # # ## | | ??????### #### ### ## ### # | | ?????## ## | | ?????# ###### # | | ?????# ## % ##????####### | | ?????##### ### ##??????????? | | ?????????### ## % #??????????? | | ??????????### #### % ###### #?????????? | | ??????????# ## ### #????## #?????????? | | ???????????# ## #?????# #?????????? | | ???????????# #?????# #?????????? | | ??????????## # ###???# ## ##?????????? | | ????????### ## #???###?##??????????? | | ????????# ## #### ##???????????????????? | | ????????# # #??# ##????????????????????? | | ????????# # # #??# #?????????????????????? | | ?????#### #### #??# #?????????????????????? | | ????## #### ####??????????????????? | | ????# ##" "#??????????????????? | | ????# ## #???????????###????? | | ????# ### ## #??????????## #????? | | ????# ##?#####" t@t "#??????????# ##???? | | ????# #??????#" " " "#??????????# ##?## | | ????## ##??????#"""" """"#??????????## ### | | ?????## #???????#####<#####???????????# | | ?????## #?????????# ###???????????##### | | ?????# ####????###??# #####????????# | | ?????# ##??????# ??# #????????# | | ?????# #?????## #??## #????????# | | ?????# ##???## ##??## #????????# ### | | ?????# ##?## ###?## ##??######## #?# # | | ?????# ### #??# #??## #### #?# # | | ?????# ### #### #??# #?# ### | | ?????#### ### ## ##?# ### ## | | ????????## ## ### ### | | ?????????# #?## | | ?????????## % ##?## | | ?????###??# & #### | | ?????# ### ### ## | | ?????# ### ##?## % | | ?????# ##?# ##???# | | ?????# ##??## ## #????# | | ?????## ##????# ## #????# ## | | ??????# ##?????# ##???## ### | | ??????# #??????### #????## #?## | | ?????# ##????????# #?????## #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 72% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CargoGravityDriver Manual? 0 Play Time 00:13:59 Cumulative 457.8 hours Start 2026.01.13 @ 21:14:53 End 2026.01.13 @ 21:24:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 466 Rogue 466 Adventurer 0 Explorer 0 Win Type - Total 31 Types 16/3/6/1/2/0/3/0/0/0 Lore% 89 Gallery% 81 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81893d77-d0d1-46e2-9179-fd0fafcb2617