Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 03:27:12 Player: Zamshi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (73) 365 Value Destroyed (2851) 2851 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (263) 263 TOTAL SCORE: 6939 Bonus ------- Met Data Miner 300 Friendly Fire -37 Cogmind --------- Core Integrity 0/700 Matter 222/300 Energy 74/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Core Analyzer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Treads Medium Storage Unit Target Analyzer Chainsword Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Core Analyzer Core Analyzer > --- WEAPON ----------- Heavy Rocket Launcher Molecular Deconstructor Chainsword > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Heat Sink Medium Storage Unit Core Analyzer Improved Shield Generator Gatling Laser Gatling Laser High-powered Shotgun Gauss Cannon [Rating: 60] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Wheel Subdweller Monowheel Utility Core Analyzer Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Heavy Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . 4 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 2 | . . . . 1 1 . . . . Weapon 2 | . . . . 1 1 . . . . Parts Attached 90 | 7 4 1 5 29 29 3 9 . 3 Power 15 | 1 1 . 1 4 4 . 3 . 1 Engine 3 | 1 . . 1 . 1 . . . . Core 12 | . 1 . . 4 3 . 3 . 1 Reactor . | . . . . . . . . . . Propulsion 29 | 2 1 1 2 11 7 1 2 . 2 Treads 2 | . . . . . . . . . 2 Leg 26 | 2 1 1 1 11 7 1 2 . . Wheel 1 | . . . 1 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 18 | 1 1 . . 7 8 1 . . . Device 10 | . 1 . . 3 5 1 . . . Storage 4 | 1 . . . 3 . . . . . Processor 3 | . . . . 1 2 . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 28 | 3 1 . 2 7 10 1 4 . . Energy Gun 14 | 1 . . 1 5 5 . 2 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | 2 . . 1 2 . . 1 . . Ballistic Cannon 3 | . . . . . 2 . 1 . . Launcher 2 | . 1 . . . 1 . . . . Special Weapon 1 | . . . . . . 1 . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . Parts Lost 45 | . 1 . 2 12 8 . 11 . 11 Power 8 | . 1 . . 3 . . 2 . 2 Propulsion 19 | . . . 1 8 2 . 4 . 4 Utility 4 | . . . . . 3 . . . 1 Weapon 14 | . . . 1 1 3 . 5 . 4 Highest Loss Streak 11 | . 1 . 1 5 2 . 4 . 11 To Critical Strikes 1 | . . . . . 1 . . . . Average Backups 9 | . 4 6 7 5 10 13 9 6 4 Power 1 | . . . . . 1 2 . . . Propulsion 2 | . . 1 2 . 3 3 2 . . Utility 3 | . . 2 1 1 4 5 4 5 3 Weapon 2 | . 3 3 3 2 1 3 2 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 15 | . . . 3 . 4 5 . . 3 Power 1 | . . . . . . 1 . . . Propulsion 1 | . . . . . . 1 . . . Utility 9 | . . . 3 . 1 2 . . 3 Weapon 4 | . . . . . 3 1 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 94 | . 94 100 96 87 96 98 96 92 48 Engine 2 | . 10 14 14 1 . . . . . Core 5 | . 3 . . 5 6 7 6 7 3 Leg 28 | . 28 28 24 28 29 30 28 23 7 Device 12 | . 9 14 14 16 16 7 7 7 2 Storage 8 | . 14 14 14 9 7 7 7 7 3 Processor 7 | . . . . 1 4 15 15 15 15 Energy Gun 13 | . . . 1 18 21 11 12 15 6 Ballistic Gun 4 | . 25 14 12 5 . . 2 . . Ballistic Cannon 2 | . . . . . 4 . 3 7 2 Launcher 3 | . 2 14 12 . . 6 2 . . Slashing Weapon 2 | . . . . . 1 7 7 7 3 Peak Build Rating 60 | 6 10 8 15 22 47 59 60 40 40 Average Rating 33 | 4 7 7 8 18 40 50 46 40 21 On Entrance 23 | . 6 7 8 15 21 47 50 40 40 Naked Turns . | . . . . . . . . . . Heaviest Build 55 | 14 15 15 20 36 55 45 49 45 45 Greatest Support 71 | 20 20 20 25 50 69 71 71 35 35 Greatest Overweight (x) 5 | 3 . . 1 5 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 8 15 15 15 15 9 Most Carried 15 | 1 8 7 8 9 15 15 15 7 8 Average Carried 9 | . 4 6 7 5 10 14 10 7 5 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 5 Final Carried 13 | 1 6 7 8 9 13 13 7 7 4 Class Distribution -------------------- 55% | Gunner 22% | Mutant 10% | Scavenger-Skirmisher 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Matter Collected 2163 | 216 118 74 113 514 682 80 366 . . Remotely . | . . . . . . . . . . Salvage Created 2725 | . 118 53 87 1105 964 115 283 . . Parts 154 | . 6 1 8 67 41 7 24 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 6 21 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 63 | . 5 2 2 22 19 3 10 . . Melee 4 | . . . . . 2 . 2 . . Guns 44 | . 2 2 1 21 13 2 3 . . Cannons 4 | . . . . . 3 . 1 . . AOE 9 | . 3 . 1 1 . 1 3 . . Classes Destroyed 13 | . 2 . 1 9 1 . . . . Worker 2 | . . . . 1 1 . . . . Builder 1 | . . . . 1 . . . . . Tunneler 1 | . . . . 1 . . . . . Recycler 2 | . . . . 1 1 . . . . Operator 1 | . . . . 1 . . . . . Watcher 3 | . . . . 2 1 . . . . Swarmer 13 | . 3 . . 3 2 . 5 . . Grunt 27 | . 2 2 . 13 8 2 . . . Brawler 1 | . . . . 1 . . . . . Sentry 11 | . . . . 4 4 1 2 . . Hunter 1 | . . . . 1 . . . . . Programmer 8 | . . . . . 5 . 3 . . Subdweller 2 | . . . 2 . . . . . . Best Kill Streak 8 | . 3 2 2 8 5 2 3 . . Combat Bots Only 6 | . 3 2 2 6 4 2 3 . . Max Kills in Single Turn 3 | . 3 1 1 2 2 1 3 . . Gunslinging . | . . . . . . . . . . Exploded 3 | . 3 . 1 1 . 1 3 . . Melee 1 | . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Hostile Shots Fired 650 | . 45 11 9 116 224 24 148 . 73 Missed 209 | . 16 3 1 28 85 13 48 . 15 Hits 441 | . 29 8 8 88 139 11 100 . 58 Melee 6 | . . . . . 6 . . . . Projectile 435 | . 29 8 8 88 133 11 100 . 58 AOE 1 | . . . 1 . . . . . . Critical Strikes 16 | . . . . 6 5 . 4 . 1 Part Disruptions 2 | . . . . . 1 . 1 . . Damage Taken 6256 | . 338 121 220 1340 1810 98 1216 . 1113 Core 1057 | . 58 18 40 236 178 10 140 . 377 Absorbed by Shields 20 | . . . . . 20 . . . . Core Remaining (%) 70 | 100 . . 53 57 . . . . . Volleys Fired 157 | . 14 4 2 57 37 17 21 . 5 Largest 4 | . 2 2 2 3 4 3 3 . 3 Hottest 320 | . 50 50 60 195 320 199 240 . 200 Shots Fired 393 | . 28 8 4 147 129 22 46 1 8 Gun 322 | . 27 4 2 144 101 9 28 1 6 Cannon 39 | . . . . . 26 . 11 . 2 Launcher 16 | . 1 4 2 3 2 1 3 . . Special 16 | . . . . . . 12 4 . . Kinetic 134 | . 27 4 2 57 26 . 16 . 2 Thermal 221 | . . . . 87 95 9 23 1 6 Explosive 16 | . 1 4 2 3 2 1 3 . . Electromagnetic 6 | . . . . . 6 . . . . Robot Hit Streak 20 | . 5 3 6 20 7 6 6 . 10 Robot Miss Streak 10 | . 5 2 . 5 6 5 10 . 6 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 1 . . 6 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 252 | . 14 4 3 92 92 8 33 . 6 Core Hits 170 | . 10 6 2 54 57 9 22 . 10 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 4 | . 1 . . 1 2 . . . . Critical Strikes 15 | . 1 . . 6 4 . 4 . . Burn 4 | . . . . 4 . . . . . Destroy 3 | . 1 . . 2 . . . . . Blast 4 | . . . . . 2 . 2 . . Smash 2 | . . . . . 2 . . . . Sever 2 | . . . . . . . 2 . . Melee Attacks 19 | . . . . . 13 1 5 . . Impact 13 | . . . . . 13 . . . . Slashing 6 | . . . . . . 1 5 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5568 | . 277 114 120 1885 1827 260 885 . 200 Guns 3582 | . 148 28 45 1556 1097 154 409 . 145 Cannons 501 | . . . . . 357 . 89 . 55 Explosions 943 | . 129 86 75 329 . 106 218 . . Melee 534 | . . . . . 365 . 169 . . Ramming 8 | . . . . . 8 . . . . Kinetic 1451 | . 148 28 45 651 357 . 167 . 55 Thermal 2594 | . . . . 905 1059 154 331 . 145 Explosive 943 | . 129 86 75 329 . 106 218 . . Electromagnetic 38 | . . . . . 38 . . . . Impact 365 | . . . . . 365 . . . . Slashing 169 | . . . . . . . 169 . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . 1 4 4 8 8 8 Average Corruption 4 | . . . . 1 4 4 6 8 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 70 | . . . . 1 23 20 20 5 1 Message Errors 19 | . . . . . 2 7 7 3 . Matter Fused 15 | . . . . . 6 4 5 . . Heat Flow Errors 12 | . . . . 1 4 4 3 . . Energy Discharges 5 | . . . . . 1 2 2 . . Parts Fused 2 | . . . . . 2 . . . . Data Loss (minor) 9 | . . . . . 3 1 3 1 1 Data Loss (major) 1 | . . . . . 1 . . . . Misfires 3 | . . . . . 2 . . 1 . Alerts 2 | . . . . . 1 1 . . . Weapon Failures 2 | . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 139 | . 39 . . 11 67 22 . . . Projectiles . | . . . . . . . . . . Explosions 72 | . 39 . . 11 . 22 . . . Melee 67 | . . . . . 67 . . . . Knockbacks 5 | . . . . . 3 . . . 2 Impact . | . . . . . . . . . . Kinetic 5 | . . . . . 3 . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 134 | . 40 20 . 23 23 . 28 . . Shots 6 | . 1 1 . 2 1 . 1 . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . Kicked 1 | . . . . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 910 | . 15 25 . 910 589 223 415 . 350 Average Temperature 178 | . 8 11 . 234 156 72 168 . 207 Received Heat Transfer 1936 | . 87 60 30 666 409 33 138 . 513 Effects 42 | . . . . 32 9 . 1 . . Shutdowns 8 | . . . . 3 4 . 1 . . Energy Bleed 4 | . . . . 4 . . . . . Interference 2 | . . . . 2 . . . . . Matter Decay 8 | . . . . 7 1 . . . . Short Circuit 2 | . . . . 2 . . . . . Damage (minor) 4 | . . . . 3 1 . . . . Damage (major) 14 | . . . . 11 3 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 2 | . . . . . 2 . . . . Impact Corruptions 3 | . . . . . 3 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | . . . . 3 5 2 . . . Heat Transferred 6166 | . . . . 2442 2299 350 750 . 325 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 86 | 100 100 100 . 46 100 . . . . Level 1 13 | . . . . 53 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 283 | . 87 70 . 283 182 . . . . Initial 100 | . . 22 . . 100 . . . . Average 86 | . 21 26 . 153 81 . . . . Influence Increases 1809 | . 147 68 . 620 664 60 250 . . Destroy 0b10 Robot/C 1220 | . 100 40 . 440 380 60 200 . . Destroy 0b10 Robot/NC 50 | . . . . 35 15 . . . . Destroy Leader 276 | . 20 10 . 114 112 . 20 . . Successful Hack 7 | . 7 . . . . . . . . Disable Machine 30 | . . . . 15 15 . . . . Destroy Structure 76 | . 5 18 . 16 37 . . . . Lose Combat Pursuer 150 | . 15 . . . 105 . 30 . . Influence Decreases 1809 | . 90 125 . 400 706 238 250 . . Entered New Map 222 | . . 35 . . 120 67 . . . Time Decay 1357 | . 80 90 . 290 506 171 220 . . Lost Part 230 | . 10 . . 110 80 . 30 . . Squads Dispatched 12 | . . . . 4 8 . . . . Investigation 1 | . . . . . 1 . . . . Extermination 3 | . . . . . 3 . . . . Reinforcement 5 | . . . . 4 1 . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Distress Signals 4 | . 1 . . 2 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 113 | . 10 2 11 28 41 3 12 . 6 Peak Tracking Total 8 | . 4 2 6 8 5 2 4 . 7 Tactical Retreats 8 | . 1 . . . 6 . 1 . . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Traps Triggered 4 | . . . . 1 3 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Machines Disabled 4 | . . . . 1 1 1 1 . . Max in Single Turn 1 | . . . . 1 1 1 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Machines Accessed 16 | . 3 . . 3 4 . 2 4 . Terminals 5 | . 2 . . 1 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 4 | . 1 . . 2 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 51 | . 6 . . 10 7 . 5 23 . Successful 36 | . 4 . . 3 1 . 5 23 . Failed 15 | . 2 . . 7 6 . . . . Catastrophic 2 | . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . 1 . . . Terminals 11 | . 4 . . 3 3 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 10 | . 2 . . 7 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 32 | . 3 . . . 1 . 5 23 . Record 16 | . . . . . . . 5 11 . Part Schematic 8 | . . . . . . . . 8 . Robot Schematic 4 | . . . . . . . . 4 . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . 3 . . . . . Report Inventory 2 | . . . . 2 . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 2 . . 3 4 . 1 . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 8 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 6 | . 2 . . 4 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 1 | . . . . . . . . . 1 Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Active Infowar (turns) 2705 | . 215 247 325 621 34 232 863 164 4 Optics 31 | . . . . . 31 . . . . Sensors 1492 | . . . . 229 . 232 863 164 4 Terrain 296 | . . . . 293 3 . . . . Structural 1109 | . 215 247 325 322 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Turns Passed 4945 | 66 303 247 325 685 1466 777 863 164 49 Spaces Moved 3006 | 44 205 188 228 348 824 505 541 87 36 Core 43 | 10 . . . 4 . . . . 29 Treads 5 | . . . . . . . . . 5 Legs 2933 | 34 205 188 203 344 824 505 541 87 2 Wheels 25 | . . . 25 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 110 120 120 127 126 190 50 Average Speed 133 | 125 120 120 124 125 142 128 138 190 73 Slowest Speed 300 | 200 120 120 190 300 196 130 190 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 3 38 61 15 27 27 64 63 73 9 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . . 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 3 . . 2 1 . . Spaces Dug 13 | . . . . . . . 13 . . Terrain Destroyed 159 | . 5 21 15 17 37 13 51 . . Melee . | . . . . . . . . . . Projectile 15 | . . . . . 11 . 4 . . AOE 144 | . 5 21 15 17 26 13 47 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Total 3575 | 51 237 201 267 487 992 600 603 86 51 Wait 125 | . 2 8 20 12 23 51 8 . 1 Move 2997 | 43 204 187 227 347 823 504 540 86 36 Hop . | . . . . . . . . . . Pick Up 61 | . 8 1 5 14 22 8 3 . . Fast Attach 39 | 7 1 . 3 15 9 . 1 . 3 Attach 55 | . 3 . 2 10 17 5 16 . 2 Detach 40 | 1 1 . 1 9 15 3 7 . 3 Swap 23 | . 2 1 1 7 10 1 1 . . Drop 58 | . 2 . 6 16 22 10 1 . 1 Fire 157 | . 14 4 2 57 37 17 21 . 5 Melee 19 | . . . . . 13 1 5 . . Ram . | . . . . . . . . . . Kick 1 | . . . . . 1 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 16) 370 | -10/Materials | Entered Mines 463 | -10/Mines | Learned Materials stockpile data 556 | -10/Mines | Learned location of Mines (-9) 571 | -10/Mines | Discovered new exit (range 12) 617 | -10/Mines | Entered Subcaves 618 | -10/Subcaves | Approached by a straggling Scientist 734 | -10/Subcaves | Ambushed by swarm of Subdwellers 801 | -10/Subcaves | Disturbed a concealed Subdweller 936 | -10/Subcaves | Discovered new exit (range 5) 942 | -10/Subcaves | Entered Materials 942 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1082 | -8/Materials | Lost 5 parts (1p4n) 1320 | -8/Materials | Lost 4 parts (2p2n) 1590 | -8/Materials | Discovered new exit (range 14) 1627 | -8/Materials | Entered Factory 1627 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2127 | -7/Factory | Garrison activated, responded to threat 2212 | -7/Factory | Allied Derelicts emerged from ambush trap array 2417 | -7/Factory | Build established: Gunner 2640 | -7/Factory | Garrison activated, responded to threat 2783 | -7/Factory | Cargo convoy interrupted 2998 | -7/Factory | Discovered new exit (range 12) 3093 | -7/Factory | Entered Lower Caves 3095 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3641 | -7/Lower Caves | Discovered new exit (range 10) 3676 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3686 | -7/Lower Caves | Found Prototype Special Weapon 3688 | -7/Lower Caves | Identified Molecular Deconstructor 3870 | -7/Lower Caves | Entered another Lower Caves area 4395 | -7/Lower Caves | Lost 4 parts (1p1n2w) 4411 | -7/Lower Caves | Learned Extension stockpile data 4491 | -7/Lower Caves | Learned Factory terminal intel 4542 | -7/Lower Caves | Discovered new exit (range 4) 4547 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4588 | -7/Lower Caves | Learned Factory stockpile data 4605 | -7/Lower Caves | Lost 4 parts (3n1w) 4733 | -7/Lower Caves | Entered Data Miner 4733 | -7/Data Miner | Discovered new exit (range 7) 4775 | -7/Data Miner | Met Data Miner 4838 | -7/Data Miner | Learned location of Section 7 (-2) 4838 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4855 | -7/Data Miner | Received God Mode back door access code from Data Miner 4897 | -7/Data Miner | Entered Proximity Caves 4904 | -6/Proximity Caves | Core integrity fell below 50% 4920 | -6/Proximity Caves | Core integrity fell below 20% 4946 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04899_ Aluminum Leg destroyed. 04901_ Carbon-fiber Leg destroyed. 04901_ G-50 Soldier knocked back. 04901_ Imp. Sensor Array destroyed. 04903_ Gatling Laser destroyed. 04905_ G-50 Soldier knocked back. 04906_ Gauss Cannon destroyed. 04906_ Mic. Nuclear Core destroyed. 04907_ Critical hit (Burn: +37). 04913_ Aluminum Leg destroyed. 04914_ Gatling Laser destroyed. 04918_ Dropped Lrg. Storage Unit. 04931_ Acquired Med. Treads. 04933_ System corrupted: Component data lost. 04934_ Acquired Med. Treads. 04935_ Med. Treads destroyed. 04938_ Acquired Neutrino Core. 04940_ Neutrino Core destroyed. 04945_ Molecular Deconstructor destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#########??????#####?????????? | | ???????????????????## ##????## % ##???#?? ## | | ??????????????????## ####?# % ### # # | | ??????????????????# #?# # | | ??????????????????# #?# | | ?????????????# ## #### ! ### | | ??????????????# #####!!#????????? | | ??????????????# #??#! #????????? | | ??????????????# #??#! ##???????? | | ?????????????# ### ## ###!% ##??????? | | ?????????????? ????# #### #??????? | | ????????????????##??????# #### #?????? | | ????????????????????????#@ g g #?????? | | ????????????????????????# g #????? | | ??????????????????????# # #????? | | ?????????????????????# # ##????? | | ???????????????????? # # ###?????? | | ?????????????????? # ## #???????? | | ????????????????? ## #% ## ???????? | | ??????????????? ??# ######### ??????? | | ?????????????? ##??# ???????? ### ?????? | | ????????????? ?????### ???????? #?? ????? | | ?????????????????????#####???????? ##??? ????? | | ?????????????????????????????????? ##?????????? | | ????????????????????????????????? #??????????? | | ?????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Evasion (%) 55 Core Analysis 9 Recoil Reduction 1 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Novice Programmer Serviceable Loadout The Oracle Troublemaker Challenges ------------ None Game ------ Seed RelayNavigationTendrils Manual? 0 Play Time 01:15:40 Cumulative 9.2 hours Start 2025.06.01 @ 02:12:46 End 2025.06.01 @ 03:27:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e58f5d99-12a2-48fd-91ab-fbc17ee33a02