Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.01 @ 21:07:42 Player: SURFACESEEKER Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (188) 940 Value Destroyed (7854) 7854 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 15186 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 33% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- 0b10 Decoder Chip [Generic] Advanced Target Analyzer Advanced Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink High-capacity Matter Pod (200) Long-range Terrain Scanner Advanced System Shield Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Large Storage Unit Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Advanced Core Analyzer Improved Armor Integrity Analyzer Precision Energy Filter Advanced Transmission Jammer Improved Focal Shield > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Quantum Rifle > --- INVENTORY -------- Micro Fission Core Micro Fission Core Light Particle Reactor Advanced Heat Sink High-capacity Matter Pod Long-range Terrain Scanner Long-range Terrain Scanner Advanced Target Analyzer Improved Armor Integrity Analyzer Stasis Canceller Heavy Armor Plating Advanced System Shield Gamma Rifle Dispersion Rifle Nova Cannon [Rating: 161] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit VTOL Module Utility Large Storage Unit Device Long-range Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Gamma Rifle Energy Cannon Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 . . 2 2 Power 1 | . . . . 1 . . . . . . . Propulsion 4 | . . . 2 . . . . . . 2 . Utility 8 | . . 2 . 1 1 1 1 . . . 2 Weapon 3 | . . . . . 1 1 1 . . . . Parts Attached 329 | 8 8 19 18 61 41 36 16 22 7 15 78 Power 43 | 1 2 1 1 13 6 4 1 2 1 1 10 Engine 12 | 1 1 1 . 6 3 . . . . . . Core 21 | . 1 . 1 7 3 4 . 1 1 . 3 Reactor 10 | . . . . . . . 1 1 . 1 7 Propulsion 81 | 2 1 4 8 23 9 1 4 1 3 3 22 Treads 15 | . . . 1 1 6 1 . . 3 2 1 Leg 39 | 2 1 4 6 17 2 . 4 1 . 1 1 Wheel 2 | . . . 1 1 . . . . . . . Hover 15 | . . . . 3 . . . . . . 12 Flight 10 | . . . . 1 1 . . . . . 8 Utility 109 | 3 1 7 4 9 14 21 7 14 3 6 20 Device 79 | 1 1 2 4 5 9 17 6 11 2 4 17 Storage 8 | 1 . 2 . . 4 1 . . . . . Processor 14 | 1 . 1 . 4 1 2 . 1 . 2 2 Hackware . | . . . . . . . . . . . . Protection 8 | . . 2 . . . 1 1 2 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 96 | 2 4 7 5 16 12 10 4 5 . 5 26 Energy Gun 36 | . . 4 1 3 4 4 . 2 . 2 16 Energy Cannon 7 | . . . . 2 1 . . 1 . 1 2 Ballistic Gun 25 | 2 2 . 1 2 1 5 3 2 . 1 6 Ballistic Cannon 8 | . . . . 2 3 . 1 . . 1 1 Launcher 8 | . 2 2 1 3 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 5 | . . 1 2 2 . . . . . . . Piercing Weapon 7 | . . . . 2 3 1 . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . . . 1 1 Parts Lost 122 | . 1 1 4 27 7 7 6 11 8 . 50 Power 18 | . . . . 6 1 2 1 1 1 . 6 Propulsion 36 | . . . 2 11 1 1 1 1 3 . 16 Utility 26 | . . 1 1 4 1 1 . 3 3 . 12 Weapon 42 | . 1 . 1 6 4 3 4 6 1 . 16 Highest Loss Streak 25 | . 1 1 2 5 4 2 2 6 8 . 25 Average Slot Usage (%) 91 | . 99 97 95 93 91 87 90 93 80 77 90 Engine 3 | . 5 6 6 3 10 3 . . . . . Core 5 | . 8 4 2 10 2 7 6 7 5 7 2 Reactor 1 | . . . . . . . 2 2 3 1 5 Treads 4 | . . . . . 9 11 8 . . 16 5 Leg 14 | . 28 21 31 23 7 . 3 20 17 . 1 Hover 1 | . . . . 1 . . . . . . 11 Device 11 | . 13 2 14 15 5 10 14 11 10 11 14 Storage 9 | . . 11 9 7 13 10 10 10 10 9 7 Processor 16 | . 14 11 9 14 20 17 15 19 19 16 18 Protection 1 | . . 16 2 . . . . . . . . Energy Gun 5 | . . 15 12 1 2 7 4 1 . 1 11 Ballistic Gun 6 | . 27 . . 1 3 8 17 12 8 5 5 Ballistic Cannon 1 | . . . . . 1 . 3 3 . 2 1 Slashing Weapon 1 | . . 4 4 5 . . . . . . . Piercing Weapon 2 | . . . . 3 8 6 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 114 | 9 11 35 35 44 68 73 79 80 68 102 114 Greatest Support 200 | 20 20 20 43 61 140 140 140 95 118 200 200 Greatest Overweight (x) 5 | . . 1 1 2 3 . 3 1 2 . 5 Average Overweight (x) . | . . . . . 1 . . . . . . Largest Inventory Capacity 16 | 6 4 10 10 10 16 16 16 16 16 16 16 Average Capacity 13 | 4 4 9 10 10 16 15 16 16 16 16 15 Most Carried 16 | 4 4 10 10 10 16 16 16 16 16 16 16 Average Carried 12 | 1 3 9 9 9 13 15 15 14 15 14 15 Final Capacity 16 | 4 4 10 10 10 16 16 16 16 16 16 4 Final Carried 16 | 2 4 10 10 10 16 16 15 16 9 16 4 Class Distribution -------------------- 51% | Scavenger-Mutant 27% | Scavenger-Gunner 18% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Matter Collected 6228 | 266 188 216 504 695 541 1001 519 702 214 195 1187 Remotely . | . . . . . . . . . . . . Salvage Created 8482 | 43 315 355 937 1430 859 1439 670 477 161 195 1601 Parts 522 | 6 22 37 53 104 62 82 26 11 12 14 93 Haulers Intercepted 2 | . . . . . 1 1 . . . . . Recyclers Shooed 7 | . . 1 3 . 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 7 18 . . Prevented 7 | . . . . . . . . 7 . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 142 | . 10 8 14 28 16 21 8 8 3 3 23 Melee 43 | . . . 7 26 8 2 . . . . . Guns 76 | . 10 8 7 . 2 17 7 4 3 . 18 Cannons 21 | . . . . 2 6 . 1 4 . 3 5 AOE 2 | . . . . . . 2 . . . . . Classes Destroyed 14 | 1 3 2 4 2 1 . . 1 . . . Worker 14 | . . . 2 2 2 6 2 . . . . Builder 9 | . . 3 . 3 2 1 . . . . . Tunneler 5 | 2 . 1 2 . . . . . . . . Hauler 2 | . . . . . 1 1 . . . . . Recycler 5 | . . . 1 3 . . . . . . 1 Operator 5 | . . . 1 1 . . 3 . . . . Watcher 6 | . 1 1 2 1 1 . . . . . . Swarmer 36 | . 3 3 . 13 6 . . 3 . . 8 Grunt 37 | . 7 2 7 4 3 8 3 3 . . . Brawler 1 | . . . . . . . . 1 . . . Duelist 2 | . . . 1 1 . . . . . . . Sentry 20 | . . 3 6 1 3 2 1 . . 1 3 Hunter 16 | . . . . 3 . 7 2 1 . . 3 Programmer 30 | . . . . 6 4 4 2 . 3 2 9 Best Kill Streak 8 | 1 4 3 4 5 8 7 4 3 2 2 5 Combat Bots Only 5 | . 4 3 3 4 4 5 3 3 2 2 5 Max Kills in Single Turn 3 | 1 1 1 1 1 1 3 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . Melee 1 | . . . 1 1 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Damage Taken 20319 | . 429 230 594 2994 2240 2387 961 1737 649 314 7784 Core 2701 | . 6 37 34 371 181 273 68 132 109 28 1462 Absorbed by Shields 775 | . . . . . . 358 . 105 114 . 198 Reduced by Siege Mode 743 | . . . . . 124 184 63 . 9 . 363 Core Remaining (%) 83 | 100 97 90 93 47 78 72 . . 73 97 . Volleys Fired 420 | 3 40 29 38 26 43 55 23 40 23 14 86 Largest 5 | 2 2 2 2 2 3 4 5 5 2 3 5 Hottest 432 | 40 40 110 110 111 172 205 233 240 63 211 432 Shots Fired 1067 | 6 75 48 53 32 64 174 106 144 28 37 300 Gun 859 | 6 71 44 52 3 13 174 91 102 28 14 261 Cannon 195 | . . . . 25 51 . 15 42 . 23 39 Launcher 13 | . 4 4 1 4 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 627 | 6 71 . . 20 52 116 92 116 28 23 103 Thermal 223 | . . 19 33 2 . 58 14 14 . 14 69 Explosive 13 | . 4 4 1 4 . . . . . . . Electromagnetic 204 | . . 25 19 6 12 . . 14 . . 128 Robot Hit Streak 49 | 3 11 12 9 7 16 49 24 10 17 23 26 Robot Miss Streak 8 | 1 8 6 6 3 5 4 2 5 1 1 6 Penetration Max 1 | . . . . . 1 1 1 1 . . . Secondary Targets 7 | . . 1 1 . . . 2 . . . 3 Max Gunslinging Chain 1 | . . 1 1 . . . 1 . . . 1 Shots Hit Robots 813 | 4 42 39 68 91 66 136 75 70 24 19 179 Core Hits 417 | 3 18 35 69 47 44 65 32 19 6 6 73 Critical Hits 49 | . . . 1 8 10 8 6 3 1 2 10 Critical Kills 24 | . . . 1 4 5 4 2 1 1 1 5 Critical Parts Destroyed 23 | . . . . 4 5 4 4 2 . 1 3 Melee Attacks 185 | . . 2 22 114 38 9 . . . . . Impact . | . . . . . . . . . . . . Slashing 84 | . . 2 22 60 . . . . . . . Piercing 101 | . . . . 54 38 9 . . . . . Sneak Attacks 23 | . . 1 6 13 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 6 | . . . . 4 1 1 . . . . . Damage Inflicted 20388 | 54 464 591 1678 3693 1827 3477 1692 1405 694 746 4067 Guns 10925 | 54 459 472 661 56 220 2732 1381 974 694 187 3035 Cannons 2925 | . . . . 162 447 . 299 431 . 559 1027 Explosions 577 | . . 53 . . 22 502 . . . . . Melee 5923 | . . 66 1017 3472 1128 240 . . . . . Ramming 38 | . 5 . . 3 10 3 12 . . . 5 Kinetic 8624 | 54 459 . . 198 579 2085 1404 1172 694 397 1582 Thermal 3702 | . . 229 410 . . 921 276 67 . 349 1450 Explosive 228 | . . . . . . 228 . . . . . Electromagnetic 1873 | . . 296 251 20 110 . . 166 . . 1030 Impact . | . . . . . . . . . . . . Slashing 3358 | . . 66 1017 2275 . . . . . . . Piercing 2565 | . . . . 1197 1128 240 . . . . . Highest Corruption 32 | . . . . 6 8 2 1 2 5 1 32 Average Corruption 5 | . . . . 2 6 1 1 1 4 1 12 Corruption Purged 3 | . . . . . . . 1 2 . . . Effects 176 | . . . . 14 64 9 1 3 4 6 75 Message Errors 28 | . . . . 3 12 1 . . . 2 10 Matter Fused 29 | . . . . 1 22 . . . . . 6 Heat Flow Errors 16 | . . . . 2 3 4 . . 1 . 6 Energy Discharges 19 | . . . . 5 7 1 . 2 . 2 2 Parts Rejected 2 | . . . . . 2 . . . . . . Data Loss (minor) 23 | . . . . 2 8 2 1 1 . 2 7 Data Loss (major) 4 | . . . . . 3 . . . 1 . . Misfires 2 | . . . . . 1 . . . . . 1 Misdirections 10 | . . . . . . . . . . . 10 Targeting Errors 33 | . . . . 1 5 1 . . 2 . 24 Weapon Failures 10 | . . . . . 1 . . . . . 9 Overload Shots . | . . . . . . . . . . . . Overflow Damage 760 | . . 36 138 333 13 95 . 14 . 80 51 Projectiles 148 | . . . . 3 . . . 14 . 80 51 Explosions 95 | . . . . . . 95 . . . . . Melee 517 | . . 36 138 330 13 . . . . . . Knockbacks 25 | . . . . 3 12 . 1 2 . 1 6 Impact . | . . . . . . . . . . . . Kinetic 22 | . . . . 2 10 . 1 2 . 1 6 Secondary 3 | . . . . 1 2 . . . . . . Self-Inflicted Damage 96 | . 1 49 . . 40 . 4 . . . 2 Shots 3 | . . 1 . . 2 . . . . . . Rammed 10 | . 2 . . . 3 1 1 . . . 3 Targets Rammed 13 | . 3 . . 1 3 1 2 . . . 3 Kicked 3 | . 1 . . 1 . . 1 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 598 | . 12 240 399 229 433 598 420 514 133 194 479 Average Temperature 134 | . 6 67 143 44 105 148 150 160 74 89 162 Received Heat Transfer 1420 | . 153 42 261 192 249 177 105 205 . 18 18 Effects 38 | . . 1 2 . 1 16 1 6 . . 11 Shutdowns 11 | . . . 1 . 1 3 1 2 . . 3 Energy Bleed 8 | . . 1 . . . 3 . 1 . . 3 Interference 4 | . . . . . . 2 . . . . 2 Matter Decay 2 | . . . 1 . . . . 1 . . . Short Circuit 3 | . . . . . . 1 . . . . 2 Damage (minor) 5 | . . . . . . 2 . 2 . . 1 Damage (major) 4 | . . . . . . 4 . . . . . Damage (core) 1 | . . . . . . 1 . . . . . Siege Activations 17 | . . . . . 2 4 3 . 1 2 5 Total Turns 449 | . . . . . 40 137 56 . 10 9 197 Longest Duration 80 | . . . . . 28 76 24 . 10 5 80 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 8 | . . 2 . . 2 . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . . . . 1 . . 1 . . . 5 Heat Transferred 4389 | . . 270 515 . . 1273 444 111 . 296 1480 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Peak Influence 428 | 10 234 135 256 336 245 428 331 . . 109 166 Average Influence 99 | 5 102 45 74 87 106 199 216 . . 38 64 Maximum Alert Level 2 | . 1 . 1 1 1 2 1 . . . . Low Security (%) 85 | 100 88 100 95 82 90 56 36 . . 100 100 Level 1 14 | . 11 . 4 17 9 40 63 . . . . Level 2 . | . . . . . . 2 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 37 | . 4 . 2 9 6 7 2 . . 2 5 Investigation 8 | . 3 . . 1 1 3 . . . . . Extermination 17 | . . . . 6 3 2 1 . . 1 4 Reinforcement 12 | . 1 . 2 2 2 2 1 . . 1 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Distress Signals 20 | . 3 2 6 1 3 3 2 . . . . Communications Jammed 7 | . . . . . . 1 6 . . . . Distress Signals 7 | . . . . . . 1 6 . . . . Times Spotted 246 | . 24 23 29 51 23 31 16 9 3 3 34 Peak Tracking Total 8 | . 5 4 8 6 8 4 6 4 2 2 7 Tactical Retreats 21 | . 2 . 6 6 2 3 . . . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Traps Triggered 4 | . 2 . . . 2 . . . . . . Indirectly 1 | . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Machines Disabled 17 | . . . 1 . 2 12 1 . . . 1 Max in Single Turn 3 | . . . 1 . 2 3 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Machines Accessed 37 | . 4 4 6 5 10 5 2 . . . 1 Terminals 23 | . 3 2 4 4 4 4 2 . . . . Fabricators 3 | . . . . 1 2 . . . . . . Repair Stations 8 | . 1 1 2 . 3 1 . . . . . Recycling Units 1 | . . . . . . . . . . . 1 Scanalyzers 2 | . . 1 . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 94 | . 9 15 19 9 20 17 4 . . . 1 Successful 56 | . 7 13 9 2 10 13 1 . . . 1 Failed 38 | . 2 2 10 7 10 4 3 . . . . Catastrophic 6 | . . . . 3 2 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 30 | . 3 2 6 6 6 5 2 . . . . Terminals 55 | . 5 6 12 7 8 13 4 . . . . Fabricators 6 | . . . . 2 4 . . . . . . Repair Stations 25 | . 4 5 7 . 5 4 . . . . . Recycling Units 1 | . . . . . . . . . . . 1 Scanalyzers 7 | . . 4 . . 3 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 12 | . 1 3 . . 1 7 . . . . . Record 2 | . . . . . . 2 . . . . . Prototype ID Bank 3 | . . 1 . . . 2 . . . . . Terminal Index 1 | . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . Zone Layout 5 | . 1 1 . . . 3 . . . . . Fabricator Hacks 3 | . . . . 1 2 . . . . . . Build 3 | . . . . 1 2 . . . . . . Repair Station Hacks 19 | . 3 5 4 . 4 3 . . . . . Scan Component 11 | . 2 2 3 . 2 2 . . . . . Repair 7 | . 1 2 1 . 2 1 . . . . . Refit 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . 1 Scanalyzer 5 | . . 4 . . 1 . . . . . . Insert Component 3 | . . 2 . . 1 . . . . . . Analyze 2 | . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 45 | . 6 3 10 7 8 8 3 . . . . Terminals 15 | . 3 1 4 1 2 3 1 . . . . Track 15 | . 3 1 4 1 2 3 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . . . Used 1 | . . . . . . . 1 . . . . Hacking Detections 28 | . 3 2 4 5 7 5 2 . . . . Full Trace Events 7 | . 1 . 1 1 1 3 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . Parts Built 5 | . . . . 2 3 . . . . . . Matter 614 | . . . . 168 446 . . . . . . Time 212 | . . . . 42 170 . . . . . . Total Part Build Rating 27 | . . . . 8 19 . . . . . . Parts Repaired 7 | . 1 2 1 . 2 1 . . . . . Time 220 | . 32 52 26 . 84 26 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . 1 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders 8 | . . . . . 8 . . . . . . GOTO 3 | . . . . . 3 . . . . . . EXPLORE 3 | . . . . . 3 . . . . . . RETURN 2 | . . . . . 2 . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . Drone Launches 5 | . . . . . 5 . . . . . . Drone Recoveries 2 | . . . . . 2 . . . . . . Decoded 0b10 Intel 50 | . . . . . . . . . . 20 30 Traps 12 | . . . . . . . . . . 4 8 Emergency Access 3 | . . . . . . . . . . 2 1 Items 30 | . . . . . . . . . . 14 16 Machines 2 | . . . . . . . . . . . 2 Guards 3 | . . . . . . . . . . . 3 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Turns Passed 17092 | 119 867 1424 1405 3152 2523 1756 646 2025 585 980 1610 Spaces Moved 7815 | 83 401 542 743 1611 1003 869 333 837 88 502 803 Core 9 | 8 . . . . . . . . . . 1 Treads 2471 | . . . . . 534 869 278 . 10 502 278 Legs 4485 | 75 401 542 743 1285 469 . 55 837 78 . . Wheels . | . . . . . . . . . . . . Hover 849 | . . . . 326 . . . . . . 523 Flight 1 | . . . . . . . . . . . 1 Fastest Speed 40 | 50 120 120 120 55 153 160 120 120 120 158 40 Average Speed 136 | 113 120 146 123 118 178 160 155 120 146 160 100 Slowest Speed 360 | 120 120 150 150 190 220 160 210 150 180 165 360 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 22 | 5 39 26 29 21 22 14 5 77 10 7 9 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . . . . . 2 1 . . Spaces Dug 65 | . 13 5 9 9 10 . . 9 . 8 2 Terrain Destroyed 228 | . 27 26 12 32 10 39 12 45 . 10 15 Melee . | . . . . . . . . . . . . Projectile 98 | . . . . 4 10 2 12 45 . 10 15 AOE 130 | . 27 26 12 28 . 37 . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Total 13174 | 103 713 1122 1141 2669 1621 1092 397 1753 516 648 1399 Wait 4105 | . 253 495 309 799 439 92 17 845 397 88 371 Move 7805 | 82 401 541 742 1610 1002 868 332 836 87 501 803 Hop . | . . . . . . . . . . . . Pick Up 191 | 9 5 21 4 32 32 22 5 9 1 17 34 Fast Attach 74 | . 2 5 10 22 7 5 3 2 . 5 13 Attach 115 | 8 1 4 1 18 17 9 7 8 6 4 32 Detach 9 | 1 . 1 . 1 2 . 1 . . 2 1 Swap 140 | . 5 10 7 21 17 22 6 12 1 6 33 Drop 128 | . 4 14 8 31 23 11 1 1 1 11 23 Fire 420 | 3 40 29 38 26 43 55 23 40 23 14 86 Melee 175 | . . 2 22 108 36 7 . . . . . Ram 3 | . . . . . . . . . . . 3 Kick 6 | . 2 . . 1 1 . 2 . . . . Crush 3 | . . . . . 2 1 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x2 / Tes) -2/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 739 | -10/Materials | Repaired Imp. Terrain Scanner 980 | -10/Materials | Discovered new exit (range 5) 987 | -10/Materials | Entered another Materials area 987 | -9/Materials | Evolved 2 slots: Utility x2 1044 | -9/Materials | Build established: Scavenger-Mutant 1295 | -9/Materials | Repaired Aluminum Leg 1322 | -9/Materials | Repaired Aluminum Leg 1636 | -9/Materials | Build established: Mutant 2349 | -9/Materials | Discovered new exit (range 15) 2411 | -9/Materials | Entered another Materials area 2411 | -8/Materials | Evolved 2 slots: Propulsion x2 2603 | -8/Materials | Build established: Scavenger-Mutant 3327 | -8/Materials | Repaired Aluminum Leg 3810 | -8/Materials | Discovered new exit (range 4) 3816 | -8/Materials | Entered Factory 3816 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4586 | -7/Factory | Lost 3 parts (1n1u1w) 4789 | -7/Factory | Fabricated Microactuators (x2) 5215 | -7/Factory | Lost 3 parts (1p1u1w) 5479 | -7/Factory | Lost 5 parts (1p3n1w) 6250 | -7/Factory | Lost 5 parts (2n1u2w) 6775 | -7/Factory | Lost 4 parts (1p1n1u1w) 6900 | -7/Factory | Discovered new exit (range 7) 6906 | -7/Factory | Core integrity fell below 50% 6968 | -7/Factory | Entered another Factory area 6968 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8143 | -6/Factory | Spotted B-75 Beast 8261 | -6/Factory | Fabricated Hvy. Treads (x2) 8661 | -6/Factory | Lost 4 parts (1p1u2w) 8863 | -6/Factory | Build established: Mutant 9024 | -6/Factory | Fabricated Adv. Actuator Array (x1) 9271 | -6/Factory | Discovered new exit (range 18) 9352 | -6/Factory | Repaired Hvy. Treads 9472 | -6/Factory | Repaired Hvy. Treads 9491 | -6/Factory | Entered another Factory area 9491 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10712 | -5/Factory | Build established: Scavenger-Gunner 10969 | -5/Factory | Discovered new exit (range 16) 11102 | -5/Factory | Repaired Lrg. Storage Unit 11247 | -5/Factory | Entered another Factory area 11247 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11689 | -4/Factory | Discovered new exit (range 24) 11893 | -4/Factory | Entered Upper Caves 12074 | -4/Upper Caves | Learned location of 1 exit from Research 12461 | -4/Upper Caves | Lost 4 parts (1p1u2w) 13255 | -4/Upper Caves | Lost 6 parts (2u4w) 13504 | -4/Upper Caves | Build established: Scavenger-Mutant 13819 | -4/Upper Caves | Discovered new exit (range 20) 13918 | -4/Upper Caves | Entered another Upper Caves area 14397 | -4/Upper Caves | Discovered new exit (range 24) 14435 | -4/Upper Caves | Lost 8 parts (1p3n3u1w) 14448 | -4/Upper Caves | Learned location of 1 exit from Research 14503 | -4/Upper Caves | Entered Research 14503 | -3/Research | Evolved 2 slots: Propulsion x2 14504 | -3/Research | Identified exit to Testing 14504 | -3/Research | Identified exit to Research 14866 | -3/Research | Discovered exit to Research (range 21) 15461 | -3/Research | Build established: Scavenger-Gunner 15483 | -3/Research | Entered another Research area 15483 | -2/Research | Evolved 2 slots: Utility x2 16121 | -2/Research | System corruption reached 10% 16145 | -2/Research | Lost 6 parts (1n2u3w) 16582 | -2/Research | Lost 9 parts (3n3u3w) 16926 | -2/Research | Lost 7 parts (2p3n2w) 17086 | -2/Research | Core integrity fell below 50% 17088 | -2/Research | System corruption reached 30% 17090 | -2/Research | Core integrity fell below 20% 17093 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 17084_ Lgt. Antimatter Reactor destroyed. 17085_ Slug penetrates Wall. 17085_ Penetrated by Slug. 17085_ Lance destroyed. 17086_ K-01 Serf collects debris. 17087_ U-05 Engineer builds a Door. 17088_ Penetrated by Slug. 17089_ Slammed into P-80 Master. 17089_ Penetrated by Slug. 17090_ K-01 Serf collects debris. 17091_ Door malfunctions. 17091_ U-05 Engineer repairs door. 17091_ Lrg. Storage Unit destroyed. 17091_ Penetrated by Slug. 17092_ Slammed into H-88 Terminator. 17092_ Penetrated by Slug. 17093_ Acquired 93 matter. 17093_ Slammed into U-05 Engineer. 17093_ P-80 Master resets H-88 Terminator, system corruption cleaned. 17093_ Adv. Terrain Scan Processor destroyed. Map ----- +----------------------------------------------------+ | ????????????##?# ? ###?#??#######????#??###?##? | | ????????# ##?#???? ? #???#############?##?###?### | | ????????# # ??# ? ? #?#?######?##?####?##?##??## | | ???????## ? ? #? ??????######?#?######?####?### | | ????? ?# ? ? ?? ? ?##########??#?###?######?##? | | ????? ##?#??? ???? #?###########?###########?## | | ???? ?+??? ? # ############?###??########## | | ??? ?????# ? ??? ## ? ########??###?#??? | | ??###??# ??? ?# ??## ##?######?#?###?## | | ???### ?? ? ? ?? ? ## ??" ?############?###?? | | ??##?? #? ? ? ?? # "?" ################## | | ???#?? ? ####?# ? # ""? ###########?###?## | | #??#??? ? ?? ? ? ? # """ ##??#######?####?# | | ?##### ? ? ?? ? +? "?" ################## | | ?#??#?#?#### ? # ? ? ? #######?########## | | ??????#????# ?? ? # ? ?################## | | #####?#?#### ? ? ##############?############## | | ###?#??? ? #? ? ? ## """"" ############"""""# | | ##?## ?? ? #? ? ? ## T"" ############"" F"# | | ##### ? ?# ?? ##! ### ###"" ""# | | ?#?## ???? #? ??? ## ### # | | ##??? ? ? # ##!! ### + | | ###?#???? + ?? !##![pk ### # | | #?#??##?#?## ##=*=t # # ## ^^ ^"" | | ?#? ? ????## ?#p%pp ### ## "" | | #? ? # ##hh@###########+##### "" | | ## ? ? + pu + # ^ | | ## ?# o ### # | | ## ??? # ###+######### # | | #? ? ?? ?# ????? # # | | ????"?"? # ## ? # # | | ?? ????? ??? ?##? ? ?# # | | ?# ??"? # ??## # "" "" / % | | ???###?#+?? ## ?"?? # ""S"" # ###### | | ???? ? ??? ? ##?? """ # """" # ###### | | ?????## ? + """ # # # | | ???? #? #??#??#??#?######## # # | | ????? ???#??## ???############+######### # | | ??????#? #???# ? ? ? ^^ + | | ??????? ????? ? ? ? ^ ######## # | | ?????????? ? ??? ?? ? ? ######## # | | ????????????#? ? ??? ? ? ^^ ######## ####+# | | ???????????##?? ??? ?###+######+########## # | | ??????????????####?#??? ######## # | | ????????????????## ?# ? ######## # | | ?????????????????????? ######## # | | ?????????????????????? ######## # * | | ?????????????????????? ######## #####+ | | ????????????????????? ####### ### | | ????????????????????? ?? + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Coolant Potential 80 Energy Generation 43 Energy Capacity 450 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 EM Shielding 3 Corruption Prevention 20 Armor Coverage 225 Resistance: KI 25 Core Shielding 30 Utility Shielding 33 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 6 Energy Filtering 50 Item Schematics ----------------- EM Shotgun | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Microactuators | x2 | -7/Factory | Preloaded Hvy. Treads | x2 | -6/Factory | Preloaded Adv. Actuator Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Decoder Ring Rockin' Loadout What Is This Thing? Challenges ------------ None Game ------ Seed WeldingDefenseLauncher Manual? 0 Play Time 03:28:24 Cumulative 58.5 hours Start 2020.02.01 @ 17:23:05 End 2020.02.01 @ 21:07:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 38 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53463022-5e93-4d96-b2b0-7b925bd97371