Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.04 @ 22:14:33 // Winter2022/Polymind Player: the Result: Destroyed by EQ-039 with Graviton Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (154) 770 Value Destroyed (9179) 9179 Prototype IDs (59) 1180 Alien Tech Used (0) 0 Bonus (23137) 23137 TOTAL SCORE: 42776 Bonus ------- Polymind Skill 12050 High Alert Combat Kills 1773 Follower Combat Kills 2333 Met Imprinter 300 Was Imprinted 300 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -3619 Cogmind --------- Core Integrity 0/1600 Matter 518/1000 Energy 390/390 System Corruption 17% Temperature Cool (0) Movement Walking (90) Location -1/Command Parts ------- > --- POWER (2) -------- Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION (3) --- Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY (11) ----- Experimental Heat Sink Experimental Cooling System Experimental Matter Compressor Enhanced Optical Array Improved Armor Integrity Analyzer Advanced Weapon Cycler Centrium Medium Armor Plating Advanced Dynamic Insulation System > --- WEAPON (10) ------ Hardcell Cannon > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Coolant Network Coolant Network Zionite Biocell Array Zionite Biocell Array Experimental Optical Array Experimental Targeting Computer Precision Energy Filter Particle Accelerator Experimental Weapon Cycler Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY -------- (None) [Rating: 239] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Reinforced Fission Core Reactor Zionite Heavy DM Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Zionite Supercomposite Leg Wheel Wheel Hover Unit Combat Antigrav System Flight Unit Improved Surge Thruster Utility EX Chip 1 Device Experimental Heat Sink Storage Experimental Energy Well Processor Experimental Core Analyzer Hackware EX Chip 1 Protection Zionite Shade Armor Weapon Heavy Mass Driver Energy Gun AWS/EX-DEC Energy Cannon NK-0LA's Tesla Doomcannon Ballistic Gun Multirail Ballistic Cannon Heavy Mass Driver Launcher Advanced Micro-nuke Launcher Special Weapon Improved Remote Datajack Slashing Weapon Carbide Saw Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Res Tes Acc Com Slots Evolved . | . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . . . . Parts Lost 76 | . . . . . . 1 . . 8 8 3 . 1 14 . . 17 . . 3 21 Power 6 | . . . . . . . . . 1 . . . . 1 . . 3 . . . 1 Propulsion 9 | . . . . . . . . . . 1 . . . 2 . . 3 . . 2 1 Utility 46 | . . . . . . 1 . . 6 7 3 . 1 7 . . 7 . . . 14 Weapon 15 | . . . . . . . . . 1 . . . . 4 . . 4 . . 1 5 Highest Loss Streak 8 | . . . . . . 1 . . 5 6 2 . 1 7 . . 8 . . 2 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups . | . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups . | . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . . . 38 96 96 93 92 92 81 60 86 10 68 80 45 100 79 100 100 84 83 Core 1 | . . . . . . . . . . . . . 4 4 6 14 1 12 12 . . Reactor 2 | . . . . . . . . . . 1 6 1 . . . . 4 . . 7 8 Treads 3 | . . . . . . . . . . . . . 9 12 . . . . . 4 2 Leg 3 | . . . . . . . . . . 2 11 1 . . . . 10 . . 8 6 Hover 1 | . . . 1 3 3 3 3 3 3 2 . . 2 1 12 28 3 . . . . Flight 1 | . . . . . . . . . . . . . . . . . . 37 37 1 . Device 19 | . . . . . . . . . . 7 38 5 30 38 6 14 14 12 12 20 21 Storage 4 | . . . . . . . . . . 2 12 2 . . . . 3 . . 4 16 Processor 8 | . . . 6 15 15 15 15 15 15 12 . . 10 12 6 14 8 12 12 4 7 Hackware 15 | . . . 27 69 69 66 65 65 58 27 . . . . . . . . . . . Protection 6 | . . . . . . . . . . 2 11 . 4 3 6 14 8 . . 20 9 Energy Gun 1 | . . . 1 3 3 3 3 3 . . . . . 1 . . 12 . . . . Energy Cannon 2 | . . . . . . . . . . 1 6 1 . . . . . . . 4 4 Ballistic Cannon 1 | . . . . . . . . . . . . . 2 3 . . . . . 2 . Launcher 1 | . . . . . . . . . . . . . 1 . 6 14 2 12 12 . 2 Peak Build Rating 239 | . . . 99 99 99 99 97 97 97 124 124 94 124 124 37 37 88 37 37 239 239 Average Rating 110 | . . . 47 99 99 97 97 97 77 68 115 12 95 116 17 37 57 37 37 206 182 On Entrance 64 | . . . . 99 99 99 97 97 97 60 124 94 . 124 . 37 37 37 37 37 239 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . . . Naked Turns 913 | . 36 370 48 . . . . . . 2 . 208 111 10 96 . 7 . . 17 8 Heaviest Build 177 | . . . 21 21 21 21 21 21 21 49 49 37 74 74 23 23 49 13 13 177 125 Greatest Support 180 | 3 3 3 21 21 21 21 21 21 21 60 60 30 81 81 23 23 56 13 19 180 140 Greatest Overweight (x) 1 | . . . . . . . . . . . 1 1 . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | . . . 2 2 2 2 2 2 2 2 1 1 1 5 1 1 1 . . 1 1 Average Capacity 1 | . . . . 2 2 2 2 2 2 1 1 . . 1 . 1 . . . . . Most Carried 1 | . . . 1 1 1 1 1 1 1 . . . . . . . . . . . . Average Carried . | . . . . 1 1 1 1 1 . . . . . . . . . . . . . Final Capacity 2 | . . . 2 2 2 2 2 2 2 1 1 . 1 . 1 1 . . . 1 1 Final Carried 1 | . . . 1 1 1 1 1 1 . . . . . . . . . . . . . Class Distribution -------------------- 24% | Assembler 18% | Heavy 16% | Specialist 8% | Cogmind 8% | Parasite 6% | Sentry 3% | Behemoth Dominant Class ---------------- Cogmind | -10/Materials Cogmind | -10/Mines Cogmind | -10/Exiles Assembler | -9/Mines Assembler | -8/Materials Assembler | -7/Factory Assembler | -7/Lower Caves Assembler | -7/Zion Assembler | -6/Proximity Caves Assembler | -6/Factory Specialist | -5/Factory Cogmind | -5/Waste Heavy | -5/Factory Heavy | -4/Factory Cogmind | -4/Waste Demolisher | -4/Factory Furnace | -3/Research Cutter | -2/Research Cutter | -2/Testing Parasite | -1/Access Sentry | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Res Tes Acc Com Matter Collected 2040 | . . . . . . . . . . . . . 303 217 169 101 . . . 755 495 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8449 | . . . . 22 335 164 . . 160 30 1804 . 295 460 294 311 313 . 36 2030 2195 Parts 353 | . . . . 4 18 10 . . 8 6 95 . 11 15 . 11 12 . 2 122 39 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 5 | . . . . . . . . . . . . . . 2 . . 2 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 1 16 . . . . . . . . . . . . Prevented 5 | . . . . . . . . . 5 . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Res Tes Acc Com Combat Hostiles Destroyed 112 | . . . . 3 7 2 . . 5 . 20 . 5 8 1 5 7 . . 29 20 Guns 33 | . . . . 3 7 1 . . 5 . . . . . . . 7 . . 10 . Cannons 51 | . . . . . . . . . . . 7 . 4 8 . . . . . 19 13 AOE 16 | . . . . . . . . . . . 4 . 1 . 1 5 . . . . 5 Classes Destroyed 21 | . . . . 1 4 . . . . . 9 . 2 . 1 . . . . 2 2 Worker 10 | . . . . . . . . . . . 5 . 2 . . . . . . 3 . Builder 9 | . . . . . . . . . . . 3 . . . . 1 . . . 5 . Hauler 1 | . . . . . . . . . . . . . . . . . . . . 1 . Recycler 4 | . . . . . . . . . . . 1 . . 1 . . . . . . 2 Mechanic 1 | . . . . . . . . . . . . . 1 . . . . . . . . Operator 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 Drone 4 | . . . . . . . . . . . . . . . . . . . . . 4 Watcher 11 | . . . . . 1 2 . . . . 4 . . . . . . . 1 3 . Swarmer 20 | . . . . 3 . . . . 5 . . . . . . . 6 . . 6 . Cutter 1 | . . . . . . . . . . . . . . . . . . . . 1 . Grunt 30 | . . . . . 2 1 . . . . 7 . 2 3 . 5 . . . 7 3 Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . Sentry 16 | . . . . . 4 1 . . . . 3 . 1 1 . . 1 . . 2 3 Hunter 4 | . . . . . . . . . . . 1 . . . . . . . . 3 . Programmer 22 | . . . . . . . . . . . 7 . 1 4 . . . . . 9 1 Behemoth 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . Compactor 1 | . . . . . . . . . . . . . . . 1 . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Q-Series 6 | . . . . . . . . . . . . . . . . . . . . . 6 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . 2 Surgeon 1 | . . . . . . . . . . . . . 1 . . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . . . . . . . Martyr 1 | . . . . . . . . . . . . . 1 . . . . . . . . Fireman 2 | . . . . . . . . . . . 2 . . . . . . . . . . Best Kill Streak 9 | . . . . 3 4 2 . . 4 . 9 . 4 3 1 7 3 . 1 9 6 Combat Bots Only 6 | . . . . 3 4 1 . . 4 . 6 . 3 3 1 5 3 . . 6 6 Max Kills in Single Turn 4 | . . . . 1 1 1 . . 1 1 2 . 2 2 1 2 1 . 1 2 4 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . 1 . Exploded 4 | . . . . . . . . . . . 1 . 1 . 1 2 . . . . 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 EX-DEC (-6/Factory) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Res Tes Acc Com Hostile Shots Fired 1509 | . . 2 . 3 11 30 . . 86 31 89 . 52 367 . 12 147 . 9 260 410 Missed 370 | . . . . 3 4 14 . . 30 11 29 . 26 75 . 7 48 . 9 68 46 Hits 1139 | . . 2 . . 7 16 . . 56 20 60 . 26 292 . 5 99 . . 192 364 Melee 5 | . . . . . . . . . . . . . . . . . 4 . . 1 . Projectile 1134 | . . 2 . . 7 16 . . 56 20 60 . 26 292 . 5 95 . . 191 364 AOE 36 | . . . . . . . . . . . . . 5 2 . . . . . . 29 Critical Strikes 58 | . . . . . . . . . 1 2 1 . 1 22 . . 4 . . 3 24 Actively Blocked 18 | . . . . . . . . . . . . . 1 16 . . . . . . 1 Part Disruptions 15 | . . . . . . . . . . . . . . 2 . . . . . 1 12 Actively Blocked 3 | . . . . . . . . . . . . . . 1 . . . . . 1 1 Damage Taken 21130 | . . 14 . . 135 99 . . 802 349 497 109 865 4118 . 96 2251 . . 2835 8960 Core 3597 | . . 14 . . 49 . . . 363 212 17 109 282 438 . 18 482 . . 186 1427 Absorbed by Shields 2310 | . . . . . . . . . . . . . . . . . . . . 810 1500 Reduced by Siege Mode 121 | . . . . . . . . . . . . . . . . . . . . 8 113 Redirected to Shielding 845 | . . . . . . . . . . . . . . . . . 154 . . 76 615 Ignored by Resistances 8507 | . . . . . . . . . . 172 1204 . 109 1288 . . . . . 1090 4644 Regen/Repaired (Parts) 498 | . . . . . . . . . . . . . 143 . . . 2 . . . 353 Core Remaining (%) 76 | 100 . . . 94 91 . . . 48 75 . . 59 . . 60 62 . 100 . . Volleys Fired 465 | . . . . . . . . . . 9 95 . 18 51 5 8 26 . . 116 137 Largest 4 | . . . . . . . . . . 1 1 . 1 2 1 1 3 . . 4 3 Hottest 265 | . . . . . . . . . . 110 110 . 65 125 36 36 219 . . 198 265 Shots Fired 777 | . . . . 4 29 9 . . 16 9 95 . 19 69 4 7 49 . . 231 236 Gun 227 | . . . . 4 29 9 . . 16 . . . . 42 . . 49 . . 58 20 Cannon 516 | . . . . . . . . . . 9 95 . 12 27 . . . . . 172 201 Launcher 34 | . . . . . . . . . . . . . 7 . 4 7 . . . 1 15 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 218 | . . . . . . . . . . . . . 12 27 . . . . . 109 70 Thermal 87 | . . . . . . . . . . . . . . . . . 15 . . . 72 Explosive 34 | . . . . . . . . . . . . . 7 . 4 7 . . . 1 15 Electromagnetic 204 | . . . . 4 29 9 . . 16 9 95 . . 42 . . . . . . . Phasic 234 | . . . . . . . . . . . . . . . . . 34 . . 121 79 Robot Hit Streak 37 | . . . . 4 15 7 . . 9 15 11 . 8 16 4 8 10 . . 14 37 Robot Miss Streak 8 | . . . . 3 2 1 . . 2 1 6 . 2 3 . . 4 . . 8 4 Penetration Max 1 | . . . . . . . . . . . . . 1 1 . . . . . 1 . Secondary Targets 4 | . . . . . . . . . . . . . . . . . 1 . . 3 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . 1 . . 1 . Autonomous 58 | . . . . 4 29 9 . . 16 . . . . . . . . . . . . Shots Hit Robots 541 | . . . . 3 29 9 . . 15 9 87 . 13 48 4 4 30 . 5 114 171 Core Hits 355 | . . . . 3 15 6 . . 12 27 77 . 14 19 3 23 9 . 3 75 69 Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . . 2 Critical Parts Destroyed 4 | . . . . . . . . . . . . . . . . . . . . 1 3 Critical Strikes 33 | . . . . . 4 . . . 3 . 1 . 1 5 . . 2 . 2 5 10 Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . 2 Destroy 4 | . . . . . . . . . . . . . . . . . . . . 1 3 Blast 9 | . . . . . . . . . . . . . 1 4 . . . . . 1 3 Corrupt 9 | . . . . . 4 . . . 3 . 1 . . 1 . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . . . . 2 2 . Intensify 2 | . . . . . . . . . . . . . . . . . 2 . . . . Phase 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Melee Attacks 13 | . . . . . . . . . . . . . . . . . . . 11 2 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 13 | . . . . . . . . . . . . . . . . . . . 11 2 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32430 | . . . . 39 559 224 . . 387 74 4429 . 1731 1893 763 1323 1300 . 131 8070 11507 Guns 5151 | . . . . 39 524 224 . . 384 . . . . 195 . . 1300 . . 1981 504 Cannons 21179 | . . . . . . . . . . 58 3117 . 1077 1633 . . . . . 5903 9391 Explosions 5817 | . . . . . 35 . . . . . 1312 . 654 . 763 1323 . . . 118 1612 Melee 199 | . . . . . . . . . . . . . . . . . . . 131 68 . Ramming 84 | . . . . . . . . . 3 16 . . . 65 . . . . . . . Kinetic 7718 | . . . . . . . . . . . . . 1077 1633 . . . . . 2588 2420 Thermal 5331 | . . . . . 35 . . . . . 1241 . . . . 384 312 . . . 3359 Explosive 3750 | . . . . . . . . . . . 43 . 654 . 763 621 . . . 57 1612 Electromagnetic 4948 | . . . . 39 524 224 . . 384 58 3145 . . 195 . 318 . . . 61 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 199 | . . . . . . . . . . . . . . . . . . . 131 68 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Phasic 10400 | . . . . . . . . . . . . . . . . . 988 . . 5296 4116 Highest Corruption 17 | . . . . . . . . . . . 1 1 2 7 7 7 . . . 4 17 Average Corruption 5 | . . . . . . . . . . . 1 1 1 4 7 7 . . . 1 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 99 | . . . . . . . . . . . . . 9 9 4 4 . . . 9 64 Message Errors 17 | . . . . . . . . . . . . . . 2 1 . . . . 1 13 Matter Fused 15 | . . . . . . . . . . . . . 2 2 1 1 . . . . 9 Heat Flow Errors 12 | . . . . . . . . . . . . . 4 1 . . . . . 3 4 Energy Discharges 13 | . . . . . . . . . . . . . . 2 . . . . . 1 10 Data Loss (minor) 7 | . . . . . . . . . . . . . . . 1 2 . . . 3 1 Data Loss (major) 5 | . . . . . . . . . . . . . 2 . . . . . . . 3 Misfires 8 | . . . . . . . . . . . . . 1 . . . . . . 1 6 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 20 | . . . . . . . . . . . . . . 2 1 1 . . . . 16 Overload Shots 33 | . . . . . . . . . . . . . . . . . . . . . 33 Effects 3 | . . . . . . . . . . . . . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . 1 Heat Surge 2 | . . . . . . . . . . . . . . . . . . . . . 2 Overflow Damage 2054 | . . . . . . . . . . 1 136 . 187 237 42 61 . . . 995 395 Projectiles 1710 | . . . . . . . . . . 1 27 . 162 237 . . . . . 995 288 Explosions 344 | . . . . . . . . . . . 109 . 25 . 42 61 . . . . 107 Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 27 | . . . . . . . . . . . . . 2 8 . . . . . 4 13 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 26 | . . . . . . . . . . . . . 2 7 . . . . . 4 13 Secondary 1 | . . . . . . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 275 | . . . . . 25 . . . 1 5 232 . . . . . . . . 12 . Shots 11 | . . . . . 1 . . . . . 9 . . . . . . . . 1 . Rammed 23 | . . . . . . . . . 2 7 . . . 14 . . . . . . . Targets Rammed 25 | . . . . . . . . . 2 7 . . . 14 . . 2 . . . . Kicked 2 | . . . . . . . . . . . . . . . . . 2 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 371 | . . . . . 2 . . . . . . . 220 169 12 21 54 . . 191 371 Average Temperature 67 | . . . . . 1 . . . . . . . 45 59 6 8 21 . . 14 120 Received Heat Transfer 3077 | . . . . . 27 18 . . 12 36 54 . 111 531 . 21 204 . . 207 1856 Effects 1 | . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Total Turns 68 | . . . . . . . . . . . . . . . . . . . . 12 56 Longest Duration 31 | . . . . . . . . . . . . . . . . . . . . 12 31 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 5 | . . . . . . . . . . . 3 . . 1 . 1 . . . . . Combat Hostiles 5 | . . . . . . . . . . . 3 . . 1 . 1 . . . . . Robots Corrupted 10 | . . . . . . 1 . . . . 9 . . . . . . . . . . Combat Hostiles 10 | . . . . . . 1 . . . . 9 . . . . . . . . . . Parts Fried 40 | . . . . . 4 1 . . 1 1 33 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . 2 Parts Melted 5 | . . . . . . . . . . . . . . . . . 1 . . . 4 Heat Transferred 3447 | . . . . . 50 . . . . . 1000 . . . . 200 333 . . . 1864 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 18 | . . . . . 1 . . . . . 17 . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Res Tes Acc Com Maximum Alert Level 4 | . . . . . . . . . . . 2 . 4 2 . 2 2 . . 4 3 Low Security (%) 43 | 100 100 100 . 100 100 100 . . . 100 23 100 6 . 100 58 4 100 100 4 61 Level 1 21 | . . . . . . . . . . . 54 . . 50 . 30 84 . . . . Level 2 15 | . . . . . . . . . . . 21 . 11 49 . 10 11 . . 17 . Level 3 11 | . . . . . . . . . . . . . 9 . . . . . . 55 38 Level 4 8 | . . . . . . . . . . . . . 71 . . . . . . 22 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1461 | . . . . 60 132 30 . . . 170 557 195 1461 672 174 627 412 94 132 1371 1020 Initial 873 | . . . . . 19 20 . . . 87 . 193 111 672 133 93 312 94 47 79 873 Average 389 | . . . . 7 51 7 . . . 51 287 163 1127 423 144 206 303 93 47 836 470 Influence Increases 8049 | . . . . 70 229 94 . . 449 323 1137 96 1780 374 96 554 384 . 175 1835 453 Destroy 0b10 Robot/C 3180 | . . . . 60 140 40 . . 280 180 420 . 500 160 . 100 200 . . 860 240 Destroy 0b10 Robot/NC 260 | . . . . . 5 10 . . . 5 75 . 50 5 . 10 5 . 5 80 10 Destroy Leader 688 | . . . . 10 52 14 . . 50 30 120 . 96 40 . 20 42 . 2 162 50 Allied During Kill 1177 | . . . . . . . . . 104 42 51 . 559 . . 119 94 . . 196 12 Select Force Hacks 30 | . . . . . . 30 . . . . . . . . . . . . . . . Disable Machine 660 | . . . . . 15 . . . . 30 195 . 135 15 . 75 15 . 15 90 75 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . 150 . . . . . Destroy Structure 1224 | . . . . . 2 . . . . 6 246 96 310 24 96 80 28 . 3 267 66 Partial Spotted 75 | . . . . . . . . . . 15 15 . . . . . . . 45 . . Lose Combat Pursuer 405 | . . . . . 15 . . . 15 15 15 . 30 30 . . . . 105 180 . Active Sensor Use 200 | . . . . . . . . . . . . . 100 100 . . . . . . . Influence Decreases 7125 | . . . . 20 234 119 18 2 310 462 583 491 567 1366 342 91 812 85 127 602 894 Entered New Map 2457 | . . . . . 31 25 8 2 . 52 . 361 48 700 247 41 285 75 37 53 492 Time Decay 3270 | . . . . 20 203 94 10 . 190 220 513 110 334 526 90 30 198 10 90 410 222 Lost Part 620 | . . . . . . . . . 80 80 30 . 10 140 . . 170 . . 30 80 Lost Ally 580 | . . . . . . . . . 40 60 40 20 170 . . 20 150 . . 60 20 Miscellaneous 198 | . . . . . . . . . . 50 . . 5 . 5 . 9 . . 49 80 Squads Dispatched 43 | . . . . . . 3 . . . 4 6 . 5 5 . 4 6 . 1 7 2 Investigation 7 | . . . . . . 2 . . . . 2 . 1 1 . . 1 . . . . Extermination 16 | . . . . . . 1 . . . 2 3 . 1 2 . . . . 1 4 2 Reinforcement 10 | . . . . . . . . . . 2 1 . 1 1 . 1 2 . . 2 . Assault 8 | . . . . . . . . . . . . . 2 1 . 2 2 . . 1 . Garrison 2 | . . . . . . . . . . . . . . . . 1 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . Active Scanning Responses 2 | . . . . . . . . . . . . . 1 1 . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Res Tes Acc Com Distress Signals 18 | . 1 . . . . . . . . 1 3 . 2 . . 1 . . . 2 8 Communications Jammed 2 | . . . . . . . . . . . . . 1 1 . . . . . . . Distress Signals 2 | . . . . . . . . . . . . . 1 1 . . . . . . . Times Spotted 343 | . 2 3 . 3 10 4 . . 16 11 31 6 26 27 8 6 58 . 12 71 49 Peak Tracking Total 20 | . 4 3 . 2 4 2 . . 4 4 5 6 6 7 3 4 20 . 6 16 12 Tactical Retreats 18 | . . . . . 1 . . . 1 1 1 . 1 2 . . . . 3 8 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Res Tes Acc Com Traps Triggered 6 | . . . . . . . . . . . 3 . . 1 . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Res Tes Acc Com Machines Disabled 45 | . . . . . 1 . . . . 2 13 . 9 1 . 6 1 . 1 6 5 Max in Single Turn 3 | . . . . . 1 . . . . . 3 . 2 1 . 3 1 . 1 2 1 Garrison Access 3 | . . . . . . . . . . . . . . . . 1 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Res Tes Acc Com Machines Accessed 13 | . . . 1 . 3 5 . . . . . . . 1 . . 1 . 1 . 1 Terminals 7 | . . . . . 3 3 . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . . . 1 . . 1 . 1 . . Total Hacks 60 | . . . 1 . 26 25 . . . . . . . 1 . . 2 . 1 . 4 Successful 48 | . . . 1 . 23 23 . . . . . . . . . . . . 1 . . Failed 12 | . . . . . 3 2 . . . . . . . 1 . . 2 . . . 4 Catastrophic 1 | . . . . . . . . . . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 149 | . . . . . 27 27 . . . 20 27 . 3 . . . 6 . 18 16 5 Terminals 51 | . . . . . 26 21 . . . . . . . . . . . . . . 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 3 . . . . . . . 1 . . 2 . 1 . . Terminal Hacks 36 | . . . 1 . 20 15 . . . . . . . . . . . . . . . Record 1 | . . . 1 . . . . . . . . . . . . . . . . . . Robot Analysis 15 | . . . . . 12 3 . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Machine Index 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . 2 . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . . . . . . Patrol Status 3 | . . . . . 1 2 . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . 1 2 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 11 | . . . . . 3 8 . . . . . . . . . . . . . . . Terminals 7 | . . . . . 3 4 . . . . . . . . . . . . . . . Botnet 5 | . . . . . 2 3 . . . . . . . . . . . . . . . Operators 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . . . . . . . . . . . Reprogram 1 | . . . . . . 1 . . . . . . . . . . . . . . . Intercept 1 | . . . . . . 1 . . . . . . . . . . . . . . . Watchers 1 | . . . . . . 1 . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . . . 2 4 . . . . . . . 1 . . 1 . . . 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 3 . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . 15 . . . . . . . . . . 8 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . . . . . . . . 1 2 . . 3 . . 2 . Non-combat 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . Combat 6 | . . . . . . . . . . . . . 1 2 . . 2 . . 1 . Robot Hacks Applied 13 | . . . . . . . . . . . . . 2 4 . . 5 . . 2 . map_walls 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . find_shortcuts 6 | . . . . . . . . . . . . . 1 2 . . 2 . . 1 . find_garrison 5 | . . . . . . . . . . . . . 1 2 . . 2 . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . 2 1 . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . 2 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Res Tes Acc Com Total Allies 61 | . . . . . . 1 . 4 . 1 6 20 1 . 18 . 4 . . 5 1 Largest Group 19 | . . . . . . 1 1 5 5 3 4 19 14 . 18 11 8 . . 2 1 Highest-Rated Group 702 | . . . . . . 21 21 183 183 146 112 702 577 . 638 426 372 . . 269 193 Highest-Rated Ally 269 | . . . . . . 21 21 42 42 146 51 79 50 . 50 46 103 . . 269 193 Zionite Dispatches 6 | . . . . . . . . . . 1 2 . . . . . 1 . . 2 . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . 1 . . . . . . . . . . Hacker 1 | . . . . . . . . . . . 1 . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . 2 . Hero 1 | . . . . . . . . . . 1 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 545 | . . . . . . . . . 33 26 19 128 161 . 91 12 20 . . 51 4 Total Damage 21933 | . . . . . . . . . 1063 608 534 5889 5433 . 3913 131 710 . . 3232 420 Kills 97 | . . . . . . . . . 9 10 4 11 28 . 11 . 4 . . 18 2 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . 3 Turrets Deployed 1 | . . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Res Tes Acc Com Active Infowar (turns) 3065 | . . . . . . . . . . . . . 559 1352 . . 58 . . 541 555 Optics 3004 | . . . . . . . . . . . . . 559 1352 . . . . . 538 555 A.S.S. 807 | . . . . . . . . . . . . . 559 248 . . . . . . . Terrain 57 | . . . . . . . . . . . . . . . . . 54 . . 3 . Structural 61 | . . . . . . . . . . . . . . . . . 58 . . 3 . Jamming 1871 | . . . . . . . . . . . . . 559 1312 . . . . . . . Robot Analysis Total 22 | . . . . . 12 3 . . . . . . 2 1 . . 2 . . 1 1 Derelict Logs Recovered 5 | . . 1 . 1 . . . 1 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 18 | . . . . . . . . . . 4 5 . . . . . . . 5 3 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Guard Positions 1 | . . . . . . . . . . . 1 . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . Prototype Stockpiles 3 | . . . . . . . . . . 1 1 . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . Active Garrisons 2 | . . . . . . . . . . 1 1 . . . . . . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . 1 1 . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Res Tes Acc Com Turns Passed 10270 | 9 36 370 92 236 451 390 32 572 387 540 1603 239 758 1461 184 65 407 20 197 984 1237 Spaces Moved 8438 | 18 47 613 151 286 503 432 38 579 377 602 1292 316 437 247 215 83 401 83 697 646 375 Core 1492 | 18 47 613 95 . . . . . . 11 . 298 206 14 135 . 11 . . 31 13 Treads 514 | . . . . . . . . . . . . . 106 189 . . . . . 147 72 Legs 2223 | . . . . . . . . . . 83 1292 18 . . . . 200 . . 340 290 Wheels 70 | . . . . . . . . . . . . . . . . . 66 . . 4 . Hover 3172 | . . . 56 286 503 432 38 579 377 508 . . 125 44 80 83 61 . . . . Flight 967 | . . . . . . . . . . . . . . . . . 63 83 697 124 . Fastest Speed 15 | 50 50 50 50 80 80 80 80 80 80 50 100 50 50 50 50 56 21 24 15 15 50 Average Speed 79 | 50 50 50 61 80 80 80 80 80 80 82 106 56 80 142 52 56 81 24 23 103 107 Slowest Speed 210 | 50 50 50 80 80 80 80 80 80 80 100 170 170 170 170 56 56 110 24 24 210 135 Overloaded Moves 129 | . . . . . . . . . . . . . . . . . 54 . 34 41 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 30 | . . . . . . . . . 1 . . . . . . . 6 . 21 2 . Potential Cave-ins 6 | . . . . . . . . . . . . . . . . . . . . 3 3 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Exploration Rate (%) 36 | 3 11 97 53 63 25 12 10 72 52 24 35 90 12 11 75 3 16 4 86 23 19 Regions Visited 21 Branch Regions 8 Pre-discovered Areas 17 | . . . 1 . . 1 . 1 . 6 8 . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 1 . . 1 . . . 1 . . . . . 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 . . 1 1 . 1 . . . . . 1 1 1 . . . Scrap Searched 2 | . . 2 . . . . . . . . . . . . . . . . . . . Spaces Dug 50 | . . . . . . . . . . . . . . 2 . . 1 . 1 40 6 Terrain Destroyed 370 | . . . . . 2 . . . . . 140 . 32 12 17 56 7 . 1 78 25 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . Projectile 121 | . . . . . . . . . . . . . 1 12 . . 7 . . 76 25 AOE 246 | . . . . . 2 . . . . . 140 . 31 . 17 56 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Res Tes Acc Com Total 11342 | 17 58 675 150 292 551 476 39 687 461 638 1427 374 823 1274 280 91 431 82 686 799 1031 Wait 2441 | . 12 63 . 7 49 45 2 109 83 21 32 59 369 962 61 1 9 . . 38 519 Move 8366 | 17 46 612 150 285 502 431 37 578 374 601 1292 315 436 247 214 82 390 82 660 641 374 Hop 22 | . . . . . . . . . 1 . . . . . . . 4 . 15 2 . Pick Up . | . . . . . . . . . . . . . . . . . . . . . . Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . . . . . . . Drop 1 | . . . . . . . . . 1 . . . . . . . . . . . . Fire 465 | . . . . . . . . . . 9 95 . 18 51 5 8 26 . . 116 137 Melee 13 | . . . . . . . . . . . . . . . . . . . 11 2 . Ram 9 | . . . . . . . . . 2 7 . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . 2 . . . . Crush 14 | . . . . . . . . . . . . . . 14 . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . 1 Rewire 8 | . . . . . . . . . . . 8 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -2/Research -2/Testing -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Entered Materials 11 | -10/Materials | Met a group of wandering Federalists 18 | -10/Materials | Discovered new exit (range 16) 46 | -10/Materials | Entered Mines 46 | -10/Mines | Accompanied by 2 allies 170 | -10/Mines | Discovered new exit (range 6) 181 | -10/Mines | Discovered new exit (range 7) 305 | -10/Mines | Learned 2 Materials zone layouts 347 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 356 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 384 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 385 | -10/Mines | Discovered new exit (range 5) 416 | -10/Mines | Entered Exiles 424 | -10/Exiles | Discovered new exit (range 15) 430 | -10/Exiles | Met 8R-AWN 437 | -10/Exiles | Met EX-HEX 456 | -10/Exiles | Met EX-DEC 464 | -10/Exiles | Took control of EX-DEC (ally) 475 | -10/Exiles | Learned location of Zion (-7) 499 | -10/Exiles | Discovered new exit (range 10) 508 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 508 | -10/Exiles | Entered Mines 544 | -9/Mines | Learned Materials security intel 716 | -9/Mines | Discovered new exit (range 7) 744 | -9/Mines | Entered Materials 745 | -8/Materials | Identified exit to Factory 1195 | -8/Materials | Entered Factory 1233 | -7/Factory | Identified exit to Lower Caves 1585 | -7/Factory | Entered Lower Caves 1585 | -7/Lower Caves | Accompanied by 1 ally 1613 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1617 | -7/Lower Caves | Entered Zion 1617 | -7/Zion | Accompanied by 1 ally 1625 | -7/Zion | Learned 12 Factory zone layouts 1704 | -7/Zion | Given A8's code to call for help 1868 | -7/Zion | Met Imprinter 1880 | -7/Zion | Imprinted 1882 | -7/Zion | Declared Zion's savior 2000 | -7/Zion | Learned location of Quarantine (-3) 2074 | -7/Zion | Discovered new exit (range 9) 2189 | -7/Zion | Entered Proximity Caves 2189 | -6/Proximity Caves | Accompanied by 5 allies 2212 | -6/Proximity Caves | Identified exit to Factory 2289 | -6/Proximity Caves | Spotted B-75 Beast 2324 | -6/Proximity Caves | Allies destroyed B-75 Beast 2445 | -6/Proximity Caves | DAS Turret deployed 2480 | -6/Proximity Caves | Lost 5 parts (1p4u) 2529 | -6/Proximity Caves | Core integrity fell below 50% 2576 | -6/Proximity Caves | Entered Factory 2576 | -6/Factory | Accompanied by 3 allies 2718 | -6/Factory | Retrieved Zion intel report: Active Garrisons 2773 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 2820 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 2924 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 2925 | -6/Factory | Zion hero teleported in (NK-0LA) 3014 | -6/Factory | Took control of NK-0LA (ally) 3031 | -6/Factory | Murdered EX-DEC 3039 | -6/Factory | Lost 6 parts (1n5u) 3047 | -6/Factory | Discovered new exit (range 14) 3116 | -6/Factory | Entered another Factory area 3194 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 3195 | -5/Factory | Zion Hacker squad teleported in 3569 | -5/Factory | Retrieved Zion intel report: Active Terminals 3962 | -5/Factory | Retrieved Zion intel report: Active Garrisons 3963 | -5/Factory | Zion Fire squad teleported in 4172 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 4323 | -5/Factory | Discovered new exit (range 15) 4324 | -5/Factory | Retrieved Zion intel report: Guard Positions 4384 | -5/Factory | Terminal network hard line cut 4421 | -5/Factory | Spotted B-75 Beast 4431 | -5/Factory | Destroyed B-75 Beast 4719 | -5/Factory | Sucked down chute 4719 | -5/Factory | Entered Waste 4726 | -5/Waste | Spotted C-40 Crusher 4749 | -5/Waste | Spotted C-40 Crusher 4768 | -5/Waste | Spotted C-40 Crusher 4770 | -5/Waste | Spotted C-40 Crusher 4779 | -5/Waste | Spotted C-40 Crusher 4798 | -5/Waste | Spotted C-40 Crusher 4834 | -5/Waste | Discovered new exit (range 12) 4844 | -5/Waste | Warlord forces began an assault 4856 | -5/Waste | Allies destroyed C-40 Crusher 4858 | -5/Waste | Allies destroyed C-40 Crusher 4863 | -5/Waste | Allies destroyed C-40 Crusher 4867 | -5/Waste | Allies destroyed C-40 Crusher 4875 | -5/Waste | Allies destroyed C-40 Crusher 4900 | -5/Waste | Allies destroyed C-40 Crusher 4903 | -5/Waste | Lost 5 allies 4958 | -5/Waste | Entered Factory 4958 | -5/Factory | Accompanied by 14 allies 5105 | -5/Factory | Spotted B-75 Beast 5132 | -5/Factory | Allies destroyed B-75 Beast 5142 | -5/Factory | P-70 Sage assimilated allied XM-D39(s) 5237 | -5/Factory | Assembled infested ambush trap array 5258 | -5/Factory | First assault squad dispatched 5278 | -5/Factory | Discovered new exit (range 20) 5302 | -5/Factory | Lost 5 allies 5311 | -5/Factory | Identified exit to Factory 5681 | -5/Factory | Lost 4 allies 5716 | -5/Factory | Entered another Factory area 5966 | -4/Factory | First assault squad dispatched 6979 | -4/Factory | Lost 5 parts (4u1w) 7090 | -4/Factory | Lost 7 parts (1p2n2u2w) 7147 | -4/Factory | Terminal network hard line cut 7177 | -4/Factory | Manually triggered Chute Trap 7177 | -4/Factory | Sucked down chute 7177 | -4/Factory | Entered Waste 7185 | -4/Waste | Spotted C-40 Crusher 7185 | -4/Waste | Spotted C-40 Crusher 7187 | -4/Waste | Spotted C-40 Crusher 7222 | -4/Waste | Warlord forces began an assault 7231 | -4/Waste | Allies destroyed C-40 Crusher 7232 | -4/Waste | Allies destroyed C-40 Crusher 7237 | -4/Waste | Spotted C-40 Crusher 7240 | -4/Waste | Allies destroyed C-40 Crusher 7260 | -4/Waste | Spotted C-40 Crusher 7261 | -4/Waste | Spotted C-40 Crusher 7265 | -4/Waste | Allies destroyed C-40 Crusher 7277 | -4/Waste | Destroyed C-40 Crusher 7283 | -4/Waste | Discovered new exit (range 11) 7288 | -4/Waste | Allies destroyed C-40 Crusher 7303 | -4/Waste | Lost 6 allies 7361 | -4/Waste | Entered Factory 7361 | -4/Factory | Accompanied by 11 allies 7388 | -4/Factory | Discovered new exit (range 5) 7406 | -4/Factory | Garrison activated, responded to threat 7426 | -4/Factory | Entered Research 7426 | -3/Research | Accompanied by 6 allies 7462 | -3/Research | Zion Heavy squad teleported in 7642 | -3/Research | Garrison activated, responded to threat 7690 | -3/Research | Lost 4 parts (3u1w) 7782 | -3/Research | Lost 8 parts (2p1n3u2w) 7787 | -3/Research | Lost 8 allies 7824 | -3/Research | Discovered new exit (range 6) 7833 | -3/Research | Entered another Research area 7851 | -2/Research | Discovered new exit (range 12) 7853 | -2/Research | Entered Testing 7859 | -2/Testing | Lost 5 parts (1p2n1u1w) 7870 | -2/Testing | Retrieved Zion intel report: Main Access 7870 | -2/Testing | Identified exit to Access 7957 | -2/Testing | Retrieved Zion intel report: Branch Access 7975 | -2/Testing | Spotted Striker 7975 | -2/Testing | Spotted Striker 7984 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 8014 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 8018 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 8050 | -2/Testing | Entered Access 8082 | -1/Access | Spotted B-99 Colossus 8083 | -1/Access | Retrieved Zion intel report: Active Terminals 8087 | -1/Access | Took control of B-99 Colossus 8091 | -1/Access | Enhanced Grunt warped into view, answering call for help 8094 | -1/Access | Enhanced Grunt warped into view, answering call for help 8299 | -1/Access | Crushed by falling debris 8478 | -1/Access | Spotted B-99 Colossus 8493 | -1/Access | Retrieved Zion intel report: Branch Access 8493 | -1/Access | Identified exit to Command 8494 | -1/Access | Zion Experimental squad teleported in 8550 | -1/Access | First assault squad dispatched 8659 | -1/Access | Retrieved Zion intel report: Emergency Access 8660 | -1/Access | Zion Experimental squad teleported in 8673 | -1/Access | Spotted B-99 Colossus 8682 | -1/Access | Destroyed B-99 Colossus 9034 | -1/Access | Entered Command 9089 | -1/Command | Crushed by falling debris 9230 | -1/Command | Retrieved Zion intel report: Emergency Access 9262 | -1/Command | Spotted M Guard 9263 | -1/Command | Spotted M Guard 9276 | -1/Command | Spotted Combat Programmer 9276 | -1/Command | Spotted Combat Programmer 9297 | -1/Command | Destroyed Combat Programmer 9306 | -1/Command | Destroyed Combat Programmer 9342 | -1/Command | Took control of M Guard 9344 | -1/Command | Crushed by falling debris 9370 | -1/Command | Lost 7 parts (7u) 9454 | -1/Command | System corruption reached 10% 9454 | -1/Command | Met MAIN.C 9473 | -1/Command | 0b10 Conduit disabled 9503 | -1/Command | Destroyed MAIN.C Shell 9506 | -1/Command | MAIN.C activated Command garrisons 9506 | -1/Command | Surrendered to MAIN.C 9506 | -1/Command | Loaded intel: 57 machine locations 9506 | -1/Command | Loaded intel: 102 trap records 9506 | -1/Command | Identified exit to Surface 9506 | -1/Command | Discovered exit to Surface (range 45) 9506 | -1/Command | Discovered exit to Surface (range 97) 9943 | -1/Command | MAIN.C activated Command garrisons 9981 | -1/Command | Unknown forces attacked Command 9981 | -1/Command | Spotted EQ-002 9981 | -1/Command | Spotted EQ-004 9981 | -1/Command | Spotted EQ-000 9981 | -1/Command | Spotted EQ-011 9981 | -1/Command | Spotted EQ-001 9981 | -1/Command | Spotted EQ-003 9995 | -1/Command | Spotted EQ-005 10020 | -1/Command | Core integrity fell below 50% 10021 | -1/Command | Took control of EQ-005 10050 | -1/Command | Spotted EQ-010 10052 | -1/Command | Destroyed EQ-002 10057 | -1/Command | Spotted EQ-007 10058 | -1/Command | Spotted EQ-012 10067 | -1/Command | Destroyed EQ-007 10068 | -1/Command | Spotted EQ-014 10081 | -1/Command | Spotted EQ-018 10081 | -1/Command | Spotted EQ-020 10081 | -1/Command | Spotted EQ-021 10091 | -1/Command | Destroyed EQ-012 10095 | -1/Command | Destroyed EQ-021 10117 | -1/Command | Lost 3 allies 10171 | -1/Command | Destroyed M Guard 10190 | -1/Command | Spotted EQ-040 10190 | -1/Command | Spotted EQ-042 10190 | -1/Command | Spotted EQ-039 10190 | -1/Command | Spotted EQ-041 10190 | -1/Command | Spotted EQ-038 10200 | -1/Command | Spotted EQ-005 10201 | -1/Command | Core integrity fell below 20% 10201 | -1/Command | Took control of EQ-038 10222 | -1/Command | Destroyed EQ-040 10229 | -1/Command | Spotted EQ-044 10230 | -1/Command | Lost 5 parts (1n2u2w) 10239 | -1/Command | Destroyed EQ-042 10271 | -1/Command | Destroyed by EQ-039 with Graviton Cannon Last Messages --------------- 10232_ MAIN.C knocked back. 10232_ Hellfire Missile intercepted. 10237_ MAIN.C: "Ha ha ha." 10237_ MAIN.C destroyed. 10239_ System corrupted: Hardcell Cannon jammed. 10239_ EQ-042 destroyed. 10240_ The unstable cave ceiling collapses. 10242_ EQ-039 knocked back. 10244_ Adv. Cooling System destroyed. 10245_ System corrupted: Matter fused (-8). 10249_ Destroyed Exp. Heat Sink. 10249_ EQ-039 Prototype Launcher blasted off. 10255_ Knocked back. 10257_ Hvy. Hardcell Cannon destroyed. 10260_ EQ-039 knocked back. 10263_ Destroyed Adv. Dynamic Insulation System. 10263_ Exp. Core Analyzer destroyed. 10263_ Critical hit (Blast). 10264_ Destroyed Imp. Kinecellerator. 10265_ Exp. Core Shielding destroyed. Map ----- +----------------------------------------------------+ | T"#?????????????????????????????#?#?#????????? | | """#?????????????????????????????#?#?#????????? | | "" #?????????????????????????????#?#?#????????? | | ####?????????????????????????????#?#?#????????? | | #????????????????????????????????#?#?#????????? | | #????????????????????????????????#?#?#????????? | | #????????????????????????????????#?#?#????????? | | #????????????????????????????????#?#?#????????? | | #????????????????????????????????#?#?#????????? | | #?###########################????#?#?#????????? | | #?#?????????????????????????#????#?#?#????????? | | #?#?#######################?#????#?#?#????????? | | #?#?#""""""" "" % %%##################### | | ####?#?#" " [#?#???????????????#?# | | ?????#?#"" " !%##################### | | ?????#?# !!%!!%=!%![%=% % | | ?????#?#" *!=%%*%]![[ % | | ?????#?#" % " % ==[%%*!==[!% % % | | ?????#?#"" % % ################### | | ?????#?#%%]% !% %% =[% #?#???????????????# | | ?????#?#%%%% * ################### | | ??####?#%% Q%% % $%% [ #?#????#?#?#??????# | | ?## ##?# % % % % % #?#????#?#?#??????#++ | | ## # #?# ! % #?#????#?#?#??????# | | # #?# %% % #?#????#?#?#??????# | | #?# Q #?#????#?#?#??????# | | ## #### % #?#????#?#?#??????# | | !!! % #?#????#?#?#??????# | | Q ! % #?#????#?#?#??????# | | %% #?#????#?#?#??????### | | #### % % #?#????#?#?#????????? | | #?# " " % " #?#????#?#?#????????? | | % ###?# "" % #?#????#?#?#????????? | | %%%#?#?#######################?#????#?#?#????????? | | #?#?????????????????????????#????#?#?#????????? | | "############################????#?#?#????????? | | ##???????????????????????????????#?#?#????????? | | #????????????????????????????????#?#?#????????? | | #????????????????????????????????#?#?#????????? | | #????????????????????????????????#?#?#????????? | | #????????????????????????????????#?#?#????????? | | ###??????????????????????????????#?#?#????????? | | T"#??????????????????????????????#?#?#????????? | | ""#??????????????????????????????#?#?#????????? | | ###??????????????????????????????#?#?#????????? | | #????????????????????????????????#?#?#????????? | | #????????????????????????????????#?#?#??????### | | #????????????????????????????????#?#?#??????# | | #????????????????????????????????#?#?#??????# # | | #????????????????????????????????#?#?#??????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 220 Coolant Potential 120 Energy Generation 81 Energy Capacity 2730 Matter Stores 1000 Matter Capacity 1000 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 14 Power Amplification 30 Additional Mass Support 20 Base Temperature (-) 200 EM Shielding 4 Armor Coverage 3600 Resistance: KI 30 Resistance: TH 75 Resistance: EX 100 Resistance: EM 100 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 40 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 75 Targeting Accuracy 12 Melee Accuracy 5 Launcher Accuracy 40 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Energy Filtering 50 Particle Charging 30 Kinecelleration 30 Offensive Hacking 70 Defensive Hacking 56 Item Schematics ----------------- Arm. Leg | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Remote Shield | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Arc Projector | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Quantum Shading Machine | -2/Testing | Z-intel Exp. Thermal Generator | -2/Testing | Z-intel Adv. Quantum Shading Machine | -2/Testing | Z-intel Gui. Micro-nuke Launcher | -2/Testing | Z-intel Exp. Transmission Jammer | -2/Testing | Z-intel Spectral Analyzer | -2/Testing | Z-intel Adv. Matter Compressor | -2/Testing | Z-intel Adv. EM Disruption Field | -2/Testing | Z-intel Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -2/Testing | Z-intel G-73 Enforcer | -2/Testing | Z-intel A-15 Conveyor | -2/Testing | Z-intel M-36 Artificer | -2/Testing | Z-intel B-74 Champion | -2/Testing | Z-intel Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Was Fac Fac Was Fac Res Res Tes Acc Com Hosts 18 | . . . 1 . . . . . . 1 . . 2 2 1 . 4 . . 4 3 Combat Hostiles 9 | . . . . . . . . . . . . . 1 2 . . 2 . . 1 3 Allies 7 | . . . 1 . . . . . . 1 . . 1 . 1 . 1 . . 2 . Unique Host Classes 12 | . . . 1 . . . . . . 1 . . 2 1 . . 3 . . 2 2 Average Host Suspicion 72 | . . . . 56 87 81 . . 99 78 91 3 72 45 6 51 64 17 90 97 85 Unsuspicious Activity 2582 | . . . 16 . . . . . . 190 50 . 397 941 50 . 18 . . 100 820 Returns to Shadow 4 | . . . . . . . . . . 1 1 . 1 1 . . . . . . . Fuzzy Dispatches 20 | . . . . . . 1 . . . 2 3 . 3 3 . . . . 1 5 2 Protomatter Created 10939 | . . 3 . 9 65 24 . . 79 147 490 343 594 172 341 80 179 . . 839 7574 Used 1861 | . . . 33 . . . . . . 200 . . 165 197 21 . 82 . . 523 640 Decayed 4182 | . . . . . . . . . . 93 . 106 243 69 267 . 141 . . 128 3135 Highest Spend 320 | . . . 33 . . . . . . 200 . . 144 144 21 . 33 . . 320 320 Top 5 Hosts by Kills: NK-0LA (-6/Factory: 20) EX-DEC (-10/Exiles: 17) Z-Experimental (-1/Access: 17) B-99 Colossus (-1/Access: 12) Z-Experimental (-1/Access: 9) Game ------ Seed CorruptionDrainedBeam Manual? 0 Play Time 02:02:51 Cumulative 694.0 hours Start 2026.04.04 @ 19:51:21 End 2026.04.04 @ 22:14:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 389 Rogue 389 Adventurer 0 Explorer 0 Win Type - Total 30 Types 15/1/6/2/1/1/1/2/1/0 Lore% 93 Gallery% 87 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a970508f-69be-484a-b813-2c6d2492bfd8