Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.10 @ 18:45:54 Player: Scuttle Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (1018) 1018 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5033 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 597/700 Matter 84/300 Energy 100/100 System Corruption 4% Temperature Warm (159) Movement Core (800) Ox15 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Cooled Plasma Rifle > --- INVENTORY (20) --- Light Treads Armored Treads Improved Terrain Scanner ECM Suite Hardened Light Armor Plating Authchip [Armor] Advanced Beam Rifle Latent Energy Streamer XL Autogun Array Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Cooled Plasma Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Treads Armored Treads Improved Terrain Scanner ECM Suite Hardened Light Armor Plating Authchip [Armor] Advanced Beam Rifle Latent Energy Streamer XL Autogun Array [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . . . 2 2 . Weapon 1 | . . . . . 1 . . Parts Attached 47 | 6 14 1 1 4 18 2 1 Power 5 | 1 1 . 1 . 2 . . Engine 4 | 1 1 . 1 . 1 . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 12 | 3 5 . . 1 3 . . Treads 5 | 1 3 . . 1 . . . Leg . | . . . . . . . . Wheel 7 | 2 2 . . . 3 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | . 5 . . 1 7 2 . Device 4 | . 2 . . . 1 1 . Storage 2 | . 1 . . . 1 . . Processor 3 | . 1 . . . 1 1 . Hackware . | . . . . . . . . Protection 6 | . 1 . . 1 4 . . Artifact . | . . . . . . . . Weapon 15 | 2 3 1 . 2 6 . 1 Energy Gun 11 | 1 3 . . 2 4 . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 1 . . . . 2 . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . . 4 1 1 Parts Lost 7 | . 1 . . 1 1 . 4 Power 1 | . . . . . . . 1 Propulsion 4 | . . . . 1 1 . 2 Utility 2 | . 1 . . . . . 1 Weapon . | . . . . . . . . Highest Loss Streak 4 | . 1 . . 1 1 . 4 To Critical Strikes . | . . . . . . . . Average Backups 7 | 2 5 9 8 6 7 8 9 Power . | . . 1 . . . . . Propulsion 2 | 1 2 4 4 2 1 2 2 Utility 1 | . . . . 1 2 3 4 Weapon 3 | . 2 4 4 3 3 3 3 Tool/Special . | . . . . . . . . Unused Backups 14 | . 1 . 4 . 1 . 8 Power 1 | . 1 . . . . . . Propulsion 2 | . . . . . . . 2 Utility 4 | . . . . . . . 4 Weapon 7 | . . . 4 . 1 . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 95 100 100 100 97 99 97 Engine 9 | . 14 14 14 14 4 . . Core 2 | . . . . . 4 7 7 Treads 12 | . 17 14 14 14 9 7 7 Wheel 14 | . 10 14 14 13 18 15 13 Device 10 | . 10 14 14 4 10 14 13 Storage 9 | . 7 14 14 14 9 7 7 Processor 4 | . 2 . . . 6 15 15 Protection 5 | . 3 . . 9 9 7 7 Energy Gun 18 | . 22 16 20 27 13 7 1 Ballistic Gun 7 | . 5 . . . 12 15 15 Launcher 1 | . . 12 7 . . . 5 Peak Build Rating 46 | 5 8 8 12 12 32 43 46 Average Rating 17 | 3 7 8 9 11 27 42 40 On Entrance 15 | . 5 8 8 12 12 32 43 Avg Prop Armor Cover (%) 10 | 17 13 12 13 14 8 7 7 Naked Turns . | . . . . . . . . Heaviest Build 64 | 9 19 20 20 20 61 62 64 Greatest Support 40 | 20 40 16 16 40 32 32 32 Greatest Overweight (x) 3 | . 1 1 1 1 2 1 3 Average Overweight (x) . | . . 1 1 . . 1 1 Largest Inventory Capacity 20 | 5 10 10 10 10 20 20 20 Average Capacity 10 | 5 7 10 10 10 12 20 20 Most Carried 13 | 4 9 10 10 10 13 12 13 Average Carried 8 | 2 5 9 9 9 10 11 12 Final Capacity 20 | 5 10 10 10 10 20 20 20 Final Carried 13 | 3 9 10 10 10 13 12 13 Class Distribution -------------------- 50% | Mutant 35% | Skirmisher 8% | Scavenger-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Matter Collected 1228 | 172 405 10 . 155 486 . . Remotely . | . . . . . . . . Salvage Created 1771 | 72 827 . . 135 737 . . Parts 104 | 1 41 . . 9 53 . . Haulers Intercepted 6 | . 2 . . . 4 . . Recyclers Shooed 3 | . 1 . . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 26 | . 14 . . 4 8 . . Guns 21 | . 14 . . 2 5 . . AOE 5 | . . . . 2 3 . . Classes Destroyed 10 | 1 4 . . 1 4 . . Worker 3 | . 1 . . . 2 . . Builder 3 | . . . . 1 2 . . Tunneler 2 | . 2 . . . . . . Hauler 6 | . 2 . . . 4 . . Recycler 6 | 1 2 . . . 3 . . Watcher 1 | . . . . . 1 . . Swarmer 3 | . . . . . 3 . . Grunt 18 | . 14 . . 4 . . . Sentry 3 | . . . . . 3 . . Hunter 2 | . . . . . 2 . . Best Kill Streak 4 | 1 4 . . 3 4 . . Combat Bots Only 4 | . 4 . . 3 3 . . Max Kills in Single Turn 3 | 1 1 . . 2 3 . . Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Hostile Shots Fired 147 | . 80 . . 27 38 . 2 Missed 40 | . 23 . . 5 12 . . Hits 107 | . 57 . . 22 26 . 2 Melee 9 | . . . . 7 . . 2 Projectile 98 | . 57 . . 15 26 . . Critical Strikes 4 | . . . . 1 1 . 2 Damage Taken 1775 | . 678 . . 427 350 . 320 Core 371 | . 119 . . 117 32 . 103 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 66 | 100 . . . 5 94 . . Volleys Fired 148 | 3 67 . . 18 42 1 17 Largest 3 | 2 2 . . 2 3 3 3 Hottest 159 | 70 90 . . 80 159 111 122 Shots Fired 317 | 6 134 . . 30 120 3 24 Gun 297 | 6 134 . . 26 117 3 11 Cannon . | . . . . . . . . Launcher 20 | . . . . 4 3 . 13 Special . | . . . . . . . . Kinetic 97 | 3 41 . . . 44 2 7 Thermal 200 | 3 93 . . 26 73 1 4 Explosive 20 | . . . . 4 3 . 13 Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | 6 18 . . 6 9 . 13 Robot Miss Streak 4 | . 3 . . 3 4 3 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 205 | 6 94 . . 18 74 . 13 Core Hits 84 | 1 38 . . 10 33 . 2 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | 3 2 . . . . . . Burn 4 | 3 1 . . . . . . Destroy 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3552 | 74 1116 . . 417 1458 . 487 Guns 2920 | 74 1114 . . 188 1251 . 293 Cannons . | . . . . . . . . Explosions 630 | . . . . 229 207 . 194 Melee . | . . . . . . . . Ramming 2 | . 2 . . . . . . Kinetic 1085 | 36 384 . . . 539 . 126 Thermal 1835 | 38 730 . . 188 712 . 167 Explosive 630 | . . . . 229 207 . 194 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . . 4 Average Corruption 4 | . . . . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Message Errors 1 | . . . . . . . 1 Overload Shots 3 | . . . . . . . 3 Overflow Damage 8 | . . . . . 8 . . Projectiles . | . . . . . . . . Explosions 8 | . . . . . 8 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 29 | . . . . 29 . . . Shots 1 | . . . . 1 . . . Rammed . | . . . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 279 | 27 172 . . 18 279 46 193 Average Temperature 67 | 14 53 . . 5 89 27 96 Received Heat Transfer 528 | . 372 . . 93 63 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | 1 . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 2 . . . . . . Heat Transferred 4508 | 333 1925 . . 425 1535 . 290 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Maximum Alert Level 1 | . 1 . . . . . . Low Security (%) 96 | 100 89 100 . 100 100 100 100 Level 1 3 | . 10 . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 227 | 5 227 61 . 89 110 2 8 Initial 61 | . . 61 . . . 2 . Average 61 | 1 133 50 . 31 34 . 2 Influence Increases 979 | 5 495 . . 122 330 . 27 Destroy 0b10 Robot/C 520 | . 280 . . 80 160 . . Destroy 0b10 Robot/NC 105 | 5 35 . . 5 60 . . Destroy Leader 134 | . 54 . . 10 70 . . Successful Hack 12 | . 4 . . . 8 . . Select Force Hacks 60 | . 60 . . . . . . Destroy Structure 73 | . 2 . . 27 17 . 27 Partial Spotted 30 | . 15 . . . 15 . . Lose Combat Pursuer 45 | . 45 . . . . . . Influence Decreases 979 | 5 336 128 31 122 323 7 27 Entered New Map 134 | . . 98 31 . . 5 . Time Decay 815 | 5 326 30 . 112 313 2 27 Lost Part 30 | . 10 . . 10 10 . . Squads Dispatched 7 | . 4 . . . 2 1 . Investigation 3 | . 3 . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . . . 2 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Distress Signals 2 | . 1 . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 50 | . 24 . . 5 16 1 4 Peak Tracking Total 4 | . 4 . . 3 3 1 4 Tactical Retreats 2 | . 2 . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 2 | . . . . 2 . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Machines Accessed 11 | . 5 . 2 . 4 . . Terminals 5 | . 3 . . . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 26 | . 11 . 2 . 13 . . Successful 13 | . 5 . 2 . 6 . . Failed 12 | . 5 . . . 7 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts 1 | . 1 . . . . . . Manual 16 | . 10 . 1 . 5 . . Terminals 15 | . 9 . . . 6 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 4 | . . . . . 4 . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 5 | . 1 . 2 . 2 . . Record 1 | . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . 1 . . Retrieve Study 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 6 | . 4 . . . 2 . . Terminals 4 | . 2 . . . 2 . . Botnet 4 | . 2 . . . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Tunnel 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 3 . . . 4 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Active Infowar (turns) 355 | . 154 . . . . 88 113 Optics 154 | . 154 . . . . . . Sensors 201 | . . . . . . 88 113 Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Turns Passed 2568 | 67 725 60 284 329 901 89 113 Spaces Moved 1770 | 52 401 51 241 223 658 80 64 Core 4 | 4 . . . . . . . Treads 55 | 2 33 . . 4 16 . . Legs . | . . . . . . . . Wheels 1711 | 46 368 51 241 219 642 80 64 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 115 115 115 90 105 105 Average Speed 111 | 86 113 115 115 115 110 105 108 Slowest Speed 240 | 160 160 115 115 160 240 105 135 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 6 | . . . . . . . 6 Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 32 | 4 58 16 60 44 43 3 33 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . 2 . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 145 | . . . . 35 22 . 88 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 145 | . . . . 35 22 . 88 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Total 2090 | 65 533 52 249 263 758 84 86 Wait 30 | . 23 . . . 7 . . Move 1763 | 51 400 50 240 222 657 80 63 Hop . | . . . . . . . . Pick Up 30 | 3 9 1 2 4 9 1 1 Fast Attach 23 | 6 9 . . 2 6 . . Attach 5 | . . . . 1 2 2 . Detach 4 | 1 2 . . 1 . . . Swap 44 | . 10 1 2 7 20 . 4 Drop 39 | 1 12 . 5 6 15 . . Fire 148 | 3 67 . . 18 42 1 17 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis 1 | . . . . . . . 1 Rewire . | . . . . . . . . Trap 2 | . . . . 2 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 12) 530 | -10/Materials | Discovered new exit (range 10) 696 | -10/Materials | Discovered new exit (range 13) 705 | -10/Materials | Central database locked down 793 | -10/Materials | Entered Mines 794 | -10/Mines | Assembled infested the area 849 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 849 | -10/Mines | Discovered new exit (range 5) 853 | -10/Mines | Entered Exiles 885 | -10/Exiles | Met 8R-AWN 901 | -10/Exiles | Met EX-HEX 939 | -10/Exiles | Met EX-BIN 962 | -10/Exiles | Aligned with FarCom system 963 | -10/Exiles | Given EX-Vault access code 990 | -10/Exiles | Opened EX-Vault 1004 | -10/Exiles | Found XL Autogun Array 1008 | -10/Exiles | Found Latent Energy Streamer 1032 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1068 | -10/Exiles | Met EX-DEC 1074 | -10/Exiles | Learned location of Zion (-6) 1125 | -10/Exiles | Discovered new exit (range 11) 1137 | -10/Exiles | Stole two prototypes: Latent Energy Streamer, XL Autogun Array 1137 | -10/Exiles | Entered Mines 1202 | -9/Mines | Core integrity fell below 50% 1209 | -9/Mines | Core integrity fell below 20% 1285 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1287 | -9/Mines | Found Prototype Device 1297 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1350 | -9/Mines | Found a hidden stash of uninstalled traps 1456 | -9/Mines | Discovered new exit (range 10) 1466 | -9/Mines | Entered Materials 1466 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2000 | -8/Materials | Build established: Skirmisher 2137 | -8/Materials | Discovered new exit (range 13) 2367 | -8/Materials | Entered Factory 2367 | -7/Factory | Evolved 2 slots: Utility x2 2368 | -7/Factory | Identified Exp. Sensor Array 2369 | -7/Factory | FarCom data flow suspended 2456 | -7/Factory | Sucked down chute 2456 | -7/Factory | Entered Waste 2507 | -7/Waste | Spotted C-40 Crusher 2532 | -7/Waste | Spotted C-40 Crusher 2540 | -7/Waste | Crushed by falling debris 2548 | -7/Waste | Spotted C-40 Crusher 2565 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2568 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2569 | -7/Waste | Self-destructed Last Messages --------------- 02463_ The unstable cave ceiling collapses. 02489_ Acquired Prototype Energy Gun. 02489_ Identified Cld. Plasma Rifle. 02491_ Acquired Grenade Launcher. 02492_ Acquired Cld. Plasma Rifle. 02522_ The unstable cave ceiling collapses. 02540_ Crushed by falling debris. 02540_ Heat Sink destroyed. 02540_ System corrupted by crushing effect (+3). 02540_ Com. Wheel+ destroyed. 02540_ System corrupted by crushing effect (+1). 02543_ The unstable cave ceiling collapses. 02554_ Broken Rnf. Fission Core crushed. 02560_ I%O GS18VB2UUKC=Y3=DBNLNVKPSNIJXX>%VQ 02565_ Lgt. Treads crushed. 02565_ Hrd. Light Armor Plating crushed. 02565_ Enh. Autogun crushed. 02568_ Nuclear Core crushed. 02568_ Enh. Autogun crushed. 02568_ Com. Wheel+ crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????##########?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #?????????????????????????????? | | ??????????# #????######???????????????????? | | ??????????### ###????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# ###????# #???????????????????? | | ????????????# # ###### [ #???????????????????? | | ??????????### # # #???????CC??????????? | | ??????????# # # #???????CC??????????? | | ??????????# = #???????????????????? | | ??????????# # # #@[ #???????????????????? | | ??????##### CC #???????????????????? | | ?????## # ## # CC #???????????????????? | | ###### ## # #???????????????????? | | ## ## # #???????????????????? | | # ## #### ### #???????????????????? | | ### #??###?# ??????????????????? | | #??????# CC ?????????????????? | | CC #??????# CC ????????????????? | | CC #??????# ???????????????? | | CC#??????# ??????????????? | | #### CC#??????? ###?????????????? | | #??# #??????? # #???????????????? | | #??# #??????? #####???????????????? | | ##########??# #??????? #???????????????????? | | ????????????? #??????? #???????????????????? | | ????????????? ????CC? #???????????????????? | | ?????????????? ???CC? ?????????????????????? | | ?????????????? ?????????????????????????????? | | ?????????????? ????????????????????????????? | | ?????????????? ####????????????????????????????? | | ?????????????? #???????????????????????????????? | | ??????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Com. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedInterdictionAnalyzer Manual? 0 Play Time 00:26:22 Cumulative 503.4 hours Start 2026.07.10 @ 14:17:43 End 2026.07.10 @ 18:45:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 218 Rogue 218 Adventurer 0 Explorer 0 Win Type - Total 28 Types 14/2/4/2/1/1/1/1/1/1 Lore% 89 Gallery% 80 Achievement% 75 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters BRIGHTNESS(90)|SATURATION(90) Filters NONE Steam 1 RUN: c529d1e5-3811-4ab9-9d90-9e5094094231