Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.13 @ 21:49:59 Player: ShuSh Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (345) 1725 Value Destroyed (17470) 17470 Prototype IDs (82) 1640 Alien Tech Used (2) 400 Bonus (8493) 8493 TOTAL SCORE: 40428 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5040 Follower Combat Kills 1025 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -272 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Vortex Chain Reactor Advanced Component Analysis Suite Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Centrium Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Experimental Targeting Computer Experimental Core Analyzer Advanced Kinecellerator Improved Weapon Cycler Advanced Phase Shifter Experimental Focal Shield Experimental Thermal Shield Improved Force Field > --- WEAPON ----------- Improved KE Penetrator Enhanced Coil Gun Hypervelocity Railgun Hypervelocity Multirail > --- INVENTORY -------- Vortex Chain Reactor Biometal Heavy Treads Experimental Energy Well Matter Compressor Matter Compressor Advanced Target Analyzer Point Defense Array Authchip [Device] Long-range Tractor Beam Transdimensional Reconstructor Vortex Rail Improved Potential Cannon KE Penetrator KE Penetrator Heavy Hardcell Cannon Precision Grenade Launcher [Rating: 194] Favorites ----------- Power Reinforced Antimatter Reactor Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Power] Protection Powered Armor Weapon Improved Heavy Machine Gun Energy Gun Phase Gun Energy Cannon Nova Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Heavy Hardcell Cannon Launcher Micro-nuke Launcher Slashing Weapon Ionic Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . Utility 11 | . . . . . 2 1 . . . . 1 . . . . 2 . . . . . . 2 . . . . 2 . . 1 Weapon 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Attached 382 | 2 8 . 1 3 18 7 . 4 10 6 36 6 4 1 2 11 5 45 . 11 8 3 19 8 3 4 3 17 58 70 9 Power 16 | . . . . 1 4 1 . . . . 1 . . . . . 1 1 . . 1 . . . . . . . 1 2 3 Engine 6 | . . . . 1 3 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . 1 2 3 Propulsion 37 | 2 3 . . 1 4 3 . 1 1 . 5 1 . . 1 . 2 1 . . . . . . . 1 . 2 2 6 1 Treads 35 | 2 3 . . 1 4 3 . 1 1 . 5 1 . . 1 . 2 1 . . . . . . . 1 . 1 2 6 . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 229 | . 2 . 1 1 3 1 . 1 7 3 19 5 2 1 1 9 2 33 . 7 5 1 16 6 3 3 3 15 36 42 1 Device 179 | . 1 . . . 1 . . 1 2 1 15 4 2 1 1 5 2 23 . 7 2 1 13 6 3 2 3 12 35 35 1 Storage 5 | . 1 . 1 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Processor 15 | . . . . . 1 . . . 1 . 1 1 . . . 1 . 3 . . 2 . . . . . . . . 5 . Hackware 3 | . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . Protection 27 | . . . . . 1 1 . . 2 1 3 . . . . 3 . 7 . . . . 2 . . 1 . 3 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 100 | . 3 . . . 7 2 . 2 2 3 11 . 2 . . 2 . 10 . 4 2 2 3 2 . . . . 19 20 4 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 4 Ballistic Gun 65 | . 3 . . . 6 1 . 1 1 2 8 . 1 . . 1 . 8 . 2 2 1 2 2 . . . . 11 13 . Ballistic Cannon 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 2 . Launcher 17 | . . . . . 1 . . 1 . 1 2 . 1 . . 1 . 2 . 1 . 1 1 . . . . . 1 4 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . . . 2 1 . . 1 . 3 . . . . . . 1 . . 5 . . . . 3 . 1 10 2 2 Parts Lost 43 | . 1 . . . 5 1 . . . 2 8 . . . . . . 1 . 1 . . . 1 . . 1 . . 19 3 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 8 | . . . . . 3 1 . . . . 3 . . . . . . . . . . . . . . . . . . . 1 Utility 21 | . . . . . . . . . . 1 3 . . . . . . . . 1 . . . 1 . . 1 . . 13 1 Weapon 13 | . 1 . . . 2 . . . . 1 2 . . . . . . . . . . . . . . . . . . 6 1 Highest Loss Streak 5 | . 1 . . . 2 1 . . . 2 3 . . . . . . 1 . 1 . . . 1 . . 1 . . 5 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 97 100 100 100 99 100 100 99 100 99 99 100 100 100 100 100 93 87 88 87 87 87 83 83 84 83 89 75 75 79 2 Engine 3 | . 14 14 14 14 6 2 7 7 7 7 6 6 6 6 6 5 1 . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 3 4 . . . 5 5 5 5 5 5 4 4 3 . Treads 18 | . 28 28 28 28 26 30 30 29 30 30 25 26 26 26 26 23 16 10 11 11 11 11 10 10 10 10 10 8 9 12 . Device 17 | . 11 14 14 14 10 15 15 15 15 14 18 13 13 13 13 17 17 18 17 27 26 22 18 14 15 15 22 18 18 23 . Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 3 . Processor 11 | . . . . . 9 7 7 7 7 7 7 13 13 13 13 11 11 10 11 11 13 17 15 15 15 15 15 14 14 17 . Protection 5 | . . . . . 7 7 7 7 7 6 5 6 6 6 6 10 11 10 11 1 . . 6 10 10 8 8 4 4 1 . Ballistic Gun 21 | . 28 28 28 28 27 22 23 22 22 22 25 26 26 26 26 22 23 22 23 22 22 22 20 20 21 21 21 19 17 14 . Naked Turns 196 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 168 Heaviest Build 155 | 13 29 29 29 49 63 78 78 78 79 82 87 86 89 86 89 100 101 103 88 88 93 93 126 123 122 122 105 138 155 155 9 Greatest Support 245 | 40 40 40 40 40 60 88 88 88 88 88 96 104 104 104 107 107 140 140 140 140 140 140 140 140 140 140 140 140 165 245 12 Greatest Overweight (x) 1 | . 1 . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 19 | 8 14 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 5 Most Carried 20 | 6 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Carried 19 | 6 12 14 14 16 18 19 19 20 19 19 19 19 20 20 19 18 19 19 20 19 19 20 19 19 19 19 19 19 19 19 3 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 15 15 15 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 19 19 19 20 20 20 20 4 Class Distribution -------------------- 57% | Scavenger-Gunner 15% | Scavenger-Tank 9% | Mutant 7% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Tank | -5/Waste Scavenger-Tank | -5/Factory Tank | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 14054 | 220 386 12 40 152 618 372 152 128 62 227 1451 158 300 . 105 142 431 1791 14 234 80 175 588 317 81 81 185 461 1406 3581 104 Remotely 4727 | . . . . . . . . . . . 532 36 121 . . 71 . 514 14 . . . 234 241 . . . 173 429 2362 . Salvage Created 19159 | . 528 40 148 . 897 675 110 66 . 117 1732 . 123 . 70 74 513 1919 . 156 . 140 731 588 50 162 130 774 2128 6980 308 Parts 917 | . 29 4 8 . 45 43 9 8 . 2 71 . 6 . 3 3 5 81 . 8 . 12 34 26 6 2 6 50 128 313 15 Haulers Intercepted 9 | . 2 . . . 2 1 . . . . 3 . . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 10 | . 1 . . . . . . . . . 2 . . . . . . 3 . . . . . . . . . . . 3 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 95 | . . . . . . . 9 1 . 19 . . 5 . 2 . . . . 5 . 12 . 26 9 1 6 . . . . Prevented 5 | . . . . . . . . 2 . 2 . . . . 1 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed 286 | . 12 3 2 . 15 13 2 5 . 2 26 . 5 . 1 4 2 27 . 6 . 7 12 9 1 . 2 10 29 88 3 Guns 214 | . 12 3 2 . 15 10 2 1 . 2 16 . 2 . 1 2 2 23 . 2 . 3 11 9 1 . 2 10 26 57 . Cannons 25 | . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . 19 1 AOE 46 | . . . . . . . . 4 . . 8 . 3 . . 2 . 4 . 4 . 4 1 . . . . . 2 12 2 Classes Destroyed 21 | . 4 . 1 . 2 2 . 1 . . 5 . . . . . 1 2 . . . . . 1 . . . . . 2 . Worker 18 | . . . . . . . . . . . 6 . . . . . . . . . . . 1 . . . . . . 11 . Builder 15 | . . . . . . . . . . . 3 . . . . . . 3 . . . . . . . . . 1 2 6 . Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hauler 9 | . 2 . . . 2 1 . . . . 3 . . . . . . . . . . . . . . . . . . 1 . Recycler 15 | . . . . . 1 1 . . . . 1 . . . . . . 6 . . . . . . . . . . 1 4 1 Mechanic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Watcher 7 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 3 . Swarmer 51 | . 3 3 . . . 3 . 4 . . 3 . 4 . . 3 . 9 . 4 . 5 . 2 . . . . 3 5 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 96 | . 9 . . . 9 5 . . . 1 11 . . . . 1 . 3 . 1 . . 5 4 . . . 4 12 29 2 Brawler 7 | . . . . . . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . 3 . Duelist 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 3 . Protector 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Sentry 18 | . . . . . 3 . 1 . . . . . 1 . 1 . . 2 . . . . 1 1 . . . 2 . 6 . Specialist 7 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . 3 . Hunter 30 | . . . 2 . 3 1 . . . . 1 . . . . . . 4 . . . . . . . . 2 2 . 15 . Programmer 63 | . . . . . . 2 1 . . . 5 . . . . . . 8 . 1 . 2 4 1 1 . . 2 13 22 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Compactor 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Protovariant G 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Guerrilla 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 27 | . 3 3 2 . 3 4 1 5 . 2 12 . 5 . 1 3 1 9 . 4 . 5 4 8 1 . 2 6 5 27 3 Combat Bots Only 24 | . 3 3 2 . 3 4 1 5 . 2 7 . 5 . 1 3 1 5 . 4 . 5 4 8 1 . 2 5 4 24 2 Max Kills in Single Turn 6 | . 1 1 1 . 1 2 1 3 . 1 6 . 3 . 1 1 1 3 . 3 . 2 1 2 1 . 1 1 2 5 2 Gunslinging 1 | . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 . . . . 1 1 . Exploded 3 | . . . . . . . . 3 . . 3 . 3 . . 1 . 2 . 3 . 2 1 . . . . . 2 3 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Damage Taken 21051 | . 458 18 . 18 1378 453 185 64 . 322 1328 . 61 . 15 43 . 1249 . 266 24 238 406 1418 59 440 381 714 615 8814 2084 Core 3353 | . 70 10 . . 167 16 6 . . 57 105 . 22 . 15 . . 65 . 48 24 10 28 . . 52 61 15 28 949 1605 Absorbed by Shields 1991 | . . . . . . . . . . . 281 . 28 . 5 16 . 391 . 28 9 92 144 181 . . . . 55 761 . Reduced by Siege Mode 802 | . . . . . . . . . . . . . . . . . . . . . . . 16 106 . . . 15 7 658 . Redirected to Shielding 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . Core Remaining (%) 78 | 100 . . . 68 69 . . . . 88 . . . . 83 . . . . . . 85 . . . . 87 . 96 26 . Volleys Fired 632 | . 40 3 10 3 53 30 8 9 1 12 52 . 5 . 2 7 19 67 . 8 . 10 24 16 2 3 7 18 50 169 4 Largest 4 | . 2 2 2 2 3 3 3 3 1 3 4 . 4 . 4 4 4 4 . 4 . 4 4 4 4 4 4 4 4 4 1 Hottest 216 | . 40 40 40 40 76 101 81 81 25 84 129 . 60 . 60 60 60 75 . 75 . 98 118 118 113 113 113 113 216 162 200 Shots Fired 2014 | . 80 6 20 6 159 90 24 17 1 34 195 . 17 . 8 20 76 258 1 24 . 24 84 58 8 12 28 72 168 520 4 Gun 1871 | . 80 6 20 6 159 84 24 12 1 33 174 . 16 . 8 18 76 255 1 21 . 19 82 58 8 12 28 72 151 447 . Cannon 106 | . . . . . . 6 . . . . 16 . . . . . . . . . . . . . . . . . 15 65 4 Launcher 37 | . . . . . . . . 5 . 1 5 . 1 . . 2 . 3 . 3 . 5 2 . . . . . 2 8 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1958 | . 80 6 20 6 159 90 24 12 1 33 190 . 16 . 8 18 76 255 1 21 . 19 82 58 8 12 28 72 151 512 . Thermal 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . 4 Explosive 37 | . . . . . . . . 5 . 1 5 . 1 . . 2 . 3 . 3 . 5 2 . . . . . 2 8 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 59 | . 21 3 13 5 22 9 4 4 . 8 18 . 4 . 4 8 11 15 2 14 . 7 17 20 13 6 10 9 19 59 3 Robot Miss Streak 5 | . 3 1 1 1 4 5 3 2 . 2 3 . 3 . 1 1 2 3 . 2 . 2 1 1 . 2 2 2 2 4 1 Penetration Max 4 | . . . . . 1 1 . . . . 1 . . . . . . 1 . . . . 1 1 . . . 1 1 4 . Secondary Targets 33 | . 2 . . . 1 1 . . . . 2 . . . . 1 . 4 . . . 1 3 4 . . 1 3 2 8 . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . 1 . . . . 1 . 1 . . . 1 1 1 . . 1 1 1 1 . Shots Hit Robots 1393 | . 56 3 15 5 118 57 14 9 . 25 133 . 7 . 6 15 60 173 1 14 . 12 60 44 6 6 20 56 107 368 3 Core Hits 770 | . 27 3 6 3 46 30 4 6 . 9 85 . 6 . 1 6 11 72 1 8 . 13 31 21 2 4 6 28 74 263 4 Critical Kills 63 | . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . 2 15 43 . Critical Parts Destroyed 95 | . . . . . 2 1 . . . . 2 . . . . . . 5 . . . . 4 2 . . . 1 17 61 . Critical Strikes 170 | . . . . . 2 1 . . . . 4 . . . . . . 8 . . . . 4 3 . . . 4 32 112 . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Destroy 163 | . . . . . 2 1 . . . . 2 . . . . . . 8 . . . . 4 3 . . . 4 31 108 . Blast 6 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 4 . Melee Attacks 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45572 | . 608 38 140 50 1548 1140 305 513 . 513 4254 . 460 . 156 592 1670 5526 29 645 . 715 2365 1491 236 223 435 1748 3833 14915 1424 Guns 32773 | . 605 38 140 50 1548 1025 305 159 . 513 2692 . 156 . 156 325 1670 5029 29 317 . 389 2115 1491 236 223 435 1748 3428 7951 . Cannons 4917 | . . . . . . 111 . . . . 240 . . . . . . . . . . . . . . . . . 109 3953 504 Explosions 7306 | . . . . . . . . 354 . . 1280 . 304 . . 267 . 394 . 328 . 326 222 . . . . . 203 2865 763 Melee 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 . . Ramming 510 | . 3 . . . . 4 . . . . 42 . . . . . . 103 . . . . 28 . . . . . 27 146 157 Kinetic 37077 | . 605 38 140 50 1548 1136 305 159 . 513 2932 . 156 . 156 325 1670 5029 29 317 . 389 2115 1491 236 223 435 1748 3428 11904 . Thermal 1511 | . . . . . . . . . . . . . . . . . . 135 . . . . . . . . . . 109 . 1267 Explosive 6382 | . . . . . . . . 354 . . 1280 . 304 . . 267 . 259 . 328 . 326 222 . . . . . 177 2865 . Electromagnetic 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . . . . 1 1 1 5 2 2 2 2 2 . . 9 9 9 9 1 . . 1 1 1 . 6 28 14 Average Corruption 4 | . . . . . . . 1 1 1 5 1 2 2 2 2 . . 5 9 9 9 1 . . 1 1 1 . 5 6 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 275 | . . . . . . . . 4 . 2 18 6 9 2 13 . . 47 6 23 3 2 . . 2 2 5 . 59 63 9 Message Errors 52 | . . . . . . . . 1 . . 6 . 2 . 2 . . 11 1 1 1 1 . . . 1 2 . 14 9 . Matter Fused 62 | . . . . . . . . 1 . 1 2 2 2 1 4 . . 12 2 5 . . . . . 1 2 . 13 9 5 Heat Flow Errors 41 | . . . . . . . . . . . 3 1 1 1 1 . . 8 1 6 1 . . . 1 . . . 6 11 . Energy Discharges 37 | . . . . . . . . 1 . 1 2 2 1 . 1 . . 4 . 5 . . . . . . . . 9 9 2 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 1 . Data Loss (minor) 35 | . . . . . . . . 1 . . 2 1 . . 5 . . 6 . 4 . . . . 1 . . . 9 5 1 Data Loss (major) 10 | . . . . . . . . . . . 1 . 2 . . . . 2 1 1 . . . . . . 1 . . 2 . Misfires 9 | . . . . . . . . . . . 2 . 1 . . . . 2 1 1 . . . . . . . . 2 . . Alerts 7 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . 3 1 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon Failures 16 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 14 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 877 | . . . . . . . . . . . 35 . 13 . . 10 . 53 . 25 . . . . . . . . 58 447 236 Projectiles 592 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 363 212 Explosions 234 | . . . . . . . . . . . 35 . 13 . . 10 . 38 . 25 . . . . . . . . 5 84 24 Melee 51 | . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . 36 . . Knockbacks 20 | . . . . . . . . . . . 2 . . . . . . 3 . . . . . . . . . . 1 14 . Impact 5 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 1 . Kinetic 15 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 13 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 358 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 134 176 Shots 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 1 Rammed 73 | . . . . . . 1 . . . . 5 . . . . . . 9 . . . . 2 . . . . . 2 9 45 Targets Rammed 75 | . 1 . . . . 1 . . . . 5 . . . . . . 9 . . . . 2 . . . . . 2 10 45 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Temperature 569 | . 15 . . . 25 66 28 14 6 199 569 255 138 109 104 36 108 521 126 262 80 94 368 159 192 . . 40 218 265 100 Average Temperature 74 | . 8 . . . 9 14 16 10 6 91 128 140 41 62 38 18 40 112 63 76 51 33 119 65 66 . . 7 52 55 49 Received Heat Transfer 2636 | . 141 . . . 468 99 30 . . 57 227 . . . . 6 . 135 . 6 . . 33 218 . . . 135 182 755 144 Effects 14 | . . . . . . . . . . . 5 . . . . . . 3 . 3 . . 3 . . . . . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Energy Bleed 5 | . . . . . . . . . . . 2 . . . . . . . . . . . 3 . . . . . . . . Interference 5 | . . . . . . . . . . . 2 . . . . . . . . 3 . . . . . . . . . . . Short Circuit 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Siege Activations 23 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 2 18 . Total Turns 381 | . . . . . . . . . . . . . . . . . . . . . . . 11 41 . . . 23 30 276 . Longest Duration 50 | . . . . . . . . . . . . . . . . . . . . . . . 11 41 . . . 23 20 50 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Melted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 Heat Transferred 1001 | . . . . . . . . . . . . . . . . . . 100 . . . . . . . . . . 111 . 790 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Peak Influence 2965 | . 209 108 . 47 291 259 . . . . 580 . . . . 328 76 713 . . . . 577 . . . . 256 646 2965 2182 Initial 1778 | . . 27 . . 18 63 . . . . 19 . . . . . 59 39 . . . . 100 . . . . 33 144 345 1778 Average 428 | . 111 87 . 27 159 122 . . . . 215 . . . . 145 57 445 . . . . 404 . . . . 101 278 1022 1905 Maximum Alert Level 5 | . 1 . . . 1 1 . . . . 2 . . . . 1 . 3 . . . . 2 . . . . 1 2 5 5 Low Security (%) 40 | 100 80 100 . 100 50 93 . . . . 57 . . . . 70 100 14 . . . . 17 . . . . 79 41 . . Level 1 17 | . 19 . . . 49 6 . . . . 17 . . . . 29 . 18 . . . . 11 . . . . 20 34 2 . Level 2 28 | . . . . . . . . . . . 24 . . . . . . 64 . . . . 71 . . . . . 24 45 . Level 3 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 16 . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 100 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 75 | . 4 . . 1 4 5 . . . . 7 . . . . 2 . 8 . . . . 2 . . . . 1 8 32 1 Investigation 9 | . 4 . . . 2 . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . Extermination 23 | . . . . . . 1 . . . . 3 . . . . . . 4 . . . . 2 . . . . 1 6 6 . Reinforcement 17 | . . . . . 2 1 . . . . 4 . . . . 1 . 2 . . . . . . . . . . 1 5 1 Assault 17 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 14 . Garrison 9 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 6 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 . Construction Impeded 6 | . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . 1 2 . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 20 | . 1 . . . 3 1 . . . . 1 . . . . . . 3 . . . . 2 . . . . . 1 6 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 487 | . 21 3 . 5 31 16 2 5 . 8 49 . 5 . 1 10 6 40 . 11 1 7 15 9 2 . 2 11 48 161 18 Peak Tracking Total 30 | . 4 3 . 4 6 3 1 4 . 3 12 . 4 . 1 5 2 4 . 5 3 5 4 8 2 . 2 5 6 30 6 Tactical Retreats 21 | . 1 . . . 3 . . . . . 3 . . . . . . 1 . . . . 1 . . . . . 2 6 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 17 | . 4 . . . 2 1 . . . . 2 . . . . 2 . 3 . . . . 1 . . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . 1 . 1 . . . . . . . . . . 14 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled 51 | . . . . . . . . . . . 4 . . . . 1 . 12 . . . . 8 1 . 2 . . 14 9 . Max in Single Turn 4 | . . . . . . . . . . . . . . . . 1 . 4 . . . . 3 1 . 1 . . 2 2 . Garrison Access 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 34 | . 5 1 2 . 2 3 . . . . . . . 4 . 2 . 2 . . 3 . . . 2 4 . . 1 3 . Terminals 12 | . 5 1 . . 2 2 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . Total Hacks 124 | . 17 3 6 . 4 9 . . . . . . . 32 . 12 . 5 . . 8 . . . 4 17 . . 1 6 . Successful 101 | . 9 2 6 . 1 5 . . . . . . . 32 . 10 . 3 . . 8 . . . 4 17 . . 1 3 . Failed 22 | . 7 1 . . 3 4 . . . . . . . . . 2 . 2 . . . . . . . . . . . 3 . Catastrophic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 112 | . 17 2 4 . 4 6 . . . . 12 . . . . 12 . 13 . . 1 . 7 . . . . . 19 12 3 Terminals 35 | . 17 3 . . 4 7 . . . . . . . . . . . 3 . . . . . . . . . . . 1 . Fabricators 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . . . . 2 . . . . . . . . . 11 . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 2 . Terminal Hacks 76 | . 4 2 6 . . 1 . . . . . . . 32 . . . 1 . . 8 . . . 4 17 . . . 1 . Record 26 | . . . 5 . . . . . . . . . . 11 . . . . . . 2 . . . 3 5 . . . . . Part Schematic 17 | . 1 . . . . . . . . . . . . 12 . . . . . . . . . . . 4 . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 3 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 12 | . . . . . . . . . . . . . . 3 . . . . . . 5 . . . . 4 . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . . 2 . . . . . . . . . 9 . . . . . . . . . . . . . . . Insert Component 4 | . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . Analyze 7 | . . . . . . 1 . . . . . . . . . 6 . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Unauthorized Hacks 9 | . 5 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminals 8 | . 5 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 5 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 4 1 . . 2 3 . . . . . . . . . 1 . 2 . . . . . . . . . . . 2 . Full Trace Events 4 | . 2 . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . . 3 . . . . 6 . . . . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . 1 . . . . 1 . . 15 . . . . 12 . 2 . . . . . . . . . 4 . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . . . . . . . 117 . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Programmers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 19 | . . . . 1 . 1 . . 7 . 2 . . . 1 3 . 1 . . . . . . . . . . . . 3 Largest Group 7 | . . . . 1 1 1 . . 7 3 3 . . . 1 4 3 2 . . . . . . . . . . . . 3 Highest-Rated Group 372 | . . . . 31 31 12 . . 242 84 170 . . . 96 189 158 127 . . . . . . . . . . . . 372 Highest-Rated Ally 180 | . . . . 31 31 12 . . 41 39 85 . . . 96 96 96 96 . . . . . . . . . . . . 180 Zionite Dispatches 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Total Orders 6 | . . . . . . . . . . . 1 . . . . . . 1 . 4 . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . RETURN 3 | . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . Ally Attacks 244 | . . . . 13 1 8 . . . 54 24 . . . 2 40 61 17 . . . . . . . . . . . . 24 Total Damage 6376 | . . . . 167 22 88 . . . 789 1642 . . . 129 886 1510 344 . . . . . . . . . . . . 799 Kills 32 | . . . . 1 . 1 . . . 6 9 . . . . 6 4 3 . . . . . . . . . . . . 2 Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Robot Analysis Total 8 | . 3 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 15 | . . 3 . 1 . . . 1 1 . . 2 . . 1 . . . . 2 . 2 . 2 . . . . . . . Drone Launches 5 | . . . . . . . . . . . 1 . . . . . . . . 4 . . . . . . . . . . . Drone Recoveries 5 | . . . . . . . . . . . 1 . . . . . . . . 4 . . . . . . . . . . . Zionite Intel Received 15 | . . . . . . . . . . . 2 . . . . 3 . 2 . . . . 1 . . . . . 5 2 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 26675 | 10 1048 390 703 163 850 995 562 427 1572 499 1408 538 525 120 1206 567 279 2206 208 810 1216 799 894 676 487 246 617 671 2584 3175 224 Spaces Moved 14328 | 5 539 235 419 71 318 519 337 247 963 281 722 327 314 75 743 302 134 1045 114 379 746 481 369 368 298 141 363 335 1417 1474 247 Core 277 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 225 Treads 14029 | 5 539 235 419 71 318 519 337 247 963 281 722 327 314 75 743 302 134 1045 114 379 746 481 369 368 298 141 363 335 1417 1422 . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 147 50 50 Average Speed 157 | 160 160 160 160 203 193 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 149 150 50 Slowest Speed 240 | 160 240 160 160 240 240 160 160 240 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 240 160 158 60 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 52 | 2 82 62 87 16 33 19 59 50 89 54 21 70 68 73 75 11 85 29 41 62 91 64 12 58 57 78 63 9 94 48 12 Regions Visited 31 Branch Regions 20 Pre-discovered Areas 21 | . . . 1 . . . . . 2 . 5 . . 1 . 5 . . . 1 . . . . . 3 . . 3 . . Known Exits Taken 17 | . . . . . 1 1 . . . 1 1 . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 . . 1 1 1 . . 1 1 1 . . . . . . . . . . . . . . . 1 . Scrap Searched 31 | . . 1 . 1 . . 1 3 3 2 . 6 1 . 2 . . . 1 2 . . . 3 1 . 4 . . . . Spaces Dug 47 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . 4 38 . Terrain Destroyed 790 | . . . . . . 1 . 19 . 6 23 . 7 . . 20 . 96 2 37 . 26 136 23 4 1 25 22 37 283 22 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 292 | . . . . . . 1 . 1 . 1 4 . . . . . . 48 2 5 . 10 33 23 4 1 25 22 27 84 1 AOE 483 | . . . . . . . . 18 . 5 19 . 7 . . 20 . 48 . 32 . 16 103 . . . . . 5 189 21 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Total 17323 | 6 652 246 438 86 460 633 346 264 994 309 875 341 327 75 757 376 173 1457 140 572 771 498 624 420 304 154 387 438 1784 2075 341 Wait 1523 | . 46 1 . 3 31 57 . 2 2 8 29 3 5 . 7 51 1 250 26 167 2 4 200 24 1 1 12 50 215 297 28 Move 14298 | 4 538 234 418 70 317 518 336 246 962 280 721 326 313 74 742 302 133 1044 113 378 745 480 368 367 297 140 362 334 1416 1473 247 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 158 | . 13 4 4 5 21 10 1 1 9 1 17 3 . . 2 3 3 11 . 2 4 . 1 3 . 2 2 7 9 18 2 Fast Attach 111 | . 5 . . . 5 . . 2 1 2 4 . . . . 1 3 20 . 5 6 1 7 . . 4 . 7 17 18 3 Attach 86 | . 1 . . . 9 4 . . 4 2 11 1 . . . 3 . 3 . 2 1 . . 3 . 1 1 2 3 29 6 Detach 30 | . . . . . . . . . . . 2 . . . . . 2 3 . . 1 . 1 . . . . . 2 14 5 Swap 188 | 2 2 . 1 3 4 3 . 2 5 2 22 5 4 1 2 7 2 22 . 4 1 2 12 5 3 . 2 8 38 24 . Drop 216 | . 6 4 5 2 20 8 1 2 9 2 12 3 . . 2 2 10 28 . 6 11 1 9 2 1 3 1 12 30 23 1 Fire 632 | . 40 3 10 3 53 30 8 9 1 12 52 . 5 . 2 7 19 67 . 8 . 10 24 16 2 3 7 18 50 169 4 Melee 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . Ram 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 45 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 28 | . 1 . . . . 1 . . . . 5 . . . . . . 9 . . . . 2 . . . . . 2 8 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x2 / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 11 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 10) 484 | -10/Materials | Discovered new exit (range 10) 657 | -10/Materials | Discovered new exit (range 16) 1029 | -10/Materials | Central database locked down 1059 | -10/Materials | Entered Mines 1329 | -10/Mines | Learned location of 1 exit from Materials 1349 | -10/Mines | Discovered new exit (range 14) 1352 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1396 | -10/Mines | Learned Materials stockpile data 1400 | -10/Mines | Learned Materials non-interactive machine intel 1443 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1443 | -10/Mines | Discovered new exit (range 5) 1449 | -10/Mines | Entered Exiles 1449 | -10/Exiles | Found Exiles lab destroyed 1608 | -10/Exiles | Opened EX-Vault 1624 | -10/Exiles | Found Chronowheel 1827 | -10/Exiles | Learned location of Zion (-7) 2134 | -10/Exiles | Discovered new exit (range 12) 2152 | -10/Exiles | Entered Mines 2153 | -9/Mines | Met a Derelict testing a Signal Generator 2176 | -9/Mines | Discovered new exit (range 8) 2192 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2221 | -9/Mines | Learned location of 1 exit from Proximity Caves 2315 | -9/Mines | Entered Materials 2315 | -8/Materials | Accompanied by 1 ally 2315 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2316 | -8/Materials | Identified exit to Factory 2318 | -8/Materials | Loaded intel: 31 non-interactive machine locations 2811 | -8/Materials | Build established: Scavenger-Gunner 3074 | -8/Materials | Found Powered Armor 3078 | -8/Materials | Found Powered Armor 3080 | -8/Materials | Found Powered Armor 3083 | -8/Materials | Found Powered Armor 3165 | -8/Materials | Entered Factory 3165 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3244 | -7/Factory | Identified exit to Storage 3244 | -7/Factory | Identified exit to Lower Caves 3434 | -7/Factory | Garrison activated, responded to threat 3788 | -7/Factory | Discovered new exit (range 9) 3953 | -7/Factory | Discovered new exit (range 12) 4160 | -7/Factory | Entered Lower Caves 4190 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4650 | -7/Lower Caves | Discovered new exit (range 11) 4722 | -7/Lower Caves | Entered another Lower Caves area 4723 | -7/Lower Caves | Encountered a Warlord checkpoint 4783 | -7/Lower Caves | Discovered new exit (range 15) 4942 | -7/Lower Caves | Learned 4 Factory zone layouts 5073 | -7/Lower Caves | Discovered new exit (range 15) 5149 | -7/Lower Caves | Entered Zion 5220 | -7/Zion | Given A8's code to call for help 5231 | -7/Zion | Discovered new exit (range 10) 5313 | -7/Zion | System corruption cleaned by Quarantine Array 5437 | -7/Zion | Learned location of Warlord (-5) 5798 | -7/Zion | Gained Derelict followers 5988 | -7/Zion | Imprinted 5991 | -7/Zion | Declared Zion's savior 6081 | -7/Zion | Learned location of Recycling (-7) 6204 | -7/Zion | Given the Hacking Drone Bay 6205 | -7/Zion | Found Prototype Device 6242 | -7/Zion | Identified Hacking Drone Bay 6441 | -7/Zion | Learned 8 Factory zone layouts 6721 | -7/Zion | Entered Proximity Caves 6721 | -6/Proximity Caves | Accompanied by 3 allies 6722 | -6/Proximity Caves | Identified exit to Factory 7032 | -6/Proximity Caves | Spotted B-75 Beast 7047 | -6/Proximity Caves | Allies destroyed B-75 Beast 7220 | -6/Proximity Caves | Entered Factory 7220 | -6/Factory | Accompanied by 3 allies 7220 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7221 | -6/Factory | Identified exit to Factory 7751 | -6/Factory | Build established: Scavenger-Tank 7792 | -6/Factory | Retrieved Zion intel report: Branch Access 7792 | -6/Factory | Identified exit to Lower Caves 7875 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8171 | -6/Factory | Cargo convoy interrupted 8206 | -6/Factory | Destroyed 7 combat bots 8213 | -6/Factory | Lost 3 parts (2n1w) 8471 | -6/Factory | Zion Heavy squad teleported in 8519 | -6/Factory | Build established: Scavenger-Gunner 8561 | -6/Factory | Terminal network hard line cut 8628 | -6/Factory | Entered Lower Caves 8731 | -6/Lower Caves | Learned Factory emergency access door positions 8863 | -6/Lower Caves | Spotted B-75 Beast 8898 | -6/Lower Caves | Learned Factory stockpile data 8920 | -6/Lower Caves | Build established: Scavenger-Skirmisher 9108 | -6/Lower Caves | Discovered new exit (range 4) 9166 | -6/Lower Caves | Entered another Lower Caves area 9420 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9614 | -6/Lower Caves | Discovered new exit (range 20) 9679 | -6/Lower Caves | Encountered a Warlord checkpoint 9691 | -6/Lower Caves | Entered Data Miner 9691 | -6/Data Miner | Discovered new exit (range 6) 9712 | -6/Data Miner | Met Data Miner 9752 | -6/Data Miner | Learned location of Section 7 (-2) 9752 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9773 | -6/Data Miner | Received God Mode back door access code from Data Miner 9811 | -6/Data Miner | Entered Proximity Caves 9945 | -5/Proximity Caves | Build established: Scavenger-Tank 10083 | -5/Proximity Caves | Escorted by Enhanced Grunt 10149 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10442 | -5/Proximity Caves | Build established: Scavenger-Gunner 11004 | -5/Proximity Caves | Discovered exit to Factory (range 9) 11017 | -5/Proximity Caves | Entered Factory 11017 | -5/Factory | Accompanied by 1 ally 11017 | -5/Factory | Evolved 2 slots: Utility x2 11184 | -5/Factory | Allied Derelicts emerged from ambush trap array 11320 | -5/Factory | Build established: Scavenger-Tank 11341 | -5/Factory | Retrieved Zion intel report: Active Terminals 11367 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11570 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11584 | -5/Factory | Sucked down chute 11584 | -5/Factory | Entered Waste 11608 | -5/Waste | Spotted C-40 Crusher 11615 | -5/Waste | 3 allies followed down the chute 11628 | -5/Waste | Destroyed C-40 Crusher 11651 | -5/Waste | Spotted C-40 Crusher 11658 | -5/Waste | Allies destroyed C-40 Crusher 11665 | -5/Waste | Spotted C-40 Crusher 11678 | -5/Waste | Allies destroyed C-40 Crusher 11685 | -5/Waste | Allies destroyed C-40 Crusher 11690 | -5/Waste | Destroyed C-40 Crusher 11710 | -5/Waste | Spotted C-40 Crusher 11712 | -5/Waste | Found Damper Plating 11723 | -5/Waste | Allies destroyed C-40 Crusher 11795 | -5/Waste | Discovered new exit (range 11) 11863 | -5/Waste | Entered Factory 11863 | -5/Factory | Accompanied by 2 allies 11867 | -5/Factory | Identified exit to DSF 11976 | -5/Factory | Build established: Tank 12748 | -5/Factory | Retrieved Zion intel report: Active Garrisons 12749 | -5/Factory | Zion Defense Resupply teleported in 12763 | -5/Factory | First assault squad dispatched 12784 | -5/Factory | Incoming assault squad redirected 12822 | -5/Factory | Build established: Scavenger-Tank 13289 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13376 | -5/Factory | Terminal network hard line cut 13950 | -5/Factory | Build established: Tank 14036 | -5/Factory | Discovered new exit (range 10) 14047 | -5/Factory | Identified exit to Upper Caves 14064 | -5/Factory | Fabricated Lgt. Antimatter Reactor? 14069 | -5/Factory | Entered Upper Caves 14268 | -5/Upper Caves | Discovered new exit (range 6) 14276 | -5/Upper Caves | Identified exit to Upper Caves 14277 | -5/Upper Caves | Entered another Upper Caves area 14278 | -5/Upper Caves | Identified exit to Warlord 14480 | -5/Upper Caves | Discovered new exit (range 31) 14528 | -5/Upper Caves | Identified exit to Factory 14538 | -5/Upper Caves | Learned location of Armory (-4) 14665 | -5/Upper Caves | Build established: Gunner 14987 | -5/Upper Caves | Learned Factory stockpile data 15087 | -5/Upper Caves | Entered Warlord 15158 | -5/Warlord | System corruption cleaned by Quarantine Array 15665 | -5/Warlord | Rebuked by Warlord 15680 | -5/Warlord | Warlord's base attacked by MAIN.C 15709 | -5/Warlord | Opened Warlord's prototype stash 15718 | -5/Warlord | Found Prototype Device 15718 | -5/Warlord | Identified Exp. Focal Shield 15731 | -5/Warlord | Found Prototype Processor 15731 | -5/Warlord | Identified Exp. Targeting Computer 15740 | -5/Warlord | Found Prototype Processor 15740 | -5/Warlord | Identified Exp. Core Analyzer 15751 | -5/Warlord | Found Prototype Reactor 16030 | -5/Warlord | Warlord forces counterattacked 16148 | -5/Warlord | Found Prototype Energy Gun 16286 | -5/Warlord | Spotted Striker 16287 | -5/Warlord | Discovered new exit (range 12) 16301 | -5/Warlord | Identified exit to Proximity Caves 16303 | -5/Warlord | Entered Proximity Caves 16529 | -4/Proximity Caves | Build established: Scavenger-Gunner 16750 | -4/Proximity Caves | Learned 4 Research zone layouts 16753 | -4/Proximity Caves | Learned 4 Research zone layouts 16891 | -4/Proximity Caves | Discovered exit to Factory (range 15) 17102 | -4/Proximity Caves | Entered Factory 17102 | -4/Factory | Evolved 2 slots: Utility x2 17557 | -4/Factory | Retrieved Zion intel report: Active Garrisons 17699 | -4/Factory | Found Unknown Protection 17699 | -4/Factory | Identified Imp. Powered Armor 17970 | -4/Factory | Discovered new exit (range 15) 17994 | -4/Factory | Identified exit to Upper Caves 17996 | -4/Factory | Entered Upper Caves 18250 | -4/Upper Caves | Build established: Scavenger-Tank 18313 | -4/Upper Caves | Identified exit to Upper Caves 18412 | -4/Upper Caves | Spotted B-86 Titan 18420 | -4/Upper Caves | Attracted the attention of an 0b10 base 18467 | -4/Upper Caves | Destroyed B-86 Titan 18488 | -4/Upper Caves | Destroyed 8 combat bots 18672 | -4/Upper Caves | Entered another Upper Caves area 18720 | -4/Upper Caves | Build established: Scavenger-Gunner 18822 | -4/Upper Caves | Learned Factory trap positions 18822 | -4/Upper Caves | Learned Factory terminal intel 19122 | -4/Upper Caves | Discovered new exit (range 10) 19135 | -4/Upper Caves | Identified exit to Zhirov 19159 | -4/Upper Caves | Entered Zhirov 19159 | -4/Zhirov | Discovered new exit (range 3) 19161 | -4/Zhirov | Identified exit to Proximity Caves 19188 | -4/Zhirov | Met Zhirov 19219 | -4/Zhirov | Learned location of Quarantine (-2) 19219 | -4/Zhirov | Learned location of Testing (-3) 19219 | -4/Zhirov | Learned location of Command (-1) 19233 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19259 | -4/Zhirov | Found Alien Artifact 19259 | -4/Zhirov | Identified Integrated Dissipator 19259 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19293 | -4/Zhirov | Cloak Generator disabled 19293 | -4/Zhirov | Attacked by Zhirov 19327 | -4/Zhirov | Zhirov detonated his lab 19342 | -4/Zhirov | Found Alien Artifact 19379 | -4/Zhirov | Found Prototype Device 19379 | -4/Zhirov | Identified Exp. Thermal Shield 19405 | -4/Zhirov | Entered Proximity Caves 19935 | -3/Proximity Caves | Discovered new exit (range 5) 19943 | -3/Proximity Caves | Identified exit to Research 20022 | -3/Proximity Caves | Entered Research 20022 | -3/Research | Evolved 2 slots: Utility x2 20023 | -3/Research | Identified exit to Research 20650 | -3/Research | Discovered new exit (range 6) 20658 | -3/Research | Identified exit to Testing 20693 | -3/Research | Entered Testing 20874 | -3/Testing | Found Prototype Energy Cannon 20920 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 20932 | -3/Testing | Found Prototype Device 20932 | -3/Testing | Identified Exp. EM Disruption Field 21220 | -3/Testing | Spotted PX-WC49GGN0PB 21249 | -3/Testing | Retrieved Zion intel report: Main Access 21397 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 21437 | -3/Testing | Found Prototype Device 21437 | -3/Testing | Identified Adv. Kinecellerator 21604 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 21652 | -3/Testing | Found Prototype Ballistic Gun 21652 | -3/Testing | Identified Hyp. Multirail 21757 | -3/Testing | Retrieved Zion intel report: Active Garrisons 21830 | -3/Testing | Identified Disintegrator 21847 | -3/Testing | Found Prototype Energy Cannon 22094 | -3/Testing | Terminal network hard line cut 22110 | -3/Testing | Spotted PG-XJ2S2JQQ3F 22126 | -3/Testing | Destroyed PG-XJ2S2JQQ3F 22693 | -3/Testing | First assault squad dispatched 23277 | -3/Testing | Entered Research 23277 | -2/Research | Evolved 2 slots: Propulsion x2 23459 | -2/Research | Retrieved Zion intel report: Active Garrisons 23530 | -2/Research | Retrieved Zion intel report: Unaware Analyses 23777 | -2/Research | First assault squad dispatched 23800 | -2/Research | Incoming assault squad redirected 24332 | -2/Research | Garrison activated, responded to threat 24494 | -2/Research | Terminal network hard line cut 25475 | -2/Research | Destroyed 11 combat bots 25552 | -2/Research | Incoming assault squad redirected 25577 | -2/Research | System corruption reached 10% 25585 | -2/Research | Garrison activated, responded to threat 25642 | -2/Research | Destroyed 7 combat bots 25642 | -2/Research | Lost 5 parts (3u2w) 25786 | -2/Research | Found Adv. Powered Armor 25846 | -2/Research | Incoming assault squad redirected 25999 | -2/Research | Incoming investigation squad redirected 26195 | -2/Research | High security lockdown imminent 26239 | -2/Research | Lost 3 parts (3u) 26275 | -2/Research | High security lockdown engaged 26349 | -2/Research | Destroyed 24 combat bots 26388 | -2/Research | Identified Transdimensional Reconstructor 26388 | -2/Research | Warped through subspace 26416 | -2/Research | Lost 5 parts (3u2w) 26424 | -2/Research | Released all parts (15) 26435 | -2/Research | Spotted Investigator 26440 | -2/Research | Core integrity fell below 50% 26447 | -2/Research | Discovered new exit (range 8) 26452 | -2/Research | Entered Access 26452 | -1/Access | Evolved 2 slots: Power x1, Utility x1 26500 | -1/Access | System corruption reached 10% 26517 | -1/Access | Core integrity fell below 50% 26517 | -1/Access | Identified Vortex Chain Reactor 26518 | -1/Access | Identified Imp. Potential Cannon 26606 | -1/Access | Lost 3 parts (1n1u1w) 26631 | -1/Access | Core integrity fell below 20% 26643 | -1/Access | Zion hero teleported in (7V-RTL) 26646 | -1/Access | Enhanced Grunt warped into view, answering call for help 26647 | -1/Access | Enhanced Grunt warped into view, answering call for help 26676 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- [Achievement: Heroic Deeds] 26643_ 7V-RTL: "Shoot through this you lousy Unaware!" 26646_ Enhanced Grunt warps into view. 26648_ Slug penetrates R-10 Processor. 26650_ Slug penetrates Enhanced Grunt. 26651_ Slug penetrates 7V-RTL. 26653_ Slug penetrates Enhanced Grunt. 26654_ Slug penetrates 7V-RTL. 26657_ U-05 Engineer destroyed. 26658_ Slug penetrates Wall. 26658_ Acquired 6 matter. 26659_ Slug penetrates 7V-RTL. 26660_ System corrupted: Energy discharge (-33). 26660_ Slug penetrates 7V-RTL. 26663_ Slug penetrates Enhanced Grunt. 26663_ Slug penetrates R-10 Processor. 26663_ R-10 Processor suffers critical hit (Destroy). 26666_ Slug penetrates 7V-RTL. 26666_ Penetrated by Slug. [Achievement: Punisher] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? kA???????????????????????? | | ????????????????????? ###????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ?????????????????????? ???????????????????? | | ????????????? ?????? ????????????????????? | | ????????????? ??? """ ????????????????????? | | ???????????? "" F"" k ?????????????????????? | | ???????????? u"""""" ???????????? ???????? | | ??????????? """" #??????????? #??????? | | ??????????? R #??????????? /??????? | | ??????????? #??????????? #??????? | | ?????????? p +??????????? #??????? | | ??????????# k #??????????# #??????? | | ??????????# p @ #??????????# #??????? | | ?????????????????##### #??????????# #??????? | | ?????????????????????# #######????# #??????? | | ?????????????????????# # ! ?### ###????? | | ?????????????????????# # ?# #????? | | ?????????????????????# # # #????? | | ?????????????????????# # " # ###### | | ?????????????????????# #""" " + | | ?????????????????????# # """ # # | | ?????????????????????# # " # # | | ?????????????????????# u # # # | | ?????????????????????# # ### ### | | ?????????????????????# ########"### #?# " | | ?????????????????????# #?????# ### "" | | ?????????????????????# #?????# + " | | ?????????????????????# #?????# ### " | | ?????????????????????# #?????# ######?# | | ??????????? ###### #?????# H " ?????# | | ??????????? #?????# #??????# | | ??????????? #?????# #??????#####+ | | ??????????? #????## ##?????????# | | ??????????? ###### #?????????# | | ??????????? !%*= #?????????# | | ????????????######+#### ####### #?????????# | | ??????????????????????# #?????# #?????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 40 Corruption Containment 12 Armor Coverage 3200 Resistance: KI 30 Resistance: TH 30 Resistance: EM 90 Power Shielding 90 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 28 Target Analysis 8 Core Analysis 8 Recoil Reduction 8 Matter Filtering 30 Particle Charging 30 Kinecelleration 50 Salvage Targeting 3 Offensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Powered Armor | -7/Factory | Scanalyzed Adv. Melee Analysis Suite | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Arc Projector | -7/Zion | Archive Phasing Sabre | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Gravmag System | -7/Zion | Archive Fission Core | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Imp. Component Analysis Suite | -6/Data Miner | Free Lgt. Antimatter Reactor | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Enh. Force Lance | -6/Data Miner | Free Lrn. Tractor Beam | -5/Factory | Scanalyzed Weapon Cycler | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-02 Transporter | -3/Testing | Z-intel B-74 Champion | -3/Testing | Z-intel S-43 Plague | -3/Testing | Z-intel Y-72 Warden | -3/Testing | Z-intel G-67 Veteran | -3/Testing | Z-intel Fabricated ------------ Lgt. Antimatter Reactor | x2 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Hard Hitter Heroic Deeds Punisher Challenges ------------ None Game ------ Seed ClaymoresBoreTearclaws Manual? 0 Play Time 05:25:19 Cumulative 227.5 hours Start 2023.02.13 @ 02:04:45 End 2023.02.13 @ 21:49:59 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 87 Adventurer 5 Explorer 0 Win Type - Total 12 Types 10/0/1/1/0/0/0/0/0 Lore% 74 Gallery% 80 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 8ca6c8d2-fcb6-4c26-b0d7-291d9ab7cf01