Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.20 @ 01:53:24 Player: RX86 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (91) 455 Value Destroyed (2202) 2202 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (100) 100 TOTAL SCORE: 4417 Bonus ------- High Alert Combat Kills 100 Cogmind --------- Core Integrity 532/550 Matter 159/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Cooled Ion Engine Light Treads Particle Charger Hardened Light Armor Plating Beam Rifle Improved Medium Laser Improved Medium Laser Autogun Autogun Rocket Launcher Datajack Plasma Cutter Plasma Cutter Plasma Cutter Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Light Treads Particle Charger Hardened Light Armor Plating Beam Rifle Improved Medium Laser Improved Medium Laser Autogun Autogun Rocket Launcher Datajack Plasma Cutter Plasma Cutter Plasma Cutter Hammer [Rating: 26] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 103 | 7 18 74 4 Power 10 | 2 1 7 . Engine 9 | 2 1 6 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 14 | 2 4 8 . Treads 11 | . 3 8 . Leg 3 | 2 1 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 34 | 1 6 24 3 Device 12 | . . 12 . Storage 6 | 1 3 2 . Processor 5 | . 2 1 2 Hackware 2 | . 1 1 . Protection 9 | . . 8 1 Artifact . | . . . . Weapon 45 | 2 7 35 1 Energy Gun 13 | . 2 11 . Energy Cannon . | . . . . Ballistic Gun 22 | 2 5 14 1 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon 8 | . . 8 . Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 3 . Parts Lost 14 | . 3 11 . Power . | . . . . Propulsion 4 | . 1 3 . Utility 5 | . . 5 . Weapon 5 | . 2 3 . Highest Loss Streak 5 | . 2 5 . To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 95 98 97 Engine 11 | . 14 10 9 Treads 20 | . 18 21 18 Leg 2 | . 8 . . Device 10 | . . 15 . Storage 11 | . 14 11 9 Processor 4 | . 7 2 15 Hackware 3 | . 4 2 9 Protection 8 | . . 11 9 Energy Gun 5 | . 3 6 . Ballistic Gun 14 | . 21 11 27 Special Weapon 2 | . . 3 . Naked Turns . | . . . . Heaviest Build 47 | 13 29 43 47 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 4 | 4 . 1 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 30 | 8 15 30 15 Average Capacity 13 | 7 9 15 15 Most Carried 15 | 3 10 15 15 Average Carried 12 | 1 7 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 3 10 15 15 Class Distribution -------------------- 47% | Mutant 45% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2243 | 270 462 1457 54 Remotely 311 | . . 311 . Salvage Created 3442 | . 795 2364 283 Parts 233 | . 50 162 21 Haulers Intercepted 8 | . 2 5 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 66 | . 16 46 4 Guns 62 | . 16 42 4 Cannons 4 | . . 4 . Classes Destroyed 10 | . 6 4 . Worker 7 | . 2 4 1 Builder 3 | . . 2 1 Hauler 8 | . 2 5 1 Recycler 1 | . . 1 . Operator 2 | . 1 1 . Watcher 8 | . 3 5 . Swarmer 13 | . 3 10 . Grunt 41 | . 13 25 3 Brawler 2 | . . 1 1 Sentry 10 | . . 10 . Best Kill Streak 10 | . 4 10 3 Combat Bots Only 10 | . 4 10 3 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3191 | . 1041 1996 154 Core 526 | . 224 284 18 Absorbed by Shields 295 | . . 295 . Core Remaining (%) 46 | 100 10 29 . Volleys Fired 286 | . 107 164 15 Largest 3 | . 2 2 3 Hottest 121 | . 85 121 69 Shots Fired 568 | . 206 317 45 Gun 524 | . 206 273 45 Cannon . | . . . . Launcher 3 | . . 3 . Special 41 | . . 41 . Kinetic 418 | . 185 188 45 Thermal 147 | . 21 126 . Explosive 3 | . . 3 . Electromagnetic . | . . . . Robot Hit Streak 17 | . 17 17 11 Robot Miss Streak 4 | . 4 4 2 Penetration Max . | . . . . Secondary Targets 14 | . 3 8 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 366 | . 131 205 30 Core Hits 163 | . 47 103 13 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 1 3 . Burn 3 | . 1 2 . Sever 1 | . . 1 . Melee Attacks 6 | . . 6 . Impact . | . . . . Slashing 6 | . . 6 . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4785 | . 1407 2919 459 Guns 4533 | . 1407 2667 459 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 1 | . . 1 . Kinetic 3471 | . 1190 1822 459 Thermal 1313 | . 217 1096 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . 6 . Average Corruption 5 | . . 5 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 80 | . . 80 . Message Errors 21 | . . 21 . Matter Fused 16 | . . 16 . Heat Flow Errors 11 | . . 11 . Energy Discharges 11 | . . 11 . Data Loss (minor) 10 | . . 10 . Data Loss (major) 2 | . . 2 . Misfires 4 | . . 4 . Alerts 3 | . . 3 . Weapon Failures 2 | . . 2 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 471 | . 367 471 49 Average Temperature 92 | . 108 91 21 Received Heat Transfer 1299 | . 528 690 81 Effects 9 | . 6 3 . Shutdowns 2 | . 2 . . Energy Bleed 1 | . . 1 . Interference 6 | . 4 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . . 7 . Heat Transferred 3460 | . 592 2868 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 618 | . 238 618 287 Initial 137 | . . . 137 Average 265 | . 96 334 204 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 37 | 100 89 19 19 Level 1 38 | . 10 45 80 Level 2 23 | . . 35 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 4 7 . Investigation 8 | . 2 6 . Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 2 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 100 | . 27 66 7 Peak Tracking Total 8 | . 4 8 5 Tactical Retreats 9 | . . 8 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 2 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 22 | . 8 12 2 Terminals 17 | . 6 10 1 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 1 | . 1 . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 70 | . 24 42 4 Successful 33 | . 12 19 2 Failed 37 | . 12 23 2 Catastrophic 6 | . 4 2 . Database Lockouts . | . . . . Manual 65 | . 22 39 4 Terminals 62 | . 20 39 3 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 3 | . 3 . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 15 | . 6 9 . Record 3 | . 1 2 . Branch Access Points 1 | . . 1 . Terminal Index 2 | . 1 1 . Alert Level 1 | . . 1 . Unreport Threat 7 | . 3 4 . Recall Investigation 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 18 | . 6 10 2 Terminals 13 | . 3 9 1 Assimilate 2 | . . 2 . Botnet 10 | . 3 6 1 Operators 1 | . . 1 . Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Mechanics 2 | . 1 . 1 Recycling Units 2 | . 2 . . Recyclers 1 | . 1 . . Mask 1 | . 1 . . Scanalyzers 1 | . . 1 . Extract 1 | . . 1 . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 19 | . 7 11 1 Full Trace Events 9 | . 4 5 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . 4 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 1 Highest-Rated Group 10 | . . 10 10 Highest-Rated Ally 10 | . . 10 10 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4770 | 61 1128 3256 325 Spaces Moved 2220 | 36 532 1540 112 Core 15 | 15 . . . Treads 2001 | . 349 1540 112 Legs 204 | 21 183 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 240 Average Speed 163 | 135 146 164 240 Slowest Speed 250 | 250 160 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 50 | 4 88 93 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 22 | . . 22 . Terrain Destroyed 30 | . . 30 . Melee 5 | . . 5 . Projectile . | . . . . AOE 25 | . . 25 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2792 | 44 699 1915 134 Wait 76 | . 16 60 . Move 2216 | 35 531 1538 112 Hop . | . . . . Pick Up 50 | 2 15 32 1 Fast Attach 26 | 6 2 16 2 Attach 19 | . 4 13 2 Detach 7 | . . 6 1 Swap 58 | 1 12 45 . Drop 46 | . 12 33 1 Fire 286 | . 107 164 15 Melee 6 | . . 6 . Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis 1 | . . 1 . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Discovered new exit (range 16) 332 | -10/Materials | Build established: Mutant 483 | -10/Materials | Core integrity fell below 50% 585 | -10/Materials | Discovered new exit (range 7) 643 | -10/Materials | Discovered new exit (range 12) 784 | -10/Materials | Discovered new exit (range 12) 933 | -10/Materials | Core integrity fell below 20% 1190 | -10/Materials | Entered another Materials area 1190 | -9/Materials | Evolved 2 slots: Utility x2 1721 | -9/Materials | Destroyed 10 combat bots 1994 | -9/Materials | Discovered new exit (range 8) 2140 | -9/Materials | Identified exit to Mines 2627 | -9/Materials | Crushed by falling debris 2844 | -9/Materials | Core integrity fell below 50% 2895 | -9/Materials | Destroyed 7 combat bots 2901 | -9/Materials | Lost 5 parts (2n1u2w) 2932 | -9/Materials | Build established: Scavenger-Mutant 3834 | -9/Materials | Discovered new exit (range 18) 4198 | -9/Materials | Discovered new exit (range 6) 4446 | -9/Materials | Entered another Materials area 4446 | -8/Materials | Accompanied by 1 ally 4446 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4771 | -8/Materials | Self-destructed Last Messages --------------- 04534_ K-01 Serf collects debris. 04537_ Acquired Adv. Targeting Computer. 04539_ Discarded Visual Processing Unit. 04542_ Acquired Adv. Targeting Computer. 04563_ K-01 Serf collects debris. 04582_ Acquired 54 matter. 04591_ U-05 Engineer builds a Door. 04594_ Connecting with Repair Station... >>Trojan(Mechanics) Trojan loaded successfully. Testing... Mechanic tracking enabled and active. 04622_ Acquired Particle Charger. 04649_ A-02 Transporter destroyed. 04751_ K-01 Serf destroyed. 04754_ U-05 Engineer destroyed. 04754_ Switching to secondary target: G-47 Trooper. 04757_ K-01 Serf collects debris. 04761_ G-47 Trooper destroyed. 04767_ Technician 2a destroyed. 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Grenade Launcher | -9/Materials | Extracted Imp. Treads | -9/Materials | Extracted Sensor Array | -9/Materials | Extracted Sml. Battery | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaBladeStorm Manual? 0 Play Time 01:12:36 Cumulative 57.7 hours Start 2022.05.20 @ 00:40:32 End 2022.05.20 @ 01:53:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 37 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: deb66d52-b459-49b6-89d6-7a50552c3d8a