Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 15:22:21

Player: Billy

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (54)      270
Value Destroyed (1828)     1828
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (37)                 37
              TOTAL SCORE: 6475

 Bonus
-------
Follower Combat Kills      37

 Cogmind 
---------
Core Integrity             543/1000
Matter                     54/300
Energy                     18/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (7) ------
           Weight Redist. System
  Advanced Signal Interpreter
  Improved Targeting Computer
           Thermal Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Impulse Thruster Array
           Transmission Jammer

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Fission Core
>          --- PROPULSION -------
           Cesium-ion Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
     Small Storage Unit
           Weight Redist. System
  Advanced Sensor Array
  Improved Targeting Computer
  Improved Targeting Computer
           Reaction Control System
  Improved Hacking Suite
>          --- WEAPON -----------
           Shock Rifle
      Mini Grenade Launcher
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Nuclear Core
           Flight Unit
  Advanced Signal Interpreter
  Advanced Terrain Scanner
           Transmission Jammer
     Light Cannon
[Rating: 58]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Xenon Bombardment Thruster
  Leg                      Titanium Leg
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Targeting Computer
  Device                   Advanced Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Ext 
Slots Evolved              10   | .   .   2   2   2   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   2   .   1   1   .   .   .   .   
  Utility                  5    | .   .   .   2   1   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             105  | 6   8   10  31  27  11  4   .   .   8   
  Power                    14   | 1   1   1   4   2   4   .   .   .   1   
    Engine                 8    | 1   1   .   3   2   .   .   .   .   1   
    Core                   6    | .   .   1   1   .   4   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   3   4   9   10  2   1   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    12   | 2   1   .   9   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   
    Flight                 20   | .   2   4   .   10  2   1   .   .   1   
  Utility                  33   | 1   3   2   10  7   5   2   .   .   3   
    Device                 14   | .   1   1   2   3   3   2   .   .   2   
    Storage                9    | 1   2   .   5   1   .   .   .   .   .   
    Processor              6    | .   .   .   1   3   1   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   
    Protection             3    | .   .   1   2   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   1   3   8   8   .   1   .   .   2   
    Energy Gun             8    | 1   .   .   4   2   .   .   .   .   1   
    Energy Cannon          6    | .   .   .   2   3   .   .   .   .   1   
    Ballistic Gun          4    | 1   1   1   1   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   2   .   2   .   .   .   .   .   
    Launcher               3    | .   .   .   1   1   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   .   .   .   .   
Parts Lost                 35   | .   .   7   10  3   .   .   .   .   15  
  Power                    4    | .   .   .   2   .   .   .   .   .   2   
  Propulsion               14   | .   .   4   3   1   .   .   .   .   6   
  Utility                  10   | .   .   1   3   1   .   .   .   .   5   
  Weapon                   7    | .   .   2   2   1   .   .   .   .   2   
  Highest Loss Streak      9    | .   .   3   3   1   .   .   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   96  93  88  98  99  90  64  64  44  
  Engine                   5    | .   14  9   2   7   2   .   .   .   .   
  Core                     3    | .   .   1   3   .   9   9   5   5   1   
  Leg                      12   | .   25  .   31  .   .   .   .   .   .   
  Flight                   20   | .   1   40  .   37  40  31  23  23  12  
  Device                   6    | .   .   9   2   8   6   17  17  17  10  
  Storage                  11   | .   26  9   16  4   6   5   5   5   1   
  Processor                8    | .   .   .   8   16  14  9   5   5   8   
  Hackware                 1    | .   .   .   .   .   4   5   5   5   4   
  Protection               2    | .   .   1   4   7   .   .   .   .   .   
  Energy Gun               5    | .   14  9   4   3   6   3   .   .   .   
  Energy Cannon            2    | .   .   .   7   2   .   .   .   .   .   
  Ballistic Gun            2    | .   13  3   2   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   8   1   4   6   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             40   | 13  18  12  40  33  30  25  14  14  14  
  Greatest Support         68   | 20  20  16  68  55  33  39  24  24  24  
  Greatest Overweight (x)  5    | 3   5   1   2   1   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   5   15  15  8   8   8   8   8   
  Average Capacity         9    | 7   7   5   14  7   8   8   8   8   6   
  Most Carried             15   | 4   8   5   15  15  8   8   8   8   8   
  Average Carried          8    | 2   7   4   12  6   7   7   7   8   4   
  Final Capacity           15   | 8   5   5   15  8   8   8   8   8   5   
  Final Carried            14   | 4   5   5   14  8   8   7   8   8   3   

 Class Distribution 
--------------------
 49% | Mutant
 38% | Sprinter
 12% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
 Scavenger-Sprinter | -9/Materials
             Mutant | -8/Materials
           Sprinter | -7/Factory
           Sprinter | -6/Factory
           Sprinter | -5/Factory
           Sprinter | -5/Waste
           Sprinter | -5/Factory
             Mutant | -5/Extension

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  Ext  
Matter Collected           1333 | 156  254  139  402  295  39   .    .    .    48   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            1824 | .    224  189  1078 260  73   .    .    .    .    
  Parts                    97   | .    12   15   54   15   1    .    .    .    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    1    2    2    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Ext 
Combat Hostiles Destroyed  39   | .   5   7   23  4   .   .   .   .   .   
  Guns                     12   | .   5   3   4   .   .   .   .   .   .   
  Cannons                  19   | .   .   4   14  1   .   .   .   .   .   
  AOE                      7    | .   .   .   4   3   .   .   .   .   .   
Classes Destroyed          12   | .   3   1   5   3   .   .   .   .   .   
  Worker                   3    | .   .   .   2   1   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   
  Recycler                 6    | .   1   .   3   2   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   1   1   2   .   .   .   .   
  Swarmer                  11   | .   3   3   5   .   .   .   .   .   .   
  Grunt                    22   | .   2   4   14  2   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   2   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           9    | .   6   3   9   6   1   .   .   .   .   
  Combat Bots Only         6    | .   5   3   6   3   .   .   .   .   .   
Max Kills in Single Turn   4    | .   2   1   2   4   1   .   .   .   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   3   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  Ext  
Hostile Shots Fired        392  | .    43   70   130  39   24   14   .    3    69   
  Missed                   155  | .    14   23   41   24   15   9    .    1    28   
Damage Taken               3904 | .    261  593  1399 586  79   77   .    39   870  
  Core                     1081 | .    30   164  204  215  11   16   .    18   423  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  19   | .    .    19   .    .    .    .    .    .    .    
  Ignored by Resistances   5    | .    .    .    .    .    .    .    .    .    5    
Core Remaining (%)         79   | 100  88   59   62   69   98   .    .    .    .    
Volleys Fired              128  | .    13   33   67   8    3    4    .    .    .    
  Largest                  2    | .    2    2    2    2    2    2    .    .    .    
  Hottest                  140  | .    60   75   140  110  85   80   .    .    .    
Shots Fired                237  | .    26   64   118  15   6    8    .    .    .    
  Gun                      126  | .    26   48   43   2    3    4    .    .    .    
  Cannon                   93   | .    .    16   67   7    3    .    .    .    .    
  Launcher                 18   | .    .    .    8    6    .    4    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  68   | .    13   35   14   3    3    .    .    .    .    
  Thermal                  115  | .    13   29   70   3    .    .    .    .    .    
  Explosive                18   | .    .    .    8    6    .    4    .    .    .    
  Electromagnetic          36   | .    .    .    26   3    3    4    .    .    .    
  Robot Hit Streak         21   | .    10   6    21   8    11   .    .    .    .    
  Robot Miss Streak        9    | .    2    3    9    1    1    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           166  | .    19   37   98   8    4    .    .    .    .    
  Core Hits                134  | .    10   15   95   12   1    .    .    .    1    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    2    .    2    .    .    .    .    
    Meltdown               1    | .    .    .    1    .    .    .    .    .    .    
    Blast                  2    | .    .    .    1    .    1    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4335 | .    224  514  2527 952  104  .    .    .    14   
  Guns                     1247 | .    222  325  565  49   86   .    .    .    .    
  Cannons                  1604 | .    .    189  1314 83   18   .    .    .    .    
  Explosions               1423 | .    .    .    603  820  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  61   | .    2    .    45   .    .    .    .    .    14   
  Kinetic                  629  | .    108  334  149  20   18   .    .    .    .    
  Thermal                  2105 | .    114  180  1217 594  .    .    .    .    .    
  Explosive                870  | .    .    .    603  267  .    .    .    .    .    
  Electromagnetic          670  | .    .    .    513  71   86   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    7    2    .    .    10   10   10   
  Average Corruption       6    | .    .    .    6    2    .    .    10   10   10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  41   | .    .    .    27   7    .    .    .    2    5    
    Message Errors         15   | .    .    .    10   2    .    .    .    1    2    
    Matter Fused           8    | .    .    .    5    2    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    1    .    .    .    .    .    .    
    Energy Discharges      4    | .    .    .    2    .    .    .    .    1    1    
    Parts Rejected         2    | .    .    .    2    .    .    .    .    .    .    
    Parts Fused            1    | .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      7    | .    .    .    4    3    .    .    .    .    .    
    Misfires               1    | .    .    .    1    .    .    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            189  | .    .    .    32   157  .    .    .    .    .    
  Projectiles              24   | .    .    .    24   .    .    .    .    .    .    
  Explosions               165  | .    .    .    8    157  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    2    3    1    1    .    .    .    .    
  Impact                   1    | .    .    .    1    .    .    .    .    .    .    
  Kinetic                  6    | .    .    2    2    1    1    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      465  | .    .    .    92   366  .    .    .    .    7    
  Shots                    11   | .    .    .    3    8    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    2    
Targets Rammed             24   | .    3    .    19   .    .    .    .    .    2    
  Kicked                   22   | .    3    .    19   .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        442  | .    60   164  425  87   318  442  .    .    .    
  Average Temperature      110  | .    39   57   114  18   146  118  .    .    .    
  Received Heat Transfer   1245 | .    84   231  684  63   30   .    .    .    153  
  Effects                  16   | .    .    .    1    .    7    8    .    .    .    
    Shutdowns              2    | .    .    .    .    .    .    2    .    .    .    
    Energy Bleed           6    | .    .    .    1    .    4    1    .    .    .    
    Interference           5    | .    .    .    .    .    3    2    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    1    .    .    .    
    Short Circuit          2    | .    .    .    .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    2    .    5    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2853 | .    250  400  1703 500  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Ext 
Peak Influence             734  | .   155 310 343 734 359 385 134 97  78  
  Initial                  359  | .   .   .   111 145 359 79  134 79  46  
  Average                  218  | .   32  189 227 368 282 230 128 85  42  
Maximum Alert Level        3    | .   .   1   1   3   1   1   .   .   .   
  Low Security (%)         49   | 100 100 53  40  35  12  40  100 100 100 
  Level 1                  44   | .   .   46  59  25  87  59  .   .   .   
  Level 2                  2    | .   .   .   .   15  .   .   .   .   .   
  Level 3                  3    | .   .   .   .   23  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   2   7   1   1   3   .   1   1   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   
  Reinforcement            11   | .   1   2   3   1   1   1   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   4   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Ext 
Distress Signals           10   | .   .   3   3   2   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              134  | .   7   34  39  19  6   8   4   2   15  
  Peak Tracking Total      11   | .   5   7   5   5   2   7   5   2   11  
  Tactical Retreats        20   | .   1   7   1   4   2   3   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Ext 
Traps Triggered            8    | .   .   1   .   3   .   3   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Ext 
Machines Disabled          27   | .   .   .   .   22  .   5   .   .   .   
  Max in Single Turn       5    | .   .   .   .   5   .   4   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Ext 
Machines Accessed          19   | .   .   .   .   .   7   8   .   3   1   
  Terminals                14   | .   .   .   .   .   6   5   .   2   1   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   
Total Hacks                40   | .   .   .   .   .   18  15  .   5   2   
  Successful               18   | .   .   .   .   .   10  6   .   1   1   
  Failed                   22   | .   .   .   .   .   8   9   .   4   1   
    Catastrophic           5    | .   .   .   .   .   2   1   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                32   | .   .   .   .   .   17  9   .   4   2   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   
Terminal Hacks             13   | .   .   .   .   .   9   2   .   1   1   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   1   
  Open DSF                 2    | .   .   .   .   .   1   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   2   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   2   .   .   .   
  Recycle Component        1    | .   .   .   .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   .   .   .   .   6   5   .   2   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   1   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Ext 
Total Allies               2    | .   .   .   .   .   .   .   1   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   1   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   31  .   31  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   .   .   .   8   .   7   
  Total Damage             251  | .   .   .   .   .   .   .   124 .   127 
  Kills                    1    | .   .   .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  Ext  
Turns Passed               4151 | 56   419  530  1324 702  455  363  38   110  154  
Spaces Moved               5448 | 33   304  731  576  1271 846  936  101  339  311  
  Core                     83   | 9    1    .    .    .    .    .    .    .    73   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     840  | 24   250  .    555  11   .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    11   | .    .    .    .    .    .    .    .    .    11   
  Flight                   4514 | .    53   731  21   1260 846  936  101  339  227  
  Fastest Speed            24   | 50   37   31   37   28   24   24   31   31   29   
  Average Speed            47   | 132  109  33   150  28   25   27   31   31   42   
  Slowest Speed            300  | 200  300  117  270  122  28   31   31   31   100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            33   | .    3    9    .    1    3    8    .    6    3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    48   63   41   29   25   23   72   8    48   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          243  | .    .    .    48   117  .    78   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    4    .    .    .    .    .    .    
  AOE                      239  | .    .    .    44   117  .    78   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  Ext  
Total                      6736 | 42   363  948  908  1598 1080 1026 107  337  327  
  Wait                     923  | .    21   166  181  244  212  83   5    5    6    
  Move                     5375 | 32   297  713  575  1268 839  920  100  326  305  
  Hop                      32   | .    3    8    .    1    3    8    .    6    3    
  Pick Up                  70   | 4    8    10   22   18   3    4    1    .    .    
  Fast Attach              36   | 6    4    1    12   2    5    .    .    .    6    
  Attach                   33   | .    1    7    9    10   2    2    .    .    2    
  Detach                   9    | .    2    1    2    1    2    1    .    .    .    
  Swap                     36   | .    3    2    10   15   4    2    .    .    .    
  Drop                     56   | .    8    7    11   20   7    2    1    .    .    
  Fire                     128  | .    13   33   67   8    3    4    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    2    
  Kick                     22   | .    3    .    19   .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            14   | .    .    .    .    11   .    .    .    .    3    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory
-5/Waste
-5/Factory
-5/Extension

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  267 | -10/Materials | Discovered new exit (range 3)
  310 | -10/Materials | Build established: Mutant
  476 | -10/Materials | Entered another Materials area
  476 | -9/Materials  | Evolved 2 slots: Propulsion x2
  704 | -9/Materials  | Lost 3 parts (1n1u1w)
  994 | -9/Materials  | Discovered new exit (range 15)
 1006 | -9/Materials  | Entered another Materials area
 1006 | -8/Materials  | Evolved 2 slots: Utility x2
 1453 | -8/Materials  | Garrison activated, responded to threat
 1685 | -8/Materials  | Lost 3 parts (1u2w)
 1958 | -8/Materials  | Lost 3 parts (2n1u)
 2186 | -8/Materials  | Discovered new exit (range 14)
 2251 | -8/Materials  | Garrison activated, responded to threat
 2330 | -8/Materials  | Entered Factory
 2330 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2773 | -7/Factory    | Build established: Sprinter
 2941 | -7/Factory    | Discovered new exit (range 15)
 2946 | -7/Factory    | Discovered new exit (range 10)
 3032 | -7/Factory    | Entered another Factory area
 3032 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3036 | -6/Factory    | Identified exit to Lower Caves
 3438 | -6/Factory    | Discovered new exit (range 16)
 3487 | -6/Factory    | Entered another Factory area
 3487 | -5/Factory    | Evolved 2 slots: Utility x2
 3509 | -5/Factory    | Identified exit to DSF
 3785 | -5/Factory    | Discovered new exit (range 14)
 3850 | -5/Factory    | Sucked down chute
 3850 | -5/Factory    | Entered Waste
 3851 | -5/Waste      | Met a frightened Derelict
 3854 | -5/Waste      | Spotted C-40 Crusher
 3864 | -5/Waste      | Spotted C-40 Crusher
 3865 | -5/Waste      | EMP discharged
 3865 | -5/Waste      | System corruption reached 10%
 3866 | -5/Waste      | Spotted C-40 Crusher
 3867 | -5/Waste      | Spotted C-40 Crusher
 3868 | -5/Waste      | Spotted C-40 Crusher
 3878 | -5/Waste      | Spotted C-40 Crusher
 3882 | -5/Waste      | Discovered new exit (range 10)
 3888 | -5/Waste      | Entered Factory
 3997 | -5/Factory    | Discovered new exit (range 5)
 3998 | -5/Factory    | Entered Extension
 4045 | -5/Extension  | Spotted B-75 Beast
 4049 | -5/Extension  | Spotted B-75 Beast
 4091 | -5/Extension  | Rescued a captive Derelict
 4118 | -5/Extension  | Lost 9 parts (1p5n3u)
 4152 | -5/Extension  | Self-destructed

 Last Messages 
---------------
04126_ Slug penetrates Wall.
04126_ Penetrated by Slug.
04128_ System corrupted: Energy discharge (-28).
04129_ Penetrated by Slug.
04129_ Lgt. Deuterium Engine destroyed.
04129_ Penetrated by Slug.
04129_ Slug penetrates Wall.
04131_ Slug penetrates Y-64 Sentinel.
04135_ Acquired Seismic Detector.
04138_ Acquired Gyrokinetic Inverter.
04142_ Acquired Disruptor Cannon.
04144_ Disruptor Cannon destroyed.
04145_ Acquired Imp. Arc Projector.
04147_ Imp. Arc Projector destroyed.
04147_ Penetrated by Slug.
04147_ Acquired Thermal Shield.
04149_ Penetrated by Slug. <x2>
04149_ Seismic Detector destroyed.
04152_ Penetrated by Slug.
04152_ Gyrokinetic Inverter destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????#######????????????????????????? |
| ??????????????????#     *????????????????????????? |
| ??????????????????#   = * #########???????????###? |
| ??????????????????#     * +       #######?????# #? |
| ??????????????????#       #####         #????## #? |
| ??#""?????????????#      ?????"         #????#T #? |
| ??   ?????????????#####/####??#    ^    ####### ## |
| ??# ##??????????######   #"####                    |
| ??#  ????                                          |
| ??# #??#####??# ######   ######                    |
| ### #      #?????????## ##????#           =        |
|     + [    #??????????# #?????###########          |
|     #      #??????????# #???????????????#          |
|     #?? [= #??????????#;#########???????####### ## |
|     #????  #??????????# YY      #?????????????# T# |
| #####??????#??????????#YY@   !  #?????????????#"## |
| ??????????????????????#         #????????????????? |
| ??????????????????????#         #????????????????? |
| ??????????????????????###########????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ################################################## |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          29
Energy Capacity            560
Matter Stores              390
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              12
Additional Mass Support    6
Armor Coverage             300
Resistance: TH             20
Weapon Shielding           33
Evasion (%)                72
Targeting Accuracy         18
Offensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
I Spy
Omniscient Cartographer
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              PortableWeaponSubcomponent
  Manual?         0
Play Time         01:37:22
  Cumulative      12.4 hours
  Start           2024.05.23 @ 01:13:29
  End             2024.05.23 @ 15:22:21
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 52e725e5-4d70-4dd9-8dc8-d76c85c89e0b