Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.13 @ 23:46:24 Player: Ev Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (104) 520 Value Destroyed (3451) 3451 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 7106 Bonus ------- High Alert Combat Kills 38 Friendly Fire -23 Cogmind --------- Core Integrity 419/700 Matter 55/300 Energy 237/315 System Corruption 10% Temperature Critical (898) Movement Walking (190) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Light Armor Plating Hacking Suite Makeshift System Shield > --- WEAPON (3) ------- Beamcaster Gauss Cannon > --- INVENTORY (10) --- Enhanced Nuclear Core Improved Carbon-fiber Leg Makeshift Leg ECM Suite Medium Reactive Plating Mining Laser Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Light Armor Plating Hacking Suite Makeshift System Shield > --- WEAPON ----------- Ion Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Enhanced Nuclear Core Improved Carbon-fiber Leg Makeshift Leg ECM Suite Medium Reactive Plating Beamcaster Mining Laser [Rating: 45] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 4 | . . 1 . 1 2 . . Weapon 1 | . . . . 1 . . . Parts Attached 88 | 6 9 8 3 29 11 18 4 Power 13 | 1 1 . 1 6 1 2 1 Engine 4 | 1 1 . 1 1 . . . Core 9 | . . . . 5 1 2 1 Reactor . | . . . . . . . . Propulsion 22 | 2 2 4 . 7 1 6 . Treads 6 | . . . . 3 1 2 . Leg 16 | 2 2 4 . 4 . 4 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 2 2 2 5 4 6 2 Device 9 | . 1 1 1 2 2 2 . Storage 3 | 1 1 . . . . 1 . Processor 3 | . . 1 . 1 . 1 . Hackware 4 | . . . . 1 1 1 1 Protection 5 | . . . 1 1 1 1 1 Artifact . | . . . . . . . . Weapon 29 | 2 4 2 . 11 5 4 1 Energy Gun 8 | 2 2 . . 2 1 . 1 Energy Cannon 11 | . 2 2 . 5 1 1 . Ballistic Gun 1 | . . . . 1 . . . Ballistic Cannon 9 | . . . . 3 3 3 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . 4 2 . . Parts Lost 19 | . 1 . . 4 3 9 2 Power 1 | . . . . 1 . . . Propulsion 5 | . 1 . . 2 . 2 . Utility 7 | . . . . 1 2 4 . Weapon 6 | . . . . . 1 3 2 Highest Loss Streak 5 | . 1 . . 2 1 5 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 99 96 99 96 99 86 99 Engine 5 | . 14 11 10 4 . . . Core 3 | . . . . 3 7 7 7 Treads 7 | . . . . 9 22 11 . Leg 18 | . 28 32 33 16 . 6 23 Device 9 | . 13 13 1 7 13 7 8 Storage 9 | . 14 11 11 9 7 6 7 Processor 6 | . . 7 11 9 7 6 7 Hackware 5 | . . . . 4 8 11 13 Protection 4 | . . . 9 5 6 4 7 Energy Gun 1 | . 8 . . . . . . Energy Cannon 13 | . 19 21 22 16 6 7 6 Ballistic Cannon 8 | . . . . 10 14 11 14 Naked Turns . | . . . . . . . . Heaviest Build 61 | 14 27 32 32 39 47 61 61 Greatest Support 68 | 20 20 51 51 60 68 68 45 Greatest Overweight (x) 12 | . 1 1 . 12 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 9 10 Most Carried 10 | 2 7 10 10 10 10 9 9 Average Carried 7 | . 5 8 9 9 8 6 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | . 7 10 10 10 9 6 6 Class Distribution -------------------- 41% | Mutant 19% | Scavenger-Gunner 11% | Scavenger-Skirmisher 10% | Gunner 7% | Hacker-Gunner 5% | Hacker-Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Mutant | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Sto Mat Fac Low Low Matter Collected 2316 | 155 175 . 130 493 799 396 168 Remotely . | . . . . . . . . Salvage Created 3468 | . 414 12 820 766 988 339 129 Parts 214 | . 29 1 52 44 62 14 12 Haulers Intercepted 7 | . 2 . 3 2 . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 25 | . . . . . . 10 15 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Combat Hostiles Destroyed 75 | . 8 . 13 13 24 11 6 Guns 2 | . 2 . . . . . . Cannons 72 | . 6 . 12 13 24 11 6 Classes Destroyed 16 | . 4 . 4 5 2 1 . Worker 1 | . . . . 1 . . . Builder 4 | . . . . 2 2 . . Hauler 7 | . 2 . 3 2 . . . Recycler 1 | . . . 1 . . . . Mechanic 1 | . . . . . 1 . . Operator 2 | . . . 1 1 . . . Watcher 13 | . 3 1 1 4 4 . . Swarmer 20 | . 3 . 3 . 7 4 3 Grunt 30 | . 5 . 3 5 12 3 2 Brawler 1 | . . . 1 . . . . Duelist 2 | . . . . . . 1 1 Sentry 12 | . . . 6 2 4 . . Specialist 4 | . . . . 4 . . . Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . 1 . . Heavy 1 | . . . . 1 . . . Thug 1 | . . . . . . 1 . Savage 2 | . . . . . . 2 . Best Kill Streak 8 | . 2 1 4 4 7 8 3 Combat Bots Only 8 | . 2 . 4 3 7 8 3 Max Kills in Single Turn 2 | . 1 1 1 2 2 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Damage Taken 4133 | . 316 . 371 1022 972 982 470 Core 520 | . 42 . 165 32 108 83 90 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 106 | . . . . . . 106 . Regen/Repaired (Parts) 55 | . . . 55 . . . . Core Remaining (%) 83 | 100 83 . 58 94 . . . Volleys Fired 210 | . 32 4 36 52 51 16 19 Largest 3 | . 2 2 2 3 3 3 3 Hottest 180 | . 136 120 120 180 156 156 156 Shots Fired 525 | . 64 8 72 143 151 44 43 Gun 32 | . 32 . . . . . . Cannon 493 | . 32 8 72 143 151 44 43 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 230 | . . . . 63 102 30 35 Thermal 283 | . 52 8 72 80 49 14 8 Explosive . | . . . . . . . . Electromagnetic 12 | . 12 . . . . . . Robot Hit Streak 13 | . 8 3 13 13 12 7 5 Robot Miss Streak 7 | . 3 1 4 4 4 2 7 Penetration Max 1 | . . . . . 1 . . Secondary Targets . | . . . . . . . . Shots Hit Robots 300 | . 38 5 47 86 85 24 15 Core Hits 131 | . 18 1 18 31 41 14 8 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 25 | . 6 . 1 4 10 3 1 Burn 5 | . 5 . . . . . . Meltdown 1 | . . . 1 . . . . Blast 18 | . . . . 4 10 3 1 Corrupt 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7844 | . 651 114 1175 2226 2506 723 449 Guns 280 | . 280 . . . . . . Cannons 7564 | . 371 114 1175 2226 2506 723 449 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3833 | . . . . 1120 1774 580 359 Thermal 3883 | . 523 114 1175 1106 732 143 90 Explosive . | . . . . . . . . Electromagnetic 128 | . 128 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . 2 . . 10 10 Average Corruption 9 | . . . 2 . . 9 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 50 | . . . 1 . . 12 37 Message Errors 9 | . . . 1 . . 3 5 Matter Fused 9 | . . . . . . 2 7 Heat Flow Errors 7 | . . . . . . 2 5 Energy Discharges 7 | . . . . . . 2 5 Data Loss (minor) 13 | . . . . . . 3 10 Data Loss (major) 3 | . . . . . . . 3 Alerts 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 58 | . 5 3 . 13 14 23 . Projectiles 58 | . 5 3 . 13 14 23 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 33 | . . . . 11 12 5 5 Impact . | . . . . . . . . Kinetic 31 | . . . . 10 12 4 5 Secondary 2 | . . . . 1 . 1 . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 939 | . 261 54 420 506 344 263 939 Average Temperature 152 | . 83 31 128 187 105 127 364 Received Heat Transfer 1200 | . 165 . 69 261 339 177 189 Effects 37 | . . . 4 11 1 . 21 Shutdowns 7 | . . . . 2 1 . 4 Energy Bleed 8 | . . . 2 2 . . 4 Interference 2 | . . . 1 1 . . . Matter Decay 4 | . . . . . . . 4 Short Circuit 4 | . . . . 2 . . 2 Damage (minor) 7 | . . . 1 4 . . 2 Damage (major) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 11 | . 3 . 5 2 . 1 . Heat Transferred 6882 | . 1480 185 1887 1776 1184 222 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Peak Influence 515 | . 101 57 329 362 515 . . Initial 164 | . . 20 24 81 164 . . Average 151 | . 38 38 196 247 235 . . Maximum Alert Level 2 | . . . 1 1 2 . . Low Security (%) 62 | 100 100 100 60 18 34 . . Level 1 35 | . . . 39 81 55 . . Level 2 2 | . . . . . 9 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 . 1 5 4 . . Investigation 3 | . 1 . . 1 1 . . Extermination 1 | . . . . . 1 . . Reinforcement 7 | . . . 1 4 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Distress Signals 4 | . . . 3 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 111 | . 20 4 16 20 32 13 6 Peak Tracking Total 7 | . 3 2 6 4 7 5 3 Tactical Retreats 8 | . 3 . 1 . 3 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Traps Triggered 6 | . 1 . 2 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Sto Mat Fac Low Low Machines Disabled 5 | . . 1 1 . 3 . . Max in Single Turn 1 | . . 1 1 . 1 . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Machines Accessed 17 | . 7 2 4 . 4 . . Terminals 11 | . 6 2 1 . 2 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . Total Hacks 49 | . 19 4 13 . 13 . . Successful 24 | . 9 1 6 . 8 . . Failed 25 | . 10 3 7 . 5 . . Catastrophic 3 | . 1 . 1 . 1 . . Database Lockouts . | . . . . . . . . Manual 16 | . 11 3 . . 2 . . Terminals 36 | . 18 4 5 . 9 . . Fabricators . | . . . . . . . . Repair Stations 6 | . . . 5 . 1 . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . 2 . 3 . . Terminal Hacks 15 | . 7 1 2 . 5 . . Record 2 | . . . . . 2 . . Prototype ID Bank 2 | . . 1 . . 1 . . Branch Access Points 1 | . 1 . . . . . . Terminal Index 1 | . . . . . 1 . . Alert Level 3 | . 1 . 1 . 1 . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 4 | . 4 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . Scan Component 2 | . . . 2 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 4 | . 2 . . . 2 . . Terminals 4 | . 2 . . . 2 . . Track 2 | . 1 . . . 1 . . Operators 2 | . 1 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 6 2 3 . 4 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Sto Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Sto Mat Fac Low Low Turns Passed 6385 | 59 1446 343 708 750 1293 861 925 Spaces Moved 2813 | 43 606 221 265 290 496 452 440 Core 8 | 6 . . . 2 . . . Treads 887 | . . . . 116 496 275 . Legs 1918 | 37 606 221 265 172 . 177 440 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 130 120 166 120 120 Average Speed 159 | 110 183 132 130 149 169 156 162 Slowest Speed 650 | 120 190 200 130 650 250 250 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 3 98 19 55 30 15 64 60 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 8 | . . . . . . 7 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 92 | . . 1 6 26 20 16 23 Melee . | . . . . . . . . Projectile 92 | . . 1 6 26 20 16 23 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Total 4266 | 54 876 266 556 499 836 568 611 Wait 1032 | . 207 11 250 90 263 68 143 Move 2806 | 42 605 220 264 289 495 451 440 Hop . | . . . . . . . . Pick Up 82 | 6 16 14 2 21 10 10 3 Fast Attach 5 | . . . . 3 . 2 . Attach 51 | 6 4 7 1 15 8 9 1 Detach . | . . . . . . . . Swap 32 | . 5 1 2 11 3 7 3 Drop 48 | . 7 9 1 18 6 5 2 Fire 210 | . 32 4 36 52 51 16 19 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 3 | -11/Junkyard | Discovered new exit (range 16) 60 | -11/Junkyard | Entered Materials 178 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 912 | -10/Materials | Discovered new exit (range 6) 1111 | -10/Materials | Discovered new exit (range 19) 1474 | -10/Materials | Discovered new exit (range 13) 1506 | -10/Materials | Entered another Materials area 1506 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1756 | -9/Materials | Discovered new exit (range 14) 1849 | -9/Materials | Entered Storage 2401 | -9/Storage | Repaired Imp. Ion Engine 2552 | -9/Storage | Discovered new exit (range 5) 2557 | -9/Storage | Entered Materials 2557 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2859 | -8/Materials | Build established: Gunner 3239 | -8/Materials | Discovered new exit (range 16) 3307 | -8/Materials | Entered Factory 3307 | -7/Factory | Evolved 2 slots: Utility x2 3822 | -7/Factory | Build established: Scavenger-Gunner 4373 | -7/Factory | Destroyed 7 combat bots 4569 | -7/Factory | Discovered new exit (range 12) 4600 | -7/Factory | Entered Lower Caves 4659 | -7/Lower Caves | Destroyed 8 combat bots 4806 | -7/Lower Caves | Spotted B-75 Beast 4924 | -7/Lower Caves | Encountered a Warlord checkpoint 5109 | -7/Lower Caves | Build established: Hacker-Mutant 5116 | -7/Lower Caves | Ambushed by wild Derelicts 5151 | -7/Lower Caves | System corruption reached 10% 5181 | -7/Lower Caves | Lost 5 parts (1n4u) 5394 | -7/Lower Caves | Discovered new exit (range 13) 5405 | -7/Lower Caves | Identified exit to Lower Caves 5461 | -7/Lower Caves | Entered another Lower Caves area 6109 | -7/Lower Caves | Build established: Scavenger-Skirmisher 6386 | -7/Lower Caves | Self-destructed Last Messages --------------- 06369_ Power failure, Neutrino Core shutdown. 06370_ Critical hit (Burn: +37). 06371_ Acquired 44 matter. 06372_ Overheating: Imp. Signal Interpreter damaged (-14). 06372_ Overheating: Gauss Cannon damaged (-46). 06372_ Overheating: Gauss Cannon damaged (-68). 06372_ Overheating: Imp. Sensor Array damaged (-8). 06373_ System corrupted: Heat flow error (+102). 06373_ Slug penetrates Earth. 06375_ Overheating: Gauss Cannon damaged (-29). 06376_ G-47 Trooper knocked back. 06378_ Gauss Cannon destroyed. 06379_ Power failure, Neutrino Core shutdown. 06379_ Overheating: Carbon-fiber Leg damaged (-7). 06379_ G-47 Trooper knocked back. 06380_ Overheating: Energy bleed (-36). 06381_ Imp. Signal Interpreter broken. 06381_ Overheating: Short circuit. 06383_ G-47 Trooper destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##?#??????????????????## | | ??????????????????????####;#;#;###????????????? | | ?????????????????????## ##???????????? | | ?????????????????????# @% %% ;; #?????? | | ?????????????????????### % #?????????? | | ???????????????????????## ;;;;;% ;#???????## | | ????????????????????????### # ## % ;;#?????## | | ???????????????????????????# #### ##????## # | | ????????????????????????????# #?## ###### # | | ?????????????????????????????##?## | | ????????????????????????????????# ! | | ????????????????????????????????# !%## ## | | ???????????????????????????????# ###### #? | | ??????????????????????????????# #?#### ##? | | ??????????????????????????????# ### ###?? | | ?????????????????????????????# ### ####???? | | ???????????????????????????? ## #??????? | | ??????????????????????????? ## ##?????? | | ??????????????????????????# ?# ####??? | | ??????????????????????????# ?## ##?? | | ??????????????????????????# ??##### ### | | ?????????????????????????? ??????## | | ???????????????????????????? ???????# | | ???????????????????????????????? ????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????## ## % | | ?????????????????????????????????????????###### | | ??????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 30 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed BackupMappingRegenerator Manual? 0 Play Time 00:52:03 Cumulative 26.4 hours Start 2023.11.13 @ 22:52:51 End 2023.11.13 @ 23:46:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a244b8b6-ebd7-4a39-acc6-94d7a27688e5