Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.24 @ 09:11:00

Player: akira

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (31)      155
Value Destroyed (984)      984
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (319)                319
              TOTAL SCORE: 3618

 Bonus
-------
High Alert Combat Kills    19
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             156/400
Matter                     294/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
     Large Storage Unit
  Improved Targeting Computer
           Hacking Suite
>          --- WEAPON (2) -------
     Heavy Assault Rifle
>          --- INVENTORY (15) ---
     Light Treads
     Light Treads
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
     Small Storage Unit
    Medium Storage Unit
           Core Shielding
     Light Armor Plating
     Light Armor Plating
           Firepult
     Light Assault Rifle
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Targeting Computer
           Core Shielding
           Hacking Suite
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Treads
     Light Treads
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
     Small Storage Unit
    Medium Storage Unit
           Core Shielding
     Light Armor Plating
     Light Armor Plating
           Firepult
     Light Assault Rifle
           Rocket Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             36   | 6   3   2   25  .   .   .   
  Power                    4    | 1   .   .   3   .   .   .   
    Engine                 4    | 1   .   .   3   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   7   .   .   .   
    Treads                 7    | .   .   .   7   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  14   | 1   3   1   9   .   .   .   
    Device                 1    | .   .   1   .   .   .   .   
    Storage                6    | 1   3   .   2   .   .   .   
    Processor              3    | .   .   .   3   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   
    Protection             3    | .   .   .   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   9    | 2   .   1   6   .   .   .   
    Energy Gun             4    | 2   .   .   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   .   .   4   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 5    | .   .   .   2   .   3   .   
  Power                    2    | .   .   .   1   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   1   .   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   
  Highest Loss Streak      3    | .   .   .   1   .   3   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   97  97  97  100 99  66  
  Engine                   11   | .   14  14  10  11  10  .   
  Treads                   18   | .   .   .   21  22  22  22  
  Leg                      4    | .   28  28  .   .   .   .   
  Device                   2    | .   .   11  2   .   .   .   
  Storage                  13   | .   25  14  11  11  11  11  
  Processor                12   | .   .   .   17  11  11  11  
  Hackware                 3    | .   .   .   .   11  11  11  
  Protection               8    | .   .   .   9   11  11  .   
  Energy Gun               10   | .   28  22  10  .   .   .   
  Ballistic Gun            12   | .   .   .   10  22  21  11  
Peak Build Rating          18   | 6   8   10  16  16  18  13  
  Average Rating           13   | 3   7   9   13  16  16  13  
  On Entrance              9    | .   6   7   10  16  16  13  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             34   | 13  23  21  34  34  34  23  
  Greatest Support         40   | 20  20  20  40  40  40  40  
  Greatest Overweight (x)  1    | .   1   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  10  15  15  15  15  
  Average Capacity         13   | 7   9   10  14  15  15  15  
  Most Carried             15   | 5   10  10  15  14  15  15  
  Average Carried          12   | 3   7   10  14  14  14  15  
  Final Capacity           15   | 8   10  10  15  15  15  15  
  Final Carried            15   | 3   10  10  14  14  15  15  

 Class Distribution 
--------------------
 50% | Mutant
 49% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines

 Resources                      | -11  -10  -10  -9   -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Matter Collected           790  | 239  31   30   441  49   .    .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1246 | .    31   86   1129 .    .    .    
  Parts                    78   | .    1    2    75   .    .    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  27   | .   1   2   24  .   .   .   
  Guns                     27   | .   1   2   24  .   .   .   
Classes Destroyed          6    | .   1   .   5   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Operator                 3    | .   .   .   3   .   .   .   
  Swarmer                  3    | .   .   .   3   .   .   .   
  Grunt                    15   | .   1   2   12  .   .   .   
  Brawler                  3    | .   .   .   3   .   .   .   
  Sentry                   6    | .   .   .   6   .   .   .   
Best Kill Streak           4    | .   1   2   4   .   .   .   
  Combat Bots Only         4    | .   1   2   4   .   .   .   
Max Kills in Single Turn   1    | .   1   1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Hostile Shots Fired        166  | .    9    12   82   .    63   .    
  Missed                   58   | .    2    5    24   .    27   .    
Damage Taken               1611 | .    78   95   764  .    674  .    
  Core                     255  | .    .    11   84   .    160  .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  51   | .    .    .    17   .    34   .    
Core Remaining (%)         97   | 100  .    95   .    .    .    .    
Volleys Fired              75   | .    5    7    63   .    .    .    
  Largest                  2    | .    2    2    2    .    .    .    
  Hottest                  90   | .    90   90   90   .    .    .    
Shots Fired                149  | .    10   14   123  1    1    .    
  Gun                      149  | .    10   14   123  1    1    .    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  73   | .    .    .    71   1    1    .    
  Thermal                  76   | .    10   14   52   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    3    7    12   .    8    .    
  Robot Miss Streak        4    | .    2    2    4    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           115  | .    6    11   97   .    1    .    
  Core Hits                53   | .    2    5    45   .    1    .    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    
  Critical Strikes         9    | .    1    2    6    .    .    .    
    Burn                   7    | .    1    2    4    .    .    .    
    Destroy                2    | .    .    .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1583 | .    69   143  1356 .    15   .    
  Guns                     1583 | .    69   143  1356 .    15   .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  825  | .    .    .    810  .    15   .    
  Thermal                  758  | .    69   143  546  .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    4    4    9    9    
  Average Corruption       4    | .    .    .    4    4    4    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  42   | .    .    .    28   7    6    1    
    Message Errors         17   | .    .    .    16   .    1    .    
    Matter Fused           8    | .    .    .    4    2    2    .    
    Heat Flow Errors       2    | .    .    .    1    .    1    .    
    Energy Discharges      2    | .    .    .    2    .    .    .    
    Parts Rejected         1    | .    .    .    1    .    .    .    
    Data Loss (minor)      5    | .    .    .    1    3    .    1    
    Data Loss (major)      3    | .    .    .    1    1    1    .    
    Misfires               3    | .    .    .    1    1    1    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        261  | .    174  261  145  .    241  .    
  Average Temperature      49   | .    88   136  18   .    127  .    
  Received Heat Transfer   491  | .    42   51   318  .    80   .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    1    3    1    .    .    .    
  Heat Transferred         2631 | .    248  532  1851 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Peak Influence             487  | .   35  83  487 189 .   .   
  Initial                  189  | .   .   13  31  189 .   .   
  Average                  138  | .   14  77  172 157 .   .   
Maximum Alert Level        2    | .   .   .   2   .   .   .   
  Low Security (%)         81   | 100 100 100 68  100 .   100 
  Level 1                  13   | .   .   .   23  .   .   .   
  Level 2                  5    | .   .   .   8   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   6   .   .   .   
  Investigation            3    | .   1   .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   4   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Distress Signals           2    | .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              51   | .   1   2   40  .   8   .   
  Peak Tracking Total      9    | .   1   2   5   .   9   .   
  Tactical Retreats        3    | .   .   .   3   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Traps Triggered            2    | .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Machines Accessed          6    | .   1   1   3   .   1   .   
  Terminals                5    | .   1   1   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                17   | .   3   4   9   .   1   .   
  Successful               11   | .   2   2   6   .   1   .   
  Failed                   6    | .   1   2   3   .   .   .   
    Catastrophic           2    | .   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   7    | .   1   1   4   .   1   .   
  Terminals                16   | .   3   4   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             11   | .   2   2   6   .   1   .   
  Record                   3    | .   .   .   3   .   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   1   2   .   .   .   
  Full Trace Events        3    | .   1   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Robot Analysis Total       2    | .   1   .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               2966 | 55   333  180  1544 478  356  20   
Spaces Moved               1533 | 39   154  107  706  293  222  12   
  Core                     9    | 9    .    .    .    .    .    .    
  Treads                   1233 | .    .    .    706  293  222  12   
  Legs                     291  | 30   154  107  .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  160  160  160  
  Average Speed            158  | 103  174  144  160  160  160  160  
  Slowest Speed            190  | 120  190  190  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    27   26   58   49   42   12   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Total                      1913 | 53  209 117 997 302 223 12  
  Wait                     223  | .   39  2   172 10  .   .   
  Move                     1527 | 38  153 106 705 292 221 12  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  34   | 9   6   .   18  .   1   .   
  Fast Attach              6    | .   2   1   3   .   .   .   
  Attach                   9    | 6   .   .   3   .   .   .   
  Detach                   1    | .   1   .   .   .   .   .   
  Swap                     21   | .   1   1   19  .   .   .   
  Drop                     17   | .   2   .   14  .   1   .   
  Fire                     75   | .   5   7   63  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  361 | -10/Materials | Discovered new exit (range 8)
  389 | -10/Materials | Entered Mines
  451 | -10/Mines     | Assembled infested the area
  456 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  548 | -10/Mines     | Discovered new exit (range 12)
  569 | -10/Mines     | Entered Materials
  569 | -9/Materials  | Evolved 2 slots: Utility x2
 1819 | -9/Materials  | Build established: Scavenger-Mutant
 1994 | -9/Materials  | Discovered new exit (range 15)
 2083 | -9/Materials  | Identified exit to Mines
 2113 | -9/Materials  | Entered Mines
 2165 | -9/Mines      | Met a Derelict bent on vengeance
 2584 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2584 | -9/Mines      | Discovered new exit (range 5)
 2591 | -9/Mines      | Entered Exiles
 2628 | -9/Exiles     | Met 8R-AWN
 2657 | -9/Exiles     | Met EX-HEX
 2711 | -9/Exiles     | Met EX-BIN
 2731 | -9/Exiles     | Aligned with FarCom system
 2732 | -9/Exiles     | Given EX-Vault access code
 2772 | -9/Exiles     | Opened EX-Vault
 2781 | -9/Exiles     | Found Firepult
 2815 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2906 | -9/Exiles     | Attacked by the Exiles
 2927 | -9/Exiles     | Discovered new exit (range 14)
 2932 | -9/Exiles     | Core integrity fell below 50%
 2947 | -9/Exiles     | Left Exiles lab with Firepult
 2947 | -9/Exiles     | Entered Mines
 2967 | -8/Mines      | Self-destructed

 Last Messages 
---------------
02929_ Penetrated by HV Slug.
02929_ HV Slug penetrates Wall.
02930_ Imp. Ion Engine destroyed.
02930_ System corrupted by crushing effect (+5).
02931_ as-56333 suffers critical hit (Destroy).
02931_ as-56333 destroyed.
02931_ Penetrated by HV Slug.
02931_ HV Slug penetrates Wall.
02931_ Penetrated by HV Slug.
02931_ HV Slug penetrates Wall.
02943_ Penetrated by HV Slug.
02943_ HV Slug penetrates Wall.
02943_ Penetrated by HV Slug.
02943_ HV Slug penetrates Wall.
02943_ Core Shielding destroyed.
02945_ as-73454 destroyed.
LOCATION=UNKNOWN
GOAL=ESCAPE
02959_ System corrupted: Component data lost.
02963_ T-07 Excavator is excavating.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????#        ##????##         #???? |
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| ??????????????????????#   #????????##       #????? |
| ??????????????????????##  #?????????###     #????? |
| ???????????????????????#   ????????????#   ##????? |
| ???????????????????????    ?????????????####?????? |
| ??????????????????????? """??????????????????????? |
| ??????????????????????  """??????????????????????? |
| ??????????????????????  """??????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          12
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PiercingCargoAmplifier
  Manual?         0
Play Time         00:26:22
  Cumulative      32.5 hours
  Start           2024.11.24 @ 08:40:18
  End             2024.11.24 @ 09:11:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          21
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ae82027c-61db-4bcf-a9d3-3dda2ec0ebd5