Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.12 @ 16:18:25 Player: Gilgameshx13 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (10) 50 Value Destroyed (408) 408 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3678 Bonus ------- None Cogmind --------- Core Integrity 391/850 Matter 230/300 Energy 18/100 System Corruption 1% Temperature Cool (0) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Signal Interpreter Thermal Defense Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Aluminum Leg Improved Carbon-fiber Leg Nuclear Pulse Thruster Small Storage Unit Large Storage Unit Recoil Stabilizer Transmission Jammer Light Armor Plating Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Insulated Plating Hardlight Generator Advanced Hacking Suite > --- WEAPON ----------- Heavy Machine Gun Enhanced Gauss Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Nuclear Pulse Thruster Heat Sink Small Storage Unit Large Storage Unit Recoil Stabilizer Light Armor Plating Shield Generator EM Shotgun Electrolaser [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Improved Sensor Array Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Insulated Plating Weapon Electrolaser Energy Gun Electrolaser Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 2 . . . Utility 5 | . . . . 2 2 1 Weapon . | . . . . . . . Parts Attached 44 | 7 . . 7 18 2 10 Power 6 | 1 . . . 3 . 2 Engine 3 | 1 . . . 2 . . Core 3 | . . . . 1 . 2 Reactor . | . . . . . . . Propulsion 13 | 2 . . 5 6 . . Treads . | . . . . . . . Leg 5 | 2 . . 1 2 . . Wheel 4 | . . . . 4 . . Hover . | . . . . . . . Flight 4 | . . . 4 . . . Utility 13 | 1 . . 1 6 2 3 Device 6 | . . . 1 2 1 2 Storage 3 | 1 . . . 2 . . Processor 1 | . . . . 1 . . Hackware 1 | . . . . . . 1 Protection 2 | . . . . 1 1 . Artifact . | . . . . . . . Weapon 12 | 3 . . 1 3 . 5 Energy Gun 8 | 2 . . 1 3 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon 2 | . . . . . . 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 24 | . . . 3 6 . 15 Power 4 | . . . . 1 . 3 Propulsion 8 | . . . 2 3 . 3 Utility 6 | . . . . 1 . 5 Weapon 6 | . . . 1 1 . 4 Highest Loss Streak 8 | . . . 3 5 . 8 Average Slot Usage (%) 81 | . 85 85 80 80 92 78 Engine 5 | . 14 14 11 5 . . Core 4 | . . . . 3 7 9 Leg 12 | . 28 28 28 10 . . Wheel 9 | . . . . 8 23 17 Flight 1 | . . . 2 4 . . Device 12 | . . . 9 13 23 18 Storage 9 | . 14 14 11 9 7 6 Processor 4 | . . . . 8 7 6 Protection 2 | . . . . 3 7 4 Energy Gun 9 | . 14 14 7 14 15 2 Ballistic Gun 5 | . 14 14 10 . . 3 Ballistic Cannon 1 | . . . . . . 4 Naked Turns . | . . . . . . . Heaviest Build 66 | 12 12 12 13 49 53 66 Greatest Support 64 | 20 20 20 30 64 48 48 Greatest Overweight (x) 15 | . . . 2 15 1 2 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 12 | 6 6 6 6 12 12 12 Average Capacity 9 | 4 6 6 6 11 12 12 Most Carried 12 | 4 2 3 6 12 11 12 Average Carried 6 | 1 2 2 4 7 10 10 Final Capacity 12 | 6 6 6 6 12 12 12 Final Carried 12 | 2 2 3 6 12 10 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 526 | 231 . 47 24 224 . . Remotely . | . . . . . . . Salvage Created 564 | . . 95 58 411 . . Parts 24 | . . 1 4 19 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 9 | . . 2 1 6 . . Guns 9 | . . 2 1 6 . . Classes Destroyed 3 | . . 1 1 1 . . Recycler 1 | . . . . 1 . . Grunt 5 | . . 2 . 3 . . Sentry 4 | . . . 1 3 . . Best Kill Streak 5 | . . 2 1 5 . . Combat Bots Only 4 | . . 2 1 4 . . Max Kills in Single Turn 1 | . . 1 1 1 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 2613 | . . 148 390 496 . 1579 Core 653 | . . 15 73 106 . 459 Absorbed by Shields 75 | . . . . . . 75 Core Remaining (%) 91 | 100 . 94 81 80 100 . Volleys Fired 46 | . . 8 4 28 . 6 Largest 2 | . . 2 2 2 . 2 Hottest 126 | . . 70 70 126 . 87 Shots Fired 69 | . . 16 8 37 . 8 Gun 67 | . . 16 8 37 . 6 Cannon 2 | . . . . . . 2 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 16 | . . 8 4 . . 4 Thermal 51 | . . 8 4 37 . 2 Explosive . | . . . . . . . Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 11 | . . 4 9 11 . 4 Robot Miss Streak 6 | . . 1 . 6 . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 48 | . . 12 7 22 . 7 Core Hits 25 | . . 5 3 14 . 3 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 827 | . . 129 75 411 . 212 Guns 721 | . . 129 75 411 . 106 Cannons 38 | . . . . . . 38 Explosions 68 | . . . . . . 68 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 153 | . . 40 25 . . 88 Thermal 652 | . . 89 50 411 . 102 Explosive . | . . . . . . . Electromagnetic 22 | . . . . . . 22 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Effects 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 45 | . . . . . . 45 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 347 | . . 185 54 347 . 25 Average Temperature 133 | . . 99 30 162 . 13 Received Heat Transfer 694 | . . 81 126 243 . 244 Effects 2 | . . . . 2 . . Matter Decay 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 1 . 2 . . Heat Transferred 1469 | . . 259 148 888 . 174 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 207 | . 4 66 70 207 121 73 Initial 91 | . . 1 25 22 91 58 Average 67 | . . 47 44 138 95 45 Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 98 | 100 100 100 100 94 100 100 Level 1 1 | . . . . 5 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . . . 2 . 2 Investigation 2 | . . . . . . 2 Extermination . | . . . . . . . Reinforcement 2 | . . . . 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 31 | . 2 3 5 12 3 6 Peak Tracking Total 7 | . 2 2 3 7 3 3 Tactical Retreats 4 | . . 1 . . 1 2 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 2 | . . . 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 4 | . 1 . 1 . . 2 Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . 1 . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . 1 . 1 . . 6 Successful 5 | . 1 . 1 . . 3 Failed 3 | . . . . . . 3 Catastrophic 2 | . . . . . . 2 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . . . 1 . . 6 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . . 1 . . 3 Report Inventory 3 | . . . 1 . . 2 Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . . . . 2 Full Trace Events 2 | . . . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . . . 2 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 1465 | 85 66 197 241 345 118 413 Spaces Moved 1039 | 67 56 145 172 162 106 331 Core 17 | 15 . . . 2 . . Treads . | . . . . . . . Legs 494 | 52 56 145 155 86 . . Wheels 511 | . . . . 74 106 331 Hover . | . . . . . . . Flight 17 | . . . 17 . . . Fastest Speed 50 | 50 120 120 120 100 110 110 Average Speed 119 | 104 120 120 125 146 110 110 Slowest Speed 800 | 120 120 120 210 800 110 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 15 | 4 14 35 22 16 4 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 9 | . . . . . . 9 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 7 | . . . . . . 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 1190 | 83 55 153 191 230 107 371 Wait 12 | . . . . 2 . 10 Move 1033 | 66 55 144 171 161 105 331 Hop . | . . . . . . . Pick Up 47 | 9 . 1 8 19 . 10 Fast Attach . | . . . . . . . Attach 32 | 6 . . 5 12 2 7 Detach . | . . . . . . . Swap 12 | 1 . . 2 6 . 3 Drop 8 | 1 . . 1 2 . 4 Fire 46 | . . 8 4 28 . 6 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 16) 152 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 328 | -10/Mines | Discovered new exit (range 11) 342 | -10/Mines | Assembled infested the area 347 | -10/Mines | Assisted by a Guerilla fighting off Assembled 349 | -10/Mines | Entered Materials 349 | -9/Materials | Evolved 2 slots: Propulsion x2 566 | -9/Materials | Discovered new exit (range 14) 590 | -9/Materials | Entered another Materials area 590 | -8/Materials | Evolved 2 slots: Utility x2 614 | -8/Materials | Lost 3 parts (2n1w) 806 | -8/Materials | Lost 5 parts (1p2n1u1w) 919 | -8/Materials | Discovered new exit (range 15) 934 | -8/Materials | Identified exit to Factory 935 | -8/Materials | Entered Factory 935 | -7/Factory | Evolved 2 slots: Utility x2 1047 | -7/Factory | Discovered new exit (range 5) 1052 | -7/Factory | Identified exit to Factory 1053 | -7/Factory | Entered another Factory area 1053 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1395 | -6/Factory | Lost 8 parts (1p1n4u2w) 1466 | -6/Factory | Core integrity fell below 50% 1466 | -6/Factory | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. System corrupted: Energy discharge (-59). Triggered Ambush Trap. L-41 Fighter emerges from a hatch in the floor. G-50 Soldier emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. U-05 Engineer lays Concrete. Hvy. Flak Cannon severed. U-05 Engineer lays Concrete. Com. Wheel destroyed. U-05 Engineer lays Concrete. Acquired Imp. Medium Armor Plating. Lgt. Fission Core destroyed. Acquired Transmission Jammer. Destroyed Imp. Melee Analysis Suite. Electrolaser destroyed. Com. Wheel destroyed. Imp. Sensor Array destroyed. Chain reaction triggered in Imp. Deuterium Engine. EM Shotgun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??##??????????????????? | | ????????????????????????# ? ?????????????????? | | ????????????????????????# "" ?????????????????? | | ????????????????????????# "" """ ""??????????????? | | ????????????????????????# "T """ ""??????????????? | | ????????????????????????# "" """ ""??????????????? | | ????????????????????????# "" ??????????????? | | ????????????????????????# """ """?????????????? | | ??????????????????????### """ """?????????????? | | ??????????????????????# ;@ """ """ #???????????? | | ??????????????????????# ;l #???????????? | | ??????????????????????##; #???????????? | | ??????????????????????? ; s * ! #???????????? | | ????????????####+#########g###########???????????? | | ????????????# #??????????? | | ????????????# #??????????? | | ????????????# ] ! 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