Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.18 @ 12:29:39 Player: Goose Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (57) 285 Value Destroyed (1471) 1471 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1101) 1101 TOTAL SCORE: 6757 Bonus ------- High Alert Combat Kills 101 Entered DSFs 1000 Cogmind --------- Core Integrity 0/850 Matter 86/300 Energy 43/100 System Corruption 5% Temperature Cool (0) Movement Walking (130) Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Signal Interpreter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Trap Scanner Hacking Suite > --- WEAPON ----------- Assault Cannon Flak Cannon > --- INVENTORY -------- Weight Redist. System Weight Redist. System Weight Redist. System Light Armor Plating Improved Light Armor Plating Hardlight Generator Improved Shield Generator Improved Shield Generator Particle Gun Particle Gun Mini Grenade Launcher Improved Grenade Launcher Datajack Datajack Improved Datajack [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Surge Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Was Fac DSF Slots Evolved 8 | . . . 4 2 . 2 . . . Power 1 | . . . . 1 . . . . . Propulsion 5 | . . . 2 1 . 2 . . . Utility 2 | . . . 2 . . . . . . Weapon . | . . . . . . . . . . Parts Attached 85 | 6 9 2 47 . 2 6 2 2 9 Power 14 | 1 2 . 7 . . 3 1 . . Engine 7 | 1 2 . 3 . . 1 . . . Core 7 | . . . 4 . . 2 1 . . Reactor . | . . . . . . . . . . Propulsion 22 | 2 2 . 14 . 2 . . . 2 Treads . | . . . . . . . . . . Leg 11 | 2 2 . 5 . . . . . 2 Wheel . | . . . . . . . . . . Hover 5 | . . . 5 . . . . . . Flight 6 | . . . 4 . 2 . . . . Utility 29 | 1 3 1 16 . . 3 1 2 2 Device 18 | . 2 1 12 . . 1 1 1 . Storage 2 | 1 1 . . . . . . . . Processor . | . . . . . . . . . . Hackware 5 | . . . 2 . . 2 . 1 . Protection 4 | . . . 2 . . . . . 2 Artifact . | . . . . . . . . . . Weapon 20 | 2 2 1 10 . . . . . 5 Energy Gun 10 | 1 1 . 3 . . . . . 5 Energy Cannon . | . . . . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . . . . Ballistic Cannon 6 | . 1 1 4 . . . . . . Launcher 2 | . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 39 | . . . 22 . 3 . 1 1 12 Power 8 | . . . 5 . . . 1 . 2 Propulsion 14 | . . . 9 . 3 . . . 2 Utility 10 | . . . 6 . . . . 1 3 Weapon 7 | . . . 2 . . . . . 5 Highest Loss Streak 11 | . . . 7 . 3 . 1 1 11 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 1 7 8 11 3 3 4 4 4 3 Power 1 | . 1 2 . . . . 1 1 . Propulsion . | . . 1 . . . . . . . Utility 3 | . . 1 5 1 1 2 3 2 1 Weapon 1 | . 2 1 2 . . . . 1 . Tool/Special . | . . . . . . . . . . Unused Backups 14 | . 1 . 9 . . 2 . 1 1 Power 1 | . . . 1 . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . . 4 . . . . 1 1 Weapon 3 | . . . 3 . . . . . . Tool/Special 4 | . 1 . 1 . . 2 . . . Average Slot Usage (%) 86 | . 96 99 90 69 68 55 47 41 22 Engine 7 | . 13 14 4 . . 3 . . . Core 2 | . . . 4 7 7 6 5 6 4 Leg 17 | . 28 28 14 . . . . . . Hover 6 | . . . 13 . . . . . . Flight 2 | . . . . 30 30 19 16 13 2 Device 16 | . 11 14 21 23 23 11 4 3 1 Storage 9 | . 14 14 8 . . . . . . Hackware 3 | . . . 2 7 7 13 20 17 7 Energy Gun 8 | . 14 14 7 . . . . . . Ballistic Cannon 9 | . 13 13 8 . . . . . . Peak Build Rating 38 | 6 8 9 38 24 29 35 36 26 26 Average Rating 17 | 5 6 8 25 24 25 28 28 23 15 On Entrance 17 | . 6 8 8 24 24 25 30 24 22 Avg Prop Armor Cover (%) 6 | . . . 6 . . . . . . Naked Turns 15 | . . . . . . . . . 15 Heaviest Build 43 | 13 15 16 43 8 8 11 8 8 26 Greatest Support 47 | 20 20 20 47 19 28 18 12 9 34 Greatest Overweight (x) 14 | . . . 14 . . . . . 8 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 8 15 5 5 5 5 5 5 Average Capacity 10 | 7 8 8 14 5 5 5 5 5 5 Most Carried 15 | 2 8 8 15 3 5 5 5 5 5 Average Carried 8 | 1 7 7 11 3 3 4 4 3 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 2 8 8 3 3 5 5 5 3 1 Class Distribution -------------------- 81% | Mutant 7% | Scavenger-Mutant 3% | Sprinter 3% | Hacker-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Sprinter | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Mutant | -6/DSF Resources | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac DSF Fac Was Fac DSF Matter Collected 1907 | 204 298 57 1286 . 62 . . . . Remotely 40 | . 40 . . . . . . . . Salvage Created 1644 | . 316 47 1281 . . . . . . Parts 88 | . 15 . 73 . . . . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . 1 . 4 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Was Fac DSF Combat Hostiles Destroyed 49 | . 9 1 39 . . . . . . Guns 22 | . 4 . 18 . . . . . . Cannons 26 | . 5 1 20 . . . . . . AOE 1 | . . . 1 . . . . . . Classes Destroyed 9 | . 4 1 4 . . . . . . Builder 1 | . . . 1 . . . . . . Recycler 6 | . 1 . 5 . . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 18 | . 3 . 15 . . . . . . Cutter 6 | . . . 6 . . . . . . Grunt 17 | . 6 . 11 . . . . . . Sentry 6 | . . . 6 . . . . . . Hunter 1 | . . . 1 . . . . . . Subdweller 1 | . . 1 . . . . . . . Best Kill Streak 4 | . 3 1 4 . . . . . . Combat Bots Only 4 | . 3 1 4 . . . . . . Max Kills in Single Turn 1 | . 1 1 1 . . . . . . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac DSF Fac Was Fac DSF Hostile Shots Fired 627 | . 43 7 288 . 15 3 1 2 268 Missed 195 | . 10 3 72 . 12 2 . 2 94 Hits 432 | . 33 4 216 . 3 1 1 . 174 Melee 13 | . . . 12 . . . 1 . . Projectile 419 | . 33 4 204 . 3 1 . . 174 AOE 2 | . . . 1 . 1 . . . . Critical Strikes 12 | . . 1 9 . . . . . 2 Part Disruptions 3 | . . . . . . . . . 3 Damage Taken 5406 | . 330 116 2706 . 147 16 38 . 2053 Core 1397 | . 53 28 414 . 36 16 38 . 812 Absorbed by Shields 196 | . . . 196 . . . . . . Regen/Repaired (Parts) 485 | . 69 . 394 . . 22 . . . Core Remaining (%) 71 | 100 . 67 24 . 94 . . . . Volleys Fired 185 | . 33 3 146 . . . . . 3 Largest 2 | . 2 2 2 . . . . . 1 Hottest 130 | . 95 95 130 . . . . . 55 Shots Fired 358 | . 66 6 282 . . . . . 4 Gun 184 | . 33 3 144 . . . . . 4 Cannon 173 | . 33 3 137 . . . . . . Launcher 1 | . . . 1 . . . . . . Special . | . . . . . . . . . . Kinetic 202 | . 33 3 166 . . . . . . Thermal 151 | . 33 3 115 . . . . . . Explosive 1 | . . . 1 . . . . . . Electromagnetic 4 | . . . . . . . . . 4 Robot Hit Streak 25 | . 11 3 25 . . . . . 3 Robot Miss Streak 5 | . 5 1 4 . . . . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 220 | . 41 4 172 . . . . . 3 Core Hits 91 | . 17 2 70 . . . . . 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 14 | . 5 1 8 . . . . . . Burn 5 | . . . 5 . . . . . . Blast 9 | . 5 1 3 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3984 | . 627 69 3231 . . . . . 57 Guns 1710 | . 228 14 1411 . . . . . 57 Cannons 2170 | . 377 55 1738 . . . . . . Explosions 43 | . . . 43 . . . . . . Melee . | . . . . . . . . . . Ramming 61 | . 22 . 39 . . . . . . Kinetic 2382 | . 377 55 1950 . . . . . . Thermal 1441 | . 228 14 1199 . . . . . . Explosive 43 | . . . 43 . . . . . . Electromagnetic 57 | . . . . . . . . . 57 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . 2 . . 1 . . 5 Average Corruption 2 | . . . 2 . . 1 . . 2 Corruption Purged 1 | . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . Effects 12 | . . . 11 . . . . . 1 Message Errors 3 | . . . 3 . . . . . . Matter Fused 2 | . . . 2 . . . . . . Heat Flow Errors 1 | . . . 1 . . . . . . Energy Discharges 2 | . . . 2 . . . . . . Data Loss (major) 1 | . . . 1 . . . . . . Misfires 1 | . . . . . . . . . 1 Alerts 1 | . . . 1 . . . . . . Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 38 | . 1 . 37 . . . . . . Projectiles 34 | . 1 . 33 . . . . . . Explosions 4 | . . . 4 . . . . . . Melee . | . . . . . . . . . . Knockbacks 27 | . 6 1 20 . . . . . . Impact . | . . . . . . . . . . Kinetic 25 | . 6 1 18 . . . . . . Secondary 2 | . . . 2 . . . . . . Self-Inflicted Damage 26 | . . . 26 . . . . . . Shots 1 | . . . 1 . . . . . . Rammed 2 | . . . 2 . . . . . . Targets Rammed 8 | . 5 . 3 . . . . . . Kicked 6 | . 5 . 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 293 | . 108 290 293 . . . . . . Average Temperature 79 | . 31 196 87 . . . . . . Received Heat Transfer 1553 | . 114 326 819 . . . . . 294 Effects 4 | . . . 4 . . . . . . Energy Bleed 3 | . . . 3 . . . . . . Interference 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . 1 3 . . . . . . Heat Transferred 3768 | . 512 37 3219 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Was Fac DSF Maximum Alert Level 2 | . . . 2 1 1 . . . . Low Security (%) 63 | 100 100 . 33 . 42 100 100 100 100 Level 1 22 | . . . 40 100 57 . . . . Level 2 14 | . . . 26 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 633 | . 75 . 633 287 200 103 25 6 30 Initial 287 | . . . . 287 200 88 25 . . Average 165 | . 16 . 284 287 189 79 9 1 7 Influence Increases 1810 | . 288 . 1376 . . 85 . 16 45 Destroy 0b10 Robot/C 960 | . 180 . 780 . . . . . . Destroy 0b10 Robot/NC 40 | . 10 . 30 . . . . . . Destroy Leader 202 | . 42 . 160 . . . . . . Successful Hack 66 | . 9 . 31 . . 10 . 16 . Disable Machine 30 | . 15 . 15 . . . . . . Destroy Structure 32 | . 2 . 30 . . . . . . Partial Spotted 105 | . . . 90 . . 15 . . . Lose Combat Pursuer 375 | . 30 . 240 . . 60 . . 45 Influence Decreases 1780 | . 276 12 743 346 117 182 73 16 15 Entered New Map 570 | . . 7 . 346 87 82 48 . . Time Decay 869 | . 206 5 532 . . 100 20 6 . Lost Part 271 | . . . 211 . 30 . 5 10 15 Purge Threat 70 | . 70 . . . . . . . . Squads Dispatched 16 | . 2 . 8 . 1 2 . 1 2 Investigation 8 | . 1 . 5 . . 1 . 1 . Extermination 1 | . . . . . . 1 . . . Reinforcement 7 | . 1 . 3 . 1 . . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Was Fac DSF Distress Signals 6 | . 1 . 5 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 129 | . 18 1 75 . 5 10 6 1 13 Peak Tracking Total 10 | . 5 1 8 . 5 6 6 1 10 Tactical Retreats 12 | . 2 . 7 . . 1 . . 2 Traps | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Was Fac DSF Traps Triggered 6 | . 2 . 1 . . 2 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac DSF Fac Was Fac DSF Machines Disabled 2 | . 1 . 1 . . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Was Fac DSF Machines Accessed 24 | . 5 . 11 1 . 4 . 3 . Terminals 13 | . 4 . 5 1 . 1 . 2 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 . 2 . . 1 . . . Recycling Units 5 | . . . 2 . . 2 . 1 . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 92 | . 18 . 53 2 . 13 . 6 . Successful 58 | . 12 . 33 1 . 8 . 4 . Failed 33 | . 6 . 19 1 . 5 . 2 . Catastrophic 1 | . . . 1 . . . . . . Database Lockouts 1 | . . . 1 . . . . . . Manual . | . . . . . . . . . . Terminals 35 | . 13 . 14 2 . 1 . 5 . Fabricators . | . . . . . . . . . . Repair Stations 27 | . 5 . 18 . . 4 . . . Recycling Units 15 | . . . 6 . . 8 . 1 . Scanalyzers 15 | . . . 15 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 19 | . 8 . 7 1 . . . 3 . Record 1 | . . . . . . . . 1 . Prototype ID Bank 2 | . 1 . 1 . . . . . . Open DSF 2 | . . . . 1 . . . 1 . Repair Station Index 1 | . . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Maintenance Status 2 | . 1 . 1 . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . Zone Layout 3 | . 1 . 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 20 | . 4 . 13 . . 3 . . . Scan Component 11 | . 2 . 7 . . 2 . . . Repair 9 | . 2 . 6 . . 1 . . . Recycling Unit Hacks 10 | . . . 4 . . 5 . 1 . Process 1 | . . . . . . 1 . . . Report Inventory 5 | . . . 2 . . 2 . 1 . Retrieve Matter 1 | . . . . . . 1 . . . Retrieve Components 3 | . . . 2 . . 1 . . . Scanalyzer 9 | . . . 9 . . . . . . Insert Component 3 | . . . 3 . . . . . . Analyze 3 | . . . 3 . . . . . . Retrieve Study 3 | . . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 4 . 9 1 . 3 . 1 . Full Trace Events 8 | . 1 . 5 . . 1 . 1 . Feedback Events 3 | . . . 1 . . 1 . 1 . Corruption 1 | . . . . . . 1 . . . Hackware Fried 2 | . . . 1 . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . . 3 . . . . . . Parts Repaired 9 | . 2 . 6 . . 1 . . . Time 275 | . 52 . 204 . . 19 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 6 | . . . . . . 6 . . . Retrieved Matter 6 | . . . . . . 6 . . . Retrieved Components 18 | . . . 15 . . 3 . . . Parts Scanalyzed 3 | . . . 3 . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac DSF Fac Was Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac DSF Fac Was Fac DSF Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Was Fac DSF Active Infowar (turns) 2333 | . 589 619 1111 . . 14 . . . Optics 509 | . . 14 495 . . . . . . Sensors 1916 | . 589 605 722 . . . . . . Traps 483 | . . . 469 . . 14 . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac DSF Fac Was Fac DSF Turns Passed 4102 | 190 893 621 1878 1 33 215 85 47 139 Spaces Moved 3360 | 49 576 506 1154 3 97 520 236 127 92 Core 59 | 9 . . 4 . . . . . 46 Treads . | . . . . . . . . . . Legs 1549 | 40 576 506 425 . . . . . 2 Wheels . | . . . . . . . . . . Hover 602 | . . . 602 . . . . . . Flight 1150 | . . . 123 3 97 520 236 127 44 Fastest Speed 25 | 50 120 120 27 27 25 30 30 34 34 Average Speed 84 | 107 120 120 93 27 27 30 31 34 122 Slowest Speed 750 | 120 120 120 750 27 30 30 34 34 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . . 1 . . 3 . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 5 70 31 66 . 87 17 87 3 79 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . . . . 1 . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 26 | . . . 26 . . . . . . Melee . | . . . . . . . . . . Projectile 21 | . . . 21 . . . . . . AOE 5 | . . . 5 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Was Fac DSF Total 4256 | 183 710 515 1678 2 101 578 246 130 113 Wait 444 | 127 68 . 221 . . 25 . . 3 Move 3344 | 48 575 505 1151 2 96 514 235 126 92 Hop 4 | . . . 1 . . 3 . . . Pick Up 49 | 2 6 1 29 . 3 6 2 . . Fast Attach 72 | 6 8 1 41 . 1 3 3 1 8 Attach 45 | . 2 2 30 . 1 4 1 1 4 Detach 26 | . 3 1 20 . . . . . 2 Swap 9 | . 4 . 4 . . 1 . . . Drop 57 | . 6 2 32 . . 9 5 2 1 Fire 185 | . 33 3 146 . . . . . 3 Melee . | . . . . . . . . . . Ram 2 | . . . 2 . . . . . . Kick 6 | . 5 . 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis 13 | . . . . . . 13 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 191 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 8) 630 | -10/Materials | Repaired Lgt. Ion Engine 658 | -10/Materials | Repaired Aluminum Leg 740 | -10/Materials | Discovered new exit (range 16) 972 | -10/Materials | Discovered new exit (range 12) 1084 | -10/Materials | Entered Subcaves 1355 | -10/Subcaves | Learned location of Zion (-7) 1355 | -10/Subcaves | Met a Zionite searching for "candidates" 1667 | -10/Subcaves | Discovered new exit (range 16) 1705 | -10/Subcaves | Entered Materials 1705 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1749 | -8/Materials | Central database locked down 2128 | -8/Materials | Repaired Aluminum Leg+ 2162 | -8/Materials | Repaired Particle Gun 2602 | -8/Materials | Repaired Titanium Leg 2641 | -8/Materials | Repaired Assault Cannon 2673 | -8/Materials | Repaired Aluminum Leg+ 2791 | -8/Materials | Repaired Broken Sub. Optics 3382 | -8/Materials | Core integrity fell below 50% 3532 | -8/Materials | Hacking Suite fried by hacking feedback 3578 | -8/Materials | Discovered new exit (range 16) 3583 | -8/Materials | Entered Factory 3583 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3584 | -7/Factory | Identified exit to DSF 3584 | -7/Factory | Entered DSF 3590 | -7/DSF | Lost 7 parts (2p3n2u) 3604 | -7/DSF | Additional patrols routed to DSF 3612 | -7/DSF | Discovered new exit (range 16) 3617 | -7/DSF | Entered Factory 3617 | -6/Factory | Evolved 2 slots: Propulsion x2 3638 | -6/Factory | Lost 3 parts (3n) 3646 | -6/Factory | Discovered new exit (range 8) 3787 | -6/Factory | Repaired Surge Thruster 3832 | -6/Factory | Sucked down chute 3832 | -6/Factory | Entered Waste 3846 | -6/Waste | Spotted C-40 Crusher 3857 | -6/Waste | Spotted C-40 Crusher 3862 | -6/Waste | Spotted C-40 Crusher 3866 | -6/Waste | Spotted C-40 Crusher 3868 | -6/Waste | Spotted C-40 Crusher 3876 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3904 | -6/Waste | Spotted C-40 Crusher 3908 | -6/Waste | Discovered new exit (range 16) 3917 | -6/Waste | Entered Factory 3943 | -6/Factory | Hacking Suite fried by hacking feedback 3950 | -6/Factory | Identified exit to DSF 3964 | -6/Factory | Entered DSF 3986 | -6/DSF | Additional patrols routed to DSF 4077 | -6/DSF | Core integrity fell below 50% 4090 | -6/DSF | Core integrity fell below 20% 4096 | -6/DSF | Discovered new exit (range 15) 4103 | -6/DSF | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired Lightning Gun. Lightning Gun destroyed. Knocked back. Acquired Lightning Gun. Lightning Gun destroyed. Gamma Rifle destroyed. Surge Thruster destroyed. Acquired Lightning Gun. Neutrino Core destroyed. Reaction Control System destroyed. Penetrated by Slug. Hacking Suite destroyed. Lightning Gun destroyed. X-72 Disruptor IFF system glitched. Triggered Alarm Trap. An alarm sounds. EXIT=FOUND C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Acquired Titanium Leg. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????#########?????????????????? | | ????????????????###?# =!!!]]#?????????????????? | | ?????????"""##!!#!!!#s@!!!]]#?????????????????? | | ???????""<% ss #?????????????????? | | ???????"" x s #?????????????????? | | ???????"" ##!!#!!!### ###?????????????????? | | ?????????????#??#!!!### ###?????????????????? | | ????????????????#####!! ]]#?????????????????? | | ????????????????????#!! ]]#?????????????????? | | ????????????????????#!!g ]]#?????????????????? | | ????????????????????### ###?????????????????? | | ????????????????????#!! xg!!#?????????????????? | | ????????????????????#!! !!#?????????????????? | | ????????????????????#!! x!!#????###??????????? | | ????????????????????### ########"########???? | | ????????? ?????#????## ###]]]#[ ## #???? | | ????????? ## #!!!## Y##]]]#[ ## #???? | | ????????? % %%%% #???? | | ???????? H % ##??? | | ???????? %! "#??? | | ????????! ## #]]]## #"!!!#!!!## "#??? | | ????????! ## ??#]]]?## ###!!!"!!!## ##??? | | ???????## ##???###??## ############ ###???? | | ????????! !!????????!! [[???????# #????? | | ????????! !????????#!! [????????# #????? | | ????????! !????????#!! [????????# #????? | | ???????## ###??????### ###??????### ##????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 750 Evasion (%) 76 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Datajack | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 2% | -10/Materials Aluminum Leg | 66% | -10/Materials Aluminum Leg | 38% | -8/Materials Particle Gun | 13% | -8/Materials Titanium Leg | 19% | -8/Materials Assault Cannon | 57% | -8/Materials Aluminum Leg | 40% | -8/Materials Sub. Optics | 2% | -8/Materials | Broken Surge Thruster | 68% | -6/Factory Studied --------- Datajack | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Lgt. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dodgeball, But With Guns Window Shopping Challenges ------------ None Game ------ Seed SingularityImprovedWarhead Manual? 0 Play Time 01:20:35 Cumulative 10.5 hours Start 2026.07.18 @ 11:05:49 End 2026.07.18 @ 12:29:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 11 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/TerminusTall Map View 25x20 Zoom Use 96% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: aeac051d-dd91-4fbb-929e-11773cfdd857