Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.30 @ 20:56:05 Player: lucasboxerhead Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (1794) 1794 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (502) 502 TOTAL SCORE: 5201 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 447 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads > --- UTILITY (6) ------ Signal Interpreter Target Analyzer Target Analyzer Hacking Suite > --- WEAPON (2) ------- Heavy Mace Heavy Mace > --- INVENTORY (5) ---- Heavy Hammer Heavy Mace Heavy Mace Heavy Mace Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Cooling System Signal Interpreter Target Analyzer Target Analyzer Hacking Suite > --- WEAPON ----------- Enhanced Autogun Heavy Mace > --- INVENTORY -------- Heavy Hammer Heavy Mace [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Reaction Control System Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Mace Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 4 | . . 1 2 . 1 Weapon . | . . . . . . Parts Attached 62 | 6 4 11 2 26 13 Power 10 | 1 . 4 . 3 2 Engine 8 | 1 . 4 . 1 2 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 19 | 2 . 1 . 11 5 Treads 5 | 2 . 1 . 1 1 Leg 11 | . . . . 10 1 Wheel 3 | . . . . . 3 Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 2 3 2 7 2 Device 6 | . 2 1 . 2 1 Storage 1 | 1 . . . . . Processor 8 | . . 2 2 4 . Hackware 1 | . . . . 1 . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 16 | 2 2 3 . 5 4 Energy Gun 4 | 2 1 1 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 4 | . . . . 4 . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 6 | . . 1 . 1 4 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . Parts Lost 24 | . . 1 1 11 11 Power 5 | . . . . 2 3 Propulsion 11 | . . . 1 4 6 Utility 5 | . . . . 4 1 Weapon 3 | . . 1 . 1 1 Highest Loss Streak 4 | . . 1 1 4 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 92 96 97 84 65 Engine 6 | . 14 11 9 4 1 Core 2 | . . . . 3 2 Treads 13 | . 28 31 24 6 2 Leg 6 | . . . . 10 8 Device 6 | . 7 11 9 5 2 Storage 2 | . 14 4 . . . Processor 26 | . . 17 36 35 23 Hackware 1 | . . . . . 7 Energy Gun 3 | . 16 10 . . . Ballistic Gun 4 | . . . . 8 2 Launcher 1 | . 11 1 . . . Impact Weapon 8 | . . 8 9 9 12 Peak Build Rating 27 | 6 10 15 17 26 27 Average Rating 16 | 4 7 12 16 18 21 On Entrance 11 | . 6 10 14 16 23 Naked Turns . | . . . . . . Heaviest Build 20 | 12 17 20 17 17 14 Greatest Support 60 | 40 40 60 60 40 30 Greatest Overweight (x) 4 | . . . . 4 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 5 | 6 8 6 5 5 5 Most Carried 6 | . 4 6 5 5 5 Average Carried 3 | . 1 4 4 4 2 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 5 | . 4 5 5 2 5 Class Distribution -------------------- 73% | Mutant 13% | Scavenger-Mutant 13% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 919 | 221 167 125 35 256 115 Remotely . | . . . . . . Salvage Created 2336 | . 356 433 49 1006 492 Parts 85 | . 26 16 5 31 7 Haulers Intercepted 6 | . . 2 . 4 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 45 | . 11 7 1 17 9 Melee 13 | . . . 1 11 1 Guns 6 | . 3 3 . . . AOE 11 | . 8 3 . . . Classes Destroyed 10 | . 3 5 . 1 1 Worker 3 | . . . . 3 . Builder 6 | . 3 1 . 2 . Tunneler 1 | . . 1 . . . Hauler 6 | . . 2 . 4 . Recycler 3 | . . 1 . 2 . Watcher 1 | . . 1 . . . Swarmer 10 | . 3 3 . 4 . Grunt 24 | . 8 1 . 9 6 Duelist 1 | . . . . . 1 Sentry 10 | . . 3 1 4 2 Best Kill Streak 7 | . 7 5 1 5 3 Combat Bots Only 5 | . 5 5 1 5 3 Max Kills in Single Turn 3 | . 3 3 1 1 1 Gunslinging . | . . . . . . Exploded 3 | . 3 3 . . . Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 347 | . 32 30 6 140 139 Missed 99 | . 7 8 1 32 51 Damage Taken 3800 | . 317 289 54 1516 1624 Core 1169 | . 104 23 . 332 710 Absorbed by Shields 58 | . . 4 21 33 . Core Remaining (%) 72 | 100 58 94 . 39 . Volleys Fired 45 | . 25 17 2 1 . Largest 2 | . 2 1 1 1 . Hottest 70 | . 70 65 68 23 . Shots Fired 47 | . 27 17 2 1 . Gun 32 | . 17 14 . 1 . Cannon 2 | . . . 2 . . Launcher 13 | . 10 3 . . . Special . | . . . . . . Kinetic 1 | . . . . 1 . Thermal 33 | . 17 14 2 . . Explosive 13 | . 10 3 . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 4 9 2 4 . Robot Miss Streak 7 | . 2 7 . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 128 | . 15 17 5 63 28 Core Hits 52 | . 23 12 1 15 1 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 15 | . . 2 1 8 4 Critical Strikes 17 | . . 3 1 9 4 Burn 1 | . . 1 . . . Smash 16 | . . 2 1 9 4 Melee Attacks 134 | . . 8 5 83 38 Impact 134 | . . 8 5 83 38 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 19 | . . 6 . 13 . Combat Hostiles . | . . . . . . Follow-up Attacks 4 | . . . . . 4 Damage Inflicted 5983 | . 746 880 130 3011 1216 Guns 293 | . 122 147 . 24 . Cannons 41 | . . . 41 . . Explosions 763 | . 622 141 . . . Melee 4882 | . . 590 89 2987 1216 Ramming 4 | . 2 2 . . . Kinetic 24 | . . . . 24 . Thermal 310 | . 122 147 41 . . Explosive 763 | . 622 141 . . . Electromagnetic . | . . . . . . Impact 4882 | . . 590 89 2987 1216 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 1686 | . . 382 47 936 321 Projectiles 10 | . . . 6 4 . Explosions . | . . . . . . Melee 1676 | . . 382 41 932 321 Knockbacks 24 | . . 1 . 14 9 Impact 22 | . . 1 . 12 9 Kinetic . | . . . . . . Secondary 2 | . . . . 2 . Self-Inflicted Damage 51 | . 48 3 . . . Shots 3 | . 2 1 . . . Rammed 2 | . 1 1 . . . Targets Rammed 2 | . 1 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 407 | . 63 407 36 7 2 Average Temperature 62 | . 27 155 20 5 1 Received Heat Transfer 1629 | . 132 90 12 798 597 Siege Activations . | . . . . . . Robots Corrupted 23 | . . 4 . 11 8 Combat Hostiles 15 | . . 1 . 6 8 Parts Fried 33 | . . 8 . 14 11 Impact Corruptions 59 | . . 9 1 33 16 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 2 5 . . . Heat Transferred 756 | . 275 407 74 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Peak Influence 460 | . 365 438 163 460 424 Initial 209 | . . 154 113 68 209 Average 217 | . 191 304 127 191 281 Maximum Alert Level 2 | . 1 2 . 2 2 Low Security (%) 42 | 100 39 12 100 57 . Level 1 49 | . 60 74 . 32 95 Level 2 7 | . . 13 . 9 4 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 . . 3 3 Investigation 2 | . . . . 2 . Extermination 1 | . . . . . 1 Reinforcement 5 | . 2 . . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 7 | . 1 1 . 4 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 15 11 2 32 20 Peak Tracking Total 7 | . 5 3 2 4 7 Tactical Retreats 9 | . . . . 3 6 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 3 | . . . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 5 | . 2 2 . 1 . Max in Single Turn 2 | . 2 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 1 | . . . . 1 . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . . . 2 . Successful 1 | . . . . 1 . Failed 1 | . . . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 2 | . . . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . 1 . Open Door 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 . Highest-Rated Group 173 | . . . . 173 . Highest-Rated Ally 29 | . . . . 29 . Total Orders . | . . . . . . Ally Attacks 103 | . . . . 103 . Total Damage 1318 | . . . . 1318 . Kills 14 | . . . . 14 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 3226 | 92 280 568 177 1584 525 Spaces Moved 1580 | 52 127 293 90 711 307 Core 77 | 3 . . . 44 30 Treads 1011 | 49 127 293 90 406 46 Legs 456 | . . . . 261 195 Wheels 36 | . . . . . 36 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 120 80 Average Speed 149 | 153 160 160 160 153 120 Slowest Speed 250 | 160 160 160 160 250 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 5 38 19 9 81 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 39 | . 20 19 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 39 | . 20 19 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 2169 | 61 176 361 113 1059 399 Wait 302 | 4 15 17 11 213 42 Move 1575 | 51 126 292 89 710 307 Hop . | . . . . . . Pick Up 22 | . 2 4 3 9 4 Fast Attach 40 | 6 3 9 . 14 8 Attach 10 | . . . 2 6 2 Detach 6 | . 2 1 . 3 . Swap 12 | . 1 2 . 6 3 Drop 27 | . 1 10 1 14 1 Fire 45 | . 25 17 2 1 . Melee 128 | . . 8 5 83 32 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 1 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 15) 250 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 8) 373 | -10/Materials | Entered another Materials area 373 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 905 | -9/Materials | Discovered new exit (range 7) 939 | -9/Materials | Identified exit to Materials 941 | -9/Materials | Entered another Materials area 941 | -8/Materials | Evolved 2 slots: Utility x2 1060 | -8/Materials | Discovered new exit (range 10) 1117 | -8/Materials | Identified exit to Storage 1118 | -8/Materials | Entered Storage 1408 | -8/Storage | Lost 3 parts (2n1u) 1651 | -8/Storage | Learned location of Armory (-3) 1999 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2295 | -8/Storage | Build established: Commander-Mutant 2463 | -8/Storage | Lost 7 allies 2603 | -8/Storage | Discovered new exit (range 7) 2619 | -8/Storage | Core integrity fell below 50% 2668 | -8/Storage | Lost 4 parts (1p1n2u) 2681 | -8/Storage | Found Prototype Processor 2681 | -8/Storage | Identified Exp. Targeting Computer 2701 | -8/Storage | Identified exit to Factory 2702 | -8/Storage | Entered Factory 2702 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2919 | -7/Factory | Lost 3 parts (1p1n1w) 3040 | -7/Factory | Core integrity fell below 50% 3124 | -7/Factory | Build established: Mutant 3217 | -7/Factory | Core integrity fell below 20% 3227 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03191_ K-01 Serf collects debris. 03192_ Acquired 18 matter. 03194_ Acquired Wheel. 03195_ K-01 Serf collects debris. 03204_ R-06 Scavenger collects Lgt. Ion Engine. 03204_ K-01 Serf collects debris. 03208_ R-06 Scavenger collects Welding Torch. 03208_ R-06 Scavenger collects Structural Scanner. 03218_ G-50 Soldier knocked back. 03220_ Lgt. Deuterium Engine destroyed. 03221_ G-47 Trooper knocked back. 03222_ Wheel destroyed. 03224_ G-50 Soldier suffers critical hit (Smash). 03224_ Destroyed Carbon-fiber Leg. 03224_ G-50 Soldier system corrupted by crushing effect. 03224_ G-50 Soldier knocked back. 03225_ G-50 Soldier system terminally corrupted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# u#???????????????????? | | ???????????????????????# #?????????????###???? | | ???????????????????????# #??????######## ##### | | ???????????????????????# ######## # | | ???????????????????????# + / # | | ???????????????????????+ ######## # | | ???????????????????????# #???# # # | | ???????????????????????# #???## # # | | ???????????????????????# ######## # | | ???????????????????????# # ! # | | ???????????????????????# @ # # | | ???????????????????????#g * g # # | | ???????????????????????#ga% # % "" # | | ???????????????????????# # %%" # | | ???????????????????????# # % # | | ???????????????????????#g #####+######## | | ??????????????????????? g | | ??????????????????????? | | ?????????????????????? | | ?????????????????????? | | ????????????????????? | | ?????????????????????###+#+##############+######## | | ???????????????????????????????????????? ???????? | | ???????????????????????????????????????" "???????? | | ???????????????????????????????????????" ????????? | | ??????????????????????????????????????""?????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 16 Target Analysis 7 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysRiotFlightbrick Manual? 0 Play Time 00:30:23 Cumulative 16.2 hours Start 2024.09.30 @ 20:25:45 End 2024.09.30 @ 20:56:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 70 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3358745-ddeb-4066-8681-56af73518aee