Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.10 @ 15:16:26

Player: CatPlusPlus

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (357)     1785
Value Destroyed (12942)    12942
Prototype IDs (61)         1220
Alien Tech Used (11)       2200
Bonus (9576)               9576
              TOTAL SCORE: 38623

 Bonus
-------
High Alert Combat Kills    2615
Follower Combat Kills      7
Entered Garrisons          200
Met Data Miner             300
Acquired ECA               300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Win                        3000
Friendly Fire              -146

 Cogmind 
---------
Core Integrity             175/1600
Matter                     220/300
Energy                     349/350
System Corruption          16%
Temperature                Danger (412)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (6) ---
             (None)
>        --- UTILITY (14) -----
             (None)
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (7) ----
   Micro Antimatter Reactor
   Light Quantum Reactor
         Biometal Leg
         Biometal Leg
  Cooled Impulse Thruster
         Antimissile System
         Antimissile System

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
       Advanced Medium Treads
                Biometal Heavy Treads
                Biometal Leg
         Cooled Impulse Thruster
   Experimental Q-thruster
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Advanced Target Analyzer
       Advanced Transmission Jammer
   Experimental Cloaking Device
       Improved Focal Shield
       Advanced Hardlight Generator
       Advanced Hacking Suite
                Microwarp Drive
>               --- WEAPON -----------
       Enhanced Quantum Rifle
                Sigix Sheargun
                Sigix Sheargun
>               --- INVENTORY --------
          Micro Antimatter Reactor
                Quantum Reactor
                Centrium Leg
       Improved Linear Gravjet
         Medium Storage Unit
                Centrium Medium Armor Plating
       Improved Remote Shield
                Antimissile System
                Antimissile System
   High-powered Transdimensional Reconstructor
                Subatomic Replicator
                Spacefold Activator
                Sigix Sheargun
         Cooled Nova Cannon
[Rating: 209]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Biometal Leg
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Improved Flight Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Advanced Hacking Suite
  Protection               Light Armor Plating
  Artifact                 Microwarp Drive
Weapon                     Improved Assault Rifle
  Energy Gun               Sigix Sheargun
  Energy Cannon            Cooled Nova Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Shock Maul
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Slots Evolved              18   | .   .   2   .   2   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   2   .   .   2   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             460  | 4   14  50  7   40  27  43  10  .   .   1   4   15  5   2   8   2   15  17  .   11  5   26  1   4   6   6   16  20  8   4   27  62  
  Power                    35   | .   .   6   .   1   .   1   .   .   .   .   .   3   .   1   .   .   2   .   .   .   2   3   .   .   2   .   1   2   .   .   1   10  
    Engine                 8    | .   .   5   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   10   | .   .   1   .   .   .   1   .   .   .   .   .   3   .   .   .   .   1   .   .   .   2   1   .   .   1   .   .   .   .   .   .   .   
    Reactor                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   1   2   .   .   1   10  
  Propulsion               96   | 3   2   18  1   12  5   13  3   .   .   .   .   4   1   .   .   1   1   .   .   3   .   4   .   .   .   .   .   2   3   .   .   20  
    Treads                 57   | 2   2   17  1   11  5   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
    Leg                    5    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 31   | .   .   1   .   .   .   4   3   .   .   .   .   4   1   .   .   1   1   .   .   3   .   4   .   .   .   .   .   2   3   .   .   4   
  Utility                  181  | 1   2   9   1   10  13  14  6   .   .   .   4   8   3   1   5   .   10  8   .   4   .   18  .   .   4   .   12  10  4   2   16  16  
    Device                 128  | 1   .   3   1   5   11  11  1   .   .   .   4   6   3   1   4   .   9   8   .   3   .   16  .   .   2   .   9   9   3   2   7   9   
    Storage                7    | .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
    Processor              10   | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   2   
    Hackware               8    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   1   .   .   .   .   .   .   1   
    Protection             22   | .   .   5   .   5   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   1   2   
    Artifact               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Weapon                   148  | .   10  17  5   17  9   15  1   .   .   1   .   .   1   .   3   1   2   9   .   4   3   1   1   4   .   6   3   6   1   2   10  16  
    Energy Gun             25   | .   2   2   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   3   10  
    Energy Cannon          36   | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   9   .   .   1   .   .   3   .   3   1   3   .   2   5   5   
    Ballistic Gun          44   | .   4   12  3   10  4   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               20   | .   1   2   2   1   3   3   .   .   .   .   .   .   .   .   .   1   .   .   .   2   2   1   .   .   .   .   .   .   1   .   1   .   
    Special Weapon         4    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   1   
    Slashing Weapon        9    | .   .   .   .   3   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   1   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  32   | .   .   5   .   3   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   3   .   .   2   .   .   9   2   
Parts Lost                 51   | .   .   1   1   1   1   3   .   .   .   1   .   .   3   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   6   32  
  Power                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   
  Propulsion               14   | .   .   .   1   .   .   2   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Utility                  23   | .   .   1   .   .   1   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   14  
  Weapon                   7    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  Highest Loss Streak      20   | .   .   1   1   1   1   1   .   .   .   1   .   .   3   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   20  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  99  99  99  99  99  84  84  84  83  83  85  83  88  87  86  88  88  88  89  94  89  89  89  94  94  90  90  90  91  89  86  
  Engine                   5    | .   14  9   11  9   9   8   .   .   .   .   .   .   .   5   6   6   6   5   5   5   2   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   1   .   .   .   .   7   7   7   7   7   12  9   6   6   6   3   5   5   5   8   6   5   5   5   5   4   3   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   4   4   8   8   8   7   
  Treads                   13   | .   27  21  21  26  27  26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Flight                   11   | .   .   .   .   .   .   .   30  30  30  30  30  32  33  33  33  32  29  29  29  29  29  27  26  26  26  26  23  23  21  21  21  8   
  Device                   14   | .   14  10  11  17  22  17  7   7   7   4   6   6   5   6   6   6   11  11  11  11  11  14  15  15  12  10  18  23  25  26  18  20  
  Storage                  7    | .   14  11  11  9   9   9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   
  Processor                5    | .   .   .   .   .   .   .   14  15  15  15  15  13  13  13  13  13  11  11  11  11  11  10  10  10  10  10  9   9   8   8   10  15  
  Hackware                 3    | .   .   .   .   .   .   .   6   7   7   7   7   6   6   6   6   6   11  11  11  11  11  10  10  10  10  10  9   9   8   8   8   5   
  Protection               4    | .   .   11  11  8   4   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   3   .   3   4   4   .   
  Energy Gun               1    | .   5   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Ballistic Gun            13   | .   21  32  32  21  20  24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   5   4   3   4   4   3   1   
  Slashing Weapon          2    | .   .   .   .   2   6   1   7   7   7   7   7   6   6   8   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   3   .   
Naked Turns                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Heaviest Build             136  | 15  32  43  42  48  49  51  20  20  20  23  20  25  25  27  26  24  25  25  25  28  29  39  37  39  39  39  41  44  42  42  55  136 
  Greatest Support         189  | 40  40  43  43  62  62  62  20  20  20  20  20  26  26  26  26  28  28  26  26  30  30  42  41  41  41  41  41  44  44  52  43  189 
  Greatest Overweight (x)  2    | .   .   1   1   1   .   2   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 22   | 8   15  15  15  15  15  15  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  12  22  
  Average Capacity         12   | 8   9   15  15  15  15  14  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  18  
  Most Carried             22   | 7   15  15  15  15  15  15  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  12  22  
  Average Carried          12   | 4   9   14  14  14  14  14  9   9   9   7   9   9   9   10  9   9   9   9   10  9   9   9   9   9   9   10  9   9   9   9   9   15  
  Final Capacity           15   | 8   15  15  15  15  15  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  12  7   
  Final Carried            15   | 6   15  15  15  15  15  10  10  10  10  10  10  10  10  10  10  9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  7   

 Class Distribution 
--------------------
 17% | Tank
 16% | Scavenger-Tank
 15% | Hacker-Ninja
 11% | Mutant
  7% | Scavenger-Mutant
  7% | Hacker-Scout
  5% | Sprinter
  4% | Scavenger-Ninja
  3% | Scout

 Dominant Class 
----------------
               Mutant | -10/Materials
                 Tank | -9/Materials
       Scavenger-Tank | -9/Mines
                 Tank | -8/Materials
     Scavenger-Mutant | -8/Garrison
       Scavenger-Tank | -8/Materials
                Scout | -7/Factory
                Scout | -7/Lower Caves
                Scout | -7/Lower Caves
                Scout | -7/Data Miner
             Sprinter | -6/Proximity Caves
             Sprinter | -6/Factory
             Sprinter | -6/Lower Caves
             Sprinter | -6/Lower Caves
             Sprinter | -6/Zion
             Sprinter | -5/Proximity Caves
         Hacker-Scout | -5/Factory
         Hacker-Scout | -5/Upper Caves
         Hacker-Scout | -5/Upper Caves
         Hacker-Scout | -5/Warlord
         Hacker-Scout | -4/Proximity Caves
      Scavenger-Ninja | -4/Factory
         Hacker-Ninja | -4/Upper Caves
         Hacker-Ninja | -4/Upper Caves
         Hacker-Ninja | -4/Zhirov
         Hacker-Ninja | -3/Proximity Caves
         Hacker-Ninja | -3/Research
      Scavenger-Ninja | -3/Testing
         Hacker-Ninja | -2/Research
         Hacker-Ninja | -2/Quarantine
         Hacker-Ninja | -2/Section 7
 Scavenger-Skirmisher | -1/Access

 Resources                       | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-----------                Run   | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Matter Collected           10025 | 334  745  1888 310  1338 806  1219 114  66   .    .    25   170  45   27   30   11   194  166  44   .    167  323  59   41   .    140  140  75   255  40   283  970  
  Remotely                 1364  | .    .    204  .    191  198  771  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15767 | 158  839  2488 464  1780 626  1209 114  79   .    .    .    213  .    .    .    22   311  .    .    .    137  473  59   .    .    88   163  187  661  195  805  4696 
  Parts                    850   | 9    47   169  35   84   35   68   5    2    .    .    .    14   .    .    .    3    22   .    .    .    16   28   7    .    .    3    18   8    34   13   59   171  
Haulers Intercepted        19    | .    2    6    .    2    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    1    
Recyclers Shooed           17    | 1    6    3    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    11   .    7    .    .    3    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Combat Hostiles Destroyed  227  | .   16  41  14  23  26  20  .   .   .   .   .   .   .   .   .   4   .   .   .   .   9   6   4   .   .   2   .   .   5   .   12  45  
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   2   .   .   .   .   1   1   
  Guns                     164  | .   13  37  7   23  23  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   3   43  
  Cannons                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   
  AOE                      49   | .   3   4   7   .   3   8   .   .   .   .   .   .   .   .   .   4   .   .   .   .   9   3   .   .   .   .   .   .   5   .   3   .   
Classes Destroyed          22   | 2   5   4   1   4   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   
  Worker                   16   | .   .   5   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Builder                  18   | .   2   1   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   1   5   
  Tunneler                 16   | 3   .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Hauler                   19   | .   2   6   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   
  Recycler                 25   | 1   2   4   .   5   .   4   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   .   3   
  Mechanic                 2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 10   | .   .   2   .   1   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Drone                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Watcher                  38   | .   2   5   .   4   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   3   2   2   1   5   4   
  Swarmer                  58   | .   6   8   5   1   4   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   8   4   4   .   .   .   .   .   5   .   5   4   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    77   | .   10  24  8   8   2   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   12  
  Brawler                  8    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Duelist                  9    | .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   25   | .   .   9   .   5   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   11   | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Programmer               17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   6   9   
  Packrat                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                14   | .   .   .   1   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | 2   5   9   12  4   4   14  1   .   .   .   .   2   .   .   .   4   3   .   .   .   5   5   4   .   .   1   1   1   10  2   6   9   
  Combat Bots Only         8    | .   3   6   8   2   4   7   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   4   4   .   .   1   .   .   5   .   6   8   
Max Kills in Single Turn   6    | 1   2   2   5   2   3   3   1   1   .   .   .   1   .   .   .   2   1   .   .   .   3   3   1   .   .   1   1   1   6   1   3   2   
  Gunslinging              1    | .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   1   2   5   .   3   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   3   .   .   .   .   .   .   4   .   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    
--------                   Run   | Yrd   Mat   Mat   Min   Mat   Gar   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Qua   Sec   Acc   
Hostile Shots Fired        1029  | .     85    121   28    96    80    92    .     3     .     5     .     .     20    .     .     19    5     .     .     .     16    20    14    .     .     .     2     .     4     8     91    320   
  Missed                   315   | .     23    32    9     39    19    30    .     1     .     1     .     .     10    .     .     9     2     .     .     .     8     8     4     .     .     .     1     .     1     7     27    84    
Damage Taken               13093 | .     659   1085  238   658   566   1003  .     32    .     178   .     .     239   .     .     160   52    .     .     .     167   290   135   .     .     .     23    .     62    27    2008  5511  
  Core                     3380  | .     192   88    20    65    51    109   .     32    .     135   .     .     115   .     .     78    33    .     .     .     13    90    54    .     .     .     23    .     .     27    830   1425  
  Absorbed by Shields      1583  | .     .     .     .     251   222   39    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1071  
  Reduced by Siege Mode    42    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     42    
  Redirected to Shielding  388   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     284   86    
  Ignored by Resistances   866   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     281   585   
  Regen/Repaired (Parts)   616   | .     106   182   .     209   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     45    .     .     .     .     .     .     .     .     .     74    
Core Remaining (%)         66    | 100   23    .     73    .     .     59    .     .     .     .     76    .     .     .     .     77    .     .     .     .     95    .     .     .     .     87    .     98    .     .     35    10    
Volleys Fired              774   | 16    94    129   19    98    59    70    .     .     .     .     .     .     .     .     .     2     4     25    .     .     8     3     5     5     .     5     3     .     2     4     40    183   
  Largest                  3     | 2     2     3     3     3     3     3     .     .     .     .     .     .     .     .     .     1     1     1     .     .     1     1     1     1     .     1     1     .     1     1     2     3     
  Hottest                  350   | 40    120   69    69    108   78    78    .     .     .     .     .     .     .     .     .     43    85    85    .     .     85    43    60    85    .     85    85    .     43    50    200   350   
Shots Fired                1769  | 32    172   379   54    255   131   169   .     .     .     .     .     .     .     .     .     2     4     25    .     .     8     3     5     5     .     5     3     .     2     4     41    470   
  Gun                      1630  | 32    162   376   52    255   128   158   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     8     454   
  Cannon                   93    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     25    .     .     2     .     .     5     .     5     3     .     .     4     29    16    
  Launcher                 39    | .     3     3     2     .     3     11    .     .     .     .     .     .     .     .     .     2     .     .     .     .     6     3     .     .     .     .     .     .     2     .     4     .     
  Special                  7     | .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1094  | 32    115   376   52    233   128   158   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  185   | .     54    .     .     22    .     .     .     .     .     .     .     .     .     .     .     .     4     25    .     .     2     .     .     5     .     5     3     .     .     4     29    32    
  Explosive                39    | .     3     3     2     .     3     11    .     .     .     .     .     .     .     .     .     2     .     .     .     .     6     3     .     .     .     .     .     .     2     .     4     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 446   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     438   
  Entropic                 5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         24    | 7     12    20    17    24    17    9     .     .     .     .     .     .     .     .     .     3     .     .     .     .     1     2     4     .     .     .     .     .     2     .     9     13    
  Robot Miss Streak        11    | 4     4     6     2     10    11    6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     5     .     .     .     .     .     .     .     5     3     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Secondary Targets        20    | .     3     2     .     2     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
    Max Gunslinging Chain  1     | .     1     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Shots Hit Robots           1177  | 20    102   223   37    183   87    95    4     3     .     1     .     4     .     .     .     4     8     .     .     .     3     21    5     .     .     4     7     4     19    9     34    300   
  Core Hits                633   | 5     40    95    23    104   53    79    1     2     .     .     .     3     .     .     .     5     3     .     .     .     11    12    4     .     .     2     4     2     14    4     24    143   
  Critical Kills           1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 14    | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     1     .     2     8     
  Critical Strikes         60    | .     1     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     1     .     4     48    
    Burn                   2     | .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     1     .     2     8     
    Sever                  43    | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     40    
Melee Attacks              624   | .     .     .     .     8     51    .     36    8     .     17    19    17    11    .     .     33    42    16    17    6     24    55    3     12    .     31    46    16    30    18    58    50    
  Impact                   87    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     4     6     .     2     .     1     7     3     7     .     6     50    
  Slashing                 529   | .     .     .     .     8     51    .     36    8     .     16    19    17    11    .     .     33    42    16    17    6     20    49    3     10    .     22    39    13    23    18    52    .     
  Piercing                 8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     
  Sneak Attacks            52    | .     .     .     .     4     .     .     1     3     .     1     .     2     .     .     .     .     5     .     .     .     2     5     .     .     .     2     2     4     6     4     3     8     
    Combat Hostiles        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     1     .     
  Follow-up Attacks        8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     1     1     .     3     .     
Damage Inflicted           36364 | 265   1478  3693  942   3526  1881  2428  234   223   .     98    .     251   .     .     .     581   658   .     .     .     784   1746  261   .     .     303   518   466   1709  697   2827  10795 
  Guns                     20812 | 264   1295  3359  550   3140  1368  1549  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     201   .     .     .     .     .     .     .     183   8903  
  Cannons                  1620  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1190  430   
  Explosions               4331  | .     164   294   386   36    157   875   .     .     .     .     .     .     .     .     .     463   .     .     .     .     571   453   .     .     .     .     .     .     556   .     376   .     
  Melee                    9511  | .     .     .     .     350   356   .     234   223   .     98    .     251   .     .     .     118   658   .     .     .     213   1293  60    .     .     303   518   466   1153  697   1078  1442  
  Ramming                  90    | 1     19    40    6     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    
  Kinetic                  10877 | 264   918   3359  550   2869  1368  1549  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  2510  | .     377   .     .     271   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1190  672   
  Explosive                4295  | .     164   294   386   .     157   875   .     .     .     .     .     .     .     .     .     463   .     .     .     .     571   453   .     .     .     .     .     .     556   .     376   .     
  Electromagnetic          36    | .     .     .     .     36    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   2023  | .     .     .     .     .     .     .     .     .     .     98    .     .     .     .     .     .     .     .     .     .     .     184   .     .     .     .     .     128   62    .     109   1442  
  Slashing                 16332 | .     .     .     .     350   356   .     234   223   .     .     .     251   .     .     .     118   658   .     .     .     213   1109  60    .     .     303   518   338   1091  697   1152  8661  
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 201   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     201   .     .     .     .     .     .     .     .     .     
Highest Corruption         16    | .     .     4     6     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     16    
  Average Corruption       5     | .     .     4     5     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     10    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  161   | .     .     48    46    .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     61    
    Message Errors         35    | .     .     12    10    .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     11    
    Matter Fused           38    | .     .     12    9     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     15    
    Heat Flow Errors       20    | .     .     2     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     8     
    Energy Discharges      18    | .     .     6     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
    Parts Fused            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Data Loss (minor)      18    | .     .     3     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     
    Data Loss (major)      11    | .     .     6     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Misfires               3     | .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Alerts                 5     | .     .     3     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Weapon Failures        11    | .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
Overload Shots             34    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    14    
  Effects                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Heat Surge             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Overflow Damage            3454  | .     17    16    16    .     134   9     72    37    .     38    .     32    .     .     .     13    215   .     .     .     164   354   .     .     .     154   131   218   202   149   437   1046  
  Projectiles              277   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     277   .     
  Explosions               107   | .     17    16    16    .     .     9     .     .     .     .     .     .     .     .     .     2     .     .     .     .     21    18    .     .     .     .     .     .     .     .     8     .     
  Melee                    3070  | .     .     .     .     .     134   .     72    37    .     38    .     32    .     .     .     11    215   .     .     .     143   336   .     .     .     154   131   218   202   149   152   1046  
Knockbacks                 9     | .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     
  Impact                   9     | .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      344   | .     .     .     21    23    2     32    .     .     .     .     .     .     .     .     .     .     .     .     .     .     45    81    .     .     .     .     .     .     .     .     140   .     
  Shots                    10    | .     .     .     1     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     3     .     
  Rammed                   14    | 1     6     4     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Targets Rammed             14    | 1     6     4     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        711   | .     135   249   274   387   206   252   .     2     .     .     .     31    22    12    73    .     36    104   .     .     8     90    90    84    4     6     .     .     .     .     338   711   
  Average Temperature      79    | .     36    42    76    75    73    142   .     2     .     .     .     8     7     6     28    .     16    30    .     .     5     16    15    11    2     2     .     .     .     .     137   201   
  Received Heat Transfer   1984  | .     333   459   93    219   162   372   .     18    .     .     .     .     24    .     .     18    18    .     .     .     18    .     .     .     .     .     12    .     .     .     18    220   
  Effects                  59    | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     56    
    Shutdowns              16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    
    Energy Bleed           7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     
    Interference           13    | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    
    Matter Decay           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Short Circuit          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Damage (minor)         6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
    Damage (major)         6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
    Damage (core)          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
Siege Activations          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Total Turns              23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    
  Longest Duration         22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     1     .     1     21    
  Impact Corruptions       45    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     2     1     .     3     36    
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             12    | .     3     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     6     
  Heat Transferred         2872  | .     1184  .     .     592   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     550   546   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Peak Influence             1830 | 20   249  927  443  423  1830 1245 583  .    .    .    .    78   .    .    .    .    170  .    .    .    .    836  .    .    .    .    316  150  381  399  471  1200 
  Initial                  891  | .    13   46   347  35   274  891  508  .    .    .    .    .    .    .    .    .    18   .    .    .    .    744  .    .    .    .    156  33   .    213  13   282  
  Average                  414  | 10   112  350  287  111  1016 1096 492  .    .    .    .    37   .    .    .    .    60   .    .    .    .    645  .    .    .    .    162  90   84   154  148  608  
Maximum Alert Level        5    | .    1    3    2    2    5    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    1    1    2    4    
  Low Security (%)         40   | 100  97   22   33   84   .    .    .    .    .    .    .    100  .    .    .    .    100  .    .    .    .    .    .    .    .    .    69   100  83   49   65   .    
  Level 1                  22   | .    2    49   43   14   8    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    30   .    16   50   31   27   
  Level 2                  17   | .    .    16   22   .    32   .    98   .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   .    .    .    .    .    .    .    .    3    39   
  Level 3                  10   | .    .    11   .    .    15   37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    .    .    .    .    .    26   
  Level 4                  7    | .    .    .    .    .    25   62   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Level 5                  1    | .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          54   | .    4    7    .    6    .    3    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    5    .    .    .    .    1    1    .    6    4    14   
  Investigation            17   | .    3    3    .    1    .    1    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    1    1    .    .    .    1    
  Extermination            8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    4    
  Reinforcement            13   | .    1    3    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    1    2    
  Assault                  6    | .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Garrison                 10   | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    4    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Distress Signals           12   | .   1   1   .   6   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
Communications Jammed      67   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   2   1   .   .   .   9   42  
  Distress Signals         64   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   1   .   .   .   9   41  
Times Spotted              378  | .   23  54  15  41  23  32  3   4   .   4   .   2   1   .   .   10  10  5   3   .   13  14  4   1   .   2   7   .   12  6   22  67  
  Peak Tracking Total      9    | .   5   6   6   4   4   8   2   4   .   4   .   1   1   .   .   9   7   4   7   .   6   5   4   1   .   2   3   1   5   3   4   5   
  Tactical Retreats        28   | .   .   4   .   2   .   .   .   1   .   .   .   .   1   .   .   3   1   2   .   .   1   .   .   1   .   .   2   .   1   2   2   5   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Traps Triggered            9    | .   2   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Machines Disabled          40   | .   .   2   .   2   12  2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   3   2   7   4   
  Max in Single Turn       2    | .   .   1   .   1   2   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Garrison Relay           5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Machines Accessed          108  | .   5   14  1   9   2   4   7   1   .   4   .   4   .   .   .   .   12  .   .   2   .   8   .   1   4   .   4   5   .   6   10  5   
  Terminals                61   | .   2   9   .   4   2   3   4   .   .   .   .   3   .   .   .   .   6   .   .   .   .   2   .   .   .   .   3   5   .   6   9   3   
  Fabricators              7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   1   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          8    | .   2   2   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
Total Hacks                303  | .   14  47  1   23  3   12  26  1   .   27  .   6   .   .   .   .   31  .   .   2   .   24  .   1   16  .   8   11  .   18  19  13  
  Successful               188  | .   7   26  1   14  .   4   19  1   .   27  .   2   .   .   .   .   17  .   .   2   .   17  .   1   16  .   4   5   .   8   12  5   
  Failed                   115  | .   7   21  .   9   3   8   7   .   .   .   .   4   .   .   .   .   14  .   .   .   .   7   .   .   .   .   4   6   .   10  7   8   
    Catastrophic           21   | .   1   3   .   3   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   4   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   98   | .   9   21  .   8   .   8   9   .   .   .   .   3   .   .   .   .   14  .   .   1   .   4   .   .   .   .   3   4   .   10  2   2   
  Terminals                155  | .   5   27  .   8   3   9   12  .   .   .   .   5   .   .   .   .   20  .   .   .   .   7   .   .   .   .   6   11  .   18  18  6   
  Fabricators              14   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   6   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          29   | .   4   8   .   7   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   3   
  Recycling Units          20   | .   5   7   .   3   .   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              25   | .   .   5   .   4   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   1   4   
Terminal Hacks             101  | .   2   8   1   1   .   1   6   1   .   27  .   1   .   .   .   .   9   .   .   2   .   1   .   1   16  .   2   3   .   6   11  2   
  Record                   18   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   .   .   .   .   .   1   
  Part Schematic           18   | .   .   .   .   .   .   .   1   .   .   9   .   .   .   .   .   .   5   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   
  Open Door                8    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          8    | .   .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   
  Locate Traps             9    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   2   2   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              8    | .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   
Fabricator Hacks           10   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       23   | .   4   7   .   6   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   
  Scan Component           13   | .   2   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Repair                   10   | .   2   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       6    | .   .   2   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   .   2   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 22   | .   .   3   .   3   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Insert Component         10   | .   .   2   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Analyze                  12   | .   .   1   .   1   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Unauthorized Hacks         21   | .   1   6   .   2   .   2   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   2   .   2   .   .   
  Terminals                14   | .   .   2   .   1   .   1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   2   .   2   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 10   | .   .   2   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   1   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   4   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   1   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         81   | .   5   12  .   6   2   4   6   .   .   .   .   4   .   .   .   .   10  .   .   .   .   6   .   .   .   .   4   5   .   6   6   5   
  Full Trace Events        11   | .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   26   | .   .   1   .   1   .   .   4   .   .   9   .   .   .   .   .   .   5   .   .   .   .   3   .   .   3   .   .   .   .   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   405  | .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   53  .   .   .   .   316 .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  27   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   6   .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   
Parts Repaired             10   | .   2   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Time                     311  | .   52  84  .   108 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   36  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     34   | .   .   19  .   9   .   1   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   1   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 8    | .   .   1   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
------------               Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    24   | .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      20   | .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
--------                   Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Total Allies               6    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Largest Group            4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      71   | .   .   .   71  .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   45  .   .   .   .   .   
  Highest-Rated Ally       45   | .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   45  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             232  | .   .   .   232 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc 
Robot Analysis Total       5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   .   1   .   .   .   .   2   2   .   .   .   .   2   1   2   .   1   2   .   .   .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Turns Passed               21939 | 110  1751 2812 1776 1729 1976 1122 407  136  81   130  177  251  221  105  286  497  632  697  179  243  243  871  103  229  49   339  568  416  274  459  1021 2049 
Spaces Moved               23741 | 33   813  1259 801  718  1010 505  879  376  264  190  377  525  577  275  765  411  1296 1004 505  701  420  1353 349  628  140  517  1049 687  679  1105 1888 1642 
  Core                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Treads                   5526  | 33   813  1259 801  718  1010 500  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    392  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   18000 | .    .    .    .    .    .    5    879  376  264  190  377  525  577  275  765  411  1296 1004 505  701  420  1353 349  628  140  517  1049 687  679  1105 1736 1187 
  Fastest Speed            14    | 160  160  160  160  155  155  100  28   28   28   28   28   26   26   27   27   27   26   26   26   24   24   22   24   24   24   24   24   24   24   14   24   23   
  Average Speed            58    | 160  160  165  199  157  155  159  28   28   28   35   28   26   26   35   27   29   26   26   26   25   24   23   24   24   24   24   24   24   24   23   24   63   
  Slowest Speed            240   | 160  160  240  240  240  155  240  28   28   28   98   28   99   27   99   27   30   30   26   26   26   24   99   24   24   24   24   24   25   25   24   96   225  
  Overloaded Moves         15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            64    | .    .    .    .    .    .    .    4    .    .    .    .    .    1    .    .    .    16   .    .    .    .    2    .    .    .    .    2    10   .    8    19   2    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Microwarps               14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    5    
Exploration Rate (%)       59    | 4    93   91   96   51   94   44   15   64   49   82   48   16   71   56   83   61   28   82   70   94   57   21   61   75   61   71   25   80   23   80   87   38   
  Regions Visited          32
    Branch Regions         20
  Pre-discovered Areas     15    | .    1    2    .    1    .    1    .    2    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    
  Known Exits Taken        27    | .    .    .    .    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             28    | .    .    .    2    .    .    .    .    3    1    .    2    .    4    5    2    1    .    2    1    .    .    .    .    5    .    .    .    .    .    .    .    .    
Spaces Dug                 466   | .    5    4    14   2    34   4    30   5    .    4    19   13   11   .    .    40   38   41   17   .    39   24   2    14   .    21   28   7    3    7    14   26   
Terrain Destroyed          866   | .    10   21   19   2    134  44   30   5    .    4    19   13   11   .    .    52   38   41   17   .    124  56   6    14   .    22   28   7    37   8    58   46   
  Melee                    360   | .    .    .    .    2    34   .    30   5    .    4    19   13   11   .    .    25   34   16   17   .    18   24   2    9    .    17   28   7    3    7    13   22   
  Projectile               74    | .    7    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    25   .    .    2    .    4    5    .    5    .    .    .    1    4    16   
  AOE                      424   | .    3    21   19   .    100  43   .    .    .    .    .    .    .    .    .    27   .    .    .    .    104  32   .    .    .    .    .    .    34   .    41   .    
Terrain Rammed             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  
Total                      29337 | 60   1082 1747 943  1128 1235 713  974  394  271  224  412  612  622  281  845  736  1510 1390 526  757  521  1823 358  686  155  686  1299 910  745  1264 2201 2227 
  Wait                     3407  | .    119  216  100  223  46   57   44   5    4    10   12   30   27   4    52   288  147  320  5    27   65   364  .    35   .    134  172  157  6    134  312  292  
  Move                     23390 | 33   812  1258 800  718  1009 504  870  375  263  189  376  524  574  274  764  410  1264 1003 504  700  419  1348 348  627  139  516  1044 668  678  1088 1708 1583 
  Hop                      59    | .    .    .    .    .    .    .    4    .    .    .    .    .    1    .    .    .    15   .    .    .    .    2    .    .    .    .    2    8    .    8    17   2    
  Pick Up                  191   | 2    21   29   8    11   10   11   1    3    2    3    1    9    3    .    9    .    8    .    .    2    .    8    .    1    2    .    8    16   5    2    6    10   
  Fast Attach              173   | 1    2    17   .    15   15   7    4    .    .    .    .    8    1    1    3    .    5    .    .    10   1    9    .    1    6    .    5    9    1    .    18   34   
  Attach                   92    | 3    .    4    1    2    1    2    3    .    .    1    1    4    2    .    .    2    4    9    .    1    3    5    1    3    .    .    2    .    3    2    17   16   
  Detach                   84    | 3    .    .    .    .    1    .    5    .    .    1    .    2    .    .    .    1    3    9    .    .    3    5    1    3    .    .    2    2    1    2    18   22   
  Swap                     217   | .    12   29   6    24   21   34   3    .    .    .    3    3    2    1    5    .    6    8    .    .    1    12   .    .    1    6    9    11   4    2    1    13   
  Drop                     333   | 2    16   61   8    29   21   27   4    3    2    3    .    15   1    1    12   .    12   .    .    11   1    18   .    1    7    .    13   26   4    4    12   19   
  Fire                     774   | 16   94   129  19   98   59   70   .    .    .    .    .    .    .    .    .    2    4    25   .    .    8    3    5    5    .    5    3    .    2    4    40   183  
  Melee                    585   | .    .    .    .    8    51   .    36   8    .    17   19   17   11   .    .    33   42   16   17   6    20   49   3    10   .    25   39   13   25   18   52   50   
  Ram                      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    13    | .    6    4    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Escape Stasis            17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    1    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / *Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / *Upp / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    34 | -11/Scrapyard      | Discovered new exit (range 1)
   111 | -11/Scrapyard      | Entered Materials
   301 | -10/Materials      | Build established: Mutant
   366 | -10/Materials      | Discovered new exit (range 16)
   771 | -10/Materials      | Repaired Lgt. Treads
   798 | -10/Materials      | Repaired Lgt. Treads
  1098 | -10/Materials      | Discovered new exit (range 8)
  1294 | -10/Materials      | Core integrity fell below 50%
  1436 | -10/Materials      | Discovered new exit (range 4)
  1646 | -10/Materials      | Discovered new exit (range 8)
  1862 | -10/Materials      | Entered another Materials area
  1862 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1912 | -9/Materials       | Repaired Lgt. Treads
  1940 | -9/Materials       | Repaired Lgt. Treads
  2164 | -9/Materials       | Build established: Tank
  2448 | -9/Materials       | Discovered new exit (range 10)
  2884 | -9/Materials       | Discovered new exit (range 8)
  3143 | -9/Materials       | Build established: Scavenger-Tank
  3212 | -9/Materials       | Repaired Rocket Launcher
  3654 | -9/Materials       | Build established: Tank
  3742 | -9/Materials       | Discovered new exit (range 8)
  4231 | -9/Materials       | Discovered new exit (range 3)
  4617 | -9/Materials       | Discovered new exit (range 8)
  4662 | -9/Materials       | First assault squad dispatched
  4674 | -9/Materials       | Entered Mines
  4678 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  4908 | -9/Mines           | Discovered new exit (range 8)
  4938 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  5058 | -9/Mines           | Excavation squad dispatched
  5058 | -9/Mines           | A large section of the Mines collapsed
  5224 | -9/Mines           | Lost 4 allies
  5235 | -9/Mines           | Destroyed 8 combat bots
  5379 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5380 | -9/Mines           | Discovered new exit (range 5)
  5498 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  5504 | -9/Mines           | Found Prototype Device
  5542 | -9/Mines           | Discovered new exit (range 15)
  5567 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  5750 | -9/Mines           | Build established: Scavenger-Tank
  6450 | -9/Mines           | Entered Materials
  6450 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  6451 | -8/Materials       | Identified exit to Factory
  7215 | -8/Materials       | Build established: Mutant
  7436 | -8/Materials       | Identified Exp. Sensor Array
  7661 | -8/Materials       | Build established: Tank
  7879 | -8/Materials       | Garrison activated, responded to threat
  8015 | -8/Materials       | Repaired Imp. Shield Generator
  8072 | -8/Materials       | Repaired Adv. Treads
  8099 | -8/Materials       | Repaired Lgt. Treads
  8128 | -8/Materials       | Discovered new exit (range 15)
  8179 | -8/Materials       | Identified exit to Garrison
  8179 | -8/Materials       | Entered Garrison
  8360 | -8/Garrison        | Assembled breached garrison interior
  8441 | -8/Garrison        | Garrison Relay disabled
  8629 | -8/Garrison        | Build established: Scavenger-Tank
  8769 | -8/Garrison        | Discovered new exit (range 8)
  8838 | -8/Garrison        | Garrison Relay disabled
  9031 | -8/Garrison        | Build established: Scavenger-Mutant
  9078 | -8/Garrison        | Discovered new exit (range 9)
  9125 | -8/Garrison        | Garrison Relay disabled
  9151 | -8/Garrison        | Garrison Relay disabled
  9275 | -8/Garrison        | Phase Generator disabled
  9446 | -8/Garrison        | Garrison Relay disabled
  9481 | -8/Garrison        | Discovered new exit (range 14)
 10155 | -8/Garrison        | Entered Materials
 10201 | -8/Materials       | Build established: Scavenger-Tank
 10555 | -8/Materials       | First assault squad dispatched
 10644 | -8/Materials       | Destroyed 7 combat bots
 10824 | -8/Materials       | Discovered exit to Factory (range 15)
 11277 | -8/Materials       | Entered Factory
 11277 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11309 | -7/Factory         | Identified exit to Lower Caves
 11576 | -7/Factory         | Build established: Scout
 11626 | -7/Factory         | Fabricated Hacking Suite?
 11684 | -7/Factory         | Entered Lower Caves
 11686 | -7/Lower Caves     | Learned Factory emergency access door positions
 11703 | -7/Lower Caves     | Met a Warlord Commander
 11704 | -7/Lower Caves     | Learned location of Warlord (-5)
 11705 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 11706 | -7/Lower Caves     | Found Encrypted Comm Array
 11726 | -7/Lower Caves     | Learned location of Zion (-6)
 11728 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11768 | -7/Lower Caves     | Discovered new exit (range 14)
 11771 | -7/Lower Caves     | Identified exit to Lower Caves
 11820 | -7/Lower Caves     | Entered another Lower Caves area
 11886 | -7/Lower Caves     | Discovered new exit (range 12)
 11891 | -7/Lower Caves     | Identified exit to Data Miner
 11901 | -7/Lower Caves     | Entered Data Miner
 11901 | -7/Data Miner      | Discovered new exit (range 6)
 11903 | -7/Data Miner      | Identified exit to Proximity Caves
 11906 | -7/Data Miner      | Met Data Miner
 11913 | -7/Data Miner      | Learned location of Section 7 (-2)
 11913 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 11918 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 11968 | -7/Data Miner      | Data Conduit disabled
 12031 | -7/Data Miner      | Entered Proximity Caves
 12031 | -6/Proximity Caves | Spotted B-75 Beast
 12147 | -6/Proximity Caves | Discovered new exit (range 7)
 12148 | -6/Proximity Caves | Identified exit to Factory
 12208 | -6/Proximity Caves | Entered Factory
 12208 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 12298 | -6/Factory         | Build established: Sprinter
 12401 | -6/Factory         | Discovered new exit (range 3)
 12402 | -6/Factory         | Identified exit to Lower Caves
 12450 | -6/Factory         | Discovered new exit (range 16)
 12459 | -6/Factory         | Entered Lower Caves
 12503 | -6/Lower Caves     | Spotted B-75 Beast
 12568 | -6/Lower Caves     | Crushed by falling debris
 12577 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12603 | -6/Lower Caves     | Lost 3 parts (1p1n1u)
 12677 | -6/Lower Caves     | Discovered new exit (range 3)
 12678 | -6/Lower Caves     | Identified exit to Lower Caves
 12680 | -6/Lower Caves     | Entered another Lower Caves area
 12694 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12777 | -6/Lower Caves     | Discovered new exit (range 5)
 12778 | -6/Lower Caves     | Identified exit to Zion
 12785 | -6/Lower Caves     | Entered Zion
 12812 | -6/Zion            | Discovered new exit (range 21)
 12833 | -6/Zion            | System corruption cleaned by Quarantine Array
 12854 | -6/Zion            | Learned Factory emergency access door positions
 12880 | -6/Zion            | Found Prototype Energy Gun
 12894 | -6/Zion            | Identified Storm Laser
 12978 | -6/Zion            | Learned Factory terminal intel
 12982 | -6/Zion            | Found Prototype Device
 13015 | -6/Zion            | Identified Phasing AFG
 13027 | -6/Zion            | Found CR-A16's Pointy Stick
 13071 | -6/Zion            | Identified exit to Proximity Caves
 13071 | -6/Zion            | Entered Proximity Caves
 13225 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 13384 | -5/Proximity Caves | Learned Factory emergency access door positions
 13389 | -5/Proximity Caves | Learned location of 2 exits from Factory
 13567 | -5/Proximity Caves | Discovered new exit (range 5)
 13568 | -5/Proximity Caves | Identified exit to Factory
 13568 | -5/Proximity Caves | Entered Factory
 13568 | -5/Factory         | Evolved 2 slots: Utility x2
 13569 | -5/Factory         | Identified exit to Upper Caves
 13570 | -5/Factory         | Identified exit to Extension
 13570 | -5/Factory         | Identified exit to Factory
 13572 | -5/Factory         | Loaded intel: 28 terminal locations
 13861 | -5/Factory         | Build established: Hacker-Sprinter
 14130 | -5/Factory         | Discovered exit to Factory (range 12)
 14155 | -5/Factory         | Fabricated Adv. Hacking Suite (x1)
 14197 | -5/Factory         | Build established: Hacker-Scout
 14200 | -5/Factory         | Entered Upper Caves
 14681 | -5/Upper Caves     | Encountered a Warlord checkpoint
 14847 | -5/Upper Caves     | Discovered new exit (range 12)
 14850 | -5/Upper Caves     | Identified exit to Upper Caves
 14868 | -5/Upper Caves     | Learned location of 1 exit from Factory
 14897 | -5/Upper Caves     | Entered another Upper Caves area
 14903 | -5/Upper Caves     | Discovered exit to Factory (range 12)
 14907 | -5/Upper Caves     | Identified exit to Warlord
 14908 | -5/Upper Caves     | Encountered a Warlord checkpoint
 15031 | -5/Upper Caves     | Learned Factory terminal intel
 15076 | -5/Upper Caves     | Entered Warlord
 15193 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 15206 | -5/Warlord         | Met Warlord
 15209 | -5/Warlord         | Opened Warlord's prototype stash
 15218 | -5/Warlord         | Found Prototype Device
 15218 | -5/Warlord         | Identified Exp. Cloaking Device
 15223 | -5/Warlord         | Warlord's base attacked by MAIN.C
 15243 | -5/Warlord         | Found Prototype Energy Gun
 15243 | -5/Warlord         | Identified Vortex Shotgun
 15245 | -5/Warlord         | Found Prototype Launcher
 15245 | -5/Warlord         | Identified Vortex Catalyst Activator
 15248 | -5/Warlord         | Found Vortex Shotgun
 15275 | -5/Warlord         | Opened side exit
 15317 | -5/Warlord         | Discovered new exit (range 9)
 15319 | -5/Warlord         | Identified exit to Proximity Caves
 15319 | -5/Warlord         | Entered Proximity Caves
 15357 | -4/Proximity Caves | Spotter reported a threat
 15385 | -4/Proximity Caves | Spotter reported a threat
 15543 | -4/Proximity Caves | Spotter reported a threat
 15543 | -4/Proximity Caves | Spotter reported a threat
 15561 | -4/Proximity Caves | Discovered exit to Factory (range 3)
 15562 | -4/Proximity Caves | Entered Factory
 15562 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 15563 | -4/Factory         | Identified exit to Armory
 15565 | -4/Factory         | Loaded intel: 26 terminal locations
 15655 | -4/Factory         | Found Unknown Device
 15655 | -4/Factory         | Identified Quantum Capacitor
 15775 | -4/Factory         | Fabricated Adv. Reaction Control System (x1)
 15831 | -4/Factory         | Fabricated Cld. Cesium-ion Thruster?
 15860 | -4/Factory         | Search patrols dispatched
 16062 | -4/Factory         | Search patrols dispatched
 16203 | -4/Factory         | Discovered new exit (range 21)
 16228 | -4/Factory         | Build established: Scavenger-Ninja
 16234 | -4/Factory         | Discovered new exit (range 5)
 16235 | -4/Factory         | Identified exit to Upper Caves
 16300 | -4/Factory         | Repaired Adv. Reaction Control System
 16312 | -4/Factory         | Search patrols dispatched
 16425 | -4/Factory         | Fabricated Adv. Hacking Suite?
 16433 | -4/Factory         | Entered Upper Caves
 16450 | -4/Upper Caves     | Encountered a Warlord checkpoint
 16505 | -4/Upper Caves     | Discovered new exit (range 22)
 16510 | -4/Upper Caves     | Identified exit to Upper Caves
 16536 | -4/Upper Caves     | Entered another Upper Caves area
 16554 | -4/Upper Caves     | Found Alien Artifact
 16586 | -4/Upper Caves     | Learned location of Quarantine (-2)
 16666 | -4/Upper Caves     | Spotted B-86 Titan
 16677 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16718 | -4/Upper Caves     | Build established: Hacker-Ninja
 16761 | -4/Upper Caves     | Discovered new exit (range 11)
 16763 | -4/Upper Caves     | Identified exit to Zhirov
 16765 | -4/Upper Caves     | Entered Zhirov
 16765 | -4/Zhirov          | Discovered new exit (range 3)
 16770 | -4/Zhirov          | Met Zhirov
 16776 | -4/Zhirov          | Found Alien Artifact
 16776 | -4/Zhirov          | Identified Integrated Dissipator
 16776 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 16799 | -4/Zhirov          | Found Alien Artifact
 16805 | -4/Zhirov          | Learned location of Testing (-3)
 16805 | -4/Zhirov          | Learned location of Command (-1)
 16807 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 16814 | -4/Zhirov          | Identified exit to Proximity Caves
 16814 | -4/Zhirov          | Entered Proximity Caves
 16819 | -3/Proximity Caves | Spotter reported a threat
 17136 | -3/Proximity Caves | Discovered new exit (range 17)
 17140 | -3/Proximity Caves | Identified exit to Research
 17153 | -3/Proximity Caves | Entered Research
 17153 | -3/Research        | Evolved 2 slots: Utility x2
 17271 | -3/Research        | Spotted B-86 Titan
 17543 | -3/Research        | Found Prototype Device
 17551 | -3/Research        | Identified Exp. Thermal Defense Suite
 17717 | -3/Research        | Discovered new exit (range 3)
 17720 | -3/Research        | Identified exit to Testing
 17721 | -3/Research        | Entered Testing
 17849 | -3/Testing         | Found Prototype Energy Cannon
 17849 | -3/Testing         | Identified Cld. Nova Cannon
 17887 | -3/Testing         | Identified exit to Research
 17934 | -3/Testing         | Found Prototype Energy Cannon
 17937 | -3/Testing         | Identified Imp. Potential Cannon
 17938 | -3/Testing         | Found Prototype Energy Cannon
 17944 | -3/Testing         | Identified Potential Cannon
 18007 | -3/Testing         | Found Prototype Energy Gun
 18007 | -3/Testing         | Identified Hyp. EM Gauss Rifle
 18030 | -3/Testing         | Build established: Scavenger-Ninja
 18137 | -3/Testing         | Entered Research
 18137 | -2/Research        | Warlord forces began assault on 0b10
 18137 | -2/Research        | Evolved 2 slots: Utility x2
 18162 | -2/Research        | Distinguished unit "Viscera Detail" dispatched to help
 18230 | -2/Research        | Spotted M9-N2W(K)
 18247 | -2/Research        | Research machine network offline
 18278 | -2/Research        | Met up with Warlord
 18407 | -2/Research        | Build established: Hacker-Ninja
 18407 | -2/Research        | Discovered new exit (range 5)
 18411 | -2/Research        | Identified exit to Quarantine
 18411 | -2/Research        | Entered Quarantine
 18441 | -2/Quarantine      | Garrison activated, responded to threat
 18569 | -2/Quarantine      | Discovered new exit (range 10)
 18573 | -2/Quarantine      | Found Alien Artifact
 18577 | -2/Quarantine      | Identified exit to Access
 18854 | -2/Quarantine      | Spotted Fortress
 18869 | -2/Quarantine      | Discovered new exit (range 6)
 18870 | -2/Quarantine      | Identified exit to Section 7
 18870 | -2/Quarantine      | Entered Section 7
 19001 | -2/Section 7       | Found Alien Artifact
 19001 | -2/Section 7       | Identified Spacefold Activator
 19019 | -2/Section 7       | Found Alien Artifact
 19019 | -2/Section 7       | Identified Microwarp Drive
 19062 | -2/Section 7       | Identified Dimensional Node Initializer
 19062 | -2/Section 7       | Initialized slip node
 19179 | -2/Section 7       | Spotted S7 Guard
 19447 | -2/Section 7       | Spotted S7 Guard
 19470 | -2/Section 7       | Spotted Alpha 7
 19471 | -2/Section 7       | Spotted Alpha 7
 19472 | -2/Section 7       | Spotted B-99 Colossus
 19492 | -2/Section 7       | Found Alien Artifact
 19492 | -2/Section 7       | Identified Integrated Reactor
 19492 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 19502 | -2/Section 7       | Found Alien Artifact
 19502 | -2/Section 7       | Identified LRC Storage
 19502 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 19504 | -2/Section 7       | Found Alien Artifact
 19504 | -2/Section 7       | Identified LRC Insulator
 19504 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 19506 | -2/Section 7       | Found Alien Artifact
 19506 | -2/Section 7       | Identified LRC Energy Well
 19506 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 19573 | -2/Section 7       | Found Integrated Reactor
 19573 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 19575 | -2/Section 7       | Found Integrated Reactor
 19575 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 19577 | -2/Section 7       | Found Integrated Reactor
 19577 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 19652 | -2/Section 7       | Spotted Striker
 19652 | -2/Section 7       | Spotted Striker
 19711 | -2/Section 7       | Found Alien Energy Gun
 19711 | -2/Section 7       | Identified Sigix Sheargun
 19720 | -2/Section 7       | Found Sigix Sheargun
 19723 | -2/Section 7       | Found Sigix Sheargun
 19744 | -2/Section 7       | Found Alien Artifact
 19792 | -2/Section 7       | Spotted Executioner
 19792 | -2/Section 7       | Spotted Executioner
 19839 | -2/Section 7       | Found Alien Artifact
 19839 | -2/Section 7       | Identified Transdimensional Reconstructor (x2)
 19839 | -2/Section 7       | Warped through subspace to slip node
 19863 | -2/Section 7       | Core integrity fell below 50%
 19891 | -2/Section 7       | Entered Access
 19891 | -1/Access          | Evolved 2 slots: Utility x2
 19897 | -1/Access          | Lost 4 parts (2u2w)
 20099 | -1/Access          | Repaired Cld. Impulse Thruster
 20587 | -1/Access          | Crushed by falling debris
 20618 | -1/Access          | Lost 3 parts (2n1w)
 20891 | -1/Access          | First assault squad dispatched
 21285 | -1/Access          | System corruption reached 10%
 21306 | -1/Access          | Build established: Scavenger-Skirmisher
 21461 | -1/Access          | Identified Subatomic Replicator
 21461 | -1/Access          | Used Subatomic Replicator to replicate Sigix Sheargun
 21568 | -1/Access          | Garrison activated, responded to threat
 21589 | -1/Access          | Core integrity fell below 50%
 21614 | -1/Access          | Discovered new exit (range 3)
 21615 | -1/Access          | Destroyed 8 combat bots
 21920 | -1/Access          | Core integrity fell below 20%
 21927 | -1/Access          | Garrison activated, responded to threat
 21938 | -1/Access          | Released all parts (15)
 21940 | ***                | Escaped!

 Last Messages 
---------------
21938_ Rnf. Antimatter Reactor crushed and
  broken.
21938_ Released Adv. Heat Sink.
21938_ Released Med. Treads.
21938_ Med. Treads crushed and broken.
21938_ Released Med. Treads.
21938_ Med. Treads crushed and broken.
21938_ Released Rnf. Antimatter Reactor.
21938_ Rnf. Antimatter Reactor crushed and
  broken.
21938_ Released Med. Treads.
21938_ Med. Treads crushed and broken.
21938_ Released Med. Storage Unit.
21938_ Med. Storage Unit crushed and broken.
21938_ Mic. Antimatter Reactor crushed and
  broken.
21938_ Spacefold Activator crushed and broken.
21938_ Alien Artifact crushed and broken.
21938_ Exp. Cloaking Device crushed and broken.
21938_ Lgt. Quantum Reactor crushed and broken.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|    ????????# ????????????????????????????????????? |
|    ????????# ????????????????????????????????????? |
|     ???????#  ???????????????????????????????????? |
|     ???????#  ?????##???##???????????????????????? |
|      ??????#  #############################+##???? |
|      ??????#      =*%[!%    u                      |
| ######?????#       [[=%===                         |
| ?????##########+#####!![=*= k""#########?????????? |
| ?????#            #?#[=/=!*=% "## #??????????????? |
| ?????#            #?#=%![!%== "# #???????????????? |
| ######       ""   #?#=!=%*!%*!T##????????????????? |
| =![= "   %        #?#**==%!=%"*#?????????????????? |
| ##!###      """"  #?# !!!|=/=="#?????????????????? |
| ?# #?#      """"  #?#  ![=!%=*"#?????????????????? |
| ?# #?#      """"  #?""""""%%%"""?????????????????? |
| ?# #?#      """"  #?#  ![=[[*[!#?????????????????? |
| ?# #?#      """"  #?#   ==/[*=*#?????????????????? |
| ?   ?#       ""   #?#  " /*%==!#?????????????????? |
| ?   ?#            # #  " !/="*]#?????????????????? |
| ?   ?#            " #    @/! = #?????????????????? |
| ?   ?################  " "" "  #?????????????????? |
| ?   ????????????????#  "       #?????????????????? |
| ?   ????????????????# ?""""    #?????????????????? |
| ?   ????????????????#?????     #?????????????????? |
| ?   ??????????????????????"""""#?????????????????? |
| ?   ?????????????????????????????????????????????? |
| ?   ?????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           129
Energy Generation          85
Energy Capacity            825
Matter Stores              500
Matter Capacity            500
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             4
Additional Mass Support    9
Armor Coverage             450
Resistance: KI             25
Resistance: EM             25
Core Shielding             30
Propulsion Shielding       90
Evasion (%)                77
Targeting Accuracy         8
Target Analysis            12
Recoil Reduction           6
Kinecelleration            30
Offensive Hacking          38
Defensive Hacking          10

 Item Schematics 
-----------------
                   Imp. Treads | -9/Materials  | Scanalyzed
              Seismic Detector | -8/Materials  | Scanalyzed
              Imp. VTOL Module | -7/Factory    | Scanalyzed
              Imp. Flight Unit | -7/Factory    | Scanalyzed
                  Enh. Autogun | -7/Factory    | Scanalyzed
                 Hacking Suite | -7/Factory    | Hacked
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
      Cld. Cesium-ion Thruster | -7/Data Miner | Free
           Gravity Neutralizer | -7/Data Miner | Free
            Cld. Plasma Cannon | -7/Data Miner | Free
        Field Propulsion Drive | -7/Data Miner | Free
             Imp. Recalibrator | -7/Data Miner | Free
      Hvy. Shock Bomb Launcher | -7/Data Miner | Free
           Adv. Trap Extractor | -7/Data Miner | Free
 Imp. Component Analysis Suite | -5/Factory    | Hacked
             Adv. Sensor Array | -5/Factory    | Hacked
             Mic. Fission Core | -5/Factory    | Hacked
            Adv. Hacking Suite | -5/Factory    | Hacked
                Graphene Brace | -5/Factory    | Hacked
         Lrn. Missile Launcher | -4/Factory    | Scanalyzed
            Exp. Optical Array | -4/Factory    | Scanalyzed
                Adv. Heat Sink | -4/Factory    | Scanalyzed
                Exp. Heat Sink | -4/Zhirov     | Free
              Imp. Arc Thrower | -4/Zhirov     | Free
             Assault Drone Bay | -4/Zhirov     | Free

 Robot Schematics 
------------------
  L-41 Fighter | -7/Data Miner | Free
    S-27 Virus | -7/Data Miner | Free
  M-14 Sweeper | -7/Data Miner | Free
 A-15 Conveyor | -7/Data Miner | Free

 Fabricated
------------
                Hacking Suite | x1 | -7/Factory 
           Adv. Hacking Suite | x1 | -5/Factory 
 Adv. Reaction Control System | x1 | -4/Factory | Preloaded
     Cld. Cesium-ion Thruster | x1 | -4/Factory 
           Adv. Hacking Suite | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Spacefold Activator
Microwarp Drive
Dimensional Node Initializer
Integrated Reactor
LRC Storage
LRC Insulator
LRC Energy Well
Sigix Sheargun
Transdimensional Reconstructor
Subatomic Replicator

 Achievements 
--------------
Can't Touch This
More Power To You

 Challenges 
------------
None

 Game 
------
Seed              RiotSingularityAxe
  Manual?         0
Play Time         06:00:40
  Cumulative      101.5 hours
  Start           2024.03.10 @ 08:30:44
  End             2024.03.10 @ 15:16:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          0
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             55
Gallery%          71
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6d0439d4-8f79-4f34-bf74-b3b1ac796ac9