Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.08.28 @ 21:46:32 Player: rasto50 Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (162) 810 Value Destroyed (4654) 4654 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (-29) -29 TOTAL SCORE: 8635 Bonus ------- Friendly Fire -29 Cogmind --------- Core Integrity 0/700 Matter 198/300 Energy 310/310 System Corruption 26% Temperature Cool (0) Movement Walking (185) Ox1 Location -7/Data Miner Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (5) --- Improved Titanium Leg Improved Titanium Leg (fused) > --- UTILITY (5) ------ High-capacity Storage Unit Triangulator Improved Signal Interpreter Insulated Plating > --- WEAPON (2) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Improved Deuterium Engine Light Neutrino Core Light Neutrino Core Light Neutrino Core Cryofiber Web Cryofiber Web Triangulator Recoil Stabilizer Microactuators Force Booster Component Analysis Suite Heart of Steel Advanced Plasma Rifle Vibroblade PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Light Neutrino Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Gravity Neutralizer Improved Signal Interpreter Experimental Weapon Shielding Experimental Field Recycling Unit > --- WEAPON ----------- Advanced Plasma Rifle Advanced Plasma Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Heavy Deuterium Engine Enhanced Nuclear Core Light Neutrino Core Improved Heat Sink Improved Heat Sink Improved Heat Sink Machine Analyzer Melee Analysis Suite Recoil Stabilizer Particle Charger Microactuators Force Booster Hardened Medium Armor Plating Component Analysis Suite Advanced Plasma Rifle Impact Mace PL-3XN's Ring of Power [Rating: 71] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Neutrino Core Propulsion Armored Treads Treads Armored Treads Leg Improved Titanium Leg Utility Hardened Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Impact Mace Slashing Weapon Vibroblade Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 3 | . . 1 . 2 . . . Utility 3 | . . 1 2 . . . . Weapon . | . . . . . . . . Parts Attached 102 | 7 7 20 9 48 7 4 . Power 14 | 1 . 5 . 7 1 . . Engine 12 | 1 . 5 . 5 1 . . Core 2 | . . . . 2 . . . Reactor . | . . . . . . . . Propulsion 24 | 2 . 4 1 16 1 . . Treads 6 | . . 4 . 2 . . . Leg 18 | 2 . . 1 14 1 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 38 | 2 3 6 5 17 3 2 . Device 19 | 1 . . 3 11 3 1 . Storage 5 | 1 1 2 . 1 . . . Processor 4 | . 1 . 2 1 . . . Hackware . | . . . . . . . . Protection 10 | . 1 4 . 4 . 1 . Artifact . | . . . . . . . . Weapon 26 | 2 4 5 3 8 2 2 . Energy Gun 11 | 1 2 4 . 4 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 1 2 1 3 2 . . . Ballistic Cannon 2 | . . . . . . 2 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 3 | . . . . 1 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 15 | . . 4 . 11 . . . Corrupted Parts 5 | . . . 1 4 . . . System Corruption 27 | . . . 9 18 . . . Parts Lost 22 | . . . 2 12 2 3 3 Power 1 | . . . . 1 . . . Propulsion 11 | . . . . 7 1 1 2 Utility 7 | . . . . 4 1 1 1 Weapon 3 | . . . 2 . . 1 . Highest Loss Streak 6 | . . . 2 6 2 2 3 To Critical Strikes . | . . . . . . . . Average Backups 15 | 1 6 11 15 19 17 15 15 Power 3 | . 1 2 4 4 5 5 5 Propulsion . | . . . . 1 . . . Utility 6 | . 1 3 4 8 9 7 7 Weapon 3 | . 3 4 6 3 1 2 2 Tool/Special . | . . . . . . . . Unused Backups 33 | 1 2 6 2 12 2 . 8 Power 8 | . . 1 . 3 . . 4 Propulsion 1 | . . . . 1 . . . Utility 11 | . 2 . 2 2 2 . 3 Weapon 12 | 1 . 5 . 6 . . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 98 98 99 93 99 95 88 Engine 8 | . 14 10 9 4 7 7 7 Treads 17 | . . 30 27 17 . . . Leg 15 | . 28 1 . 14 37 36 26 Device 10 | . 7 . 17 14 15 15 15 Storage 8 | . 14 11 9 7 7 7 7 Processor 8 | . 1 11 9 7 7 7 7 Protection 7 | . 4 11 9 6 6 4 7 Energy Gun 12 | . 13 21 13 5 14 . . Ballistic Gun 4 | . 13 . 4 9 . . . Peak Build Rating 71 | 7 11 26 34 71 62 62 50 Average Rating 37 | 5 9 23 31 45 59 52 48 On Entrance 30 | . 7 10 26 33 56 61 50 Avg Prop Armor Cover (%) 8 | . . 8 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 104 | 15 26 59 64 104 73 70 70 Greatest Support 100 | 20 20 60 60 100 85 85 65 Greatest Overweight (x) 3 | 3 1 1 1 1 . 1 1 Average Overweight (x) . | . . . 1 . . . 1 Largest Inventory Capacity 25 | 8 10 20 20 25 20 20 20 Average Capacity 17 | 7 8 11 20 21 20 20 20 Most Carried 25 | 4 10 15 20 25 20 20 18 Average Carried 15 | 1 6 11 15 19 19 18 18 Final Capacity 20 | 8 10 20 20 20 20 20 20 Final Carried 20 | 2 10 15 17 20 20 18 18 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Matter Collected 2473 | 291 136 287 237 1150 151 221 . Remotely 50 | . . . 50 . . . . Salvage Created 6497 | 155 416 2174 1277 2185 173 117 . Parts 351 | 11 35 136 60 96 2 11 . Haulers Intercepted 9 | . 1 6 . 2 . . . Recyclers Shooed 3 | . 1 1 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 16 | . . . . . 1 15 . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Combat Hostiles Destroyed 113 | . 9 32 25 37 4 6 . Guns 89 | . 8 29 11 35 4 2 . Cannons 4 | . . . . . . 4 . AOE 14 | . 1 3 10 . . . . Classes Destroyed 15 | 2 4 4 2 3 . . . Worker 10 | . . 6 1 3 . . . Builder 6 | . 1 2 2 1 . . . Tunneler 3 | 3 . . . . . . . Hauler 9 | . 1 6 . 2 . . . Recycler 10 | 1 2 4 1 2 . . . Operator 1 | . . 1 . . . . . Watcher 10 | . 3 5 1 1 . . . Swarmer 33 | . 9 10 4 3 3 4 . Grunt 47 | . . 15 14 18 . . . Brawler 3 | . . . 1 2 . . . Duelist 2 | . . . 1 1 . . . Sentry 16 | . . 7 5 4 . . . Hunter 5 | . . . . 4 1 . . Programmer 5 | . . . . 3 . 2 . Heavy 2 | . . . . 2 . . . Best Kill Streak 9 | 4 8 9 5 5 3 4 . Combat Bots Only 5 | . 5 5 4 4 3 4 . Max Kills in Single Turn 4 | 1 2 2 4 1 1 1 . Gunslinging 1 | . 1 1 . . . . . Exploded 4 | . 1 1 4 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Hostile Shots Fired 765 | . 29 105 76 420 62 55 18 Missed 265 | . 6 33 18 158 28 15 7 Hits 500 | . 23 72 58 262 34 40 11 Melee 2 | . . . 2 . . . . Projectile 498 | . 23 72 56 262 34 40 11 AOE 4 | . . . . 4 . . . Critical Strikes 16 | . . 4 5 6 . 1 . Damage Taken 6211 | . 150 753 824 3457 186 434 407 Core 874 | . 24 59 57 553 25 81 75 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 10 | . . . . 10 . . . Ignored by Resistances 1824 | . 52 221 233 1000 51 160 107 Regen/Repaired (Parts) 220 | . . 177 43 . . . . Core Remaining (%) 91 | 100 90 85 89 . . . . Volleys Fired 336 | 7 23 87 54 129 11 20 5 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 176 | 60 68 100 100 176 176 176 80 Shots Fired 652 | 14 46 175 99 248 26 36 8 Gun 616 | 14 46 175 99 248 26 8 . Cannon 36 | . . . . . . 28 8 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 210 | 7 23 4 25 115 . 28 8 Thermal 167 | . . . . 133 26 8 . Explosive . | . . . . . . . . Electromagnetic 275 | 7 23 171 74 . . . . Robot Hit Streak 38 | 5 10 19 19 38 7 5 6 Robot Miss Streak 7 | 1 3 1 2 4 1 7 1 Penetration Max . | . . . . . . . . Secondary Targets 15 | . 2 6 2 4 . 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . Shots Hit Robots 495 | 11 35 128 81 202 16 16 6 Core Hits 229 | 5 18 69 44 80 6 6 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 26 | . 2 3 2 11 3 5 . Burn 16 | . . . . 11 3 2 . Destroy 1 | . 1 . . . . . . Blast 3 | . . . . . . 3 . Corrupt 6 | . 1 3 2 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12266 | 141 619 2947 2358 5072 453 510 166 Guns 10366 | 141 496 2478 1615 5072 453 111 . Cannons 565 | . . . . . . 399 166 Explosions 1335 | . 123 469 743 . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2927 | 72 231 59 316 1684 . 399 166 Thermal 4954 | . 123 469 410 3388 453 111 . Explosive 333 | . . . 333 . . . . Electromagnetic 4052 | 69 265 2419 1299 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 26 | . . 6 12 25 25 26 26 Average Corruption 13 | . . 5 4 12 25 25 26 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 239 | . . 45 23 75 65 27 4 Message Errors 52 | . . 14 9 10 15 4 . Matter Fused 51 | . . 5 5 23 12 6 . Heat Flow Errors 23 | . . 4 2 5 7 5 . Energy Discharges 28 | . . 7 2 8 8 3 . Parts Rejected 4 | . . . 1 2 . 1 . Parts Fused 6 | . . 1 . 3 2 . . Data Loss (minor) 32 | . . 7 3 10 10 2 . Data Loss (major) 7 | . . 3 . . 3 1 . Misfires 13 | . . 2 . 5 5 . 1 Alerts 2 | . . 1 . . . 1 . Misdirections 2 | . . . . . 2 . . Weapon Failures 19 | . . 1 1 9 1 4 3 Overload Shots . | . . . . . . . . Overflow Damage 50 | . 3 8 18 . . 21 . Projectiles 21 | . . . . . . 21 . Explosions 29 | . 3 8 18 . . . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . . 1 2 Impact . | . . . . . . . . Kinetic 3 | . . . . . . 1 2 Secondary . | . . . . . . . . Self-Inflicted Damage 216 | . 21 69 126 . . . . Shots 7 | . 1 4 2 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 418 | . 76 378 170 356 418 185 . Average Temperature 114 | . 36 109 46 142 115 81 . Received Heat Transfer 2061 | . . 360 531 1158 12 . . Effects 12 | . . 4 . 6 2 . . Energy Bleed 2 | . . 1 . 1 . . . Interference 9 | . . 3 . 4 2 . . Matter Decay 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 5 | . . . 5 . . . . Combat Hostiles 4 | . . . 4 . . . . Parts Fried 27 | 1 . 15 11 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 2 . . . Combat Hostiles 2 | . . . . 2 . . . Parts Melted 11 | . . . . 10 1 . . Heat Transferred 9550 | . 150 650 400 6850 1100 400 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 14 | . 2 9 3 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Maximum Alert Level 1 | . 1 1 1 1 . . . Low Security (%) 75 | 100 96 75 63 73 . . . Level 1 24 | . 3 24 36 26 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 330 | 15 202 313 330 283 . . . Initial 105 | . . 34 9 105 . . . Average 109 | 1 105 120 144 93 . . . Influence Increases 3520 | 20 286 1027 798 1089 150 150 . Destroy 0b10 Robot/C 2260 | . 180 640 500 740 80 120 . Destroy 0b10 Robot/NC 250 | 20 35 120 25 45 5 . . Destroy Leader 578 | . 38 172 132 186 20 30 . Successful Hack 38 | . 19 4 7 8 . . . Disable Machine 72 | . 9 18 36 9 . . . Destroy Structure 112 | . 5 43 53 11 . . . Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 195 | . . 30 45 75 45 . . Influence Decreases 3520 | 20 190 1098 553 1175 334 140 10 Entered New Map 336 | . . 62 16 165 83 . 10 Time Decay 2930 | 20 190 1036 433 890 231 130 . Lost Part 170 | . . . 20 120 20 10 . Purge Threat 84 | . . . 84 . . . . Squads Dispatched 23 | . 1 2 6 14 . . . Investigation 6 | . 1 1 2 2 . . . Extermination 5 | . . . . 5 . . . Reinforcement 7 | . . 1 1 5 . . . Assault . | . . . . . . . . Garrison 5 | . . . 3 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Distress Signals 5 | . 1 . 1 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 163 | . 12 38 30 62 7 6 8 Peak Tracking Total 7 | . 5 6 5 7 2 4 4 Tactical Retreats 12 | . . 2 2 5 3 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Traps Triggered 13 | . 1 3 4 5 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Machines Disabled 10 | . 1 3 4 1 . . 1 Max in Single Turn 1 | . 1 1 1 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Machines Accessed 24 | . 5 7 4 6 2 . . Terminals 15 | . 5 5 2 3 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 2 | . . 1 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . 1 1 2 . . . Garrison Access . | . . . . . . . . Total Hacks 67 | . 14 26 12 13 2 . . Successful 33 | . 6 13 8 4 2 . . Failed 31 | . 7 12 4 8 . . . Catastrophic 4 | . . 3 . 1 . . . Database Lockouts 3 | . 1 1 . 1 . . . Manual 27 | . 10 13 . 4 . . . Terminals 36 | . 14 13 4 5 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 13 | . . 9 4 . . . . Recycling Units . | . . . . . . . . Scanalyzers 15 | . . 4 4 7 . . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . 6 3 4 1 2 . . Record 3 | . 2 1 . . . . . Robot Analysis 5 | . 3 1 . 1 . . . Open Door 2 | . . . . . 2 . . Alert Level 3 | . . 1 2 . . . . Unreport Threat 1 | . . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks 10 | . . 6 4 . . . . Scan Component 5 | . . 3 2 . . . . Repair 5 | . . 3 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . 4 . 2 . . . Retrieve Study 6 | . . 4 . 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 5 6 3 5 . . . Full Trace Events 3 | . . . 1 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 5 | . . 3 . 2 . . . Parts Repaired 4 | . . 2 2 . . . . Time 205 | . . 129 76 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Active Infowar (turns) 1359 | 20 269 . . . 764 277 29 Seismic 289 | 20 269 . . . . . . Triangulation 1070 | . . . . . 764 277 29 Robot Analysis Total 5 | . 3 1 . 1 . . . Derelict Logs Recovered 4 | . . . . . 3 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Turns Passed 8332 | 149 489 2196 1065 2680 1260 464 29 Spaces Moved 4137 | 93 259 980 319 1130 1020 328 8 Core 5 | 5 . . . . . . . Treads 1794 | . . 914 319 561 . . . Legs 2338 | 88 259 66 . 569 1020 328 8 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 170 250 112 115 117 187 Average Speed 160 | 120 149 171 250 182 115 121 187 Slowest Speed 250 | 200 190 250 250 250 117 187 187 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 5 50 80 34 30 93 60 26 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 2 | . . . . . 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 130 | . 5 40 53 7 7 15 3 Melee . | . . . . . . . . Projectile 32 | . . . . 7 7 15 3 AOE 98 | . 5 40 53 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Total 5204 | 117 319 1327 487 1502 1084 354 14 Wait 374 | . 7 189 83 68 26 . 1 Move 4130 | 92 258 979 318 1129 1019 327 8 Hop . | . . . . . . . . Pick Up 123 | 10 15 23 15 53 6 1 . Fast Attach 32 | . 1 11 . 19 1 . . Attach 53 | 7 3 5 8 22 5 3 . Detach . | . . . . . . . . Swap 49 | . 3 8 5 25 5 3 . Drop 100 | 1 9 25 4 54 7 . . Fire 336 | 7 23 87 54 129 11 20 5 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 3 | . . . . 3 . . . Rewire 4 | . . . . . 4 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner (discovered 1 exit: *Pro) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 14) 150 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 363 | -10/Materials | Central database locked down 521 | -10/Materials | Discovered new exit (range 9) 633 | -10/Materials | Identified exit to Materials 639 | -10/Materials | Entered another Materials area 639 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 959 | -9/Materials | Discovered new exit (range 8) 968 | -9/Materials | Identified exit to Materials 1292 | -9/Materials | Discovered new exit (range 5) 1299 | -9/Materials | Identified exit to Mines 1833 | -9/Materials | Repaired Broken Arm. Treads 1872 | -9/Materials | Repaired Arm. Treads 2022 | -9/Materials | Discovered exit to Materials (range 15) 2739 | -9/Materials | Central database locked down 2785 | -9/Materials | Discovered exit to Materials (range 13) 2835 | -9/Materials | Entered another Materials area 2835 | -8/Materials | Evolved 2 slots: Utility x2 3288 | -8/Materials | Garrison activated, responded to threat 3468 | -8/Materials | System corruption reached 10% 3550 | -8/Materials | Repaired Imp. Signal Interpreter 3589 | -8/Materials | Repaired Particle Charger 3830 | -8/Materials | Discovered new exit (range 15) 3867 | -8/Materials | Identified exit to Factory 3900 | -8/Materials | Entered Factory 3900 | -7/Factory | Evolved 2 slots: Propulsion x2 4671 | -7/Factory | Discovered new exit (range 13) 4707 | -7/Factory | Identified exit to Lower Caves 5388 | -7/Factory | Garrison activated, responded to threat 5496 | -7/Factory | Cargo convoy interrupted 5540 | -7/Factory | Found PL-3XN's Ring of Power 5578 | -7/Factory | System corruption reached 10% 5816 | -7/Factory | Build established: Scavenger-Mutant 5986 | -7/Factory | Core integrity fell below 50% 6039 | -7/Factory | Lost 6 parts (1p2n3u) 6226 | -7/Factory | Lost 4 parts (3n1u) 6262 | -7/Factory | Central database locked down 6449 | -7/Factory | Build established: Mutant 6580 | -7/Factory | Entered Lower Caves 6666 | -7/Lower Caves | Learned location of 1 exit from Factory 6684 | -7/Lower Caves | Identified exit to Lower Caves 6783 | -7/Lower Caves | Spotted B-75 Beast 7070 | -7/Lower Caves | Found Prototype Device 7090 | -7/Lower Caves | Identified Heart of Steel 7714 | -7/Lower Caves | Core integrity fell below 20% 7774 | -7/Lower Caves | Learned Factory security intel 7840 | -7/Lower Caves | Entered another Lower Caves area 8124 | -7/Lower Caves | Identified exit to Factory 8248 | -7/Lower Caves | Discovered new exit (range 8) 8289 | -7/Lower Caves | Identified exit to Data Miner 8304 | -7/Lower Caves | Entered Data Miner 8304 | -7/Data Miner | Discovered new exit (range 6) 8314 | -7/Data Miner | Identified exit to Proximity Caves 8319 | -7/Data Miner | Data Conduit disabled 8333 | -7/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- LOCATION=DATA MINER GOAL=ESCAPE 08304_ EXIT=FOUND 08314_ EXIT=IDENTIFIED: PROXIMITY CAVES 08319_ System corrupted: FCS attempts to trigger Gauss Cannon. 08319_ System corrupted: Gauss Cannon misfires. 08319_ Slug penetrates Data Conduit. 08319_ Data Conduit disabled. 08320_ System corrupted: Gauss Cannon jammed. 08321_ Aluminum Leg destroyed. 08323_ Enhanced Grunt knocked back. 08325_ Carbon-fiber Leg destroyed. 08326_ Enhanced Grunt knocked back. 08326_ Slug penetrates Enhanced Grunt. 08329_ System corrupted: Gauss Cannon jammed. 08329_ Slug penetrates Enhanced Grunt. 08332_ Cryofiber Web destroyed. 08332_ System corrupted: Gauss Cannon jammed. 08332_ Slug penetrates Enhanced Grunt. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????#????????????????????? | | ??????????????????? #??????####????????? | | ???????????????????#;#???### #????????? | | ???????????????????# ;%?## #????????? | | ???????????""""# # # #%## > ##????????? | | ?????????? g g%g ######???? | | ?????????? g #???? | | ?????????? @ #???? | | ?????????? #???? | | ?????????? ##???? | | ??????????? """""""""" """;;###????? | | ??????????? ?"??#################??????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Additional Mass Support 16 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 90 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 5 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 73% | -9/Materials | Broken Arm. Treads | 68% | -9/Materials Imp. Signal Interpreter | 4% | -8/Materials Particle Charger | 12% | -8/Materials Studied --------- Ion Engine | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Imp. Titanium Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityGravjetPick Manual? 0 Play Time 01:31:42 Cumulative 18.9 hours Start 2026.08.28 @ 20:15:34 End 2026.08.28 @ 21:46:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 23 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73c950e1-2152-4be2-9f25-9e27f50dba9b