Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 17:00:52 Player: Lexipup Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (542) 542 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2447 Bonus ------- None Cogmind --------- Core Integrity 345/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Weapon Shielding > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (8) ---- Improved Heat Sink Beam Rifle Heavy Laser Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Salvage Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Laser Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Improved Heat Sink Weapon Shielding Beam Rifle [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 32 | 5 2 15 5 5 Power 7 | 1 . 5 1 . Engine 7 | 1 . 5 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . 5 2 . Treads . | . . . . . Leg 9 | 2 . 5 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | . 2 2 . 2 Device . | . . . . . Storage 1 | . 1 . . . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 3 | . 1 1 . 1 Artifact . | . . . . . Weapon 10 | 2 . 3 2 3 Energy Gun 2 | . . . . 2 Energy Cannon . | . . . . . Ballistic Gun 8 | 2 . 3 2 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . . 3 1 5 Power 3 | . . 1 1 1 Propulsion 3 | . . . . 3 Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Highest Loss Streak 5 | . . 2 1 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 92 98 97 68 Engine 17 | . 14 20 19 5 Leg 30 | . 28 33 33 22 Storage 10 | . 9 11 11 9 Protection 10 | . 11 8 11 8 Ballistic Gun 23 | . 28 22 22 13 Peak Build Rating 15 | 5 7 13 13 15 Average Rating 9 | 3 6 10 12 11 On Entrance 7 | . 5 7 13 10 Naked Turns . | . . . . . Heaviest Build 27 | 9 17 25 27 21 Greatest Support 30 | 20 20 30 30 30 Greatest Overweight (x) 1 | 1 . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 Most Carried 8 | 5 8 8 8 5 Average Carried 6 | 3 5 6 6 3 Final Capacity 8 | 5 8 8 8 8 Final Carried 8 | 5 8 8 5 4 Class Distribution -------------------- 61% | Mutant 34% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 804 | 221 120 253 149 61 Remotely . | . . . . . Salvage Created 660 | . 192 255 136 77 Parts 51 | . 11 27 10 3 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 18 | . 4 9 3 2 Guns 18 | . 4 9 3 2 Classes Destroyed 5 | . 2 3 . . Operator 1 | . . 1 . . Watcher 2 | . 1 1 . . Swarmer 8 | . . 7 . 1 Grunt 8 | . 4 . 3 1 Sentry 2 | . . 2 . . Best Kill Streak 7 | . 2 7 3 2 Combat Bots Only 7 | . 2 7 3 2 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 189 | . 30 92 18 49 Missed 45 | . 9 23 2 11 Damage Taken 1991 | . 249 765 266 711 Core 349 | . 36 79 29 205 Absorbed by Shields . | . . . . . Redirected to Shielding 6 | . . . . 6 Core Remaining (%) 86 | 100 85 . 73 . Volleys Fired 72 | . 15 35 7 15 Largest 3 | . 2 2 2 3 Hottest 109 | . 40 43 43 109 Shots Fired 149 | . 30 66 14 39 Gun 149 | . 30 66 14 39 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 136 | . 30 66 14 26 Thermal 13 | . . . . 13 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 7 | . 5 7 6 5 Robot Miss Streak 8 | . 3 8 4 4 Penetration Max . | . . . . . Secondary Targets 4 | . . 2 1 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 78 | . 15 34 8 21 Core Hits 37 | . 9 16 6 6 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 982 | . 210 390 126 256 Guns 972 | . 210 390 126 246 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 10 | . . . . 10 Kinetic 844 | . 210 390 126 118 Thermal 128 | . . . . 128 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 7 | . . . . 7 Kicked 6 | . . . . 6 Crushed . | . . . . . Highest Temperature 588 | . 20 96 156 588 Average Temperature 138 | . 6 35 84 349 Received Heat Transfer 780 | . 108 153 114 405 Effects 12 | . . . . 12 Shutdowns 2 | . . . . 2 Interference 4 | . . . . 4 Short Circuit 2 | . . . . 2 Damage (major) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 259 | . . . . 259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 259 | . 169 259 170 50 Initial 100 | . . 12 100 . Average 106 | . 86 163 109 15 Maximum Alert Level 1 | . . 1 . . Low Security (%) 92 | 100 100 67 100 100 Level 1 7 | . . 32 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 . . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . 1 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 37 | . 13 14 3 7 Peak Tracking Total 8 | . 5 8 3 5 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . . 1 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 1 | . . . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 1 | . . . 1 . Successful 1 | . . . 1 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Open Door 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . . 3 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1629 | 67 462 396 607 97 Spaces Moved 1115 | 55 341 214 472 33 Core 22 | 22 . . . . Treads . | . . . . . Legs 1093 | 33 341 214 472 33 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 118 | 95 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 50 14 73 3 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1295 | 69 364 296 502 64 Wait . | . . . . . Move 1111 | 54 340 213 471 33 Hop . | . . . . . Pick Up 43 | 10 6 19 8 . Fast Attach . | . . . . . Attach 19 | 5 2 6 2 4 Detach 3 | . . . . 3 Swap 13 | . . 9 3 1 Drop 27 | . 1 14 11 1 Fire 72 | . 15 35 7 15 Melee . | . . . . . Ram 1 | . . . . 1 Kick 6 | . . . . 6 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 16) 410 | -10/Materials | Discovered new exit (range 9) 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 625 | -9/Materials | Destroyed 7 combat bots 907 | -9/Materials | Discovered new exit (range 7) 926 | -9/Materials | Entered Mines 1019 | -9/Mines | Learned location of 1 exit from Proximity Caves 1215 | -9/Mines | Discovered new exit (range 6) 1268 | -9/Mines | Build established: Scavenger-Mutant 1271 | -9/Mines | Learned 8 Materials zone layouts 1411 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1533 | -9/Mines | Entered Materials 1533 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1534 | -8/Materials | Identified exit to Factory 1562 | -8/Materials | Garrison activated, responded to threat 1630 | -8/Materials | Self-destructed Last Messages --------------- 01596_ Overheating: System interference. 01596_ Hvy. Laser temporarily disabled. 01597_ R-06 Scavenger collects Flight Unit. 01598_ Overheating: System interference. 01598_ Beam Rifle temporarily disabled. 01600_ Aluminum Leg broken. 01600_ Overheating: Short circuit. 01601_ K-01 Serf collects debris. 01610_ Aluminum Leg destroyed. 01618_ Broken Aluminum Leg destroyed. 01618_ Critical hit (Burn: +37). 01621_ Kicked G-50 Soldier. 01621_ G-50 Soldier knocked back. 01622_ Kicked G-50 Soldier. 01624_ Kicked G-50 Soldier out of the way. 01625_ Kicked G-50 Soldier. 01625_ R-06 Scavenger collects Flight Unit. 01626_ Kicked G-50 Soldier. 01628_ Aluminum Leg destroyed. 01628_ Slammed into G-50 Soldier. 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