Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.23 @ 17:09:43

Player: King Assripper

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (21)      105
Value Destroyed (392)      392
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2377

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (4) ------
        Visual Processing Unit
        Power Shielding
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
        Aluminum Leg
  Small Matter Pod (50)
  Small Matter Pod (50)
        Stasis Trap (100%)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Advanced Myomer Leg
>          --- UTILITY ----------
           Visual Processing Unit
           ECM Suite
           Power Shielding
           System Shield
>          --- WEAPON -----------
    Medium Laser
  Improved Assault Rifle
>          --- INVENTORY --------
     Small Matter Pod
     Small Matter Pod
           Sensor Array
           Stasis Trap
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Small Matter Pod
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Power Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Welding Torch

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             35   | 6   15  7   3   4   
  Power                    4    | 1   1   1   1   .   
    Engine                 4    | 1   1   1   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   3   3   1   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    7    | 2   1   3   1   .   
    Wheel                  2    | .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 1   7   2   1   4   
    Device                 6    | 1   2   1   .   2   
    Storage                2    | .   2   .   .   .   
    Processor              2    | .   1   .   1   .   
    Hackware               1    | .   .   .   .   1   
    Protection             4    | .   2   1   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   4   1   .   .   
    Energy Gun             3    | 1   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 1   1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   
Parts Lost                 13   | .   4   .   .   9   
  Power                    2    | .   .   .   .   2   
  Propulsion               4    | .   1   .   .   3   
  Utility                  3    | .   1   .   .   2   
  Weapon                   4    | .   2   .   .   2   
  Highest Loss Streak      6    | .   4   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     88   | .   91  82  100 78  
  Engine                   15   | .   14  15  22  14  
  Leg                      23   | .   26  1   33  21  
  Wheel                    2    | .   .   20  .   .   
  Device                   13   | .   13  19  11  12  
  Storage                  2    | .   4   .   .   .   
  Processor                1    | .   .   .   .   9   
  Protection               4    | .   2   2   10  9   
  Energy Gun               11   | .   14  11  11  2   
  Ballistic Gun            10   | .   12  10  11  7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             17   | 7   11  14  15  17  
  Greatest Support         50   | 20  20  50  50  50  
  Greatest Overweight (x)  1    | .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 3   5   5   5   4   
  Average Carried          4    | 1   4   3   4   3   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 1   2   4   5   4   

 Class Distribution 
--------------------
 76% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Jun Mat Mat Min Mat 
Matter Collected           703  | 253 204 124 71  51  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            521  | 34  225 94  64  104 
  Parts                    44   | 3   20  11  4   6   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Combat Hostiles Destroyed  19   | 1   10  2   4   2   
  Guns                     19   | 1   10  2   4   2   
Classes Destroyed          5    | 1   2   1   .   1   
  Builder                  1    | .   .   1   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  13   | .   9   .   4   .   
  Grunt                    5    | 1   1   2   .   1   
  Sentry                   1    | .   .   .   .   1   
Best Kill Streak           4    | 1   3   2   4   1   
  Combat Bots Only         4    | 1   3   2   4   1   
Max Kills in Single Turn   2    | 1   1   1   2   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Jun  Mat  Mat  Min  Mat  
Damage Taken               2009 | 31   531  171  207  1069 
  Core                     730  | 31   78   22   46   553  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  38   | .    .    .    10   28   
Core Remaining (%)         75   | 87   56   .    83   .    
Volleys Fired              73   | 3    43   8    7    12   
  Largest                  2    | 2    2    2    2    1    
  Hottest                  73   | 60   60   73   73   23   
Shots Fired                112  | 6    64   16   14   12   
  Gun                      104  | 6    56   16   14   12   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  8    | .    8    .    .    .    
  Kinetic                  54   | 3    24   8    7    12   
  Thermal                  34   | .    19   8    7    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          24   | 3    21   .    .    .    
  Robot Hit Streak         7    | 3    7    5    4    6    
  Robot Miss Streak        8    | 1    8    2    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    3    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           62   | 5    29   11   9    8    
  Core Hits                30   | 2    12   7    5    4    
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    1    .    1    
    Burn                   1    | .    .    1    .    .    
    Destroy                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           800  | 50   313  164  140  133  
  Guns                     793  | 50   313  161  140  129  
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  7    | .    .    3    .    4    
  Kinetic                  437  | 24   109  86   89   129  
  Thermal                  187  | .    61   75   51   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          169  | 26   143  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      3    | .    .    1    .    2    
  Shots                    .    | .    .    .    .    .    
  Rammed                   2    | .    .    1    .    1    
Targets Rammed             2    | .    .    1    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        109  | 16   109  93   72   8    
  Average Temperature      36   | 12   33   49   37   7    
  Received Heat Transfer   624  | 18   48   93   51   414  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         629  | .    185  296  148  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Peak Influence             194  | 20  180 191 194 125 
  Initial                  76   | .   13  76  74  75  
  Average                  63   | 4   45  106 116 78  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   1   .   1   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Jun Mat Mat Min Mat 
Distress Signals           2    | .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              57   | 1   21  8   7   20  
  Peak Tracking Total      6    | 1   4   2   4   6   
  Tactical Retreats        7    | .   3   1   .   3   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         1    | .   .   .   1   1   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Jun Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Jun Mat Mat Min Mat 
Machines Accessed          3    | .   2   .   .   1   
  Terminals                3    | .   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   4   .   .   1   
  Successful               4    | .   4   .   .   .   
  Failed                   1    | .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   5   .   .   .   
  Terminals                5    | .   4   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   4   .   .   .   
  Record                   3    | .   3   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Jun Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Jun Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Jun  Mat  Mat  Min  Mat  
Turns Passed               2714 | 112  1552 313  291  446  
Spaces Moved               1875 | 88   1073 210  197  307  
  Core                     70   | 25   .    .    .    45   
  Treads                   .    | .    .    .    .    .    
  Legs                     1597 | 63   1059 16   197  262  
  Wheels                   208  | .    14   194  .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   120  50   
  Average Speed            114  | 100  119  97   120  109  
  Slowest Speed            190  | 120  120  190  120  120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       28   | 9    64   16   43   9    
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Jun  Mat  Mat  Min  Mat  
Total                      2331 | 106  1281 303  238  403  
  Wait                     303  | 3    132  68   23   77   
  Move                     1871 | 87   1072 209  196  307  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  34   | 7    13   7    5    2    
  Fast Attach              .    | .    .    .    .    .    
  Attach                   18   | 6    8    2    .    2    
  Detach                   .    | .    .    .    .    .    
  Swap                     17   | .    7    5    3    2    
  Drop                     13   | .    6    3    4    .    
  Fire                     73   | 3    43   8    7    12   
  Melee                    .    | .    .    .    .    .    
  Ram                      2    | .    .    1    .    1    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
   77 | -11/Junkyard  | Discovered new exit (range 8)
  113 | -11/Junkyard  | Entered Materials
  303 | -10/Materials | Build established: Mutant
  734 | -10/Materials | Discovered new exit (range 8)
 1532 | -10/Materials | Lost 4 parts (1n1u2w)
 1665 | -10/Materials | Entered another Materials area
 1665 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1818 | -9/Materials  | Met 8R-AWN
 1821 | -9/Materials  | Discovered new exit (range 15)
 1978 | -9/Materials  | Entered Mines
 1979 | -9/Mines      | Followed 8R-AWN into the Mines
 2098 | -9/Mines      | Found a hidden stash of uninstalled traps
 2251 | -9/Mines      | Build established: Scavenger-Mutant
 2260 | -9/Mines      | Discovered new exit (range 4)
 2269 | -9/Mines      | Entered Materials
 2269 | -8/Materials  | Evolved 2 slots: Utility x2
 2652 | -8/Materials  | Core integrity fell below 50%
 2658 | -8/Materials  | Lost 6 parts (2p2n1u1w)
 2696 | -8/Materials  | Core integrity fell below 20%
 2715 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
02655_ G-50 Soldier destroyed.
02655_ Fusion Modulator explodes.
02655_ G-47 Trooper destroyed. <x2>
02655_ G-50 Soldier destroyed.
02659_ U-05 Engineer builds a Door.
02662_ R-06 Scavenger collects Imp. Heat Sink.
02666_ Acquired Aluminum Leg.
To regain energy, simply wait via the mouse wheel '.', or KP5. Also make
  sure your per-turn energy generation is a net positive, and consider
  deactivating power-draining parts if not.
02668_ Acquired 51 matter.
02673_ ECM Suite destroyed.
02684_ S-10 Pest destroyed. <x2>
02688_ Adv. Myomer Leg destroyed.
02688_ K-01 Serf collects debris.
02689_ Slammed into U-05 Engineer.
02691_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
02692_ K-01 Serf collects debris. <x2>
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| ??????????#   #???? "  *%  " #???????????????????? |
| ?????????##   ##???     !    #???????????????????? |
| ?????????#     #??  =%%      #???????????????????? |
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| ?????????#     #??#  %*      #???????????????????? |
| ?????????#   % #??#          #???????????????????? |
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| ???#      #   #????#" !    " #???????????????????? |
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| ????????# """ """ s   #########   #??????????????? |
| ????????# """ """   s a  @     g  #??????????????? |
| ????????# """ """     #########  g#??????????????? |
| ????????#             #??????????????????????????? |
| ????????### ###########??????????????????????????? |
| ??????????###????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          15
Energy Capacity            275
Matter Stores              341
Matter Capacity            350
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Power Shielding            33
Evasion (%)                55
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Risk Taker
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              NovaAblativeLaser
  Manual?         0
Play Time         00:51:33
  Cumulative      1.6 hours
  Start           2023.10.23 @ 16:10:05
  End             2023.10.23 @ 17:09:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6e93c5c5-df91-45bd-8484-62f19557d3e6