Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.16 @ 10:50:08 Player: Mr Goldstein Result: Smashed by cave-in Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (1) 5 Value Destroyed (20) 20 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (970) 970 TOTAL SCORE: 6915 Bonus ------- Pacifist 470 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 275/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (16) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- (None) > --- WEAPON ----------- Omega Cannon > --- INVENTORY -------- Force Lance [Rating: 26] Favorites ----------- Power None Propulsion None Utility None Weapon Force Lance Ballistic Cannon Omega Cannon Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Slots Evolved 14 | . . 2 2 2 2 2 . . 2 . 2 . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 14 | . . 2 2 2 2 2 . . 2 . 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 4 | . . . . . . . . . . . 1 3 Power . | . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 4 | . . . . . . . . . . . 1 3 Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . 1 2 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 Parts Lost 1 | . . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . 1 Highest Loss Streak 1 | . . . . . . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) . | . . . . . . . . . . . . 1 Naked Turns 1004 | . 100 47 56 89 30 80 107 64 1 62 136 232 Heaviest Build 6 | . . . . . . . . . . . . 6 Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) 1 | . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 1 | . 1 1 1 1 1 1 . . . 1 1 1 Average Carried . | . . 1 1 1 1 1 . . . . . . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 1 | . 1 1 1 1 1 1 . . . 1 1 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Mutant | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Matter Collected 184 | 145 . . 19 . . . 20 . . . . . Remotely . | . . . . . . . . . . . . . Salvage Created 19 | . . . 19 . . . . . . . . . Parts 1 | . . . 1 . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Combat Hostiles Destroyed 1 | . . . 1 . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . . Classes Destroyed 1 | . . . 1 . . . . . . . . . Swarmer 1 | . . . 1 . . . . . . . . . Best Kill Streak 1 | . . . 1 . . . . . . . . . Combat Bots Only 1 | . . . 1 . . . . . . . . . Max Kills in Single Turn 1 | . . . 1 . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Damage Taken 2877 | . 104 11 426 3 142 201 89 . . 505 950 446 Core 2790 | . 104 11 426 3 142 201 89 . . 505 950 359 Absorbed by Shields 36 | . . . . . . . . . . 36 . . Core Remaining (%) 73 | 100 58 97 22 99 83 . . 71 . 56 . . Volleys Fired . | . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . Core Hits 4 | . . . 1 1 . . . . . . 2 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks 27 | . . . . . . . . . . . . 27 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 27 | . . . . . . . . . . . . 27 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 127 | . 8 . 11 7 . 2 . . . . 99 . Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 127 | . 8 . 11 7 . 2 . . . . 99 . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . . 2 Average Corruption 2 | . . . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 57 | . 3 . 5 3 . 1 . . . . 45 . Shots . | . . . . . . . . . . . . . Rammed 26 | . 2 . 1 2 . 1 . . . . 20 . Targets Rammed 26 | . 2 . 1 2 . 1 . . . . 20 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . Received Heat Transfer 279 | . 54 6 135 . 18 18 . . . . 48 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Peak Influence 302 | . 120 65 147 94 45 149 . . 62 61 302 210 Initial 169 | . . 50 27 66 45 21 . . 62 46 33 169 Average 120 | . 35 59 67 70 45 51 . . 62 51 153 201 Maximum Alert Level 1 | . . . . . . . . . . . 1 1 Low Security (%) 64 | 100 100 100 100 100 100 100 . . 100 100 63 15 Level 1 35 | . . . . . . . . . . . 36 85 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 6 | . . 1 . . . 1 . . . 1 2 1 Investigation 1 | . . . . . . . . . . . 1 . Extermination . | . . . . . . . . . . . . . Reinforcement 5 | . . 1 . . . 1 . . . 1 1 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Distress Signals 3 | . . . 3 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 68 | . 9 2 19 1 4 7 1 . . 4 20 1 Peak Tracking Total 16 | . 5 2 16 1 5 5 2 . . 3 10 1 Tactical Retreats 10 | . 2 . 1 . . 1 1 . . 1 4 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Traps Triggered 4 | . . . . . 1 . . . . 3 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Machines Disabled 1 | . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Machines Accessed 8 | . . . . 2 . 1 1 . 1 . 2 1 Terminals 7 | . . . . 2 . 1 . . 1 . 2 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 13 | . . . . 2 . 2 1 . 2 . 3 3 Successful 8 | . . . . 2 . 1 1 . 1 . 1 2 Failed 5 | . . . . . . 1 . . 1 . 2 1 Catastrophic 1 | . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . . . . . . 2 . . . . 3 . Terminals 12 | . . . . 2 . 2 . . 2 . 3 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 7 | . . . . 2 . 1 1 . 1 . . 2 Open Door 1 | . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . Zone Layout 2 | . . . . 1 . . . . . . . 1 Protovariant Controls 1 | . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . 1 . Terminals 1 | . . . . . . . . . . . 1 . Botnet 1 | . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . . . . 2 . . . . . . 1 1 Full Trace Events 1 | . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Turns Passed 1124 | 10 100 47 56 89 30 80 107 64 1 62 139 339 Spaces Moved 1664 | 21 193 93 109 174 60 159 212 128 3 85 232 195 Core 1664 | 21 193 93 109 174 60 159 212 128 3 85 232 195 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 56 Slowest Speed 100 | 50 50 50 50 50 50 50 50 50 50 50 50 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 7 | . . . . . . . . . . . . 7 Exploration Rate (%) 24 | 3 40 18 23 8 1 8 50 19 . 88 12 28 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 . . 1 . Scrap Searched 2 | . . . . . . . 1 1 . . . . Spaces Dug 25 | . . . . . . . . . . . . 25 Terrain Destroyed 25 | . . . . . . . . . . . . 25 Melee 25 | . . . . . . . . . . . . 25 Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac DSF Res Tes Total 1879 | 20 195 92 109 175 59 159 212 127 2 103 255 371 Wait 146 | . . . . . . . . . . . 2 144 Move 1651 | 20 192 92 108 173 59 159 211 127 2 84 232 192 Hop . | . . . . . . . . . . . . . Pick Up 2 | . 1 . . . . . . . . 1 . . Fast Attach 1 | . . . . . . . . . . . . 1 Attach 3 | . . . . . . . . . . . 1 2 Detach 2 | . . . . . . . . . . . 1 1 Swap . | . . . . . . . . . . . . . Drop 2 | . . . . . . . 1 . . . . 1 Fire . | . . . . . . . . . . . . . Melee 27 | . . . . . . . . . . . . 27 Ram 24 | . 2 . 1 2 . . . . . . 19 . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . 18 . 3 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -4/DSF -3/Research -3/Testing History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 11 | -11/Junkyard | Entered Materials 54 | -10/Materials | Discovered new exit (range 12) 107 | -10/Materials | Discovered new exit (range 6) 111 | -10/Materials | Entered another Materials area 111 | -9/Materials | Evolved 2 slots: Utility x2 153 | -9/Materials | Discovered new exit (range 11) 158 | -9/Materials | Entered another Materials area 158 | -8/Materials | Evolved 2 slots: Utility x2 207 | -8/Materials | Core integrity fell below 50% 212 | -8/Materials | Discovered new exit (range 4) 214 | -8/Materials | Entered Factory 214 | -7/Factory | Evolved 2 slots: Utility x2 296 | -7/Factory | Discovered new exit (range 15) 303 | -7/Factory | Entered another Factory area 303 | -6/Factory | Evolved 2 slots: Utility x2 305 | -6/Factory | Build established: Mutant 326 | -6/Factory | Discovered new exit (range 16) 333 | -6/Factory | Entered another Factory area 333 | -5/Factory | Evolved 2 slots: Utility x2 354 | -5/Factory | Identified exit to Upper Caves 413 | -5/Factory | Entered Upper Caves 501 | -5/Upper Caves | Identified exit to Upper Caves 520 | -5/Upper Caves | Entered another Upper Caves area 580 | -5/Upper Caves | Discovered new exit (range 9) 584 | -5/Upper Caves | Entered Factory 584 | -4/Factory | Evolved 2 slots: Utility x2 585 | -4/Factory | Identified exit to DSF 585 | -4/Factory | Entered DSF 601 | -4/DSF | Additional patrols routed to DSF 640 | -4/DSF | Discovered new exit (range 15) 647 | -4/DSF | Entered Research 647 | -3/Research | Evolved 2 slots: Utility x2 730 | -3/Research | Core integrity fell below 50% 772 | -3/Research | Discovered new exit (range 15) 786 | -3/Research | Entered Testing 812 | -3/Testing | Found Prototype Ballistic Cannon 812 | -3/Testing | Identified Omega Cannon 949 | -3/Testing | Crushed by falling debris 957 | -3/Testing | Crushed by falling debris 958 | -3/Testing | Core integrity fell below 20% 981 | -3/Testing | Crushed by falling debris 1000 | -3/Testing | Crushed by falling debris 1048 | -3/Testing | Crushed by falling debris 1073 | -3/Testing | Crushed by falling debris 1126 | -3/Testing | Crushed by falling debris 1126 | -3/Testing | Smashed by cave-in Last Messages --------------- 00905_ The unstable cave ceiling collapses. 00949_ Crushed by falling debris. 00957_ The unstable cave ceiling collapses. 00957_ Crushed by falling debris. 00960_ The unstable cave ceiling collapses. 00981_ Crushed by falling debris. 00981_ Force Lance destroyed. 00981_ System corrupted by crushing effect (+2). 01000_ The unstable cave ceiling collapses. 01000_ Crushed by falling debris. 01014_ System corrupted: Energy discharge (-35). 01017_ The unstable cave ceiling collapses. 01037_ System corrupted: Component data lost. 01048_ The unstable cave ceiling collapses. 01048_ Crushed by falling debris. 01073_ The unstable cave ceiling collapses. 01073_ Crushed by falling debris. 01098_ System corrupted: Substantial component data lost. 01126_ The unstable cave ceiling collapses. 01126_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###??????????????????? | | ??????????????????????????#####??????????????????? | | ??????????????????????#########??????????????????? | | ?????????????????????#########???????????????????? | | ???????????????????#### #@##?????????????????????? | | ??????????????????## # ####??????????????????????? | | ????????????????### # ####???????????????????????? | | ???????????????## ####??????????????????????????? | | ????????????#### ###?????????????????????????????? | | ?????????#### # ##???????????????????????????????? | | ????????## # ####????????????????????????????????? | | ???????## ######?????????????????????????????????? | | ########"####????????????????????????????????????? | | ##???????????????????????????????????????? | | #????????????????????????????????????????? | | "" """ #????????????????????????????????????????? | | """ "?" #????????????????????????????????????????? | | """ #????????????????????????????????????????? | | #????????????????????????????????????????? | | " " #????????????????????????????????????????? | | """""" #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | +########????????????????????????????????????????? | | #????????????????????????????????????????? | | ##### #????????????????????????????????????????? | | #####+#####????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingAngularCoupler Manual? 0 Play Time 00:12:04 Cumulative 218.5 hours Start 2023.05.16 @ 10:40:04 End 2023.05.16 @ 10:50:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 666 Rogue 666 Adventurer 0 Explorer 0 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 82 Gallery% 80 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 898bbc33-de77-4ee7-a87b-bb9de7e420b8