Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 15:44:42 Player: arkn Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (225) 1125 Value Destroyed (8120) 8120 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (1530) 1530 TOTAL SCORE: 18475 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 230 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Flying (120) Ox1 Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Q-thruster > --- UTILITY (14) ----- Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Force Booster Graphene Brace Beam Splitter Long-range Tractor Beam > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel Centrium Wheel Advanced Signal Interpreter Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Advanced Coolant Injector Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Graphene Brace > --- WEAPON ----------- Gamma Rifle Power Sword Force Lance > --- INVENTORY -------- Biometal Medium Treads Advanced Heavy Treads Improved Antigrav System Compact Battery Compact Matter Pod Advanced Terrain Scanner Improved Reaction Control System Advanced Focal Shield Advanced Focal Shield Advanced Shield Generator System Shield Gamma Rifle Gamma Rifle Gamma Bomb Array [Rating: 150] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Potential Leg Treads Medium Treads Leg Potential Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Q-thruster Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Target Analyzer Hackware System Shield Protection Improved Heavy Armor Plating Weapon Flak Cannon Energy Gun Gamma Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Slots Evolved 16 | . . . 2 . . . 2 2 2 2 2 2 2 . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . . . 2 . . . . . Utility 12 | . . . 1 . . . 2 2 . 1 2 2 2 . Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 335 | 1 11 2 34 3 5 6 20 44 28 29 40 80 30 2 Power 22 | . 1 . 2 . . . 1 2 2 2 1 9 2 . Engine 8 | . . . 1 . . . 1 2 2 2 . . . . Core 4 | . 1 . 1 . . . . . . . . 2 . . Reactor 10 | . . . . . . . . . . . 1 7 2 . Propulsion 70 | . 3 2 4 . 2 . 3 5 3 2 12 23 10 1 Treads 4 | . . . . . . . . . . . . 2 2 . Leg 12 | . . . . . 2 . . 2 3 2 3 . . . Wheel 23 | . 3 2 4 . . . 3 3 . . 4 3 1 . Hover 29 | . . . . . . . . . . . 4 18 7 . Flight 2 | . . . . . . . . . . . 1 . . 1 Utility 153 | 1 4 . 15 3 1 3 7 28 16 15 17 27 15 1 Device 96 | 1 2 . 9 2 1 2 5 15 11 12 13 14 8 1 Storage 10 | . 2 . 3 . . . . . . . . 1 4 . Processor 20 | . . . . . . . . 3 4 . 2 9 2 . Hackware 1 | . . . . . . . . . . . . . 1 . Protection 26 | . . . 3 1 . 1 2 10 1 3 2 3 . . Artifact . | . . . . . . . . . . . . . . . Weapon 90 | . 3 . 13 . 2 3 9 9 7 10 10 21 3 . Energy Gun 14 | . . . 1 . . . . . . . . 10 3 . Energy Cannon 8 | . . . . . . . 1 1 4 1 . 1 . . Ballistic Gun 11 | . 2 . 6 . 2 . . . . . . 1 . . Ballistic Cannon 29 | . 1 . 2 . . 2 5 5 1 3 4 6 . . Launcher 3 | . . . 1 . . . . . . 2 . . . . Special Weapon 2 | . . . 2 . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . 2 2 1 . . . . Slashing Weapon 12 | . . . 1 . . 1 3 1 . 2 3 1 . . Piercing Weapon 6 | . . . . . . . . . . 1 3 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 2 1 . . . 5 4 3 3 3 1 . Corrupted Parts 10 | . . . . . . . . 5 3 . 1 1 . . System Corruption 94 | . . . . . . . . 50 30 . 10 4 . . Parts Lost 154 | . 1 3 . 1 . 2 8 13 4 7 38 44 31 2 Power 15 | . . . . . . . 1 1 1 2 2 6 2 . Propulsion 49 | . 1 2 . . . . 1 3 . 2 16 12 12 . Utility 59 | . . . . 1 . . 4 8 1 3 16 12 12 2 Weapon 31 | . . 1 . . . 2 2 1 2 . 4 14 5 . Highest Loss Streak 23 | . 1 2 . 1 . 2 8 7 2 4 10 11 23 2 To Critical Strikes 2 | . . . . . . . . . . . 2 . . . Average Slot Usage (%) 90 | . 99 98 99 100 77 99 98 98 92 92 72 76 81 53 Engine 5 | . 9 . 1 11 11 11 8 6 6 10 3 . . . Core 2 | . 4 14 9 . . . . . . . . 2 . . Leg 9 | . 6 . . . 12 22 . . 26 22 12 . . . Wheel 8 | . 21 27 21 22 9 . 17 14 . . 1 1 . . Hover 1 | . . . . . . . . . . . . 10 12 . Device 16 | . 14 14 20 20 22 11 26 13 11 11 16 21 22 19 Storage 6 | . 14 14 11 11 11 11 9 7 6 5 4 . 3 . Processor 10 | . . . . . . . . 17 14 17 10 20 29 30 Protection 4 | . . . 1 1 . 10 8 12 6 4 6 1 . . Energy Gun 1 | . 5 . . . . . . . . . . 4 . . Energy Cannon 2 | . . . . . . . 4 6 5 4 . . . . Ballistic Gun 4 | . 11 14 21 22 . 3 . . . . . . . . Ballistic Cannon 6 | . 11 12 9 . . 20 14 5 7 5 6 1 . . Impact Weapon 1 | . . . . . . . . . 5 2 . . . . Slashing Weapon 3 | . . . . 11 11 8 6 8 . 1 3 1 2 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 120 | 12 31 31 64 62 62 68 75 106 99 106 120 65 73 11 Greatest Support 108 | 20 32 32 24 24 60 60 60 60 108 108 78 50 105 8 Greatest Overweight (x) 9 | . . 1 4 2 2 1 5 8 . 1 9 4 3 3 Average Overweight (x) . | . . . 1 2 . . 2 3 . . 1 . . 1 Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 5 25 5 Average Capacity 16 | 8 9 15 18 20 20 20 20 20 20 20 17 5 11 5 Most Carried 20 | 8 12 13 20 20 20 20 20 20 20 20 20 5 15 4 Average Carried 15 | 6 8 12 17 19 19 19 19 18 19 19 15 4 9 2 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 5 5 5 5 Final Carried 20 | 7 12 11 20 19 19 19 15 13 20 20 4 5 1 4 Class Distribution -------------------- 38% | Mutant 23% | Assassin 14% | Scavenger-Mutant 8% | Gunner 4% | Infiltrator-Assassin 4% | Tank 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Assassin | -6/Factory Assassin | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Matter Collected 6937 | 210 347 227 1317 58 . 161 522 805 482 729 777 1099 124 79 Remotely 2760 | . 137 . 1231 45 . 157 472 546 . . 93 . . 79 Salvage Created 8045 | 141 622 215 1389 . . 140 306 609 543 993 754 2142 191 . Parts 506 | 6 39 17 105 . . 11 14 39 28 65 29 137 16 . Haulers Intercepted 11 | . 2 . 3 . . . . . 3 1 . 2 . . Recyclers Shooed 8 | . 1 . 1 . . . 2 1 1 . . 2 . . Parts Field Recycled 18 | . . . . . . . . 2 16 . . . . . Retrieved Matter 287 | . . . . . . . . 25 262 . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Combat Hostiles Destroyed 153 | . 8 7 37 . . 10 8 14 8 25 13 20 3 . Melee 17 | . . . . . . 1 1 2 . 2 4 4 3 . Guns 36 | . 6 5 12 . . 4 . . . . . 9 . . Cannons 86 | . 2 2 18 . . 5 7 12 8 16 9 7 . . AOE 14 | . . . 7 . . . . . . 7 . . . . Classes Destroyed 15 | 2 6 . 3 . . . 1 2 . 1 . . . . Worker 14 | . 3 . . . . . 2 1 . 1 . 7 . . Builder 10 | . 1 . . . . . . 2 1 3 1 2 . . Tunneler 9 | 3 . . 3 . . . . . 3 . . . . . Hauler 11 | . 2 . 3 . . . . . 3 1 . 2 . . Recycler 9 | 1 2 1 2 . . . . . . . 1 2 . . Operator 1 | . . . 1 . . . . . . . . . . . Watcher 18 | . 3 . 5 . . . 1 1 1 2 . 5 . . Swarmer 38 | . 3 5 11 . . 7 . . 2 9 1 . . . Grunt 43 | . 5 2 16 . . 3 2 7 . 5 3 . . . Brawler 2 | . . . . . . . . . . 1 1 . . . Duelist 3 | . . . 1 . . . 1 . . . 1 . . . Sentry 22 | . . . 9 . . . 4 1 3 1 2 2 . . Hunter 2 | . . . . . . . 1 1 . . . . . . Programmer 41 | . . . . . . . . 3 3 9 5 18 3 . Heavy 2 | . . . . . . . . 2 . . . . . . Best Kill Streak 9 | 2 5 3 9 . . 4 3 5 5 5 3 4 1 . Combat Bots Only 8 | . 3 3 8 . . 4 3 4 4 5 2 4 1 . Max Kills in Single Turn 5 | 1 2 1 5 . . 1 1 1 1 4 2 1 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . 4 . . . . . . 4 . . . . Melee 1 | . . . . . . 1 1 1 . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Hostile Shots Fired 1849 | . 32 50 102 10 . 50 109 151 162 190 349 338 289 17 Missed 548 | . 11 8 27 3 . 7 27 38 60 53 111 99 97 7 Damage Taken 24737 | . 236 371 895 155 . 474 1197 2162 1321 2298 5553 5657 4183 235 Core 4941 | . 79 82 219 40 . 61 145 259 148 256 1119 1058 1382 93 Absorbed by Shields 982 | . . . . . . . 243 119 . 620 . . . . Redirected to Shielding 106 | . . . . . . . . . . . . 106 . . Ignored by Resistances 141 | . . . . . . . . . . 39 63 . 39 . Regen/Repaired (Parts) 307 | . . . 72 . . . . 235 . . . . . . Core Remaining (%) 51 | 100 . 35 . . . 20 73 63 82 74 2 18 . . Volleys Fired 471 | 13 47 23 82 1 . 18 28 38 31 58 31 101 . . Largest 3 | 2 2 2 3 2 . 3 3 3 2 3 2 2 . . Hottest 300 | 90 90 55 100 46 . 111 148 188 150 207 114 300 . . Shots Fired 963 | 26 94 45 233 2 . 43 62 82 50 111 54 161 . . Gun 395 | 26 58 23 153 2 . 14 . . . . . 119 . . Cannon 557 | . 36 22 76 . . 29 62 82 50 104 54 42 . . Launcher 9 | . . . 2 . . . . . . 7 . . . . Special 2 | . . . 2 . . . . . . . . . . . Kinetic 696 | . 72 45 229 2 . 43 52 64 26 69 54 40 . . Thermal 208 | 26 22 . 2 . . . 10 18 24 35 . 71 . . Explosive 9 | . . . 2 . . . . . . 7 . . . . Electromagnetic 50 | . . . . . . . . . . . . 50 . . Robot Hit Streak 32 | 4 11 7 10 . . 6 12 9 7 11 8 32 . . Robot Miss Streak 14 | 2 2 6 8 3 . 14 14 3 2 4 5 5 . . Penetration Max 1 | . . . . . . . . . . . 1 . . . Secondary Targets 1 | . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 . . Shots Hit Robots 726 | 15 60 20 154 . . 31 58 62 40 71 54 140 21 . Core Hits 408 | 5 26 11 113 . . 28 50 29 17 42 24 56 7 . Critical Kills 10 | . 1 . 1 . . . . . . 4 . 4 . . Critical Parts Destroyed 5 | . . . . . . . . . . 1 . 4 . . Critical Strikes 63 | 1 5 . 1 . . . . 4 1 9 13 24 5 . Burn 3 | 1 2 . . . . . . . . . . . . . Destroy 14 | . 1 . 1 . . . . . . 4 . 8 . . Blast 17 | . 2 . . . . . . 3 1 2 6 3 . . Corrupt 4 | . . . . . . . . . . . . 4 . . Smash 1 | . . . . . . . . . . 1 . . . . Sever 10 | . . . . . . . . 1 . 1 4 . 4 . Impale 14 | . . . . . . . . . . 1 3 9 1 . Melee Attacks 336 | . . . 3 . . 1 14 29 32 77 56 83 41 . Impact 49 | . . . . . . . . 2 32 15 . . . . Slashing 165 | . . . 3 . . 1 14 27 . 42 32 14 32 . Piercing 122 | . . . . . . . . . . 20 24 69 9 . Sneak Attacks 33 | . . . . . . . 4 4 6 4 2 13 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . 3 . . 3 . 2 . Damage Inflicted 22438 | 179 945 281 3028 18 . 586 1443 2005 2033 3445 2322 5287 866 . Guns 4846 | 179 523 198 1503 18 . 174 . . . . . 2251 . . Cannons 9665 | . 422 83 1019 . . 382 1067 1382 1172 1911 1130 1097 . . Explosions 1752 | . . . 506 . . . . . 239 736 68 203 . . Melee 6149 | . . . . . . 30 376 623 622 798 1124 1736 840 . Ramming 26 | . . . . . . . . . . . . . 26 . Kinetic 10113 | . 749 281 2522 18 . 556 900 1093 778 1149 1130 937 . . Thermal 4326 | 179 196 . . . . . 167 289 633 762 . 2100 . . Explosive 1310 | . . . 506 . . . . . . 736 68 . . . Electromagnetic 514 | . . . . . . . . . . . . 514 . . Impact 680 | . . . . . . . . . 622 58 . . . . Slashing 3226 | . . . . . . 30 376 623 . 700 768 92 637 . Piercing 2243 | . . . . . . . . . . 40 356 1644 203 . Highest Corruption 54 | . . . 3 3 3 3 2 54 39 16 39 34 8 8 Average Corruption 13 | . . . 2 3 3 3 2 13 28 8 35 14 7 8 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 17 | . . . . . . . . . . . . 17 . . Effects 441 | . . . 34 6 6 10 6 42 110 48 79 86 10 4 Message Errors 101 | . . . 9 1 1 4 . 7 23 12 13 29 1 1 Matter Fused 89 | . . . 7 1 . 2 1 2 29 14 15 16 1 1 Heat Flow Errors 48 | . . . 4 . 3 1 2 4 12 4 8 9 1 . Energy Discharges 39 | . . . 1 1 1 . . 3 11 6 6 9 . 1 Parts Rejected 7 | . . . . . . . . 2 . 1 3 1 . . Parts Fused 11 | . . . 1 . . . . 1 3 1 3 2 . . Data Loss (minor) 50 | . . . 4 . 1 2 . 8 12 2 9 6 5 1 Data Loss (major) 25 | . . . . 1 . . 1 4 7 2 5 3 2 . Misfires 21 | . . . 4 1 . . . 1 3 5 3 4 . . Alerts 11 | . . . 3 . . . 2 1 3 . 2 . . . Misdirections 15 | . . . . . . . . 2 1 . 10 2 . . Weapon Failures 24 | . . . 1 1 . 1 . 7 6 1 2 5 . . Overload Shots 10 | . . . . . . . . . . . . 10 . . Overflow Damage 1426 | . . . . . . 3 100 142 237 199 122 590 33 . Projectiles 201 | . . . . . . 3 1 2 30 56 19 90 . . Explosions 93 | . . . . . . . . . 53 2 . 38 . . Melee 1132 | . . . . . . . 99 140 154 141 103 462 33 . Knockbacks 104 | . 9 3 22 . . 5 24 7 8 11 9 5 1 . Impact 3 | . . . . . . . . . 2 . . . 1 . Kinetic 91 | . 9 3 21 . . 4 19 6 4 11 9 5 . . Secondary 10 | . . . 1 . . 1 5 1 2 . . . . . Self-Inflicted Damage 94 | . . . . . . . . . . . 67 14 13 . Shots 2 | . . . . . . . . . . . 1 1 . . Rammed 2 | . . . . . . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 724 | 150 120 30 360 . 174 365 368 724 266 576 246 198 79 . Average Temperature 111 | 56 37 14 87 . 80 146 74 276 92 141 68 76 60 . Received Heat Transfer 3128 | . 120 54 285 . . 126 445 529 168 225 876 102 135 63 Effects 45 | . . . 3 . . 7 1 20 1 13 . . . . Shutdowns 4 | . . . 1 . . . . 3 . . . . . . Energy Bleed 10 | . . . 2 . . 1 1 2 1 3 . . . . Interference 7 | . . . . . . 5 . 2 . . . . . . Matter Decay 2 | . . . . . . 1 . 1 . . . . . . Short Circuit 5 | . . . . . . . . 5 . . . . . . Damage (minor) 3 | . . . . . . . . 3 . . . . . . Damage (major) 13 | . . . . . . . . 3 . 10 . . . . Damage (core) 1 | . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 12 | . . . . . . . . . 5 . . 7 . . Impact Corruptions 6 | . . . . . . . . 1 5 . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 15 | 4 2 . . . . . . 1 . 2 . 6 . . Heat Transferred 6039 | 545 668 . . . . . 259 550 850 1000 . 2167 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Peak Influence 1615 | 20 192 179 729 283 . 140 170 287 446 477 272 176 150 1615 Initial 283 | . 13 24 19 283 . . 33 14 126 2 233 132 54 84 Average 150 | 9 96 66 353 280 . 90 86 46 131 196 101 65 55 1590 Maximum Alert Level 5 | . . . 3 1 . . . 1 2 2 1 . . 5 Low Security (%) 76 | 100 100 100 25 . . 100 100 96 77 55 75 100 100 . Level 1 14 | . . . 22 100 . . . 3 20 35 24 . . . Level 2 7 | . . . 47 . . . . . 2 9 . . . . Level 3 . | . . . 4 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . 99 Squads Dispatched 62 | . . . 7 . . . 5 6 6 9 8 11 4 6 Investigation 16 | . . . 4 . . . 2 . 1 3 3 2 1 . Extermination 21 | . . . . . . . . 3 3 4 2 8 1 . Reinforcement 15 | . . . 2 . . . 3 3 2 2 . 1 2 . Assault 7 | . . . 1 . . . . . . . . . . 6 Garrison 3 | . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . Haulers Reinforced 3 | . . . . . . . . 1 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Distress Signals 11 | . 2 . 1 . . . . . 1 . 3 1 3 . Communications Jammed 47 | . . . . . . . . 16 . . . 31 . . Distress Signals 47 | . . . . . . . . 16 . . . 31 . . Times Spotted 315 | . 17 11 47 24 . 10 23 21 17 36 35 30 26 18 Peak Tracking Total 21 | . 5 3 8 21 . 4 7 5 7 5 14 4 14 16 Tactical Retreats 25 | . 1 2 3 . . . 2 1 1 2 4 2 7 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Traps Triggered 17 | . 1 . 3 . . . 1 5 1 2 . 3 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Machines Disabled 19 | . 1 . 2 . . . . 3 4 6 2 1 . . Max in Single Turn 4 | . 1 . 1 . . . . 2 4 1 1 1 . . Garrison Access 3 | . . . . . . . . . 1 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Machines Accessed 56 | . 5 . 12 1 1 . 6 7 6 11 5 2 . . Terminals 31 | . 5 . 8 . . . 6 2 4 3 1 2 . . Fabricators 6 | . . . . . . . . 2 1 2 1 . . . Repair Stations 3 | . . . 1 . . . . 1 . 1 . . . . Recycling Units 8 | . . . 2 . . . . 2 . 3 1 . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . 1 2 2 . . . Total Hacks 152 | . 21 . 41 1 1 . 15 18 13 24 15 3 . . Successful 61 | . 9 . 21 1 1 . 9 5 2 9 4 . . . Failed 91 | . 12 . 20 . . . 6 13 11 15 11 3 . . Catastrophic 14 | . 1 . 2 . . . 2 . 1 3 3 2 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 122 | . 19 . 32 . 1 . 16 15 11 18 7 3 . . Terminals 89 | . 21 . 26 . . . 15 7 8 7 2 3 . . Fabricators 17 | . . . . . . . . 4 4 5 4 . . . Repair Stations 6 | . . . 2 . . . . 2 . 2 . . . . Recycling Units 19 | . . . 5 . . . . 5 . 5 4 . . . Scanalyzers 8 | . . . 8 . . . . . . . . . . . Garrison Access 11 | . . . . . . . . . 1 5 5 . . . Terminal Hacks 8 | . 3 . . 1 1 . 2 . 1 . . . . . Robot Analysis 2 | . 1 . . . . . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . Terminal Index 2 | . 1 . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 5 | . . . 2 . . . . 2 . 1 . . . . Scan Component 3 | . . . 1 . . . . 1 . 1 . . . . Repair 2 | . . . 1 . . . . 1 . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . 3 . . . Process 1 | . . . . . . . . . . . 1 . . . Retrieve Matter 2 | . . . . . . . . . . . 2 . . . Scanalyzer 6 | . . . 6 . . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 1 . . . . Seal Access 2 | . . . . . . . . . 1 1 . . . . Unauthorized Hacks 36 | . 6 . 13 . . . 7 2 . 7 1 . . . Terminals 28 | . 6 . 10 . . . 7 2 . 3 . . . . Track 10 | . 2 . 4 . . . 3 . . 1 . . . . Botnet 12 | . 2 . 4 . . . 3 2 . 1 . . . . Disrupt 2 | . 1 . 1 . . . . . . . . . . . Operators 4 | . 1 . 1 . . . 1 . . 1 . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . Fabnet 1 | . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . . . 3 . . . . . . 2 . . . . Monitor 2 | . . . 1 . . . . . . 1 . . . . Recyclers 2 | . . . 1 . . . . . . 1 . . . . Mask 1 | . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 1 . . . Watchers 1 | . . . . . . . . . . 1 . . . . Jam 1 | . . . . . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 48 | . 5 . 11 . . . 6 6 4 10 4 2 . . Full Trace Events 15 | . 1 . 5 . . . 2 . 1 3 2 1 . . Feedback Events 1 | . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 47 | . . . . . . . . 47 . . . . . . Total Part Build Rating 10 | . . . . . . . . 10 . . . . . . Parts Repaired 2 | . . . 1 . . . . 1 . . . . . . Time 70 | . . . 32 . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 25 | . . . . . . . . . . . 25 . . . Retrieved Matter 25 | . . . . . . . . . . . 25 . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . . 3 . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 1 . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Total Allies 1 | . . . . 1 . . . . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . 2 . . . ROAM 1 | . . . . . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . . . . 1 . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Robot Analysis Total 2 | . 1 . . . . . 1 . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Turns Passed 17104 | 109 1056 468 2108 238 589 572 1223 1687 2053 2346 1590 2270 656 139 Spaces Moved 10898 | 54 787 368 1366 183 571 288 593 922 1530 1365 692 1553 527 99 Core 326 | . . . . . . . . . . . 17 143 148 18 Treads 107 | . . . . . . . . . . . . 96 11 . Legs 4244 | 54 178 . . . 354 288 27 8 1530 1365 440 . . . Wheels 4439 | . 609 368 1366 183 217 . 566 914 . . 97 119 . . Hover 1659 | . . . . . . . . . . . 96 1195 368 . Flight 123 | . . . . . . . . . . . 42 . . 81 Fastest Speed 25 | 120 100 95 95 120 90 90 120 130 105 105 25 38 45 120 Average Speed 112 | 120 104 98 112 120 101 169 131 134 105 108 176 85 83 134 Slowest Speed 500 | 120 120 115 150 120 170 170 170 210 105 190 500 250 200 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . 1 1 . . . . Exploration Rate (%) 47 | 5 97 72 94 40 89 69 43 25 42 44 24 30 17 15 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 4 | . . 2 . 2 . . . . . . . . . . Known Exits Taken 5 | . . . . . . . . 1 1 1 . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . . 1 . . . Scrap Searched 1 | . . . . . . 1 . . . . . . . . Spaces Dug 172 | . . . 5 . . . 6 11 25 53 20 43 9 . Terrain Destroyed 459 | . . . 19 . . . 7 77 85 137 65 60 9 . Melee 168 | . . . 3 . . . 6 11 25 51 20 43 9 . Projectile 86 | . . . 2 . . . 1 17 9 27 25 5 . . AOE 205 | . . . 14 . . . . 49 51 59 20 12 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Total 14205 | 72 926 427 1774 199 580 330 954 1247 1864 1991 920 2142 675 104 Wait 1850 | . 65 34 220 11 1 16 288 154 193 440 79 291 58 . Move 10884 | 53 786 367 1365 182 570 287 592 921 1529 1364 691 1552 526 99 Hop . | . . . . . . . . . . . . . . . Pick Up 168 | 3 9 1 34 . . 2 6 26 28 13 20 9 14 3 Fast Attach 136 | 1 3 . 6 2 3 . 3 10 7 7 13 63 16 2 Attach 97 | . 1 2 6 1 1 2 8 18 11 7 20 9 11 . Detach 12 | . . . 3 . 1 . 1 2 2 . . 3 . . Swap 102 | . 7 . 22 . 1 4 9 16 10 15 7 8 3 . Drop 130 | 2 8 . 33 2 3 . 5 21 21 10 6 12 7 . Fire 471 | 13 47 23 82 1 . 18 28 38 31 58 31 101 . . Melee 324 | . . . 3 . . 1 14 25 32 77 53 81 38 . Ram 2 | . . . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . . 16 . . . 13 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 3 exits: *Res / *Tes x2) -2/Research -2/Quarantine History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 110 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 15) 243 | -10/Materials | Discovered new exit (range 12) 301 | -10/Materials | Build established: Mutant 571 | -10/Materials | Discovered new exit (range 4) 756 | -10/Materials | Discovered new exit (range 15) 1016 | -10/Materials | Discovered new exit (range 15) 1166 | -10/Materials | Entered Mines 1184 | -10/Mines | Discovered new exit (range 4) 1222 | -10/Mines | Learned location of Zion (-6) 1501 | -10/Mines | Core integrity fell below 50% 1604 | -10/Mines | Learned location of Mines (-8) 1634 | -10/Mines | Entered Materials 1634 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2112 | -9/Materials | Discovered new exit (range 9) 2311 | -9/Materials | Build established: Gunner 2411 | -9/Materials | Repaired Arm. Wheel? 2474 | -9/Materials | Discovered new exit (range 8) 2722 | -9/Materials | Discovered new exit (range 8) 3284 | -9/Materials | Core integrity fell below 50% 3634 | -9/Materials | First assault squad dispatched 3686 | -9/Materials | Destroyed 8 combat bots 3742 | -9/Materials | Entered Mines 3776 | -9/Mines | Found the Drone Emporium 3781 | -9/Mines | Found Prototype Device 3781 | -9/Mines | Identified Thief Drone Bay 3903 | -9/Mines | Escorted by a lone wolf Derelict 3923 | -9/Mines | Discovered new exit (range 9) 3931 | -9/Mines | Learned location of Storage (-7) 3942 | -9/Mines | Assembled infested the area 3966 | -9/Mines | Discovered new exit (range 5) 3980 | -9/Mines | Entered Exiles 4005 | -9/Exiles | Build established: Mutant 4012 | -9/Exiles | Met 8R-AWN 4033 | -9/Exiles | Met EX-HEX 4067 | -9/Exiles | Met EX-BIN 4096 | -9/Exiles | Aligned with FarCom system 4097 | -9/Exiles | Given EX-Vault access code 4124 | -9/Exiles | Opened EX-Vault 4150 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4245 | -9/Exiles | Found Potential Leg 4249 | -9/Exiles | Found Potential Leg 4294 | -9/Exiles | Met EX-DEC 4327 | -9/Exiles | Visited The Gauntlet 4467 | -9/Exiles | Discovered new exit (range 10) 4559 | -9/Exiles | Discovered new exit (range 14) 4569 | -9/Exiles | Left Exiles lab with Potential Leg 4569 | -9/Exiles | Entered Mines 5134 | -8/Mines | Discovered new exit (range 3) 5141 | -8/Mines | Entered Materials 5141 | -8/Materials | Evolved 2 slots: Utility x2 6280 | -8/Materials | Discovered new exit (range 16) 6364 | -8/Materials | Entered Factory 6364 | -7/Factory | Evolved 2 slots: Utility x2 6379 | -7/Factory | Lost 8 parts (1p1n4u2w) 6660 | -7/Factory | Fabricated Force Field (x2) 7317 | -7/Factory | Discovered new exit (range 4) 7317 | -7/Factory | Discovered new exit (range 15) 7323 | -7/Factory | Identified exit to Factory 7337 | -7/Factory | Identified exit to Lower Caves 7438 | -7/Factory | Repaired Hrd. Medium Armor Plating 7478 | -7/Factory | Build established: Assassin 7490 | -7/Factory | Cargo convoy interrupted 7760 | -7/Factory | System corruption reached 10% 7765 | -7/Factory | System corruption reached 30% 8038 | -7/Factory | Lost 7 parts (1n6u) 8051 | -7/Factory | Entered another Factory area 8051 | -6/Factory | Evolved 2 slots: Propulsion x2 8054 | -6/Factory | System corruption reached 10% 8371 | -6/Factory | Discovered new exit (range 15) 8971 | -6/Factory | Discovered new exit (range 18) 9043 | -6/Factory | Found Prototype Launcher 9170 | -6/Factory | Crushed by falling debris 9198 | -6/Factory | System corruption reached 30% 9606 | -6/Factory | Build established: Infiltrator-Assassin 9627 | -6/Factory | Discovered new exit (range 7) 9673 | -6/Factory | Identified exit to Lower Caves 9972 | -6/Factory | Build established: Assassin 10102 | -6/Factory | Identified exit to Factory 10104 | -6/Factory | Entered another Factory area 10104 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10755 | -5/Factory | Discovered new exit (range 11) 10805 | -5/Factory | Identified exit to Upper Caves 11190 | -5/Factory | Discovered new exit (range 16) 11206 | -5/Factory | Identified exit to Factory 11546 | -5/Factory | Discovered exit to Upper Caves (range 6) 11787 | -5/Factory | Discovered exit to Factory (range 21) 11817 | -5/Factory | System corruption reached 10% 11985 | -5/Factory | Crushed by falling debris 12271 | -5/Factory | Lost 4 parts (1p2n1u) 12450 | -5/Factory | Entered another Factory area 12450 | -4/Factory | Evolved 2 slots: Utility x2 12555 | -4/Factory | Discovered new exit (range 19) 12674 | -4/Factory | Garrison activated, responded to threat 12682 | -4/Factory | Identified exit to Upper Caves 12747 | -4/Factory | System corruption reached 10% 12761 | -4/Factory | System corruption reached 30% 12793 | -4/Factory | Lost 10 parts (3n7u) 13037 | -4/Factory | Build established: Mutant 13739 | -4/Factory | Lost 4 parts (1p2n1u) 13853 | -4/Factory | Lost 9 parts (1p3n3u2w) 13940 | -4/Factory | Lost 5 parts (2n3u) 13987 | -4/Factory | Core integrity fell below 50% 14008 | -4/Factory | Core integrity fell below 20% 14019 | -4/Factory | Lost 4 parts (3n1u) 14030 | -4/Factory | Discovered new exit (range 12) 14040 | -4/Factory | Entered Research 14040 | -3/Research | Evolved 2 slots: Utility x2 14067 | -3/Research | Lost 4 parts (2n1u1w) 14694 | -3/Research | Lost 10 parts (1p3n1u5w) 14929 | -3/Research | System corruption reached 10% 14968 | -3/Research | Core integrity fell below 50% 15009 | -3/Research | Discovered new exit (range 5) 15010 | -3/Research | Lost 4 parts (1p1n1u1w) 15014 | -3/Research | Found Gamma Bomb Array 15035 | -3/Research | Build established: Scavenger-Mutant 15189 | -3/Research | Lost 8 parts (1p2n1u4w) 15416 | -3/Research | Discovered new exit (range 16) 15603 | -3/Research | Lost 4 parts (1p2u1w) 15911 | -3/Research | Lost 4 parts (3u1w) 16114 | -3/Research | System corruption reached 30% 16131 | -3/Research | Core integrity fell below 20% 16167 | -3/Research | Lost 11 parts (2p4n3u2w) 16220 | -3/Research | Identified exit to Testing 16296 | -3/Research | Discovered new exit (range 5) 16298 | -3/Research | Identified exit to Research 16310 | -3/Research | Entered another Research area 16310 | -2/Research | Evolved 2 slots: Utility x2 16609 | -2/Research | Lost 6 parts (3n3u) 16810 | -2/Research | Spotted B-90 Cyclops 16810 | -2/Research | Spotted B-90 Cyclops 16811 | -2/Research | Spotted B-90 Cyclops 16857 | -2/Research | Core integrity fell below 50% 16866 | -2/Research | Core integrity fell below 20% 16896 | -2/Research | Lost 23 parts (2p8n8u5w) 16932 | -2/Research | Discovered new exit (range 8) 16942 | -2/Research | Identified exit to Quarantine 16960 | -2/Research | Found Prototype Device 16963 | -2/Research | Identified Beam Splitter 16966 | -2/Research | Entered Quarantine 16967 | -2/Quarantine | Maximum security lockdown engaged 17105 | -2/Quarantine | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 17008_ Identified Lrn. Tractor Beam. 17033_ Acquired Centrium Wheel. 17036_ Acquired Enh. Quantum Rifle. 17046_ Acquired Adv. Signal Interpreter. 17049_ System corrupted: Matter fused (-9). 17067_ ALERT: Assault forces dispatched. 17077_ System corrupted: Energy discharge (-22). 17094_ P&AXLYIBGTSOZHNPS&FM 17101_ Adv. Target Analyzer destroyed. 17103_ Lrn. Terrain Scanner destroyed. 17103_ C-30 ARC bursts open, deploying its payload. 17103_ G-73 Enforcer unfolds itself. 17103_ B-74 Champion unfolds itself. 17103_ G-73 Enforcer unfolds itself. 17103_ E-15 Imp unfolds itself. 17104_ Acquired 79 matter. 17104_ C-30 ARC bursts open, deploying its payload. 17104_ H-88 Terminator unfolds itself. 17104_ P-80 Master unfolds itself. 17104_ M-36 Artificer unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# +???????????????????? | | ????????????????????????# #???????????????????? | | ???????#????????????????# #???????????????????? | | ???????????#????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #?C?????????????????? | | ????????????????????????# #???????????????????? | | ??????????????????? ??? # pmh/???????????????????? | | ?????????#??????????????# h^b#C??????????????????? | | ????????????????????????# ggg#???????????????????? | | ??#?????????????"???????#e #####+##########????? | | ????????????????????"???# ???? | | ???????????? ? ?????????+ ???? | | #???#?????????? ?? ???? # ?????? | | ????????????????????????# ????????????? | | ??#???????????? ????????#@ #???????????????????? | | ?????????????????"??????# #???????????????????? | | ????????????????????????# #???????????????????? | | ???????????????#??##????# #???????????????????? | | ?#????????????????# ????# ###########?????????? | | ???????#??????????# ??# # #?????????? | | ###??####?????????# ?"?# + """ """ ??????????? | | ########### ??# # "&" "&" #?????????? | | " """ # # ??# # """ """ #?????????? | | " """ # # "?# #? 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"""" ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 200 Energy Generation 39 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Corruption Block 20 Armor Coverage 1050 Resistance: KI 30 Propulsion Shielding 66 Evasion (%) 65 Targeting Accuracy 6 Target Analysis 12 Core Analysis 6 Recoil Reduction 4 Matter Filtering 50 Force Boost 20 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Force Field | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed RegenerativeProcessingMount Manual? 0 Play Time 04:10:55 Cumulative 160.5 hours Start 2024.04.26 @ 11:14:30 End 2024.05.01 @ 15:44:42 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 130 Adventurer 0 Explorer 6 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 58 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 247e93eb-50b7-4695-858b-8bb6ec510705