Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 15:44:42

Player: arkn

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (14)       2800
Robots Destroyed (225)     1125
Value Destroyed (8120)     8120
Prototype IDs (45)         900
Alien Tech Used (0)        0
Bonus (1530)               1530
              TOTAL SCORE: 18475

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    230
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Flying (120) Ox1
Location                   -2/Quarantine

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (4) ---
             Q-thruster
>            --- UTILITY (14) -----
    Enhanced Optical Array
    Advanced Signal Interpreter
    Improved Targeting Computer
    Advanced Target Analyzer
    Advanced Target Analyzer
    Advanced Target Analyzer
             Force Booster
             Graphene Brace
             Beam Splitter
  Long-range Tractor Beam
>            --- WEAPON (3) -------
                 (None)
>            --- INVENTORY (5) ----
             Centrium Wheel
             Centrium Wheel
    Advanced Signal Interpreter
    Enhanced Quantum Rifle

 Peak State 
------------
>          --- POWER ------------
     Micro Antimatter Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Coolant Injector
  Advanced Coolant Injector
     Large Storage Unit
  Enhanced Optical Array
  Advanced Signal Interpreter
  Improved Targeting Computer
  Advanced Target Analyzer
  Advanced Target Analyzer
  Advanced Target Analyzer
  Advanced Target Analyzer
           Core Analyzer
           Graphene Brace
>          --- WEAPON -----------
           Gamma Rifle
           Power Sword
           Force Lance
>          --- INVENTORY --------
           Biometal Medium Treads
  Advanced Heavy Treads
  Improved Antigrav System
   Compact Battery
   Compact Matter Pod
  Advanced Terrain Scanner
  Improved Reaction Control System
  Advanced Focal Shield
  Advanced Focal Shield
  Advanced Shield Generator
           System Shield
           Gamma Rifle
           Gamma Rifle
           Gamma Bomb Array
[Rating: 150]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Potential Leg
  Treads                   Medium Treads
  Leg                      Potential Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Q-thruster
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 System Shield
  Protection               Improved Heavy Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Gamma Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Slashing Weapon          Katana
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua 
Slots Evolved              16   | .   .   .   2   .   .   .   2   2   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Utility                  12   | .   .   .   1   .   .   .   2   2   .   1   2   2   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             335  | 1   11  2   34  3   5   6   20  44  28  29  40  80  30  2   
  Power                    22   | .   1   .   2   .   .   .   1   2   2   2   1   9   2   .   
    Engine                 8    | .   .   .   1   .   .   .   1   2   2   2   .   .   .   .   
    Core                   4    | .   1   .   1   .   .   .   .   .   .   .   .   2   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   1   7   2   .   
  Propulsion               70   | .   3   2   4   .   2   .   3   5   3   2   12  23  10  1   
    Treads                 4    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
    Leg                    12   | .   .   .   .   .   2   .   .   2   3   2   3   .   .   .   
    Wheel                  23   | .   3   2   4   .   .   .   3   3   .   .   4   3   1   .   
    Hover                  29   | .   .   .   .   .   .   .   .   .   .   .   4   18  7   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Utility                  153  | 1   4   .   15  3   1   3   7   28  16  15  17  27  15  1   
    Device                 96   | 1   2   .   9   2   1   2   5   15  11  12  13  14  8   1   
    Storage                10   | .   2   .   3   .   .   .   .   .   .   .   .   1   4   .   
    Processor              20   | .   .   .   .   .   .   .   .   3   4   .   2   9   2   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             26   | .   .   .   3   1   .   1   2   10  1   3   2   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   90   | .   3   .   13  .   2   3   9   9   7   10  10  21  3   .   
    Energy Gun             14   | .   .   .   1   .   .   .   .   .   .   .   .   10  3   .   
    Energy Cannon          8    | .   .   .   .   .   .   .   1   1   4   1   .   1   .   .   
    Ballistic Gun          11   | .   2   .   6   .   2   .   .   .   .   .   .   1   .   .   
    Ballistic Cannon       29   | .   1   .   2   .   .   2   5   5   1   3   4   6   .   .   
    Launcher               3    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
    Special Weapon         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   .   2   2   1   .   .   .   .   
    Slashing Weapon        12   | .   .   .   1   .   .   1   3   1   .   2   3   1   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   1   3   2   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  22   | .   .   .   2   1   .   .   .   5   4   3   3   3   1   .   
  Corrupted Parts          10   | .   .   .   .   .   .   .   .   5   3   .   1   1   .   .   
    System Corruption      94   | .   .   .   .   .   .   .   .   50  30  .   10  4   .   .   
Parts Lost                 154  | .   1   3   .   1   .   2   8   13  4   7   38  44  31  2   
  Power                    15   | .   .   .   .   .   .   .   1   1   1   2   2   6   2   .   
  Propulsion               49   | .   1   2   .   .   .   .   1   3   .   2   16  12  12  .   
  Utility                  59   | .   .   .   .   1   .   .   4   8   1   3   16  12  12  2   
  Weapon                   31   | .   .   1   .   .   .   2   2   1   2   .   4   14  5   .   
  Highest Loss Streak      23   | .   1   2   .   1   .   2   8   7   2   4   10  11  23  2   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Average Slot Usage (%)     90   | .   99  98  99  100 77  99  98  98  92  92  72  76  81  53  
  Engine                   5    | .   9   .   1   11  11  11  8   6   6   10  3   .   .   .   
  Core                     2    | .   4   14  9   .   .   .   .   .   .   .   .   2   .   .   
  Leg                      9    | .   6   .   .   .   12  22  .   .   26  22  12  .   .   .   
  Wheel                    8    | .   21  27  21  22  9   .   17  14  .   .   1   1   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   10  12  .   
  Device                   16   | .   14  14  20  20  22  11  26  13  11  11  16  21  22  19  
  Storage                  6    | .   14  14  11  11  11  11  9   7   6   5   4   .   3   .   
  Processor                10   | .   .   .   .   .   .   .   .   17  14  17  10  20  29  30  
  Protection               4    | .   .   .   1   1   .   10  8   12  6   4   6   1   .   .   
  Energy Gun               1    | .   5   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   4   6   5   4   .   .   .   .   
  Ballistic Gun            4    | .   11  14  21  22  .   3   .   .   .   .   .   .   .   .   
  Ballistic Cannon         6    | .   11  12  9   .   .   20  14  5   7   5   6   1   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   5   2   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   11  11  8   6   8   .   1   3   1   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             120  | 12  31  31  64  62  62  68  75  106 99  106 120 65  73  11  
  Greatest Support         108  | 20  32  32  24  24  60  60  60  60  108 108 78  50  105 8   
  Greatest Overweight (x)  9    | .   .   1   4   2   2   1   5   8   .   1   9   4   3   3   
  Average Overweight (x)   .    | .   .   .   1   2   .   .   2   3   .   .   1   .   .   1   
Largest Inventory Capacity 25   | 8   15  15  20  20  20  20  20  20  20  20  20  5   25  5   
  Average Capacity         16   | 8   9   15  18  20  20  20  20  20  20  20  17  5   11  5   
  Most Carried             20   | 8   12  13  20  20  20  20  20  20  20  20  20  5   15  4   
  Average Carried          15   | 6   8   12  17  19  19  19  19  18  19  19  15  4   9   2   
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  5   5   5   5   
  Final Carried            20   | 7   12  11  20  19  19  19  15  13  20  20  4   5   1   4   

 Class Distribution 
--------------------
 38% | Mutant
 23% | Assassin
 14% | Scavenger-Mutant
  8% | Gunner
  4% | Infiltrator-Assassin
  4% | Tank
  3% | Scavenger-Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
         Assassin | -6/Factory
         Assassin | -5/Factory
           Mutant | -4/Factory
 Scavenger-Mutant | -3/Research
 Scavenger-Mutant | -2/Research
 Scavenger-Mutant | -2/Quarantine

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -2   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Qua  
Matter Collected           6937 | 210  347  227  1317 58   .    161  522  805  482  729  777  1099 124  79   
  Remotely                 2760 | .    137  .    1231 45   .    157  472  546  .    .    93   .    .    79   
Salvage Created            8045 | 141  622  215  1389 .    .    140  306  609  543  993  754  2142 191  .    
  Parts                    506  | 6    39   17   105  .    .    11   14   39   28   65   29   137  16   .    
Haulers Intercepted        11   | .    2    .    3    .    .    .    .    .    3    1    .    2    .    .    
Recyclers Shooed           8    | .    1    .    1    .    .    .    2    1    1    .    .    2    .    .    
Parts Field Recycled       18   | .    .    .    .    .    .    .    .    2    16   .    .    .    .    .    
  Retrieved Matter         287  | .    .    .    .    .    .    .    .    25   262  .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua 
Combat Hostiles Destroyed  153  | .   8   7   37  .   .   10  8   14  8   25  13  20  3   .   
  Melee                    17   | .   .   .   .   .   .   1   1   2   .   2   4   4   3   .   
  Guns                     36   | .   6   5   12  .   .   4   .   .   .   .   .   9   .   .   
  Cannons                  86   | .   2   2   18  .   .   5   7   12  8   16  9   7   .   .   
  AOE                      14   | .   .   .   7   .   .   .   .   .   .   7   .   .   .   .   
Classes Destroyed          15   | 2   6   .   3   .   .   .   1   2   .   1   .   .   .   .   
  Worker                   14   | .   3   .   .   .   .   .   2   1   .   1   .   7   .   .   
  Builder                  10   | .   1   .   .   .   .   .   .   2   1   3   1   2   .   .   
  Tunneler                 9    | 3   .   .   3   .   .   .   .   .   3   .   .   .   .   .   
  Hauler                   11   | .   2   .   3   .   .   .   .   .   3   1   .   2   .   .   
  Recycler                 9    | 1   2   1   2   .   .   .   .   .   .   .   1   2   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  18   | .   3   .   5   .   .   .   1   1   1   2   .   5   .   .   
  Swarmer                  38   | .   3   5   11  .   .   7   .   .   2   9   1   .   .   .   
  Grunt                    43   | .   5   2   16  .   .   3   2   7   .   5   3   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Duelist                  3    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   
  Sentry                   22   | .   .   .   9   .   .   .   4   1   3   1   2   2   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Programmer               41   | .   .   .   .   .   .   .   .   3   3   9   5   18  3   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           9    | 2   5   3   9   .   .   4   3   5   5   5   3   4   1   .   
  Combat Bots Only         8    | .   3   3   8   .   .   4   3   4   4   5   2   4   1   .   
Max Kills in Single Turn   5    | 1   2   1   5   .   .   1   1   1   1   4   2   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   .   .   .   .   .   .   4   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   1   .   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Qua  
Hostile Shots Fired        1849  | .    32   50   102  10   .    50   109  151  162  190  349  338  289  17   
  Missed                   548   | .    11   8    27   3    .    7    27   38   60   53   111  99   97   7    
Damage Taken               24737 | .    236  371  895  155  .    474  1197 2162 1321 2298 5553 5657 4183 235  
  Core                     4941  | .    79   82   219  40   .    61   145  259  148  256  1119 1058 1382 93   
  Absorbed by Shields      982   | .    .    .    .    .    .    .    243  119  .    620  .    .    .    .    
  Redirected to Shielding  106   | .    .    .    .    .    .    .    .    .    .    .    .    106  .    .    
  Ignored by Resistances   141   | .    .    .    .    .    .    .    .    .    .    39   63   .    39   .    
  Regen/Repaired (Parts)   307   | .    .    .    72   .    .    .    .    235  .    .    .    .    .    .    
Core Remaining (%)         51    | 100  .    35   .    .    .    20   73   63   82   74   2    18   .    .    
Volleys Fired              471   | 13   47   23   82   1    .    18   28   38   31   58   31   101  .    .    
  Largest                  3     | 2    2    2    3    2    .    3    3    3    2    3    2    2    .    .    
  Hottest                  300   | 90   90   55   100  46   .    111  148  188  150  207  114  300  .    .    
Shots Fired                963   | 26   94   45   233  2    .    43   62   82   50   111  54   161  .    .    
  Gun                      395   | 26   58   23   153  2    .    14   .    .    .    .    .    119  .    .    
  Cannon                   557   | .    36   22   76   .    .    29   62   82   50   104  54   42   .    .    
  Launcher                 9     | .    .    .    2    .    .    .    .    .    .    7    .    .    .    .    
  Special                  2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  696   | .    72   45   229  2    .    43   52   64   26   69   54   40   .    .    
  Thermal                  208   | 26   22   .    2    .    .    .    10   18   24   35   .    71   .    .    
  Explosive                9     | .    .    .    2    .    .    .    .    .    .    7    .    .    .    .    
  Electromagnetic          50    | .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    
  Robot Hit Streak         32    | 4    11   7    10   .    .    6    12   9    7    11   8    32   .    .    
  Robot Miss Streak        14    | 2    2    6    8    3    .    14   14   3    2    4    5    5    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           726   | 15   60   20   154  .    .    31   58   62   40   71   54   140  21   .    
  Core Hits                408   | 5    26   11   113  .    .    28   50   29   17   42   24   56   7    .    
  Critical Kills           10    | .    1    .    1    .    .    .    .    .    .    4    .    4    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    
  Critical Strikes         63    | 1    5    .    1    .    .    .    .    4    1    9    13   24   5    .    
    Burn                   3     | 1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                14    | .    1    .    1    .    .    .    .    .    .    4    .    8    .    .    
    Blast                  17    | .    2    .    .    .    .    .    .    3    1    2    6    3    .    .    
    Corrupt                4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Sever                  10    | .    .    .    .    .    .    .    .    1    .    1    4    .    4    .    
    Impale                 14    | .    .    .    .    .    .    .    .    .    .    1    3    9    1    .    
Melee Attacks              336   | .    .    .    3    .    .    1    14   29   32   77   56   83   41   .    
  Impact                   49    | .    .    .    .    .    .    .    .    2    32   15   .    .    .    .    
  Slashing                 165   | .    .    .    3    .    .    1    14   27   .    42   32   14   32   .    
  Piercing                 122   | .    .    .    .    .    .    .    .    .    .    20   24   69   9    .    
  Sneak Attacks            33    | .    .    .    .    .    .    .    4    4    6    4    2    13   .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        8     | .    .    .    .    .    .    .    .    3    .    .    3    .    2    .    
Damage Inflicted           22438 | 179  945  281  3028 18   .    586  1443 2005 2033 3445 2322 5287 866  .    
  Guns                     4846  | 179  523  198  1503 18   .    174  .    .    .    .    .    2251 .    .    
  Cannons                  9665  | .    422  83   1019 .    .    382  1067 1382 1172 1911 1130 1097 .    .    
  Explosions               1752  | .    .    .    506  .    .    .    .    .    239  736  68   203  .    .    
  Melee                    6149  | .    .    .    .    .    .    30   376  623  622  798  1124 1736 840  .    
  Ramming                  26    | .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    
  Kinetic                  10113 | .    749  281  2522 18   .    556  900  1093 778  1149 1130 937  .    .    
  Thermal                  4326  | 179  196  .    .    .    .    .    167  289  633  762  .    2100 .    .    
  Explosive                1310  | .    .    .    506  .    .    .    .    .    .    736  68   .    .    .    
  Electromagnetic          514   | .    .    .    .    .    .    .    .    .    .    .    .    514  .    .    
  Impact                   680   | .    .    .    .    .    .    .    .    .    622  58   .    .    .    .    
  Slashing                 3226  | .    .    .    .    .    .    30   376  623  .    700  768  92   637  .    
  Piercing                 2243  | .    .    .    .    .    .    .    .    .    .    40   356  1644 203  .    
Highest Corruption         54    | .    .    .    3    3    3    3    2    54   39   16   39   34   8    8    
  Average Corruption       13    | .    .    .    2    3    3    3    2    13   28   8    35   14   7    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       17    | .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    
  Effects                  441   | .    .    .    34   6    6    10   6    42   110  48   79   86   10   4    
    Message Errors         101   | .    .    .    9    1    1    4    .    7    23   12   13   29   1    1    
    Matter Fused           89    | .    .    .    7    1    .    2    1    2    29   14   15   16   1    1    
    Heat Flow Errors       48    | .    .    .    4    .    3    1    2    4    12   4    8    9    1    .    
    Energy Discharges      39    | .    .    .    1    1    1    .    .    3    11   6    6    9    .    1    
    Parts Rejected         7     | .    .    .    .    .    .    .    .    2    .    1    3    1    .    .    
    Parts Fused            11    | .    .    .    1    .    .    .    .    1    3    1    3    2    .    .    
    Data Loss (minor)      50    | .    .    .    4    .    1    2    .    8    12   2    9    6    5    1    
    Data Loss (major)      25    | .    .    .    .    1    .    .    1    4    7    2    5    3    2    .    
    Misfires               21    | .    .    .    4    1    .    .    .    1    3    5    3    4    .    .    
    Alerts                 11    | .    .    .    3    .    .    .    2    1    3    .    2    .    .    .    
    Misdirections          15    | .    .    .    .    .    .    .    .    2    1    .    10   2    .    .    
    Weapon Failures        24    | .    .    .    1    1    .    1    .    7    6    1    2    5    .    .    
Overload Shots             10    | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    
Overflow Damage            1426  | .    .    .    .    .    .    3    100  142  237  199  122  590  33   .    
  Projectiles              201   | .    .    .    .    .    .    3    1    2    30   56   19   90   .    .    
  Explosions               93    | .    .    .    .    .    .    .    .    .    53   2    .    38   .    .    
  Melee                    1132  | .    .    .    .    .    .    .    99   140  154  141  103  462  33   .    
Knockbacks                 104   | .    9    3    22   .    .    5    24   7    8    11   9    5    1    .    
  Impact                   3     | .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    
  Kinetic                  91    | .    9    3    21   .    .    4    19   6    4    11   9    5    .    .    
  Secondary                10    | .    .    .    1    .    .    1    5    1    2    .    .    .    .    .    
Self-Inflicted Damage      94    | .    .    .    .    .    .    .    .    .    .    .    67   14   13   .    
  Shots                    2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        724   | 150  120  30   360  .    174  365  368  724  266  576  246  198  79   .    
  Average Temperature      111   | 56   37   14   87   .    80   146  74   276  92   141  68   76   60   .    
  Received Heat Transfer   3128  | .    120  54   285  .    .    126  445  529  168  225  876  102  135  63   
  Effects                  45    | .    .    .    3    .    .    7    1    20   1    13   .    .    .    .    
    Shutdowns              4     | .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    
    Energy Bleed           10    | .    .    .    2    .    .    1    1    2    1    3    .    .    .    .    
    Interference           7     | .    .    .    .    .    .    5    .    2    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Short Circuit          5     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Damage (major)         13    | .    .    .    .    .    .    .    .    3    .    10   .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              12    | .    .    .    .    .    .    .    .    .    5    .    .    7    .    .    
  Impact Corruptions       6     | .    .    .    .    .    .    .    .    1    5    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             15    | 4    2    .    .    .    .    .    .    1    .    2    .    6    .    .    
  Heat Transferred         6039  | 545  668  .    .    .    .    .    259  550  850  1000 .    2167 .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -2   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Qua  
Peak Influence             1615 | 20   192  179  729  283  .    140  170  287  446  477  272  176  150  1615 
  Initial                  283  | .    13   24   19   283  .    .    33   14   126  2    233  132  54   84   
  Average                  150  | 9    96   66   353  280  .    90   86   46   131  196  101  65   55   1590 
Maximum Alert Level        5    | .    .    .    3    1    .    .    .    1    2    2    1    .    .    5    
  Low Security (%)         76   | 100  100  100  25   .    .    100  100  96   77   55   75   100  100  .    
  Level 1                  14   | .    .    .    22   100  .    .    .    3    20   35   24   .    .    .    
  Level 2                  7    | .    .    .    47   .    .    .    .    .    2    9    .    .    .    .    
  Level 3                  .    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Squads Dispatched          62   | .    .    .    7    .    .    .    5    6    6    9    8    11   4    6    
  Investigation            16   | .    .    .    4    .    .    .    2    .    1    3    3    2    1    .    
  Extermination            21   | .    .    .    .    .    .    .    .    3    3    4    2    8    1    .    
  Reinforcement            15   | .    .    .    2    .    .    .    3    3    2    2    .    1    2    .    
  Assault                  7    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    6    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua 
Distress Signals           11   | .   2   .   1   .   .   .   .   .   1   .   3   1   3   .   
Communications Jammed      47   | .   .   .   .   .   .   .   .   16  .   .   .   31  .   .   
  Distress Signals         47   | .   .   .   .   .   .   .   .   16  .   .   .   31  .   .   
Times Spotted              315  | .   17  11  47  24  .   10  23  21  17  36  35  30  26  18  
  Peak Tracking Total      21   | .   5   3   8   21  .   4   7   5   7   5   14  4   14  16  
  Tactical Retreats        25   | .   1   2   3   .   .   .   2   1   1   2   4   2   7   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua 
Traps Triggered            17   | .   1   .   3   .   .   .   1   5   1   2   .   3   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua 
Machines Disabled          19   | .   1   .   2   .   .   .   .   3   4   6   2   1   .   .   
  Max in Single Turn       4    | .   1   .   1   .   .   .   .   2   4   1   1   1   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua 
Machines Accessed          56   | .   5   .   12  1   1   .   6   7   6   11  5   2   .   .   
  Terminals                31   | .   5   .   8   .   .   .   6   2   4   3   1   2   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   2   1   2   1   .   .   .   
  Repair Stations          3    | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   
  Recycling Units          8    | .   .   .   2   .   .   .   .   2   .   3   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   1   2   2   .   .   .   
Total Hacks                152  | .   21  .   41  1   1   .   15  18  13  24  15  3   .   .   
  Successful               61   | .   9   .   21  1   1   .   9   5   2   9   4   .   .   .   
  Failed                   91   | .   12  .   20  .   .   .   6   13  11  15  11  3   .   .   
    Catastrophic           14   | .   1   .   2   .   .   .   2   .   1   3   3   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   122  | .   19  .   32  .   1   .   16  15  11  18  7   3   .   .   
  Terminals                89   | .   21  .   26  .   .   .   15  7   8   7   2   3   .   .   
  Fabricators              17   | .   .   .   .   .   .   .   .   4   4   5   4   .   .   .   
  Repair Stations          6    | .   .   .   2   .   .   .   .   2   .   2   .   .   .   .   
  Recycling Units          19   | .   .   .   5   .   .   .   .   5   .   5   4   .   .   .   
  Scanalyzers              8    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   .   .   .   1   5   5   .   .   .   
Terminal Hacks             8    | .   3   .   .   1   1   .   2   .   1   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   2   .   .   .   .   2   .   1   .   .   .   .   
  Scan Component           3    | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   
  Repair                   2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Unauthorized Hacks         36   | .   6   .   13  .   .   .   7   2   .   7   1   .   .   .   
  Terminals                28   | .   6   .   10  .   .   .   7   2   .   3   .   .   .   .   
    Track                  10   | .   2   .   4   .   .   .   3   .   .   1   .   .   .   .   
    Botnet                 12   | .   2   .   4   .   .   .   3   2   .   1   .   .   .   .   
    Disrupt                2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   1   .   1   .   .   .   1   .   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   
    Monitor                2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Recyclers              2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         48   | .   5   .   11  .   .   .   6   6   4   10  4   2   .   .   
  Full Trace Events        15   | .   1   .   5   .   .   .   2   .   1   3   2   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   .   47  .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Time                     70   | .   .   .   32  .   .   .   .   38  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          25   | .   .   .   .   .   .   .   .   .   .   .   25  .   .   .   
  Retrieved Matter         25   | .   .   .   .   .   .   .   .   .   .   .   25  .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua 
Total Allies               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua 
Robot Analysis Total       2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Qua  
Turns Passed               17104 | 109  1056 468  2108 238  589  572  1223 1687 2053 2346 1590 2270 656  139  
Spaces Moved               10898 | 54   787  368  1366 183  571  288  593  922  1530 1365 692  1553 527  99   
  Core                     326   | .    .    .    .    .    .    .    .    .    .    .    17   143  148  18   
  Treads                   107   | .    .    .    .    .    .    .    .    .    .    .    .    96   11   .    
  Legs                     4244  | 54   178  .    .    .    354  288  27   8    1530 1365 440  .    .    .    
  Wheels                   4439  | .    609  368  1366 183  217  .    566  914  .    .    97   119  .    .    
  Hover                    1659  | .    .    .    .    .    .    .    .    .    .    .    96   1195 368  .    
  Flight                   123   | .    .    .    .    .    .    .    .    .    .    .    42   .    .    81   
  Fastest Speed            25    | 120  100  95   95   120  90   90   120  130  105  105  25   38   45   120  
  Average Speed            112   | 120  104  98   112  120  101  169  131  134  105  108  176  85   83   134  
  Slowest Speed            500   | 120  120  115  150  120  170  170  170  210  105  190  500  250  200  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
Exploration Rate (%)       47    | 5    97   72   94   40   89   69   43   25   42   44   24   30   17   15   
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     4     | .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    .    .    1    1    1    .    1    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    1    .    .    .    1    .    .    .    
Scrap Searched             1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 172   | .    .    .    5    .    .    .    6    11   25   53   20   43   9    .    
Terrain Destroyed          459   | .    .    .    19   .    .    .    7    77   85   137  65   60   9    .    
  Melee                    168   | .    .    .    3    .    .    .    6    11   25   51   20   43   9    .    
  Projectile               86    | .    .    .    2    .    .    .    1    17   9    27   25   5    .    .    
  AOE                      205   | .    .    .    14   .    .    .    .    49   51   59   20   12   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   -2   -2   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  Qua  
Total                      14205 | 72   926  427  1774 199  580  330  954  1247 1864 1991 920  2142 675  104  
  Wait                     1850  | .    65   34   220  11   1    16   288  154  193  440  79   291  58   .    
  Move                     10884 | 53   786  367  1365 182  570  287  592  921  1529 1364 691  1552 526  99   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  168   | 3    9    1    34   .    .    2    6    26   28   13   20   9    14   3    
  Fast Attach              136   | 1    3    .    6    2    3    .    3    10   7    7    13   63   16   2    
  Attach                   97    | .    1    2    6    1    1    2    8    18   11   7    20   9    11   .    
  Detach                   12    | .    .    .    3    .    1    .    1    2    2    .    .    3    .    .    
  Swap                     102   | .    7    .    22   .    1    4    9    16   10   15   7    8    3    .    
  Drop                     130   | 2    8    .    33   2    3    .    5    21   21   10   6    12   7    .    
  Fire                     471   | 13   47   23   82   1    .    18   28   38   31   58   31   101  .    .    
  Melee                    324   | .    .    .    3    .    .    1    14   25   32   77   53   81   38   .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            29    | .    .    .    .    .    .    .    .    16   .    .    .    13   .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-4/Factory (discovered 2 exits: *Res / *Upp)
-3/Research (discovered 3 exits: *Res / *Tes x2)
-2/Research
-2/Quarantine

 History 
---------
  Turn | Location      | Event
    16 | -11/Scrapyard | Discovered new exit (range 3)
   110 | -11/Scrapyard | Entered Materials
   216 | -10/Materials | Discovered new exit (range 15)
   243 | -10/Materials | Discovered new exit (range 12)
   301 | -10/Materials | Build established: Mutant
   571 | -10/Materials | Discovered new exit (range 4)
   756 | -10/Materials | Discovered new exit (range 15)
  1016 | -10/Materials | Discovered new exit (range 15)
  1166 | -10/Materials | Entered Mines
  1184 | -10/Mines     | Discovered new exit (range 4)
  1222 | -10/Mines     | Learned location of Zion (-6)
  1501 | -10/Mines     | Core integrity fell below 50%
  1604 | -10/Mines     | Learned location of Mines (-8)
  1634 | -10/Mines     | Entered Materials
  1634 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  2112 | -9/Materials  | Discovered new exit (range 9)
  2311 | -9/Materials  | Build established: Gunner
  2411 | -9/Materials  | Repaired Arm. Wheel?
  2474 | -9/Materials  | Discovered new exit (range 8)
  2722 | -9/Materials  | Discovered new exit (range 8)
  3284 | -9/Materials  | Core integrity fell below 50%
  3634 | -9/Materials  | First assault squad dispatched
  3686 | -9/Materials  | Destroyed 8 combat bots
  3742 | -9/Materials  | Entered Mines
  3776 | -9/Mines      | Found the Drone Emporium
  3781 | -9/Mines      | Found Prototype Device
  3781 | -9/Mines      | Identified Thief Drone Bay
  3903 | -9/Mines      | Escorted by a lone wolf Derelict
  3923 | -9/Mines      | Discovered new exit (range 9)
  3931 | -9/Mines      | Learned location of Storage (-7)
  3942 | -9/Mines      | Assembled infested the area
  3966 | -9/Mines      | Discovered new exit (range 5)
  3980 | -9/Mines      | Entered Exiles
  4005 | -9/Exiles     | Build established: Mutant
  4012 | -9/Exiles     | Met 8R-AWN
  4033 | -9/Exiles     | Met EX-HEX
  4067 | -9/Exiles     | Met EX-BIN
  4096 | -9/Exiles     | Aligned with FarCom system
  4097 | -9/Exiles     | Given EX-Vault access code
  4124 | -9/Exiles     | Opened EX-Vault
  4150 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  4245 | -9/Exiles     | Found Potential Leg
  4249 | -9/Exiles     | Found Potential Leg
  4294 | -9/Exiles     | Met EX-DEC
  4327 | -9/Exiles     | Visited The Gauntlet
  4467 | -9/Exiles     | Discovered new exit (range 10)
  4559 | -9/Exiles     | Discovered new exit (range 14)
  4569 | -9/Exiles     | Left Exiles lab with Potential Leg
  4569 | -9/Exiles     | Entered Mines
  5134 | -8/Mines      | Discovered new exit (range 3)
  5141 | -8/Mines      | Entered Materials
  5141 | -8/Materials  | Evolved 2 slots: Utility x2
  6280 | -8/Materials  | Discovered new exit (range 16)
  6364 | -8/Materials  | Entered Factory
  6364 | -7/Factory    | Evolved 2 slots: Utility x2
  6379 | -7/Factory    | Lost 8 parts (1p1n4u2w)
  6660 | -7/Factory    | Fabricated Force Field (x2)
  7317 | -7/Factory    | Discovered new exit (range 4)
  7317 | -7/Factory    | Discovered new exit (range 15)
  7323 | -7/Factory    | Identified exit to Factory
  7337 | -7/Factory    | Identified exit to Lower Caves
  7438 | -7/Factory    | Repaired Hrd. Medium Armor Plating
  7478 | -7/Factory    | Build established: Assassin
  7490 | -7/Factory    | Cargo convoy interrupted
  7760 | -7/Factory    | System corruption reached 10%
  7765 | -7/Factory    | System corruption reached 30%
  8038 | -7/Factory    | Lost 7 parts (1n6u)
  8051 | -7/Factory    | Entered another Factory area
  8051 | -6/Factory    | Evolved 2 slots: Propulsion x2
  8054 | -6/Factory    | System corruption reached 10%
  8371 | -6/Factory    | Discovered new exit (range 15)
  8971 | -6/Factory    | Discovered new exit (range 18)
  9043 | -6/Factory    | Found Prototype Launcher
  9170 | -6/Factory    | Crushed by falling debris
  9198 | -6/Factory    | System corruption reached 30%
  9606 | -6/Factory    | Build established: Infiltrator-Assassin
  9627 | -6/Factory    | Discovered new exit (range 7)
  9673 | -6/Factory    | Identified exit to Lower Caves
  9972 | -6/Factory    | Build established: Assassin
 10102 | -6/Factory    | Identified exit to Factory
 10104 | -6/Factory    | Entered another Factory area
 10104 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 10755 | -5/Factory    | Discovered new exit (range 11)
 10805 | -5/Factory    | Identified exit to Upper Caves
 11190 | -5/Factory    | Discovered new exit (range 16)
 11206 | -5/Factory    | Identified exit to Factory
 11546 | -5/Factory    | Discovered exit to Upper Caves (range 6)
 11787 | -5/Factory    | Discovered exit to Factory (range 21)
 11817 | -5/Factory    | System corruption reached 10%
 11985 | -5/Factory    | Crushed by falling debris
 12271 | -5/Factory    | Lost 4 parts (1p2n1u)
 12450 | -5/Factory    | Entered another Factory area
 12450 | -4/Factory    | Evolved 2 slots: Utility x2
 12555 | -4/Factory    | Discovered new exit (range 19)
 12674 | -4/Factory    | Garrison activated, responded to threat
 12682 | -4/Factory    | Identified exit to Upper Caves
 12747 | -4/Factory    | System corruption reached 10%
 12761 | -4/Factory    | System corruption reached 30%
 12793 | -4/Factory    | Lost 10 parts (3n7u)
 13037 | -4/Factory    | Build established: Mutant
 13739 | -4/Factory    | Lost 4 parts (1p2n1u)
 13853 | -4/Factory    | Lost 9 parts (1p3n3u2w)
 13940 | -4/Factory    | Lost 5 parts (2n3u)
 13987 | -4/Factory    | Core integrity fell below 50%
 14008 | -4/Factory    | Core integrity fell below 20%
 14019 | -4/Factory    | Lost 4 parts (3n1u)
 14030 | -4/Factory    | Discovered new exit (range 12)
 14040 | -4/Factory    | Entered Research
 14040 | -3/Research   | Evolved 2 slots: Utility x2
 14067 | -3/Research   | Lost 4 parts (2n1u1w)
 14694 | -3/Research   | Lost 10 parts (1p3n1u5w)
 14929 | -3/Research   | System corruption reached 10%
 14968 | -3/Research   | Core integrity fell below 50%
 15009 | -3/Research   | Discovered new exit (range 5)
 15010 | -3/Research   | Lost 4 parts (1p1n1u1w)
 15014 | -3/Research   | Found Gamma Bomb Array
 15035 | -3/Research   | Build established: Scavenger-Mutant
 15189 | -3/Research   | Lost 8 parts (1p2n1u4w)
 15416 | -3/Research   | Discovered new exit (range 16)
 15603 | -3/Research   | Lost 4 parts (1p2u1w)
 15911 | -3/Research   | Lost 4 parts (3u1w)
 16114 | -3/Research   | System corruption reached 30%
 16131 | -3/Research   | Core integrity fell below 20%
 16167 | -3/Research   | Lost 11 parts (2p4n3u2w)
 16220 | -3/Research   | Identified exit to Testing
 16296 | -3/Research   | Discovered new exit (range 5)
 16298 | -3/Research   | Identified exit to Research
 16310 | -3/Research   | Entered another Research area
 16310 | -2/Research   | Evolved 2 slots: Utility x2
 16609 | -2/Research   | Lost 6 parts (3n3u)
 16810 | -2/Research   | Spotted B-90 Cyclops
 16810 | -2/Research   | Spotted B-90 Cyclops
 16811 | -2/Research   | Spotted B-90 Cyclops
 16857 | -2/Research   | Core integrity fell below 50%
 16866 | -2/Research   | Core integrity fell below 20%
 16896 | -2/Research   | Lost 23 parts (2p8n8u5w)
 16932 | -2/Research   | Discovered new exit (range 8)
 16942 | -2/Research   | Identified exit to Quarantine
 16960 | -2/Research   | Found Prototype Device
 16963 | -2/Research   | Identified Beam Splitter
 16966 | -2/Research   | Entered Quarantine
 16967 | -2/Quarantine | Maximum security lockdown engaged
 17105 | -2/Quarantine | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
17008_ Identified Lrn. Tractor Beam.
17033_ Acquired Centrium Wheel.
17036_ Acquired Enh. Quantum Rifle.
17046_ Acquired Adv. Signal Interpreter.
17049_ System corrupted: Matter fused (-9).
17067_ ALERT: Assault forces dispatched.
17077_ System corrupted: Energy discharge (-22).
17094_ P&AXLYIBGTSOZHNPS&FM
17101_ Adv. Target Analyzer destroyed.
17103_ Lrn. Terrain Scanner destroyed.
17103_ C-30 ARC bursts open, deploying its payload.
17103_ G-73 Enforcer unfolds itself.
17103_ B-74 Champion unfolds itself.
17103_ G-73 Enforcer unfolds itself. <x2>
17103_ E-15 Imp unfolds itself.
17104_ Acquired 79 matter.
17104_ C-30 ARC bursts open, deploying its payload.
17104_ H-88 Terminator unfolds itself. <x2>
17104_ P-80 Master unfolds itself.
17104_ M-36 Artificer unfolds itself.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????????????#    +???????????????????? |
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| ????????????????????????#    #?C?????????????????? |
| ????????????????????????#    #???????????????????? |
| ??????????????????? ??? # pmh/???????????????????? |
| ?????????#??????????????# h^b#C??????????????????? |
| ????????????????????????# ggg#???????????????????? |
| ??#?????????????"???????#e   #####+##########????? |
| ????????????????????"???#                     ???? |
| ???????????? ? ?????????+                     ???? |
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| ???????????????#??##????#    #???????????????????? |
| ?#????????????????# ????#    ###########?????????? |
| ???????#??????????#   ??#    #         #?????????? |
| ###??####?????????#  ?"?#    + """ """ ??????????? |
|         ###########   ??#    # "&" "&" #?????????? |
| "  """  #         #   ??#    # """ """ #?????????? |
| "  """  #         #   "?#    #? ""T""  #?????????? |
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| "  """  #     """"#!!!  # Y  #???????????????????? |
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| ####+######+#############   Y########    #???????? |
| #                            Y           #???????? |
| #                            ########   #????????? |
| #                            #???????????????????? |
| #                            #???????????????????? |
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|          #??????????????     ????????????????????? |
|  """     #????????????""""     ??????????????????? |
|  """ ""  #??????????  """"       ????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Coolant Potential          200
Energy Generation          39
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Corruption Block           20
Armor Coverage             1050
Resistance: KI             30
Propulsion Shielding       66
Evasion (%)                65
Targeting Accuracy         6
Target Analysis            12
Core Analysis              6
Recoil Reduction           4
Matter Filtering           50
Force Boost                20

 Item Schematics 
-----------------
  Med. Storage Unit | -9/Materials | Scanalyzed
         Com. Wheel | -9/Materials | Scanalyzed
 Structural Scanner | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Force Field | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              RegenerativeProcessingMount
  Manual?         0
Play Time         04:10:55
  Cumulative      160.5 hours
  Start           2024.04.26 @ 11:14:30
  End             2024.05.01 @ 15:44:42
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          136
  Rogue           130
  Adventurer      0
  Explorer        6
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          58
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 247e93eb-50b7-4695-858b-8bb6ec510705