Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.09 @ 14:18:47 Player: tatata Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2730) 2730 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 7630 Bonus ------- High Alert Combat Kills 45 Cogmind --------- Core Integrity 0/1150 Matter 259/300 Energy 101/170 System Corruption 18% Temperature Cool (9) Movement Core (750) Ox14 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- High-capacity Storage Unit Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Core Shielding Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Coil Gun KE Penetrator > --- INVENTORY -------- Improved Deuterium Engine Light Antimatter Reactor Improved Treads Carbon-fiber Leg Titanium Leg High-capacity Storage Unit Plasma Rifle Plasma Rifle High-powered Shotgun Flak Gun Proton Missile Launcher [Rating: 78] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . 1 . . . Propulsion 3 | . . 1 1 . 1 . . Utility 7 | . . 1 1 1 1 1 2 Weapon 1 | . . . . . . 1 . Parts Attached 108 | 6 4 14 27 16 7 6 28 Power 15 | 1 1 1 2 3 2 . 5 Engine 9 | 1 1 1 1 2 1 . 2 Core 3 | . . . 1 1 . . 1 Reactor 3 | . . . . . 1 . 2 Propulsion 32 | 2 . 5 10 3 2 3 7 Treads 3 | . . 1 1 . . . 1 Leg 29 | 2 . 4 9 3 2 3 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | 1 2 4 6 5 2 1 8 Device 11 | . . 3 . 2 1 . 5 Storage 4 | 1 1 . 1 1 . . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 13 | . 1 1 4 2 1 1 3 Artifact . | . . . . . . . . Weapon 32 | 2 1 4 9 5 1 2 8 Energy Gun 15 | 1 . 1 4 4 1 . 4 Energy Cannon . | . . . . . . . . Ballistic Gun 17 | 1 1 3 5 1 . 2 4 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . Parts Lost 68 | . . 2 14 10 2 . 40 Power 10 | . . . 2 2 . . 6 Propulsion 17 | . . . 5 1 1 . 10 Utility 19 | . . . 3 3 . . 13 Weapon 22 | . . 2 4 4 1 . 11 Highest Loss Streak 14 | . . 2 12 4 2 . 14 Average Slot Usage (%) 93 | . 98 97 94 94 98 94 85 Engine 7 | . 14 10 4 6 6 5 5 Core 2 | . . . 4 6 2 . 1 Reactor 1 | . . . . . 3 5 2 Leg 29 | . 28 31 33 29 32 29 23 Device 7 | . . 9 . 7 13 11 13 Storage 8 | . 14 11 9 7 6 5 5 Processor 4 | . . . 9 7 6 5 5 Protection 12 | . 12 11 14 11 12 17 12 Energy Gun 6 | . 14 6 3 8 6 5 3 Ballistic Gun 10 | . 13 15 14 6 6 5 9 Naked Turns . | . . . . . . . . Heaviest Build 92 | 10 41 49 55 60 65 77 92 Greatest Support 94 | 20 20 30 55 60 69 81 94 Greatest Overweight (x) 15 | . 2 2 14 1 1 1 15 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 20 | 6 12 12 12 20 12 12 12 Average Capacity 11 | 5 8 12 12 12 12 12 12 Most Carried 12 | 6 9 12 12 12 12 12 12 Average Carried 10 | 3 7 9 9 10 11 11 10 Final Capacity 12 | 6 12 12 12 12 12 12 12 Final Carried 12 | 6 9 12 12 12 12 12 2 Class Distribution -------------------- 62% | Scavenger-Mutant 22% | Mutant 14% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 2276 | 260 44 268 573 275 75 83 698 Remotely . | . . . . . . . . Salvage Created 3646 | . 75 629 785 726 86 140 1205 Parts 208 | . 7 45 41 39 9 9 58 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 9 | . . 2 . . . . 7 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 64 | . 4 17 15 11 1 2 14 Guns 63 | . 4 17 14 11 1 2 14 AOE 1 | . . . 1 . . . . Classes Destroyed 10 | . 2 2 3 1 1 . 1 Worker 7 | . . . 3 1 . . 3 Builder 1 | . . . . . 1 . . Recycler 7 | . . 1 2 2 . . 2 Swarmer 19 | . 3 7 6 3 . . . Grunt 21 | . 1 6 4 4 . 1 5 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . 1 . . . Sentry 12 | . . 4 3 2 1 1 1 Hunter 5 | . . . 1 1 . . 3 Programmer 5 | . . . . . . . 5 Best Kill Streak 8 | . 3 8 5 3 1 1 7 Combat Bots Only 8 | . 3 8 4 3 1 1 4 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 2 Gunslinging 1 | . . . 1 1 . . . Exploded 1 | . . . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 9415 | . 81 752 1823 1184 145 422 5008 Core 1824 | . 27 141 345 133 9 . 1169 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 81 | 100 89 64 37 81 98 100 . Volleys Fired 254 | . 5 49 66 46 5 14 69 Largest 3 | . 2 2 2 2 2 3 3 Hottest 178 | . 60 79 84 121 89 106 178 Shots Fired 549 | . 10 98 123 87 10 31 190 Gun 549 | . 10 98 123 87 10 31 190 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 336 | . 5 69 82 28 5 17 130 Thermal 180 | . 5 29 41 59 2 . 44 Explosive . | . . . . . . . . Electromagnetic 33 | . . . . . 3 14 16 Robot Hit Streak 16 | . 2 8 11 7 12 16 13 Robot Miss Streak 6 | . 2 3 3 4 3 3 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 14 | . 1 3 7 2 . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 Shots Hit Robots 370 | . 5 62 79 55 7 27 135 Core Hits 221 | . 5 31 35 32 9 18 91 Critical Hits 6 | . . . 1 1 . . 4 Critical Kills 3 | . . . . 1 . . 2 Critical Parts Destroyed 3 | . . . 1 . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6420 | . 75 702 1301 793 161 459 2929 Guns 6316 | . 69 702 1203 793 161 459 2929 Cannons . | . . . . . . . . Explosions 98 | . . . 98 . . . . Melee . | . . . . . . . . Ramming 6 | . 6 . . . . . . Kinetic 3936 | . 36 364 809 306 89 274 2058 Thermal 1944 | . 33 338 394 487 40 . 652 Explosive 98 | . . . 98 . . . . Electromagnetic 436 | . . . . . 32 185 219 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . . . 3 . . . 18 Average Corruption 3 | . . . 3 . . . 5 Corruption Purged . | . . . . . . . . Effects 29 | . . . 17 . . . 12 Message Errors 9 | . . . 5 . . . 4 Matter Fused 3 | . . . 3 . . . . Heat Flow Errors 3 | . . . 1 . . . 2 Energy Discharges 2 | . . . 2 . . . . Data Loss (minor) 3 | . . . 1 . . . 2 Data Loss (major) 1 | . . . . . . . 1 Targeting Errors 7 | . . . 5 . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 157 | . 3 . 154 . . . . Shots 2 | . . . 2 . . . . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 687 | . . 12 687 577 . . 108 Average Temperature 196 | . . 5 228 198 . . 43 Received Heat Transfer 1620 | . 6 207 522 384 48 126 327 Effects 42 | . . . 25 17 . . . Shutdowns 12 | . . . 6 6 . . . Energy Bleed 2 | . . . . 2 . . . Interference 4 | . . . 1 3 . . . Matter Decay 5 | . . . 4 1 . . . Short Circuit 3 | . . . 2 1 . . . Damage (minor) 2 | . . . 2 . . . . Damage (major) 13 | . . . 9 4 . . . Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . . 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . 1 4 . . . 4 Heat Transferred 4090 | . 75 842 888 1036 74 . 1175 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 455 | . 136 424 455 420 77 157 186 Initial 179 | . . 57 178 179 21 37 76 Average 174 | . 44 215 289 242 55 78 99 Maximum Alert Level 2 | . . 2 2 2 . . . Low Security (%) 58 | 100 100 40 27 13 100 100 100 Level 1 36 | . . 54 54 81 . . . Level 2 5 | . . 4 17 4 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 4 1 1 . 2 5 Investigation 8 | . 1 3 1 1 . . 2 Extermination 3 | . . . . . . 1 2 Reinforcement 3 | . . 1 . . . 1 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 6 | . . 1 3 . . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 120 | . 7 22 30 14 4 8 35 Peak Tracking Total 12 | . 3 5 9 4 2 4 12 Tactical Retreats 14 | . . 2 6 3 . 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . 2 2 1 . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 4 | . . 1 2 1 . . . Max in Single Turn 1 | . . 1 1 1 . . . Garrison Access 2 | . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 20 | . 1 4 5 5 1 2 2 Terminals 18 | . 1 4 4 5 1 1 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 57 | . 5 15 12 10 6 4 5 Successful 24 | . 3 7 5 5 3 1 . Failed 33 | . 2 8 7 5 3 3 5 Catastrophic 2 | . . . . . . . 2 Database Lockouts . | . . . . . . . . Manual 40 | . 4 10 9 9 5 2 1 Terminals 55 | . 5 15 11 10 6 3 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Terminal Hacks 12 | . 2 4 2 2 2 . . Emergency Access Points 1 | . . 1 . . . . . Terminal Index 5 | . 1 1 1 1 1 . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 3 | . 1 1 . . 1 . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Seal Access 2 | . . . 1 . . 1 . Unauthorized Hacks 10 | . 1 3 2 3 1 . . Terminals 10 | . 1 3 2 3 1 . . Botnet 10 | . 1 3 2 3 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 1 4 4 4 1 1 2 Full Trace Events 5 | . . 2 . 1 . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 4508 | 61 361 794 928 830 343 365 826 Spaces Moved 2212 | 32 212 296 514 421 204 194 339 Core 7 | 3 . . 1 . . . 3 Treads 5 | . . . 1 . . . 4 Legs 2200 | 29 212 296 512 421 204 194 332 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 122 124 124 Average Speed 137 | 113 144 155 126 142 123 135 138 Slowest Speed 800 | 120 180 180 750 150 152 155 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 3 38 35 48 16 4 6 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 62 | . . . 53 . . . 9 Melee . | . . . . . . . . Projectile 9 | . . . . . . . 9 AOE 53 | . . . 53 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 3175 | 53 258 542 668 565 284 266 539 Wait 493 | 10 30 153 32 66 63 47 92 Move 2205 | 31 211 295 513 420 203 193 339 Hop . | . . . . . . . . Pick Up 66 | 6 4 15 16 12 3 4 6 Fast Attach 50 | 6 3 8 14 5 3 3 8 Attach 50 | . . 5 11 10 3 3 18 Detach . | . . . . . . . . Swap 8 | . 1 1 2 1 1 . 2 Drop 43 | . 3 16 14 5 3 2 . Fire 254 | . 5 49 66 46 5 14 69 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 4) 423 | -10/Materials | Entered another Materials area 423 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 693 | -9/Materials | Destroyed 8 combat bots 1096 | -9/Materials | Discovered new exit (range 15) 1217 | -9/Materials | Entered another Materials area 1217 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1258 | -8/Materials | Build established: Scavenger-Mutant 1415 | -8/Materials | Lost 12 parts (1p5n3u3w) 1726 | -8/Materials | Core integrity fell below 50% 1853 | -8/Materials | Discovered new exit (range 11) 1894 | -8/Materials | Identified exit to Storage 2124 | -8/Materials | Discovered new exit (range 15) 2143 | -8/Materials | Identified exit to Factory 2145 | -8/Materials | Entered Factory 2145 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2408 | -7/Factory | Lost 4 parts (2u2w) 2540 | -7/Factory | Lost 3 parts (1p1n1w) 2955 | -7/Factory | Discovered new exit (range 6) 2971 | -7/Factory | Identified exit to Factory 2975 | -7/Factory | Entered another Factory area 2975 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3124 | -6/Factory | Discovered new exit (range 8) 3145 | -6/Factory | Identified exit to Factory 3318 | -6/Factory | Entered another Factory area 3318 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3634 | -5/Factory | Discovered new exit (range 15) 3682 | -5/Factory | Identified exit to Factory 3683 | -5/Factory | Entered another Factory area 3683 | -4/Factory | Evolved 2 slots: Utility x2 3927 | -4/Factory | Lost 8 parts (2n3u3w) 4090 | -4/Factory | Lost 3 parts (1p1u1w) 4364 | -4/Factory | Build established: Scavenger-Tank 4459 | -4/Factory | Lost 14 parts (5n5u4w) 4465 | -4/Factory | System corruption reached 10% 4491 | -4/Factory | Core integrity fell below 50% 4504 | -4/Factory | Core integrity fell below 20% 4509 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04482_ Imp. Deuterium Engine destroyed. 04484_ P-70 Sage resets R-10 Processor, system corruption cleaned. 04487_ U-05 Engineer lays Concrete. 04489_ Adv. Heat Sink destroyed. 04490_ Slug penetrates Wall. 04493_ U-05 Engineer lays Concrete. 04494_ Penetrated by Slug. 04494_ Lgt. Antimatter Reactor destroyed. 04494_ Slug penetrates U-05 Engineer. 04496_ Imp. Treads destroyed. 04497_ U-05 Engineer lays Concrete. 04497_ Imp. Deuterium Engine destroyed. 04500_ Penetrated by Slug. 04501_ U-05 Engineer lays Concrete. 04501_ C-30 ARC bursts open, deploying its payload. 04501_ G-73 Enforcer unfolds itself. 04501_ G-67 Veteran unfolds itself. 04502_ U-05 Engineer lays Concrete. 04505_ System corrupted: Component data lost. 04507_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????############?????????? | | ????????????????????????????# ! #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# [[ #???????? | | ????????????????????????????# [! #???????? | | ????????????????????????????#! [= #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# ????????? | | ???????????????#????????????# ??????????? | | ???????????????# ??????????# ????????????? | | ????????????????? ??????????? ??????????????? | | ??????????? ####+############+###########???### | | ??????????? u k ##### | | ?????????? pg h = | | ?????????? u g p p ! | | ?????????? @ g | | ?????????? pg% ##### | | ?????????????################## #???### | | ??????????????????????????????# #?????? | | ??????????????????????????????# ????? | | ??????????????????????????????# ???? | | ??????????????????????????????# ??? | | ??????????????????????????????# ?? | | ??????????????????????????????# ?? | | ??????????????????????????????# ###########+?? | | ??????????????????????????????# #????????????? | | ?????????????????????????????? #????????????? | | ??????????????????????????????? #????????????? | | ??????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 133 Energy Generation 32 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed LobotomyMachineEdition Manual? 0 Play Time 01:07:14 Cumulative 50.1 hours Start 2021.10.09 @ 12:50:18 End 2021.10.09 @ 14:18:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 58 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 33 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: efeecdc0-4cb3-4c60-be19-2eff91b53014