Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.02 @ 15:48:17 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (121) 605 Value Destroyed (4230) 4230 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (549) 549 TOTAL SCORE: 10044 Bonus ------- Follower Combat Kills 49 Entered DSFs 500 Cogmind --------- Core Integrity 887/1000 Matter 476/500 Energy 320/340 System Corruption 1% Temperature Critical (548) Movement Walking (262) Ox2 Location -5/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Improved Deuterium Engine Micro Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY (7) ------ Huge Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON (4) ------- Gauss Rifle Enhanced Coil Gun Enhanced Coil Gun > --- INVENTORY (25) --- Improved Ion Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Flexi-carbon Leg Improved Heat Sink Medium Matter Pod Large Matter Pod (150) Improved Matter Compressor Terrain Scanner Weapon Cycler Core Shielding Makeshift Power Shielding Utility Shielding Tractor Beam High-powered Tractor Beam Flak Gun Flak Gun Flak Gun Improved Remote Datajack Power Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Compact Matter Pod Advanced Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor Medium Reflective Plating > --- WEAPON ----------- Enhanced Coil Gun Enhanced Coil Gun Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Flexi-carbon Leg Improved Heat Sink Medium Matter Pod Large Matter Pod High-capacity Matter Pod Improved Matter Compressor Terrain Scanner Weapon Cycler Core Shielding Makeshift Power Shielding Utility Shielding Tractor Beam High-powered Tractor Beam Gauss Rifle Flak Gun Flak Gun Flak Gun Improved Remote Datajack Power Maul [Rating: 81] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift Hacking Suite Protection Medium Reflective Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Slots Evolved 11 | . 1 2 . 2 2 . . 2 . 2 Power 2 | . 1 . . . . . . 1 . . Propulsion 2 | . . 2 . . . . . . . . Utility 5 | . . . . 2 1 . . . . 2 Weapon 2 | . . . . . 1 . . 1 . . Parts Attached 93 | 7 9 10 1 16 13 5 8 2 12 10 Power 19 | 1 4 2 . 3 . 3 . 1 4 1 Engine 15 | 1 4 2 . 2 . 2 . . 4 . Core 4 | . . . . 1 . 1 . 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 27 | 2 2 5 1 6 1 1 2 . 5 2 Treads . | . . . . . . . . . . . Leg 27 | 2 2 5 1 6 1 1 2 . 5 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 20 | 2 2 . . 6 2 1 . . 3 4 Device 7 | 1 . . . 2 2 1 . . 1 . Storage 4 | 1 1 . . . . . . . . 2 Processor 7 | . 1 . . 4 . . . . 1 1 Hackware 1 | . . . . . . . . . 1 . Protection 1 | . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 27 | 2 1 3 . 1 10 . 6 1 . 3 Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 20 | 1 1 3 . 1 7 . 3 1 . 3 Ballistic Cannon 2 | . . . . . . . 2 . . . Launcher 1 | . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . . 2 . 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 . . . . 1 Parts Lost 18 | . 4 . . . . 2 2 . 4 6 Power 5 | . 3 . . . . 1 . . 1 . Propulsion 6 | . . . . . . . 2 . 3 1 Utility 4 | . . . . . . 1 . . . 3 Weapon 3 | . 1 . . . . . . . . 2 Highest Loss Streak 6 | . 4 . . . . 1 1 . 3 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 99 | . 99 98 100 99 99 98 99 100 94 99 Engine 16 | . 24 20 20 14 14 13 7 6 8 14 Core 1 | . . . . 1 . . 7 12 9 1 Leg 29 | . 25 38 40 32 28 28 27 25 21 21 Device 7 | . . . . 8 13 13 14 12 10 10 Storage 8 | . 12 10 10 8 7 7 7 6 6 11 Processor 12 | . 11 10 10 16 14 14 14 12 12 11 Energy Gun 1 | . 8 . . . . . . . . . Ballistic Gun 17 | . 15 20 20 16 20 21 20 12 12 11 Ballistic Cannon 1 | . . . . . . . . 12 12 10 Peak Build Rating 81 | 7 9 15 15 42 48 49 54 59 63 81 Average Rating 34 | 5 8 12 15 35 45 45 52 58 56 76 On Entrance 32 | . 7 9 15 15 42 47 49 53 59 59 Naked Turns . | . . . . . . . . . . . Heaviest Build 141 | 20 93 99 99 104 108 114 120 129 131 141 Greatest Support 74 | 20 20 40 40 72 72 74 74 71 71 70 Greatest Overweight (x) 9 | . 9 3 2 9 1 1 2 1 2 2 Average Overweight (x) 1 | . 3 2 2 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 9 24 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 14 15 16 25 25 25 25 23 25 25 Average Carried 19 | 1 11 11 15 22 22 24 24 22 22 24 Final Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 14 15 16 25 25 25 24 22 23 23 Class Distribution -------------------- 55% | Hacker-Skirmisher 23% | Hacker-Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/DSF Hacker-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Matter Collected 4188 | 189 573 194 66 653 480 417 163 . 428 1025 Remotely . | . . . . . . . . . . . Salvage Created 5021 | . 990 232 142 893 667 391 132 . 66 1508 Parts 258 | . 43 17 4 60 37 15 17 . 4 61 Haulers Intercepted 4 | . 2 . . 2 . . . . . . Recyclers Shooed 4 | . 1 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Combat Hostiles Destroyed 88 | . 16 7 2 12 9 8 6 . 6 22 Guns 75 | . 16 7 2 12 9 8 6 . 5 10 Cannons 13 | . . . . . . . . . 1 12 Classes Destroyed 18 | . 6 2 1 3 1 1 . . 1 3 Worker 4 | . 1 . . 1 1 . . . . 1 Builder 5 | . . . . 2 . . . . . 3 Tunneler 1 | . . . . 1 . . . . . . Hauler 4 | . 2 . . 2 . . . . . . Recycler 10 | . 3 . 1 1 2 . . . . 3 Operator 1 | . . 1 . . . . . . . . Watcher 8 | . 2 . . 3 2 . . . . 1 Swarmer 18 | . 2 3 . . . 3 3 . 3 4 Saboteur 1 | . . . . . . . . . . 1 Grunt 39 | . 14 3 1 7 3 3 . . . 8 Brawler 1 | . . . 1 . . . . . . . Protector 1 | . . . . . . . . . . 1 Sentry 10 | . . 1 . 3 2 1 . . . 3 Specialist 1 | . . . . . . . . . . 1 Hunter 6 | . . . . 2 . . 2 . 1 1 Programmer 9 | . . . . . 4 . 1 . 1 3 Heavy 1 | . . . . . . . . . 1 . Behemoth 1 | . . . . . . 1 . . . . Best Kill Streak 8 | . 4 5 2 5 5 3 3 . 3 8 Combat Bots Only 4 | . 4 4 2 2 3 3 3 . 3 4 Max Kills in Single Turn 2 | . 2 1 1 1 1 1 2 . 1 2 Gunslinging 1 | . 1 . . . . . 1 . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Hostile Shots Fired 657 | . 91 26 3 68 71 126 41 . 47 184 Missed 191 | . 22 8 2 17 26 46 9 . 8 53 Damage Taken 4261 | . 498 116 7 498 363 705 300 . 557 1217 Core 462 | . 42 20 . 75 57 70 24 . 61 113 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 2803 | . 320 79 4 308 229 423 182 . 326 932 Regen/Repaired (Parts) 494 | . . 106 . 119 269 . . . . . Core Remaining (%) 89 | 100 83 . 95 86 . . 78 . 92 . Volleys Fired 285 | . 68 21 8 53 33 27 11 . 19 45 Largest 4 | . 2 2 2 2 3 3 3 . 4 4 Hottest 148 | . 70 46 46 46 66 66 79 . 144 148 Shots Fired 760 | . 136 42 16 99 98 83 35 . 72 179 Gun 636 | . 136 42 16 99 98 83 35 . 34 93 Cannon 124 | . . . . . . . . . 38 86 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 714 | . 90 42 16 99 98 83 35 . 72 179 Thermal 46 | . 46 . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 27 | . 20 12 12 25 13 27 14 . 14 25 Robot Miss Streak 4 | . 2 3 1 2 4 2 4 . 4 3 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 14 | . 1 . . 3 2 3 4 . . 1 Max Gunslinging Chain 2 | . 1 . . 1 1 1 2 . . 1 Shots Hit Robots 591 | . 114 31 14 85 77 71 26 . 49 124 Core Hits 310 | . 47 15 7 50 38 30 29 . 43 51 Critical Kills 5 | . . 1 . . . . . . . 4 Critical Parts Destroyed 8 | . . . . . 1 1 . . . 6 Critical Strikes 21 | . 4 1 . . 1 1 . . . 14 Burn 4 | . 4 . . . . . . . . . Destroy 13 | . . 1 . . 1 1 . . . 10 Blast 4 | . . . . . . . . . . 4 Melee Attacks 4 | . . . . . 3 . 1 . . . Impact 4 | . . . . . 3 . 1 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10893 | . 1372 339 249 1294 1255 1102 458 . 1104 3720 Guns 8953 | . 1372 339 216 1294 1203 1102 458 . 631 2338 Cannons 1801 | . . . . . . . . . 473 1328 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 139 | . . . 33 . 52 . . . . 54 Kinetic 10257 | . 875 339 216 1294 1203 1102 458 . 1104 3666 Thermal 497 | . 497 . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . 3 3 6 . . 1 Average Corruption 2 | . . . . . 1 3 3 . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 74 | . . . . . 23 34 13 . . 4 Message Errors 15 | . . . . . 4 7 2 . . 2 Matter Fused 24 | . . . . . 8 12 4 . . . Heat Flow Errors 5 | . . . . . 1 2 1 . . 1 Energy Discharges 12 | . . . . . 3 6 3 . . . Data Loss (minor) 8 | . . . . . 5 2 . . . 1 Data Loss (major) 3 | . . . . . . 2 1 . . . Misfires 6 | . . . . . 1 3 2 . . . Alerts 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 88 | . . . . . . . . . 19 69 Projectiles 88 | . . . . . . . . . 19 69 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 15 | . . . . . . . . . 1 14 Impact . | . . . . . . . . . . . Kinetic 14 | . . . . . . . . . 1 13 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 7 | . . . 2 . 3 . . . . 2 Kicked 7 | . . . 2 . 3 . . . . 2 Crushed . | . . . . . . . . . . . Highest Temperature 514 | . 250 20 . 29 184 237 161 . 28 514 Average Temperature 62 | . 85 4 . 6 34 52 93 . 14 59 Received Heat Transfer 1791 | . 441 66 6 309 153 312 . . . 504 Effects 6 | . . . . . . . . . . 6 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . 4 . . 1 . . . . . . Heat Transferred 1776 | . 1776 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Peak Influence 353 | . 231 232 50 161 150 . . 24 130 353 Initial 50 | . . . . . 48 . . 24 14 50 Average 52 | . 46 83 1 49 46 . . 24 72 146 Maximum Alert Level 1 | . 1 1 . . . . . . . 1 Low Security (%) 96 | 100 97 95 100 100 100 . . 100 100 74 Level 1 3 | . 2 4 . . . . . . . 25 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 3 2 . 2 4 . . . 1 9 Investigation 9 | . 3 1 . 2 1 . . . . 2 Extermination 4 | . . . . . 3 . . . . 1 Reinforcement 5 | . . 1 . . . . . . 1 3 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Distress Signals 5 | . 2 . . 1 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 123 | . 26 9 2 17 16 8 6 . 6 33 Peak Tracking Total 8 | . 5 4 2 2 3 4 3 . 3 8 Tactical Retreats 2 | . 1 1 . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Traps Triggered 4 | . . . . 1 1 . . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Machines Disabled 8 | . . . . 1 . . . . . 7 Max in Single Turn 1 | . . . . 1 . . . . . 1 Garrison Access 2 | . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Machines Accessed 26 | . 8 3 . 8 2 . 1 1 . 3 Terminals 15 | . 8 1 . 5 . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . 1 . 2 1 . . . . . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers 3 | . . . . 1 . . . . . 2 Garrison Access 2 | . . . . . 1 . . . . 1 Total Hacks 109 | . 39 15 . 34 10 . 1 3 . 7 Successful 83 | . 27 14 . 28 9 . 1 1 . 3 Failed 26 | . 12 1 . 6 1 . . 2 . 4 Catastrophic 2 | . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . Terminals 71 | . 39 5 . 24 . . . 3 . . Fabricators . | . . . . . . . . . . . Repair Stations 20 | . . 4 . 7 9 . . . . . Recycling Units 6 | . . 6 . . . . . . . . Scanalyzers 9 | . . . . 3 . . . . . 6 Garrison Access 2 | . . . . . 1 . . . . 1 Terminal Hacks 53 | . 27 4 . 20 . . 1 1 . . Record 12 | . 8 . . 4 . . . . . . Prototype ID Bank 3 | . 2 . . 1 . . . . . . Open Door 1 | . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 . . Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 2 | . 1 1 . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . Locate Traps 5 | . 3 1 . 1 . . . . . . Dispatch Records 2 | . . 1 . 1 . . . . . . Maintenance Status 2 | . . . . 2 . . . . . . Security Status 1 | . 1 . . . . . . . . . Surveillance Status 2 | . 2 . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . Investigation Status 3 | . . 1 . 2 . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . . . . 2 . . . . . . Registered Components 2 | . 1 . . 1 . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . Zone Layout 5 | . 4 . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 17 | . . 4 . 5 8 . . . . . Scan Component 9 | . . 2 . 3 4 . . . . . Repair 8 | . . 2 . 2 4 . . . . . Recycling Unit Hacks 6 | . . 6 . . . . . . . . Recycle Component 3 | . . 3 . . . . . . . . Process 3 | . . 3 . . . . . . . . Scanalyzer 5 | . . . . 3 . . . . . 2 Insert Component 4 | . . . . 2 . . . . . 2 Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . 1 Seal Access 2 | . . . . . 1 . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 7 3 . 8 1 . . . . 2 Full Trace Events 13 | . 6 1 . 3 1 . . . . 2 Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 8 | . . 2 . 2 4 . . . . . Time 268 | . . 52 . 88 128 . . . . . Parts Recycled 3 | . . 3 . . . . . . . . Recycled Matter 86 | . . 86 . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . . . . 1 Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Total Allies 3 | . . . 3 . . . . . . . Largest Group 3 | . . . 3 3 . . . . . . Highest-Rated Group 40 | . . . 40 40 . . . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 34 | . . . . 34 . . . . . . Total Damage 301 | . . . . 301 . . . . . . Kills 4 | . . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Turns Passed 12585 | 91 2527 488 1578 1501 2227 1988 707 6 459 1013 Spaces Moved 4562 | 70 602 145 585 555 1024 749 335 3 146 348 Core 11 | 11 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 4551 | 59 602 145 585 555 1024 749 335 3 146 348 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 190 260 260 190 190 190 195 195 187 187 Average Speed 233 | 109 380 261 260 208 190 190 195 195 248 234 Slowest Speed 750 | 120 750 330 260 750 190 195 266 195 266 262 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 6 94 14 100 46 16 73 48 . 85 13 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 5 | . . . 2 . . 2 1 . . . Spaces Dug 4 | . . . . . 3 . 1 . . . Terrain Destroyed 38 | . . . . . 3 . 1 . . 34 Melee 4 | . . . . . 3 . 1 . . . Projectile 34 | . . . . . . . . . . 34 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Total 5886 | 81 706 213 623 796 1224 1252 362 4 196 429 Wait 855 | . 15 36 28 162 135 468 . . . 11 Move 4552 | 69 601 144 584 554 1023 748 334 2 145 348 Hop . | . . . . . . . . . . . Pick Up 43 | 5 11 1 . 6 5 1 2 . 5 7 Fast Attach 25 | 7 2 3 . 5 4 1 3 . . . Attach 31 | . 4 2 . 2 6 1 4 2 6 4 Detach 7 | . . . . 1 3 . 3 . . . Swap 37 | . 3 5 1 9 3 3 1 . 6 6 Drop 30 | . 2 1 . 4 6 3 3 . 5 6 Fire 285 | . 68 21 8 53 33 27 11 . 19 45 Melee 4 | . . . . . 3 . 1 . . . Ram . | . . . . . . . . . . . Kick 7 | . . . 2 . 3 . . . . 2 Crush . | . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . 10 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 92 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Evolved 1 slot: Power x1 139 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Hacker-Mutant 748 | -10/Materials | Identified exit to Materials 748 | -10/Materials | Discovered exit to Materials (range 15) 1407 | -10/Materials | Discovered exit to Materials (range 8) 1990 | -10/Materials | Lost 4 parts (3p1w) 2491 | -10/Materials | Discovered exit to Materials (range 16) 2619 | -10/Materials | Entered another Materials area 2619 | -9/Materials | Evolved 2 slots: Propulsion x2 2795 | -9/Materials | Identified exit to Mines 2795 | -9/Materials | Discovered exit to Mines (range 15) 2913 | -9/Materials | Build established: Scavenger-Mutant 2981 | -9/Materials | Repaired Aluminum Leg 3009 | -9/Materials | Repaired Aluminum Leg 3107 | -9/Materials | Entered Mines 3136 | -9/Mines | Identified exit to Materials 3136 | -9/Mines | Discovered exit to Materials (range 5) 3670 | -9/Mines | Found a hidden stash of uninstalled traps 3975 | -9/Mines | Discovered exit to Materials (range 10) 4352 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4685 | -9/Mines | Entered Materials 4685 | -8/Materials | Accompanied by 3 allies 4685 | -8/Materials | Evolved 2 slots: Utility x2 5457 | -8/Materials | Build established: Hacker-Skirmisher 5759 | -8/Materials | Identified exit to Factory 5967 | -8/Materials | Repaired Imp. Carbon-fiber Leg 6173 | -8/Materials | Repaired Imp. Carbon-fiber Leg 6186 | -8/Materials | Entered Factory 6186 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6187 | -7/Factory | Identified exit to Lower Caves 6581 | -7/Factory | Identified exit to Factory 6581 | -7/Factory | Discovered exit to Factory (range 10) 7227 | -7/Factory | Discovered exit to Lower Caves (range 14) 7676 | -7/Factory | Repaired Assault Rifle 7716 | -7/Factory | Repaired Imp. Terrain Scanner 7749 | -7/Factory | Repaired Shotgun 7783 | -7/Factory | Repaired Hvy. Assault Rifle 8413 | -7/Factory | Entered Lower Caves 8427 | -7/Lower Caves | Identified exit to Lower Caves 8585 | -7/Lower Caves | Encountered a Warlord checkpoint 8674 | -7/Lower Caves | Spotted B-75 Beast 8800 | -7/Lower Caves | Lost 3 allies 8931 | -7/Lower Caves | Destroyed B-75 Beast 9897 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10401 | -7/Lower Caves | Entered another Lower Caves area 10521 | -7/Lower Caves | Encountered a Warlord checkpoint 10854 | -7/Lower Caves | Discovered exit to Factory (range 15) 10900 | -7/Lower Caves | Ambushed by research squad 11108 | -7/Lower Caves | Entered Factory 11108 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 11114 | -6/Factory | Identified exit to DSF 11114 | -6/Factory | Entered DSF 11200 | -6/DSF | Additional patrols routed to DSF 11253 | -6/DSF | Lost 3 parts (3n) 11416 | -6/DSF | Identified exit to Factory 11416 | -6/DSF | Discovered exit to Factory (range 14) 11573 | -6/DSF | Entered Factory 11573 | -5/Factory | Evolved 2 slots: Utility x2 12564 | -5/Factory | Cargo convoy interrupted 12586 | -5/Factory | Self-destructed Last Messages --------------- 12578_ Com. Matter Pod destroyed. 12579_ Slug penetrates Wall. 12579_ Slug penetrates Earth. 12579_ Slug penetrates X-77 Beamer. 12580_ Imp. Deuterium Engine broken. 12580_ Overheating: Short circuit. 12581_ Penetrated by Slug. 12582_ Overheating: Energy bleed (-64). 12582_ Assault Cannon destroyed. 12583_ Overheating: Energy bleed (-30). 12583_ X-77 Beamer destroyed. 12583_ Switching to secondary target: X-77 Beamer. 12584_ Power failure, Mic. Fission Core shutdown. 12584_ Overheating: System interference. 12584_ Adv. Terrain Scan Processor temporarily disabled. 12584_ Imp. Terrain Scanner temporarily disabled. 12584_ R-10 Processor collects Com. Wheel. 12584_ Penetrated by Slug. 12585_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ###%""""""""" # ##### #? ????????????? | | ###%% # ###?# # ?? ?????????? | | # ###%= + ##### """""" ####???????????? | | # ### """ """ # ##### """""" ######?????????? | | # "="""S""" # ##### """""" !##??###????????? | | # # *%= # """"" #####?#????????? | | # #############+##### """""" ###??##????????? | | # ###### # """""" #####? ????????? | | # ###### # """""" #?### ?????????? | | # ###### # """""" ###?#? ????????? | | # # # # """""" ##### ?????????? | | # # # # #?##? ?????????? | | # # # """" """" + """""" ##### ????????? | | + + # """" """" # """""" #####+?????????? | | # #### # """" """" # """""" #####? ????????? | | # #### # """" """" # """""" ####??#????????? | | # #?## # """" """" # """""" ##### # ??????? | | # #### # """" """" # """""" + ??????? | | # #### # # """""" #????????? | | ####+################# """""" #????????? | | # #### s " """" ###??????? | | # #######?## #########s % #""#?????? | | # #####?#### ?#### # !!! % #????????? | | # ####?##### # # # !!! % #????????? | | # ######?##? ###; # !!! #????????? | | # ###;h! %= @ # ???????? | | k x/%! ;!!! # ??????? | | ####x ;!!! # ??????? | | " ??## #!!! #????????? | | "" ? ?### # #????????? | | "" ? ##?# # u/ ??????? | | "" ?? ????##?####?# R # ??????? | | ?? ??? ? ??u %% #????????? | | "" ?????? ?? ?###?#### ##### #????????? | | "" ?? ?????#?# ?#?#?#?## ##?## #????????? | | "? ? ?? ?????? # # ? ?#### #?#?# ????????? | | "? ??????? ?#?? ???#?# #??#?? ????????? | | ? ?????????? ???? ? #??? #????? ????????? | | ?? ????????????? ? ? ?+ ? ##?????? ?????????? | | ??????????????????????????###?##?????? ?????????? | | ???????????????????????#?#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 38 Energy Capacity 670 Matter Stores 483 Matter Capacity 500 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 35 Resistance: TH 50 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Offensive Hacking 31 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AuthchipExplosiveArticulator Manual? 0 Play Time 01:01:00 Cumulative 1808.1 hours Start 2024.10.31 @ 20:36:31 End 2024.11.02 @ 15:48:17 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 987 Rogue 62 Adventurer 0 Explorer 925 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 76 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24fb4288-1227-46ce-b5b1-096e90aea542