Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 12:31:05 Player: Barbarossa Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (120) 600 Value Destroyed (3562) 3562 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (506) 506 TOTAL SCORE: 8708 Bonus ------- High Alert Combat Kills 6 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 1/300 Energy 98/100 System Corruption 2% Temperature Cool (6) Movement Core (50) Location -5/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Coolant Injector Improved Signal Interpreter Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (52) Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Cloaking Device Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Medium Treads Improved Medium Treads Wheel Wheel Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Heavy Armor Plating System Shield > --- WEAPON ----------- Heavy Assault Rifle Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Coolant Injector Huge Storage Unit Matter Compressor Matter Compressor Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Cloaking Device Improved Light Armor Plating Improved Light Armor Plating Plasma Cannon KE Penetrator Gauss Cannon Magnetic Acceleration Cannon Datajack [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Impact Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Slots Evolved 10 | . . 2 2 2 2 2 . Power . | . . . . . . . . Propulsion 4 | . . 2 . . . 2 . Utility 5 | . . . 1 2 2 . . Weapon 1 | . . . 1 . . . . Parts Attached 132 | . 3 32 14 49 20 2 12 Power 15 | . . 5 2 5 1 . 2 Engine 11 | . . 5 2 3 . . 1 Core 4 | . . . . 2 1 . 1 Reactor . | . . . . . . . . Propulsion 41 | . 2 14 4 13 6 2 . Treads 14 | . . 6 3 4 1 . . Leg . | . . . . . . . . Wheel 27 | . 2 8 1 9 5 2 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 39 | . 1 4 6 16 6 . 6 Device 16 | . 1 1 2 7 4 . 1 Storage 8 | . . 2 4 2 . . . Processor 5 | . . . . 1 1 . 3 Hackware 1 | . . . . . 1 . . Protection 9 | . . 1 . 6 . . 2 Artifact . | . . . . . . . . Weapon 37 | . . 9 2 15 7 . 4 Energy Gun 13 | . . 3 1 7 2 . . Energy Cannon 2 | . . . . 1 . . 1 Ballistic Gun 16 | . . 6 1 6 2 . 1 Ballistic Cannon 4 | . . . . . 2 . 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 7 | . . 3 . 3 1 . . Parts Lost 41 | . . 10 3 6 2 . 20 Power 6 | . . 1 1 1 . . 3 Propulsion 15 | . . 6 2 1 1 . 5 Utility 7 | . . 1 . 1 . . 5 Weapon 13 | . . 2 . 3 1 . 7 Highest Loss Streak 20 | . . 3 2 5 1 . 20 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 87 91 96 94 91 94 57 Engine 5 | . 14 10 8 4 . . . Core 2 | . . . . 2 6 5 2 Treads 15 | . . 19 18 15 13 11 3 Wheel 15 | . 22 21 15 12 12 23 6 Device 13 | . 2 8 7 19 12 11 8 Storage 8 | . 14 11 9 7 6 5 4 Processor 1 | . . . . . 6 5 8 Hackware 1 | . . . . . 4 5 5 Protection 5 | . . 2 9 7 6 5 3 Energy Gun 7 | . 14 8 9 7 4 . . Ballistic Gun 12 | . 14 9 18 13 10 5 2 Ballistic Cannon 1 | . . . . . 4 11 7 Naked Turns . | . . . . . . . . Heaviest Build 86 | 14 15 58 63 76 86 86 86 Greatest Support 46 | 20 32 32 28 32 20 46 30 Greatest Overweight (x) 21 | . . 3 3 6 8 1 21 Average Overweight (x) 2 | . . 1 2 2 3 1 2 Largest Inventory Capacity 25 | 8 8 20 25 20 20 20 20 Average Capacity 18 | 8 8 16 20 20 20 20 17 Most Carried 21 | 6 8 20 21 20 20 19 20 Average Carried 17 | 6 7 14 19 19 19 18 14 Final Capacity 20 | 8 8 20 20 20 20 20 5 Final Carried 20 | 6 8 20 19 20 20 19 5 Class Distribution -------------------- 46% | Scavenger-Tank 22% | Mutant 20% | Scavenger-Skirmisher 6% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -5/DSF Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Matter Collected 3359 | 200 41 577 551 1332 574 . 84 Remotely . | . . . . . . . . Salvage Created 4691 | . 95 1074 889 1897 546 . 190 Parts 254 | . 3 70 44 96 37 . 4 Haulers Intercepted 6 | . . 1 1 4 . . . Recyclers Shooed 7 | . . 2 . 2 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Combat Hostiles Destroyed 77 | . 2 23 14 22 12 . 4 Guns 64 | . 2 23 14 20 5 . . Cannons 12 | . . . . 1 7 . 4 Classes Destroyed 15 | . 2 7 1 2 1 . 2 Worker 17 | . 1 6 2 6 2 . . Builder 4 | . . . . 2 2 . . Tunneler 1 | . . 1 . . . . . Hauler 6 | . . 1 1 4 . . . Recycler 6 | . . 1 . 5 . . . Operator 1 | . . . . . 1 . . Watcher 8 | . . 1 2 4 1 . . Swarmer 19 | . . 7 . 6 6 . . Grunt 31 | . 2 9 10 7 3 . . Brawler 2 | . . 1 . 1 . . . Sentry 16 | . . 6 3 5 1 . 1 Specialist 2 | . . . . . . . 2 Hunter 1 | . . . 1 . . . . Programmer 5 | . . . . 3 2 . . Heavy 1 | . . . . . . . 1 Best Kill Streak 7 | . 2 5 6 5 7 . 3 Combat Bots Only 6 | . 2 5 6 4 4 . 3 Max Kills in Single Turn 2 | . 1 2 2 2 2 . 1 Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Hostile Shots Fired 828 | . 8 172 53 243 64 . 288 Missed 229 | . 3 37 10 74 23 . 82 Damage Taken 8235 | . 56 1587 694 1800 602 . 3496 Core 1634 | . 11 294 71 230 18 . 1010 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 148 | . . 148 . . . . . Core Remaining (%) 78 | 100 95 26 87 67 97 . . Volleys Fired 353 | . 8 123 46 115 37 . 24 Largest 3 | . 2 2 3 3 3 . 3 Hottest 159 | . 70 88 107 159 156 . 134 Shots Fired 875 | . 16 222 138 332 106 . 61 Gun 792 | . 16 222 138 313 82 . 21 Cannon 83 | . . . . 19 24 . 40 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 567 | . 8 122 92 201 83 . 61 Thermal 308 | . 8 100 46 131 23 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 19 | . 4 14 10 19 16 . 5 Robot Miss Streak 6 | . 2 4 5 5 6 . 3 Penetration Max 1 | . . . 1 1 1 . 1 Secondary Targets 10 | . 1 3 2 2 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . Shots Hit Robots 519 | . 9 143 81 186 62 . 38 Core Hits 224 | . 5 55 36 82 33 . 13 Critical Kills 2 | . . 1 . 1 . . . Critical Parts Destroyed 3 | . . 1 1 . 1 . . Critical Strikes 30 | . . 8 2 9 9 . 2 Burn 20 | . . 6 1 8 5 . . Meltdown 1 | . . . . 1 . . . Destroy 4 | . . 2 1 . 1 . . Blast 5 | . . . . . 3 . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9149 | . 120 1769 1607 3205 1302 . 1146 Guns 7556 | . 120 1749 1607 3004 811 . 265 Cannons 1573 | . . . . 201 491 . 881 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 20 | . . 20 . . . . . Kinetic 6344 | . 68 837 1127 2139 1027 . 1146 Thermal 2785 | . 52 912 480 1066 275 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . 3 3 . 2 Average Corruption 2 | . . . . 2 2 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . . . . 28 9 . 3 Message Errors 12 | . . . . 9 3 . . Matter Fused 10 | . . . . 7 2 . 1 Heat Flow Errors 5 | . . . . 3 1 . 1 Energy Discharges 2 | . . . . 1 1 . . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . 4 . . . Data Loss (major) 2 | . . . . 2 . . . Misfires 3 | . . . . 1 2 . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 9 | . . . . 9 . . . Projectiles 9 | . . . . 9 . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 7 | . . . . . 3 . 4 Impact . | . . . . . . . . Kinetic 7 | . . . . . 3 . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 10 | . . 10 . . . . . Shots . | . . . . . . . . Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 229 | . 78 229 166 198 218 . 55 Average Temperature 39 | . 38 22 46 50 56 . 18 Received Heat Transfer 2745 | . 30 540 270 531 126 . 1248 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 13 | . . 4 2 5 2 . . Heat Transferred 8445 | . 148 2812 1110 3138 1237 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Peak Influence 452 | . 69 337 295 452 253 128 99 Initial 177 | . . 28 68 72 177 123 89 Average 178 | . 24 138 139 238 170 127 54 Maximum Alert Level 2 | . . 1 1 2 1 . . Low Security (%) 65 | 100 100 79 87 42 71 100 100 Level 1 30 | . . 20 12 48 28 . . Level 2 3 | . . . . 8 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 1 3 2 5 5 . 2 Investigation 7 | . 1 1 2 2 1 . . Extermination 4 | . . . . 2 2 . . Reinforcement 5 | . . 2 . . 1 . 2 Assault . | . . . . . . . . Garrison 2 | . . . . 1 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Distress Signals 9 | . 1 5 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 120 | . 3 40 17 34 19 . 7 Peak Tracking Total 8 | . 4 8 5 5 5 . 5 Tactical Retreats 5 | . . 2 . 2 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Traps Triggered 6 | . 1 . 2 . 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts 17 | . . . . . 17 . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . . . 1 . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Machines Disabled 7 | . . 1 . 6 . . . Max in Single Turn 1 | . . 1 . 1 . . . Garrison Access 2 | . . . . 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Machines Accessed 26 | . 2 6 4 9 3 2 . Terminals 13 | . 2 4 3 1 1 2 . Fabricators 2 | . . . . 2 . . . Repair Stations 2 | . . 1 . 1 . . . Recycling Units 3 | . . . 1 1 1 . . Scanalyzers 4 | . . 1 . 2 1 . . Garrison Access 2 | . . . . 2 . . . Total Hacks 80 | . 5 24 12 20 14 5 . Successful 45 | . 4 14 5 11 9 2 . Failed 35 | . 1 10 7 9 5 3 . Catastrophic 8 | . 1 2 1 2 1 1 . Database Lockouts . | . . . . . . . . Manual 33 | . 3 16 8 2 2 2 . Terminals 38 | . 5 16 8 2 2 5 . Fabricators 5 | . . . . 5 . . . Repair Stations 8 | . . 4 . 4 . . . Recycling Units 10 | . . . 4 3 3 . . Scanalyzers 17 | . . 4 . 4 9 . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 5 | . 2 1 1 . . 1 . Open DSF 1 | . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . Unreport Threat 2 | . . 1 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 3 | . . . . 3 . . . Network Status 1 | . . . . 1 . . . Load Schematic 2 | . . . . 2 . . . Repair Station Hacks 5 | . . 4 . 1 . . . Scan Component 3 | . . 2 . 1 . . . Repair 2 | . . 2 . . . . . Recycling Unit Hacks 8 | . . . 3 3 2 . . Process 2 | . . . 1 1 . . . Report Inventory 3 | . . . 1 1 1 . . Retrieve Matter 2 | . . . 1 1 . . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 13 | . . 4 . 2 7 . . Insert Component 5 | . . 1 . 1 3 . . Analyze 8 | . . 3 . 1 4 . . Garrison Access Hacks 2 | . . . . 2 . . . Seal Access 2 | . . . . 2 . . . Unauthorized Hacks 9 | . 2 5 1 . . 1 . Terminals 9 | . 2 5 1 . . 1 . Assimilate 1 | . . 1 . . . . . Botnet 8 | . 2 4 1 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 20 | . 2 6 3 5 3 1 . Full Trace Events 4 | . . 1 . 2 1 . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 1 . 1 3 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 2 . . . . . Time 70 | . . 70 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 103 | . . . 3 100 . . . Retrieved Matter 244 | . . . 3 241 . . . Retrieved Components 2 | . . . . . 2 . . Parts Scanalyzed 5 | . . 1 . 1 3 . . Part Schematics Acquired 5 | . . 1 . 1 3 . . Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Turns Passed 5910 | 2 207 1271 669 2403 1104 89 165 Spaces Moved 3452 | 2 167 617 355 1471 699 86 55 Core 37 | . . . . . . . 37 Treads 5 | . . 4 1 . . . . Legs 38 | 2 36 . . . . . . Wheels 3372 | . 131 613 354 1471 699 86 18 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 100 80 125 110 125 100 50 Average Speed 126 | 120 104 124 129 129 130 100 135 Slowest Speed 1100 | 120 120 240 320 170 200 100 1100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 2 32 55 37 32 18 4 45 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 9 | . . . 1 1 7 . . Melee . | . . . . . . . . Projectile 9 | . . . 1 1 7 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Total 4293 | 1 183 914 468 1730 811 89 97 Wait 176 | . . 95 31 29 21 . . Move 3446 | 1 166 616 354 1470 698 86 55 Hop . | . . . . . . . . Pick Up 70 | . 4 26 9 21 6 1 3 Fast Attach 43 | . 1 13 1 20 6 . 2 Attach 34 | . . 7 3 9 3 2 10 Detach 3 | . . . . 3 . . . Swap 55 | . 2 12 10 20 11 . . Drop 95 | . 2 21 14 43 12 . 3 Fire 353 | . 8 123 46 115 37 . 24 Melee . | . . . . . . . . Ram 1 | . . 1 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 17 | . . . . . 17 . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 4) 206 | -10/Materials | Discovered new exit (range 10) 210 | -10/Materials | Entered another Materials area 210 | -9/Materials | Evolved 2 slots: Propulsion x2 305 | -9/Materials | Build established: Mutant 318 | -9/Materials | Discovered new exit (range 4) 582 | -9/Materials | Lost 3 parts (1p1n1w) 663 | -9/Materials | Core integrity fell below 50% 1155 | -9/Materials | Discovered new exit (range 8) 1301 | -9/Materials | Repaired Broken Imp. Ion Engine 1329 | -9/Materials | Repaired Lgt. Treads 1423 | -9/Materials | Discovered new exit (range 10) 1481 | -9/Materials | Entered another Materials area 1481 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1760 | -8/Materials | Build established: Scavenger-Tank 1967 | -8/Materials | Discovered new exit (range 15) 2150 | -8/Materials | Entered Factory 2150 | -7/Factory | Evolved 2 slots: Utility x2 3448 | -7/Factory | Garrison activated, responded to threat 3749 | -7/Factory | Discovered new exit (range 11) 3872 | -7/Factory | Lost 5 parts (1p1n1u2w) 4553 | -7/Factory | Identified exit to Factory 4553 | -7/Factory | Entered another Factory area 4553 | -6/Factory | Evolved 2 slots: Utility x2 4847 | -6/Factory | Build established: Scavenger-Skirmisher 5202 | -6/Factory | Garrison activated, responded to threat 5361 | -6/Factory | Discovered new exit (range 3) 5367 | -6/Factory | Identified exit to Factory 5657 | -6/Factory | Entered another Factory area 5657 | -5/Factory | Evolved 2 slots: Propulsion x2 5746 | -5/Factory | Identified exit to DSF 5746 | -5/Factory | Entered DSF 5788 | -5/DSF | Additional patrols routed to DSF 5870 | -5/DSF | Core integrity fell below 50% 5888 | -5/DSF | Core integrity fell below 20% 5911 | -5/DSF | Discovered new exit (range 12) 5911 | -5/DSF | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 05849_ Adv. Heat Sink destroyed. 05862_ X-77 Beamer Gatling Laser blasted off. 05862_ G-50 Soldier knocked back. 05864_ System corrupted: Matter fused (-6). 05864_ Magnetic Acceleration Cannon destroyed. 05865_ Imp. Light Armor Plating destroyed. 05867_ Slug penetrates G-50 Soldier. 05867_ G-50 Soldier knocked back. 05868_ Gauss Cannon destroyed. 05869_ Imp. Sensor Array destroyed. 05878_ Plasma Cannon destroyed. 05879_ Acquired 18 matter. 05887_ Dropped Hcp. Storage Unit. 05891_ Lgt. Nuclear Core destroyed. 05898_ Triggered Alarm Trap. 05898_ An alarm sounds. 05901_ Acquired Adv. Targeting Computer. 05906_ Dropped Imp. Targeting Computer. 05907_ Acquired Adv. Targeting Computer. 05911_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????"""?????????? | | ???????????????????????"""?????????? | | ???????????????????????