Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 05:36:21 Player: scumgirle Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (1440) 1440 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4690 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 549/700 Matter 216/300 Energy 217/220 System Corruption 0% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (5) ------ Huge Storage Unit Visual Processing Unit Improved Signal Interpreter Targeting Computer Transmission Jammer > --- WEAPON (3) ------- Improved EM Shotgun Particle Gun Cooled Pulse Rifle > --- INVENTORY (25) --- Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Weight Redist. System Weapon Cycler Weapon Cycler Improved Light Armor Plating Reactive Plating Hacking Suite High-powered Tractor Beam Recalibrator Recalibrator Recalibrator Shock Rifle Pulse Rifle Minigun Assault Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Improved Signal Interpreter Targeting Computer Weapon Cycler > --- WEAPON ----------- Particle Gun Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Cooling System Weapon Cycler Weapon Cycler Transmission Jammer Improved Light Armor Plating Reactive Plating Hacking Suite High-powered Tractor Beam Recalibrator Recalibrator Recalibrator Recalibrator Improved EM Shotgun Pulse Rifle Minigun Assault Cannon Improved Grenade Launcher [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Visual Processing Unit Device Recalibrator Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . 1 . Utility 3 | . . . . . 2 1 Weapon 1 | . . . . . 1 . Parts Attached 71 | 6 4 . 2 10 35 14 Power 8 | 1 . . . 1 3 3 Engine 4 | 1 . . . 1 2 . Core 4 | . . . . . 1 3 Reactor . | . . . . . . . Propulsion 22 | 2 . . . 4 13 3 Treads . | . . . . . . . Leg 16 | . . . . 2 11 3 Wheel 6 | 2 . . . 2 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 2 . . 1 10 6 Device 11 | . 1 . . 1 5 4 Storage 3 | 1 1 . . . 1 . Processor 3 | . . . . . 2 1 Hackware . | . . . . . . . Protection 3 | . . . . . 2 1 Artifact . | . . . . . . . Weapon 21 | 2 2 . 2 4 9 2 Energy Gun 7 | 2 . . . . 3 2 Energy Cannon 5 | . . . 1 2 2 . Ballistic Gun 9 | . 2 . 1 2 4 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 Parts Lost 20 | . . . . 4 14 2 Power 4 | . . . . . 3 1 Propulsion 8 | . . . . 2 6 . Utility 3 | . . . . 1 2 . Weapon 5 | . . . . 1 3 1 Highest Loss Streak 6 | . . . . 2 6 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 94 100 100 82 91 99 Engine 5 | . 14 14 14 14 4 . Core 5 | . . . . . 3 14 Leg 18 | . . . . 14 20 22 Wheel 5 | . 28 28 28 6 4 . Device 6 | . . . . 1 8 7 Storage 10 | . 23 28 28 17 9 7 Processor 12 | . . . . . 12 22 Protection 2 | . . . . . 5 . Energy Gun 10 | . 1 . . . 8 22 Energy Cannon 1 | . . . . 1 2 . Ballistic Gun 12 | . 24 28 28 25 12 . Naked Turns . | . . . . . . . Heaviest Build 102 | 13 17 17 17 23 97 102 Greatest Support 51 | 26 26 26 26 26 40 51 Greatest Overweight (x) 6 | . . . . 2 6 6 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 25 | 8 8 8 8 8 25 25 Average Capacity 15 | 6 8 8 8 8 14 25 Most Carried 25 | 5 8 8 8 8 25 25 Average Carried 12 | 3 6 8 7 7 11 22 Final Capacity 25 | 8 8 8 8 8 25 25 Final Carried 25 | 3 8 8 8 7 25 22 Class Distribution -------------------- 42% | Scavenger-Skirmisher 22% | Mutant 19% | Scavenger-Mutant 15% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1210 | 182 . . . 333 645 50 Remotely 251 | . . . . 85 166 . Salvage Created 1666 | . . . . 271 1048 347 Parts 69 | . . . . 12 43 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 31 | . . . . 5 17 9 Guns 26 | . . . . 4 13 9 Cannons 5 | . . . . 1 4 . Classes Destroyed 11 | . . . . 3 7 1 Worker 1 | . . . . . 1 . Builder 2 | . . . . 1 1 . Recycler 2 | . . . . . 2 . Watcher 2 | . . . . . 2 . Swarmer 5 | . . . . . 2 3 Grunt 17 | . . . . 4 11 2 Brawler 1 | . . . . 1 . . Duelist 2 | . . . . . 1 1 Sentry 1 | . . . . . 1 . Hunter 3 | . . . . . 2 1 Programmer 2 | . . . . . . 2 Best Kill Streak 5 | . . . . 3 5 3 Combat Bots Only 3 | . . . . 3 3 3 Max Kills in Single Turn 2 | . . . . 1 2 2 Gunslinging 1 | . . . . . . 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 255 | . . . . 52 154 49 Missed 68 | . . . . 14 34 20 Damage Taken 2839 | . . . . 525 1736 578 Core 598 | . . . . 58 389 151 Absorbed by Shields . | . . . . . . . Redirected to Shielding 11 | . . . . . 11 . Core Remaining (%) 68 | 100 . . . 76 29 . Volleys Fired 135 | . 3 . . 32 84 16 Largest 3 | . 2 . . 2 3 3 Hottest 185 | . 46 . . 120 121 185 Shots Fired 305 | . 6 . . 51 201 47 Gun 267 | . 6 . . 46 168 47 Cannon 38 | . . . . 5 33 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 168 | . 6 . . 46 116 . Thermal 137 | . . . . 5 85 47 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 1 . . 11 14 8 Robot Miss Streak 4 | . 3 . . 4 4 4 Penetration Max . | . . . . . . . Secondary Targets 7 | . . . . 1 4 2 Max Gunslinging Chain 1 | . . . . 1 1 1 Shots Hit Robots 189 | . 1 . . 36 124 28 Core Hits 72 | . . . . 11 45 16 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 . . 1 . . Critical Strikes 4 | . 1 . . 1 1 1 Burn 2 | . . . . . 1 1 Destroy 2 | . 1 . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3403 | . 16 . . 645 2178 564 Guns 2690 | . 16 . . 460 1650 564 Cannons 710 | . . . . 185 525 . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 3 | . . . . . 3 . Kinetic 1329 | . 16 . . 460 853 . Thermal 2071 | . . . . 185 1322 564 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 8 . . Average Corruption 7 | . . . . 7 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 16 | . . . . 16 . . Message Errors 6 | . . . . 6 . . Matter Fused 3 | . . . . 3 . . Heat Flow Errors 1 | . . . . 1 . . Data Loss (minor) 4 | . . . . 4 . . Misfires 1 | . . . . 1 . . Alerts 1 | . . . . 1 . . Overload Shots 3 | . . . . . . 3 Overflow Damage 10 | . . . . . 10 . Projectiles 10 | . . . . . 10 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 507 | . . . . 265 507 208 Average Temperature 112 | . . . . 104 129 68 Received Heat Transfer 975 | . . . . 228 675 72 Effects 8 | . . . . . 8 . Shutdowns 2 | . . . . . 2 . Interference 1 | . . . . . 1 . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Damage (major) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . 1 1 2 Heat Transferred 3928 | . . . . 400 2405 1123 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 197 | . 30 11 . 95 197 181 Initial 40 | . . 11 . . 1 40 Average 44 | . 13 11 . 47 36 71 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . . . 2 3 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 4 | . . . . . 2 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 3 | . . . . . 3 . Communications Jammed 2 | . . . . . . 2 Distress Signals . | . . . . . . . Times Spotted 49 | . 3 . . 5 30 11 Peak Tracking Total 4 | . 2 . . 3 4 4 Tactical Retreats 1 | . . . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 4 | . 1 . . . 2 1 Max in Single Turn 1 | . 1 . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 5 | . . . . . 5 . Terminals 5 | . . . . . 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . . . . . 18 . Successful 11 | . . . . . 11 . Failed 7 | . . . . . 7 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 18 | . . . . . 18 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . . . . . 11 . Record 1 | . . . . . 1 . Robot Analysis 1 | . . . . . 1 . Branch Access Points 1 | . . . . . 1 . Alert Level 2 | . . . . . 2 . Unreport Threat 1 | . . . . . 1 . Locate Traps 2 | . . . . . 2 . Assault Status 1 | . . . . . 1 . Zone Layout 2 | . . . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . . . 3 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 5578 | 83 148 24 247 676 3168 1232 Spaces Moved 2257 | 81 135 27 266 366 985 397 Core 31 | 15 . . . . 16 . Treads . | . . . . . . . Legs 1415 | . . . . 226 792 397 Wheels 811 | 66 135 27 266 140 177 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 90 90 80 200 Average Speed 160 | 82 90 90 90 138 176 233 Slowest Speed 540 | 90 90 90 90 260 540 540 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 5 24 5 43 39 50 12 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 11 | . . . . . 11 . Melee . | . . . . . . . Projectile 11 | . . . . . 11 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 3991 | 97 158 26 276 489 2267 678 Wait 1372 | . . . . 71 1083 218 Move 2251 | 80 134 26 265 365 984 397 Hop . | . . . . . . . Pick Up 95 | 10 10 . 4 5 55 11 Fast Attach 7 | . . . . . 4 3 Attach 64 | 6 4 . 2 10 31 11 Detach 24 | . 3 . 1 4 7 9 Swap . | . . . . . . . Drop 42 | 1 4 . 4 2 18 13 Fire 135 | . 3 . . 32 84 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 8) 232 | -10/Materials | Entered Mines 250 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 251 | -10/Mines | Discovered new exit (range 5) 256 | -10/Mines | Entered Exiles 268 | -10/Exiles | Discovered new exit (range 15) 279 | -10/Exiles | Met 8R-AWN 294 | -10/Exiles | Met EX-HEX 311 | -10/Exiles | Build established: Mutant 320 | -10/Exiles | Met EX-BIN 330 | -10/Exiles | Aligned with FarCom system 331 | -10/Exiles | Given EX-Vault access code 369 | -10/Exiles | Opened EX-Vault 401 | -10/Exiles | Found Prototype Energy Cannon 404 | -10/Exiles | Identified Gui. Plasma Cannon 430 | -10/Exiles | Warned to stay clear of 0b10 Research branches 503 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 503 | -10/Exiles | Entered Mines 1154 | -9/Mines | Discovered new exit (range 14) 1179 | -9/Mines | Entered Materials 1179 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1471 | -8/Materials | Build established: Skirmisher 1765 | -8/Materials | Lost 4 parts (1n2u1w) 1926 | -8/Materials | Lost 6 parts (2p3n1w) 2225 | -8/Materials | Build established: Scavenger-Mutant 2687 | -8/Materials | Core integrity fell below 50% 3307 | -8/Materials | Build established: Scavenger-Skirmisher 4328 | -8/Materials | Discovered new exit (range 5) 4339 | -8/Materials | Identified exit to Factory 4347 | -8/Materials | Entered Factory 4347 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5565 | -7/Factory | Discovered new exit (range 4) 5579 | -7/Factory | Self-destructed Last Messages --------------- 05257_ Acquired 27 matter. 05258_ U-05 Engineer builds a Wall. 05258_ U-05 Engineer lays Concrete. 05261_ U-05 Engineer builds a Wall. 05261_ U-05 Engineer lays Concrete. 05268_ K-01 Serf collects debris. 05269_ U-05 Engineer lays Concrete. 05274_ U-05 Engineer builds a Wall. 05274_ U-05 Engineer lays Concrete. 05274_ K-01 Serf collects debris. 05274_ U-05 Engineer builds a Wall. 05275_ U-05 Engineer lays Concrete. 05284_ K-01 Serf collects debris. 05320_ Dropped Recalibrator. 05322_ Acquired Shock Rifle. 05503_ Acquired Matter Filter. 05504_ Dropped Matter Filter. 05565_ EXIT=FOUND 05575_ Acquired Weight Redist. System. [A new version of Cogmind is available, see F1 News page.] Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????##???????????????????????????????????????????? | | ??? ?????????????????????????????????????????? | | ??? ????????????????????????????????????????? | | ???? ###################+###???????#????????? | | ???? ####### ###??????? | | ?????? !! #??????? | | ???????? ! +??????? | | ????????? 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"""" # #????????????????????? | | """" ##########????????????????????? | | """" #?????????????????????????????? | | """" #?????????????????????????????? | | ! #?????????????????????????????? | | ! #?????????????????????????????? | | ########### ###?????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???????????# #???????????????????????????????? | | ?########### #???????????????????????????????? | | ?# ] !! ## ##??????????????????????????????? | | ?# !! # #?????#+###????????????????????? | | ?# ! # ##### =#????????????????????? | | ?# # " #????????????????????? | | ?# + " = T ??????????????????? | | ?# """ # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 350 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Power Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Use The Force Challenges ------------ None Game ------ Seed DecoyTacticalDevice Manual? 0 Play Time 00:46:39 Cumulative 4.6 hours Start 2024.04.11 @ 06:38:52 End 2024.04.14 @ 05:36:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c3cde3da-412b-46ab-9dce-b67fde95d198