Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.27 @ 23:47:22 Player: ae Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (411) 2055 Value Destroyed (17027) 17027 Prototype IDs (32) 640 Alien Tech Used (2) 400 Bonus (7545) 7545 TOTAL SCORE: 35767 Bonus ------- High Alert Combat Kills 1519 Follower Combat Kills 1255 Awakened Behemoth Slayer 1000 Met Zhirov 300 MAIN.C Attacked Proxy Base 500 Win 3000 Friendly Fire -29 Cogmind --------- Core Integrity 164/1600 Matter 38/300 Energy 134/150 System Corruption 22% Temperature Cool (5) Movement Flying (24) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (6) --- Impulse Thruster Impulse Thruster Impulse Thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY (11) ----- Advanced Power Amplifier Gravity Neutralizer Advanced Sensor Array Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON (6) ------- Micro-nuke Launcher CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Biometal Heavy Treads Advanced Sensor Array Long-range Sensor Array Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Improved Treads Medium Treads Armored Medium Treads Advanced Medium Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Advanced Transmission Jammer Hardened Medium Armor Plating Advanced Remote Force Field Mini Drone Bay Hacking Drone Bay > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator KE Penetrator Railgun Hypervelocity Railgun > --- INVENTORY -------- Reinforced Fission Core Medium Treads Medium Treads Medium Treads Armored Medium Treads Improved Heavy Siege Treads Advanced Heat Sink Improved Matter Compressor Experimental Utility Shielding Improved Medium Armor Plating Improved Remote Force Field Mobile Refinery Mk. CCLXVII Transdimensional Reconstructor HERF Cannon Enhanced Nova Cannon KE Penetrator KE Penetrator KE Penetrator KE Penetrator Railgun Railgun Micro-nuke Launcher Fusion Bomb Launcher CR-A16's Behemoth Slayer [Rating: 163] Favorites ----------- Power Light Antimatter Reactor Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Improved Linear Gravjet Flight Unit Impulse Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Wave Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Micro-nuke Launcher Impact Weapon Maul Slashing Weapon Power Sword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . . . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . 1 . 1 2 . . . . . . . . . . . . . Utility 9 | . . . 1 1 . . . . . 1 . . . . 2 1 1 2 Weapon 4 | . . 1 1 . . . . . . . . . . . . 1 1 . Parts Attached 279 | 7 10 14 25 6 43 11 . 3 14 19 3 5 7 5 24 17 10 56 Power 23 | 1 . 1 7 . 3 . . . 1 2 . . 1 . 1 3 1 2 Engine 10 | 1 . 1 5 . 2 . . . . 1 . . . . . . . . Core 6 | . . . 2 . 1 . . . . 1 . . . . 1 1 . . Reactor 7 | . . . . . . . . . 1 . . . 1 . . 2 1 2 Propulsion 89 | 2 4 6 9 1 12 3 . . 6 5 1 2 . 1 6 2 2 27 Treads 64 | . 2 4 9 1 12 3 . . 5 4 1 2 . 1 6 2 2 10 Leg 13 | 2 2 2 . . . . . . . . . . . . . . . 7 Wheel 2 | . . . . . . . . . 1 1 . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . 3 Flight 7 | . . . . . . . . . . . . . . . . . . 7 Utility 92 | 2 3 1 4 3 16 4 . 3 5 5 1 1 5 2 11 9 2 15 Device 47 | 1 1 1 1 . 10 4 . 2 5 2 . 1 3 2 3 5 1 5 Storage 10 | 1 2 . . 1 2 . . . . 1 . . 1 . 1 1 . . Processor 17 | . . . . . 2 . . . . 2 . . . . 2 . 1 10 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 18 | . . . 3 2 2 . . 1 . . 1 . 1 . 5 3 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 75 | 2 3 6 5 2 12 4 . . 2 7 1 2 1 2 6 3 5 12 Energy Gun 20 | . 2 . . . 6 . . . 1 5 1 1 . . 3 1 . . Energy Cannon 7 | . . . . . 2 1 . . . . . 1 . . 2 . . 1 Ballistic Gun 35 | 2 1 4 3 1 2 1 . . 1 2 . . 1 . . 2 4 11 Ballistic Cannon 4 | . . . . 1 2 . . . . . . . . 1 . . . . Launcher 5 | . . 2 1 . . 1 . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . 1 1 . 5 1 . 2 1 1 . . 6 . . 2 1 3 Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . . . System Corruption 1 | . . . . . . . . . . . . 1 . . . . . . Parts Lost 78 | . . . 2 . . 5 3 . . 6 . . . 1 6 1 . 54 Power 8 | . . . 1 . . 1 . . . 1 . . . . 1 . . 4 Propulsion 31 | . . . . . . 3 2 . . 3 . . . . 2 . . 21 Utility 17 | . . . . . . . . . . 1 . . . . 1 . . 15 Weapon 22 | . . . 1 . . 1 1 . . 1 . . . 1 2 1 . 14 Highest Loss Streak 31 | . . . 1 . . 2 2 . . 5 . . . 1 2 1 . 31 To Critical Strikes 6 | . . . . . . . . . . 1 . . . . . . . 5 Average Backups 19 | 3 8 14 14 14 22 22 21 22 23 20 18 19 18 19 21 24 24 17 Power 1 | . . . 1 1 1 . 1 2 2 1 1 1 1 1 1 . 1 . Propulsion 3 | 1 3 5 4 4 4 2 . . . . 2 2 2 2 3 5 6 3 Utility 7 | . . 1 3 4 8 9 11 12 12 10 8 8 8 8 8 8 8 4 Weapon 7 | . 4 6 5 4 8 9 8 8 8 7 7 7 7 7 7 8 7 8 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 40 | . 9 10 1 1 8 . . . 2 1 . . 1 . 1 . 1 5 Power 2 | . 1 . . . . . . . . 1 . . . . . . . . Propulsion 4 | . 2 1 . . . . . . . . . . . . . . . 1 Utility 15 | . 1 1 1 1 5 . . . 2 . . . 1 . 1 . . 2 Weapon 19 | . 5 8 . . 3 . . . . . . . . . . . 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 99 91 94 92 98 99 96 98 97 94 94 70 89 83 83 85 78 Engine 3 | . 14 11 5 7 5 6 6 6 1 3 . . . . . . . . Core 1 | . . . 3 . . . . . . 1 5 5 2 . 4 6 1 . Reactor 2 | . . . . . . . . . 4 5 5 5 8 11 5 2 6 5 Treads 28 | . 2 14 27 30 34 38 39 40 39 30 29 29 29 24 20 19 17 14 Leg 2 | . 24 18 . . . . . . . . . . . . . . . 2 Device 11 | . 14 11 1 7 7 12 13 7 17 12 11 12 14 17 12 11 9 15 Storage 6 | . 14 11 9 7 6 6 6 6 6 5 5 5 5 5 5 4 4 2 Processor 5 | . . . . . 4 6 6 6 1 9 7 5 5 5 7 9 8 15 Protection 3 | . . . 9 9 4 . . 4 1 . 2 3 . . 4 5 11 3 Energy Gun 6 | . 10 7 . . 6 8 1 . 1 5 16 18 . 17 18 17 1 . Energy Cannon 2 | . . . . . 3 6 13 5 . 3 . . . . . . . . Ballistic Gun 13 | . 17 24 35 29 12 7 4 11 16 10 5 3 1 3 1 4 23 16 Ballistic Cannon 1 | . . . . . 2 3 6 5 6 2 . . . . . . . . Peak Build Rating 163 | 7 13 20 34 38 78 79 69 77 78 95 96 95 95 105 123 133 155 163 Average Rating 76 | 5 9 17 31 35 61 71 66 65 72 84 93 93 74 100 117 126 147 128 On Entrance 70 | . 7 13 20 29 38 78 69 66 68 74 95 93 95 95 102 120 132 149 Avg Prop Armor Cover (%) 30 | 38 . 5 . . . . . . . 25 9 . . . . . . 34 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 199 | 15 32 35 67 64 138 121 120 119 125 131 100 100 93 92 173 176 199 188 Greatest Support 202 | 20 40 63 63 80 175 175 143 136 142 179 179 179 179 191 200 202 202 202 Greatest Overweight (x) 7 | . 1 1 1 . 1 1 . . 1 7 . . . . 1 . 1 3 Average Overweight (x) . | . . . . . . . . . . 2 . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 20 20 20 20 25 25 25 25 Average Capacity 21 | 7 10 15 15 15 24 25 25 25 25 22 20 20 20 20 22 25 25 18 Most Carried 25 | 6 15 15 15 15 25 25 25 25 25 25 20 20 20 20 25 25 25 25 Average Carried 20 | 3 9 14 14 14 24 24 23 24 24 21 19 19 19 20 22 24 24 17 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 20 20 20 20 20 25 25 25 5 Final Carried 25 | 6 15 15 15 15 25 25 23 25 25 20 20 20 20 20 25 25 25 5 Class Distribution -------------------- 45% | Scavenger-Tank 12% | Tank 10% | Scavenger-Executioner 8% | Mutant 6% | Scavenger-Skirmisher 4% | Scavenger-Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scientist-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 13893 | 270 366 598 1173 325 1675 785 487 80 537 666 225 122 610 265 593 367 719 4030 Remotely 637 | . . . . . 200 228 . . 209 . . . . . . . . . Salvage Created 19805 | 182 385 1165 1396 383 2521 1017 512 . 450 831 614 444 401 229 2554 417 1079 5225 Parts 936 | 20 23 79 68 20 105 40 16 . 15 44 36 9 18 7 91 16 66 263 Haulers Intercepted 19 | . 2 4 3 1 1 . . . . 1 . . . . 2 1 . 4 Recyclers Shooed 14 | 1 1 2 1 . 4 . . . . . . . . . . 1 . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 185 | . . . . . . 37 11 2 74 . 35 8 13 5 . . . . Prevented 19 | . . . . . . . . . 19 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 306 | . 8 24 23 6 39 24 15 . 11 15 20 7 . 5 28 4 15 62 Melee 2 | . . . . . . 1 . . . . . . . . . . . 1 Guns 212 | . 8 18 21 6 23 20 . . 6 4 13 6 . 1 23 4 11 48 Cannons 23 | . . . . . 11 3 2 . . 5 . . . . 1 . . 1 AOE 61 | . . 6 2 . 4 . 13 . 5 6 6 . . 3 . . 4 12 Classes Destroyed 23 | 3 5 2 3 1 2 1 1 . 1 1 . . . 1 . . . 2 Worker 31 | 2 1 4 . . 1 . . . . . . . . . 1 . 3 19 Builder 10 | . 1 2 . . . . . . . . . . . . . . . 7 Tunneler 8 | 5 . . 2 . 1 . . . . . . . . . . . . . Hauler 19 | . 2 4 3 1 1 . . . . 1 . . . . 2 1 . 4 Recycler 18 | 1 . 4 1 2 4 . . . . 1 . . . . 2 . . 3 Mechanic 1 | . . . . . . . . . 1 . . . . . . . . . Operator 3 | . . 1 . . . . . . . 1 . . . . . . . 1 Watcher 16 | . 1 2 2 . 3 . . . . . . . . . 3 . 2 3 Swarmer 86 | . 3 10 . 3 5 9 4 . 5 5 10 . . 3 4 . 5 20 Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 Grunt 95 | . 5 10 14 2 20 9 5 . 3 3 3 5 . 1 6 . . 9 Brawler 12 | . . . . 1 . 2 3 . 2 1 1 1 . . . . . 1 Duelist 8 | . . . . . 2 1 1 . . . 3 . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . 1 Sentry 30 | . . 4 4 . 4 2 1 . 1 1 1 1 . . 6 1 1 3 Specialist 4 | . . . 2 . . . . . . . . . . . . . . 2 Hunter 25 | . . . 1 . 1 . . . . 3 . . . . 4 . 4 12 Programmer 36 | . . . . . 7 . 1 . . 1 2 . . . 6 3 5 11 Heavy 4 | . . . 2 . . . . . . . . . . . 1 . . 1 Behemoth 2 | . . . . . . . . . . . . . . 1 1 . . . Samaritan 4 | . . . . . . . 4 . . . . . . . . . . . Assembled 1 | . . . . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 28 | 5 4 8 5 4 8 7 12 . 5 5 9 4 . 3 8 3 6 28 Combat Bots Only 12 | . 3 4 4 3 8 7 12 . 5 5 9 4 . 3 7 3 5 12 Max Kills in Single Turn 5 | 1 2 4 2 1 2 2 2 . 2 3 3 2 . 1 2 1 5 5 Gunslinging 1 | . . . . . 1 1 . . . . 1 1 . . 1 . 1 1 Exploded 5 | . . 4 1 . 2 . 2 . 2 3 3 . . 1 . . 4 5 Melee 1 | . . . . . . 1 . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Hostile Shots Fired 1875 | . 36 53 106 36 180 124 41 . 41 81 37 38 . 38 228 25 59 752 Missed 534 | . 7 24 21 14 57 36 16 . 11 22 10 11 . 13 68 3 14 207 Hits 1341 | . 29 29 85 22 123 88 25 . 30 59 27 27 . 25 160 22 45 545 Melee 10 | . . . . . 2 1 . . 1 . . 1 . . . . . 5 Projectile 1331 | . 29 29 85 22 121 87 25 . 29 59 27 26 . 25 160 22 45 540 AOE 5 | . . . . . . . . . . . . . . . . . . 5 Critical Strikes 63 | . . 1 5 . 4 1 1 . 1 3 2 2 . . 8 2 2 31 Part Disruptions 1 | . . . . . . . . . . . 1 . . . . . . . Damage Taken 26257 | . 358 319 1900 249 1998 1174 479 . 515 1022 484 446 . 430 2980 573 884 12446 Core 2329 | . 126 69 165 . 204 79 38 . 24 109 . 16 . 2 113 52 . 1332 Absorbed by Shields 2231 | . . . . . 120 240 . . 90 63 132 134 . . 143 57 167 1085 Reduced by Siege Mode 752 | . . . . . 26 . . . . . . 7 . . 91 23 22 583 Redirected to Shielding 151 | . . . . . . . . . . . . . . . . . . 151 Ignored by Resistances 157 | . . . . 70 87 . . . . . . . . . . . . . Regen/Repaired (Parts) 138 | . . . . . . . . . 138 . . . . . . . . . Core Remaining (%) 76 | 100 49 82 70 100 . . . . 59 . . . . 87 90 96 100 10 Volleys Fired 768 | 16 41 56 72 17 95 44 32 . 31 24 21 15 51 7 81 14 21 130 Largest 6 | 2 2 3 4 4 4 4 4 . 4 4 4 4 1 4 4 5 6 6 Hottest 302 | 40 130 111 92 94 232 179 175 . 120 232 222 206 35 154 280 302 302 207 Shots Fired 2611 | 32 80 160 266 68 348 158 57 . 65 89 67 56 51 14 282 60 119 639 Gun 2373 | 32 80 156 261 68 269 139 4 . 50 59 61 56 51 9 272 60 118 628 Cannon 185 | . . . . . 75 18 38 . 10 29 . . . . 10 . . 5 Launcher 53 | . . 4 5 . 4 1 15 . 5 1 6 . . 5 . . 1 6 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1796 | 32 38 104 261 68 189 114 4 . 60 60 15 14 51 2 32 21 103 628 Thermal 732 | . 42 52 . . 138 43 38 . . 28 46 42 . 7 241 39 15 1 Explosive 53 | . . 4 5 . 4 1 15 . 5 1 6 . . 5 . . 1 6 Electromagnetic 30 | . . . . . 17 . . . . . . . . . 9 . . 4 Robot Hit Streak 26 | 7 9 11 17 24 19 12 9 . 13 14 8 17 16 26 20 9 15 20 Robot Miss Streak 8 | 1 4 5 3 3 4 8 3 . 2 2 4 2 1 . 6 1 4 6 Penetration Max 1 | . . . . . . . . . 1 1 1 . 1 . 1 . 1 1 Secondary Targets 49 | . . 1 2 4 3 8 . . . . 3 3 . . 7 . 4 14 Max Gunslinging Chain 2 | . . 1 1 1 2 1 . . . . 1 1 . . 2 . 2 1 Shots Hit Robots 1672 | 22 51 94 175 47 227 105 34 . 42 40 38 46 47 12 189 43 69 391 Core Hits 953 | 9 22 68 73 21 139 66 35 . 24 33 41 21 17 11 81 17 42 233 Critical Kills 28 | . . . 1 . 3 . . . . 2 . . 2 . 2 2 6 10 Critical Parts Destroyed 42 | . . 1 1 . . . . . 1 1 . 1 7 1 5 2 5 17 Critical Strikes 113 | . 3 2 2 . 8 4 1 . 2 4 . 4 13 1 24 5 12 28 Burn 35 | . 3 1 . . 5 3 1 . . . . 3 . . 17 1 1 . Meltdown 1 | . . . . . 1 . . . . . . . . . . . . . Destroy 73 | . . 1 2 . 2 . . . 1 3 . 1 13 1 7 4 11 27 Blast 2 | . . . . . . . . . 1 1 . . . . . . . . Sever 1 | . . . . . . 1 . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks 30 | . . . 3 . . 6 . . . . . . . 2 1 . . 18 Impact 3 | . . . 3 . . . . . . . . . . . . . . . Slashing 6 | . . . . . . 6 . . . . . . . . . . . . Piercing 21 | . . . . . . . . . . . . . . 2 1 . . 18 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 44082 | 276 765 2012 3175 764 5408 2449 2663 . 1470 1747 1876 974 398 697 4174 899 1932 12403 Guns 32433 | 276 765 1519 2719 750 3809 2008 49 . 992 639 912 974 398 188 4049 899 1418 10069 Cannons 3083 | . . . . . 1229 298 744 . 161 413 . . . . 121 . . 117 Explosions 8074 | . . 456 440 . 370 . 1870 . 317 695 964 . . 474 . . 491 1997 Melee 260 | . . . . . . 143 . . . . . . . 35 . . . 82 Ramming 232 | . . 37 16 14 . . . . . . . . . . 4 . 23 138 Kinetic 23728 | 276 380 1012 2719 750 2314 1671 54 . 1153 687 290 250 398 45 256 234 1170 10069 Thermal 11668 | . 385 507 . . 2384 635 739 . . 823 622 724 . 143 3793 665 248 . Explosive 7616 | . . 456 440 . 370 . 1870 . 317 237 964 . . 474 . . 491 1997 Electromagnetic 578 | . . . . . 340 . . . . . . . . . 121 . . 117 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 143 | . . . . . . 143 . . . . . . . . . . . . Piercing 117 | . . . . . . . . . . . . . . 35 . . . 82 Highest Corruption 22 | . . 2 4 . 1 1 1 1 . 1 2 3 3 3 6 6 9 22 Average Corruption 3 | . . 2 4 . 1 1 1 1 . 1 1 2 3 3 5 4 3 8 Corruption Purged 1 | . . . . . 1 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 198 | . . 10 8 . 18 8 7 1 . . 13 8 7 12 20 7 11 68 Message Errors 51 | . . 2 1 . 5 2 2 1 . . 2 1 4 3 3 3 2 20 Matter Fused 37 | . . 2 2 . 4 3 1 . . . 3 2 1 . 6 . 3 10 Heat Flow Errors 20 | . . . 1 . 2 1 . . . . . . 1 3 2 . 1 9 Energy Discharges 23 | . . 1 1 . . 2 . . . . 3 3 . 2 2 2 2 5 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . 1 . . . 1 . . . . . . . Data Loss (minor) 18 | . . 2 2 . 2 . . . . . . . . 3 2 1 . 6 Data Loss (major) 10 | . . 1 . . 2 . 1 . . . . . 1 . . 1 1 3 Misfires 12 | . . 1 1 . 1 . . . . . 2 2 . 1 1 . 1 2 Alerts 6 | . . . . . 1 . 1 . . . 1 . . . 1 . 1 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 Weapon Failures 17 | . . 1 . . 1 . 1 . . . 1 . . . 3 . . 10 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 549 | . . 30 . . 23 . 133 . 45 116 . . . 1 . . 59 142 Projectiles 139 | . . . . . 23 . 103 . 9 4 . . . . . . . . Explosions 328 | . . 30 . . . . 30 . 36 112 . . . 1 . . 59 60 Melee 82 | . . . . . . . . . . . . . . . . . . 82 Knockbacks 12 | . . . . . 7 2 . . 1 . . . . . . . . 2 Impact 2 | . . . . . . . . . . . . . . . . . . 2 Kinetic 8 | . . . . . 5 2 . . 1 . . . . . . . . . Secondary 2 | . . . . . 2 . . . . . . . . . . . . . Self-Inflicted Damage 147 | . . 29 . . . . 13 . 13 86 . . . 6 . . . . Shots 5 | . . 1 . . . . 1 . 1 1 . . . 1 . . . . Rammed 13 | . . . 4 1 . . . . . . . . . . . . 1 7 Targets Rammed 20 | . . 3 4 1 . . . . . . . . . . 1 . 1 10 Kicked 2 | . . 2 . . . . . . . . . . . . . . . . Crushed 5 | . . 1 . . . . . . . . . . . . 1 . . 3 Highest Temperature 487 | . 487 48 315 15 238 117 81 . 26 168 246 203 173 190 274 411 211 243 Average Temperature 75 | . 149 16 91 7 48 33 38 . 10 55 58 94 93 116 91 120 57 93 Received Heat Transfer 3456 | . 180 93 405 63 603 230 153 . 146 178 69 170 . 18 360 9 9 770 Effects 11 | . 2 . 7 . . . . . . . . . . . . 2 . . Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . Energy Bleed 3 | . 1 . 2 . . . . . . . . . . . . . . . Interference 5 | . . . 5 . . . . . . . . . . . . . . . Matter Decay 2 | . 1 . . . . . . . . . . . . . . 1 . . Siege Activations 21 | . . . . . 3 . . . . . . 1 . . 5 1 3 8 Total Turns 351 | . . . . . 51 . . . . . . 13 . . 85 18 33 151 Longest Duration 46 | . . . . . 18 . . . . . . 13 . . 46 18 20 29 Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . 1 . . . . . 1 1 . . 4 . . . Combat Hostiles 6 | . . . . . 1 . . . . . 1 1 . . 3 . . . Parts Melted 67 | . 1 2 . . 6 2 4 . . 1 4 3 . 2 37 2 3 . Heat Transferred 23099 | . 1147 1332 . . 4667 1633 1125 . . 818 1027 1556 . 259 7647 1227 661 . Parts Sabotaged 3 | . . . . . . . . . 3 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Maximum Alert Level 4 | . . 2 2 1 2 . . . . 2 . . . . 1 1 1 4 Low Security (%) 44 | 100 100 25 16 75 43 . . . . . . . . . 57 96 71 22 Level 1 30 | . . 59 65 24 37 . . . . . . . . . 42 3 28 21 Level 2 16 | . . 14 17 . 19 . . . . 100 . . . . . . . 9 Level 3 6 | . . . . . . . . . . . . . . . . . . 40 Level 4 1 | . . . . . . . . . . . . . . . . . . 5 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 1474 | 20 122 472 481 252 680 . . . . 629 . . . . 394 204 273 1474 Initial 434 | . 3 . 183 200 53 . . . . 434 . . . . 18 204 8 108 Average 283 | 5 32 264 298 163 217 . . . . 518 . . . . 185 97 142 604 Influence Increases 10848 | 40 222 771 717 157 1153 606 360 . 1190 578 557 188 15 125 848 107 476 2738 Destroy 0b10 Robot/C 6820 | . 160 480 460 120 780 480 320 . 860 280 460 160 . 100 560 80 300 1220 Destroy 0b10 Robot/NC 555 | 40 25 85 40 15 50 . . . 10 15 . . 15 . 40 5 25 190 Destroy Leader 1198 | . 36 132 140 22 198 40 30 . 10 52 40 20 . 10 140 22 64 242 Allied During Kill 324 | . . . . . . 11 10 . 250 3 42 8 . . . . . . Successful Hack 12 | . . 4 . . 8 . . . . . . . . . . . . . Disable Machine 300 | . . 15 30 . 15 . . . . 90 . . . . 30 . 15 105 Destroy Structure 574 | . 1 25 32 . 27 . . . . 108 . . . . 18 . 72 291 Partial Spotted 60 | . . . . . . . . . . . . . . . . . . 60 Lose Combat Pursuer 1005 | . . 30 15 . 75 75 . . 60 30 15 . . 15 60 . . 630 Influence Decreases 9374 | 35 227 337 711 486 588 851 505 286 499 705 544 420 360 94 489 482 311 1444 Entered New Map 2371 | . 2 . 251 240 58 251 83 286 . 257 210 110 345 . 13 186 7 72 Time Decay 5843 | 35 225 337 440 246 520 530 392 . 399 368 334 270 15 94 416 286 304 632 Lost Part 770 | . . . 20 . . 50 30 . . 60 . . . . 60 10 . 540 Lost Ally 240 | . . . . . 10 20 . . 100 20 . 40 . . . . . 50 Purge Threat 150 | . . . . . . . . . . . . . . . . . . 150 Squads Dispatched 60 | . 1 4 5 . 15 . 1 . 1 5 . . . . 7 1 2 18 Investigation 5 | . . 1 1 . 2 . . . . . . . . . . . . 1 Extermination 20 | . . . . . 7 . . . . 1 . . . . 2 1 2 7 Reinforcement 25 | . 1 3 4 . 3 . . . . 3 . . . . 4 . . 7 Assault 6 | . . . . . 1 . 1 . 1 . . . . . . . . 3 Garrison 4 | . . . . . 2 . . . . 1 . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . 1 . . . . . . . 1 . . . . 1 . . 1 Haulers Reinforced 4 | . . . . . 1 . . . . 1 . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 20 | . 1 2 3 2 . . . . . 1 . . . . 3 . 1 7 Communications Jammed 26 | . . . . . . . . . . . . . . . . . 4 22 Distress Signals 26 | . . . . . . . . . . . . . . . . . 4 22 Times Spotted 486 | . 14 34 36 8 55 27 15 . 53 21 21 8 . 7 37 4 20 126 Peak Tracking Total 16 | . 5 4 6 4 5 11 9 . 6 9 9 4 . 5 7 3 6 16 Tactical Retreats 33 | . . 1 1 . 4 3 . . 2 2 1 . . 1 3 . . 15 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 11 | . . 2 1 . 4 . . . . . . . . . . 1 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 24 | . . 1 2 . 1 1 2 . 1 6 . . . . 2 . 1 7 Max in Single Turn 4 | . . 1 1 . 1 1 2 . 1 4 . . . . 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 24 | . 1 1 . . 6 2 . . 1 . . 2 4 . . 1 2 4 Terminals 3 | . . . . . 1 . . . . . . . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . . . Recycling Units 3 | . 1 . . . 2 . . . . . . . . . . . . . Scanalyzers 4 | . . 1 . . 2 . . . . . . . . . . . 1 . Garrison Access 5 | . . . . . 1 . . . . . . . . . . 1 1 2 Total Hacks 67 | . 1 6 . . 15 13 . . 3 . . 2 17 . . 1 4 5 Successful 44 | . 1 5 . . 4 13 . . 1 . . 2 17 . . . 1 . Failed 22 | . . . . . 11 . . . 2 . . . . . . 1 3 5 Catastrophic 7 | . . . . . . . . . 1 . . . . . . 1 2 3 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . Manual 2 | . . . . . 2 . . . . . . . . . . . . . Terminals 4 | . . . . . 2 . . . . . . . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . 3 . . . . . . . . . Recycling Units 5 | . 1 . . . 4 . . . . . . . . . . . . . Scanalyzers 16 | . . 6 . . 8 . . . . . . . . . . . 2 . Garrison Access 7 | . . . . . 1 . . . . . . . . . . 1 2 3 Terminal Hacks 33 | . . . . . 1 13 . . . . . 2 17 . . . . . Record 17 | . . . . . . 12 . . . . . . 5 . . . . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . . . . Open Door 3 | . . . . . . 1 . . . . . 2 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . . . . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . 2 . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . . . . . . . . . Scanalyzer 6 | . . 5 . . 1 . . . . . . . . . . . . . Retrieve Study 6 | . . 5 . . 1 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . . 1 . . 6 . . . 1 . . . . . . 1 1 4 Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . 5 . . 1 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . 1 . . . 2 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . 2 2 . 7 . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 14 | . . . . . . 2 2 . 8 . 2 . . . . . . . Largest Group 8 | . . . . . . 2 2 2 8 1 2 2 . . . . . . Highest-Rated Group 288 | . . . . . . 58 64 64 288 30 60 60 . . . . . . Highest-Rated Ally 68 | . . . . . . 29 32 32 68 30 30 30 . . . . . . Total Orders 37 | . . . . . 2 . . . . 1 2 . . 2 5 3 1 21 EXPLORE 13 | . . . . . 2 . . . . . 1 . . 1 . . . 9 RETURN 24 | . . . . . . . . . . 1 1 . . 1 5 3 1 12 Ally Attacks 99 | . . . . . . 9 2 . 68 3 10 7 . . . . . . Total Damage 4680 | . . . . . . 135 34 . 4023 77 244 167 . . . . . . Kills 43 | . . . . . . 1 1 . 36 1 3 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Active Infowar (turns) 5776 | 36 535 . . . 73 889 935 301 325 444 . . . . 156 97 480 1505 Sensors 3670 | . . . . . . 889 935 301 325 444 . . . . . . . 776 IFF 73 | . . . . . 73 . . . . . . . . . . . . . Seismic 571 | 36 535 . . . . . . . . . . . . . . . . . Jamming 2047 | . . . . . . . . . . . . . . . 156 97 480 1314 Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 11 | . . . . . . 1 2 2 2 . 2 1 . 1 . . . . Drone Launches 37 | . . . . . 3 . . . . 1 1 . . 1 5 3 1 22 Drone Recoveries 29 | . . . . . 1 . . . . 1 1 . . . 5 3 1 17 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 20749 | 130 922 890 1081 539 3698 1496 935 1396 1651 859 741 581 379 653 1219 638 725 2216 Spaces Moved 11100 | 62 536 464 417 281 1955 775 484 836 841 402 391 317 157 315 496 319 356 1696 Core 745 | 12 . . . . . . . . . . . . . . . . . 733 Treads 9003 | . 44 245 417 281 1955 775 484 836 841 247 391 317 157 315 496 319 356 527 Legs 761 | 50 492 219 . . . . . . . . . . . . . . . . Wheels 155 | . . . . . . . . . . 155 . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . 1 Flight 435 | . . . . . . . . . . . . . . . . . . 435 Fastest Speed 21 | 50 120 105 160 165 157 159 165 165 161 160 160 160 160 160 155 158 163 21 Average Speed 148 | 106 139 138 171 165 162 162 165 165 163 170 160 160 160 160 156 159 163 80 Slowest Speed 248 | 120 190 175 216 165 216 238 166 165 242 242 160 160 160 160 240 163 245 248 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . . . . . . 6 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 45 | 3 66 46 37 6 58 69 75 79 71 13 58 44 60 76 17 7 11 63 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 10 | . . . . . . . . 3 2 . . 1 3 1 . . . . Known Exits Taken 7 | . . . . . 1 1 1 1 1 1 . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . . . . . . 1 1 1 . 1 1 1 . Scrap Searched 13 | . . . . . . 1 2 4 1 . 1 2 . 2 . . . . Spaces Dug 13 | . . . 3 . . 2 . . . . . . . . . . . 8 Terrain Destroyed 574 | . . 28 32 . 25 20 147 . 42 58 21 . . 43 3 . 20 135 Melee 10 | . . . 3 . . 2 . . . . . . . . . . . 5 Projectile 44 | . . . . . 5 . 4 . 7 4 3 . . . 3 . . 18 AOE 514 | . . 28 29 . 20 18 143 . 35 54 18 . . 43 . . 19 107 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total 13735 | 90 638 603 606 318 2273 901 564 854 1071 524 465 358 235 450 784 417 440 2144 Wait 800 | . 15 27 44 . 80 30 8 . 110 28 33 16 . 106 124 24 29 126 Move 11070 | 61 535 463 416 280 1954 774 483 835 840 401 390 316 156 314 495 318 355 1684 Hop 5 | . . . . . . . . . . . . . . . . . . 5 Pick Up 158 | 6 18 15 11 4 28 5 2 3 6 10 1 2 1 2 15 6 5 18 Fast Attach 166 | 7 8 5 6 4 23 4 . 4 9 12 . . 10 3 12 16 7 36 Attach 84 | . . 2 5 1 7 4 3 2 . 6 1 . 2 . 5 4 3 39 Detach 37 | . . . . . 7 1 . 3 1 2 1 . 3 . 4 3 2 10 Swap 223 | . 2 9 22 2 29 18 5 2 18 18 4 5 1 10 25 11 7 35 Drop 275 | . 19 23 23 9 50 2 1 5 18 23 1 4 11 6 21 21 10 28 Fire 768 | 16 41 56 72 17 95 44 32 . 31 24 21 15 51 7 81 14 21 130 Melee 30 | . . . 3 . . 6 . . . . . . . 2 1 . . 18 Ram 1 | . . . . . . . . . . . . . . . . . . 1 Kick 2 | . . 2 . . . . . . . . . . . . . . . . Crush 18 | . . 1 4 1 . . . . . . . . . . 1 . 1 10 Escape Stasis 3 | . . . . . . . . . . . . . . . . . . 3 Rewire 94 | . . . . . . 13 30 . 38 . 13 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research -1/Access (discovered 2 exits: [*Sur] / [*Com]) To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 16) 660 | -10/Materials | Core integrity fell below 50% 719 | -10/Materials | Discovered new exit (range 12) 976 | -10/Materials | Discovered new exit (range 5) 1053 | -10/Materials | Entered another Materials area 1053 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1234 | -9/Materials | Central database locked down 1527 | -9/Materials | Build established: Scientist-Gunner 1563 | -9/Materials | Discovered new exit (range 6) 1896 | -9/Materials | Discovered new exit (range 10) 1943 | -9/Materials | Entered another Materials area 1943 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2221 | -8/Materials | Build established: Tank 2422 | -8/Materials | Discovered new exit (range 16) 2628 | -8/Materials | Build established: Scavenger-Tank 3024 | -8/Materials | Entered Factory 3024 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3083 | -7/Factory | Discovered new exit (range 15) 3563 | -7/Factory | Entered another Factory area 3563 | -6/Factory | Evolved 2 slots: Propulsion x2 5288 | -6/Factory | Discovered new exit (range 11) 5501 | -6/Factory | Build established: Tank 5848 | -6/Factory | Discovered new exit (range 4) 5851 | -6/Factory | Identified exit to Factory 6153 | -6/Factory | Discovered exit to Factory (range 16) 6607 | -6/Factory | Discovered exit to Factory (range 14) 6629 | -6/Factory | Identified exit to Lower Caves 7063 | -6/Factory | First assault squad dispatched 7108 | -6/Factory | Garrison activated, responded to threat 7173 | -6/Factory | Destroyed 8 combat bots 7261 | -6/Factory | Entered Lower Caves 7381 | -6/Lower Caves | Encountered a Warlord checkpoint 7475 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7578 | -6/Lower Caves | Build established: Skirmisher 7787 | -6/Lower Caves | Destroyed 7 combat bots 7831 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7959 | -6/Lower Caves | Discovered new exit (range 6) 7965 | -6/Lower Caves | Identified exit to Lower Caves 8042 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8304 | -6/Lower Caves | Build established: Scavenger-Gunner 8682 | -6/Lower Caves | Build established: Skirmisher 8757 | -6/Lower Caves | Entered another Lower Caves area 8876 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8915 | -6/Lower Caves | Destroyed 12 combat bots 9011 | -6/Lower Caves | Learned Factory trap positions 9138 | -6/Lower Caves | Build established: Scavenger-Skirmisher 9260 | -6/Lower Caves | Learned 4 Factory zone layouts 9369 | -6/Lower Caves | Discovered new exit (range 5) 9374 | -6/Lower Caves | Identified exit to Zion 9692 | -6/Lower Caves | Entered Zion 9692 | -6/Zion | Accompanied by 2 allies 9764 | -6/Zion | System corruption cleaned by Quarantine Array 9983 | -6/Zion | Learned Factory trap positions 9993 | -6/Zion | Found Prototype Device 9993 | -6/Zion | Identified Phasing AFG 10012 | -6/Zion | Discovered new exit (range 10) 10033 | -6/Zion | Identified exit to Proximity Caves 10122 | -6/Zion | Given the Hacking Drone Bay 10122 | -6/Zion | Found Prototype Device 10122 | -6/Zion | Identified Hacking Drone Bay 10199 | -6/Zion | Learned Factory terminal intel 10229 | -6/Zion | Learned location of Warlord (-4) 10307 | -6/Zion | Found CR-A16's Pointy Stick 10422 | -6/Zion | Build established: Scavenger-Tank 10444 | -6/Zion | Found Prototype Device 10577 | -6/Zion | Learned location of Armory (-4) 11088 | -6/Zion | Entered Proximity Caves 11088 | -5/Proximity Caves | Accompanied by 2 allies 11090 | -5/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 11273 | -5/Proximity Caves | Former 0b10 base attacked by MAIN.C 11530 | -5/Proximity Caves | Lost 18 allies 11588 | -5/Proximity Caves | 0b10 base defense nominally successful 11610 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11644 | -5/Proximity Caves | Lost 3 allies 12413 | -5/Proximity Caves | Identified Mobile Refinery Mk. CCLXVII 12654 | -5/Proximity Caves | Discovered exit to Factory (range 9) 12739 | -5/Proximity Caves | Entered Factory 12739 | -5/Factory | Accompanied by 1 ally 12739 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12740 | -5/Factory | Identified exit to Upper Caves 12742 | -5/Factory | Loaded intel: 89 trap records 12743 | -5/Factory | Loaded intel: 26 terminal locations 12764 | -5/Factory | Garrison activated, responded to threat 13239 | -5/Factory | Build established: Scavenger-Skirmisher 13411 | -5/Factory | Lost 5 parts (1p2n1u1w) 13485 | -5/Factory | Discovered new exit (range 5) 13490 | -5/Factory | Identified exit to Factory 13535 | -5/Factory | Discovered exit to Upper Caves (range 7) 13598 | -5/Factory | Entered Upper Caves 13656 | -5/Upper Caves | Build established: Scavenger-Tank 13692 | -5/Upper Caves | Learned Factory garrison access intel 13711 | -5/Upper Caves | Learned Factory terminal intel 13824 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13879 | -5/Upper Caves | Destroyed 9 combat bots 14097 | -5/Upper Caves | Discovered new exit (range 6) 14339 | -5/Upper Caves | Entered another Upper Caves area 14339 | -5/Upper Caves | Accompanied by 2 allies 14389 | -5/Upper Caves | Discovered exit to Factory (range 13) 14756 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14824 | -5/Upper Caves | Discovered new exit (range 10) 14920 | -5/Upper Caves | Entered Zhirov 14920 | -5/Zhirov | Discovered new exit (range 3) 14954 | -5/Zhirov | Met Zhirov 14980 | -5/Zhirov | Learned location of Quarantine (-3) 14980 | -5/Zhirov | Learned location of Testing (-2) 14980 | -5/Zhirov | Learned location of Command (-1) 14994 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15021 | -5/Zhirov | Found Alien Artifact 15021 | -5/Zhirov | Identified Integrated Dissipator 15021 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15048 | -5/Zhirov | Found Alien Artifact 15238 | -5/Zhirov | Build established: Scavenger-Mutant 15299 | -5/Zhirov | Entered Proximity Caves 15413 | -4/Proximity Caves | Spotted B-86 Titan 15448 | -4/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 15451 | -4/Proximity Caves | Destroyed B-86 Titan 15598 | -4/Proximity Caves | Build established: Scavenger-Tank 15801 | -4/Proximity Caves | Discovered exit to Factory (range 14) 15952 | -4/Proximity Caves | Entered Factory 15952 | -4/Factory | Evolved 2 slots: Utility x2 15953 | -4/Factory | Loaded intel: 91 trap records 15954 | -4/Factory | Loaded intel: 27 terminal locations 15955 | -4/Factory | Loaded intel: 4 garrison access locations 16076 | -4/Factory | Spotted B-86 Titan 16114 | -4/Factory | Destroyed B-86 Titan 16159 | -4/Factory | Destroyed 7 combat bots 16787 | -4/Factory | Discovered new exit (range 5) 17004 | -4/Factory | Discovered new exit (range 16) 17120 | -4/Factory | Garrison activated, responded to threat 17171 | -4/Factory | Entered Research 17171 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 17750 | -3/Research | Discovered new exit (range 15) 17809 | -3/Research | Entered another Research area 17809 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 18109 | -2/Research | Build established: Scavenger-Executioner 18219 | -2/Research | Found Prototype Processor 18219 | -2/Research | Identified Exp. Core Analyzer 18343 | -2/Research | Discovered new exit (range 9) 18534 | -2/Research | Entered Access 18534 | -1/Access | Evolved 2 slots: Utility x2 18769 | -1/Access | Found Fusion Bomb Launcher 19534 | -1/Access | First assault squad dispatched 19758 | -1/Access | Destroyed 12 combat bots 19935 | -1/Access | Lost 6 parts (1p2n1u2w) 19966 | -1/Access | System corruption reached 10% 20038 | -1/Access | Identified Transdimensional Reconstructor 20038 | -1/Access | Warped through subspace 20051 | -1/Access | Destroyed 8 combat bots 20089 | -1/Access | Lost 31 parts (3p10n8u10w) 20216 | -1/Access | Core integrity fell below 50% 20304 | -1/Access | Build established: Mutant 20394 | -1/Access | Discovered new exit (range 9) 20561 | -1/Access | Core integrity fell below 20% 20597 | -1/Access | Lost 5 parts (4n1u) 20643 | -1/Access | Spotted B-99 Colossus 20643 | -1/Access | Spotted B-99 Colossus 20697 | -1/Access | Energy Cycler disabled 20748 | -1/Access | Discovered new exit (range 6) 20750 | *** | Escaped! Last Messages --------------- 20707_ Acquired Lrn. Sensor Array. 20709_ TF Node disabled. 20709_ Adv. Sensor Array tumbles out of TF Node. 20709_ Adv. Signal Interpreter tumbles out of TF Node. 20714_ System corrupted: Matter fused (-1). 20720_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 20721_ O-32 Director suffers critical hit (Impale). 20721_ Destroyed Imp. System Shield. 20721_ Destroyed Lgt. Angular Momentum Engine. 20735_ O-32 Director destroyed. 20737_ Acquired 38 matter. 20738_ Acquired data core, extracted dynamic key. 20738_ Decrypted 5 local trap positions from data. 20748_ The Access Shell folds into the floor. 20748_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????# # # ]] # ! #???? | | ?????????# # # # = #???? | | ?????????############## # # #???? | | ??????????????????????# ###################???? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ??#???????????????????? ??????????????????????? | | ? #????????????????? ??????????????????????? | | #????????????????? ??????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | !#????????????????????????????????????????????? | | #??????????????#""""""""""#??????????????????? | | #??????????????# #??????????????????? | | #??????????????# #??????????????????? | | #??????????????# #??????????????????? | | #??????#######?# "" #??????????????????? | | #?????? #?# "@ #??????????????????? | | #???? ? ! #?# #??????????????????? | | # """ #?# #??????????????????? | | ##### ""T"" #?# #??????????????????? | | # "" "" ### ##?????????????????? | | # # #?????????????????? | | !# ###"" ##?????????????????? | | # #?#"" #??????????????????? | | ! # #?#"" #??????????????????? | | #?! !! ?#?#T #??????????????????? | | #???!! ??#"" #??????????????????? | | #????? ???#"" #??????????????????? | | +###########+#+#####""k #??????????????????? | | ???????????? | | ??????????? | | #######################################??????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 129 Coolant Potential 100 Energy Generation 43 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Armor Coverage 1650 Resistance: KI 30 Utility Shielding 90 Weapon Cycling 20 Evasion (%) 65 Targeting Accuracy 56 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Shotgun | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Particle Gun | -9/Materials | Hacked Hyp. Gauss Rifle | -6/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageBoltField Manual? 0 Play Time 02:50:45 Cumulative 396.9 hours Start 2026.08.27 @ 21:03:45 End 2026.08.27 @ 23:47:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 237 Rogue 233 Adventurer 4 Explorer 0 Win Type 0 Total 119 Types 89/0/15/3/2/1/3/0/0/6 Lore% 92 Gallery% 75 Achievement% 73 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3ca0de6-187b-48a4-a7d4-ca2ba8cee8e4