Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.14 @ 23:22:15 Player: Parkagirl Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (67) 335 Value Destroyed (2640) 2640 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (76) 76 TOTAL SCORE: 6091 Bonus ------- High Alert Combat Kills 76 Cogmind --------- Core Integrity 0/700 Matter 230/300 Energy 290/290 System Corruption 33% Temperature Cool (91) Movement Treading (160) Location -7/Recycling Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Energy Filter Energy Filter Improved Light Armor Plating > --- WEAPON (2) ------- Improved EM Pulse Cannon Shock Bomb Launcher > --- INVENTORY (5) ---- Compact Battery (200) Armor Integrity Analyzer Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Reaction Control System Core Shielding > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Aluminum Leg Improved Aluminum Leg Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Cooled Particle Cannon Improved Grenade Launcher [Rating: 44] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Hover Unit Hover Unit Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion 3 | . . . . 2 1 . . Utility 2 | . . 2 . . . . . Weapon . | . . . . . . . . Parts Attached 86 | 7 3 28 . 13 17 16 2 Power 12 | 2 . 4 . 1 3 2 . Engine 9 | 2 . 3 . 1 1 2 . Core 3 | . . 1 . . 2 . . Reactor . | . . . . . . . . Propulsion 26 | 2 2 9 . 6 2 5 . Treads 7 | 2 . . . . . 5 . Leg 17 | . . 9 . 6 2 . . Wheel . | . . . . . . . . Hover 2 | . 2 . . . . . . Flight . | . . . . . . . . Utility 24 | 1 1 7 . 5 3 6 1 Device 14 | . 1 6 . 2 2 3 . Storage 2 | 1 . . . 1 . . . Processor 4 | . . . . 2 1 1 . Hackware . | . . . . . . . . Protection 4 | . . 1 . . . 2 1 Artifact . | . . . . . . . . Weapon 24 | 2 . 8 . 1 9 3 1 Energy Gun 8 | 2 . 4 . 1 1 . . Energy Cannon 8 | . . . . . 7 1 . Ballistic Gun 3 | . . 3 . . . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 2 | . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . . Corrupted Parts 2 | . . . . . . 2 . System Corruption 17 | . . . . . . 17 . Parts Lost 34 | . . 13 . . 16 2 3 Power 4 | . . 1 . . 2 . 1 Propulsion 11 | . . 3 . . 7 . 1 Utility 9 | . . 5 . . 2 1 1 Weapon 10 | . . 4 . . 5 1 . Highest Loss Streak 9 | . . 4 . . 9 1 3 To Critical Strikes . | . . . . . . . . Average Backups 6 | 2 6 7 8 8 7 2 3 Power 1 | . 1 1 1 1 1 . . Propulsion 2 | 1 4 4 3 2 1 . . Utility . | . . . . . . . 2 Weapon 2 | . 1 . 4 3 4 1 . Tool/Special . | . . . . . . . . Unused Backups 15 | . . 8 . . 2 2 3 Power . | . . . . . . . . Propulsion 10 | . . 7 . . 2 1 . Utility 4 | . . . . . . 1 3 Weapon . | . . . . . . . . Tool/Special 1 | . . 1 . . . . . Average Slot Usage (%) 84 | . 85 85 100 97 78 60 95 Engine 7 | . 13 8 11 9 . 10 14 Core 3 | . . 2 . . 11 . . Treads 7 | . 9 . . . . 25 37 Leg 17 | . . 16 22 35 30 . . Hover 2 | . 16 5 . . . . . Device 12 | . 4 20 22 14 4 4 15 Storage 7 | . 14 11 11 8 6 . . Processor 2 | . . . . 3 6 4 . Protection 5 | . . 1 11 9 5 6 15 Energy Gun 8 | . 26 11 11 8 7 . . Energy Cannon 2 | . . . . . 3 4 6 Ballistic Gun 2 | . . 7 . . . . . Slashing Weapon 1 | . . . 11 9 . . . Peak Build Rating 44 | 6 7 18 18 33 44 33 38 Average Rating 22 | 3 6 12 18 26 30 23 35 On Entrance 14 | . 6 7 18 18 32 1 33 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 150 | . . . . . 101 49 . Heaviest Build 62 | 14 15 22 21 26 39 39 62 Greatest Support 100 | 40 40 26 26 80 90 100 100 Greatest Overweight (x) 5 | . 4 5 . . 3 4 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 5 5 Average Capacity 7 | 7 8 8 8 9 9 5 5 Most Carried 10 | 7 7 8 8 10 10 5 5 Average Carried 6 | 2 6 7 8 8 7 2 3 Final Capacity 10 | 8 8 8 8 10 5 5 5 Final Carried 10 | 6 7 8 8 10 3 2 3 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Matter Collected 1398 | 217 16 513 10 190 187 240 25 Remotely . | . . . . . . . . Salvage Created 2772 | . 65 1244 59 241 643 369 151 Parts 132 | . 6 68 5 9 21 19 4 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Combat Hostiles Destroyed 58 | . 1 31 3 4 14 4 1 Melee 3 | . . 1 . 1 . 1 . Guns 36 | . 1 30 2 1 2 . . Cannons 6 | . . . . . 5 1 . AOE 9 | . . . 1 2 6 . . Classes Destroyed 11 | . 2 4 1 . 4 . . Worker 2 | . . . . . 2 . . Builder 1 | . . . 1 . . . . Recycler 2 | . . . . . 1 1 . Watcher 4 | . 1 . . 1 2 . . Swarmer 9 | . . 2 3 . 4 . . Grunt 31 | . 1 22 . 3 5 . . Brawler 1 | . . 1 . . . . . Duelist 1 | . . 1 . . . . . Sentry 11 | . . 5 . 1 . 4 1 Hunter 3 | . . . . . 3 . . Programmer 2 | . . . . . 2 . . Best Kill Streak 9 | . 1 6 4 2 9 2 1 Combat Bots Only 6 | . 1 6 3 2 4 1 1 Max Kills in Single Turn 9 | . 1 1 1 1 9 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 1 1 3 . . Melee 1 | . . 1 . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Hostile Shots Fired 659 | . 4 225 4 12 219 126 69 Missed 227 | . . 71 . 4 74 47 31 Hits 432 | . 4 154 4 8 145 79 38 Melee 2 | . . 2 . . . . . Projectile 430 | . 4 152 4 8 145 79 38 AOE 1 | . . . . . . . 1 Critical Strikes 9 | . . 4 . 1 4 . . Actively Blocked 1 | . . . . . 1 . . Damage Taken 5340 | . 42 1694 70 162 2270 738 364 Core 1113 | . 21 365 14 9 568 114 22 Absorbed by Shields 416 | . . 186 29 61 140 . . Redirected to Shielding 37 | . . 9 2 2 24 . . Ignored by Resistances 40 | . . . . . . . 40 Regen/Repaired (Parts) 201 | . . . . 201 . . . Core Remaining (%) 73 | 100 91 . 5 98 . . . Volleys Fired 180 | . 4 115 3 9 32 13 4 Largest 2 | . 2 2 1 1 2 1 2 Hottest 138 | . 90 112 45 45 138 69 105 Shots Fired 274 | . 8 176 3 9 57 13 8 Gun 210 | . 8 176 3 9 14 . . Cannon 58 | . . . . . 41 13 4 Launcher 6 | . . . . . 2 . 4 Special . | . . . . . . . . Kinetic 67 | . . 67 . . . . . Thermal 115 | . 4 103 . . 5 3 . Explosive 2 | . . . . . 2 . . Electromagnetic 90 | . 4 6 3 9 50 10 8 Robot Hit Streak 15 | . 4 15 4 5 10 10 13 Robot Miss Streak 5 | . 1 5 3 1 4 1 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 193 | . 5 126 3 10 33 13 3 Core Hits 104 | . 3 57 3 7 25 7 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | . 1 6 . . 3 . . Burn 7 | . 1 6 . . . . . Corrupt 3 | . . . . . 3 . . Melee Attacks 10 | . . 3 1 2 . 4 . Impact 3 | . . . . . . 3 . Slashing 7 | . . 3 1 2 . 1 . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5196 | 1 76 1801 199 430 2213 379 97 Guns 2148 | . 76 1714 36 145 177 . . Cannons 806 | . . . . . 477 280 49 Explosions 1957 | . . . 91 254 1544 20 48 Melee 255 | . . 75 72 31 . 77 . Ramming 30 | 1 . 12 . . 15 2 . Kinetic 677 | . . 677 . . . . . Thermal 2831 | . 25 1002 91 254 1413 46 . Explosive 158 | . . . . . 158 . . Electromagnetic 1245 | . 51 35 36 145 627 254 97 Impact 77 | . . . . . . 77 . Slashing 178 | . . 75 72 31 . . . Piercing . | . . . . . . . . Highest Corruption 33 | . . . . . 14 33 33 Average Corruption 22 | . . . . . 7 29 33 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 61 | . . . . . 15 21 25 Message Errors 13 | . . . . . 5 5 3 Matter Fused 12 | . . . . . 2 3 7 Heat Flow Errors 8 | . . . . . 3 1 4 Energy Discharges 7 | . . . . . 1 5 1 Parts Rejected 3 | . . . . . 2 1 . Data Loss (minor) 10 | . . . . . 1 3 6 Data Loss (major) 4 | . . . . . . 2 2 Alerts 2 | . . . . . . 1 1 Misdirections 2 | . . . . . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 483 | . . 9 42 . 430 2 . Projectiles 2 | . . . . . 2 . . Explosions 428 | . . . . . 428 . . Melee 53 | . . 9 42 . . 2 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 555 | . . 2 68 102 350 . 33 Shots 13 | . . . 2 3 6 . 2 Rammed 7 | 1 . 2 . . 2 2 . Targets Rammed 10 | 1 . 4 . . 3 2 . Kicked 3 | . . 2 . . 1 . . Crushed . | . . . . . . . . Highest Temperature 428 | . 126 290 . 9 416 257 428 Average Temperature 94 | . 58 47 . 6 144 41 118 Received Heat Transfer 1176 | . 24 632 . 61 168 180 111 Effects 12 | . . 1 . . 7 . 4 Shutdowns 5 | . . . . . 2 . 3 Energy Bleed 2 | . . . . . 1 . 1 Interference 4 | . . 1 . . 3 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 4 | . . . . . 1 2 1 Combat Hostiles 4 | . . . . . 1 2 1 Parts Fried 7 | . . . . . 2 4 1 Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . 6 1 . 1 . . Heat Transferred 4580 | . 148 3108 100 200 937 87 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . . . 2 4 2 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Maximum Alert Level 2 | . . 1 1 . 2 1 . Low Security (%) 79 | 100 100 92 86 100 56 31 100 Level 1 9 | . . 7 13 . . 68 . Level 2 10 | . . . . . 43 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 592 | . 30 322 200 101 592 244 66 Initial 244 | . . . 120 74 30 244 64 Average 109 | . 3 73 188 28 231 205 19 Influence Increases 2255 | . 47 806 80 158 937 147 80 Destroy 0b10 Robot/C 1160 | . 20 620 60 80 280 80 20 Destroy 0b10 Robot/NC 45 | . 5 . 5 5 25 5 . Destroy Leader 288 | . 12 140 10 22 64 40 . Trap Triggered on 0b10 10 | . . 10 . . . . . Successful Hack 92 | . 10 19 . 8 27 14 14 Disable Machine 420 | . . . . 15 360 . 45 Destroy Structure 120 | . . 2 5 13 91 8 1 Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 105 | . . 15 . 15 75 . . Influence Decreases 2255 | . 47 496 200 279 468 520 245 Entered New Map 740 | . . . 190 116 39 294 101 Time Decay 1225 | . 47 386 10 163 269 206 144 Lost Part 290 | . . 110 . . 160 20 . Squads Dispatched 16 | . 1 4 . 4 6 1 . Investigation 7 | . . 3 . 1 3 . . Extermination 3 | . . . . . 2 1 . Reinforcement 6 | . 1 1 . 3 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Distress Signals 6 | . . 3 . . 1 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 3 49 2 8 30 5 6 Peak Tracking Total 8 | . 1 7 2 2 8 2 7 Tactical Retreats 11 | . . 6 . 1 4 . . ECM-based Alert Blocks 7 | . . 7 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Traps Triggered 7 | . 3 . . 1 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 2 | . . 2 . . . . . Reused 1 | . . 1 . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Machines Disabled 28 | . . . . 1 24 . 3 Max in Single Turn 18 | . . . . 1 18 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Machines Accessed 25 | . 2 6 . 3 7 2 5 Terminals 14 | . 2 4 . 1 4 2 1 Fabricators 1 | . . . . . 1 . . Repair Stations 3 | . . 1 . 1 1 . . Recycling Units 5 | . . . . 1 . . 4 Scanalyzers 2 | . . 1 . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 65 | . 7 23 . 12 14 3 6 Successful 36 | . 4 14 . 8 4 1 5 Failed 29 | . 3 9 . 4 10 2 1 Catastrophic 6 | . 1 1 . . 3 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 40 | . 7 17 . 2 9 3 2 Fabricators 1 | . . . . . 1 . . Repair Stations 8 | . . 1 . 6 1 . . Recycling Units 8 | . . . . 4 . . 4 Scanalyzers 8 | . . 5 . . 3 . . Garrison Access . | . . . . . . . . Terminal Hacks 19 | . 4 9 . 2 2 1 1 Record 2 | . . . . . . 1 1 Robot Analysis 3 | . 1 . . 1 1 . . Prototype ID Bank 2 | . 1 1 . . . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 1 | . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . Reprogram Traps 1 | . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . Transport Status 1 | . . 1 . . . . . Investigation Status 1 | . 1 . . . . . . Zone Layout 2 | . . 1 . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 4 | . . . . 4 . . . Scan Component 2 | . . . . 2 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks 6 | . . . . 2 . . 4 Report Inventory 5 | . . . . 1 . . 4 Retrieve Components 1 | . . . . 1 . . . Scanalyzer 6 | . . 5 . . 1 . . Retrieve Study 6 | . . 5 . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 2 5 . 1 4 1 2 Full Trace Events 10 | . 1 5 . 1 3 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 6 | . . 5 . . 1 . . Parts Repaired 2 | . . . . 2 . . . Time 77 | . . . . 77 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . . 9 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Rec Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Active Infowar (turns) 1064 | . . 1057 . . 7 . . Sensors 219 | . . 219 . . . . . Jamming 7 | . . . . . 7 . . ECM 858 | . . 858 . . . . . Robot Analysis Total 3 | . 1 . . 1 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Turns Passed 4314 | 112 229 1396 29 538 1069 434 507 Spaces Moved 2938 | 63 156 886 18 318 902 295 300 Core 359 | 5 2 2 . . 229 121 . Treads 576 | 58 44 . . . . 174 300 Legs 1681 | . . 672 18 318 673 . . Wheels . | . . . . . . . . Hover 322 | . 110 212 . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 56 105 120 120 50 50 160 Average Speed 118 | 151 129 115 120 125 100 120 161 Slowest Speed 300 | 160 250 300 120 130 200 250 162 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 26 63 7 22 33 41 57 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 110 | . . . 5 11 87 7 . Melee . | . . . . . . . . Projectile 3 | . . . . . 1 2 . AOE 107 | . . . 5 11 86 5 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Total 3478 | 76 171 1092 21 447 1008 349 314 Wait 125 | . . 20 . 82 20 3 . Move 2931 | 62 155 885 17 317 901 294 300 Hop . | . . . . . . . . Pick Up 50 | 6 1 15 . 7 12 6 3 Fast Attach 51 | 5 9 11 . 8 4 14 . Attach 31 | 1 . 6 . 2 13 6 3 Detach 6 | . . 1 . . 2 1 2 Swap 34 | 1 . 15 . 9 8 . 1 Drop 50 | . 2 17 . 11 13 6 1 Fire 180 | . 4 115 3 9 32 13 4 Melee 10 | . . 3 1 2 . 4 . Ram 4 | . . 2 . . 2 . . Kick 3 | . . 2 . . 1 . . Crush 3 | 1 . . . . . 2 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory -7/Storage -7/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Utility x2 713 | -9/Materials | Lost 4 parts (2n2u) 1343 | -9/Materials | Core integrity fell below 50% 1569 | -9/Materials | Identified exit to Mines 1591 | -9/Materials | Core integrity fell below 20% 1620 | -9/Materials | Discovered new exit (range 11) 1738 | -9/Materials | Entered Mines 1758 | -9/Mines | Discovered new exit (range 3) 1767 | -9/Mines | Entered Materials 1767 | -8/Materials | Evolved 2 slots: Propulsion x2 1826 | -8/Materials | Repaired Sml. Storage Unit 1889 | -8/Materials | Repaired Imp. EM Shotgun 2299 | -8/Materials | Discovered new exit (range 5) 2305 | -8/Materials | Entered Factory 2305 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3057 | -7/Factory | System corruption reached 10% 3094 | -7/Factory | Lost 9 parts (1p3n1u4w) 3228 | -7/Factory | Lost 6 parts (1p3n1u1w) 3258 | -7/Factory | Released all parts (2) 3309 | -7/Factory | Core integrity fell below 50% 3373 | -7/Factory | Discovered new exit (range 3) 3374 | -7/Factory | Core integrity fell below 20% 3374 | -7/Factory | Entered Storage 3464 | -7/Storage | System corruption reached 30% 3668 | -7/Storage | Met 01-MTF 3802 | -7/Storage | Discovered new exit (range 5) 3808 | -7/Storage | Entered Recycling 3826 | -7/Recycling | Build established: Scavenger-Mutant 4296 | -7/Recycling | Discovered new exit (range 16) 4315 | -7/Recycling | Destroyed by S-27 Virus with Autogun Last Messages --------------- Inventory: Gatling Laser (60%) 04262_ System corrupted: Heat flow error (+160). 04279_ System corrupted: Matter fused (-7). 04295_ System corrupted: Energy discharge (-172). 04296_ EXIT=FOUND 04307_ G-47 Trooper springs to life. 04308_ D-53 Grenadier springs to life. 04308_ Imp. Deuterium Engine destroyed. 04308_ I-36 Angel destroyed. 04308_ R-06 Scavenger destroyed. 04308_ T-07 Excavator destroyed. 04308_ L-41 Fighter springs to life. 04308_ Y-54 Guardian springs to life. 04308_ Arm. Treads destroyed. 04310_ System corrupted: Heat flow error (+135). 04310_ H-55 Commando destroyed. 04311_ Acquired 12 matter. 04314_ Med. Reactive Plating destroyed. 04315_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????###?????????????????? | | ???????????????????????????? //#?????????????????? | | ############################///## ##!!!#?????????? | | ????????? | | < ????????? | | s ????????? | | ###### ###########@#########??????????????? | | #????# #?????# * [#??????????????????? | | #????# #?????# = =% #??????????????????? | | #??### ###???# b=l gi#??????????????????? | | #??#"" ""#???# %% g#??????????????????? | | #??#"Y Y"#???# [ k au #??????????????????? | | #??#"" ""#???# [ *d #??????????????????? | | #??### ###???## idY #??????????????????? | | ##???# #?????##u gi s #??????????????????? | | #???# #??????# !a s #??????????????????? | | ##???#####+##??????##########??????????????????? | | #??????? ! ??????????????????????????????????? | | #????? ????????????????????????????????? | | #???? !! ??????????????????????????????? | | #??# #????????????????????????????? | | #??# ! ! #????????????????????????????? | | #??#! ! ! ! #????????????????????????????? | | #??# #????????????????????????????? | | #??# #????????????????????????????? | | #??# ! #????????????????????????????? | | #??# ! ! ! !#????????????????????????????? | | #??#################????????????????????????????? | | ##??????????????????????????????????????????????? | | ###########????????????????????????????????????? | | #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Resistance: KI 30 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 5 Energy Filtering 45 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sml. Storage Unit | 11% | -8/Materials Imp. EM Shotgun | 2% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Imp. Titanium Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear \\IAMDERELICT Challenges ------------ None Game ------ Seed VoltaicTransportLoader Manual? 0 Play Time 00:47:31 Cumulative 20.6 hours Start 2026.04.14 @ 22:16:21 End 2026.04.14 @ 23:22:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/X11 Map View 112x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86185753-f0d6-47fc-b057-55225bdd261b