Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 22:49:53

Player: nllptrxc

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (111)     555
Value Destroyed (2981)     2981
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (645)                645
              TOTAL SCORE: 6881

 Bonus
-------
High Alert Combat Kills    145
Entered Garrisons          200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     88/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Treading (480) Ox4
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (6) ------
           Huge Storage Unit
  Advanced Targeting Computer
           Core Analyzer
  Improved Utility Shielding
  Improved Medium Armor Plating
>          --- WEAPON (2) -------
           Powered Hammer
           Great Axe
>          --- INVENTORY (25) ---
     Light Nuclear Core
     Light Nuclear Core
     Light Treads
     Light Treads
     Light Treads
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
  Improved Flight Unit
    Medium Storage Unit
           Structural Scanner
  Improved Signal Interpreter
  Improved Utility Shielding
           Hacking Suite
           Gauss Rifle
  Improved Datajack
           Katana

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
           Huge Storage Unit
  Advanced Targeting Computer
           Core Analyzer
  Improved Medium Armor Plating
  Improved Medium Armor Plating
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Gauss Rifle
           Assault Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
     Light Treads
     Light Treads
     Light Treads
     Light Treads
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
  Improved Flight Unit
    Medium Storage Unit
           Structural Scanner
  Improved Signal Interpreter
  Improved Utility Shielding
  Improved Utility Shielding
  Improved Medium Armor Plating
           Hacking Suite
  Improved Datajack
           Powered Hammer
           Katana
           Great Axe
[Rating: 41]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Impact Weapon            Powered Hammer
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             93   | 7   16  4   .   .   59  7   
  Power                    9    | 1   1   1   .   .   6   .   
    Engine                 8    | 1   1   1   .   .   5   .   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 2   4   2   .   .   10  1   
    Treads                 19   | 2   4   2   .   .   10  1   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  41   | 2   4   1   .   .   31  3   
    Device                 6    | 1   1   .   .   .   4   .   
    Storage                4    | 1   3   .   .   .   .   .   
    Processor              12   | .   .   1   .   .   11  .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             19   | .   .   .   .   .   16  3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   24   | 2   7   .   .   .   12  3   
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          17   | 1   7   .   .   .   8   1   
    Ballistic Cannon       3    | .   .   .   .   .   3   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   1   1   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 25   | .   .   2   .   .   14  9   
  Power                    3    | .   .   .   .   .   2   1   
  Propulsion               4    | .   .   1   .   .   1   2   
  Utility                  11   | .   .   1   .   .   6   4   
  Weapon                   7    | .   .   .   .   .   5   2   
  Highest Loss Streak      7    | .   .   2   .   .   3   7   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     96   | .   99  95  100 100 93  99  
  Engine                   9    | .   14  14  14  14  6   .   
  Core                     1    | .   .   .   .   .   2   8   
  Treads                   22   | .   27  27  28  28  17  18  
  Device                   3    | .   13  1   .   .   1   2   
  Storage                  11   | .   14  14  14  14  9   9   
  Processor                17   | .   .   8   14  14  27  18  
  Protection               6    | .   .   .   .   .   10  24  
  Ballistic Gun            19   | .   27  28  28  28  14  7   
  Ballistic Cannon         2    | .   .   .   .   .   3   8   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             115  | 15  92  92  91  91  111 115 
  Greatest Support         44   | 40  40  40  40  40  44  44  
  Greatest Overweight (x)  4    | 1   4   2   2   2   4   2   
  Average Overweight (x)   1    | .   .   2   2   2   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  
  Average Capacity         22   | 7   15  25  25  25  25  25  
  Most Carried             25   | 6   16  21  22  22  25  25  
  Average Carried          20   | 3   12  18  21  22  24  23  
  Final Capacity           25   | 8   25  25  25  25  25  25  
  Final Carried            25   | 6   16  21  22  22  25  19  

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Matter Collected           3087 | 318  564  116  .    58   1876 155  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4296 | 173  1114 133  .    120  2517 239  
  Parts                    255  | 15   70   12   .    8    138  12   
Haulers Intercepted        8    | .    2    .    .    .    6    .    
Recyclers Shooed           4    | .    3    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  77   | .   20  5   .   3   42  7   
  Melee                    2    | .   .   .   .   .   2   .   
  Guns                     62   | .   20  5   .   3   33  1   
  Cannons                  10   | .   .   .   .   .   6   4   
Classes Destroyed          14   | 2   6   .   .   .   6   .   
  Worker                   3    | .   2   .   .   .   1   .   
  Builder                  2    | .   2   .   .   .   .   .   
  Tunneler                 7    | 5   .   .   .   .   2   .   
  Hauler                   8    | .   2   .   .   .   6   .   
  Recycler                 7    | 1   4   .   .   .   2   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  6    | .   1   .   .   .   5   .   
  Swarmer                  21   | .   8   3   .   .   7   3   
  Grunt                    39   | .   12  2   .   3   21  1   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   11   | .   .   .   .   .   9   2   
  Specialist               2    | .   .   .   .   .   2   .   
  Hunter                   2    | .   .   .   .   .   1   1   
  Heavy                    1    | .   .   .   .   .   1   .   
Best Kill Streak           8    | 3   8   3   .   3   6   3   
  Combat Bots Only         5    | .   5   3   .   3   4   3   
Max Kills in Single Turn   1    | 1   1   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Hostile Shots Fired        554  | .    81   52   .    11   266  144  
  Missed                   160  | .    21   15   .    2    86   36   
Damage Taken               5474 | .    613  370  .    121  2743 1627 
  Core                     709  | .    93   34   .    23   369  190  
  Absorbed by Shields      16   | .    .    .    .    .    .    16   
  Redirected to Shielding  28   | .    .    .    .    .    .    28   
  Regen/Repaired (Parts)   294  | .    294  .    .    .    .    .    
Core Remaining (%)         70   | 100  .    .    .    40   .    .    
Volleys Fired              307  | 16   69   15   .    8    185  14   
  Largest                  2    | 2    2    2    .    2    2    2    
  Hottest                  88   | 70   46   46   .    46   88   72   
Shots Fired                602  | 32   138  30   .    16   362  24   
  Gun                      545  | 32   138  30   .    16   319  10   
  Cannon                   57   | .    .    .    .    .    43   14   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  586  | 16   138  30   .    16   362  24   
  Thermal                  16   | 16   .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         30   | 7    20   5    .    13   30   7    
  Robot Miss Streak        10   | 3    6    3    .    1    10   3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    
Shots Hit Robots           439  | 18   79   17   .    11   289  25   
  Core Hits                174  | 7    36   7    .    6    108  10   
  Critical Kills           4    | .    2    .    .    .    2    .    
  Critical Parts Destroyed 5    | .    3    .    .    .    .    2    
  Critical Strikes         10   | .    5    .    .    .    3    2    
    Destroy                7    | .    5    .    .    .    2    .    
    Blast                  1    | .    .    .    .    .    1    .    
    Smash                  2    | .    .    .    .    .    .    2    
Melee Attacks              20   | .    .    .    .    .    7    13   
  Impact                   19   | .    .    .    .    .    7    12   
  Slashing                 1    | .    .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    3    .    
    Combat Hostiles        2    | .    .    .    .    .    2    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    1    
Damage Inflicted           7741 | 240  1279 262  .    168  5080 712  
  Guns                     5809 | 240  1240 262  .    168  3791 108  
  Cannons                  1080 | .    .    .    .    .    846  234  
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    778  | .    .    .    .    .    415  363  
  Ramming                  74   | .    39   .    .    .    28   7    
  Kinetic                  6738 | 89   1240 262  .    168  4637 342  
  Thermal                  151  | 151  .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   746  | .    .    .    .    .    415  331  
  Slashing                 32   | .    .    .    .    .    .    32   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    .    
  Average Corruption       1    | .    .    .    .    .    1    .    
  Corruption Purged        2    | .    .    .    .    .    2    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  50   | .    .    .    .    .    50   .    
    Message Errors         11   | .    .    .    .    .    11   .    
    Matter Fused           13   | .    .    .    .    .    13   .    
    Heat Flow Errors       7    | .    .    .    .    .    7    .    
    Energy Discharges      4    | .    .    .    .    .    4    .    
    Data Loss (minor)      7    | .    .    .    .    .    7    .    
    Data Loss (major)      2    | .    .    .    .    .    2    .    
    Misfires               4    | .    .    .    .    .    4    .    
    Alerts                 1    | .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            126  | .    .    .    .    .    47   79   
  Projectiles              15   | .    .    .    .    .    15   .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    111  | .    .    .    .    .    32   79   
Knockbacks                 3    | .    1    .    .    .    1    1    
  Impact                   1    | .    1    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    1    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   13   | .    5    .    .    .    7    1    
Targets Rammed             14   | .    6    .    .    .    7    1    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    
Highest Temperature        278  | 72   9    6    .    4    278  243  
  Average Temperature      53   | 26   1    3    .    2    60   73   
  Received Heat Transfer   2248 | .    201  111  .    69   1071 796  
  Effects                  2    | .    .    .    .    .    2    .    
    Interference           2    | .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    1    2    
  Impact Corruptions       5    | .    .    .    .    .    1    4    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | 2    .    .    .    .    .    .    
  Heat Transferred         444  | 444  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Peak Influence             563  | 30  363 148 .   70  563 555 
  Initial                  365  | .   19  48  .   .   27  365 
  Average                  189  | 13  197 35  .   36  222 426 
Maximum Alert Level        2    | .   1   .   .   .   2   2   
  Low Security (%)         62   | 100 60  100 .   100 55  .   
  Level 1                  19   | .   39  .   .   .   17  25  
  Level 2                  18   | .   .   .   .   .   27  74  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   3   .   .   .   8   .   
  Investigation            7    | .   3   .   .   .   4   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   4   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Distress Signals           6    | .   .   .   .   .   6   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              124  | .   36  5   .   3   69  11  
  Peak Tracking Total      7    | .   4   3   .   3   6   7   
  Tactical Retreats        8    | .   5   .   .   .   2   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Traps Triggered            12   | .   6   .   .   .   6   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Accessed          20   | .   6   .   1   .   13  .   
  Terminals                16   | .   5   .   .   .   11  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                61   | .   21  .   1   .   39  .   
  Successful               32   | .   13  .   1   .   18  .   
  Failed                   29   | .   8   .   .   .   21  .   
    Catastrophic           1    | .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   36   | .   12  .   1   .   23  .   
  Terminals                51   | .   15  .   .   .   36  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          6    | .   6   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             14   | .   3   .   1   .   10  .   
  Record                   1    | .   .   .   .   .   1   .   
  Part Schematic           1    | .   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   
  Terminal Index           2    | .   1   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   1   .   
  Hauler Manifests         2    | .   .   .   .   .   2   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   6   .   .   .   .   .   
  Scan Component           3    | .   3   .   .   .   .   .   
  Repair                   3    | .   3   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         9    | .   4   .   .   .   5   .   
  Terminals                9    | .   4   .   .   .   5   .   
    Assimilate             2    | .   .   .   .   .   2   .   
    Botnet                 4    | .   2   .   .   .   2   .   
    Operators              3    | .   2   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         18   | .   5   .   .   .   13  .   
  Full Trace Events        5    | .   1   .   .   .   4   .   
  Feedback Events          1    | .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   3   .   .   .   .   .   
  Time                     90   | .   90  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               11291 | 248  2221 1455 853  334  5704 476  
Spaces Moved               3388  | 119  949  380  267  86   1464 123  
  Core                     6     | 6    .    .    .    .    .    .    
  Treads                   3382  | 113  949  380  267  86   1464 123  
  Legs                     .     | .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  320  320  320  305  305  
  Average Speed            274   | 155  191  320  320  320  311  305  
  Slowest Speed            480   | 160  480  320  320  320  465  312  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 7    99   53   71   25   99   22   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    
Terrain Destroyed          6     | .    .    .    .    .    6    .    
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               6     | .    .    .    .    .    6    .    
  AOE                      .     | .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Total                      4772 | 147  1210 590  267  131  2250 177  
  Wait                     838  | .    144  186  .    38   452  18   
  Move                     3383 | 118  948  379  266  85   1464 123  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  69   | 6    17   6    1    .    38   1    
  Fast Attach              32   | 7    7    .    .    .    18   .    
  Attach                   25   | .    3    2    .    .    14   6    
  Detach                   3    | .    1    .    .    .    2    .    
  Swap                     36   | .    6    2    .    .    27   1    
  Drop                     46   | .    9    .    .    .    36   1    
  Fire                     307  | 16   69   15   .    8    185  14   
  Melee                    19   | .    .    .    .    .    7    12   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    14   | .    6    .    .    .    7    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: *Mat / *Exi / *Sub)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 15)
   249 | -11/Scrapyard | Entered Materials
   308 | -10/Materials | Build established: Mutant
   753 | -10/Materials | Discovered new exit (range 6)
  1074 | -10/Materials | Discovered new exit (range 4)
  1278 | -10/Materials | Discovered new exit (range 13)
  1651 | -10/Materials | Repaired Hvy. Assault Rifle
  1684 | -10/Materials | Repaired Hvy. Assault Rifle
  1712 | -10/Materials | Repaired Lgt. Treads
  1973 | -10/Materials | Discovered new exit (range 16)
  2470 | -10/Materials | Entered Mines
  2491 | -10/Mines     | Core integrity fell below 50%
  2815 | -10/Mines     | Discovered new exit (range 9)
  2821 | -10/Mines     | Learned 2 Materials zone layouts
  3063 | -10/Mines     | Discovered new exit (range 5)
  3096 | -10/Mines     | Identified exit to Subcaves
  3192 | -10/Mines     | Identified exit to Materials
  3298 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  3911 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  3911 | -10/Mines     | Discovered new exit (range 5)
  3922 | -10/Mines     | Identified exit to Exiles
  3925 | -10/Mines     | Entered Exiles
  4002 | -10/Exiles    | Met 8R-AWN
  4057 | -10/Exiles    | Met EX-HEX
  4143 | -10/Exiles    | Met EX-BIN
  4185 | -10/Exiles    | Aligned with FarCom system
  4188 | -10/Exiles    | Given EX-Vault access code
  4261 | -10/Exiles    | Opened EX-Vault
  4284 | -10/Exiles    | Found 0b10 Alert Chip
  4349 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  4435 | -10/Exiles    | Met EX-DEC
  4733 | -10/Exiles    | Discovered new exit (range 15)
  4774 | -10/Exiles    | Identified exit to Mines
  4778 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
  4778 | -10/Exiles    | Entered Mines
  5100 | -9/Mines      | Discovered new exit (range 5)
  5109 | -9/Mines      | Identified exit to Materials
  5112 | -9/Mines      | Entered Materials
  5112 | -8/Materials  | Evolved 4 slots: Utility x4
  5113 | -8/Materials  | Identified exit to Factory
  5759 | -8/Materials  | Build established: Scavenger-Mutant
  8008 | -8/Materials  | Build established: Mutant
  8390 | -8/Materials  | Discovered exit to Factory (range 14)
  8893 | -8/Materials  | Core integrity fell below 50%
  9146 | -8/Materials  | Discovered exit to Factory (range 9)
  9200 | -8/Materials  | Lost 3 parts (1p2u)
 10816 | -8/Materials  | Identified exit to Garrison
 10816 | -8/Materials  | Entered Garrison
 10936 | -8/Garrison   | Triggered checkpoint
 11196 | -8/Garrison   | Triggered checkpoint
 11233 | -8/Garrison   | Core integrity fell below 20%
 11292 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
11266_ Heat Sink fried. <x2>
11266_ Imp. Medium Armor Plating destroyed.
11266_ Critical hit (Burn: +37).
11267_ Acquired 40 matter.
11268_ Acquired 10 matter.
11269_ Acquired 7 matter.
11269_ Acquired 3 matter.
11270_ Lgt. Nuclear Core destroyed.
11272_ Imp. Medium Armor Plating destroyed.
11273_ Acquired 10 matter.
11274_ Acquired 5 matter. <x2>
11278_ Critical hit (Burn: +37).
11282_ Imp. Medium Armor Plating destroyed.
11288_ Assault Cannon destroyed.
11289_ Acquired 10 matter.
11289_ Y-45 Defender suffers critical hit (Smash).
11289_ Destroyed Heat Sink.
11289_ Y-45 Defender system corrupted by crushing effect.
11289_ Great Axe follow-up attack on Y-45 Defender.
11290_ Adv. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????  ???????????????????? |
| ??????????????????????????##  ???????????????????? |
| ?????????????????????????##   ??????? ???????????? |
| ??????????????????????????    ?????? ???  ???????? |
| ??????????????????????????     ????? ??   ???????? |
| ??????????????????????????#   #???? #?   #???????? |
| ????????????????????????###   ##??? ##   #???????? |
| ?????????????????????????       ??       "???????? |
| ?????????????????????????      ???       "???????? |
| ??????????????????????????     ??       ?????????? |
| ??????????????????????????     ??     ???????????? |
| ?????????????????????????##   #?    #????#???????? |
| ????????????????????????? #   ##    ##   ####????? |
| ????????????????????????# #   [               ???? |
| ????????????????????????# #  *%=              ???? |
| ????????????????????????# #   %"         #???????? |
| ????????????????????????# #   ##""""##  ##???????? |
| ????????????????????????# #   #??????????????????? |
| ????????????????????????# #   #??????????????????? |
| ????????????????????????#g#   #??????????????????? |
| ????????????????????????#[Y=  #??????????????????? |
| #???????????????????????#@#  %#??????????????????? |
| # ??????????????????????# #%  #??????????????????? |
| #  ######################g#%* #??????????????????? |
| #    ^                     [  #??????????s???????? |
| #    ^                        #??????????s???????? |
| ???###                        #??????????s???????? |
| ?????#   #########  ###########??????????????????? |
| ?????#   #???????#  #????????????????????????????? |
| ?????#   #???????#  #????????????????????????????? |
| ?????#   #?????###  #????????????????????????????? |
| ?????#   #?????#* = #????????????????????????????? |
| ?????#   #?????#%=  #????????????????????????????? |
| ?????#   #?????#  [ #?#######????????????????????? |
| ?????#   #?????###  ### ////#????????????????????? |
| ?????#   #???????#     /   /#????????????????????? |
| ?????#   #???????#         /#????????????????????? |
| ?????#   #???????######/////#????????????????????? |
| ?????#   #????????????#######????????????????????? |
| ?????#   #???????????????????????????????????????? |
| ?????#   #???????????????????????????????????????? |
| ?????#   #???????????????????????????????????????? |
| ?????#   #???????????????????????????????????????? |
| ?????#   #???????????????????????????????????????? |
| ?????#   #???????????????????????????????????????? |
| ######   #???????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             675
Utility Shielding          66
Evasion (%)                40
Targeting Accuracy         26
Core Analysis              6
Recoil Reduction           2

 Item Schematics 
-----------------
     Hacking Suite | -8/Materials | Scanalyzed
 Med. Storage Unit | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubatomicSapperScreen
  Manual?         0
Play Time         01:33:31
  Cumulative      11.9 hours
  Start           2024.04.01 @ 21:36:56
  End             2024.04.04 @ 22:49:53
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          14
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 97e95913-c51d-4e83-a445-071af7f88a4c