Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.10 @ 10:13:02 Player: Elxavo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (493) 493 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2223 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 257/300 Energy 223/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY (4) ------ Heat Sink Medium Storage Unit Trap Scanner Particle Charger > --- WEAPON (2) ------- Particle Cannon Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Improved Treads Heat Sink Improved Signal Interpreter Particle Gun EM Pulse Cannon Beam Cannon Heavy Assault Rifle Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Heat Sink Medium Storage Unit Trap Scanner Particle Charger > --- WEAPON ----------- Particle Cannon Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Treads Heat Sink Improved Signal Interpreter Particle Gun EM Pulse Cannon Beam Cannon Heavy Assault Rifle Grenade Launcher Heavy Hammer [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 26 | 7 3 13 3 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 4 2 Treads 4 | . . 2 2 Leg 4 | 2 . 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 2 1 6 1 Device 8 | 1 . 6 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 5 | 2 1 2 . Energy Gun 2 | . 1 1 . Energy Cannon 1 | . . 1 . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . 3 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 1 | . . 1 . Highest Loss Streak 1 | . . 1 . To Critical Strikes . | . . . . Average Backups 9 | 5 9 9 9 Power . | . 1 1 1 Propulsion 2 | 2 2 2 1 Utility 2 | . 3 1 . Weapon 3 | 1 2 4 6 Tool/Special . | . . . . Unused Backups 21 | 1 5 7 8 Power 2 | . . 1 1 Propulsion 7 | . 3 3 1 Utility 2 | . . 1 1 Weapon 10 | 1 2 2 5 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 100 97 98 Engine 12 | . 14 11 9 Treads 2 | . . 1 34 Leg 22 | . 28 19 . Device 24 | . 14 32 27 Storage 12 | . 14 11 9 Energy Gun 8 | . 11 5 . Energy Cannon 1 | . . 2 9 Ballistic Gun 13 | . 16 12 9 Peak Build Rating 22 | 8 8 16 22 Average Rating 10 | 5 7 12 20 On Entrance 8 | . 8 8 16 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 32 | 15 20 30 32 Greatest Support 92 | 20 20 46 92 Greatest Overweight (x) 4 | 4 . 2 . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 8 10 10 10 Average Carried 9 | 5 9 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 8 10 10 10 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 669 | 348 78 243 . Remotely . | . . . . Salvage Created 692 | 162 188 342 . Parts 49 | 10 17 22 . Haulers Intercepted . | . . . . Recyclers Shooed 2 | 2 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 17 | . 8 9 . Guns 13 | . 8 5 . Cannons 4 | . . 4 . Classes Destroyed 8 | 2 3 3 . Worker 1 | . . 1 . Tunneler 5 | 5 . . . Recycler 1 | 1 . . . Watcher 2 | . 2 . . Swarmer 8 | . 6 2 . Grunt 7 | . 2 5 . Brawler 1 | . . 1 . Sentry 1 | . . 1 . Best Kill Streak 5 | 5 4 4 . Combat Bots Only 4 | . 4 3 . Max Kills in Single Turn 2 | 1 2 1 . Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 134 | . 38 96 . Missed 36 | . 6 30 . Hits 98 | . 32 66 . Melee 3 | . . 3 . Projectile 95 | . 32 63 . Critical Strikes 1 | . . 1 . Damage Taken 953 | . 276 677 . Core 208 | . 75 133 . Absorbed by Shields . | . . . . Regen/Repaired (Parts) 36 | . . 36 . Core Remaining (%) 78 | 100 70 66 . Volleys Fired 64 | 13 16 35 . Largest 2 | 2 2 2 . Hottest 88 | 40 60 88 . Shots Fired 123 | 26 32 65 . Gun 109 | 26 32 51 . Cannon 14 | . . 14 . Launcher . | . . . . Special . | . . . . Kinetic 79 | 26 16 37 . Thermal 14 | . . 14 . Explosive . | . . . . Electromagnetic 30 | . 16 14 . Robot Hit Streak 13 | 13 3 8 . Robot Miss Streak 3 | 1 2 3 . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 75 | 20 16 39 . Core Hits 31 | 7 11 13 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1107 | 252 255 600 . Guns 899 | 252 221 426 . Cannons 164 | . . 164 . Explosions 34 | . 34 . . Melee . | . . . . Ramming 10 | . . 10 . Kinetic 644 | 252 106 286 . Thermal 198 | . 34 164 . Explosive . | . . . . Electromagnetic 255 | . 115 140 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 13 | . . 13 . Projectiles 13 | . . 13 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 18 | . 18 17 . Average Temperature 14 | . 15 12 . Received Heat Transfer 213 | . 18 195 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 296 | . . 296 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . 1 . . Low Security (%) 95 | 100 88 100 100 Level 1 4 | . 11 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 220 | 10 220 87 36 Initial 36 | . . 21 36 Average 53 | 1 110 15 25 Influence Increases 670 | 30 347 293 . Destroy 0b10 Robot/C 340 | . 160 180 . Destroy 0b10 Robot/NC 45 | 30 10 5 . Destroy Leader 84 | . 44 40 . Successful Hack 78 | . 40 38 . Disable Machine 30 | . 30 . . Destroy Structure 3 | . 3 . . Lose Combat Pursuer 90 | . 60 30 . Influence Decreases 654 | 30 295 258 71 Entered New Map 82 | . . 31 51 Time Decay 544 | 30 295 199 20 Lost Part 28 | . . 28 . Squads Dispatched 4 | . 2 2 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 2 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 19 19 . Peak Tracking Total 7 | . 7 4 . Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 5 3 1 Terminals 7 | . 5 1 1 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 20 | . 13 5 2 Successful 14 | . 9 4 1 Failed 6 | . 4 1 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 14 | . 13 1 . Terminals 16 | . 13 1 2 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 . 1 Branch Access Points 1 | . 1 . . Locate Traps 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 2 | . . 2 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 9 | . 8 1 . Terminals 9 | . 8 1 . Assimilate 1 | . 1 . . Botnet 2 | . 2 . . Skim 6 | . 5 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 2 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . 1 . Time 13 | . . 13 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2025 | 11 886 1071 57 Terrain 862 | . . 862 . Traps 208 | . . 151 57 Seismic 1817 | 11 886 920 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2175 | 151 886 1079 59 Spaces Moved 668 | 72 304 260 32 Core 8 | 8 . . . Treads 84 | . . 52 32 Legs 576 | 64 304 208 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 160 Average Speed 140 | 128 120 165 160 Slowest Speed 260 | 250 120 260 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 4 46 32 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 2 | . 2 . . Melee . | . . . . Projectile . | . . . . AOE 2 | . 2 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1784 | 101 796 849 38 Wait 966 | . 460 506 . Move 665 | 71 303 259 32 Hop . | . . . . Pick Up 35 | 9 7 17 2 Fast Attach 9 | 7 . 2 . Attach 8 | . . 6 2 Detach . | . . . . Swap 12 | . 3 7 2 Drop 24 | 1 7 16 . Fire 64 | 13 16 35 . Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / Min x2 / Sub) -9/Materials -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 152 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 661 | -10/Materials | Identified exit to Mines 791 | -10/Materials | Identified exit to Materials 791 | -10/Materials | Identified exit to Subcaves 844 | -10/Materials | Learned location of 2 exits from Subcaves 886 | -10/Materials | Learned 2 Storage zone layouts 916 | -10/Materials | Learned location of 1 exit from Recycling 1038 | -10/Materials | Entered another Materials area 1038 | -9/Materials | Evolved 2 slots: Utility x2 1039 | -9/Materials | Identified exit to Materials 1069 | -9/Materials | Repaired Aluminum Leg 2117 | -9/Materials | Entered another Materials area 2117 | -8/Materials | Evolved 2 slots: Propulsion x2 2176 | -8/Materials | Self-destructed Last Messages --------------- Trojan loaded successfully. Testing... Terminal linked with 0 systems. Please expand to 4 more systems! 02111_ Triggered Alarm Trap. 02111_ An alarm sounds. 02111_ ALERT: Alarm triggered, dispatching investigation squad. 02113_ G-34 Mercenary destroyed. PARAMETERS=PROPULSION+2 LOCATION=MATERIALS GOAL=ESCAPE 02126_ Acquired Imp. Signal Interpreter. 02130_ Connecting with Terminal... >>Traps(Locate) Found 1 trap in 1 array: 1x Explosive Trap Map updated. 02146_ K-01 Serf collects debris. 02157_ Acquired Particle Charger. 02158_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#######???????????? | | ???????????????????????????????? ########????? | | ???????????????????????????????? # #????? | | ????????????????????????????????? # "T" #????? | | ?????????????????????????????????# # #????? | | ?????????????????????????????????# # !! #????? | | ?????????????????????????????????# # #????? | | ????????????????????????#######??# # #????? | | ????????????????????????# #### ###+####????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# = ###############????? | | ??????????????????######## #####???????????????? | | ??????????????????# [ # !!#???????????????? | | ??????????????????# # !!#???????????????? | | ??????????????????# """ @^ !!#???????????????? | | ??????????????????# R" # !!#???????????????? | | ??????????????????# """ # //#???????????????? | | ??????????????????# ?# k //#???????????????? | | ??????????????????######?# #####???????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# +???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ????????????????????????## #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 60% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageThermalFrame Manual? 0 Play Time 00:27:29 Cumulative 105.8 hours Start 2026.05.10 @ 09:41:56 End 2026.05.10 @ 10:13:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: d54b51a7-a40c-4fd4-9a97-a7090e433adf