Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.03 @ 14:58:13 Player: Lazz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (701) 701 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 3657 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 623/700 Matter 171/300 Energy 125/125 System Corruption 4% Temperature Cool (0) Movement Flying (107) Ox1 Location -7/Storage Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (5) ------ Medium Storage Unit Improved Sensor Array Signal Interpreter Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Medium Matter Pod (100) Light Armor Plating Light Assault Rifle Light Assault Rifle Light Assault Rifle Flak Gun Grenade Launcher Maul Great Maul Signal Generator Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Sensor Array Improved Sensor Array Signal Interpreter Improved Signal Interpreter > --- WEAPON ----------- Great Maul > --- INVENTORY -------- Medium Matter Pod Light Armor Plating Light Assault Rifle Light Assault Rifle Light Assault Rifle Improved Assault Rifle Flak Gun Grenade Launcher Maul Signal Generator [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 2 . . . . Utility 3 | . . . . 2 1 . Weapon . | . . . . . . . Parts Attached 36 | 8 1 18 2 4 2 1 Power 5 | 1 1 2 1 . . . Engine 5 | 1 1 2 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 . 6 1 1 . . Treads 2 | 2 . . . . . . Leg 2 | . . 2 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 6 | . . 4 1 1 . . Utility 9 | 2 . 4 . 1 2 . Device 3 | 1 . 1 . . 1 . Storage 3 | 1 . 2 . . . . Processor 3 | . . 1 . 1 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 12 | 3 . 6 . 2 . 1 Energy Gun 3 | 3 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | . . 5 . 1 . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . 1 . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . Parts Lost 13 | . 3 4 3 1 2 . Power 3 | . 1 1 1 . . . Propulsion 6 | . . 2 2 1 1 . Utility 2 | . 1 . . . 1 . Weapon 2 | . 1 1 . . . . Highest Loss Streak 2 | . 2 2 2 1 2 . To Critical Strikes . | . . . . . . . Average Backups 6 | 3 4 9 9 7 8 9 Power . | . . 1 . . . . Propulsion 1 | 1 2 1 1 . . . Utility 1 | . . 1 2 2 2 2 Weapon 3 | . . 4 5 5 6 7 Tool/Special . | . . . . . . . Unused Backups 8 | . . 4 . . . 4 Power 1 | . . 1 . . . . Propulsion 3 | . . 3 . . . . Utility 2 | . . . . . . 2 Weapon 2 | . . . . . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 85 | . 90 90 94 81 71 60 Engine 10 | . 13 10 7 9 7 7 Treads 8 | . 28 2 . . . . Leg 1 | . . 4 . . . . Flight 23 | . . 32 43 36 22 15 Device 7 | . 5 5 11 9 12 7 Storage 10 | . 14 11 11 9 7 7 Processor 2 | . . 2 . . 13 15 Energy Gun 8 | . 27 3 . . . . Ballistic Gun 10 | . . 16 16 17 . . Impact Weapon 1 | . . 1 6 . 7 6 Peak Build Rating 24 | 7 7 22 22 20 24 23 Average Rating 13 | 5 6 16 20 16 21 19 On Entrance 13 | . 7 6 21 19 18 20 Avg Prop Armor Cover (%) 18 | . . 18 . . . . Naked Turns . | . . . . . . . Heaviest Build 20 | 11 11 20 20 19 19 18 Greatest Support 40 | 40 40 40 20 19 15 10 Greatest Overweight (x) 1 | . . 1 1 1 1 1 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 15 | 8 8 15 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 Most Carried 10 | 4 8 10 10 9 10 10 Average Carried 7 | 3 4 9 9 8 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | 4 8 10 9 9 10 10 Class Distribution -------------------- 52% | Mutant 26% | Sprinter 17% | Scavenger-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Matter Collected 568 | 280 20 238 30 . . . Remotely . | . . . . . . . Salvage Created 1131 | 193 317 602 19 . . . Parts 83 | 16 19 48 . . . . Haulers Intercepted 2 | . . 2 . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Combat Hostiles Destroyed 31 | . 9 21 1 . . . Guns 30 | . 8 21 1 . . . AOE 1 | . 1 . . . . . Classes Destroyed 7 | 3 2 2 . . . . Worker 5 | 4 1 . . . . . Tunneler 3 | 3 . . . . . . Hauler 2 | . . 2 . . . . Recycler 1 | 1 . . . . . . Swarmer 18 | . 2 16 . . . . Grunt 9 | . 7 2 . . . . Sentry 3 | . . 3 . . . . Best Kill Streak 10 | 6 4 10 1 . . . Combat Bots Only 8 | . 4 8 1 . . . Max Kills in Single Turn 2 | 1 1 2 1 . . . Gunslinging 1 | . . 1 . . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Hostile Shots Fired 271 | . 55 143 30 26 17 . Missed 93 | . 17 48 13 10 5 . Hits 178 | . 38 95 17 16 12 . Projectile 178 | . 38 95 17 16 12 . AOE 8 | . . . 8 . . . Critical Strikes 1 | . . 1 . . . . Damage Taken 2121 | . 574 872 380 139 156 . Core 601 | . 216 196 89 23 77 . Absorbed by Shields 36 | . . . . . 36 . Core Remaining (%) 59 | 100 13 . 28 95 . . Volleys Fired 110 | 17 28 62 3 . . . Largest 2 | 2 2 2 2 . . . Hottest 90 | 80 90 90 46 . . . Shots Fired 217 | 34 56 121 6 . . . Gun 217 | 34 56 121 6 . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 105 | . . 99 6 . . . Thermal 112 | 34 56 22 . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | 5 14 17 3 . . . Robot Miss Streak 5 | 5 2 3 1 . . . Penetration Max . | . . . . . . . Secondary Targets 6 | . 2 4 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 138 | 14 34 86 4 . . . Core Hits 64 | 9 16 38 1 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . 1 2 . . . . Burn 3 | . 1 2 . . . . Melee Attacks 14 | . . 6 . 2 6 . Impact 14 | . . 6 . 2 6 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1839 | 156 799 817 67 . . . Guns 1452 | 156 412 817 67 . . . Cannons . | . . . . . . . Explosions 387 | . 387 . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 715 | . . 648 67 . . . Thermal 1124 | 156 799 169 . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Message Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 73 | . 73 . . . . . Projectiles . | . . . . . . . Explosions 73 | . 73 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 113 | . 113 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 318 | 252 318 105 8 . . . Average Temperature 83 | 110 126 21 6 . . . Received Heat Transfer 516 | . 246 123 54 9 84 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 3 2 . . . . Heat Transferred 2153 | 350 1246 557 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Maximum Alert Level 2 | . . 2 . . . . Low Security (%) 83 | 100 100 42 100 100 100 100 Level 1 7 | . . 26 . . . . Level 2 8 | . . 30 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 498 | 20 141 498 172 87 47 . Initial 172 | . . 46 172 35 35 . Average 105 | 2 58 279 141 9 22 . Influence Increases 1185 | 40 301 714 . 107 23 . Destroy 0b10 Robot/C 600 | . 180 420 . . . . Destroy 0b10 Robot/NC 55 | 40 5 10 . . . . Destroy Leader 134 | . 40 94 . . . . Successful Hack 20 | . 8 5 . . 7 . Select Force Hacks 60 | . 30 30 . . . . Disable Machine 45 | . 15 15 . . 15 . Destroy Structure 31 | . 23 5 . 2 1 . Partial Spotted 30 | . . 15 . 15 . . Lose Combat Pursuer 210 | . . 120 . 90 . . Influence Decreases 1185 | 40 189 384 350 122 100 . Entered New Map 435 | . . 66 270 57 42 . Time Decay 640 | 40 159 278 50 55 58 . Lost Part 110 | . 30 40 30 10 . . Squads Dispatched 10 | . 3 6 . . . 1 Investigation 5 | . 2 3 . . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 3 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Distress Signals 6 | . 1 2 . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 77 | . 13 38 11 11 2 2 Peak Tracking Total 18 | . 5 12 5 18 2 1 Tactical Retreats 4 | . . 2 . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Traps Triggered 5 | . . 1 . . 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Machines Disabled 3 | . 1 1 . . 1 . Max in Single Turn 1 | . 1 1 . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Machines Accessed 9 | . 4 3 . . 1 1 Terminals 7 | . 3 2 . . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 21 | . 11 6 . . 3 1 Successful 10 | . 4 3 . . 2 1 Failed 11 | . 7 3 . . 1 . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 12 | . 9 3 . . . . Terminals 19 | . 10 5 . . 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 1 2 . . 2 1 Record 1 | . . . . . 1 . Robot Analysis 2 | . 1 1 . . . . Open Door 1 | . . . . . . 1 Branch Access Points 1 | . . . . . 1 . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 3 1 . . . . Terminals 2 | . 2 . . . . . Botnet 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 1 . . . . Tunnel 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 3 2 . . . 1 Full Trace Events 3 | . 2 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Active Infowar (turns) 1453 | 173 185 403 104 368 149 71 Sensors 974 | . . 282 104 368 149 71 Seismic 358 | 173 185 . . . . . T.N.C. 121 | . . 121 . . . . Robot Analysis Total 2 | . 1 1 . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Turns Passed 2074 | 320 459 603 104 368 149 71 Spaces Moved 1332 | 92 227 555 168 127 99 64 Core 4 | 4 . . . . . . Treads 323 | 88 227 8 . . . . Legs 44 | . . 44 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 961 | . . 503 168 127 99 64 Fastest Speed 31 | 50 160 31 31 31 104 107 Average Speed 74 | 155 160 40 34 31 104 107 Slowest Speed 160 | 160 160 160 104 104 107 107 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . 1 1 1 . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 5 32 56 50 16 4 15 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . 1 1 . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . 4 . 2 1 . Terrain Destroyed 29 | . 22 4 . 2 1 . Melee 7 | . . 4 . 2 1 . Projectile . | . . . . . . . AOE 22 | . 22 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Total 2169 | 231 267 816 207 447 133 68 Wait 616 | 111 5 154 32 314 . . Move 1320 | 91 226 552 165 124 98 64 Hop 3 | . . 1 1 1 . . Pick Up 22 | 4 6 8 2 1 1 . Fast Attach 24 | 7 . 14 . 1 2 . Attach 8 | . 2 2 2 1 . 1 Detach 3 | . . . . . 1 2 Swap 9 | 1 . 4 1 3 . . Drop 16 | . . 13 1 . 1 1 Fire 110 | 17 28 62 3 . . . Melee 14 | . . 6 . 2 6 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 24 | . . . . . 24 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 321 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 506 | -10/Materials | Core integrity fell below 50% 678 | -10/Materials | Core integrity fell below 20% 732 | -10/Materials | Discovered new exit (range 3) 780 | -10/Materials | Entered another Materials area 780 | -9/Materials | Evolved 2 slots: Propulsion x2 884 | -9/Materials | Destroyed 7 combat bots 1023 | -9/Materials | Discovered new exit (range 7) 1108 | -9/Materials | Destroyed 8 combat bots 1122 | -9/Materials | Discovered new exit (range 6) 1221 | -9/Materials | Discovered new exit (range 12) 1225 | -9/Materials | Build established: Sprinter 1383 | -9/Materials | Entered Mines 1389 | -9/Mines | Met a Derelict testing a Signal Generator 1391 | -9/Mines | Found Signal Generator 1444 | -9/Mines | Discovered new exit (range 14) 1447 | -9/Mines | Core integrity fell below 50% 1457 | -9/Mines | Destroyed YI-UF0 1484 | -9/Mines | Learned location of 1 exit from Materials 1487 | -9/Mines | Entered Materials 1487 | -8/Materials | Evolved 2 slots: Utility x2 1488 | -8/Materials | Identified exit to Factory 1777 | -8/Materials | Build established: Scavenger-Sprinter 1855 | -8/Materials | Entered Factory 1855 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1862 | -7/Factory | Identified exit to Storage 1862 | -7/Factory | Identified exit to Lower Caves 2004 | -7/Factory | Entered Storage 2075 | -7/Storage | Self-destructed Last Messages --------------- 02001_ Field strength at 16. 02002_ Field strength at 6. 02003_ Stasis field depleted. LOCATION=STORAGE GOAL=ESCAPE 02023_ Triggered Shock Trap. 02023_ The floor emits a surge of raw power. 02023_ System corrupted (+2). 02040_ SEV4M=1ROFPPFAV2EU:1>DTGUPQZ>Open(Door) Sealed Heavy Doors opened. 02060_ Dropped Imp. Assault Rifle. 02074_ Triggered Shock Trap. 02074_ The floor emits a surge of raw power. 02074_ System corrupted (+2). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????k??????????????????? | | ??????????????????????????????????????????? | | ????????????????????????k?????????????????? | | ????????????????????????k?????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????k????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????##+##?????????????? | | ??????????????????#####?# #?????????????? | | ??????????????????# T ?# #?????????????? | | ##????????????????# o # #?????????????? | | "?????????????????# """ #@ #?????????????? | | "?????????????????# """ + #?????????????? | | ??????????????????# """ # #?????????????? | | ??????????????????# # #?????????????? | | ?????????????????# Y ?# #########?????? | | ?????????????????## ?# a# # !!#?????? | | #############+########### # !!#?????? | | r# !!#?????? | | +[ #?????? | | ##T# !!!#?????? | | ################################ !!!#?????? | | ????????????????????????????????#####?????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 63 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordRelayDiverter Manual? 0 Play Time 00:20:47 Cumulative 146.4 hours Start 2026.04.03 @ 14:28:48 End 2026.04.03 @ 14:58:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 214 Rogue 214 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 57 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3dae204-0499-4f83-8025-b7212f86917f