Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.28 @ 15:50:49 Player: Flender Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (2666) 2666 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (93) 93 TOTAL SCORE: 6174 Bonus ------- High Alert Combat Kills 93 Cogmind --------- Core Integrity 0/700 Matter 287/300 Energy 98/100 System Corruption 4% Temperature Cool (-87) Movement Treading (160) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ Cryofiber Web Large Storage Unit Targeting Computer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Improved Signal Interpreter Improved Light Armor Plating Thermal Shield Makeshift System Restoration Module Recalibrator Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Titanium Leg Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Targeting Computer Core Analyzer Particle Charger Focal Shield > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Light Treads Cryofiber Web Improved Heat Sink Improved Signal Interpreter Improved Light Armor Plating Thermal Shield Makeshift System Restoration Module Recalibrator Shock Bomb Launcher Shock Bomb Launcher [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . . 1 . 1 1 . Weapon 2 | . . . 1 . . 1 . Parts Attached 111 | 6 1 5 21 7 21 31 19 Power 12 | 1 . 1 5 1 1 3 . Engine 11 | 1 . 1 4 1 1 3 . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 32 | 2 . . 4 5 7 11 3 Treads 9 | . . . 3 . 2 2 2 Leg 21 | 2 . . . 5 5 9 . Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 24 | 1 1 1 5 1 4 6 5 Device 13 | . 1 1 3 . 1 3 4 Storage 4 | 1 . . 1 1 1 . . Processor 3 | . . . . . 1 1 1 Hackware . | . . . . . . . . Protection 4 | . . . 1 . 1 2 . Artifact . | . . . . . . . . Weapon 43 | 2 . 3 7 . 9 11 11 Energy Gun 15 | 1 . 1 1 . 1 6 5 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 18 | 1 . 1 3 . 7 4 2 Ballistic Cannon 1 | . . . 1 . . . . Launcher 6 | . . 1 . . 1 . 4 Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . 2 . Parts Lost 61 | . . 8 4 1 13 14 21 Power 5 | . . 1 1 . . 2 1 Propulsion 14 | . . 2 . . 4 4 4 Utility 14 | . . 1 2 1 3 2 5 Weapon 28 | . . 4 1 . 6 6 11 Highest Loss Streak 9 | . . 7 3 1 9 7 8 Average Slot Usage (%) 81 | . 93 98 76 97 88 80 74 Engine 7 | . 14 14 9 11 9 6 3 Treads 3 | . . . 5 2 6 . 3 Leg 10 | . 28 27 . 17 18 20 4 Device 13 | . 7 14 16 14 9 11 14 Storage 10 | . 14 14 11 18 12 7 7 Processor 5 | . . . . . 4 7 13 Protection 2 | . . . 5 . 1 3 . Energy Gun 5 | . 14 13 4 . 1 6 7 Energy Cannon 1 | . . . . 11 2 . . Ballistic Gun 10 | . 14 3 10 22 21 14 3 Ballistic Cannon 1 | . . . 6 . . . . Launcher 4 | . . 10 . . . . 11 Slashing Weapon 1 | . . . 5 . . . . Naked Turns . | . . . . . . . . Heaviest Build 60 | 10 11 16 31 32 45 60 56 Greatest Support 45 | 20 20 20 20 20 40 45 37 Greatest Overweight (x) 13 | 1 . 1 10 1 1 13 10 Average Overweight (x) 1 | . . . 2 1 . . 1 Largest Inventory Capacity 10 | 6 6 6 8 8 10 10 10 Average Capacity 8 | 5 6 6 7 8 9 10 10 Most Carried 10 | 5 3 6 8 8 9 10 10 Average Carried 6 | 2 2 2 5 7 5 6 7 Final Capacity 10 | 6 6 6 8 8 10 10 10 Final Carried 10 | 2 2 5 8 8 6 10 6 Class Distribution -------------------- 40% | Mutant 29% | Gunner 14% | Scavenger-Gunner 6% | Derelict-Mutant 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Matter Collected 2127 | 256 11 47 429 197 575 211 401 Remotely 399 | . . . 266 133 . . . Salvage Created 2527 | . 15 38 301 346 796 464 567 Parts 167 | . 3 7 25 24 48 34 26 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled 17 | . . . . . . 17 . Retrieved Matter 152 | . . . . . . 152 . Parts Self-Destructed 25 | . . . . . . . 25 Prevented 1 | . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 76 | . . 10 12 9 20 13 12 Melee 2 | . . . . . . 2 . Guns 43 | . . . 7 7 11 7 11 Cannons 8 | . . . 5 2 1 . . AOE 23 | . . 10 . . 8 4 1 Classes Destroyed 12 | . 1 2 3 . 2 3 1 Worker 3 | . . . 1 . . 2 . Builder 2 | . . . . . . 2 . Hauler 1 | . . . . . 1 . . Watcher 5 | . 1 . 1 . 2 1 . Swarmer 32 | . . 6 7 3 6 4 6 Grunt 20 | . . . 3 6 5 5 1 Brawler 1 | . . . . . . . 1 Duelist 3 | . . . . . . 1 2 Sentry 11 | . . . 2 . 7 . 2 Hunter 3 | . . . . . 2 1 . Programmer 2 | . . . . . . 2 . Assembled 4 | . . 4 . . . . . Best Kill Streak 10 | . 1 4 6 3 10 8 7 Combat Bots Only 9 | . . 4 6 3 9 4 7 Max Kills in Single Turn 3 | . 1 3 1 1 3 2 3 Gunslinging 2 | . . . . . . 1 2 Exploded 3 | . . 3 . . 3 2 1 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Damage Taken 7768 | 3 10 736 778 179 1811 2081 2170 Core 1187 | . . 147 71 17 249 368 335 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 68 | 100 . 41 . 78 54 . . Volleys Fired 159 | . 1 11 35 13 49 21 29 Largest 4 | . 2 2 3 3 3 4 4 Hottest 138 | . 70 83 81 114 114 138 123 Shots Fired 429 | . 2 20 76 39 138 49 105 Gun 346 | . 2 11 41 26 121 48 97 Cannon 54 | . . . 35 13 6 . . Launcher 28 | . . 9 . . 11 . 8 Special 1 | . . . . . . 1 . Kinetic 274 | . 1 1 66 26 111 38 31 Thermal 97 | . 1 10 . 13 6 9 58 Explosive 20 | . . 9 . . 11 . . Electromagnetic 37 | . . . 10 . 10 1 16 Robot Hit Streak 18 | . 1 7 18 6 15 6 18 Robot Miss Streak 9 | . . 2 7 3 9 2 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets 7 | . . . . . . 2 5 Max Gunslinging Chain 2 | . . . . . . 2 2 Shots Hit Robots 226 | . 1 8 41 18 81 25 52 Core Hits 156 | . 1 14 17 13 50 35 26 Critical Hits 2 | . . . 1 . 1 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6313 | 7 12 653 737 291 1888 1634 1091 Guns 3277 | . 12 50 367 229 1242 402 975 Cannons 417 | . . . 294 62 61 . . Explosions 2403 | . . 601 69 . 585 1060 88 Melee . | . . . . . . . . Ramming 216 | 7 . 2 7 . . 172 28 Kinetic 2560 | . . . 593 229 1155 282 301 Thermal 944 | . 12 50 69 62 61 100 590 Explosive 2246 | . . 601 . . 585 1060 . Electromagnetic 347 | . . . 68 . 87 20 172 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . 13 12 13 Average Corruption 7 | . . . . . 13 5 6 Corruption Purged 9 | . . . . . . . 9 Effects 114 | . . . . . 32 22 60 Message Errors 22 | . . . . . 4 7 11 Matter Fused 23 | . . . . . 3 4 16 Heat Flow Errors 9 | . . . . . 1 1 7 Energy Discharges 14 | . . . . . 4 5 5 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 8 | . . . . . . 1 7 Data Loss (major) 4 | . . . . . . . 4 Misfires 5 | . . . . . 1 1 3 Alerts 1 | . . . . . 1 . . Misdirections 4 | . . . . . 1 1 2 Targeting Errors 20 | . . . . . 15 1 4 Weapon Failures 3 | . . . . . 2 . 1 Overload Shots . | . . . . . . . . Overflow Damage 213 | . . 27 . . 55 109 22 Projectiles . | . . . . . . . . Explosions 191 | . . 27 . . 55 109 . Melee 22 | . . . . . . . 22 Knockbacks 1 | . . . 1 . . . . Impact . | . . . . . . . . Kinetic 1 | . . . 1 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 499 | 3 . 120 . . 137 214 25 Shots 13 | . . 3 . . 5 3 2 Rammed 36 | 1 . 2 1 . . 31 1 Targets Rammed 58 | 1 . 3 1 . . 52 1 Kicked 21 | . . 1 . . . 20 . Crushed 1 | . . . . . . 1 . Highest Temperature 252 | . 10 15 249 3 189 252 120 Average Temperature 75 | . 7 7 127 3 28 97 25 Received Heat Transfer 1494 | . 6 120 144 63 378 612 171 Effects 2 | . . . . . . 2 . Interference 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . . 3 Heat Transferred 1802 | . 37 148 100 111 111 185 1110 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Peak Influence 557 | . 22 153 155 212 463 557 . Average Influence 143 | . 8 87 32 118 242 314 . Maximum Alert Level 2 | . . . . 1 2 2 . Low Security (%) 72 | 100 100 100 100 60 35 44 . Level 1 15 | . . . . 39 45 14 . Level 2 12 | . . . . . 19 41 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . 1 . . 4 3 . Investigation 1 | . . 1 . . . . . Extermination 2 | . . . . . . 2 . Reinforcement 2 | . . . . . 1 1 . Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Distress Signals 4 | . . . . . 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 122 | . 3 20 30 9 28 16 16 Peak Tracking Total 17 | . 2 17 7 3 7 6 7 Tactical Retreats 11 | . . . 4 . 3 1 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Machines Disabled 18 | . . . . . 2 16 . Max in Single Turn 4 | . . . . . 1 4 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Machines Accessed 11 | . 1 1 3 . 2 3 1 Terminals 2 | . 1 . 1 . . . . Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . . . 1 . 2 . . Recycling Units 1 | . . . . . . 1 . Scanalyzers 2 | . . . 1 . . 1 . Garrison Access . | . . . . . . . . Total Hacks 26 | . 2 1 6 . 9 7 1 Successful 18 | . 1 1 5 . 7 3 1 Failed 8 | . 1 . 1 . 2 4 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 3 | . 2 . 1 . . . . Fabricators 3 | . . . . . . 3 . Repair Stations 12 | . . . 3 . 9 . . Recycling Units 2 | . . . . . . 2 . Scanalyzers 4 | . . . 2 . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 1 1 1 . . . 1 Open Door 2 | . . 1 . . . . 1 Locate Traps 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . . . 2 . 7 . . Scan Component 5 | . . . 1 . 4 . . Repair 4 | . . . 1 . 3 . . Recycling Unit Hacks 2 | . . . . . . 2 . Report Inventory 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 3 | . . . 2 . . 1 . Insert Component 2 | . . . 1 . . 1 . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 . 3 . 2 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . . 1 . 3 . . Time 116 | . . . 26 . 90 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . . . . 9 . Parts Scanalyzed 2 | . . . 1 . . 1 . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . 1 . parse_system 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Turns Passed 6312 | 51 128 325 1659 553 661 1023 1912 Spaces Moved 3150 | 35 95 228 573 312 227 502 1178 Core 189 | 19 . 1 157 . . 1 11 Treads 977 | . . . 415 54 64 3 441 Legs 1405 | 16 95 227 . 258 163 498 148 Wheels 578 | . . . . . . . 578 Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Fastest Speed 50 | 50 120 100 100 150 150 120 110 Average Speed 164 | 103 120 120 256 155 152 147 146 Slowest Speed 700 | 120 120 150 550 180 160 700 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 39 | 3 23 63 36 74 21 14 81 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . . . 3 Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 239 | . . 86 3 . 74 73 3 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE 236 | . . 86 3 . 74 73 . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Total 3915 | 49 107 259 699 353 429 724 1295 Wait 294 | . 10 . 38 2 116 72 56 Move 3143 | 34 94 227 572 311 226 501 1178 Hop . | . . . . . . . . Pick Up 111 | 8 1 9 23 10 16 34 10 Fast Attach . | . . . . . . . . Attach 74 | 6 1 2 14 2 15 20 14 Detach 3 | . . . 1 . . 1 1 Swap 37 | . . 3 7 5 6 11 5 Drop 34 | . . 4 8 8 1 12 1 Fire 159 | . 1 11 35 13 49 21 29 Melee . | . . . . . . . . Ram 2 | . . 1 . . . . 1 Kick 49 | 1 . 2 . . . 46 . Crush 7 | . . . 1 . . 6 . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . 2 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 8) 180 | -10/Materials | Entered Mines 247 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 305 | -10/Mines | Build established: Mutant 424 | -10/Mines | Discovered new exit (range 15) 435 | -10/Mines | Met a Derelict shopkeep closing up shop 476 | -10/Mines | Assembled infested the area 505 | -10/Mines | Entered Materials 505 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 535 | -9/Materials | Lost 7 parts (1p2n1u3w) 1263 | -9/Materials | Lost 3 parts (1p1u1w) 1492 | -9/Materials | Repaired Lgt. Treads 1696 | -9/Materials | Build established: Gunner 2140 | -9/Materials | Discovered new exit (range 14) 2164 | -9/Materials | Entered Mines 2181 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2395 | -9/Mines | Learned location of Zion (-7) 2601 | -9/Mines | Learned 2 Materials zone layouts 2711 | -9/Mines | Discovered new exit (range 5) 2717 | -9/Mines | Entered Materials 2717 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2814 | -8/Materials | Repaired Hvy. Assault Rifle 2849 | -8/Materials | Repaired Hrd. Light Armor Plating 2888 | -8/Materials | Garrison activated, responded to threat 2998 | -8/Materials | Crushed by falling debris 2998 | -8/Materials | System corruption reached 10% 3008 | -8/Materials | Destroyed 9 combat bots 3029 | -8/Materials | Lost 9 parts (3n2u4w) 3076 | -8/Materials | Repaired Lgt. Treads 3270 | -8/Materials | Discovered new exit (range 16) 3378 | -8/Materials | Entered Factory 3378 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3439 | -7/Factory | Build established: Scavenger-Gunner 3944 | -7/Factory | Lost 7 parts (2n1u4w) 4008 | -7/Factory | Lost 3 parts (1p1n1w) 4111 | -7/Factory | Core integrity fell below 50% 4317 | -7/Factory | System corruption reached 10% 4395 | -7/Factory | Discovered new exit (range 5) 4401 | -7/Factory | Entered Lower Caves 4516 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4587 | -7/Lower Caves | Destroyed 7 combat bots 4596 | -7/Lower Caves | Lost 6 parts (1n2u3w) 4704 | -7/Lower Caves | Build established: Gunner 4762 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4871 | -7/Lower Caves | Encountered a Warlord checkpoint 4927 | -7/Lower Caves | Spotted B-75 Beast 4929 | -7/Lower Caves | Learned Factory stockpile data 5227 | -7/Lower Caves | Build established: Derelict-Mutant 5447 | -7/Lower Caves | Core integrity fell below 20% 5477 | -7/Lower Caves | Lost 8 parts (1p2n1u4w) 5742 | -7/Lower Caves | Build established: Mutant 6313 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 05683_ System corrupted: Matter fused (-9). 05734_ System corrupted: Heat flow error (+226). 05832_ =/Y#2SDT %5VI# 0=W1 IAI 05849_ System corrupted: Matter fused (-6). 05874_ KWQW<5XTYSB=C%4YWS#U3DJ OZ77OXXJSL<%F# 05887_ Acquired 77 matter. 05899_ System corrupted: Energy discharge (-18). 05942_ System corrupted: Heat flow error (+177). 05971_ System corrupted: Component data lost. 06012_ System corrupted: Heat flow error (+179). 06043_ System corrupted: Energy discharge (-12). 06110_ System corrupted: Energy discharge (-15). 06155_ System corrupted: Matter fused (-10). 06188_ System corrupted: Matter fused (-9). 06248_ Focal Shield destroyed. 06259_ System corrupted: Component data lost. 06260_ Shock Bomb Launcher destroyed. 06279_ IX