Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.06 @ 20:44:59 Player: laststrategist Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (44) 220 Value Destroyed (1240) 1240 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (695) 695 TOTAL SCORE: 5635 Bonus ------- Follower Combat Kills 150 Met Imprinter 300 Was Imprinted 300 Friendly Fire -55 Cogmind --------- Core Integrity 821/850 Matter 153/300 Energy 1050/1050 System Corruption 0% Temperature Cool (127) Movement Treading (158) Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Angular Momentum Engine Light Fission Core > --- PROPULSION (4) --- Armored Treads Advanced Treads Medium Treads > --- UTILITY (5) ------ Large Storage Unit Energy Well 0b10 Decoder Chip [Looter] Advanced Targeting Computer Advanced Hacking Suite > --- WEAPON (3) ------- Force Rifle > --- INVENTORY (10) --- Experimental Armor Integrity Analyzer Improved ECM Suite Utility Shielding Relay Coupler [NC] (75) Bomb Factory No. 2 Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Energy Well 0b10 Decoder Chip [Looter] Advanced Targeting Computer Advanced Hacking Suite > --- WEAPON ----------- Heavy Riot Gun Force Rifle Ion Cannon > --- INVENTORY -------- Experimental Armor Integrity Analyzer Improved ECM Suite Utility Shielding Relay Coupler [NC] Bomb Factory No. 2 Self-destruct Interrupter [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Armored Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Improved ECM Suite Storage Large Storage Unit Processor Targeting Computer Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Ion Cannon Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 2 | . . . . . . . 2 Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . . 1 . . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 47 | 6 12 . 11 4 4 5 5 Power 9 | 1 3 . 1 1 . 1 2 Engine 8 | 1 3 . 1 1 . 1 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 15 | 3 3 . 6 . . 3 . Treads 3 | . . . . . . 3 . Leg 6 | 1 3 . 2 . . . . Wheel 5 | 2 . . 3 . . . . Hover 1 | . . . 1 . . . . Flight . | . . . . . . . . Utility 9 | . 2 . 2 1 2 . 2 Device 2 | . . . 1 1 . . . Storage 2 | . 1 . . . . . 1 Processor 3 | . 1 . . . 2 . . Hackware 1 | . . . . . . . 1 Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 14 | 2 4 . 2 2 2 1 1 Energy Gun 7 | 1 2 . . 1 1 1 1 Energy Cannon 2 | . 1 . . . 1 . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 2 | . . . 2 . . . . Launcher 1 | . 1 . . . . . . Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 12 | . 4 . 2 4 . . 2 Power 2 | . 1 . . 1 . . . Propulsion 1 | . 1 . . . . . . Utility 1 | . . . 1 . . . . Weapon 8 | . 2 . 1 3 . . 2 Highest Loss Streak 2 | . 2 . 1 2 . . 2 Average Slot Usage (%) 95 | . 97 100 94 83 96 99 81 Engine 11 | . 13 14 11 9 11 11 11 Treads 5 | . . . . . . 30 20 Leg 10 | . 25 28 13 . . . . Wheel 14 | . 2 . 15 33 33 2 . Device 1 | . . . 2 2 4 . . Storage 11 | . 13 14 11 11 11 11 11 Processor 15 | . 13 14 11 11 17 22 13 Protection 1 | . . . 8 . . . . Energy Gun 7 | . 6 . . 3 11 10 10 Energy Cannon 7 | . 10 14 2 . 8 11 5 Ballistic Cannon 3 | . . . 17 12 . . . Launcher 2 | . 7 14 2 . . . . Naked Turns . | . . . . . . . . Heaviest Build 66 | 6 27 27 36 31 33 39 66 Greatest Support 70 | 20 20 20 36 36 36 70 70 Greatest Overweight (x) 2 | . 1 1 2 . . 1 . Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 10 | 4 10 10 10 10 10 10 10 Average Capacity 9 | 4 9 10 10 10 10 10 10 Most Carried 10 | 4 10 10 10 9 10 10 10 Average Carried 8 | 2 7 10 9 8 9 9 7 Final Capacity 10 | 4 10 10 10 10 10 10 10 Final Carried 10 | 4 10 10 9 6 10 9 7 Class Distribution -------------------- 80% | Mutant 14% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 1196 | 263 350 . 310 52 161 60 . Remotely . | . . . . . . . . Salvage Created 1120 | 50 552 9 337 52 . 120 . Parts 87 | 1 46 3 26 5 . 6 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 . Prevented 4 | . . . . . . 4 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 37 | 1 15 3 13 2 . 3 . Guns 8 | 1 5 . . 1 . 1 . Cannons 21 | . 5 . 13 1 . 2 . AOE 8 | . 5 3 . . . . . Classes Destroyed 10 | 1 4 . 3 1 . 1 . Worker 1 | . 1 . . . . . . Builder 2 | . 2 . . . . . . Recycler 1 | . . . 1 . . . . Watcher 3 | . 2 . 1 . . . . Swarmer 11 | . 3 3 4 . . 1 . Grunt 22 | 1 12 . 7 1 . 1 . Brawler 1 | . . . . 1 . . . Duelist 1 | . . . 1 . . . . Sentry 1 | . . . 1 . . . . Programmer 1 | . . . . . . 1 . Best Kill Streak 5 | 1 5 3 4 1 . 1 . Combat Bots Only 4 | 1 3 3 4 1 . 1 . Max Kills in Single Turn 3 | 1 3 2 1 1 . 1 . Gunslinging . | . . . . . . . . Exploded 2 | . 1 2 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 2230 | 16 486 120 589 425 . 202 392 Core 320 | . 85 16 66 93 . 31 29 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 70 | 100 . 59 . . . 52 . Volleys Fired 105 | 3 30 6 42 5 . 13 6 Largest 3 | 2 2 2 2 2 . 2 3 Hottest 200 | 60 125 90 90 140 . 140 200 Shots Fired 190 | 6 57 9 75 9 . 22 12 Gun 66 | 6 38 . . 4 . 9 9 Cannon 110 | . 12 6 74 2 . 13 3 Launcher 11 | . 7 3 1 . . . . Special 3 | . . . . 3 . . . Kinetic 86 | 3 17 . 64 2 . . . Thermal 59 | . 15 6 10 3 . 16 9 Explosive 11 | . 7 3 1 . . . . Electromagnetic 34 | 3 18 . . 4 . 6 3 Robot Hit Streak 22 | 5 9 9 19 22 . 11 6 Robot Miss Streak 4 | 1 4 1 3 1 . 1 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 144 | 5 40 8 55 8 . 19 9 Core Hits 72 | 2 31 6 17 4 . 9 3 Critical Hits 1 | . . . 1 . . . . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3393 | 54 1100 382 1261 122 . 320 154 Guns 680 | 54 328 . . 46 . 121 131 Cannons 1704 | . 158 86 1213 25 . 199 23 Explosions 958 | . 614 296 48 . . . . Melee . | . . . . . . . . Ramming 3 | . . . . 3 . . . Kinetic 1211 | 26 87 . 1073 25 . . . Thermal 922 | . 251 86 140 48 . 277 120 Explosive 897 | . 553 296 48 . . . . Electromagnetic 360 | 28 209 . . 46 . 43 34 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 45 | . 6 . 39 . . . . Projectiles 39 | . . . 39 . . . . Explosions 6 | . 6 . . . . . . Melee . | . . . . . . . . Knockbacks 8 | . . . 8 . . . . Impact . | . . . . . . . . Kinetic 8 | . . . 8 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 39 | . 38 . . 1 . . . Shots 2 | . 2 . . . . . . Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 489 | 52 215 64 99 30 . 180 489 Average Temperature 64 | 25 45 24 30 14 . 63 248 Received Heat Transfer 723 | 12 222 . 213 84 . 12 180 Effects 10 | . . . . . . . 10 Shutdowns 4 | . . . . . . . 4 Interference 3 | . . . . . . . 3 Matter Decay 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1744 | . 507 185 296 100 . 471 185 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 289 | 20 251 74 289 72 . . 15 Initial 47 | . 11 . 24 47 . . . Average 80 | 9 102 70 115 50 . . . Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 89 | 100 74 100 97 100 . . 100 Level 1 10 | . 25 . 2 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 4 . 3 . . . 1 Investigation 5 | . 4 . . . . . 1 Extermination . | . . . . . . . . Reinforcement 3 | . . . 3 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . 1 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | 1 21 3 33 11 . 9 3 Peak Tracking Total 9 | 1 5 3 9 9 . 4 4 Tactical Retreats 13 | . 3 . 7 . . 2 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 8 | . 4 . 4 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 7 | . 4 . 3 . . . . Max in Single Turn 1 | . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 14 | . 8 1 4 . . . 1 Terminals 10 | . 6 1 3 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 3 | . 1 . 1 . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 32 | . 19 1 10 . . . 2 Successful 24 | . 12 1 10 . . . 1 Failed 8 | . 7 . . . . . 1 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . 2 . . . . . . Terminals 22 | . 12 1 9 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 2 . . . . . . Recycling Units 8 | . 5 . 1 . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 7 1 9 . . . . Record 7 | . 4 . 3 . . . . Prototype ID Bank 2 | . 1 . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Recycling Unit Index 1 | . . . 1 . . . . Alert Level 1 | . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 7 | . 5 . 1 . . . 1 Process 1 | . 1 . . . . . . Report Inventory 2 | . 2 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 3 | . 1 . 1 . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 6 1 1 . . . 1 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 37 | . 37 . . . . . . Retrieved Matter 37 | . 37 . . . . . . Retrieved Components 12 | . 4 . 8 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 . Highest-Rated Group 145 | . . . . . 145 145 . Highest-Rated Ally 37 | . . . . . 37 37 . Total Orders . | . . . . . . . . Ally Attacks 22 | . . . . . . 22 . Total Damage 726 | . . . . . . 726 . Kills 6 | . . . . . . 6 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 8 | . . . . . . . 8 Items 8 | . . . . . . . 8 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 5467 | 240 1311 284 889 284 1340 727 392 Spaces Moved 4273 | 288 854 180 663 281 1332 443 232 Core 54 | 54 . . . . . . . Treads 629 | . . . . . . 397 232 Legs 1161 | 5 729 180 247 . . . . Wheels 2429 | 229 125 . 416 281 1332 46 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 150 90 90 90 90 158 Average Speed 115 | 75 139 150 112 90 90 151 158 Slowest Speed 158 | 120 150 150 150 90 90 158 158 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 11 73 46 39 51 89 60 5 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 4 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 149 | . 109 24 16 . . . . Melee . | . . . . . . . . Projectile 8 | . . . 8 . . . . AOE 141 | . 109 24 8 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 4647 | 306 920 185 736 296 1477 481 246 Wait 135 | . . . . 5 120 10 . Move 4266 | 287 853 179 662 280 1331 442 232 Hop . | . . . . . . . . Pick Up 58 | 9 16 . 11 1 13 5 3 Fast Attach . | . . . . . . . . Attach 47 | 6 12 . 11 4 4 5 5 Detach 7 | 1 5 . 1 . . . . Swap . | . . . . . . . . Drop 28 | . 4 . 9 . 9 6 . Fire 105 | 3 30 6 42 5 . 13 6 Melee . | . . . . . . . . Ram 1 | . . . . 1 . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 113 | -11/Scrapyard | Discovered new exit (range 8) 241 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 15) 809 | -10/Materials | Discovered new exit (range 13) 1512 | -10/Materials | Discovered new exit (range 14) 1552 | -10/Materials | Entered Mines 1604 | -10/Mines | Met a Derelict bent on vengeance 1635 | -10/Mines | Discovered new exit (range 10) 1816 | -10/Mines | Discovered new exit (range 10) 1836 | -10/Mines | Entered Materials 1836 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2078 | -9/Materials | Discovered new exit (range 15) 2589 | -9/Materials | Discovered new exit (range 15) 2725 | -9/Materials | Entered Mines 2839 | -9/Mines | Assembled infested the area 2844 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2977 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2990 | -9/Mines | Learned location of 1 exit from Materials 3009 | -9/Mines | Entered Zion 3283 | -7/Zion | Found Prototype Device 3478 | -7/Zion | Learned location of Warlord (-4) 3641 | -7/Zion | Imprinted 3643 | -7/Zion | Declared Zion's savior 3952 | -7/Zion | Found Prototype Processor 4317 | -7/Zion | Discovered new exit (range 15) 4349 | -7/Zion | Entered Proximity Caves 4349 | -6/Proximity Caves | Accompanied by 4 allies 4666 | -6/Proximity Caves | Learned 4 Factory zone layouts 4688 | -6/Proximity Caves | Build established: Scavenger-Mutant 4971 | -6/Proximity Caves | Discovered new exit (range 5) 5076 | -6/Proximity Caves | Entered Factory 5076 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 5468 | -6/Factory | Self-destructed Last Messages --------------- >> DECODED: Arm. Leg location. Detecting system override signal. Overheating: Matter decay (-52). ALERT: Suspicious activity at Terminal F009. Dispatching Investigation squad. Power failure, Angular Momentum Engine shutdown. Power failure, Lgt. Fission Core shutdown. Ion Cannon destroyed. Overheating: System interference. Force Rifle temporarily disabled. Hvy. Riot Gun temporarily disabled. Power failure, Imp. Deuterium Engine shutdown. Overheating: Matter decay (-32). Overheating: Matter decay (-23). Power failure, Lgt. Fission Core shutdown. G-50 Soldier misfires. Connecting with Recycling Unit... Current location identified: Factory Hvy. Riot Gun destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | # # """" """????????????????????????????????????? | | # # """" """????????????????????????????????????? | | # # ????????????????????????????????????? | | + # ????????????????????????????????????? | | # #########+###??????????????????????????????????? | | # ###### ??????????????????????????????????? | | # ??????????????????????????????????? | | # "T ??????????????????????????????????? | | + "" ??????????????????????????????????? | | # ??????????????????????????????????? | | # ??????????????????????????????????? | | ##### ## #?????????????????????????????????? | | #??##+#### # #?????????????????????????????????? | | #??# # # #?????????????????????????????????? | | #??# # # #?????????????????????????????????? | | #??# # # #?????##############??????????????? | | ???# # # #?????# ???????????????? | | ???# "" # # ####### " " " ????????????????? | | #### "T # # + " " " ????????????????? | | + "" # # #### g " " " ????????????????? | | # # # #??# " " " ???????????????? | | ?????????????# #??# " " " ???????????????? | | ?????????????# #??# " " " #??????????????? | | ?????????????# #??# g " " " #??????????????? | | ?????????????# #??#""" " " " #??????????????? | | ?????????????# #??#"Y @ " " " #??????????????? | | ?????????????# #??#""" #??????????????? | | ?????????????# #??# #??????????????? | | ?????????????# #??##############??????????????? | | ?????????????# #############??????????????????? | | ?????????????# ???????????? | | ?????#########+################??????????????????? | | ?????# #?????????????????????????????????? | | ?????# ""G"" #?????????????????????????????????? | | ?????# " " ##############????????????????????? | | ?????# + +????????????????? | | ?????# #### ##?????????????????????? | | ## =#??# #??????????????????????? | | + #??# #??????????????????????? | | # #??# #??????????????????????? | | #####+##+##### #######????????????????? | | +????????????????? | | ???# #?????????????????? | | ???# """"""""" """"""""" ! #?????????????????? | | ???# #?????????????????? | | ???# """"""""" """"""""" #?????????????????? | | ???+ # ???????????? | | ?### + ???????????? | | ?#^ ^ ^ # """ ???????????? | | ?# ########## # """ ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 42 Energy Capacity 1050 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot I Survived The Infestation I'm Back, Baby! Made in Tau Ceti IV Novice Programmer One Hack Too Far Robot Respite Serviceable Loadout Shopping List The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed MiningSmallDetonator Manual? 0 Play Time 01:43:42 Cumulative 3.4 hours Start 2021.03.27 @ 20:21:19 End 2021.04.06 @ 20:44:59 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 79986dbf-e26e-4a30-b941-62b485c9563c