Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.07 @ 16:45:21

Player: Cyurio

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (21)      105
Value Destroyed (371)      371
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2736

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     116/300
Energy                     98/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Rolling (80)
Location                   -8/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
        Wheel
        Wheel
>       --- UTILITY (3) ------
  Large Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (15) ---
  Small Storage Unit
        Force Booster
        Force Booster
        AWS/Autocannon
        Hammer

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
  Improved Targeting Computer
     Light Armor Plating
>          --- WEAPON -----------
           Beam Rifle
           Rocket Launcher
>          --- INVENTORY --------
           Ion Engine
           Force Booster
           Force Booster
     Small Laser
     Small Laser
           Assault Rifle
           Hammer
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             22   | .   8   7   5   2   .   
  Power                    3    | .   1   1   .   1   .   
    Engine                 3    | .   1   1   .   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | .   2   2   3   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | .   2   .   .   .   .   
    Wheel                  5    | .   .   2   3   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  4    | .   1   2   .   1   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                1    | .   .   .   .   1   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   8    | .   4   2   2   .   .   
    Energy Gun             4    | .   2   1   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | .   1   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 16   | .   1   5   7   .   3   
  Power                    3    | .   1   1   .   .   1   
  Propulsion               5    | .   .   2   2   .   1   
  Utility                  3    | .   .   1   2   .   .   
  Weapon                   5    | .   .   1   3   .   1   
  Highest Loss Streak      5    | .   1   5   5   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   91  74  69  66  64  
  Engine                   10   | .   13  6   7   11  10  
  Leg                      13   | .   28  12  .   .   .   
  Wheel                    12   | .   .   8   17  33  33  
  Storage                  12   | .   14  11  11  11  11  
  Processor                2    | .   .   9   7   .   .   
  Protection               5    | .   7   7   6   .   .   
  Energy Gun               13   | .   18  1   10  11  10  
  Ballistic Gun            1    | .   .   6   2   .   .   
  Launcher                 1    | .   .   .   7   .   .   
  Impact Weapon            4    | .   8   10  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             26   | 12  17  20  20  26  26  
  Greatest Support         32   | 20  20  32  32  30  30  
  Greatest Overweight (x)  2    | .   .   .   2   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   8   8   8   15  15  
  Average Capacity         8    | .   8   8   8   8   15  
  Most Carried             8    | .   8   6   7   7   7   
  Average Carried          6    | .   6   5   6   5   7   
  Final Capacity           15   | 8   8   8   8   15  15  
  Final Carried            7    | 6   6   5   5   7   7   

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines

 Resources                      | -11 -10 -9  -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Exi Min 
Matter Collected           361  | 200 63  38  60  .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            529  | .   303 134 92  .   .   
  Parts                    33   | .   17  9   7   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Combat Hostiles Destroyed  29   | .   12  5   12  .   .   
  Melee                    5    | .   2   3   .   .   .   
  Guns                     14   | .   7   1   6   .   .   
  AOE                      6    | .   .   .   6   .   .   
Classes Destroyed          5    | .   3   1   1   .   .   
  Worker                   1    | .   1   .   .   .   .   
  Swarmer                  13   | .   7   3   3   .   .   
  Grunt                    6    | .   5   1   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   
  Assembled                9    | .   .   .   9   .   .   
Best Kill Streak           6    | .   3   3   6   .   .   
  Combat Bots Only         6    | .   3   3   6   .   .   
Max Kills in Single Turn   2    | .   2   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   
  Melee                    1    | .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  
Damage Taken               2065 | .    561  522  760  .    222  
  Core                     527  | .    122  112  205  .    88   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         75   | 100  51   .    .    .    .    
Volleys Fired              80   | .    38   7    35   .    .    
  Largest                  2    | .    2    1    2    .    .    
  Hottest                  100  | .    100  20   60   .    .    
Shots Fired                115  | .    60   7    47   1    .    
  Gun                      106  | .    60   7    38   1    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 9    | .    .    .    9    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  25   | .    3    7    15   .    .    
  Thermal                  81   | .    57   .    23   1    .    
  Explosive                9    | .    .    .    9    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         17   | .    17   4    5    .    .    
  Robot Miss Streak        6    | .    4    2    6    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           90   | .    48   18   24   .    .    
  Core Hits                38   | .    14   5    19   .    .    
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    1    1    .    .    .    
  Critical Strikes         5    | .    3    2    .    .    .    
    Burn                   2    | .    2    .    .    .    .    
    Smash                  3    | .    1    2    .    .    .    
Melee Attacks              36   | .    15   21   .    .    .    
  Impact                   36   | .    15   21   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1937 | .    769  357  811  .    .    
  Guns                     772  | .    501  36   235  .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               576  | .    .    .    576  .    .    
  Melee                    589  | .    268  321  .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  158  | .    17   36   105  .    .    
  Thermal                  614  | .    484  .    130  .    .    
  Explosive                576  | .    .    .    576  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   589  | .    268  321  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         17   | .    .    9    17   17   17   
  Average Corruption       13   | .    .    8    11   17   17   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  41   | .    .    1    21   10   9    
    Message Errors         11   | .    .    .    6    4    1    
    Matter Fused           9    | .    .    1    3    3    2    
    Heat Flow Errors       3    | .    .    .    2    .    1    
    Energy Discharges      4    | .    .    .    2    .    2    
    Parts Rejected         1    | .    .    .    1    .    .    
    Data Loss (minor)      2    | .    .    .    1    1    .    
    Data Loss (major)      4    | .    .    .    2    1    1    
    Misfires               2    | .    .    .    1    1    .    
    Misdirections          2    | .    .    .    .    .    2    
    Weapon Failures        3    | .    .    .    3    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            180  | .    95   57   28   .    .    
  Projectiles              8    | .    8    .    .    .    .    
  Explosions               28   | .    .    .    28   .    .    
  Melee                    144  | .    87   57   .    .    .    
Knockbacks                 2    | .    2    .    .    .    .    
  Impact                   1    | .    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                1    | .    1    .    .    .    .    
Self-Inflicted Damage      99   | .    .    .    99   .    .    
  Shots                    4    | .    .    .    4    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        371  | .    371  .    199  .    108  
  Average Temperature      118  | .    138  .    59   .    62   
  Received Heat Transfer   317  | .    162  30   80   .    45   
  Effects                  3    | .    3    .    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    
    Short Circuit          1    | .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       11   | .    7    4    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    
  Parts Melted             4    | .    4    .    .    .    .    
  Heat Transferred         1805 | .    1494 .    311  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Peak Influence             398  | .   208 116 398 .   15  
  Initial                  45   | .   .   27  45  .   .   
  Average                  88   | .   74  61  182 .   1   
Maximum Alert Level        1    | .   1   .   1   .   .   
  Low Security (%)         89   | .   97  100 60  .   100 
  Level 1                  10   | .   2   .   39  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   2   .   1   .   .   
  Investigation            2    | .   1   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Exi Min 
Distress Signals           2    | .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              57   | .   21  8   18  .   10  
  Peak Tracking Total      10   | .   4   6   5   .   10  
  Tactical Retreats        8    | .   1   .   6   .   1   

 Traps                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Exi Min 
Machines Accessed          10   | .   7   1   1   1   .   
  Terminals                6    | .   5   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                25   | .   20  3   1   1   .   
  Successful               17   | .   13  2   1   1   .   
  Failed                   8    | .   7   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   4   .   .   1   .   
  Terminals                18   | .   15  3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             13   | .   9   2   1   1   .   
  Record                   5    | .   4   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   
  Emergency Access Points  2    | .   1   1   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   .   .   
  Recycle Component        2    | .   2   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   5   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             2    | .   2   .   .   .   .   
  Recycled Matter          193  | .   193 .   .   .   .   
  Retrieved Matter         193  | .   193 .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Exi Min 
Turns Passed               1936 | .   870 198 423 197 248 
Spaces Moved               1326 | 1   570 96  278 241 140 
  Core                     41   | .   .   .   41  .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     626  | 1   570 55  .   .   .   
  Wheels                   659  | .   .   41  237 241 140 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            80   | 120 120 100 80  80  80  
  Average Speed            104  | 120 120 111 103 80  80  
  Slowest Speed            150  | 120 120 120 150 80  80  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       46   | 1   89  15  69  61  44  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 11   | .   .   .   11  .   .   
Terrain Destroyed          106  | .   .   .   106 .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      106  | .   .   .   106 .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Exi Min 
Total                      1699 | .   672 143 363 245 276 
  Wait                     221  | .   32  9   44  .   136 
  Move                     1321 | .   569 95  277 240 140 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  8    | .   3   2   2   1   .   
  Fast Attach              11   | .   3   4   3   1   .   
  Attach                   7    | .   1   3   2   1   .   
  Detach                   4    | .   2   1   .   1   .   
  Swap                     4    | .   4   .   .   .   .   
  Drop                     7    | .   5   1   .   1   .   
  Fire                     80   | .   38  7   35  .   .   
  Melee                    36   | .   15  21  .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Exi)
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  116 | -10/Materials | Discovered new exit (range 16)
  302 | -10/Materials | Build established: Mutant
  392 | -10/Materials | Discovered new exit (range 16)
  841 | -10/Materials | Discovered new exit (range 16)
  871 | -10/Materials | Entered another Materials area
  871 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1025 | -9/Materials  | Lost 5 parts (1p2n1u1w)
 1043 | -9/Materials  | Discovered new exit (range 15)
 1069 | -9/Materials  | Entered Mines
 1074 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1187 | -9/Mines      | Discovered new exit (range 5)
 1212 | -9/Mines      | Learned 8 Materials zone layouts
 1214 | -9/Mines      | Assembled infested the area
 1219 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1341 | -9/Mines      | Core integrity fell below 50%
 1355 | -9/Mines      | System corruption reached 10%
 1385 | -9/Mines      | Lost 5 parts (2n1u2w)
 1489 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1489 | -9/Mines      | Discovered new exit (range 5)
 1492 | -9/Mines      | Entered Exiles
 1513 | -9/Exiles     | Met 8R-AWN
 1526 | -9/Exiles     | Met EX-HEX
 1554 | -9/Exiles     | Met EX-BIN
 1563 | -9/Exiles     | Aligned with FarCom system
 1564 | -9/Exiles     | Given EX-Vault access code
 1583 | -9/Exiles     | Opened EX-Vault
 1590 | -9/Exiles     | Found AWS/Autocannon
 1607 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1632 | -9/Exiles     | Met EX-DEC
 1680 | -9/Exiles     | Discovered new exit (range 14)
 1689 | -9/Exiles     | Left Exiles lab with AWS/Autocannon
 1689 | -9/Exiles     | Entered Mines
 1798 | -8/Mines      | Build established: Scavenger-Mutant
 1901 | -8/Mines      | Core integrity fell below 20%
 1937 | -8/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01680_ EXIT=FOUND
01685_ System corrupted: Component data lost.
LOCATION=UNKNOWN
GOAL=ESCAPE
01689_ Receiving FarCom transmissions...
01694_ T-07 Excavator is excavating.
01709_ System corrupted: Heat flow error (+131).
01733_ System corrupted: Matter fused (-6).
01756_ EV1P=JA4ZAWD8G|4|1YKR2DH|
01774_ System corrupted: Energy discharge (-80).
01810_ System corrupted: Substantial component data lost.
01874_ System corrupted: Energy discharge (-70).
01892_ K-01 Serf collects debris. <x3>
01907_ System corrupted: Matter fused (-9).
01914_ Sml. Laser destroyed.
01917_ Ion Engine destroyed.
01920_ S-10 Pest destroyed.
01920_ R-06 Scavenger collects Lgt. Ion Engine.
01933_ Wheel destroyed.
01936_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????                |
| #??????????????????????????????????                |
| #??????????????????????????????????                |
| #??????????????????????????????????                |
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| ???????????????????????????????????                |
| #####??????????????????????????????                |
|     #??????????????????????????????                |
| #          ????????????????????????                |
| ??         #???  ??????????????????                |
| ???    ??  ##?#   ?????????????????                |
| ????####??  ##     ????????????????                |
| ??????????          ???????????????                |
| ?????????           ???????????????                |
| #####????#        ""???????????????                |
|     ##??##        ""???????????????                |
| #    ####         ""???????????????                |
| #                    ??????????????                |
|                     ???????????????                |
|               ##???????????????????                |
|              ##????????????????????                |
|              #?????????????????????                |
|             ##?#######?????????????                |
|   ####    %g####     ##??####??????                |
| ###?##    g g## gs    ####  ##?????                |
| ????#       g g s%*      @   #?????                |
| ????#####        ##          ##????                |
| ????????###     ####          #????                |
| ??????????##    #??###        #????                |
| ???????????#     #???##      ##????                |
| ???????????#     #????###  ###?????                |
| ???????????##   ##??????####???????                |
| ????????????#####??????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
|                                                    |
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|                                                    |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpulseVortexMatter
  Manual?         0
Play Time         00:22:21
  Cumulative      32.5 hours
  Start           2022.06.07 @ 16:23:37
  End             2022.06.07 @ 16:45:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          29
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9ee7c608-9b36-4c1b-b629-ac16b7afc50d