Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.12 @ 19:04:45 Player: TheGreatPlup Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1373) 1373 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3408 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 253/300 Energy 80/265 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Weight Redist. System Advanced Visual Processing Unit > --- WEAPON (2) ------- Heavy Assault Rifle Shotgun > --- INVENTORY (20) --- Light Treads Improved Treads Aluminum Leg Improved Aluminum Leg Thermal Generator Cryofiber Web Cooling System Large Battery (200) Large Matter Pod (150) Compact Matter Pod (150) Advanced Visual Processing Unit Sensor Array Signal Interpreter Improved Terrain Scanner Hacking Drone Bay CR-A16's Pointy Stick Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Weight Redist. System Advanced Visual Processing Unit Improved Medium Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Improved Treads Aluminum Leg Improved Aluminum Leg Thermal Generator Cryofiber Web Cooling System Large Battery Large Matter Pod Compact Matter Pod Advanced Visual Processing Unit Sensor Array Signal Interpreter Improved Terrain Scanner Hacking Drone Bay Heavy Assault Rifle Shotgun CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 78 | 6 31 34 2 2 3 Power 9 | 1 5 2 . . 1 Engine 7 | 1 3 2 . . 1 Core 2 | . 2 . . . . Reactor . | . . . . . . Propulsion 23 | 2 12 9 . . . Treads 18 | 2 8 8 . . . Leg 5 | . 4 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 1 7 14 2 2 . Device 4 | . . 2 1 1 . Storage 6 | 1 5 . . . . Processor 4 | . . 4 . . . Hackware 1 | . . 1 . . . Protection 11 | . 2 7 1 1 . Artifact . | . . . . . . Weapon 20 | 2 7 9 . . 2 Energy Gun 4 | 1 1 2 . . . Energy Cannon 4 | . 2 2 . . . Ballistic Gun 9 | 1 3 3 . . 2 Ballistic Cannon 2 | . . 2 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes . | . . . . . . Parts Lost 22 | . 3 12 2 . 5 Power 5 | . 2 2 . . 1 Propulsion 3 | . 1 1 . . 1 Utility 8 | . . 5 2 . 1 Weapon 6 | . . 4 . . 2 Highest Loss Streak 5 | . 2 2 2 . 5 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 98 | . 94 97 99 100 90 Engine 8 | . 3 8 11 11 8 Core 2 | . 10 2 . . . Treads 19 | . 22 15 22 22 19 Leg 3 | . 3 6 . . . Device 7 | . . 6 10 11 11 Storage 12 | . 19 11 11 11 11 Processor 9 | . . 12 11 11 11 Protection 10 | . 6 11 10 11 8 Energy Gun 8 | . 5 7 11 11 4 Energy Cannon 2 | . 4 3 . . . Ballistic Gun 11 | . 15 10 11 11 15 Naked Turns . | . . . . . . Heaviest Build 65 | 12 53 65 56 58 58 Greatest Support 46 | 40 40 40 40 46 46 Greatest Overweight (x) 17 | 1 17 3 1 1 1 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 25 | 8 25 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 Most Carried 20 | 8 13 20 20 20 20 Average Carried 17 | 4 9 18 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 4 12 19 18 20 17 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1475 | 79 527 788 46 35 . Remotely . | . . . . . . Salvage Created 1838 | . 527 1165 71 . 75 Parts 116 | . 31 78 4 . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . 8 3 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 35 | . 7 23 4 . 1 Guns 29 | . 6 18 4 . 1 Cannons 5 | . 1 4 . . . Classes Destroyed 8 | . 4 4 . . . Worker 1 | . . 1 . . . Builder 2 | . 2 . . . . Recycler 3 | . 2 1 . . . Watcher 6 | . 1 5 . . . Swarmer 7 | . . 3 4 . . Grunt 17 | . 7 10 . . . Brawler 1 | . . 1 . . . Sentry 10 | . . 9 . . 1 Best Kill Streak 4 | . 4 4 2 . 1 Combat Bots Only 4 | . 3 4 2 . 1 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 426 | . 94 190 33 . 109 Missed 109 | . 25 44 10 . 30 Damage Taken 4144 | . 959 1838 322 . 1025 Core 568 | . 164 258 32 . 114 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 404 | . . . . 404 . Core Remaining (%) 67 | 100 34 . . . . Volleys Fired 187 | . 61 107 9 . 10 Largest 2 | . 2 2 2 . 2 Hottest 116 | . 80 116 68 . 68 Shots Fired 334 | . 112 188 18 . 16 Gun 267 | . 94 139 18 . 16 Cannon 67 | . 18 49 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 182 | . 58 102 9 . 13 Thermal 139 | . 54 85 . . . Explosive . | . . . . . . Electromagnetic 13 | . . 1 9 . 3 Robot Hit Streak 12 | . 7 12 3 . 5 Robot Miss Streak 9 | . 9 7 2 . 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 197 | . 62 115 9 . 11 Core Hits 83 | . 23 48 6 . 6 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 4 . . . Burn 3 | . . 3 . . . Meltdown 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2688 | . 775 1636 142 . 135 Guns 1900 | . 529 1094 142 . 135 Cannons 788 | . 246 542 . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1245 | . 310 747 91 . 97 Thermal 1340 | . 465 875 . . . Explosive . | . . . . . . Electromagnetic 103 | . . 14 51 . 38 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 471 | . 466 471 . . 24 Average Temperature 113 | . 129 105 . . 11 Received Heat Transfer 1510 | . 591 753 100 . 66 Effects 12 | . 6 6 . . . Shutdowns 2 | . 1 1 . . . Energy Bleed 1 | . . 1 . . . Interference 4 | . 3 1 . . . Matter Decay 1 | . 1 . . . . Damage (minor) 2 | . 1 1 . . . Damage (major) 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 9 | . 2 7 . . . Heat Transferred 3238 | . 1018 2220 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 279 | . 150 279 117 . . Initial 47 | . . 14 47 . . Average 66 | . 20 82 80 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 96 | 100 100 94 100 . . Level 1 3 | . . 5 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 14 30 24 . 3 Peak Tracking Total 14 | . 4 3 14 . 3 Tactical Retreats 3 | . . 1 2 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 5 | . 3 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . . 4 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . 1 . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . 1 . . . . Successful . | . . . . . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 2 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 8833 | 47 1415 3618 624 3083 46 Spaces Moved 3384 | 32 525 1293 245 1282 7 Core 24 | 21 3 . . . . Treads 2998 | 11 462 991 245 1282 7 Legs 362 | . 60 302 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 Average Speed 239 | 103 224 247 240 240 240 Slowest Speed 900 | 160 900 330 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 3 87 93 48 90 3 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3813 | 45 658 1535 264 1290 21 Wait 53 | . . 42 8 2 1 Move 3379 | 31 524 1292 244 1281 7 Hop . | . . . . . . Pick Up 76 | 8 27 37 1 3 . Fast Attach 7 | 2 1 4 . . . Attach 42 | 4 16 17 2 . 3 Detach 5 | . 5 . . . . Swap 29 | . 14 13 . 2 . Drop 35 | . 10 23 . 2 . Fire 187 | . 61 107 9 . 10 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 330 | -10/Materials | Core integrity fell below 50% 638 | -10/Materials | Discovered new exit (range 9) 816 | -10/Materials | Discovered new exit (range 16) 1389 | -10/Materials | Discovered new exit (range 6) 1463 | -10/Materials | Entered another Materials area 1463 | -9/Materials | Evolved 2 slots: Utility x2 1926 | -9/Materials | Discovered new exit (range 18) 2178 | -9/Materials | Discovered new exit (range 7) 3047 | -9/Materials | Discovered new exit (range 8) 3187 | -9/Materials | Core integrity fell below 50% 3481 | -9/Materials | Build established: Scavenger-Mutant 3606 | -9/Materials | Discovered new exit (range 6) 4116 | -9/Materials | Discovered new exit (range 10) 5081 | -9/Materials | Entered Mines 5131 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5162 | -9/Mines | Learned location of Zion (-7) 5508 | -9/Mines | Assembled infested the area 5513 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5705 | -9/Mines | Entered Zion 5971 | -7/Zion | Found CR-A16's Pointy Stick 6079 | -7/Zion | Discovered new exit (range 10) 6139 | -7/Zion | Given the Hacking Drone Bay 6139 | -7/Zion | Found Prototype Device 6315 | -7/Zion | Received a visual enhancement algorithm 6380 | -7/Zion | Learned location of Warlord (-5) 6582 | -7/Zion | Learned Factory garrison access intel 7075 | -7/Zion | Learned 12 Factory zone layouts 7771 | -7/Zion | Visited the Megawrench Repair Shop 7771 | -7/Zion | Megawrench repaired 7 parts 8788 | -7/Zion | Entered Proximity Caves 8790 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8816 | -6/Proximity Caves | Core integrity fell below 20% 8834 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08810_ Slug penetrates Wall. 08812_ Penetrated by Slug. 08813_ Imp. Heat Sink fries itself beyond repair. 08815_ Penetrated by Slug. 08816_ Slug penetrates Wall. 08818_ Critical hit (Destroy). 08818_ Hvy. Assault Rifle destroyed. 08820_ Wall collapses. 08820_ Penetrated by Slug. 08821_ Imp. Deuterium Engine fries itself beyond repair. 08821_ Penetrated by Slug. 08823_ Slug penetrates Wall. 08823_ Imp. Medium Armor Plating destroyed. 08824_ Corrupted Lgt. Treads fries itself beyond repair. 08825_ Slug penetrates Wall. 08826_ Penetrated by Slug. 08826_ Lgt. Treads destroyed. 08828_ Penetrated by Slug. 08828_ Ion Engine destroyed. 08828_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##?????????????????????????????? | | ?????????????????## ###??????????#???????????????? | | ????????????????## #???????? #???????????????? | | ???????????????## ###???? #???????????????? | | ???????????????# #???# ##??????????????? | | ???????????????# #??# ???????????????? | | ????????????????# #?# ????????????????? | | ????????????????# ## ??????????????????? | | ????????????????# ???????????????????? | | ????????????????# h ????????????????????? | | ????????????????? h;#?????????????????????? | | ??????????????????????# %@;##????????????????????? | | ??????????????????????## #????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????????????# ##????????????????????? | | ?????????????????????# ##?????????????????????? | | ????????????????????# ##??????????????????????? | | ???????????????????# ##????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????###???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Machine Gun | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Matter Filter | -7/Zion | Archive Drone Bay | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Recalibrator | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Slippery One Challenges ------------ None Game ------ Seed NodeLongswordBoregun Manual? 0 Play Time 01:24:06 Cumulative 6.4 hours Start 2024.07.12 @ 16:50:00 End 2024.07.12 @ 19:04:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 38x25 Zoom Use 82% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ca1b456-250c-4ed9-9380-f9b5c2a596d4