Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.31 @ 21:43:50 Player: The Phoenix Tome Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (336) 1680 Value Destroyed (16785) 16785 Prototype IDs (51) 1020 Alien Tech Used (3) 600 Bonus (15434) 15434 TOTAL SCORE: 44419 Bonus ------- High Alert Combat Kills 6867 Follower Combat Kills 1159 Met Data Miner 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -892 Cogmind --------- Core Integrity 1462/1600 Matter 300/300 Energy 1186/1325 System Corruption 5% Temperature Cool (6) Movement Walking (156) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Reinforced Antimatter Reactor Assembled Flux Generator > --- PROPULSION (5) --- Biometal Leg Assembled Alloy Leg Assembled Alloy Leg Centrium Leg Centrium Leg > --- UTILITY (12) ----- High-capacity Storage Unit High-capacity Storage Unit Assembled Biocell Array Assembled Combat Suite Advanced Target Analyzer Assembled Alloy Armor SHELL Armor Experimental Hacking Suite GOLEM Unit > --- WEAPON (5) ------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon Sigix Broadsword > --- INVENTORY (20) --- Myomer Leg Biometal Leg Biometal Leg Phase Redirector GOLEM Unit GOLEM Unit GOLEM Unit Matter Drive Hypervelocity Railgun Hypervelocity Multirail Hellfire Missile Launcher Z-bomb Delivery System Improved Remote Datajack Core Stripper Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Assembled Flux Generator > --- PROPULSION ------- Biometal Leg Assembled Alloy Leg Assembled Alloy Leg Centrium Leg Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Assembled Biocell Array Assembled Combat Suite Advanced Phase Shifter Assembled Alloy Armor SHELL Armor Experimental Hacking Suite GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Hypervelocity Multirail Sigix Broadsword > --- INVENTORY -------- Myomer Leg Biometal Leg Biometal Leg Phase Redirector GOLEM Unit GOLEM Unit GOLEM Unit Matter Drive Hypervelocity Railgun Hellfire Missile Launcher Z-bomb Delivery System Improved Remote Datajack Core Stripper [Rating: 236] Favorites ----------- Power Assembled Flux Generator Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Improved Medium Treads Leg Assembled Alloy Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device GOLEM Unit Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Assembled Alloy Armor Artifact Phase Redirector Weapon Assembled Focal Cannon Energy Gun Medium Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 2 2 . 2 . 2 Power 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . Propulsion 3 | . . . 1 . . 1 . . . . . . . . . . 1 . . . . . Utility 10 | . . . 1 . 1 1 . . . . 2 . . . . 1 1 2 . 1 . . Weapon 3 | . . . . . 1 . . . . . . . . . . . . . . . . 2 Parts Attached 254 | . 10 8 21 15 12 6 8 14 3 4 15 6 6 26 1 10 3 29 22 21 8 6 Power 14 | . . 2 2 1 2 . . 1 . . . . . 2 . . . . . 4 . . Engine 7 | . . 1 2 1 2 . . 1 . . . . . . . . . . . . . . Core 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . 2 . . . . . 4 . . Propulsion 55 | . 6 4 10 3 4 1 . 3 . 1 3 . . 3 . . 1 3 6 5 2 . Treads 25 | . 2 2 7 2 4 1 . 3 . . 3 . . 1 . . . . . . . . Leg 21 | . 1 . . . . . . . . 1 . . . 2 . . 1 3 6 5 2 . Wheel 9 | . 3 2 3 1 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 81 | . 4 . 3 1 3 2 2 3 . . 5 3 . 12 . 10 2 16 6 4 3 2 Device 15 | . . . . . 1 . . . . . . 1 . 2 . 3 . 3 2 2 . 1 Storage 9 | . 4 . . . . . . . . . 1 1 . 1 . 1 . 1 . . . . Processor 6 | . . . . . . 1 1 1 . . . . . . . . . 2 . . . 1 Hackware 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . Protection 48 | . . . 3 1 2 1 1 2 . . 4 1 . 9 . 6 2 9 4 1 2 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 104 | . . 2 6 10 3 3 6 7 3 3 7 3 6 9 1 . . 10 10 8 3 4 Energy Gun 5 | . . . . 2 . . . . . . . . . 3 . . . . . . . . Energy Cannon 7 | . . . 1 . . . . 3 . . . . . 3 . . . . . . . . Ballistic Gun 45 | . . 1 5 5 2 1 2 2 3 1 2 . 3 1 1 . . 7 5 2 2 . Ballistic Cannon 10 | . . 1 . 2 . 1 1 . . 1 2 2 . . . . . . . . . . Launcher 27 | . . . . 1 1 1 3 2 . 1 1 1 . 1 . . . 2 5 4 1 3 Special Weapon 3 | . . . . . . . . . . . . . . . . . . 1 . 2 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . . 2 . 3 1 . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . 1 4 1 . . . . 1 1 . . 9 . . . 4 4 1 2 . Parts Lost 46 | . . 1 7 . . . 1 2 . 1 4 1 . 6 . 4 . 12 5 1 . 1 Power 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . Propulsion 17 | . . . 4 . . . . 1 . . 2 . . 2 . . . 3 4 1 . . Utility 21 | . . . . . . . 1 1 . . 2 1 . 4 . 4 . 6 1 . . 1 Weapon 6 | . . 1 2 . . . . . . 1 . . . . . . . 2 . . . . Highest Loss Streak 3 | . . 1 3 . . . 1 1 . 1 3 1 . 3 . 1 . 3 2 1 . 1 Average Slot Usage (%) 91 | . 94 99 98 99 99 100 100 99 100 99 98 99 100 89 86 86 86 85 81 79 82 80 Engine 3 | . 14 10 3 10 9 7 7 7 7 7 6 6 6 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . 5 6 5 5 3 3 6 8 8 Treads 11 | . 10 21 25 22 17 23 23 22 23 18 19 26 26 16 . . . . . . . . Leg 11 | . 7 . . . . . . . . 4 1 . . 8 26 23 26 22 22 21 21 20 Wheel 2 | . 9 6 6 11 9 7 7 7 7 7 3 . . . . . . . . . . . Device 6 | . . . . . 9 7 3 . . . . . . 2 6 8 10 12 12 12 13 11 Storage 15 | . 23 28 22 22 18 15 15 15 15 15 13 13 13 13 13 16 15 14 14 13 13 12 Processor 4 | . . . . . . 5 15 15 15 15 10 6 6 6 6 1 . 3 . . . . Hackware 1 | . . . . . . . . . . . . . . . . . . 2 4 4 4 4 Protection 10 | . . . 11 11 9 8 3 6 7 7 21 24 26 14 6 10 13 8 7 7 8 8 Energy Cannon 6 | . . . . . . . . 13 16 . . . . 5 13 11 12 12 11 10 10 11 Ballistic Gun 8 | . 14 15 18 21 26 21 14 5 6 17 16 13 14 6 1 5 1 1 1 . 2 . Ballistic Cannon 1 | . . 5 3 . . 1 6 2 . 4 2 5 1 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 226 | 11 39 42 48 55 53 57 57 72 72 69 96 94 94 107 108 154 169 173 189 215 215 226 Greatest Support 151 | 20 20 40 60 16 12 12 12 12 12 80 102 102 102 112 108 108 142 147 151 138 148 148 Greatest Overweight (x) 7 | . 3 4 4 4 4 4 4 5 5 5 7 . . 2 . 1 1 1 2 2 1 1 Average Overweight (x) 1 | . . 2 2 3 3 4 4 4 5 4 4 . . . . 1 1 . 1 1 1 1 Largest Inventory Capacity 26 | 6 16 16 16 16 16 16 16 16 16 16 18 18 18 18 18 26 20 20 20 20 20 20 Average Capacity 18 | 6 8 16 16 16 16 16 16 16 16 16 17 18 18 18 18 19 20 20 20 20 20 20 Most Carried 20 | 6 13 15 16 16 16 16 16 16 16 16 16 18 18 18 18 20 20 20 20 20 20 19 Average Carried 17 | 6 7 14 13 15 15 15 15 15 16 15 13 17 17 17 17 19 19 18 18 18 18 18 Final Capacity 20 | 6 16 16 16 16 16 16 16 16 16 16 18 18 18 18 18 20 20 20 20 20 20 20 Final Carried 20 | 6 13 15 16 15 16 16 16 16 16 15 16 18 18 17 18 20 20 14 19 20 20 19 Class Distribution -------------------- 26% | Hauler-Golem 10% | Mutant 10% | Scavenger-Mutant 8% | Tank 8% | Scavenger-Tank 7% | Generator-Golem 7% | Scavenger-Gunner 6% | Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Tank | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Zion Golem | -6/Deep Caves Golem | -5/Proximity Caves Hauler-Golem | -5/Factory Hauler-Golem | -4/Factory Hauler-Golem | -3/Research Hauler-Golem | -3/Testing Generator-Golem | -2/Research Generator-Mutant | -2/Quarantine Generator-Golem | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Matter Collected 7169 | 215 164 151 579 428 248 224 154 433 . 254 219 116 230 398 10 244 99 582 1195 629 268 329 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15985 | . 218 313 1101 796 506 169 223 425 . 162 254 281 135 791 123 1234 336 3414 2720 830 710 1244 Parts 751 | . 16 15 67 41 33 4 11 21 . 5 12 8 2 10 5 65 14 174 122 45 29 52 Haulers Intercepted 15 | . 2 . 3 3 2 . . . . . . . . . . 1 1 3 . . . . Recyclers Shooed 11 | . 3 . 3 . . . . . . . . . . . . . . 2 1 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . 10 11 . 14 . 7 3 . 12 . . . . . . . Prevented 8 | . . . . . . . . 8 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 285 | . 3 6 18 19 6 4 8 11 . 6 14 8 . 9 2 26 3 40 42 23 10 27 Melee 7 | . . . . . . . . . . . . . . 3 . . . . . . . 4 Guns 78 | . 3 4 16 13 6 2 4 4 . 3 3 . . 1 . 2 . 7 5 4 1 . Cannons 110 | . . 2 2 . . . 1 2 . 1 1 1 . 1 2 17 2 27 20 9 9 13 AOE 85 | . . . . 6 . 2 3 4 . 2 10 7 . 2 . 7 . 6 16 10 . 10 Classes Destroyed 24 | . 5 1 1 3 . 1 . 4 . . 2 . . 2 . 1 . . 3 . 1 . Worker 10 | . 1 . . . . . . . . . . . . . . 2 1 3 1 1 . 1 Builder 9 | . . . . . . . . . . . 1 . . . . 1 . 5 2 . . . Tunneler 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Hauler 15 | . 2 . 3 3 2 . . . . . . . . . . 1 1 3 . . . . Recycler 11 | . . 1 4 . 1 . . . . . . . . . . . . 1 2 1 1 . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Operator 3 | . . . . . . 1 . . . . . . . . . . . . 1 1 . . Watcher 14 | . 1 . 1 . 1 . . . . . . . . . . 2 . 4 2 . 1 2 Swarmer 54 | . 2 . 6 4 . . 4 . . 4 . 1 . . . 11 . 4 . 5 4 9 Saboteur 3 | . . . . . . . . . . . . . . . . . . . 2 1 . . Grunt 100 | . 1 6 6 9 2 3 3 6 . 1 . 2 . . 2 8 2 14 16 10 2 7 Brawler 12 | . . . . 2 . 1 . . . . . 3 . . . 1 . . 4 1 . . Duelist 7 | . . . . . . . . 1 . . . 1 . . . . . . 2 1 2 . Protector 4 | . . . . 1 . . . . . . . . . . . 1 . . 1 . 1 . Researcher 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Sentry 29 | . . . 6 3 4 . 1 . . . 2 1 . . . . 1 4 3 1 . 3 Hunter 23 | . . . . . . . . 2 . . . . . . . . . 8 9 2 . 2 Programmer 29 | . . . . . . . . 1 . . . . . . . 6 . 10 4 2 . 6 Q-Series 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Behemoth 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Z-Light 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Assembled 12 | . . . . . . . . . . . 12 . . . . . . . . . . . Golem 6 | . . . . . . . . . . . . . . 6 . . . . . . . . Best Kill Streak 13 | . 2 3 5 8 4 4 4 4 . 3 13 8 . 2 1 7 2 9 10 5 4 11 Combat Bots Only 12 | . 2 2 3 7 2 4 4 4 . 3 12 8 . 2 1 7 2 6 9 5 4 11 Max Kills in Single Turn 7 | . 1 1 1 5 1 2 2 2 . 2 7 2 . 1 1 6 1 4 5 3 2 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . 4 . 2 1 2 . 2 6 2 . 1 . 6 . 3 5 3 . 4 Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Damage Taken 21125 | . 99 165 1127 563 361 208 296 1027 . 445 941 347 . 1314 51 1927 277 5297 3689 859 690 1442 Core 1882 | . 21 14 122 172 45 . 51 69 . 34 119 59 . 115 . 152 19 381 262 81 28 138 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 86 . 26 91 . . . . 78 . . . . 65 84 98 . 50 . 92 91 Volleys Fired 809 | 5 23 16 69 44 23 9 14 25 . 19 17 6 2 26 4 55 13 165 134 54 45 41 Largest 3 | 2 2 2 2 2 3 3 3 3 . 3 3 3 2 3 2 3 3 3 3 3 3 3 Hottest 189 | 70 70 70 55 57 69 69 94 189 . 101 101 106 58 189 50 80 80 90 110 100 100 75 Shots Fired 1751 | 10 46 32 138 83 67 21 30 61 . 50 37 10 4 58 6 138 33 357 277 101 93 99 Gun 682 | 10 46 28 114 78 66 18 16 26 . 42 26 4 4 19 . 40 6 74 39 12 13 1 Cannon 1011 | . . 4 24 2 . . 8 28 . 6 8 1 . 35 6 98 27 277 230 84 79 94 Launcher 56 | . . . . 3 1 3 6 7 . 2 3 5 . 4 . . . 5 8 4 1 4 Special 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . Kinetic 712 | 5 23 25 138 80 66 18 24 39 . 48 34 5 4 18 . 40 6 74 39 12 13 1 Thermal 931 | 5 23 7 . . . . . . . . . . . 1 6 98 27 277 230 84 79 94 Explosive 56 | . . . . 3 1 3 6 7 . 2 3 5 . 4 . . . 5 8 4 1 4 Electromagnetic 50 | . . . . . . . . 15 . . . . . 35 . . . . . . . . Robot Hit Streak 44 | 2 7 19 26 12 26 16 19 22 . 23 10 7 3 20 23 13 17 31 44 10 33 13 Robot Miss Streak 10 | 2 2 1 4 2 1 2 2 1 . 1 1 1 3 5 1 10 3 3 4 2 2 6 Penetration Max 2 | . . . . . . . . . . . . . . . . 1 . 1 1 2 . . Secondary Targets 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . 1 . . . . . . . . . . . Shots Hit Robots 1175 | 5 28 28 102 63 54 17 14 50 . 41 27 10 7 54 4 59 23 227 173 65 47 77 Core Hits 714 | . 12 14 37 41 24 14 17 27 . 14 29 21 3 42 3 42 7 117 128 47 32 43 Critical Hits 91 | . . . 2 . . . . 2 . 2 2 . . . . 1 . 23 27 10 19 3 Critical Kills 26 | . . . . . . . . 1 . 1 2 . . . . 1 . 8 4 6 2 1 Critical Parts Destroyed 47 | . . . 2 . . . . 1 . 1 . . . . . . . 14 11 3 13 2 Melee Attacks 46 | . . . . . . . . . . . 2 . 3 21 . . . . . . . 20 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 46 | . . . . . . . . . . . 2 . 3 21 . . . . . . . 20 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 51921 | 54 363 344 1420 1701 808 522 536 1232 . 1048 1470 990 415 2021 203 4694 856 9960 10155 5004 1677 6448 Guns 7296 | 54 363 288 1122 978 808 224 183 327 . 667 357 103 46 190 . 320 46 680 286 108 140 6 Cannons 25495 | . . 54 285 . . . 31 379 . 78 59 23 . 509 203 2343 810 8069 5990 2139 1537 2986 Explosions 16638 | . . . . 719 . 298 322 526 . 303 1054 864 . 606 . 2014 . 1170 3837 2757 . 2168 Melee 2373 | . . . . . . . . . . . . . 369 716 . . . . . . . 1288 Ramming 119 | . . 2 13 4 . . . . . . . . . . . 17 . 41 42 . . . Kinetic 7683 | 30 139 255 1407 978 808 224 214 519 . 745 416 126 46 190 . 320 46 680 286 108 140 6 Thermal 25542 | 24 224 87 . . . . . . . . . . . . 203 3473 810 8069 5990 2139 1537 2986 Explosive 15477 | . . . . 719 . 298 322 526 . 303 1054 864 . 606 . 884 . 1170 3806 2757 . 2168 Electromagnetic 727 | . . . . . . . . 187 . . . . . 509 . . . . 31 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 2373 | . . . . . . . . . . . . . 369 716 . . . . . . . 1288 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . . . 10 10 9 . . 6 . 13 17 1 1 5 Average Corruption 7 | . . . . . . . . . . . 6 9 9 . . 4 . 5 15 1 1 2 Corruption Purged 6 | . . . . . . . . . . . . 1 . . . 5 . . . . . . Effects 215 | . . . . . . . . . . . 7 27 3 . . 22 . 28 112 1 1 14 Message Errors 36 | . . . . . . . . . . . 2 8 . . . 6 . 7 11 1 . 1 Matter Fused 40 | . . . . . . . . . . . 1 8 1 . . 6 . 5 18 . . 1 Heat Flow Errors 21 | . . . . . . . . . . . . 5 1 . . 1 . 2 10 . . 2 Energy Discharges 20 | . . . . . . . . . . . 1 1 . . . 6 . 1 7 . . 4 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Data Loss (minor) 16 | . . . . . . . . . . . 2 1 1 . . 1 . 1 8 . 1 1 Data Loss (major) 7 | . . . . . . . . . . . 1 2 . . . . . . 3 . . 1 Misfires 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 Misdirections 10 | . . . . . . . . . . . . . . . . . . . 10 . . . Targeting Errors 51 | . . . . . . . . . . . . . . . . 1 . 11 36 . . 3 Weapon Failures 10 | . . . . . . . . . . . . 1 . . . 1 . 1 7 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2862 | . . . 7 1 . . . . . 24 83 . 87 3 . 454 5 612 305 632 49 600 Projectiles 1364 | . . . 7 . . . . . . . . . . . . 186 5 481 256 179 49 201 Explosions 1351 | . . . . 1 . . . . . 24 83 . . 3 . 268 . 128 49 453 . 342 Melee 147 | . . . . . . . . . . . . . 87 . . . . 3 . . . 57 Knockbacks 9 | . . . 1 . . . . 5 . . . . . . . . . 1 2 . . . Impact 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . Kinetic 5 | . . . 1 . . . . 4 . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . Self-Inflicted Damage 1225 | . . . . 44 . 28 . 13 . 28 129 118 . . . 448 . . 417 . . . Shots 21 | . . . . 1 . 1 . 1 . 1 3 4 . . . 6 . . 4 . . . Rammed 5 | . . 2 1 2 . . . . . . . . . . . . . . . . . . Targets Rammed 11 | . . 2 2 2 . . . . . . . . . . . 1 . 3 1 . . . Kicked 5 | . . . . . . . . . . . . . . . . 1 . 3 1 . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Highest Temperature 359 | 45 69 54 36 18 359 15 27 299 . 156 191 244 288 341 . 60 3 260 222 72 . 164 Average Temperature 61 | 23 18 19 12 4 55 7 10 117 . 44 62 85 120 125 . 14 2 52 76 26 . 39 Received Heat Transfer 3464 | . 33 93 282 177 153 81 54 348 . 93 248 63 . 291 24 162 60 522 510 99 27 144 Effects 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Interference 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 1 . . . . . 2 . . . . . . . . Combat Hostiles 3 | . . . . . . . . 1 . . . . . 2 . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Parts Melted 24 | . 1 . . . . . . . . . . . . . 1 4 2 12 1 . 1 2 Heat Transferred 15045 | 74 666 259 . . . . . . . . . . . . 125 2125 425 4275 3396 1250 950 1500 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Peak Influence 1887 | . 146 100 592 568 578 330 . . . . 389 . . . . 1213 655 1171 1887 1797 1234 1439 Initial 1061 | . . 5 19 141 239 171 . . . . 44 . . . . 88 510 238 650 1061 960 641 Average 763 | . 50 51 336 363 406 220 . . . . 269 . . . . 777 601 674 1431 1472 1010 1102 Maximum Alert Level 5 | . . . 2 2 2 1 . . . . 1 . . . . 4 2 4 5 5 4 4 Low Security (%) 15 | 100 100 100 24 13 . 48 . . . . 29 . . . . 9 . . . . . . Level 1 13 | . . . 42 46 55 51 . . . . 70 . . . . 2 . 14 . . . . Level 2 23 | . . . 33 39 44 . . . . . . . . . . 31 100 45 8 . . 10 Level 3 18 | . . . . . . . . . . . . . . . . 25 . 36 12 12 83 28 Level 4 19 | . . . . . . . . . . . . . . . . 31 . 3 34 59 16 60 Level 5 8 | . . . . . . . . . . . . . . . . . . . 44 27 . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 61 | . . . 2 3 . . . . . . 3 . . . . 11 1 13 15 4 3 6 Investigation 4 | . . . . . . . . . . . 1 . . . . . . . 1 . . 2 Extermination 15 | . . . . . . . . . . . . . . . . 4 . 4 3 1 1 2 Reinforcement 17 | . . . 2 1 . . . . . . 1 . . . . 1 1 5 4 . 1 1 Assault 18 | . . . . 2 . . . . . . . . . . . 3 . 2 7 3 1 . Garrison 7 | . . . . . . . . . . . 1 . . . . 3 . 2 . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Distress Signals 15 | . 1 . 1 . 2 . . . . . . . . . . . . 6 2 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 432 | . 8 6 26 25 10 5 9 11 . 9 18 7 1 21 7 37 5 74 66 40 15 32 Peak Tracking Total 14 | . 5 2 6 9 3 4 4 4 . 4 7 9 1 6 4 7 2 14 12 7 6 8 Tactical Retreats 22 | . 1 . 2 2 . . 1 . . . . . . 2 . 2 . 5 3 2 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Traps Triggered 7 | . . . . 1 . . . . . . 2 . . . . 2 . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Machines Disabled 77 | . 1 . 3 1 . 1 . . . . 1 1 . 1 . 31 1 6 18 2 8 2 Max in Single Turn 8 | . 1 . 1 1 . 1 . . . . 1 1 . 1 . 8 1 1 2 1 1 1 Garrison Access 5 | . . . . . 1 . . . . . 1 . . . . 1 . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Machines Accessed 53 | . 3 . 3 1 3 4 . . 4 . 3 . 1 . . 5 . 7 7 6 1 5 Terminals 32 | . 3 . 3 1 2 3 . . . . 1 . . . . 2 . 5 4 4 1 3 Fabricators 7 | . . . . . . 1 . . . . . . . . . 2 . 1 2 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 7 | . . . . . 1 . . . . . 1 . . . . 1 . . 1 1 . 2 Total Hacks 144 | . 9 . 11 4 7 8 . . 27 . 7 . 4 . . 10 . 20 16 10 2 9 Successful 77 | . 4 . 5 2 3 3 . . 27 . 2 . 4 . . 5 . 12 5 3 1 1 Failed 67 | . 5 . 6 2 4 5 . . . . 5 . . . . 5 . 8 11 7 1 8 Catastrophic 17 | . 1 . 1 . . 2 . . . . 1 . . . . 2 . 2 3 3 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 43 | . 4 . 6 2 4 4 . . . . 3 . 5 . . . . 7 4 1 . 3 Terminals 77 | . 9 . 11 4 6 7 . . . . 2 . . . . 3 . 13 10 6 2 4 Fabricators 18 | . . . . . . 1 . . . . . . . . . 6 . 5 3 3 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access 14 | . . . . . 1 . . . . . 3 . . . . 1 . . 3 1 . 5 Terminal Hacks 61 | . 4 . 5 2 2 3 . . 27 . . . 4 . . . . 8 3 1 1 1 Record 11 | . . . . . . . . . 11 . . . . . . . . . . . . . Part Schematic 14 | . . . . 1 1 1 . . 7 . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . 2 . . 3 . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Level Access Points 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . Branch Access Points 3 | . 1 . 1 . . . . . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 6 | . . . 1 . . . . . . . . . . . . . . 2 1 1 1 . Locate Traps 5 | . 1 . 1 1 . . . . . . . . . . . . . 2 . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . Fabricator Hacks 8 | . . . . . . . . . . . . . . . . 4 . 2 1 1 . . Load Schematic 5 | . . . . . . . . . . . . . . . . 2 . 1 1 1 . . Build 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . . . 1 . . . 1 . . Seal Access 3 | . . . . . 1 . . . . . . . . . . 1 . . . 1 . . Unauthorized Hacks 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . Jam 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 45 | . 3 . 3 1 2 4 . . . . 3 . . . . 4 . 7 7 5 1 5 Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Matter 252 | . . . . . . . . . . . . . . . . 252 . . . . . . Time 134 | . . . . . . . . . . . . . . . . 134 . . . . . . Total Robot Build Rating 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Part Schematics Acquired 15 | . . . . 1 1 1 . . 7 . . . 4 . . . . 1 . . . . Parts Built 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . Matter 292 | . . . . . . . . . . . . . . . . 146 . 146 . . . . Time 109 | . . . . . . . . . . . . . . . . 36 . 73 . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . 3 . 3 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Total Allies 10 | . . . . 2 . . . . . 1 . 2 2 . . 1 . 1 . 1 . . Largest Group 4 | . . . . 2 1 1 . . . 1 . 2 3 3 3 4 . 1 . 1 . . Highest-Rated Group 257 | . . . . 62 31 23 . . . 94 . 64 220 220 220 257 . 115 . 147 . . Highest-Rated Ally 147 | . . . . 31 31 23 . . . 94 . 32 94 94 94 94 . 115 . 147 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 218 | . . . . 6 11 . . . . 25 . . 2 86 23 2 . 23 . 40 . . Total Damage 8058 | . . . . 83 235 . . . . 925 . . 74 2917 1013 7 . 1446 . 1358 . . Kills 46 | . . . . 3 3 . . . . 4 . . . 13 6 . . 11 . 6 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . 2 1 . . . . 1 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 23 | . . . . . . . . . . . . . . . . . . 23 . . . . Traps 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Items 15 | . . . . . . . . . . . . . . . . . . 15 . . . . Machines 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Guards 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Turns Passed 16952 | 20 415 584 547 493 422 350 630 868 110 606 398 727 1432 1231 709 1698 413 1804 1500 724 507 764 Spaces Moved 8850 | 5 300 384 227 241 224 242 445 562 76 376 206 435 890 654 534 768 123 700 534 341 228 355 Core . | . . . . . . . . . . . . . . . . . . . . . . . Treads 2083 | . 5 154 39 . . . . . . 69 71 435 890 420 . . . . . . . . Legs 3897 | 5 75 . . . . . . . . . . . . 234 534 768 123 700 534 341 228 355 Wheels 2870 | . 220 230 188 241 224 242 445 562 76 307 135 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 90 | 120 90 110 120 120 120 130 130 130 140 140 150 156 156 123 130 169 170 130 130 152 156 156 Average Speed 147 | 120 100 132 127 127 129 130 130 136 140 144 156 156 156 154 130 169 170 167 159 155 156 156 Slowest Speed 190 | 120 160 160 180 130 130 130 130 140 140 163 160 156 156 190 130 170 170 170 186 179 156 156 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 60 86 30 47 34 7 70 78 68 67 6 66 85 65 69 28 4 34 78 13 32 14 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Known Exits Taken 12 | . 1 . 1 . 1 1 1 1 1 1 1 . . . 1 . . 1 1 . . . Unknown Exits Taken 10 | 1 . 1 . 1 . . . . . . . 1 1 1 . 1 1 . . 1 1 . Scrap Searched 14 | . . 1 . . . . 3 3 . 2 . 2 2 . 1 . . . . . . . Spaces Dug 278 | . . . . 1 . . 16 . . 10 6 . . 2 . 20 . 99 74 14 35 1 Terrain Destroyed 899 | . . . . 22 11 4 39 36 . 21 28 27 . 11 1 184 9 192 177 62 41 34 Melee 4 | . . . . . . . . . . . 2 . . 2 . . . . . . . . Projectile 290 | . . . . 1 . . 2 5 . 2 3 . . . 1 46 9 93 56 23 26 23 AOE 605 | . . . . 21 11 4 37 31 . 19 23 27 . 9 . 138 . 99 121 39 15 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Fac Res Tes Res Qua Acc Total 11148 | 9 366 423 347 349 308 259 469 617 78 401 247 474 931 803 543 1058 302 1034 938 442 306 444 Wait 799 | . 19 9 12 22 25 . 2 6 . . 1 2 4 29 2 195 156 83 205 5 5 17 Move 8827 | 4 299 383 226 240 223 241 444 561 75 375 205 434 889 653 533 767 122 699 533 340 227 354 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 112 | . 8 2 9 7 10 2 1 4 . 1 3 3 11 12 1 9 . 10 12 1 6 . Fast Attach 80 | . 4 2 5 6 6 1 . 2 . 1 5 . 3 11 1 5 2 10 5 7 2 2 Attach 68 | . 1 1 8 2 2 2 1 2 . 1 4 1 2 6 . 5 1 12 9 5 2 1 Detach 56 | . . 1 1 3 . . . . . . 2 . 2 7 1 2 1 12 11 8 2 3 Swap 107 | . 5 5 8 7 4 3 7 10 3 2 6 5 1 9 . . . 7 8 9 5 3 Drop 210 | . 7 2 7 16 15 1 . 7 . 2 2 2 14 29 1 19 7 33 18 13 12 3 Fire 809 | 5 23 16 69 44 23 9 14 25 . 19 17 6 2 26 4 55 13 165 134 54 45 41 Melee 46 | . . . . . . . . . . . 2 . 3 21 . . . . . . . 20 Ram 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Kick 5 | . . . . . . . . . . . . . . . . 1 . 3 1 . . . Crush 6 | . . 2 2 2 . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Rewire 21 | . . . . . . . . . . . . 21 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves (discovered 2 exits: [*Low] / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory -4/Factory -3/Research (discovered 5 exits: Res x3 / *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 21 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 436 | -10/Materials | Entered Mines 436 | -10/Mines | Discovered new exit (range 10) 447 | -10/Mines | Met a Derelict bent on vengeance 507 | -10/Mines | Discovered new exit (range 7) 716 | -10/Mines | Learned Materials emergency access door positions 903 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1020 | -10/Mines | Entered Materials 1020 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1227 | -9/Materials | Discovered new exit (range 15) 1385 | -9/Materials | Lost 3 parts (1p1n1w) 1438 | -9/Materials | Discovered new exit (range 16) 1474 | -9/Materials | Identified exit to Mines 1474 | -9/Materials | Identified exit to Storage 1567 | -9/Materials | Entered Storage 1814 | -9/Storage | Core integrity fell below 50% 1976 | -9/Storage | Met a pair of Derelict thieves 2033 | -9/Storage | Discovered new exit (range 16) 2035 | -9/Storage | Destroyed 7 combat bots 2060 | -9/Storage | Entered Materials 2060 | -8/Materials | Accompanied by 1 ally 2060 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2370 | -8/Materials | Build established: Tank 2426 | -8/Materials | Discovered new exit (range 16) 2435 | -8/Materials | Identified exit to Factory 2482 | -8/Materials | Entered Factory 2482 | -7/Factory | Accompanied by 1 ally 2482 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2560 | -7/Factory | Discovered new exit (range 6) 2568 | -7/Factory | Identified exit to Lower Caves 2832 | -7/Factory | Entered Lower Caves 2886 | -7/Lower Caves | Learned Factory interactive machine intel 2936 | -7/Lower Caves | Spotted B-75 Beast 3131 | -7/Lower Caves | Build established: Skirmisher 3172 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3245 | -7/Lower Caves | Discovered new exit (range 3) 3247 | -7/Lower Caves | Identified exit to Lower Caves 3462 | -7/Lower Caves | Entered another Lower Caves area 3499 | -7/Lower Caves | Discovered new exit (range 2) 3499 | -7/Lower Caves | Identified exit to Factory 3503 | -7/Lower Caves | Build established: Tank 3805 | -7/Lower Caves | Spotted B-75 Beast 3856 | -7/Lower Caves | Destroyed B-75 Beast 4159 | -7/Lower Caves | Build established: Scavenger-Gunner 4221 | -7/Lower Caves | Discovered new exit (range 12) 4245 | -7/Lower Caves | Learned 4 Factory zone layouts 4329 | -7/Lower Caves | Identified exit to Data Miner 4330 | -7/Lower Caves | Entered Data Miner 4330 | -7/Data Miner | Discovered new exit (range 6) 4336 | -7/Data Miner | Identified exit to Proximity Caves 4357 | -7/Data Miner | Met Data Miner 4382 | -7/Data Miner | Learned location of Section 7 (-2) 4382 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4403 | -7/Data Miner | Received God Mode back door access code from Data Miner 4440 | -7/Data Miner | Entered Proximity Caves 4456 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4457 | -6/Proximity Caves | Escorted by Enhanced Grunt 4634 | -6/Proximity Caves | Spotted B-75 Beast 4655 | -6/Proximity Caves | Destroyed B-75 Beast 4948 | -6/Proximity Caves | Discovered exit to Factory (range 6) 5046 | -6/Proximity Caves | Entered Factory 5046 | -6/Factory | Evolved 2 slots: Utility x2 5047 | -6/Factory | Identified exit to Lower Caves 5049 | -6/Factory | Loaded intel: 46 interactive machine locations 5080 | -6/Factory | Discovered exit to Lower Caves (range 10) 5085 | -6/Factory | Garrison activated, responded to threat 5289 | -6/Factory | Assembled infested ambush trap array 5306 | -6/Factory | Incoming assault squad redirected 5340 | -6/Factory | Destroyed 12 combat bots 5350 | -6/Factory | Lost 3 parts (2n1u) 5355 | -6/Factory | Build established: Scavenger-Tank 5391 | -6/Factory | System corruption reached 10% 5444 | -6/Factory | Entered Lower Caves 5540 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5578 | -6/Lower Caves | Destroyed 8 combat bots 5779 | -6/Lower Caves | Encountered a Warlord checkpoint 6116 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6128 | -6/Lower Caves | Discovered new exit (range 15) 6171 | -6/Lower Caves | Entered Zion 6171 | -6/Zion | Accompanied by 1 ally 6229 | -6/Zion | System corruption cleaned by Quarantine Array 6262 | -6/Zion | Found CR-A16's Pointy Stick 6282 | -6/Zion | Discovered new exit (range 14) 6532 | -6/Zion | Build established: Scavenger-Mutant 6565 | -6/Zion | Learned Factory recycling unit intel 6822 | -6/Zion | Learned Factory emergency access door positions 6826 | -6/Zion | Given A8's code to call for help 6849 | -6/Zion | Received a hallucinogenic algorithm 7109 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7471 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7474 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7569 | -6/Zion | Opened final containment barrier to the Deep Caves 7592 | -6/Zion | Discovered new exit (range 3) 7592 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 7603 | -6/Zion | Entered Deep Caves 7603 | -6/Deep Caves | Accompanied by 3 allies 7697 | -6/Deep Caves | Build established: Scavenger-Tank 7729 | -6/Deep Caves | Attacked by Z-Imprinter 7747 | -6/Deep Caves | Allies destroyed Z-Imprinter 7777 | -6/Deep Caves | Lost 3 parts (1n2u) 7779 | -6/Deep Caves | Found Prototype Protection 7779 | -6/Deep Caves | Identified Zio. Weapon Casing 7864 | -6/Deep Caves | Z-Facility disabled 7907 | -6/Deep Caves | Found Zio. Weapon Casing 7937 | -6/Deep Caves | Found Prototype Protection 7937 | -6/Deep Caves | Identified Zio. Heavy Carapace 7944 | -6/Deep Caves | Found Zio. Heavy Carapace 7950 | -6/Deep Caves | Found Zio. Weapon Casing 8151 | -6/Deep Caves | Spotted as-75514 8161 | -6/Deep Caves | Destroyed as-75514 8183 | -6/Deep Caves | Exposed GOLEM chamber 8255 | -6/Deep Caves | Found GOLEM Unit 8280 | -6/Deep Caves | Found GOLEM Unit 8285 | -6/Deep Caves | Found GOLEM Unit 8295 | -6/Deep Caves | Found GOLEM Unit 8773 | -6/Deep Caves | Build established: Golem 8816 | -6/Deep Caves | Discovered new exit (range 6) 8834 | -6/Deep Caves | Entered Proximity Caves 8834 | -5/Proximity Caves | Accompanied by 3 allies 8837 | -5/Proximity Caves | Identified exit to Factory 9064 | -5/Proximity Caves | Learned Factory security intel 9187 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9543 | -5/Proximity Caves | Entered Factory 9543 | -5/Factory | Accompanied by 3 allies 9543 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9546 | -5/Factory | Loaded intel: 6 recycling unit locations 9693 | -5/Factory | Fabricated I-36 Angel (x1) 10143 | -5/Factory | First assault squad dispatched 10161 | -5/Factory | Incoming assault squad redirected 10232 | -5/Factory | Build established: Hauler-Golem 10256 | -5/Factory | Garrison activated, responded to threat 10517 | -5/Factory | Destroyed 7 combat bots 10722 | -5/Factory | Fabricated Hvy. Armor Plating? 10770 | -5/Factory | Incoming assault squad redirected 10825 | -5/Factory | Discovered new exit (range 16) 11058 | -5/Factory | Incoming assault squad redirected 11241 | -5/Factory | Entered another Factory area 11241 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11298 | -4/Factory | Discovered new exit (range 10) 11654 | -4/Factory | Entered Research 11654 | -3/Research | Evolved 2 slots: Utility x2 11799 | -3/Research | Spotted B-86 Titan 11802 | -3/Research | Befriended a Behemoth using the annoying Tinkerer's hack 12457 | -3/Research | Found Prototype Hackware 12457 | -3/Research | Identified Exp. Hacking Suite 12699 | -3/Research | Identified exit to Testing 12699 | -3/Research | Identified exit to Research 12789 | -3/Research | Garrison activated, responded to threat 12875 | -3/Research | Found Prototype Launcher 12875 | -3/Research | Identified Hellfire Missile Launcher 12880 | -3/Research | Found Hellfire Missile Launcher 12904 | -3/Research | First assault squad dispatched 12920 | -3/Research | Incoming assault squad redirected 13167 | -3/Research | Fabricated Hvy. Armor Plating (x1) 13271 | -3/Research | Lost 3 parts (1n2u) 13428 | -3/Research | Garrison activated, responded to threat 13437 | -3/Research | Lost 3 parts (1p1u1w) 13443 | -3/Research | System corruption reached 10% 13458 | -3/Research | Entered Testing 13605 | -3/Testing | Scanned by Researcher 13620 | -3/Testing | Found Prototype Protection 13620 | -3/Testing | Identified SHELL Armor 13746 | -3/Testing | Destroyed 8 combat bots 13958 | -3/Testing | First assault squad dispatched 14072 | -3/Testing | Destroyed 9 combat bots 14082 | -3/Testing | Found Prototype Launcher 14082 | -3/Testing | Identified Z-bomb Delivery System 14145 | -3/Testing | Found Prototype Ballistic Gun 14145 | -3/Testing | Identified Hyp. Multirail 14287 | -3/Testing | Spotted Alpha 7 14309 | -3/Testing | Incoming assault squad redirected 14475 | -3/Testing | Incoming assault squad redirected 14476 | -3/Testing | Incoming assault squad redirected 14531 | -3/Testing | Spotted PY-XT6KWT7VC0 14772 | -3/Testing | Discovered exit to Research (range 12) 14958 | -3/Testing | Entered Research 14958 | -2/Research | Evolved 2 slots: Power x1, Utility x1 15208 | -2/Research | First assault squad dispatched 15256 | -2/Research | Spotted B-90 Cyclops 15260 | -2/Research | Befriended a Behemoth using the annoying Tinkerer's hack 15357 | -2/Research | Incoming assault squad redirected 15480 | -2/Research | Build established: Generator-Golem 15640 | -2/Research | Discovered new exit (range 7) 15666 | -2/Research | Incoming assault squad redirected 15682 | -2/Research | Entered Quarantine 15775 | -2/Quarantine | Found Alien Artifact 15775 | -2/Quarantine | Identified Phase Redirector 15888 | -2/Quarantine | Found Alien Artifact 15888 | -2/Quarantine | Identified Core Reset Matrix 15888 | -2/Quarantine | Used Core Reset Matrix 15892 | -2/Quarantine | Detected hypermatrix surge 15892 | -2/Quarantine | Sensed 17 artifacts in vicinity 15916 | -2/Quarantine | Spotted Alpha 7 15932 | -2/Quarantine | First assault squad dispatched 15944 | -2/Quarantine | Destroyed Alpha 7 15986 | -2/Quarantine | Found Core Stripper 16055 | -2/Quarantine | Found Sigix Broadsword 16064 | -2/Quarantine | Discovered new exit (range 3) 16134 | -2/Quarantine | Found Matter Drive 16189 | -2/Quarantine | Entered Access 16189 | -1/Access | Evolved 2 slots: Weapon x2 16226 | -1/Access | Incoming investigation squad redirected 16532 | -1/Access | Destroyed 11 combat bots 16556 | -1/Access | Garrison activated, responded to threat 16613 | -1/Access | Incoming investigation squad redirected 16945 | -1/Access | Discovered new exit (range 6) 16953 | *** | Heading to fleet! Last Messages --------------- 16855_ R-10 Processor collects Unknown Energy Gun. 16859_ R-10 Processor collects Unknown Reactor. 16868_ System corrupted: Energy discharge (-437). 16874_ Sneak attack on K-01 Serf. 16874_ K-01 Serf destroyed. 16911_ PQPJ6TLZF& 16911_ Connecting with Fabricator... 16938_ System corrupted: Substantial component data lost. 16939_ ALERT: Rogue bot located, Programmers report to Access Zone 1S. 16941_ Connecting with Terminal... >>Open Sealed Barrier opened. 16945_ The Access Shell folds into the floor. 16945_ EXIT=FOUND 16953_ System corrupted: FCS attempts to trigger Asb. Focal Cannon. 16953_ System corrupted: Asb. Focal Cannon misfires. [Achievement: 40k Club] [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ??????????? ????????????????????????????????????? | | ###???????# ????????????????????????????????????? | | ??? #???????????????????????????????????? | | ##????????# #???????????????????????????????????? | | ########### #???? ?????????????????????????????? | | # #????" ?#?????????????????????????? | | # #???""" #?????????????????????????? | | """" # #??? """ #?????????????????????????? | | """""" # #?? " #?????????????????????????? | | ""F "" # #?? ??????????????????????????? | | """ # #? ??????????????????????????? | | # #? " #?????????????????????????? | | # # """ #?????????????????????????? | | # # """ #?????????????????????????? | | + + " #?????????????????????????? | | # # #?????????????????????????? | | # # #?????????????????????????? | | ########### #?#########?????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ?????????#; "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 65 Energy Capacity 1325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 10 Armor Coverage 1600 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Propulsion Shielding 33 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Core Analysis 10 Recoil Reduction 4 Offensive Hacking 16 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ I-36 Angel | x1 | -5/Factory Hvy. Armor Plating | x1 | -5/Factory Hvy. Armor Plating | x1 | -3/Research Alien Tech Used ----------------- Phase Redirector Core Reset Matrix Sigix Broadsword Achievements -------------- 40k Club Hard Hitter Home At Last? Ultimate Loadout Woof! Challenges ------------ None Game ------ Seed CouplerSubatomicTendrils Manual? 0 Play Time 06:06:30 Cumulative 92.4 hours Start 2021.07.10 @ 15:35:07 End 2021.08.31 @ 21:43:50 Sessions 41 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type 2 Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 40 Gallery% 53 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dace13c0-ae9f-4166-83e6-461d875d4e48