Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.25 @ 23:52:37

Player: SHOCK

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (29)      145
Value Destroyed (507)      507
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (1528)               1528
              TOTAL SCORE: 6420

 Bonus
-------
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300
Friendly Fire              -172

 Cogmind 
---------
Core Integrity             700/700
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Weight Redist. System
  Advanced Sensor Array
           Trap Reconfigurator

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Gravmag System
           Flight Unit
>          --- UTILITY ----------
  Advanced Sensor Array
           0b10 Alert Chip
           Target Analyzer
           Trap Reconfigurator
>          --- WEAPON -----------
           Gatling Laser
           Missile Launcher
>          --- INVENTORY --------
           Decoy Drone Bay
           Beamcaster
           Minigun
[Rating: 38]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    0b10 Alert Chip
  Device                   Trap Reconfigurator
  Storage                  Small Storage Unit
  Processor                0b10 Alert Chip
  Hackware                 Relay Coupler [Hunter]
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Scythe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   .   .   1   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             50   | 5   7   12  .   7   2   1   5   4   6   1   .   
  Power                    7    | 1   .   2   .   .   .   .   1   1   2   .   .   
    Engine                 5    | 1   .   1   .   .   .   .   1   1   1   .   .   
    Core                   2    | .   .   1   .   .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   2   4   .   2   .   .   1   .   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Wheel                  4    | 2   2   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   1   .   .   1   .   .   .   .   
    Flight                 5    | .   .   4   .   1   .   .   .   .   .   .   .   
  Utility                  18   | .   3   3   .   3   2   .   3   2   1   1   .   
    Device                 11   | .   1   2   .   3   1   .   3   .   .   1   .   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   1   1   .   .   1   .   .   .   1   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   2   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   13   | 2   2   3   .   2   .   1   .   1   2   .   .   
    Energy Gun             4    | 1   .   2   .   1   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   1   .   .   1   .   1   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   1   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   .   .   .   1   .   .   
Parts Lost                 24   | .   5   3   .   2   .   .   1   5   4   4   .   
  Power                    5    | .   1   .   .   1   .   .   1   1   1   .   .   
  Propulsion               9    | .   2   3   .   1   .   .   .   2   1   .   .   
  Utility                  5    | .   1   .   .   .   .   .   .   .   1   3   .   
  Weapon                   5    | .   1   .   .   .   .   .   .   2   1   1   .   
  Highest Loss Streak      5    | .   4   2   .   2   .   .   1   5   2   2   .   
Average Slot Usage (%)     62   | .   87  67  44  60  74  76  64  51  46  16  .   
  Engine                   2    | .   11  3   .   .   .   .   4   1   .   .   .   
  Core                     2    | .   .   9   11  10  .   .   .   .   1   .   .   
  Wheel                    3    | .   27  .   .   .   .   .   .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   11  11  13  15  .   .   .   
  Flight                   6    | .   .   21  11  19  11  11  4   .   .   .   .   
  Device                   6    | .   5   10  11  9   9   11  10  6   .   .   .   
  Storage                  1    | .   12  1   .   .   .   .   .   .   .   .   .   
  Processor                14   | .   .   11  11  11  20  22  18  18  18  11  .   
  Hackware                 4    | .   .   .   .   .   .   .   .   3   16  2   .   
  Energy Gun               5    | .   11  2   .   .   11  11  9   6   .   .   .   
  Ballistic Gun            1    | .   7   5   .   .   .   .   .   .   .   .   .   
  Launcher                 4    | .   2   1   .   9   11  10  4   .   .   .   .   
  Special Melee Weapon     2    | .   6   .   .   .   .   .   .   .   6   .   .   
Naked Turns                51   | .   .   .   .   .   .   .   .   .   .   51  .   
Heaviest Build             23   | 6   11  9   6   23  9   11  12  11  7   3   .   
  Greatest Support         20   | 20  20  20  6   11  11  11  20  20  10  3   .   
  Greatest Overweight (x)  3    | .   3   2   .   3   .   .   1   .   2   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 4   6   6   4   4   4   4   4   4   4   4   .   
  Average Capacity         4    | 4   5   4   4   4   4   4   4   4   4   4   .   
  Most Carried             6    | 2   6   6   4   4   4   4   4   4   4   4   .   
  Average Carried          3    | .   5   3   4   2   4   4   3   3   3   3   .   
  Final Capacity           6    | 4   6   4   4   4   4   4   4   4   4   4   4   
  Final Carried            5    | 2   5   4   4   4   4   4   4   4   4   3   3   

 Class Distribution 
--------------------
 69% | Mutant
 23% | Scout
  5% | Assassin

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison
  Scout | -8/Materials
  Scout | -8/Garrison
  Scout | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac 
Matter Collected           760  | 254 71  144 .   10  .   77  32  6   162 4   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            658  | 64  365 42  .   21  .   .   32  21  113 .   .   
  Parts                    51   | 4   24  5   .   3   .   .   3   7   5   .   .   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac 
Combat Hostiles Destroyed  20   | 1   4   5   .   3   .   .   .   5   2   .   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Guns                     4    | 1   3   .   .   .   .   .   .   .   .   .   .   
  AOE                      14   | .   1   5   .   3   .   .   .   5   .   .   .   
Classes Destroyed          8    | 2   4   1   .   1   .   .   .   .   .   .   .   
  Worker                   2    | 1   1   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   2   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  13   | .   .   5   .   3   .   .   .   5   .   .   .   
  Grunt                    7    | 1   4   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           5    | 1   4   3   .   3   .   .   1   5   1   .   .   
  Combat Bots Only         5    | 1   2   3   .   3   .   .   .   5   1   .   .   
Max Kills in Single Turn   4    | 1   2   3   .   4   .   .   1   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   3   .   3   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  
Damage Taken               3204 | 45   429  117  .    206  .    .    116  546  549  1196 .    
  Core                     1961 | 34   35   29   .    56   .    .    31   337  300  1139 .    
  Absorbed by Shields      73   | .    .    .    .    .    .    .    .    .    .    73   .    
Core Remaining (%)         87   | 86   .    60   .    .    .    86   .    .    .    119  .    
Volleys Fired              50   | 4    31   3    .    3    .    .    4    5    .    .    .    
  Largest                  2    | 2    2    1    .    1    .    .    1    1    .    .    .    
  Hottest                  80   | 60   60   33   .    33   .    .    80   36   .    .    .    
Shots Fired                71   | 8    48   3    .    3    .    .    4    5    .    .    .    
  Gun                      55   | 8    43   .    .    .    .    .    4    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 16   | .    5    3    .    3    .    .    .    5    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  21   | 4    17   .    .    .    .    .    .    .    .    .    .    
  Thermal                  4    | .    .    .    .    .    .    .    4    .    .    .    .    
  Explosive                16   | .    5    3    .    3    .    .    .    5    .    .    .    
  Electromagnetic          30   | 4    26   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         8    | 2    8    1    .    3    .    .    3    1    .    .    .    
  Robot Miss Streak        4    | 2    3    1    .    .    .    .    4    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           59   | 4    33   1    .    2    .    .    4    1    14   .    .    
  Core Hits                61   | 3    20   7    .    6    .    .    2    9    4    10   .    
  Critical Hits            1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              19   | .    1    .    .    .    .    .    .    .    18   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 15   | .    .    .    .    .    .    .    .    .    15   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    1    .    .    .    .    .    .    .    5    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2481 | 42   774  399  .    199  .    .    54   432  543  38   .    
  Guns                     474  | 42   378  .    .    .    .    .    54   .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1403 | .    390  399  .    199  .    .    .    415  .    .    .    
  Melee                    518  | .    .    .    .    .    .    .    .    .    518  .    .    
  Ramming                  86   | .    6    .    .    .    .    .    .    17   25   38   .    
  Kinetic                  100  | 17   83   .    .    .    .    .    .    .    .    .    .    
  Thermal                  87   | .    33   .    .    .    .    .    54   .    .    .    .    
  Explosive                1370 | .    357  399  .    199  .    .    .    415  .    .    .    
  Electromagnetic          320  | 25   295  .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 518  | .    .    .    .    .    .    .    .    .    518  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    .    1    3    .    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    2    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            227  | .    41   .    .    .    .    .    .    55   131  .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               96   | .    41   .    .    .    .    .    .    55   .    .    .    
  Melee                    131  | .    .    .    .    .    .    .    .    .    131  .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      211  | .    98   26   .    26   .    .    .    37   10   14   .    
  Shots                    7    | .    4    1    .    1    .    .    .    1    .    .    .    
  Rammed                   39   | .    3    .    .    .    .    .    .    9    8    19   .    
Targets Rammed             39   | .    3    .    .    .    .    .    .    9    8    19   .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        155  | 38   155  .    .    .    .    .    60   .    .    5    .    
  Average Temperature      50   | 21   61   .    .    .    .    .    27   .    .    5    .    
  Received Heat Transfer   1161 | 24   129  33   .    .    .    .    45   108  270  552  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Heat Transferred         175  | .    50   .    .    .    .    .    125  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac 
Peak Influence             261  | 25  243 261 35  83  .   .   173 234 135 227 .   
  Initial                  105  | .   16  54  35  13  .   .   .   105 .   87  .   
  Average                  62   | 4   93  170 35  22  .   .   78  92  25  112 .   
Maximum Alert Level        1    | .   1   1   .   .   .   .   .   1   .   1   .   
  Low Security (%)         95   | 100 88  82  100 100 .   100 100 94  100 89  .   
  Level 1                  4    | .   11  17  .   .   .   .   .   5   .   10  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   1   .   .   .   .   1   .   .   
  Investigation            2    | .   .   .   .   1   .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac 
Distress Signals           7    | .   3   .   .   .   .   .   1   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              94   | 1   16  10  .   10  .   .   10  11  18  18  .   
  Peak Tracking Total      14   | 1   5   2   .   14  .   .   8   9   10  13  .   
  Tactical Retreats        12   | .   2   4   .   .   .   .   .   .   3   3   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac 
Traps Triggered            6    | .   .   .   .   .   .   .   .   .   1   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   3   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
Traps Reconfigurated       21   | .   .   .   .   .   .   .   12  4   .   5   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac 
Machines Disabled          2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac 
Machines Accessed          20   | .   5   2   .   2   1   .   6   .   4   .   .   
  Terminals                13   | .   4   1   .   .   .   .   5   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   .   
Total Hacks                140  | .   64  4   .   2   1   .   45  .   24  .   .   
  Successful               72   | .   34  2   .   2   1   .   20  .   13  .   .   
  Failed                   68   | .   30  2   .   .   .   .   25  .   11  .   .   
    Catastrophic           20   | .   9   1   .   .   .   .   5   .   5   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   94   | .   44  .   .   .   1   .   35  .   14  .   .   
  Terminals                127  | .   59  3   .   .   .   .   43  .   22  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   2   .   2   .   .   
Terminal Hacks             48   | .   22  2   .   2   1   .   14  .   7   .   .   
  Record                   11   | .   5   .   .   .   .   .   3   .   3   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   2   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Garrison Index           2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Alert Level              3    | .   3   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Surveillance Status      2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Patrol Status            2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   1   .   .   .   .   .   .   .   1   .   .   
  Recall Reinforcements    2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              5    | .   1   .   .   .   .   .   3   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   .   .   .   .   .   .   .   .   
  Process                  2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   2   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         15   | .   8   .   .   .   .   .   5   .   2   .   .   
  Terminals                15   | .   8   .   .   .   .   .   5   .   2   .   .   
    Track                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Assimilate             3    | .   2   .   .   .   .   .   1   .   .   .   .   
    Botnet                 7    | .   4   .   .   .   .   .   2   .   1   .   .   
    Operators              4    | .   2   .   .   .   .   .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   5   .   .   .   .   .   3   .   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          111  | .   111 .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         111  | .   111 .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   1   .   1   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              3    | .   1   .   .   .   .   .   .   .   2   .   .   
  Non-combat               2    | .   1   .   .   .   .   .   .   .   1   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        3    | .   1   .   .   .   .   .   .   .   2   .   .   
  no_distress              2    | .   1   .   .   .   .   .   .   .   1   .   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 2    | .   .   .   .   .   .   .   .   2   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac 
Total Allies               2    | .   1   .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   1   .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      15   | .   10  .   .   .   .   .   .   .   15  .   .   
  Highest-Rated Ally       15   | .   10  .   .   .   .   .   .   .   15  .   .   
Total Orders               6    | .   .   .   .   4   .   .   .   .   2   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   1   .   .   
  GUARD                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  EXPLORE                  4    | .   .   .   .   4   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   .   .   .   .   5   .   .   
  Total Damage             84   | .   .   .   .   .   .   .   .   .   84  .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   16  .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  
Turns Passed               4303 | 88   566  422  34   316  717  379  286  164  1134 197  .    
Spaces Moved               4592 | 91   544  996  85   187  491  629  312  144  889  224  .    
  Core                     982  | 19   2    3    .    .    .    .    .    8    726  224  .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     163  | .    .    .    .    .    .    .    .    .    163  .    .    
  Wheels                   617  | 72   542  3    .    .    .    .    .    .    .    .    .    
  Hover                    1584 | .    .    .    .    16   491  629  312  136  .    .    .    
  Flight                   1246 | .    .    990  85   171  .    .    .    .    .    .    .    
  Fastest Speed            37   | 50   80   37   40   37   60   60   56   50   50   50   .    
  Average Speed            62   | 73   80   39   40   151  60   60   70   58   63   50   .    
  Slowest Speed            280  | 80   200  200  40   280  60   60   120  60   150  50   .    
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            20   | .    .    19   .    1    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53   | 6    61   100  10   91   70   92   26   39   28   64   .    
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      6    | 1    .    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             6    | .    .    3    .    .    .    3    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          152  | .    32   34   .    29   .    .    .    57   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      152  | .    32   34   .    29   .    .    .    57   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  
Total                      5907 | 101  626  1006 84   216  911  630  375  216  1434 308  .    
  Wait                     1072 | .    28   .    .    15   419  .    44   55   511  .    .    
  Move                     4539 | 90   543  957  84   184  490  628  311  142  888  222  .    
  Hop                      20   | .    .    19   .    1    .    .    .    .    .    .    .    
  Pick Up                  12   | 2    7    1    .    .    .    .    2    .    .    .    .    
  Fast Attach              41   | 5    6    9    .    6    2    1    4    3    5    .    .    
  Attach                   8    | .    1    2    .    1    .    .    1    1    1    1    .    
  Detach                   16   | .    2    5    .    2    .    .    4    1    1    1    .    
  Swap                     1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Drop                     25   | .    4    9    .    4    .    1    5    .    1    1    .    
  Fire                     50   | 4    31   3    .    3    .    .    4    5    .    .    .    
  Melee                    19   | .    1    .    .    .    .    .    .    .    18   .    .    
  Ram                      39   | .    3    .    .    .    .    .    .    9    8    19   .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            64   | .    .    .    .    .    .    .    .    .    .    64   .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison
-8/Materials
-8/Garrison (discovered 3 exits: [*Fac x3])
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   66 | -11/Scrapyard | Discovered new exit (range 8)
   89 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  331 | -10/Materials | Discovered new exit (range 16)
  603 | -10/Materials | Lost 4 parts (1p2n1w)
  609 | -10/Materials | Discovered new exit (range 11)
  627 | -10/Materials | Identified exit to Mines
  655 | -10/Materials | Entered Mines
  683 | -10/Mines     | Discovered new exit (range 9)
  740 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  898 | -10/Mines     | Discovered new exit (range 11)
  948 | -10/Mines     | Learned location of Zion (-7)
 1077 | -10/Mines     | Entered Materials
 1077 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1088 | -9/Materials  | Discovered new exit (range 15)
 1111 | -9/Materials  | Entered Mines
 1116 | -9/Mines      | Found the Drone Emporium
 1119 | -9/Mines      | Found Prototype Device
 1119 | -9/Mines      | Identified Decoy Drone Bay
 1171 | -9/Mines      | Discovered new exit (range 42)
 1406 | -9/Mines      | Assembled infested the area
 1411 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1415 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1425 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1425 | -9/Mines      | Discovered new exit (range 5)
 1427 | -9/Mines      | Entered Exiles
 1441 | -9/Exiles     | Met 8R-AWN
 1453 | -9/Exiles     | Met EX-HEX
 1481 | -9/Exiles     | Met EX-BIN
 1492 | -9/Exiles     | Aligned with FarCom system
 1493 | -9/Exiles     | Given EX-Vault access code
 1511 | -9/Exiles     | Opened EX-Vault
 1518 | -9/Exiles     | Found 0b10 Alert Chip
 1523 | -9/Exiles     | Found Trap Reconfigurator
 1537 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1573 | -9/Exiles     | Met EX-DEC
 2136 | -9/Exiles     | Discovered new exit (range 14)
 2144 | -9/Exiles     | Stole two prototypes: 0b10 Alert Chip, Trap Reconfigurator
 2144 | -9/Exiles     | Entered Mines
 2246 | -8/Mines      | Discovered new exit (range 7)
 2353 | -8/Mines      | Discovered new exit (range 5)
 2523 | -8/Mines      | Entered Materials
 2523 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2808 | -8/Materials  | Identified exit to Garrison
 2809 | -8/Materials  | Entered Garrison
 2812 | -8/Garrison   | Installed Relay Interface Framework
 2906 | -8/Garrison   | Triggered checkpoint
 2942 | -8/Garrison   | Discovered new exit (range 13)
 2958 | -8/Garrison   | Core integrity fell below 50%
 2973 | -8/Garrison   | Entered Materials
 3001 | -8/Materials  | Lost 5 parts (1p2n2w)
 3272 | -8/Materials  | Build established: Scout
 3855 | -8/Materials  | Core integrity fell below 20%
 4107 | -8/Materials  | Identified exit to Garrison
 4107 | -8/Materials  | Entered Garrison
 4120 | -8/Garrison   | Triggered checkpoint
 4158 | -8/Garrison   | Triggered checkpoint
 4161 | -8/Garrison   | Triggered checkpoint
 4197 | -8/Garrison   | Discovered new exit (range 8)
 4243 | -8/Garrison   | Discovered new exit (range 10)
 4275 | -8/Garrison   | Discovered new exit (range 10)
 4283 | -8/Garrison   | Expanded RIF knowledge: Alert ID Control
 4304 | -8/Garrison   | Entered Factory
 4304 | -7/Factory    | Evolved 2 slots: Utility x2
 4304 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04253_ Adv. Visual Processing Unit destroyed.
04254_ Slammed into G-47 Trooper.
04254_ Destabilizing: System corrupted (+2).
04255_ Slammed into G-47 Trooper.
Garrison Door activated.
04275_ EXIT=FOUND
04283_ Initiating installation procedure...
04283_ Expanded RIF knowledge: Alert ID Control.
04285_ Slammed into S-10 Pest.
04292_ Slammed into G-47 Trooper. <x7>
04299_ System corrupted: Matter fused (-6).
04299_ Acquired 4 matter.
04299_ Slammed into G-47 Trooper. <x2>
04301_ Attempting to access garrison exit controls...
RIF authorized.
04302_ S-10 Pest destroyed.
PARAMETERS=UTILITY_2
LOCATION=UNKNOWN
GOAL=ESCAPE
04304_ Receiving FarCom transmissions...

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Evasion (%)                62
Target Analysis            5
Relay Coupler Types        46
Relay Coupler Value        2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssembledGammaDoomcannon
  Manual?         0
Play Time         01:09:56
  Cumulative      3.0 hours
  Start           2021.10.25 @ 22:03:25
  End             2021.10.25 @ 23:52:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          5
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ffebbb0f-913c-452e-8f87-b8b9222501cd