Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 08:09:03 Player: Angry Canadian Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (177) 885 Value Destroyed (4766) 4766 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (266) 266 TOTAL SCORE: 8557 Bonus ------- High Alert Combat Kills 478 Friendly Fire -212 Cogmind --------- Core Integrity 0/700 Matter 25/300 Energy 53/100 System Corruption 7% Temperature Critical (541) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (15) --- Improved Cooling System Improved Light Armor Plating Field Laser Field Laser Flak Cannon Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Core Shielding Improved Light Armor Plating Hacking Suite System Restoration Module > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun Gauss Cannon > --- INVENTORY -------- Deuterium Engine Improved Heat Sink Improved Heat Sink Improved Light Armor Plating Improved Light Armor Plating Improved Medium Laser Assault Cannon Flak Cannon Flak Cannon Gauss Cannon Gauss Cannon Shock Bomb Launcher [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Grenade Launcher Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 3 | . . 2 . . 1 Weapon 1 | . . . . 1 . Parts Attached 125 | 6 23 19 18 41 18 Power 14 | 1 3 2 1 5 2 Engine 9 | 1 3 2 1 1 1 Core 5 | . . . . 4 1 Reactor . | . . . . . . Propulsion 31 | 2 5 3 5 12 4 Treads 17 | . . 2 1 10 4 Leg . | . . . . . . Wheel 10 | 2 4 1 1 2 . Hover 1 | . . . 1 . . Flight 3 | . 1 . 2 . . Utility 37 | 1 6 8 4 11 7 Device 8 | 1 1 1 . 4 1 Storage 3 | . 2 . . 1 . Processor 4 | . 2 1 1 . . Hackware 2 | . . . . 2 . Protection 20 | . 1 6 3 4 6 Artifact . | . . . . . . Weapon 43 | 2 9 6 8 13 5 Energy Gun 15 | 1 3 1 4 5 1 Energy Cannon . | . . . . . . Ballistic Gun 11 | 1 2 . 1 7 . Ballistic Cannon 8 | . . 2 1 1 4 Launcher 7 | . 2 3 2 . . Special Weapon . | . . . . . . Impact Weapon 2 | . 2 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 1 | . . . 1 . . System Corruption 1 | . . . 1 . . Parts Lost 46 | 1 3 3 13 4 22 Power 5 | 1 . 1 1 . 2 Propulsion 11 | . 1 . 3 1 6 Utility 12 | . . . 3 2 7 Weapon 18 | . 2 2 6 1 7 Highest Loss Streak 14 | 1 1 1 7 1 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 95 99 57 95 86 Engine 7 | . 12 10 10 1 2 Core 2 | . . . . 7 4 Treads 14 | . . 18 4 22 19 Wheel 4 | . 26 3 . . . Device 4 | . 7 . . 10 4 Storage 10 | . 14 11 11 9 7 Processor 3 | . 1 9 3 1 . Hackware 2 | . . . . 7 6 Protection 11 | . 4 22 5 6 16 Energy Gun 7 | . 14 1 10 11 . Ballistic Gun 6 | . 2 . 7 14 9 Ballistic Cannon 4 | . . 9 2 1 11 Launcher 4 | . 9 11 2 . . Peak Build Rating 39 | 7 11 17 20 38 39 Average Rating 19 | 5 9 15 9 29 35 On Entrance 15 | . 7 11 16 20 38 Naked Turns . | . . . . . . Heaviest Build 55 | 7 36 50 42 44 55 Greatest Support 88 | 20 26 40 40 76 88 Greatest Overweight (x) 10 | . 9 1 10 3 1 Average Overweight (x) 1 | . 1 1 6 . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 15 Most Carried 15 | 4 15 15 13 15 13 Average Carried 11 | 2 10 13 8 12 10 Final Capacity 15 | 5 15 15 15 15 15 Final Carried 15 | 3 15 13 8 13 6 Class Distribution -------------------- 64% | Mutant 17% | Bomber 12% | Scavenger-Bomber 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Bomber | -8/Materials Bomber | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 3525 | 273 277 709 434 927 905 Remotely . | . . . . . . Salvage Created 5616 | 71 626 842 730 2285 1062 Parts 340 | 6 42 74 33 113 72 Haulers Intercepted 9 | . . 2 . 5 2 Recyclers Shooed 5 | . . 1 3 . 1 Parts Field Recycled 13 | . . 13 . . . Retrieved Matter 97 | . . 97 . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 126 | 1 13 28 27 34 23 Melee 2 | . 2 . . . . Guns 52 | . 11 1 4 30 6 Cannons 33 | . . 10 8 1 14 AOE 39 | 1 . 17 15 3 3 Classes Destroyed 17 | 2 5 2 2 4 2 Worker 12 | . 1 2 2 1 6 Builder 14 | . 2 3 . 2 7 Tunneler 5 | 1 . 2 2 . . Hauler 9 | . . 2 . 5 2 Recycler 15 | . 1 2 7 2 3 Mechanic 2 | . . . . 2 . Operator 1 | . . . . 1 . Watcher 12 | . 2 4 . 5 1 Swarmer 26 | . 3 7 7 . 9 Grunt 55 | 1 10 13 . 24 7 Brawler 4 | . . . . 2 2 Duelist 2 | . . . . 1 1 Sentry 16 | . . 8 . 7 1 Demolisher 2 | . . . 2 . . Hunter 2 | . . . . . 2 Programmer 1 | . . . . . 1 Assembled 18 | . . . 18 . . Thug 1 | . . . . . 1 Best Kill Streak 19 | 2 4 8 19 5 7 Combat Bots Only 18 | 1 3 7 18 3 5 Max Kills in Single Turn 7 | 2 3 4 7 2 7 Gunslinging . | . . . . . . Exploded 7 | 1 . 3 7 1 2 Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 674 | 7 52 98 106 140 271 Missed 188 | 2 11 32 26 35 82 Damage Taken 8559 | 97 580 874 1518 1677 3813 Core 1440 | . 228 62 258 166 726 Absorbed by Shields . | . . . . . . Redirected to Shielding 52 | . . . . . 52 Regen/Repaired (Parts) 392 | . . 96 . 213 83 Core Remaining (%) 49 | 100 8 . 20 69 . Volleys Fired 403 | 6 55 75 50 131 86 Largest 3 | 2 2 2 2 3 3 Hottest 175 | 60 130 104 90 175 140 Shots Fired 838 | 12 80 96 77 364 209 Gun 552 | 12 80 3 44 356 57 Cannon 230 | . . 50 20 8 152 Launcher 56 | . . 43 13 . . Special . | . . . . . . Kinetic 512 | 6 19 50 37 195 205 Thermal 168 | . 46 3 4 111 4 Explosive 56 | . . 43 13 . . Electromagnetic 102 | 6 15 . 23 58 . Robot Hit Streak 18 | 3 11 10 12 18 9 Robot Miss Streak 7 | 2 5 5 3 4 7 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . 1 . . 2 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 483 | 8 48 58 46 219 104 Core Hits 348 | 3 25 65 75 116 64 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 15 | . . 1 2 5 7 Burn 3 | . . . 1 2 . Destroy 2 | . . . . 2 . Blast 10 | . . 1 1 1 7 Melee Attacks 4 | . 4 . . . . Impact 4 | . 4 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 13202 | 191 832 2485 1909 3804 3981 Guns 5483 | 124 643 27 416 3483 790 Cannons 3338 | . . 686 374 83 2195 Explosions 4240 | 67 101 1732 1106 238 996 Melee 88 | . 88 . . . . Ramming 53 | . . 40 13 . . Kinetic 6028 | 45 196 686 481 1670 2950 Thermal 2975 | 67 478 27 128 1473 802 Explosive 2976 | . . 1732 1015 . 229 Electromagnetic 1082 | 79 70 . 272 661 . Impact 88 | . 88 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . 7 . 7 Average Corruption 4 | . . . 4 . 1 Corruption Purged 2 | . . . . . 2 Corruption Blocked . | . . . . . . Effects 56 | . . . 52 . 4 Message Errors 22 | . . . 20 . 2 Matter Fused 9 | . . . 8 . 1 Heat Flow Errors 4 | . . . 4 . . Energy Discharges 6 | . . . 5 . 1 Parts Fused 3 | . . . 3 . . Data Loss (minor) 9 | . . . 9 . . Data Loss (major) 1 | . . . 1 . . Misfires 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 474 | . . 51 55 . 368 Projectiles 92 | . . 11 34 . 47 Explosions 382 | . . 40 21 . 321 Melee . | . . . . . . Knockbacks 22 | . . 1 4 1 16 Impact . | . . . . . . Kinetic 21 | . . 1 4 1 15 Secondary 1 | . . . . . 1 Self-Inflicted Damage 783 | 40 52 30 88 47 526 Shots 16 | 1 1 1 4 1 8 Rammed 11 | . . 9 2 . . Targets Rammed 13 | . . 10 3 . . Kicked . | . . . . . . Crushed 2 | . . 1 1 . . Highest Temperature 557 | 37 196 117 252 199 557 Average Temperature 86 | 18 81 28 72 56 173 Received Heat Transfer 2538 | 30 279 318 180 972 759 Effects 13 | . . . . . 13 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Matter Decay 4 | . . . . . 4 Damage (minor) 2 | . . . . . 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . 1 4 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . . 1 5 1 Heat Transferred 5094 | 100 1025 74 335 3073 487 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | 1 1 . 1 4 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 815 | 15 211 574 393 603 815 Initial 273 | . 9 . 183 7 273 Average 236 | 11 80 410 80 221 392 Maximum Alert Level 3 | . 1 2 1 2 3 Low Security (%) 49 | 100 98 6 84 53 9 Level 1 23 | . 1 30 15 23 53 Level 2 25 | . . 63 . 23 25 Level 3 1 | . . . . . 10 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 4 3 . 6 6 Investigation 7 | . 3 . . 3 1 Extermination 1 | . . . . . 1 Reinforcement 9 | . 1 3 . 2 3 Assault 1 | . . . . . 1 Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . 1 . . 2 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 9 | . 1 4 1 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 196 | 1 20 40 28 54 53 Peak Tracking Total 18 | 1 4 5 17 4 18 Tactical Retreats 7 | . . . . 1 6 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 10 | . 5 . . 2 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 33 | . . 6 2 8 17 Max in Single Turn 15 | . . 1 1 1 15 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 26 | . 6 7 . 11 2 Terminals 16 | . 3 5 . 8 . Fabricators . | . . . . . . Repair Stations 4 | . 1 1 . 1 1 Recycling Units 3 | . 2 . . 1 . Scanalyzers 3 | . . 1 . 1 1 Garrison Access . | . . . . . . Total Hacks 78 | . 12 19 . 41 6 Successful 61 | . 8 14 . 34 5 Failed 13 | . 4 5 . 3 1 Catastrophic 1 | . . . . 1 . Database Lockouts 4 | . . . . 4 . Manual 1 | . 1 . . . . Terminals 46 | . 5 14 . 27 . Fabricators . | . . . . . . Repair Stations 8 | . 1 3 . 2 2 Recycling Units 8 | . 6 . . 2 . Scanalyzers 16 | . . 2 . 10 4 Garrison Access . | . . . . . . Terminal Hacks 33 | . 3 10 . 20 . Record 22 | . 2 8 . 12 . Prototype ID Bank 3 | . . . . 3 . Alert Level 4 | . 1 2 . 1 . Unreport Threat 1 | . . . . 1 . Dispatch Records 2 | . . . . 2 . Investigation Status 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 2 . 2 2 Scan Component 3 | . . 1 . 1 1 Repair 3 | . . 1 . 1 1 Recycling Unit Hacks 7 | . 5 . . 2 . Recycle Component 3 | . 3 . . . . Process 2 | . 1 . . 1 . Report Inventory 2 | . 1 . . 1 . Scanalyzer 15 | . . 2 . 10 3 Insert Component 8 | . . 1 . 5 2 Analyze 7 | . . 1 . 5 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 5 4 . 7 2 Full Trace Events 6 | . 2 1 . 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . 1 . 5 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 1 . 1 1 Time 114 | . . 32 . 38 44 Parts Recycled 3 | . 3 . . . . Recycled Matter 258 | . 185 . . 73 . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 8 | . . 1 . 5 2 Part Schematics Acquired 7 | . . 1 . 5 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 . . Highest-Rated Group 42 | . . . 42 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 5 | . . . 5 . . Total Damage 102 | . . . 102 . . Kills . | . . . . . . Allies Corrupted 1 | . . . 1 . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 11247 | 333 1279 2950 2568 2790 1327 Spaces Moved 4657 | 115 874 1239 590 1255 584 Core 340 | 24 5 . 311 . . Treads 2817 | . . 935 163 1135 584 Legs . | . . . . . . Wheels 1299 | 91 865 304 38 1 . Hover 195 | . . . 76 119 . Flight 6 | . 4 . 2 . . Fastest Speed 50 | 50 80 105 125 105 160 Average Speed 194 | 73 104 206 399 171 169 Slowest Speed 550 | 80 520 240 550 290 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 59 | 8 91 91 63 88 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 25 | . . . 24 1 . Terrain Destroyed 350 | . 2 163 83 16 86 Melee . | . . . . . . Projectile 40 | . . 1 1 7 31 AOE 310 | . 2 162 82 9 55 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 6133 | 352 1157 1524 718 1626 756 Wait 720 | 213 158 135 42 119 53 Move 4652 | 114 873 1238 589 1254 584 Hop . | . . . . . . Pick Up 140 | 11 35 24 11 48 11 Fast Attach . | . . . . . . Attach 83 | 6 19 11 14 19 14 Detach 6 | . 3 3 . . . Swap 42 | . 4 8 4 22 4 Drop 70 | 2 6 20 5 33 4 Fire 403 | 6 55 75 50 131 86 Melee 4 | . 4 . . . . Ram 2 | . . . 2 . . Kick . | . . . . . . Crush 11 | . . 10 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 334 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 503 | -10/Materials | Core integrity fell below 50% 614 | -10/Materials | Discovered new exit (range 16) 985 | -10/Materials | Discovered new exit (range 8) 1196 | -10/Materials | Discovered new exit (range 11) 1288 | -10/Materials | Core integrity fell below 20% 1613 | -10/Materials | Entered another Materials area 1613 | -9/Materials | Evolved 2 slots: Utility x2 2023 | -9/Materials | Destroyed 7 combat bots 2174 | -9/Materials | Discovered new exit (range 13) 2739 | -9/Materials | Discovered new exit (range 12) 2988 | -9/Materials | Discovered new exit (range 15) 3103 | -9/Materials | Repaired Imp. Light Cannon 3926 | -9/Materials | Discovered new exit (range 13) 4563 | -9/Materials | Entered Mines 4792 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5007 | -9/Mines | Assembled infested the area 5093 | -9/Mines | Destroyed 18 combat bots 5102 | -9/Mines | Lost 7 parts (2n3u2w) 6767 | -9/Mines | Core integrity fell below 50% 6795 | -9/Mines | Lost 4 parts (1p3w) 7099 | -9/Mines | Discovered new exit (range 6) 7131 | -9/Mines | Entered Materials 7131 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 7132 | -8/Materials | Discovered new exit (range 7) 7430 | -8/Materials | Build established: Gunner 7466 | -8/Materials | Garrison activated, responded to threat 7989 | -8/Materials | Build established: Scavenger-Bomber 8511 | -8/Materials | Central database locked down 8864 | -8/Materials | Discovered new exit (range 15) 9030 | -8/Materials | Central database locked down 9030 | -8/Materials | Central database locked down 9396 | -8/Materials | Discovered new exit (range 13) 9413 | -8/Materials | Build established: Bomber 9520 | -8/Materials | Central database locked down 9704 | -8/Materials | Repaired Arm. Treads 9921 | -8/Materials | Entered Factory 9921 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10112 | -7/Factory | Repaired Med. Treads 10798 | -7/Factory | Lost 5 parts (1p1n2u1w) 11121 | -7/Factory | First assault squad dispatched 11217 | -7/Factory | Cargo convoy interrupted 11240 | -7/Factory | Core integrity fell below 50% 11249 | -7/Factory | Core destroyed Last Messages --------------- corruption cleaned. R-06 Scavenger collects VTOL Module. Acquired 22 matter. K-01 Serf collects debris. M-28 Smith repairs Carbon-fiber Leg. G-47 Trooper knocked back. R-06 Scavenger collects Lgt. Nuclear Core. K-01 Serf collects debris. Critical hit (Burn: +37). Overheating: Matter decay (-7). K-01 Serf collects debris. R-06 Scavenger collects Lgt. Nuclear Core. B-48 Gladiator destroyed. System corrupted: Energy discharge (-23). M-28 Smith repairs G-47 Trooper. Flak Cannon destroyed. K-01 Serf collects debris. Overheating: Core damaged (-140). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????# ! #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# != """ #????? | | ???????????????????????????????# != """ !#????? | | ???????????????????????%???????# == """ #????? | | ???????????????????????%???????# %= ##???? | | ??????????????????????#[???????# """ % #???? | | ?##########???????????#%???????# """ ##???? | | ?# #???????????#k###????# """ ##???? | | ?# """ #??????????##r#####??# [ * ###?? | | ?# """ #????####### % ##########/########### | | ?# """ #????# #%[ ## # | | ?# ###### #=!% ## # | | ?# + #!%k ##"" # | | ## ###### #!*%k ##"" # | | # ! #????# #% p%= ##"" # | | # #????# #!gp| ##T * # | | #+##+########## #%g% *|##"" # | | # #mpg[[[## # | | # # xi[[!## % # | | + #[g=x[!## + | | # #%[!/%%## # | | # #!= %% ## %% # | | # ######## %#![ @% ## # | | # # ! # = =###u##### % # | | # # = # %! =**!= == + | | #= # # % = % # | | ## ! # # !! % # | | #! # # % % # | | # # """" # [% # | | + + """" # ###########+#############/### | | ## # """" # # ==%# ## | | ## ## """" # # !! #####?# | | ## ## """" # # !! %#?????# ! | | ### ^^## """" # # ! ###???# | | ??# ## """"?# + [ *# #???? | | ??# ## ??# # %###????????????? | | ??# ######??# # """"""" #??????????????? | | ??# #???????# # """""""%#??????????????? | | ### #???????# # """"""" #??????????????? | | #???????# # """"""" #??????????????? | | ###### #???????# # ???? ??????????????? | | ?????# #???????# #??????? ##?????????????? | | ???### ###?????# #????????#####??????????????? | | ######+###?????# #????#??????????????????????? | | * ######## #### ###????????????????????? | | """ / # #????????????????????? | | """ # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 675 Core Shielding 20 Evasion (%) 44 Targeting Accuracy 6 Launcher Accuracy 20 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Particle Gun | -9/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed System Restoration Module | -8/Materials | Scanalyzed Core Shielding | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Imp. Medium Laser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Close Call Crack Shot Everything Is Under Control Exterminator First Step to Greatness Hey, That's Mine! I Survived The Infestation It Was An Accident, I Swear Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Quick And Dirty Remodeling Risk Taker Safety First Significant Disruption Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed SchematicPitchforkDiverter Manual? 0 Play Time 03:11:44 Cumulative 3.1 hours Start 2025.01.03 @ 03:04:26 End 2025.01.03 @ 08:09:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9d5b63bd-a352-472f-9180-960e23ab4e5d