Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.01 @ 11:01:56 Player: Triffids Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (52) 260 Value Destroyed (1166) 1166 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (170) 170 TOTAL SCORE: 3256 Bonus ------- High Alert Combat Kills 170 Cogmind --------- Core Integrity 0/550 Matter 91/300 Energy 66/100 System Corruption 13% Temperature Critical (526) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Aluminum Leg Small Storage Unit Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Visual Processing Unit > --- WEAPON ----------- Improved Medium Laser Light EM Pulse Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Field Laser Shotgun Improved Grenade Launcher [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Propulsion Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 51 | 6 11 13 21 Power 5 | 1 1 1 2 Engine 5 | 1 1 1 2 Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 3 3 4 Treads . | . . . . Leg 12 | 2 3 3 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 2 1 5 Device 3 | . 2 . 1 Storage 1 | 1 . . . Processor 1 | . . . 1 Hackware . | . . . . Protection 4 | . . 1 3 Artifact . | . . . . Weapon 25 | 2 5 8 10 Energy Gun 10 | 2 3 2 3 Energy Cannon 7 | . 2 2 3 Ballistic Gun 3 | . . 1 2 Ballistic Cannon . | . . . . Launcher 5 | . . 3 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 21 | . 1 1 19 Power 3 | . . 1 2 Propulsion 6 | . . . 6 Utility 4 | . . . 4 Weapon 8 | . 1 . 7 Highest Loss Streak 10 | . 1 1 10 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 98 100 84 Engine 11 | . 14 11 8 Leg 28 | . 28 33 22 Device 10 | . 12 11 8 Storage 11 | . 14 11 9 Processor 1 | . . . 4 Protection 6 | . . 11 7 Energy Gun 14 | . 19 10 14 Energy Cannon 7 | . 8 8 5 Ballistic Gun 1 | . . 1 2 Launcher 1 | . . 2 2 Naked Turns . | . . . . Heaviest Build 33 | 14 18 20 33 Greatest Support 35 | 20 20 30 35 Greatest Overweight (x) 2 | 1 1 . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 5 8 8 8 Average Carried 6 | 2 6 7 4 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 2 8 8 4 Class Distribution -------------------- 62% | Scavenger-Mutant 27% | Mutant 5% | Scavenger-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 649 | 260 105 123 161 Remotely . | . . . . Salvage Created 1368 | . 343 531 494 Parts 117 | . 27 52 38 Haulers Intercepted 3 | . 1 2 . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 38 | . 10 16 12 Guns 16 | . 6 3 7 Cannons 5 | . 3 1 1 AOE 16 | . 1 12 3 Classes Destroyed 11 | . 4 4 3 Worker 5 | . . 1 4 Builder 3 | . . 3 . Hauler 3 | . 1 2 . Watcher 3 | . 1 . 2 Swarmer 19 | . 6 10 3 Grunt 10 | . 4 2 4 Brawler 1 | . . 1 . Sentry 3 | . . 3 . Specialist 2 | . . . 2 Hunter 2 | . . . 2 Heavy 1 | . . . 1 Best Kill Streak 9 | . 4 7 9 Combat Bots Only 5 | . 4 5 5 Max Kills in Single Turn 4 | . 1 4 2 Gunslinging . | . . . . Exploded 4 | . 1 4 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3220 | . 401 366 2453 Core 666 | . 70 37 559 Absorbed by Shields . | . . . . Redirected to Shielding 55 | . . 34 21 Core Remaining (%) 87 | 100 72 90 . Volleys Fired 93 | . 29 28 36 Largest 3 | . 2 2 3 Hottest 168 | . 106 112 168 Shots Fired 194 | . 54 53 87 Gun 131 | . 35 28 68 Cannon 48 | . 19 22 7 Launcher 15 | . . 3 12 Special . | . . . . Kinetic 14 | . . 4 10 Thermal 108 | . 29 21 58 Explosive 15 | . . 3 12 Electromagnetic 57 | . 25 25 7 Robot Hit Streak 18 | . 5 4 18 Robot Miss Streak 6 | . 5 3 6 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 111 | . 27 26 58 Core Hits 74 | . 15 24 35 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 10 | . 2 1 7 Burn 9 | . 2 . 7 Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3752 | . 569 1378 1805 Guns 1343 | . 255 216 872 Cannons 632 | . 209 332 91 Explosions 1777 | . 105 830 842 Melee . | . . . . Ramming . | . . . . Kinetic 153 | . . 36 117 Thermal 1601 | . 317 471 813 Explosive 1295 | . . 511 784 Electromagnetic 703 | . 252 360 91 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 13 | . 1 . 13 Average Corruption 4 | . 1 . 13 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 9 | . 1 . 8 Message Errors 2 | . 1 . 1 Matter Fused 1 | . . . 1 Energy Discharges 3 | . . . 3 Parts Rejected 1 | . . . 1 Misfires 1 | . . . 1 Misdirections 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 122 | . 11 65 46 Projectiles . | . . . . Explosions 122 | . 11 65 46 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 74 | . 32 38 4 Shots 4 | . 1 2 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 561 | . 220 12 561 Average Temperature 91 | . 75 7 121 Received Heat Transfer 924 | . 108 87 729 Effects 3 | . . . 3 Shutdowns 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . 1 1 1 Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 4 | . . 2 2 Heat Transferred 3893 | . 927 733 2233 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 8 | . 2 5 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 762 | . 364 762 569 Initial 237 | . . 153 237 Average 330 | . 222 383 432 Maximum Alert Level 3 | . 1 3 2 Low Security (%) 28 | 100 40 33 . Level 1 39 | . 59 24 38 Level 2 29 | . . 33 61 Level 3 3 | . . 9 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 1 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . . 1 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . 2 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 60 | . 17 19 24 Peak Tracking Total 8 | . 4 6 8 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 2 3 . Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 7 12 . Successful 9 | . 3 6 . Failed 10 | . 4 6 . Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 12 | . 6 6 . Terminals 17 | . 7 10 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 2 4 . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . . 1 . Emergency Access Points 1 | . . 1 . Terminal Index 2 | . 1 1 . Locate Traps 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 1 2 . Terminals 3 | . 1 2 . Botnet 3 | . 1 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 3 . Full Trace Events 1 | . 1 . . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1205 | 45 399 407 354 Spaces Moved 679 | 34 236 249 160 Core 35 | 30 . . 5 Treads . | . . . . Legs 644 | 4 236 249 155 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 121 | 97 120 120 128 Slowest Speed 260 | 120 190 120 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 20 | 3 30 31 18 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 113 | . 7 36 70 Melee . | . . . . Projectile . | . . . . AOE 113 | . 7 36 70 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 883 | 44 299 305 235 Wait 19 | . 7 1 11 Move 676 | 33 235 248 160 Hop . | . . . . Pick Up 23 | 5 7 7 4 Fast Attach 13 | 3 3 . 7 Attach 17 | 3 1 3 10 Detach 3 | . 1 . 2 Swap 21 | . 7 10 4 Drop 16 | . 9 6 1 Fire 93 | . 29 28 36 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire 2 | . . 2 . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 15) 445 | -10/Materials | Entered another Materials area 445 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 562 | -9/Materials | Build established: Scavenger-Mutant 770 | -9/Materials | Discovered new exit (range 12) 852 | -9/Materials | Entered another Materials area 852 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1022 | -8/Materials | Crushed by falling debris 1022 | -8/Materials | System corruption reached 10% 1053 | -8/Materials | Lost 9 parts (1p3n3u2w) 1181 | -8/Materials | Core integrity fell below 50% 1206 | -8/Materials | Core integrity fell below 20% 1206 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01172_ G-47 Trooper misfires. 01173_ Critical hit (Burn: +37). 01177_ Aluminum Leg destroyed. 01181_ Carbon-fiber Leg destroyed. 01184_ Imp. Heat Sink destroyed. 01184_ G-47 Trooper destroyed. 01184_ Switching to secondary target: Y-45 Defender. 01185_ System corrupted: Matter fused (-8). 01185_ Gauss Rifle destroyed. 01192_ Critical hit (Burn: +37). 01193_ Aluminum Leg destroyed. 01196_ Field Laser destroyed. 01201_ Power failure, Rnf. Ion Engine shutdown. 01201_ Overheating: Adv. Visual Processing Unit damaged (-13). 01201_ Shotgun destroyed. 01201_ Rnf. Ion Engine destroyed. 01202_ Imp. Medium Laser destroyed. 01203_ System corrupted: Energy discharge (-34). 01203_ Critical hit (Burn: +37). 01206_ Overheating: Core damaged (-88). 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T ???? | | ??????????????????????????????????# ?? | | ??????????????????????????????????# ####### | | ??????????????????????????????????#######???????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceSensorInverter Manual? 0 Play Time 00:27:26 Cumulative 123.3 hours Start 2022.06.01 @ 10:36:22 End 2022.06.01 @ 11:01:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 153 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 45 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3100c64b-92ff-4524-a20c-d76beba8773a