Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 13:45:59

Player: writers.room

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (7)        1400
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (874)                874
              TOTAL SCORE: 2814

 Bonus
-------
Pacifist                   200
Follower Combat Kills      74
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     87/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (3) ------
                (None)
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
  Makeshift ECM Suite
  Makeshift Hacking Suite
            System Shield
            System Shield
            System Shield

 Peak State 
------------
>           --- POWER ------------
                (None)
>           --- PROPULSION -------
  Makeshift Flight Unit
  Makeshift Flight Unit
  Makeshift Flight Unit
>           --- UTILITY ----------
            System Shield
            System Shield
            Splice Drone Bay
>           --- WEAPON -----------
                (None)
>           --- INVENTORY --------
      Light Ion Engine
            Visual Processing Unit
            Seismic Detector
            System Shield
            System Shield
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Makeshift Flight Unit
  Hover Unit               Airjet
  Flight Unit              Makeshift Flight Unit
Utility                    System Shield
  Device                   Advanced ECM Suite
  Hackware                 System Shield
Weapon                     Enhanced Autogun
  Ballistic Gun            Enhanced Autogun

 Build                          | -11 -10 -10 -9  -9  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             17   | .   .   6   4   .   6   .   1   
  Power                    3    | .   .   2   .   .   1   .   .   
    Engine                 3    | .   .   2   .   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   2   1   .   3   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   1   .   .   .   .   
    Flight                 5    | .   .   2   .   .   3   .   .   
  Utility                  7    | .   .   2   2   .   2   .   1   
    Device                 5    | .   .   2   .   .   2   .   1   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   2   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   .   .   .   
Parts Lost                 7    | .   .   .   .   .   .   4   3   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   .   2   1   
  Utility                  3    | .   .   .   .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   .   .   .   4   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     51   | .   .   31  48  55  66  68  17  
  Engine                   3    | .   .   .   .   .   5   8   .   
  Flight                   22   | .   .   19  22  22  28  28  5   
  Device                   10   | .   .   12  11  11  11  11  5   
  Hackware                 15   | .   .   .   15  22  22  19  5   
Naked Turns                175  | .   48  17  .   .   .   .   110 
Heaviest Build             11   | .   .   8   8   8   11  6   3   
  Greatest Support         24   | 3   3   8   8   8   24  24  8   
  Greatest Overweight (x)  2    | .   .   2   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   3   5   5   5   5   5   
  Average Carried          4    | .   .   1   3   5   4   5   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   2   5   5   5   5   5   

 Class Distribution 
--------------------
 65% | Hacker-Mutant
 34% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -7/Zion
 Hacker-Mutant | -7/Deep Caves
        Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Dee Pro 
Matter Collected           122  | .   .   106 .   .   16  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee Pro 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Dee Pro 
Hostile Shots Fired        68   | .   .   18  .   .   .   26  24  
  Missed                   32   | .   .   8   .   .   .   12  12  
Damage Taken               851  | .   .   205 .   .   .   420 226 
  Core                     508  | .   .   102 .   .   .   275 131 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   
Core Remaining (%)         79   | 100 .   59  .   .   .   .   .   
Volleys Fired              .    | .   .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   .   .   .   
  Core Hits                .    | .   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   
Damage Inflicted           .    | .   .   .   .   .   .   .   .   
  Guns                     .    | .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   
Highest Temperature        5    | .   .   .   .   .   .   5   .   
  Average Temperature      3    | .   .   .   .   .   .   3   .   
  Received Heat Transfer   234  | .   .   9   .   .   .   126 99  
Siege Activations          .    | .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee Pro 
Peak Influence             123  | .   8   123 83  31  .   .   .   
  Initial                  55   | .   .   3   55  31  .   .   .   
  Average                  54   | .   1   71  67  31  .   .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   .   .   .   
  Investigation            1    | .   .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Dee Pro 
Distress Signals           1    | .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              31   | .   .   8   3   .   .   5   15  
  Peak Tracking Total      7    | .   .   4   3   .   .   6   7   
  Tactical Retreats        5    | .   .   1   .   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Dee Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Dee Pro 
Machines Accessed          9    | .   1   1   6   .   .   .   1   
  Terminals                8    | .   1   .   6   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                19   | .   2   1   15  .   .   .   1   
  Successful               10   | .   1   1   7   .   .   .   1   
  Failed                   9    | .   1   .   8   .   .   .   .   
    Catastrophic           4    | .   1   .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   17   | .   2   .   8   .   7   .   .   
  Terminals                18   | .   2   .   15  .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   1   1   7   .   .   .   1   
  Record                   2    | .   .   .   1   .   .   .   1   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   2   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   
  Reinforcement Status     2    | .   .   .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   3   .   .   .   1   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Dee Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Dee Pro 
Total Allies               9    | .   .   2   .   3   4   .   .   
  Largest Group            7    | .   .   1   .   3   7   4   .   
  Highest-Rated Group      192  | .   .   16  .   40  192 77  .   
  Highest-Rated Ally       40   | .   .   16  .   16  40  37  .   
Total Orders               4    | .   .   1   .   .   .   3   .   
  ROAM                     3    | .   .   .   .   .   .   3   .   
  RETURN                   1    | .   .   1   .   .   .   .   .   
Ally Attacks               34   | .   .   18  .   .   .   16  .   
  Total Damage             280  | .   .   118 .   .   .   162 .   
  Kills                    7    | .   .   5   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   2   
Drone Launches             22   | .   .   22  .   .   .   .   .   
  Drone Recoveries         20   | .   .   20  .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  Pro  
Turns Passed               1445 | 9    48   183  69   36   711  159  230  
Spaces Moved               2277 | 18   95   294  151  48   1003 232  436  
  Core                     375  | 18   95   41   .    .    .    .    221  
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   1902 | .    .    253  151  48   1003 232  215  
  Fastest Speed            37   | 50   50   37   37   37   37   49   50   
  Average Speed            44   | 50   50   41   37   37   41   50   52   
  Slowest Speed            150  | 50   50   150  37   37   49   55   55   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    4    .    1    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    21   55   23   14   88   45   45   
  Regions Visited          7
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    .    1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    .    .    2    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  Pro  
Total                      2693 | 17   94   349  163  64   1295 273  438  
  Wait                     385  | .    .    47   .    18   278  42   .    
  Move                     2260 | 17   94   285  150  45   1002 231  436  
  Hop                      5    | .    .    4    .    1    .    .    .    
  Pick Up                  12   | .    .    4    5    .    3    .    .    
  Fast Attach              11   | .    .    2    4    .    5    .    .    
  Attach                   6    | .    .    4    .    .    1    .    1    
  Detach                   3    | .    .    2    .    .    .    .    1    
  Swap                     .    | .    .    .    .    .    .    .    .    
  Drop                     11   | .    .    1    4    .    6    .    .    
  Fire                     .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / Sto)
-9/Mines
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 13)
   10 | -11/Scrapyard      | Entered Materials
   51 | -10/Materials      | Identified exit to Mines
   58 | -10/Materials      | Entered Mines
   64 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   73 | -10/Mines          | Found the Drone Emporium
   75 | -10/Mines          | Found Prototype Device
   75 | -10/Mines          | Identified Splice Drone Bay
  217 | -10/Mines          | Discovered new exit (range 10)
  241 | -10/Mines          | Entered Materials
  241 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  242 | -9/Materials       | Identified exit to Storage
  293 | -9/Materials       | Discovered new exit (range 16)
  310 | -9/Materials       | Entered Mines
  318 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  323 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  346 | -9/Mines           | Entered Zion
  346 | -7/Zion            | Accompanied by 3 allies
  375 | -7/Zion            | Discovered new exit (range 16)
  411 | -7/Zion            | Received a visual enhancement algorithm
  547 | -7/Zion            | Learned Factory repair station intel
  563 | -7/Zion            | Build established: Hacker-Mutant
  582 | -7/Zion            | Imprinted
  584 | -7/Zion            | Declared Zion's savior
  829 | -7/Zion            | Learned location of Data Miner (-6)
  847 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 1029 | -7/Zion            | Opened final containment barrier to the Deep Caves
 1039 | -7/Zion            | Discovered new exit (range 3)
 1039 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 1057 | -7/Zion            | Entered Deep Caves
 1057 | -7/Deep Caves      | Accompanied by 7 allies
 1181 | -7/Deep Caves      | Z-Facility disabled
 1205 | -7/Deep Caves      | Attacked by Z-Imprinter
 1206 | -7/Deep Caves      | Core integrity fell below 50%
 1213 | -7/Deep Caves      | Discovered new exit (range 6)
 1216 | -7/Deep Caves      | Entered Proximity Caves
 1218 | -6/Proximity Caves | Lost 4 parts (1p2n1u)
 1343 | -6/Proximity Caves | Core integrity fell below 20%
 1367 | -6/Proximity Caves | Lost 3 parts (1n2u)
 1376 | -6/Proximity Caves | Spotted B-75 Beast
 1418 | -6/Proximity Caves | Learned location of 1 exit from Factory
 1431 | -6/Proximity Caves | Identified exit to Factory
 1446 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01187_ System Shield destroyed.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
01213_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
01330_ Adv. ECM Suite destroyed.
01334_ System Shield destroyed.
01336_ Mak. Flight Unit destroyed.
01361_ Connecting with Outpost Terminal...
01361_ Current location identified: Proximity Caves
>>Query(Status Report %%%%)
%%%%%%% %%% %%%%% %%%% %%% %%%%%%%%% %%% %% %%%%.
01363_ Searching scrap...
01363_ Found Imp. Titanium Leg.
01363_ Found 37 Matter.
01418_ Acquired derelict log, extracted data.
Data stored: Factory exits (x1).
01431_ Acquired derelict log, extracted data.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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|       #??#  ##  ##### ##???????=%lg g   ?????????? |
| ##########  #   #???# #??????????#######?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              146
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Evasion (%)                62
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Error 47
Factory Defaults

 Challenges 
------------
None

 Game 
------
Seed              AntigravEnhancedBay
  Manual?         0
Play Time         00:22:18
  Cumulative      29.7 hours
  Start           2024.04.03 @ 13:26:03
  End             2024.04.03 @ 13:45:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           29
  Adventurer      14
  Explorer        26
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          29
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ffebff7c-8fe6-44b9-af63-33882b09e2c7