Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 18:00:01

Player: luckinvolved

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (10)       2000
Robots Destroyed (146)     730
Value Destroyed (4806)     4806
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1887)               1887
              TOTAL SCORE: 10543

 Bonus
-------
High Alert Combat Kills    518
Follower Combat Kills      182
Entered Garrisons          400
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             0/550
Matter                     291/300
Energy                     137/290
System Corruption          2%
Temperature                Critical (633)
Movement                   Treading (320) Ox2
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
           Heat Sink
           Huge Storage Unit
           Weapon Cycler
>          --- WEAPON (3) -------
           Particle Gun
           Firepult
>          --- INVENTORY (25) ---
  Improved Deuterium Engine
  Improved Deuterium Engine
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
  Improved Heat Sink
           Huge Storage Unit
   Compact Matter Pod (150)
           Machine Analyzer
  Improved Signal Interpreter
  Improved Terrain Scanner
           Hacking Suite
           System Shield
           Relay Coupler [Sentry] (22)
           Relay Coupler [Sentry] (17)
           Relay Coupler [Hunter] (17)
           Relay Coupler [Hunter] (16)
           Supersonic Drone Bay (0/1)
           YOLO Cannon
           Remote Datajack
           Great Maul

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
  Improved Cooling System
           Huge Storage Unit
           Core Analyzer
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Pulse Rifle
           YOLO Cannon
>          --- INVENTORY --------
     Heavy Ion Engine
     Light Treads
     Light Treads
  Improved Heat Sink
           Huge Storage Unit
   Compact Matter Pod
           Machine Analyzer
  Improved Signal Interpreter
           Active Sensor Suite
  Improved Terrain Scanner
     Light Armor Plating
           Hacking Suite
           System Shield
           Supersonic Drone Bay
           Particle Gun
           Pulse Rifle
           Firepult
     Light Assault Rifle
           Rocket Launcher
           Great Maul
[Rating: 53]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Firepult
  Ballistic Gun            Heavy Assault Rifle
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   
  Utility                  2    | .   .   .   1   .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             112  | 6   6   6   28  .   9   1   25  18  4   9   
  Power                    7    | 1   .   1   1   .   .   .   3   .   1   .   
    Engine                 7    | 1   .   1   1   .   .   .   3   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   2   3   8   .   1   1   5   5   1   1   
    Treads                 29   | 2   2   3   8   .   1   1   5   5   1   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | 1   2   .   9   .   2   .   10  3   1   4   
    Device                 12   | .   1   .   .   .   1   .   3   2   1   4   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   2   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   .   7   .   1   .   6   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   2   2   10  .   6   .   7   10  1   4   
    Energy Gun             10   | .   1   1   .   .   .   .   3   4   .   1   
    Energy Cannon          5    | .   .   .   .   .   2   .   .   1   .   2   
    Ballistic Gun          28   | 2   1   1   10  .   4   .   4   4   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   .   3   .   1   .   .   1   
Parts Lost                 35   | .   1   5   4   .   .   .   13  9   .   3   
  Power                    2    | .   .   1   .   .   .   .   1   .   .   .   
  Propulsion               13   | .   .   3   2   .   .   .   4   2   .   2   
  Utility                  11   | .   .   .   2   .   .   .   5   3   .   1   
  Weapon                   9    | .   1   1   .   .   .   .   3   4   .   .   
  Highest Loss Streak      7    | .   1   3   2   .   .   .   7   3   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   94  96  99  100 99  100 98  96  98  92  
  Engine                   11   | .   14  14  11  11  11  11  9   9   9   9   
  Treads                   24   | .   27  27  21  22  22  22  26  26  27  26  
  Device                   6    | .   9   14  1   .   .   .   6   12  17  21  
  Storage                  11   | .   14  14  11  11  11  11  9   9   9   9   
  Processor                2    | .   .   .   1   .   .   .   1   9   9   .   
  Protection               11   | .   .   .   19  22  21  22  19  2   .   .   
  Energy Gun               6    | .   8   14  1   .   .   .   5   10  18  16  
  Ballistic Gun            23   | .   19  11  31  33  32  33  21  14  8   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             119  | 13  89  92  106 104 118 108 118 119 101 118 
  Greatest Support         69   | 40  40  40  40  40  40  40  69  69  63  63  
  Greatest Overweight (x)  4    | 1   3   4   4   2   2   2   2   1   1   1   
  Average Overweight (x)   1    | .   1   2   2   2   2   2   1   1   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   18  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 2   6   23  25  25  25  25  25  25  25  25  
  Average Carried          21   | 1   4   13  24  25  24  25  23  22  24  23  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 2   6   23  25  25  25  25  25  23  25  23  

 Class Distribution 
--------------------
 41% | Tank
 22% | Mutant
 18% | Scavenger-Skirmisher
  9% | Scavenger-Tank
  5% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
                 Tank | -9/Materials
                 Tank | -9/Mines
                 Tank | -9/Exiles
                 Tank | -8/Mines
                 Tank | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
     Scavenger-Gunner | -8/Materials
 Scavenger-Skirmisher | -8/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Matter Collected           3334 | 220  206  78   1291 98   .    165  754  343  .    179  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5588 | .    411  213  2324 69   .    127  1261 688  .    495  
  Parts                    348  | .    26   12   151  7    .    9    67   54   .    22   
Haulers Intercepted        5    | .    1    .    4    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    2    1    1    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Combat Hostiles Destroyed  129  | .   10  5   47  2   .   2   24  23  .   16  
  Guns                     116  | .   10  4   47  2   .   2   24  22  .   5   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   1   
  AOE                      8    | .   .   1   .   .   .   .   .   .   .   7   
Classes Destroyed          17   | .   3   1   5   1   .   1   3   2   .   1   
  Worker                   7    | .   .   .   4   1   .   1   1   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   5    | .   1   .   4   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   1   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   4   .   .   .   1   .   .   .   
  Swarmer                  30   | .   3   .   8   2   .   .   .   9   .   8   
  Cutter                   3    | .   .   .   .   .   .   .   .   3   .   .   
  Grunt                    64   | .   7   3   27  .   .   2   15  5   .   5   
  Brawler                  3    | .   .   .   2   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   19   | .   .   2   10  .   .   .   3   4   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   3   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   2   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           7    | .   3   2   5   2   .   3   7   4   .   6   
  Combat Bots Only         6    | .   3   2   4   2   .   2   5   4   .   6   
Max Kills in Single Turn   3    | .   1   1   2   1   .   1   2   2   .   3   
  Gunslinging              1    | .   .   .   1   .   .   .   1   1   .   .   
  Exploded                 3    | .   .   1   .   .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Hostile Shots Fired        662   | .    60   32   201  12   .    9    187  123  .    38   
  Missed                   169   | .    19   4    56   6    .    2    32   43   .    7    
Damage Taken               7138  | .    456  446  1765 55   .    90   2596 1196 .    534  
  Core                     927   | .    89   29   219  .    .    28   240  143  .    179  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  18    | .    .    .    18   .    .    .    .    .    .    .    
Core Remaining (%)         63    | 100  .    52   .    .    .    38   .    .    .    .    
Volleys Fired              342   | .    45   18   123  6    .    4    78   50   .    18   
  Largest                  3     | .    2    2    3    3    .    3    3    3    .    3    
  Hottest                  315   | .    60   88   108  63   .    69   149  155  .    315  
Shots Fired                909   | .    90   35   362  18   1    12   218  132  .    41   
  Gun                      901   | .    90   35   362  18   1    12   218  130  .    35   
  Cannon                   8     | .    .    .    .    .    .    .    .    2    .    6    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  718   | .    67   17   354  18   1    12   173  64   .    12   
  Thermal                  191   | .    23   18   8    .    .    .    45   68   .    29   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | .    19   6    20   10   .    12   16   12   .    7    
  Robot Miss Streak        5     | .    5    2    4    4    .    1    3    3    .    5    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        24    | .    1    1    9    .    .    1    6    4    .    2    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    1    1    1    .    1    
Shots Hit Robots           597   | .    58   24   223  11   .    8    166  88   .    19   
  Core Hits                250   | .    22   10   84   4    .    5    62   40   .    23   
  Critical Kills           4     | .    1    .    3    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    3    .    .    .    2    .    .    .    
  Critical Strikes         18    | .    1    .    8    .    .    .    8    1    .    .    
    Burn                   9     | .    .    .    2    .    .    .    6    1    .    .    
    Destroy                9     | .    1    .    6    .    .    .    2    .    .    .    
Melee Attacks              8     | .    .    .    .    .    .    .    .    8    .    .    
  Impact                   8     | .    .    .    .    .    .    .    .    8    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10196 | .    639  365  3674 152  .    133  2981 1485 .    767  
  Guns                     9531  | .    639  293  3653 146  .    128  2981 1485 .    206  
  Cannons                  100   | .    .    .    .    .    .    .    .    .    .    100  
  Explosions               518   | .    .    57   .    .    .    .    .    .    .    461  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  47    | .    .    15   21   6    .    5    .    .    .    .    
  Kinetic                  7357  | .    431  82   3550 146  .    128  2355 555  .    110  
  Thermal                  2792  | .    208  268  103  .    .    .    626  930  .    657  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    1    1    1    1    .    2    2    2    
  Average Corruption       1     | .    .    .    1    1    1    1    .    1    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  73    | .    .    .    20   8    5    9    .    20   2    9    
    Message Errors         18    | .    .    .    5    1    2    2    .    5    1    2    
    Matter Fused           20    | .    .    .    4    1    .    3    .    8    .    4    
    Heat Flow Errors       13    | .    .    .    3    1    1    1    .    5    1    1    
    Energy Discharges      7     | .    .    .    4    1    .    1    .    1    .    .    
    Data Loss (minor)      10    | .    .    .    2    2    1    2    .    1    .    2    
    Data Loss (major)      2     | .    .    .    1    1    .    .    .    .    .    .    
    Misfires               2     | .    .    .    1    .    1    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            18    | .    .    18   .    .    .    .    .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               18    | .    .    18   .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      92    | .    .    47   .    .    .    .    .    .    .    45   
  Shots                    6     | .    .    1    .    .    .    .    .    .    .    5    
  Rammed                   5     | .    .    2    3    .    .    .    .    .    .    .    
Targets Rammed             7     | .    .    2    3    1    .    1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    1    .    1    .    .    .    .    
Highest Temperature        788   | .    132  230  267  117  143  121  362  233  147  788  
  Average Temperature      73    | .    36   73   53   26   76   57   107  35   82   178  
  Received Heat Transfer   2412  | .    219  189  690  .    .    54   891  261  .    108  
  Effects                  10    | .    .    .    2    .    .    .    4    .    .    4    
    Shutdowns              2     | .    .    .    .    .    .    .    1    .    .    1    
    Energy Bleed           2     | .    .    .    .    .    .    .    1    .    .    1    
    Interference           4     | .    .    .    2    .    .    .    2    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    1    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    3    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    3    
  Parts Melted             20    | .    .    .    .    .    .    .    2    3    .    15   
  Heat Transferred         8228  | .    450  509  370  .    .    .    1813 1924 .    3162 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Peak Influence             1157 | .    248  160  871  385  .    84   262  1157 571  770  
  Initial                  563  | .    .    23   48   335  .    .    32   170  563  371  
  Average                  336  | .    82   43   410  299  .    40   121  720  564  528  
Maximum Alert Level        4    | .    1    .    3    1    .    .    1    4    2    3    
  Low Security (%)         45   | 100  91   100  24   44   .    100  72   3    .    .    
  Level 1                  15   | .    8    .    24   55   .    .    27   4    .    11   
  Level 2                  23   | .    .    .    31   .    .    .    .    42   100  87   
  Level 3                  13   | .    .    .    19   .    .    .    .    40   .    1    
  Level 4                  1    | .    .    .    .    .    .    .    .    9    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          22   | .    3    2    12   .    .    .    5    .    .    .    
  Investigation            14   | .    2    2    8    .    .    .    2    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            7    | .    1    .    3    .    .    .    3    .    .    .    
  Assault                  1    | .    .    .    1    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Distress Signals           7    | .   3   .   2   .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              188  | .   16  5   82  3   .   6   29  28  1   18  
  Peak Tracking Total      7    | .   3   2   5   3   .   3   5   7   .   7   
  Tactical Retreats        5    | .   1   .   2   .   .   .   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Traps Triggered            14   | .   2   .   6   .   .   .   1   5   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Machines Disabled          18   | .   .   9   4   .   .   .   .   4   .   1   
  Max in Single Turn       8    | .   .   8   1   .   .   .   .   1   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Machines Accessed          26   | .   6   2   10  .   .   .   4   3   1   .   
  Terminals                19   | .   5   1   8   .   .   .   2   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   2   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                64   | .   16  9   25  .   .   .   7   6   1   .   
  Successful               31   | .   10  4   10  .   .   .   4   2   1   .   
  Failed                   32   | .   5   5   15  .   .   .   3   4   .   .   
    Catastrophic           7    | .   1   .   5   .   .   .   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   
  Manual                   55   | .   17  7   24  .   1   .   6   .   .   .   
  Terminals                56   | .   15  8   23  .   .   .   4   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   2   .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   
Terminal Hacks             12   | .   4   4   2   .   .   .   .   2   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   2   2   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         17   | .   6   .   8   .   .   .   3   .   .   .   
  Terminals                13   | .   5   .   6   .   .   .   2   .   .   .   
    Botnet                 13   | .   5   .   6   .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   2   .   .   .   1   .   .   .   
    Tunnel                 4    | .   1   .   2   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         14   | .   4   1   6   .   .   .   2   1   .   .   
  Full Trace Events        8    | .   1   1   5   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   .   .   .   .   8   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   5   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   3   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Total Allies               7    | .   .   .   .   4   .   .   .   3   .   .   
  Largest Group            4    | .   .   .   .   4   3   3   1   3   3   3   
  Highest-Rated Group      71   | .   .   .   .   71  40  40  16  65  65  65  
  Highest-Rated Ally       31   | .   .   .   .   31  16  16  16  25  25  25  
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   3   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   2   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               42   | .   .   .   .   .   .   28  .   8   1   5   
  Total Damage             831  | .   .   .   .   .   .   274 .   364 43  150 
  Kills                    11   | .   .   .   .   .   .   4   .   4   1   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Robot Analysis Total       4    | .   2   2   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Turns Passed               13532 | 79   1121 1784 4433 718  695  725  1047 2056 279  595  
Spaces Moved               4000  | 45   389  520  1113 218  212  210  277  731  107  178  
  Core                     5     | 4    1    .    .    .    .    .    .    .    .    .    
  Treads                   3995  | 41   388  520  1113 218  212  210  277  731  107  178  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  320  320  320  320  320  240  240  240  240  
  Average Speed            285   | 153  240  326  320  320  320  322  242  240  240  240  
  Slowest Speed            480   | 160  320  480  480  320  320  325  325  240  240  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 5    65   94   94   60   59   55   30   76   12   72   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     5     | .    1    1    2    .    .    .    1    .    .    .    
  Known Exits Taken        4     | .    1    .    1    .    .    .    1    .    1    .    
  Unknown Exits Taken      5     | 1    .    1    .    1    1    1    .    .    .    .    
Scrap Searched             4     | .    .    1    .    1    .    2    .    .    .    .    
Spaces Dug                 2     | .    .    .    .    .    .    .    .    2    .    .    
Terrain Destroyed          36    | .    .    10   .    .    .    .    .    26   .    .    
  Melee                    2     | .    .    .    .    .    .    .    .    2    .    .    
  Projectile               2     | .    .    .    .    .    .    .    .    2    .    .    
  AOE                      32    | .    .    10   .    .    .    .    .    22   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Total                      5374 | 52   492  573  1704 224  233  249  482  911  131  323  
  Wait                     706  | .    47   6    370  .    .    33   79   61   5    105  
  Move                     3992 | 44   388  519  1112 217  211  209  277  730  107  178  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  97   | 2    5    22   34   .    2    .    15   5    8    4    
  Fast Attach              39   | 6    4    .    12   .    4    .    4    5    2    2    
  Attach                   50   | .    1    5    8    .    4    .    14   10   1    7    
  Detach                   10   | .    .    .    .    .    3    .    1    2    .    4    
  Swap                     23   | .    1    1    8    .    1    1    7    3    1    .    
  Drop                     65   | .    1    .    34   .    8    1    7    2    7    5    
  Fire                     342  | .    45   18   123  6    .    4    78   50   .    18   
  Melee                    8    | .    .    .    .    .    .    .    .    8    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7    | .    .    2    3    1    .    1    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    .    8    .    .    
  Rewire                   27   | .    .    .    .    .    .    .    .    27   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat / [Sub])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 4 exits: [*Fac x3] / [*Mat])

 History 
---------
  Turn | Location      | Event
    13 | -11/Scrapyard | Discovered new exit (range 15)
    80 | -11/Scrapyard | Entered Materials
   292 | -10/Materials | Identified exit to Mines
   310 | -10/Materials | Build established: Mutant
   310 | -10/Materials | Central database locked down
   412 | -10/Materials | Discovered new exit (range 8)
  1201 | -10/Materials | Entered Mines
  1818 | -10/Mines     | Lost 3 parts (1p2n)
  1970 | -10/Mines     | Discovered new exit (range 9)
  2092 | -10/Mines     | Met a Derelict shopkeep closing up shop
  2251 | -10/Mines     | Learned location of Zion (-6)
  2869 | -10/Mines     | Discovered new exit (range 15)
  2985 | -10/Mines     | Entered Materials
  2985 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  3292 | -9/Materials  | Build established: Scavenger-Tank
  3488 | -9/Materials  | Discovered new exit (range 15)
  3987 | -9/Materials  | Identified exit to Mines
  4669 | -9/Materials  | Build established: Tank
  4847 | -9/Materials  | Discovered new exit (range 16)
  5799 | -9/Materials  | Discovered exit to Mines (range 5)
  6212 | -9/Materials  | Discovered new exit (range 4)
  6524 | -9/Materials  | Core integrity fell below 50%
  6602 | -9/Materials  | Discovered new exit (range 16)
  6985 | -9/Materials  | First assault squad dispatched
  7418 | -9/Materials  | Entered Mines
  7419 | -9/Mines      | Met a Derelict bent on vengeance
  7598 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  7697 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  7886 | -9/Mines      | Learned Materials emergency access door positions
  7988 | -9/Mines      | Discovered new exit (range 15)
  8123 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  8123 | -9/Mines      | Discovered new exit (range 5)
  8136 | -9/Mines      | Entered Exiles
  8136 | -9/Exiles     | Accompanied by 3 allies
  8213 | -9/Exiles     | Met 8R-AWN
  8268 | -9/Exiles     | Met EX-HEX
  8360 | -9/Exiles     | Met EX-BIN
  8396 | -9/Exiles     | Aligned with FarCom system
  8399 | -9/Exiles     | Given EX-Vault access code
  8472 | -9/Exiles     | Opened EX-Vault
  8486 | -9/Exiles     | Found Prototype Energy Cannon
  8486 | -9/Exiles     | Identified YOLO Cannon
  8504 | -9/Exiles     | Found Prototype Energy Cannon
  8504 | -9/Exiles     | Identified Firepult
  8523 | -9/Exiles     | Found Prototype Device
  8523 | -9/Exiles     | Identified Supersonic Drone Bay
  8597 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  8690 | -9/Exiles     | Met EX-DEC
  8802 | -9/Exiles     | Discovered new exit (range 10)
  8831 | -9/Exiles     | Stole three prototypes: Supersonic Drone Bay, Firepult, YOLO Cannon
  8831 | -9/Exiles     | Entered Mines
  8831 | -8/Mines      | Accompanied by 3 allies
  9524 | -8/Mines      | Discovered new exit (range 10)
  9556 | -8/Mines      | Entered Materials
  9556 | -8/Materials  | Accompanied by 1 ally
  9556 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 10110 | -8/Materials  | Lost 7 parts (1p2n2u2w)
 10172 | -8/Materials  | Found Prototype Device
 10321 | -8/Materials  | Build established: Scavenger-Tank
 10603 | -8/Materials  | Identified exit to Garrison
 10603 | -8/Materials  | Entered Garrison
 10839 | -8/Garrison   | Triggered checkpoint
 10866 | -8/Garrison   | Core integrity fell below 50%
 10910 | -8/Garrison   | Lost 3 parts (1n1u1w)
 10993 | -8/Garrison   | Discovered new exit (range 10)
 11072 | -8/Garrison   | Lost 3 parts (1n2w)
 11269 | -8/Garrison   | Learned Materials security intel
 11285 | -8/Garrison   | Triggered checkpoint
 11356 | -8/Garrison   | Build established: Scavenger-Skirmisher
 11627 | -8/Garrison   | Triggered checkpoint
 11729 | -8/Garrison   | Triggered checkpoint
 11806 | -8/Garrison   | Discovered new exit (range 11)
 11981 | -8/Garrison   | Triggered checkpoint
 12021 | -8/Garrison   | Installed Relay Interface Framework
 12146 | -8/Garrison   | Discovered new exit (range 10)
 12457 | -8/Garrison   | Triggered checkpoint
 12659 | -8/Garrison   | Entered Materials
 12659 | -8/Materials  | Accompanied by 3 allies
 12938 | -8/Materials  | Identified exit to Garrison
 12938 | -8/Materials  | Entered Garrison
 12938 | -8/Garrison   | Accompanied by 3 allies
 12985 | -8/Garrison   | Build established: Scavenger-Gunner
 13024 | -8/Garrison   | Triggered checkpoint
 13062 | -8/Garrison   | Lost 3 allies
 13145 | -8/Garrison   | Discovered new exit (range 24)
 13154 | -8/Garrison   | Triggered checkpoint
 13154 | -8/Garrison   | Discovered new exit (range 17)
 13157 | -8/Garrison   | Discovered new exit (range 71)
 13159 | -8/Garrison   | Discovered new exit (range 61)
 13300 | -8/Garrison   | Build established: Scavenger-Skirmisher
 13371 | -8/Garrison   | Garrison Relay disabled
 13412 | -8/Garrison   | Identified Active Sensor Suite
 13520 | -8/Garrison   | Triggered checkpoint
 13522 | -8/Garrison   | Triggered checkpoint
 13528 | -8/Garrison   | Core integrity fell below 20%
 13533 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
13527_ Lgt. Treads destroyed.
13527_ Imp. Heat Sink melted.
13527_ G-47 Trooper destroyed.
13527_ G-47 Trooper overheating.
13528_ Overheating: Core damaged (-110).
13528_ G-47 Trooper critical meltdown.
13528_ Aluminum Leg melted.
13528_ G-47 Trooper overheating.
13529_ Power failure, Imp. Deuterium Engine shutdown.
13529_ P-60 Hacker critical meltdown.
13529_ Gravmag System melted.
13529_ Mic. Nuclear Core melted.
13529_ Remote Datajack melted.
13529_ Imp. Heat Sink melted.
13529_ Target Analyzer melted.
13529_ G-47 Trooper overheating.
13530_ Overheating: Energy bleed (-20).
13530_ G-47 Trooper heat damages core (-8).
13530_ G-47 Trooper overheating.
13531_ Overheating: Huge Storage Unit damaged (-250).

 Map 
-----
+----------------------------------------------------+
| ???????????#   #?????????????????????????????????? |
| ############   #?????????????????????????????????? |
| """"""""""##   #?????????????????????????????????? |
| """!!!!!!"##   #?????????????????????????????????? |
| ""        ##   #?????????????????????????????????? |
| "!        ##   #?????????????????????????????????? |
| "!         +   #?????????????????????????????????? |
| "!         +   #?????????????????????????????????? |
| "!        ##   #?????????????????????????????????? |
| ""        ##   #?????????????????????????????????? |
| """!!!!!!"##   #?????????????????????????????????? |
| """"""""""##   #?????????????????????????????????? |
| ############ * #?????????????????################# |
| ???????????#%==#?????????????????#                 |
| ############  %#?????????????????#                 |
|          [%[=="+%????????????????#                 |
|         *= /% [+  ???????????????#   ############# |
|   ##### %%##=  ####??????????????#   #???????????? |
|  ""#??#  [##   #?????????????????#   #???????????? |
| ####??######   #?????????????????#   #???????????? |
| ???????????#   #????????????????##   #???????????? |
| ???????????#   #?????????????## ##   #???????????? |
| ???????????#*  #????????????    ##   #???????????? |
| ???????????#%= #############%=  ##   #???????????? |
| #?#####????+              [%    !%!  #???????????? |
|  ##   ######             @ =     !   ;   ????????? |
|   #     [ * =              [         #???????????? |
|       #################=  ##    ##   #???????????? |
|      ##???????????????#%[ ##    ##   #???????????? |
| ######???????????????  %g            "g??????????? |
| ????????????????????#                "g??????????? |
| ????????????????????#                "g??????????? |
| ????????????????????#                "???????????? |
| ????????????????????###   ##    ##   #???????????? |
| ????????????###########   ##    ##   ##########??? |
| ????????????#                                 #??? |
| ????????????#                                 #??? |
| ????????????#  ########              #######  #??? |
| ????????????#  ##?????######""""##  ##?????#  #??? |
| ????????????#  T#????????????ggg?#  #??????#  #??? |
| ????????????#  ##????????????????#  #??????#  #??? |
| ????????????#  #?????????????????#  #??????#  #??? |
| ????????????#  #?????????????????#  #??????#  #??? |
| ????????????#  #?????????????????#  #??????#  #??? |
| ????????????#  #?????????????????#  #??????#  #??? |
| ????????????#  #?????????????????#  ########  #??? |
| ????????????#  #?????????????????#            #### |
| ???##########  #?????????????????#                 |
| ???#           #?????????????????###########  #### |
| ???#           #???????????????????????????#  #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             675
Core Shielding             20
Weapon Cycling             15
Evasion (%)                40
Targeting Accuracy         5
Core Analysis              6
Recoil Reduction           3

 Item Schematics 
-----------------
 Imp. Treads | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Gun Specialist

 Challenges 
------------
None

 Game 
------
Seed              HeavyThermoelectricLog
  Manual?         0
Play Time         01:02:00
  Cumulative      74.0 hours
  Start           2024.05.02 @ 16:35:17
  End             2024.05.02 @ 18:00:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          107
  Rogue           102
  Adventurer      5
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             40
Gallery%          60
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          39%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9c1b13e8-2101-48c8-b772-11481cd68d2a