Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.05.14 @ 18:03:18 Player: TehQuila Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (942) 942 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (842) 842 TOTAL SCORE: 5174 Bonus ------- Follower Combat Kills 242 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 850/850 Matter 250/300 Energy 350/350 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION (5) --- Light Treads Light Treads Light Treads Light Treads Improved Treads > --- UTILITY (5) ------ Huge Storage Unit Terrain Scanner ECM Suite Weapon Shielding Hacking Suite > --- WEAPON (3) ------- Light Assault Rifle Heavy Assault Rifle Autogun > --- INVENTORY (25) --- Light Treads Light Treads Aluminum Leg Aluminum Leg Improved Hover Unit Improved Hover Unit Improved Hover Unit Autogun Bore Cannon Rocket Launcher Flail CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Terrain Scanner ECM Suite Weapon Shielding Hacking Suite > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Autogun > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Aluminum Leg Improved Hover Unit Improved Hover Unit Improved Hover Unit Autogun Bore Cannon Rocket Launcher Flail CR-A16's Pointy Stick [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Terrain Scanner Storage Huge Storage Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 9 | . 1 2 . . . 6 Power 2 | . . 1 . . . 1 Propulsion 3 | . . 1 . . . 2 Utility 3 | . 1 . . . . 2 Weapon 1 | . . . . . . 1 Parts Attached 31 | 9 2 7 1 . 9 3 Power 6 | 1 . 1 . . 4 . Engine 3 | 1 . 1 . . 1 . Core 3 | . . . . . 3 . Reactor . | . . . . . . . Propulsion 9 | 4 . 1 . . 2 2 Treads 7 | 2 . 1 . . 2 2 Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 2 2 3 1 . . . Device 3 | 1 . 1 1 . . . Storage 2 | . 2 . . . . . Processor . | . . . . . . . Hackware 1 | . . 1 . . . . Protection 2 | 1 . 1 . . . . Artifact . | . . . . . . . Weapon 8 | 2 . 2 . . 3 1 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 . 2 . . 2 1 Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 11 | . . 4 . . 7 . Power 3 | . . . . . 3 . Propulsion 2 | . . . . . 2 . Utility 2 | . . 2 . . . . Weapon 4 | . . 2 . . 2 . Highest Loss Streak 3 | . . 1 . . 3 . To Critical Strikes . | . . . . . . . Average Backups 15 | 4 8 12 16 18 18 12 Power . | . 1 . . . . . Propulsion 7 | 1 4 6 9 9 8 7 Utility 1 | 2 1 1 2 2 2 . Weapon 6 | . 2 4 5 7 7 5 Tool/Special . | . . . . . . . Unused Backups 9 | . . 1 . . . 8 Power . | . . . . . . . Propulsion 5 | . . 1 . . . 4 Utility . | . . . . . . . Weapon 4 | . . . . . . 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 100 94 90 90 95 88 Engine 11 | . 12 14 10 10 9 6 Core 2 | . . . . . 8 6 Treads 29 | . 25 28 30 30 29 30 Device 9 | . 12 7 10 10 10 11 Storage 10 | . 12 10 10 10 10 6 Hackware 6 | . . 1 10 10 10 6 Protection 3 | . 12 10 . . . 5 Energy Gun 1 | . 12 5 . . . . Ballistic Gun 17 | . 12 14 20 20 18 17 Peak Build Rating 27 | 7 9 15 15 16 25 27 Average Rating 15 | 4 8 12 15 15 18 26 On Entrance 12 | . 7 9 15 15 16 22 Avg Prop Armor Cover (%) 4 | . . 4 . . . . Naked Turns . | . . . . . . . Heaviest Build 111 | 13 93 98 90 90 105 111 Greatest Support 103 | 40 40 63 63 63 63 103 Greatest Overweight (x) 2 | 1 2 2 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 Average Capacity 24 | 5 18 25 25 25 25 25 Most Carried 20 | 5 10 16 16 19 20 16 Average Carried 15 | 4 8 12 16 18 18 12 Final Capacity 25 | 5 25 25 25 25 25 25 Final Carried 19 | 5 10 16 16 19 17 12 Class Distribution -------------------- 98% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 880 | 214 99 251 10 51 255 . Remotely . | . . . . . . . Salvage Created 1164 | . 25 720 10 . 409 . Parts 81 | . 3 62 1 . 15 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 32 | . . 21 1 . 10 . Guns 30 | . . 19 1 . 10 . AOE 2 | . . 2 . . . . Classes Destroyed 8 | . 1 6 . . 1 . Builder 4 | . 1 3 . . . . Operator 1 | . . 1 . . . . Watcher 1 | . . 1 . . . . Swarmer 18 | . . 12 1 . 5 . Grunt 5 | . . 3 . . 2 . Brawler 2 | . . 1 . . 1 . Duelist 1 | . . . . . 1 . Sentry 6 | . . 5 . . 1 . Best Kill Streak 7 | . 1 7 1 . 3 . Combat Bots Only 6 | . . 6 1 . 3 . Max Kills in Single Turn 1 | . 1 1 1 . 1 . Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 308 | . 10 142 1 . 155 . Missed 91 | . 3 36 . . 52 . Hits 217 | . 7 106 1 . 103 . Melee 11 | . . 2 . . 9 . Projectile 206 | . 7 104 1 . 94 . Critical Strikes 3 | . . 2 . . 1 . Actively Blocked 1 | . . 1 . . . . Damage Taken 1868 | . 59 829 5 . 975 . Core 309 | . 30 113 . . 166 . Absorbed by Shields . | . . . . . . . Redirected to Shielding 39 | . . 39 . . . . Ignored by Resistances 1178 | . 37 536 4 . 601 . Regen/Repaired (Parts) 108 | . . . . 108 . . Core Remaining (%) 72 | 100 88 . . . 30 . Volleys Fired 90 | . 1 52 1 . 36 . Largest 2 | . 2 2 2 . 2 . Hottest 81 | . 60 60 43 . 81 . Shots Fired 174 | . 2 105 2 . 65 . Gun 171 | . 2 105 2 . 62 . Cannon 3 | . . . . . 3 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 144 | . 1 76 2 . 65 . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 30 | . 1 29 . . . . Robot Hit Streak 38 | . 2 38 6 . 24 . Robot Miss Streak 2 | . . 1 . . 2 . Penetration Max . | . . . . . . . Secondary Targets 8 | . . 6 . . 2 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 150 | . 2 91 1 . 56 . Core Hits 61 | . 1 38 1 . 21 . Critical Kills 3 | . . 1 . . 2 . Critical Parts Destroyed 3 | . . . . . 3 . Critical Strikes 8 | . . 2 . . 6 . Destroy 7 | . . 1 . . 6 . Corrupt 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2341 | . 27 1370 41 . 903 . Guns 1890 | . 27 991 20 . 852 . Cannons 51 | . . . . . 51 . Explosions 319 | . . 319 . . . . Melee . | . . . . . . . Ramming 81 | . . 60 21 . . . Kinetic 1642 | . 12 707 20 . 903 . Thermal 226 | . . 226 . . . . Explosive 93 | . . 93 . . . . Electromagnetic 299 | . 15 284 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 2 2 2 . . Average Corruption 1 | . . 1 2 2 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . 14 2 1 . . Message Errors 4 | . . 4 . . . . Matter Fused 5 | . . 2 2 1 . . Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 2 | . . 2 . . . . Parts Rejected 1 | . . 1 . . . . Data Loss (minor) 1 | . . 1 . . . . Data Loss (major) 2 | . . 2 . . . . Misfires 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 23 | . . 22 1 . . . Projectiles . | . . . . . . . Explosions 22 | . . 22 . . . . Melee 1 | . . . 1 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 111 | . . 111 . . . . Shots 3 | . . 3 . . . . Rammed 8 | . . 6 2 . . . Targets Rammed 8 | . . 6 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 230 | . 9 230 . . 99 . Average Temperature 44 | . 6 55 . . 25 . Received Heat Transfer 660 | . 54 258 . . 348 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 250 | . . 250 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 2 . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 95 | 100 100 93 100 . . 100 Level 1 4 | . . 6 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 230 | . 5 230 20 . . . Initial . | . . . . . . . Average 44 | . . 58 3 . . . Influence Increases 1103 | . 5 671 20 . 407 . Destroy 0b10 Robot/C 780 | . . 420 20 . 340 . Destroy 0b10 Robot/NC 30 | . 5 25 . . . . Destroy Leader 162 | . . 112 . . 50 . Allied During Kill 17 | . . . . . 17 . Successful Hack 3 | . . 3 . . . . Disable Machine 4 | . . 4 . . . . Destroy Structure 47 | . . 47 . . . . Lose Combat Pursuer 60 | . . 60 . . . . Influence Decreases 1103 | . 5 671 20 . 407 . Time Decay 853 | . 5 481 20 . 347 . Lost Part 80 | . . 40 . . 40 . Lost Ally 20 | . . . . . 20 . Purge Threat 150 | . . 150 . . . . Squads Dispatched 2 | . . 2 . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . 2 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 4 | . 1 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 4 38 1 . 18 . Peak Tracking Total 7 | . 3 7 1 . 7 . Tactical Retreats 4 | . . 4 . . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 2 | . . 2 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 9 | . . 9 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 8 | . 1 7 . . . . Terminals 8 | . 1 7 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 2 16 . . . . Successful 14 | . 2 12 . . . . Failed 4 | . . 4 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 18 | . 2 16 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 2 12 . . . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 2 | . . 2 . . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 2 | . . 2 . . . . Disarm Traps 2 | . . 2 . . . . Dispatch Records 1 | . . 1 . . . . Reinforcement Status 1 | . . 1 . . . . Zone Layout 3 | . 1 2 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . 4 . . . . Full Trace Events 2 | . . 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . . . 8 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 . Highest-Rated Group 155 | . . . . 155 155 . Highest-Rated Ally 40 | . . . . 40 40 . Total Orders . | . . . . . . . Ally Attacks 45 | . . . . . 45 . Total Damage 1215 | . . . . . 1215 . Kills 7 | . . . . . 7 . Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 3781 | 50 158 701 94 1664 1061 53 Terrain 2872 | . . . 94 1664 1061 53 Seismic 698 | 50 158 490 . . . . ECM 261 | . . 211 . . . 50 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 4342 | 74 158 1238 94 1664 1061 53 Spaces Moved 1599 | 43 66 368 36 681 385 20 Core 12 | 12 . . . . . . Treads 1583 | 27 66 368 36 681 385 20 Legs 4 | 4 . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 240 Average Speed 238 | 131 225 250 240 240 240 240 Slowest Speed 320 | 160 320 320 240 240 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 23 48 10 88 63 1 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 5 | 1 1 1 . 1 1 . Unknown Exits Taken 1 | . . . 1 . . . Scrap Searched 1 | . . . . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 54 | . . 53 . . 1 . Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 53 | . . 53 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 1945 | 57 75 575 39 712 462 25 Wait 182 | . . 128 . 29 25 . Move 1593 | 42 65 367 35 680 384 20 Hop . | . . . . . . . Pick Up 34 | 6 6 13 . 3 6 . Fast Attach 6 | 6 . . . . . . Attach 21 | 1 1 6 . . 8 5 Detach . | . . . . . . . Swap 9 | 2 1 2 1 . 3 . Drop 2 | . 1 1 . . . . Fire 90 | . 1 52 1 . 36 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 8 | . . 6 2 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Identified exit to Materials 23 | -11/Scrapyard | Discovered exit to Materials (range 15) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Utility x1 204 | -10/Materials | Identified exit to Materials 204 | -10/Materials | Discovered exit to Materials (range 9) 233 | -10/Materials | Entered another Materials area 233 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 312 | -9/Materials | Build established: Hacker-Mutant 1406 | -9/Materials | Identified exit to Mines 1471 | -9/Materials | Entered Mines 1558 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1565 | -9/Mines | Entered Zion 1719 | -7/Zion | Found CR-A16's Pointy Stick 1749 | -7/Zion | System corruption cleaned by Quarantine Array 1866 | -7/Zion | Given A8's code to call for help 1995 | -7/Zion | Learned location of Quarantine (-2) 2336 | -7/Zion | Met Imprinter 2418 | -7/Zion | Imprinted 2421 | -7/Zion | Declared Zion's savior 3198 | -7/Zion | Identified exit to Proximity Caves 3198 | -7/Zion | Discovered exit to Proximity Caves (range 13) 3229 | -7/Zion | Entered Proximity Caves 3229 | -6/Proximity Caves | Accompanied by 4 allies 3388 | -6/Proximity Caves | Learned Factory emergency access door positions 3886 | -6/Proximity Caves | Spotted B-75 Beast 3929 | -6/Proximity Caves | Allies destroyed B-75 Beast 4168 | -6/Proximity Caves | Identified exit to Factory 4168 | -6/Proximity Caves | Discovered exit to Factory (range 9) 4172 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4192 | -6/Proximity Caves | Core integrity fell below 50% 4207 | -6/Proximity Caves | Lost 3 parts (2p1n) 4290 | -6/Proximity Caves | Entered Factory 4290 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4343 | -6/Factory | Self-destructed Last Messages --------------- 04228_ Lgt. Nuclear Core destroyed. 04233_ G-50 Soldier destroyed. 04233_ Switching to secondary target: Y-54 Guardian. 04235_ Hvy. Battle Rifle destroyed. 04241_ Y-54 Guardian misfires. 04246_ Y-54 Guardian suffers critical hit (Destroy). 04246_ Y-54 Guardian destroyed. 04248_ Acquired 40 matter. 04251_ Acquired 62 matter. 04256_ Acquired Lgt. Treads. 04265_ Acquired 17 matter. 04272_ Acquired Rnf. Deuterium Engine. 04275_ Acquired Lgt. Nuclear Core. 04278_ Acquired 20 matter. [Achievement: I'm Back, Baby!] PARAMETERS=POWER+1,PROPULSION+2,UTILITY+2,WEAPON+1 LOCATION=FACTORY GOAL=ESCAPE Loading Factory emergency access points (x34)... 04327_ Connecting with Repair Station... Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????????????????????#????? | | ????????????????????????????????????????? | | ?????????????????????????#??????????????? | | ????????????????????????????????????????? | | ?????????????????????????#??????????#???? | | ???????????????????????#?##############?? | | ???????????????????#?????# #?? | | ???????????????????#?????# """ """ #?? | | ?????????????????????#???# "R """ #?? | | ?????????????????????????# """ """ #?? | | ????????????????????#????# #?? | | ????????????????????#????# """ """ #?? | | ??????????????+???????#??# """ """ #?? | | ??????????????# ###### """ """ #?? | | ??????????????+ @ #?? | | ??????????????# ###### #?? | | ?+???????????????????????# #?? | | ??????????????#??????????# #?? | | ??????????????????? ############+######?? | | ????????????????? #???? | | ????????????????? #???? | | ????+???????????? #???? | | ?????????????????? #???# | | ?????????????????? #???? | | ???????????????????+######### ###???? | | ????+???????????????????????# #????#? | | ????????????????????????????# #?????? | | ??????????????????????Y?????# #?????? | | ????????????????????????????# #?????? | | ???????????????????????+????# #?????? | | ????????????????????????????# #?????? | | ????????????????????????????# #?????? | | ??+?????????????????????????# ??????? | | ????????????????????????????# ??????? | | ????????????????????????????+ ??????? | | ????????????????????????????? ??????? | | ??????????????????????????????? ??????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 5 Offensive Hacking 30 Item Schematics ----------------- Core Analyzer | -7/Zion | Archive IFF Parser | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Energy Well | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control I'm Back, Baby! Robot Respite That Tickles The One There's More Where That Came From Challenges ------------ None Game ------ Seed StealthBurstCape Manual? 0 Play Time 00:42:13 Cumulative 5.6 hours Start 2026.05.14 @ 17:18:34 End 2026.05.14 @ 18:03:18 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 6 Adventurer 1 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b6b39da-804d-4454-a0ed-5c8a3d99276a