Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 13:01:52 Player: koksu120 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1690) 1690 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (144) 144 TOTAL SCORE: 3939 Bonus ------- High Alert Combat Kills 144 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter Improved Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Improved Heat Sink Improved Targeting Computer Advanced Targeting Computer Improved Utility Shielding Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Hardlight Generator Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Minigun Axe > --- INVENTORY -------- Ion Engine Improved Aluminum Leg Improved Heat Sink Improved Targeting Computer Advanced Targeting Computer Improved Power Shielding Improved Utility Shielding Improved Light Armor Plating Shock Bomb Launcher [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Signal Interpreter Device Hardlight Generator Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 48 | 3 8 9 1 27 Power 6 | . 2 1 . 3 Engine 5 | . 2 1 . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 11 | 2 2 2 . 5 Treads 6 | 2 . 2 . 2 Leg 3 | . . . . 3 Wheel 2 | . 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | . 1 3 . 6 Device 2 | . . 1 . 1 Storage 1 | . . . . 1 Processor 2 | . 1 1 . . Hackware 1 | . . . . 1 Protection 4 | . . 1 . 3 Artifact . | . . . . . Weapon 21 | 1 3 3 1 13 Energy Gun 12 | . 2 3 . 7 Energy Cannon . | . . . . . Ballistic Gun 3 | 1 1 . . 1 Ballistic Cannon . | . . . . . Launcher 5 | . . . 1 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 1 | . . . . 1 System Corruption 4 | . . . . 4 Parts Lost 21 | . 2 . . 19 Power 2 | . . . . 2 Propulsion 7 | . 1 . . 6 Utility 3 | . . . . 3 Weapon 9 | . 1 . . 8 Highest Loss Streak 6 | . 1 . . 6 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 86 | . 91 87 88 80 Engine 9 | . 14 11 11 5 Treads 13 | . 9 14 22 11 Leg 2 | . . . . 7 Wheel 5 | . 17 7 . . Device 1 | . . 2 . 1 Storage 10 | . 14 11 11 9 Processor 9 | . 7 12 11 9 Hackware 2 | . . . . 8 Protection 5 | . . 6 11 5 Energy Gun 15 | . 14 20 17 10 Ballistic Gun 4 | . 13 . . 3 Launcher 1 | . . . 4 2 Slashing Weapon 1 | . . . . 5 Peak Build Rating 28 | 6 8 14 14 28 Average Rating 13 | 5 6 12 13 20 On Entrance 9 | 6 6 7 14 12 Naked Turns . | . . . . . Heaviest Build 32 | 11 12 24 24 32 Greatest Support 67 | 40 40 43 43 67 Greatest Overweight (x) 3 | . . . . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 Average Capacity 8 | 8 8 8 8 9 Most Carried 10 | 6 7 8 8 10 Average Carried 6 | 4 4 7 7 6 Final Capacity 10 | 8 8 8 8 10 Final Carried 8 | 4 7 8 7 6 Class Distribution -------------------- 93% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 924 | 230 124 93 10 467 Remotely . | . . . . . Salvage Created 2071 | . 376 348 64 1283 Parts 116 | . 22 13 7 74 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 47 | . 10 7 6 24 Melee 2 | . . . . 2 Guns 31 | . 10 4 3 14 AOE 14 | . . 3 3 8 Classes Destroyed 10 | . 3 2 . 5 Worker 1 | . . . . 1 Builder 2 | . . . . 2 Hauler 1 | . . . . 1 Recycler 3 | . . 1 . 2 Watcher 3 | . 2 . . 1 Swarmer 13 | . 2 . 6 5 Grunt 29 | . 8 6 . 15 Brawler 2 | . . . . 2 Duelist 1 | . . . . 1 Sentry 2 | . . 1 . 1 Best Kill Streak 9 | . 4 4 3 9 Combat Bots Only 7 | . 3 4 3 7 Max Kills in Single Turn 3 | . 1 2 2 3 Gunslinging . | . . . . . Exploded 2 | . . 2 1 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 370 | . 74 19 11 266 Missed 112 | . 15 5 . 92 Damage Taken 3742 | . 797 349 137 2459 Core 808 | . 147 93 16 552 Absorbed by Shields . | . . . . . Redirected to Shielding 38 | . . . . 38 Core Remaining (%) 71 | 100 41 . 72 . Volleys Fired 132 | . 61 13 5 53 Largest 3 | . 2 2 2 3 Hottest 130 | . 85 105 85 130 Shots Fired 219 | . 93 26 10 90 Gun 203 | . 93 26 8 76 Cannon . | . . . . . Launcher 16 | . . . 2 14 Special . | . . . . . Kinetic 85 | . 57 . . 28 Thermal 47 | . 36 5 . 6 Explosive 8 | . . . 2 6 Electromagnetic 79 | . . 21 8 50 Robot Hit Streak 10 | . 10 10 2 9 Robot Miss Streak 6 | . 3 6 3 4 Penetration Max . | . . . . . Secondary Targets 4 | . 2 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 149 | . 56 21 5 67 Core Hits 101 | . 24 16 8 53 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 6 | . 3 . . 3 Burn 3 | . 3 . . . Destroy 3 | . . . . 3 Melee Attacks 8 | . . . . 8 Impact . | . . . . . Slashing 8 | . . . . 8 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3727 | . 594 638 222 2273 Guns 1861 | . 594 281 49 937 Cannons . | . . . . . Explosions 1637 | . . 357 173 1107 Melee 225 | . . . . 225 Ramming 4 | . . . . 4 Kinetic 689 | . 276 . . 413 Thermal 773 | . 318 148 47 260 Explosive 778 | . . 273 126 379 Electromagnetic 1258 | . . 217 49 992 Impact . | . . . . . Slashing 225 | . . . . 225 Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . . . 14 Message Errors 4 | . . . . 4 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 2 | . . . . 2 Alerts 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 96 | . . 60 . 36 Projectiles . | . . . . . Explosions 96 | . . 60 . 36 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 281 | . . 176 47 58 Shots 9 | . . 3 2 4 Rammed . | . . . . . Targets Rammed 3 | . . . . 3 Kicked 3 | . . . . 3 Crushed . | . . . . . Highest Temperature 217 | . 217 150 81 193 Average Temperature 63 | . 82 52 32 49 Received Heat Transfer 1506 | . 426 90 . 990 Effects 1 | . 1 . . . Interference 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1531 | . 977 180 50 324 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . 2 1 3 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 607 | . 236 249 241 607 Initial 40 | . . 24 40 15 Average 205 | . 86 85 140 410 Maximum Alert Level 2 | . 1 1 1 2 Low Security (%) 61 | 100 85 84 89 13 Level 1 15 | . 14 15 10 19 Level 2 22 | . . . . 67 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 2 . 9 Investigation 4 | . 1 2 . 1 Extermination . | . . . . . Reinforcement 5 | . . . . 5 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . 1 . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 18 9 6 43 Peak Tracking Total 12 | . 4 4 3 12 Tactical Retreats 4 | . . . . 4 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . . . 4 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 4 | . . 1 2 1 Max in Single Turn 2 | . . 1 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 6 | . 2 3 . 1 Terminals 6 | . 2 3 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 6 6 . 3 Successful 9 | . 3 3 . 3 Failed 6 | . 3 3 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 6 6 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 3 3 . 3 Emergency Access Points 2 | . 1 1 . . Alert Level 1 | . 1 . . . Locate Traps 2 | . . 1 . 1 Disarm Traps 1 | . . . . 1 Dispatch Records 1 | . . . . 1 Transport Status 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 3 . 1 Full Trace Events 3 | . 1 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2127 | 15 455 532 403 722 Spaces Moved 1168 | 7 254 343 225 339 Core 9 | . . . . 9 Treads 660 | 7 57 204 225 167 Legs 163 | . . . . 163 Wheels 336 | . 197 139 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 100 | 160 100 100 160 120 Average Speed 136 | 160 113 135 160 137 Slowest Speed 240 | 160 160 160 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 2 46 21 70 40 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 98 | . . 45 17 36 Melee . | . . . . . Projectile . | . . . . . AOE 98 | . . 45 17 36 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1493 | 12 341 388 259 493 Wait 65 | . 3 1 26 35 Move 1164 | 6 253 342 224 339 Hop . | . . . . . Pick Up 42 | . 11 11 1 19 Fast Attach 5 | . . 3 . 2 Attach 32 | 3 7 6 1 15 Detach 2 | 1 . . . 1 Swap 11 | . 1 . . 10 Drop 29 | 2 5 12 2 8 Fire 132 | . 61 13 5 53 Melee 8 | . . . . 8 Ram . | . . . . . Kick 3 | . . . . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 16 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 344 | -10/Materials | Core integrity fell below 50% 470 | -10/Materials | Identified exit to Materials 471 | -10/Materials | Entered another Materials area 471 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 653 | -9/Materials | Discovered new exit (range 16) 1001 | -9/Materials | Identified exit to Mines 1003 | -9/Materials | Entered Mines 1233 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1382 | -9/Mines | Discovered new exit (range 15) 1404 | -9/Mines | Identified exit to Materials 1406 | -9/Mines | Entered Materials 1406 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1472 | -8/Materials | Garrison activated, responded to threat 1564 | -8/Materials | Lost 4 parts (1p1n1u1w) 1716 | -8/Materials | Destroyed 7 combat bots 1907 | -8/Materials | Lost 6 parts (1p1n1u3w) 2021 | -8/Materials | Core integrity fell below 50% 2122 | -8/Materials | Core integrity fell below 20% 2128 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02020_ Processing Tank disabled. 02030_ Penetrated by Slug. 02033_ Slug penetrates Door. 02041_ System corrupted: IFF burst signal emitted. 02044_ Kicked K-01 Serf. 02059_ KQY6VE 6T QIR1WUZ,EGKFKF 6 02090_ Slug penetrates Wall. 02095_ Carbon-fiber Leg destroyed. 02097_ Aluminum Leg destroyed. 02099_ Slug penetrates Wall. 02099_ Particle Gun destroyed. 02110_ Imp. Aluminum Leg destroyed. 02113_ System corrupted: Heat flow error (+105). 02113_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. 02115_ Slug penetrates Door. 02118_ Penetrated by Slug. 02121_ Hacking Suite destroyed. 02126_ Purification Channel disabled. Map ----- +----------------------------------------------------+ | # [ #??# """ """ #??? ????????????????????? | | # #??# """ """ #??? ????????????????????? | | # #??# """ """ #??? ????????????????????? | | # #??# #?? #????????????????????? | | + % #??# #?? #????????????????????? | | #####+####??#####+#####?? #????????????????????? | | ####### ##### ####+####????????????? | | #????????????? | | +????????????? | | ^ #????????????? | | ####### ! ###/########???????????????? | | ]] #?????######## #???????????????????? | | ]! [ #????????????# #???????????????????? | | ]! #????????????# #???????????????????? | | #????????????# #???##+?????????????? | | #????????????# #?? ?????????????? | | ! #????????????# #??""" ?????????????? | | #### #???#####+#######;### """ ????????????? | | ???# #?# # """ "????????????? | | ???# #?# wg + """ "????????????? | | ???# #?# s# T" #?????????? | | ???# ??# #?[ "" ??????????? | | ???? ??# #?? "" ??????????? | | ??????????? """ """ #??? ??????????? | | ???????????? """""""" s####+#####?????????? | | ???????????? ?? """"" " @ s ??????? | | ?????????????? s #???????????? | | ???????????? #???????????? | | ????????????? ###+#### ########+##???????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataSpectralProjector Manual? 0 Play Time 00:29:15 Cumulative 13.9 hours Start 2024.09.03 @ 13:39:43 End 2024.09.05 @ 13:01:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x22 Zoom Use 94% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19cc781a-d4e5-4d4e-9923-dded7bb082b8