Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.05 @ 14:20:11 Player: viper Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (174) 870 Value Destroyed (6982) 6982 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 12432 Bonus ------- Follower Combat Kills 40 Cogmind --------- Core Integrity 0/1150 Matter 42/300 Energy 255/315 System Corruption 4% Temperature Critical (898) Movement Walking (260) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- Improved Ion Engine Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION (6) --- Flexi-carbon Leg Armored Leg Armored Leg Enhanced Armored Leg Myomer Leg > --- UTILITY (7) ------ Improved Cryofiber Web Cargo Storage Unit Armor Integrity Analyzer Layered Heavy Armor Plating Advanced System Shield > --- WEAPON (4) ------- Hardcell Cannon > --- INVENTORY (30) --- Light Ion Engine Reinforced Fission Core Micro Fission Core Carbon-fiber Leg VSS Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Huge Storage Unit Triangulator Improved Target Analyzer Improved Core Shielding Improved Weapon Shielding Force Field Advanced System Restoration Module High-powered Shock Rifle Heavy Machine Gun Hypervelocity Mass Driver Spear Heavy Pick Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg Enhanced Armored Leg Myomer Leg > --- UTILITY ---------- Improved Cryofiber Web Coolant Injector Cargo Storage Unit Armor Integrity Analyzer Layered Heavy Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Reinforced Fission Core Micro Fission Core Carbon-fiber Leg VSS Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Huge Storage Unit Triangulator Improved Target Analyzer Improved Core Shielding Improved Weapon Shielding Force Field Advanced System Shield Advanced System Restoration Module High-powered Shock Rifle Antimatter Cannon Hardcell Cannon Hypervelocity Mass Driver Spear Heavy Pick [Rating: 108] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Cargo Storage Unit Device Improved Heat Sink Storage Cargo Storage Unit Processor Target Analyzer Hackware Advanced System Shield Protection Utility Shielding Weapon Assault Rifle Energy Gun High-powered Shock Rifle Ballistic Gun Assault Rifle Ballistic Cannon Antimatter Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 2 | . 1 . . . . . 1 Propulsion 4 | . . . 2 2 . . . Utility 5 | . . 2 . . 1 2 . Weapon 2 | . . . . . 1 . 1 Parts Attached 146 | 7 5 14 19 12 40 21 28 Power 22 | 1 1 3 5 2 5 2 3 Engine 18 | 1 1 3 4 2 3 2 2 Core 3 | . . . 1 . 2 . . Reactor 1 | . . . . . . . 1 Propulsion 47 | 2 1 3 5 9 15 5 7 Treads . | . . . . . . . . Leg 47 | 2 1 3 5 9 15 5 7 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 46 | 2 1 6 2 1 11 12 11 Device 21 | . . . . . 7 8 6 Storage 5 | 1 1 . 1 . 1 1 . Processor 5 | . . . . . 1 2 2 Hackware 4 | . . 2 . . 1 . 1 Protection 11 | 1 . 4 1 1 1 1 2 Artifact . | . . . . . . . . Weapon 31 | 2 2 2 7 . 9 2 7 Energy Gun 7 | 1 . . . . 5 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 17 | 1 . 2 6 . 3 1 4 Ballistic Cannon 7 | . 2 . 1 . 1 . 3 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 2 . 2 Parts Lost 51 | . . 1 11 . 31 . 8 Power 9 | . . 1 2 . 6 . . Propulsion 19 | . . . 6 . 11 . 2 Utility 7 | . . . . . 5 . 2 Weapon 16 | . . . 3 . 9 . 4 Highest Loss Streak 11 | . . 1 2 . 11 . 4 To Critical Strikes 3 | . . . 1 . . . 2 Average Slot Usage (%) 78 | . 100 99 63 80 78 88 90 Engine 11 | . 25 19 8 14 8 11 11 Core 3 | . . . 6 . 2 . . Leg 19 | . 25 20 6 30 29 30 28 Device 3 | . . . . . 3 16 7 Storage 8 | . 12 10 8 7 10 5 5 Processor 2 | . . . . . 3 5 9 Protection 11 | . 12 29 16 14 5 3 4 Energy Gun 1 | . 2 . . . 6 4 . Ballistic Gun 11 | . 12 10 14 14 5 4 19 Ballistic Cannon 2 | . 9 9 . . 2 5 . Naked Turns . | . . . . . . . . Heaviest Build 217 | 18 32 45 164 158 170 197 217 Greatest Support 112 | 20 20 20 40 88 98 95 112 Greatest Overweight (x) 54 | . 3 4 54 15 14 4 2 Average Overweight (x) 4 | . 1 1 20 2 2 2 1 Largest Inventory Capacity 30 | 10 15 15 30 30 30 30 30 Average Capacity 27 | 8 10 15 29 30 30 30 30 Most Carried 27 | 5 9 15 16 23 23 24 27 Average Carried 12 | 2 6 9 10 18 12 12 23 Final Capacity 30 | 10 15 15 30 30 30 30 30 Final Carried 24 | 5 8 13 16 23 10 24 22 Class Distribution -------------------- 55% | Hauler-Mutant 14% | Hacker-Mutant 14% | Hauler-Tank 13% | Hauler-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Tank | -5/Factory Hauler-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Matter Collected 5410 | 196 267 601 837 317 1297 568 1327 Remotely . | . . . . . . . . Salvage Created 7620 | . 158 681 1504 334 1897 954 2092 Parts 335 | . 14 33 73 25 73 30 87 Haulers Intercepted 13 | . . 2 3 . 3 2 3 Recyclers Shooed 17 | . . 1 6 . 9 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 126 | . 6 13 19 7 34 18 29 Guns 73 | . 6 3 12 6 12 8 26 Cannons 45 | . . 10 7 . 16 9 3 AOE 8 | . . . . 1 6 1 . Classes Destroyed 14 | . 3 3 4 1 1 1 1 Worker 9 | . . . 1 . 6 . 2 Builder 7 | . . . 1 1 3 1 1 Hauler 13 | . . 2 3 . 3 2 3 Recycler 10 | . . 1 5 . 3 1 . Operator 2 | . . . 2 . . . . Watcher 9 | . 1 2 3 1 1 . 1 Swarmer 14 | . 4 . 2 . 5 3 . Grunt 72 | . 2 9 10 6 22 4 19 Brawler 1 | . . . . . . 1 . Duelist 2 | . . . . . 1 . 1 Sentry 11 | . . 4 4 . 1 . 2 Hunter 4 | . . . 3 . 1 . . Programmer 21 | . . . . 1 4 10 6 Behemoth 1 | . . . . . . . 1 Best Kill Streak 10 | . 2 3 4 5 10 3 7 Combat Bots Only 9 | . 2 2 4 3 9 3 6 Max Kills in Single Turn 3 | . 1 1 2 1 3 2 2 Gunslinging 1 | . . . . . . . 1 Exploded 3 | . . . . 1 3 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Damage Taken 8723 | . 90 299 1330 484 2899 384 3237 Core 1795 | . 30 31 180 25 362 12 1155 Absorbed by Shields 398 | . . . . . . 398 . Redirected to Shielding 249 | . . 32 59 9 52 58 39 Core Remaining (%) 85 | 100 88 92 67 96 57 98 . Volleys Fired 514 | . 18 52 109 29 168 51 87 Largest 4 | . 2 2 2 2 3 3 4 Hottest 159 | . 60 55 55 43 159 130 155 Shots Fired 1190 | . 36 104 220 58 283 150 339 Gun 910 | . 25 52 188 58 178 100 309 Cannon 280 | . 11 52 32 . 105 50 30 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 1017 | . 29 104 220 58 167 100 339 Thermal 82 | . . . . . 82 . . Explosive . | . . . . . . . . Electromagnetic 91 | . 7 . . . 34 50 . Robot Hit Streak 39 | . 7 30 31 22 30 37 39 Robot Miss Streak 4 | . 2 3 2 2 2 2 4 Penetration Max . | . . . . . . . . Secondary Targets 15 | . . . 4 3 1 . 7 Max Gunslinging Chain 1 | . . . 1 1 1 . 1 Shots Hit Robots 970 | . 23 91 188 49 249 126 244 Core Hits 375 | . 11 28 67 20 111 41 97 Critical Kills 4 | . . . 1 . . . 3 Critical Parts Destroyed 7 | . . . . 1 . 1 5 Critical Strikes 38 | . . 3 2 1 15 8 9 Burn 2 | . . . . . 2 . . Destroy 11 | . . . 1 1 . 1 8 Blast 22 | . . 3 1 . 12 5 1 Corrupt 3 | . . . . . 1 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 21791 | . 330 1414 2676 715 7079 3398 6179 Guns 12849 | . 238 602 2197 715 2232 1566 5299 Cannons 7525 | . 86 810 464 . 3684 1683 798 Explosions 1204 | . . . . . 1069 135 . Melee . | . . . . . . . . Ramming 213 | . 6 2 15 . 94 14 82 Kinetic 18244 | . 257 1412 2661 715 4374 2728 6097 Thermal 1988 | . . . . . 1853 135 . Explosive . | . . . . . . . . Electromagnetic 1346 | . 67 . . . 758 521 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . 2 . 8 5 4 Average Corruption 3 | . . . 2 . 5 2 2 Corruption Purged 5 | . . . . . . 5 . Corruption Blocked . | . . . . . . . . Effects 198 | . . . 77 . 84 27 10 Message Errors 50 | . . . 17 . 23 7 3 Matter Fused 46 | . . . 17 . 21 4 4 Heat Flow Errors 20 | . . . 10 . 9 1 . Energy Discharges 23 | . . . 8 . 10 3 2 Parts Rejected 1 | . . . . . 1 . . Parts Fused 2 | . . . 1 . 1 . . Data Loss (minor) 24 | . . . 13 . 8 3 . Data Loss (major) 10 | . . . 5 . 4 1 . Misfires 8 | . . . 4 . 1 3 . Alerts 5 | . . . 2 . 2 1 . Weapon Failures 9 | . . . . . 4 4 1 Overload Shots . | . . . . . . . . Overflow Damage 340 | . . . 2 . 121 151 66 Projectiles 288 | . . . 2 . 103 117 66 Explosions 52 | . . . . . 18 34 . Melee . | . . . . . . . . Knockbacks 71 | . . 6 6 . 36 18 5 Impact 1 | . . . . . 1 . . Kinetic 60 | . . 6 6 . 30 13 5 Secondary 10 | . . . . . 5 5 . Self-Inflicted Damage 94 | . . . . . 46 48 . Shots 3 | . . . . . 2 1 . Rammed 3 | . . . 3 . . . . Targets Rammed 27 | . 1 1 11 . 7 1 6 Kicked 24 | . 1 1 8 . 7 1 6 Crushed . | . . . . . . . . Highest Temperature 1008 | . 111 371 266 34 625 187 1008 Average Temperature 154 | . 28 54 87 9 176 51 222 Received Heat Transfer 3876 | . 48 222 801 351 1767 31 656 Effects 74 | . . . . . 34 . 40 Shutdowns 12 | . . . . . 9 . 3 Energy Bleed 8 | . . . . . 5 . 3 Interference 16 | . . . . . 12 . 4 Matter Decay 6 | . . . . . . . 6 Short Circuit 9 | . . . . . 3 . 6 Damage (minor) 5 | . . . . . 3 . 2 Damage (major) 12 | . . . . . 2 . 10 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . 3 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . . 5 . . Heat Transferred 3032 | . . . . . 2982 50 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . 3 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Peak Influence 332 | . 105 177 240 113 328 193 332 Initial 53 | . . . 53 . . 10 28 Average 40 | . 37 55 18 53 56 51 76 Maximum Alert Level 1 | . . . 1 . 1 . 1 Low Security (%) 97 | 100 100 100 97 100 94 100 90 Level 1 2 | . . . 2 . 5 . 9 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 43 | . 1 2 3 3 16 7 11 Investigation 17 | . 1 2 . 2 8 1 3 Extermination 16 | . . . . 1 5 6 4 Reinforcement 10 | . . . 3 . 3 . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . 2 . 2 Haulers Reinforced 3 | . . . . . 1 . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Distress Signals 8 | . 2 2 2 . 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 194 | . 14 18 33 9 54 24 42 Peak Tracking Total 7 | . 4 5 5 4 7 3 6 Tactical Retreats 9 | . 1 . . . 5 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Traps Triggered 5 | . 1 . 1 . 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . . 1 . . Reprogrammed 11 | . 6 . . . 5 . . Reused 8 | . 5 . . . 3 . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 8 | . 5 . . . 3 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Machines Disabled 12 | . . . 1 . 6 2 3 Max in Single Turn 3 | . . . 1 . 3 1 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Machines Accessed 27 | . 6 6 . 4 7 1 3 Terminals 20 | . 6 5 . 3 4 1 1 Fabricators 2 | . . . . . 1 . 1 Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 4 | . . 1 . 1 2 . . Garrison Access . | . . . . . . . . Total Hacks 113 | . 24 29 . 17 31 3 9 Successful 84 | . 20 19 . 14 22 3 6 Failed 29 | . 4 10 . 3 9 . 3 Catastrophic 2 | . 1 1 . . . . . Database Lockouts . | . . . . . . . . Manual 10 | . 6 4 . . . . . Terminals 77 | . 24 21 . 8 18 3 3 Fabricators 7 | . . . . . 4 . 3 Repair Stations 3 | . . . . . . . 3 Recycling Units . | . . . . . . . . Scanalyzers 26 | . . 8 . 9 9 . . Garrison Access . | . . . . . . . . Terminal Hacks 45 | . 15 8 . 5 12 3 2 Record 2 | . 2 . . . . . . Part Schematic 1 | . . . . . . 1 . Robot Schematic 1 | . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . Branch Access Points 3 | . 1 1 . . 1 . . Emergency Access Points 1 | . . 1 . . . . . Terminal Index 1 | . . . . . . 1 . Unreport Threat 1 | . 1 . . . . . . Locate Traps 8 | . 1 1 . 2 3 . 1 Disarm Traps 1 | . . . . . 1 . . Reprogram Traps 2 | . 1 . . . 1 . . Dispatch Records 2 | . 2 . . . . . . Security Status 1 | . 1 . . . . . . Surveillance Status 2 | . . 1 . 1 . . . Investigation Status 3 | . . 1 . . 2 . . Reinforcement Status 1 | . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . Recall Extermination 1 | . . . . . 1 . . Hauler Manifests 2 | . 1 . . . 1 . . Zone Layout 9 | . 3 2 . 1 1 1 1 Fabricator Hacks 5 | . . . . . 2 . 3 Load Schematic 3 | . . . . . 1 . 2 Build 2 | . . . . . 1 . 1 Repair Station Hacks 1 | . . . . . . . 1 Scan Component 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 25 | . . 8 . 9 8 . . Insert Component 13 | . . 4 . 5 4 . . Analyze 12 | . . 4 . 4 4 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 5 3 . . . . . Terminals 8 | . 5 3 . . . . . Track 2 | . . 2 . . . . . Botnet 6 | . 5 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 4 5 . 3 6 1 3 Full Trace Events 18 | . 2 4 . 2 6 1 3 Feedback Events 2 | . . . . . 1 . 1 Corruption 2 | . . . . . 1 . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built 8 | . . . . . 4 . 4 Authchips . | . . . . . . . . Time 201 | . . . . . 67 . 134 Total Robot Build Rating 32 | . . . . . 16 . 16 Part Schematics Acquired 12 | . . 4 . 4 3 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 12 | . . 4 . 4 4 . . Part Schematics Acquired 11 | . . 4 . 4 3 . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Programmers 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Total Allies 8 | . . . . . 4 . 4 Largest Group 4 | . . . . . 4 . 4 Highest-Rated Group 48 | . . . . . 48 . 48 Highest-Rated Ally 12 | . . . . . 12 . 12 Total Orders . | . . . . . . . . Ally Attacks 55 | . . . . . 23 . 32 Total Damage 583 | . . . . . 242 . 341 Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 3 | . . . . . . 3 . Drone Recoveries 1 | . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Turns Passed 17975 | 82 1344 1117 7287 854 3088 2369 1834 Spaces Moved 4146 | 66 645 423 521 248 897 788 558 Core 155 | 22 . . 133 . . . . Treads . | . . . . . . . . Legs 3991 | 44 645 423 388 248 897 788 558 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 190 190 400 189 186 188 190 Average Speed 375 | 96 190 214 1296 295 264 262 253 Slowest Speed 2750 | 120 330 400 2750 1170 1350 400 262 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 82 33 35 6 17 16 9 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 49 | . . . . . 33 9 7 Melee . | . . . . . . . . Projectile 20 | . . . . . 7 6 7 AOE 29 | . . . . . 26 3 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Total 5425 | 80 725 527 686 305 1344 971 787 Wait 486 | 3 52 27 16 13 208 82 85 Move 4140 | 65 644 422 520 247 897 787 558 Hop . | . . . . . . . . Pick Up 67 | 5 3 2 8 3 14 22 10 Fast Attach 38 | 7 3 6 4 5 7 4 2 Attach 73 | . 1 5 11 . 26 12 18 Detach 15 | . 1 5 3 . . 1 5 Swap 38 | . 1 3 4 7 7 8 8 Drop 28 | . 1 4 . 1 11 3 8 Fire 514 | . 18 52 109 29 168 51 87 Melee . | . . . . . . . . Ram 3 | . . . 3 . . . . Kick 23 | . 1 1 8 . 6 1 6 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2) -5/Factory -4/Factory History --------- Turn | Location | Event 6 | -11/Junkyard | Identified exit to Materials 6 | -11/Junkyard | Discovered exit to Materials (range 15) 83 | -11/Junkyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Power x1 166 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Hacker-Mutant 471 | -10/Materials | Identified exit to Materials 471 | -10/Materials | Discovered exit to Materials (range 3) 621 | -10/Materials | Discovered exit to Materials (range 15) 1122 | -10/Materials | Discovered exit to Materials (range 8) 1427 | -10/Materials | Entered another Materials area 1427 | -9/Materials | Evolved 2 slots: Utility x2 2258 | -9/Materials | Identified exit to Mines 2258 | -9/Materials | Discovered exit to Mines (range 15) 2494 | -9/Materials | Identified exit to Materials 2494 | -9/Materials | Discovered exit to Materials (range 16) 2544 | -9/Materials | Entered another Materials area 2544 | -8/Materials | Evolved 2 slots: Propulsion x2 2871 | -8/Materials | Build established: Hauler-Mutant 9345 | -8/Materials | Identified exit to Factory 9345 | -8/Materials | Discovered exit to Factory (range 16) 9831 | -8/Materials | Entered Factory 9831 | -7/Factory | Evolved 2 slots: Propulsion x2 10642 | -7/Factory | Identified exit to Factory 10642 | -7/Factory | Discovered exit to Factory (range 17) 10685 | -7/Factory | Entered another Factory area 10685 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10970 | -6/Factory | Build established: Hauler-Tank 11543 | -6/Factory | Identified exit to Factory 11675 | -6/Factory | Lost 8 parts (2p1n1u4w) 12427 | -6/Factory | Fabricated S-27 Virus (x4) 12437 | -6/Factory | Build established: Hauler-Mutant 12822 | -6/Factory | Lost 3 parts (2n1u) 12974 | -6/Factory | Destroyed 9 combat bots 12976 | -6/Factory | Lost 11 parts (2p6n3w) 13207 | -6/Factory | Identified exit to Lower Caves 13207 | -6/Factory | Identified exit to Extension 13773 | -6/Factory | Entered another Factory area 13773 | -5/Factory | Evolved 2 slots: Utility x2 14792 | -5/Factory | Build established: Hauler-Tank 16060 | -5/Factory | Identified exit to Factory 16060 | -5/Factory | Discovered exit to Factory (range 13) 16142 | -5/Factory | Entered another Factory area 16142 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 16193 | -4/Factory | Build established: Hauler-Gunner 16378 | -4/Factory | Fabricated S-27 Virus (x4) 17075 | -4/Factory | Spotted B-86 Titan 17094 | -4/Factory | Destroyed B-86 Titan 17954 | -4/Factory | Core integrity fell below 50% 17967 | -4/Factory | Core integrity fell below 20% 17977 | -4/Factory | Core destroyed Last Messages --------------- 17969_ Power failure averted by Imp. Cryofiber Web. 17969_ Overheating: Imp. Cryofiber Web damaged (-7). 17969_ Overheating: Hvy. Machine Gun damaged (-24). 17969_ Overheating: Armor Integrity Analyzer damaged (-10). 17969_ Overheating: Imp. Ion Engine damaged (-27). 17969_ Penetrated by Slug. 17969_ Critical hit (Destroy). 17969_ Hvy. Machine Gun destroyed. 17969_ Penetrated by Slug. 17969_ Critical hit (Destroy). 17969_ Hvy. Machine Gun destroyed. 17969_ K-01 Serf collects debris. 17970_ Power failure averted by Imp. Cryofiber Web. 17972_ Overheating: Matter decay (-9). 17972_ U-05 Engineer builds a Wall. 17973_ K-01 Serf collects debris. 17974_ Power failure averted by Imp. Cryofiber Web. 17976_ Overheating: Energy bleed (-69). 17977_ Power failure averted by Imp. Cryofiber Web. 17977_ Overheating: Core damaged (-230). 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"""""" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Coolant Potential 65 Energy Generation 47 Energy Capacity 515 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 50 Target Analysis 5 Armor Integrity Analysis 30 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Cargo Storage Unit | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Lgt. Deuterium Engine | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed EM Pulse Gun | -7/Factory | Scanalyzed Lgt. Ion Engine | -7/Factory | Scanalyzed Sml. Laser | -6/Factory | Scanalyzed Lrg. Matter Pod | -6/Factory | Scanalyzed Coil Gun | -6/Factory | Scanalyzed Adv. Cooling System | -5/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked Fabricated ------------ S-27 Virus | x4 | -6/Factory S-27 Virus | x4 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileArchitectEngine Manual? 0 Play Time 01:21:38 Cumulative 1268.5 hours Start 2023.03.05 @ 12:34:14 End 2023.03.05 @ 14:20:11 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 817 Rogue 62 Adventurer 0 Explorer 755 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 80 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3074ef81-04d3-48b6-a445-7388b405825f