Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.05 @ 14:20:11

Player: viper

Result: Core destroyed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (7)        1400
Robots Destroyed (174)     870
Value Destroyed (6982)     6982
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (40)                 40
              TOTAL SCORE: 12432

 Bonus
-------
Follower Combat Kills      40

 Cogmind 
---------
Core Integrity             0/1150
Matter                     42/300
Energy                     255/315
System Corruption          4%
Temperature                Critical (898)
Movement                   Walking (260) Ox2
Location                   -4/Factory

 Parts 
-------
>               --- POWER (3) --------
       Improved Ion Engine
          Light Angular Momentum Engine
          Light Antimatter Reactor
>               --- PROPULSION (6) ---
                Flexi-carbon Leg
        Armored Leg
        Armored Leg
       Enhanced Armored Leg
                Myomer Leg
>               --- UTILITY (7) ------
       Improved Cryofiber Web
                Cargo Storage Unit
                Armor Integrity Analyzer
        Layered Heavy Armor Plating
       Advanced System Shield
>               --- WEAPON (4) -------
                Hardcell Cannon
>               --- INVENTORY (30) ---
          Light Ion Engine
     Reinforced Fission Core
          Micro Fission Core
                Carbon-fiber Leg
                VSS Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
                Huge Storage Unit
                Triangulator
       Improved Target Analyzer
       Improved Core Shielding
       Improved Weapon Shielding
                Force Field
       Advanced System Restoration Module
   High-powered Shock Rifle
          Heavy Machine Gun
  Hypervelocity Mass Driver
                Spear
          Heavy Pick

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
          Light Angular Momentum Engine
          Light Antimatter Reactor
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
        Armored Leg
        Armored Leg
       Enhanced Armored Leg
                Myomer Leg
>               --- UTILITY ----------
       Improved Cryofiber Web
                Coolant Injector
                Cargo Storage Unit
                Armor Integrity Analyzer
        Layered Heavy Armor Plating
>               --- WEAPON -----------
          Heavy Machine Gun
          Heavy Machine Gun
          Heavy Machine Gun
          Heavy Machine Gun
>               --- INVENTORY --------
          Light Ion Engine
       Improved Ion Engine
     Reinforced Fission Core
          Micro Fission Core
                Carbon-fiber Leg
                VSS Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
                Huge Storage Unit
                Triangulator
       Improved Target Analyzer
       Improved Core Shielding
       Improved Weapon Shielding
                Force Field
       Advanced System Shield
       Advanced System Restoration Module
   High-powered Shock Rifle
                Antimatter Cannon
                Hardcell Cannon
  Hypervelocity Mass Driver
                Spear
          Heavy Pick
[Rating: 108]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Cargo Storage Unit
  Device                   Improved Heat Sink
  Storage                  Cargo Storage Unit
  Processor                Target Analyzer
  Hackware                 Advanced System Shield
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               High-powered Shock Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Antimatter Cannon

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac 
Slots Evolved              13   | .   1   2   2   2   2   2   2   
  Power                    2    | .   1   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   2   2   .   .   .   
  Utility                  5    | .   .   2   .   .   1   2   .   
  Weapon                   2    | .   .   .   .   .   1   .   1   
Parts Attached             146  | 7   5   14  19  12  40  21  28  
  Power                    22   | 1   1   3   5   2   5   2   3   
    Engine                 18   | 1   1   3   4   2   3   2   2   
    Core                   3    | .   .   .   1   .   2   .   .   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               47   | 2   1   3   5   9   15  5   7   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    47   | 2   1   3   5   9   15  5   7   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  46   | 2   1   6   2   1   11  12  11  
    Device                 21   | .   .   .   .   .   7   8   6   
    Storage                5    | 1   1   .   1   .   1   1   .   
    Processor              5    | .   .   .   .   .   1   2   2   
    Hackware               4    | .   .   2   .   .   1   .   1   
    Protection             11   | 1   .   4   1   1   1   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   2   2   7   .   9   2   7   
    Energy Gun             7    | 1   .   .   .   .   5   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          17   | 1   .   2   6   .   3   1   4   
    Ballistic Cannon       7    | .   2   .   1   .   1   .   3   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   .   2   .   2   
Parts Lost                 51   | .   .   1   11  .   31  .   8   
  Power                    9    | .   .   1   2   .   6   .   .   
  Propulsion               19   | .   .   .   6   .   11  .   2   
  Utility                  7    | .   .   .   .   .   5   .   2   
  Weapon                   16   | .   .   .   3   .   9   .   4   
  Highest Loss Streak      11   | .   .   1   2   .   11  .   4   
  To Critical Strikes      3    | .   .   .   1   .   .   .   2   
Average Slot Usage (%)     78   | .   100 99  63  80  78  88  90  
  Engine                   11   | .   25  19  8   14  8   11  11  
  Core                     3    | .   .   .   6   .   2   .   .   
  Leg                      19   | .   25  20  6   30  29  30  28  
  Device                   3    | .   .   .   .   .   3   16  7   
  Storage                  8    | .   12  10  8   7   10  5   5   
  Processor                2    | .   .   .   .   .   3   5   9   
  Protection               11   | .   12  29  16  14  5   3   4   
  Energy Gun               1    | .   2   .   .   .   6   4   .   
  Ballistic Gun            11   | .   12  10  14  14  5   4   19  
  Ballistic Cannon         2    | .   9   9   .   .   2   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             217  | 18  32  45  164 158 170 197 217 
  Greatest Support         112  | 20  20  20  40  88  98  95  112 
  Greatest Overweight (x)  54   | .   3   4   54  15  14  4   2   
  Average Overweight (x)   4    | .   1   1   20  2   2   2   1   
Largest Inventory Capacity 30   | 10  15  15  30  30  30  30  30  
  Average Capacity         27   | 8   10  15  29  30  30  30  30  
  Most Carried             27   | 5   9   15  16  23  23  24  27  
  Average Carried          12   | 2   6   9   10  18  12  12  23  
  Final Capacity           30   | 10  15  15  30  30  30  30  30  
  Final Carried            24   | 5   8   13  16  23  10  24  22  

 Class Distribution 
--------------------
 55% | Hauler-Mutant
 14% | Hacker-Mutant
 14% | Hauler-Tank
 13% | Hauler-Gunner

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -6/Factory
   Hauler-Tank | -5/Factory
 Hauler-Gunner | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Matter Collected           5410 | 196  267  601  837  317  1297 568  1327 
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            7620 | .    158  681  1504 334  1897 954  2092 
  Parts                    335  | .    14   33   73   25   73   30   87   
Haulers Intercepted        13   | .    .    2    3    .    3    2    3    
Recyclers Shooed           17   | .    .    1    6    .    9    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  126  | .   6   13  19  7   34  18  29  
  Guns                     73   | .   6   3   12  6   12  8   26  
  Cannons                  45   | .   .   10  7   .   16  9   3   
  AOE                      8    | .   .   .   .   1   6   1   .   
Classes Destroyed          14   | .   3   3   4   1   1   1   1   
  Worker                   9    | .   .   .   1   .   6   .   2   
  Builder                  7    | .   .   .   1   1   3   1   1   
  Hauler                   13   | .   .   2   3   .   3   2   3   
  Recycler                 10   | .   .   1   5   .   3   1   .   
  Operator                 2    | .   .   .   2   .   .   .   .   
  Watcher                  9    | .   1   2   3   1   1   .   1   
  Swarmer                  14   | .   4   .   2   .   5   3   .   
  Grunt                    72   | .   2   9   10  6   22  4   19  
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   1   .   1   
  Sentry                   11   | .   .   4   4   .   1   .   2   
  Hunter                   4    | .   .   .   3   .   1   .   .   
  Programmer               21   | .   .   .   .   1   4   10  6   
  Behemoth                 1    | .   .   .   .   .   .   .   1   
Best Kill Streak           10   | .   2   3   4   5   10  3   7   
  Combat Bots Only         9    | .   2   2   4   3   9   3   6   
Max Kills in Single Turn   3    | .   1   1   2   1   3   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   1   3   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Damage Taken               8723  | .    90   299  1330 484  2899 384  3237 
  Core                     1795  | .    30   31   180  25   362  12   1155 
  Absorbed by Shields      398   | .    .    .    .    .    .    398  .    
  Redirected to Shielding  249   | .    .    32   59   9    52   58   39   
Core Remaining (%)         85    | 100  88   92   67   96   57   98   .    
Volleys Fired              514   | .    18   52   109  29   168  51   87   
  Largest                  4     | .    2    2    2    2    3    3    4    
  Hottest                  159   | .    60   55   55   43   159  130  155  
Shots Fired                1190  | .    36   104  220  58   283  150  339  
  Gun                      910   | .    25   52   188  58   178  100  309  
  Cannon                   280   | .    11   52   32   .    105  50   30   
  Launcher                 .     | .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  1017  | .    29   104  220  58   167  100  339  
  Thermal                  82    | .    .    .    .    .    82   .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          91    | .    7    .    .    .    34   50   .    
  Robot Hit Streak         39    | .    7    30   31   22   30   37   39   
  Robot Miss Streak        4     | .    2    3    2    2    2    2    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        15    | .    .    .    4    3    1    .    7    
    Max Gunslinging Chain  1     | .    .    .    1    1    1    .    1    
Shots Hit Robots           970   | .    23   91   188  49   249  126  244  
  Core Hits                375   | .    11   28   67   20   111  41   97   
  Critical Kills           4     | .    .    .    1    .    .    .    3    
  Critical Parts Destroyed 7     | .    .    .    .    1    .    1    5    
  Critical Strikes         38    | .    .    3    2    1    15   8    9    
    Burn                   2     | .    .    .    .    .    2    .    .    
    Destroy                11    | .    .    .    1    1    .    1    8    
    Blast                  22    | .    .    3    1    .    12   5    1    
    Corrupt                3     | .    .    .    .    .    1    2    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           21791 | .    330  1414 2676 715  7079 3398 6179 
  Guns                     12849 | .    238  602  2197 715  2232 1566 5299 
  Cannons                  7525  | .    86   810  464  .    3684 1683 798  
  Explosions               1204  | .    .    .    .    .    1069 135  .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  213   | .    6    2    15   .    94   14   82   
  Kinetic                  18244 | .    257  1412 2661 715  4374 2728 6097 
  Thermal                  1988  | .    .    .    .    .    1853 135  .    
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          1346  | .    67   .    .    .    758  521  .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    2    .    8    5    4    
  Average Corruption       3     | .    .    .    2    .    5    2    2    
  Corruption Purged        5     | .    .    .    .    .    .    5    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  198   | .    .    .    77   .    84   27   10   
    Message Errors         50    | .    .    .    17   .    23   7    3    
    Matter Fused           46    | .    .    .    17   .    21   4    4    
    Heat Flow Errors       20    | .    .    .    10   .    9    1    .    
    Energy Discharges      23    | .    .    .    8    .    10   3    2    
    Parts Rejected         1     | .    .    .    .    .    1    .    .    
    Parts Fused            2     | .    .    .    1    .    1    .    .    
    Data Loss (minor)      24    | .    .    .    13   .    8    3    .    
    Data Loss (major)      10    | .    .    .    5    .    4    1    .    
    Misfires               8     | .    .    .    4    .    1    3    .    
    Alerts                 5     | .    .    .    2    .    2    1    .    
    Weapon Failures        9     | .    .    .    .    .    4    4    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            340   | .    .    .    2    .    121  151  66   
  Projectiles              288   | .    .    .    2    .    103  117  66   
  Explosions               52    | .    .    .    .    .    18   34   .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 71    | .    .    6    6    .    36   18   5    
  Impact                   1     | .    .    .    .    .    1    .    .    
  Kinetic                  60    | .    .    6    6    .    30   13   5    
  Secondary                10    | .    .    .    .    .    5    5    .    
Self-Inflicted Damage      94    | .    .    .    .    .    46   48   .    
  Shots                    3     | .    .    .    .    .    2    1    .    
  Rammed                   3     | .    .    .    3    .    .    .    .    
Targets Rammed             27    | .    1    1    11   .    7    1    6    
  Kicked                   24    | .    1    1    8    .    7    1    6    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        1008  | .    111  371  266  34   625  187  1008 
  Average Temperature      154   | .    28   54   87   9    176  51   222  
  Received Heat Transfer   3876  | .    48   222  801  351  1767 31   656  
  Effects                  74    | .    .    .    .    .    34   .    40   
    Shutdowns              12    | .    .    .    .    .    9    .    3    
    Energy Bleed           8     | .    .    .    .    .    5    .    3    
    Interference           16    | .    .    .    .    .    12   .    4    
    Matter Decay           6     | .    .    .    .    .    .    .    6    
    Short Circuit          9     | .    .    .    .    .    3    .    6    
    Damage (minor)         5     | .    .    .    .    .    3    .    2    
    Damage (major)         12    | .    .    .    .    .    2    .    10   
    Damage (core)          6     | .    .    .    .    .    .    .    6    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    3    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    .    5    .    .    
  Heat Transferred         3032  | .    .    .    .    .    2982 50   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    3    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac 
Peak Influence             332  | .   105 177 240 113 328 193 332 
  Initial                  53   | .   .   .   53  .   .   10  28  
  Average                  40   | .   37  55  18  53  56  51  76  
Maximum Alert Level        1    | .   .   .   1   .   1   .   1   
  Low Security (%)         97   | 100 100 100 97  100 94  100 90  
  Level 1                  2    | .   .   .   2   .   5   .   9   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          43   | .   1   2   3   3   16  7   11  
  Investigation            17   | .   1   2   .   2   8   1   3   
  Extermination            16   | .   .   .   .   1   5   6   4   
  Reinforcement            10   | .   .   .   3   .   3   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   2   .   2   
Haulers Reinforced         3    | .   .   .   .   .   1   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Fac 
Distress Signals           8    | .   2   2   2   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              194  | .   14  18  33  9   54  24  42  
  Peak Tracking Total      7    | .   4   5   5   4   7   3   6   
  Tactical Retreats        9    | .   1   .   .   .   5   1   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac 
Traps Triggered            5    | .   1   .   1   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   1   .   .   
  Reprogrammed             11   | .   6   .   .   .   5   .   .   
  Reused                   8    | .   5   .   .   .   3   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                8    | .   5   .   .   .   3   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Jun Mat Mat Mat Fac Fac Fac Fac 
Machines Disabled          12   | .   .   .   1   .   6   2   3   
  Max in Single Turn       3    | .   .   .   1   .   3   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Fac 
Machines Accessed          27   | .   6   6   .   4   7   1   3   
  Terminals                20   | .   6   5   .   3   4   1   1   
  Fabricators              2    | .   .   .   .   .   1   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   1   .   1   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                113  | .   24  29  .   17  31  3   9   
  Successful               84   | .   20  19  .   14  22  3   6   
  Failed                   29   | .   4   10  .   3   9   .   3   
    Catastrophic           2    | .   1   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   10   | .   6   4   .   .   .   .   .   
  Terminals                77   | .   24  21  .   8   18  3   3   
  Fabricators              7    | .   .   .   .   .   4   .   3   
  Repair Stations          3    | .   .   .   .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              26   | .   .   8   .   9   9   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             45   | .   15  8   .   5   12  3   2   
  Record                   2    | .   2   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   
  Branch Access Points     3    | .   1   1   .   .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   
  Locate Traps             8    | .   1   1   .   2   3   .   1   
  Disarm Traps             1    | .   .   .   .   .   1   .   .   
  Reprogram Traps          2    | .   1   .   .   .   1   .   .   
  Dispatch Records         2    | .   2   .   .   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   
  Surveillance Status      2    | .   .   1   .   1   .   .   .   
  Investigation Status     3    | .   .   1   .   .   2   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   1   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   .   
  Zone Layout              9    | .   3   2   .   1   1   1   1   
Fabricator Hacks           5    | .   .   .   .   .   2   .   3   
  Load Schematic           3    | .   .   .   .   .   1   .   2   
  Build                    2    | .   .   .   .   .   1   .   1   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 25   | .   .   8   .   9   8   .   .   
  Insert Component         13   | .   .   4   .   5   4   .   .   
  Analyze                  12   | .   .   4   .   4   4   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   5   3   .   .   .   .   .   
  Terminals                8    | .   5   3   .   .   .   .   .   
    Track                  2    | .   .   2   .   .   .   .   .   
    Botnet                 6    | .   5   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   4   5   .   3   6   1   3   
  Full Trace Events        18   | .   2   4   .   2   6   1   3   
  Feedback Events          2    | .   .   .   .   .   1   .   1   
    Corruption             2    | .   .   .   .   .   1   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   .   
  Robots Built             8    | .   .   .   .   .   4   .   4   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   201  | .   .   .   .   .   67  .   134 
  Total Robot Build Rating 32   | .   .   .   .   .   16  .   16  
Part Schematics Acquired   12   | .   .   4   .   4   3   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           12   | .   .   4   .   4   4   .   .   
  Part Schematics Acquired 11   | .   .   4   .   4   3   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Jun Mat Mat Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   .   
  Programmers              3    | .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Jun Mat Mat Mat Fac Fac Fac Fac 
Total Allies               8    | .   .   .   .   .   4   .   4   
  Largest Group            4    | .   .   .   .   .   4   .   4   
  Highest-Rated Group      48   | .   .   .   .   .   48  .   48  
  Highest-Rated Ally       12   | .   .   .   .   .   12  .   12  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               55   | .   .   .   .   .   23  .   32  
  Total Damage             583  | .   .   .   .   .   242 .   341 
  Kills                    1    | .   .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   3   .   
  Drone Recoveries         1    | .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   
-------------              Run   | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Turns Passed               17975 | 82   1344 1117 7287 854  3088 2369 1834 
Spaces Moved               4146  | 66   645  423  521  248  897  788  558  
  Core                     155   | 22   .    .    133  .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    
  Legs                     3991  | 44   645  423  388  248  897  788  558  
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   190  190  400  189  186  188  190  
  Average Speed            375   | 96   190  214  1296 295  264  262  253  
  Slowest Speed            2750  | 120  330  400  2750 1170 1350 400  262  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       25    | 4    82   33   35   6    17   16   9    
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | 1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    
Terrain Destroyed          49    | .    .    .    .    .    33   9    7    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               20    | .    .    .    .    .    7    6    7    
  AOE                      29    | .    .    .    .    .    26   3    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Total                      5425 | 80   725  527  686  305  1344 971  787  
  Wait                     486  | 3    52   27   16   13   208  82   85   
  Move                     4140 | 65   644  422  520  247  897  787  558  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  67   | 5    3    2    8    3    14   22   10   
  Fast Attach              38   | 7    3    6    4    5    7    4    2    
  Attach                   73   | .    1    5    11   .    26   12   18   
  Detach                   15   | .    1    5    3    .    .    1    5    
  Swap                     38   | .    1    3    4    7    7    8    8    
  Drop                     28   | .    1    4    .    1    11   3    8    
  Fire                     514  | .    18   52   109  29   168  51   87   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    3    .    .    .    .    
  Kick                     23   | .    1    1    8    .    6    1    6    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2)
-5/Factory
-4/Factory

 History 
---------
  Turn | Location      | Event
     6 | -11/Junkyard  | Identified exit to Materials
     6 | -11/Junkyard  | Discovered exit to Materials (range 15)
    83 | -11/Junkyard  | Entered Materials
    83 | -10/Materials | Evolved 1 slot: Power x1
   166 | -10/Materials | Identified exit to Mines
   313 | -10/Materials | Build established: Hacker-Mutant
   471 | -10/Materials | Identified exit to Materials
   471 | -10/Materials | Discovered exit to Materials (range 3)
   621 | -10/Materials | Discovered exit to Materials (range 15)
  1122 | -10/Materials | Discovered exit to Materials (range 8)
  1427 | -10/Materials | Entered another Materials area
  1427 | -9/Materials  | Evolved 2 slots: Utility x2
  2258 | -9/Materials  | Identified exit to Mines
  2258 | -9/Materials  | Discovered exit to Mines (range 15)
  2494 | -9/Materials  | Identified exit to Materials
  2494 | -9/Materials  | Discovered exit to Materials (range 16)
  2544 | -9/Materials  | Entered another Materials area
  2544 | -8/Materials  | Evolved 2 slots: Propulsion x2
  2871 | -8/Materials  | Build established: Hauler-Mutant
  9345 | -8/Materials  | Identified exit to Factory
  9345 | -8/Materials  | Discovered exit to Factory (range 16)
  9831 | -8/Materials  | Entered Factory
  9831 | -7/Factory    | Evolved 2 slots: Propulsion x2
 10642 | -7/Factory    | Identified exit to Factory
 10642 | -7/Factory    | Discovered exit to Factory (range 17)
 10685 | -7/Factory    | Entered another Factory area
 10685 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 10970 | -6/Factory    | Build established: Hauler-Tank
 11543 | -6/Factory    | Identified exit to Factory
 11675 | -6/Factory    | Lost 8 parts (2p1n1u4w)
 12427 | -6/Factory    | Fabricated S-27 Virus (x4)
 12437 | -6/Factory    | Build established: Hauler-Mutant
 12822 | -6/Factory    | Lost 3 parts (2n1u)
 12974 | -6/Factory    | Destroyed 9 combat bots
 12976 | -6/Factory    | Lost 11 parts (2p6n3w)
 13207 | -6/Factory    | Identified exit to Lower Caves
 13207 | -6/Factory    | Identified exit to Extension
 13773 | -6/Factory    | Entered another Factory area
 13773 | -5/Factory    | Evolved 2 slots: Utility x2
 14792 | -5/Factory    | Build established: Hauler-Tank
 16060 | -5/Factory    | Identified exit to Factory
 16060 | -5/Factory    | Discovered exit to Factory (range 13)
 16142 | -5/Factory    | Entered another Factory area
 16142 | -4/Factory    | Evolved 2 slots: Power x1, Weapon x1
 16193 | -4/Factory    | Build established: Hauler-Gunner
 16378 | -4/Factory    | Fabricated S-27 Virus (x4)
 17075 | -4/Factory    | Spotted B-86 Titan
 17094 | -4/Factory    | Destroyed B-86 Titan
 17954 | -4/Factory    | Core integrity fell below 50%
 17967 | -4/Factory    | Core integrity fell below 20%
 17977 | -4/Factory    | Core destroyed

 Last Messages 
---------------
17969_ Power failure averted by Imp. Cryofiber Web.
17969_ Overheating: Imp. Cryofiber Web damaged (-7).
17969_ Overheating: Hvy. Machine Gun damaged (-24).
17969_ Overheating: Armor Integrity Analyzer damaged (-10).
17969_ Overheating: Imp. Ion Engine damaged (-27).
17969_ Penetrated by Slug.
17969_ Critical hit (Destroy).
17969_ Hvy. Machine Gun destroyed.
17969_ Penetrated by Slug.
17969_ Critical hit (Destroy).
17969_ Hvy. Machine Gun destroyed.
17969_ K-01 Serf collects debris.
17970_ Power failure averted by Imp. Cryofiber Web. <x4>
17972_ Overheating: Matter decay (-9).
17972_ U-05 Engineer builds a Wall.
17973_ K-01 Serf collects debris.
17974_ Power failure averted by Imp. Cryofiber Web. <x3>
17976_ Overheating: Energy bleed (-69).
17977_ Power failure averted by Imp. Cryofiber Web.
17977_ Overheating: Core damaged (-230).

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????#########?#              |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           57
Coolant Potential          65
Energy Generation          47
Energy Capacity            515
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Base Temperature (-)       200
Armor Coverage             600
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                50
Target Analysis            5
Armor Integrity Analysis   30
Matter Filtering           30
Offensive Hacking          20
Defensive Hacking          14
Authchip Count             1

 Item Schematics 
-----------------
    Cargo Storage Unit | -9/Materials | Scanalyzed
          Aluminum Leg | -9/Materials | Scanalyzed
         Assault Rifle | -9/Materials | Scanalyzed
    Hvy. Assault Rifle | -9/Materials | Scanalyzed
 Lgt. Deuterium Engine | -7/Factory   | Scanalyzed
        Imp. Heat Sink | -7/Factory   | Scanalyzed
          EM Pulse Gun | -7/Factory   | Scanalyzed
       Lgt. Ion Engine | -7/Factory   | Scanalyzed
            Sml. Laser | -6/Factory   | Scanalyzed
       Lrg. Matter Pod | -6/Factory   | Scanalyzed
              Coil Gun | -6/Factory   | Scanalyzed
   Adv. Cooling System | -5/Factory   | Hacked

 Robot Schematics 
------------------
 S-27 Virus | -7/Factory | Hacked

 Fabricated
------------
 S-27 Virus | x4 | -6/Factory 
 S-27 Virus | x4 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimissileArchitectEngine
  Manual?         0
Play Time         01:21:38
  Cumulative      1268.5 hours
  Start           2023.03.05 @ 12:34:14
  End             2023.03.05 @ 14:20:11
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          817
  Rogue           62
  Adventurer      0
  Explorer        755
Win Type          -
  Total           6
  Types           6/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          80
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3074ef81-04d3-48b6-a445-7388b405825f