Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.25 @ 19:04:54 Player: Falcon Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (6) 30 Value Destroyed (223) 223 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3553 Bonus ------- None Cogmind --------- Core Integrity 759/1000 Matter 66/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (400) Ox7 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Coolant Injector Large Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer Improved Weapon Cycler > --- WEAPON (6) ------- (None) > --- INVENTORY (15) --- Aluminum Leg Carbon-fiber Leg Wheel Cesium-ion Thruster Field Propulsion Drive Advanced Cooling System Force Field Recalibrator Gatling Laser Subdweller Shrapnel Launcher Peak State ------------ > --- POWER ------------ Ion Engine Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Aluminum Leg Wheel Wheel > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer Improved Weapon Cycler > --- WEAPON ----------- Shotgun Battle Rifle Subdweller Machine Gun Flak Gun Magnetic Acceleration Cannon Subdweller Shrapnel Launcher > --- INVENTORY -------- Cesium-ion Thruster Makeshift Flight Unit Advanced Cooling System Force Field Recalibrator EM Pulse Gun Gatling Laser [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Improved Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Subdweller Machine Gun Energy Gun EM Pulse Gun Ballistic Gun Subdweller Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Subdweller Shrapnel Launcher Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 10 | . . . . 10 Power 2 | . . . . 2 Propulsion 1 | . . . . 1 Utility 3 | . . . . 3 Weapon 4 | . . . . 4 Parts Attached 33 | 9 4 2 4 14 Power 4 | 2 . . 1 1 Engine 3 | 2 . . 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 8 | 4 . . 2 2 Treads . | . . . . . Leg 3 | 2 . . . 1 Wheel 2 | 2 . . . . Hover . | . . . . . Flight 3 | . . . 2 1 Utility 11 | 1 3 . 1 6 Device 5 | 1 . . . 4 Storage 2 | . 1 . . 1 Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 10 | 2 1 2 . 5 Energy Gun 3 | 2 . . . 1 Energy Cannon . | . . . . . Ballistic Gun 5 | . 1 2 . 2 Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . . . . 9 Power 3 | . . . . 3 Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 5 | . . . . 5 Highest Loss Streak 8 | . . . . 8 To Critical Strikes . | . . . . . Average Backups 10 | 3 5 8 13 9 Power . | . 1 1 1 . Propulsion 2 | 1 1 2 2 4 Utility 2 | . . 2 3 2 Weapon 4 | 1 2 3 6 2 Tool/Special . | . . . . . Unused Backups 9 | 1 2 . 5 1 Power 2 | 1 . . 1 . Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon 4 | . 2 . 2 . Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 96 100 100 74 Engine 13 | . 14 14 14 10 Wheel 18 | . 28 28 22 3 Flight 2 | . . . 5 . Device 4 | . 8 . . 11 Storage 10 | . 5 14 14 5 Processor 12 | . 10 14 14 10 Energy Gun 3 | . 15 1 . 3 Ballistic Gun 22 | . 12 26 28 17 Peak Build Rating 52 | 6 7 10 19 52 Average Rating 19 | 4 6 8 16 40 On Entrance 8 | . 6 7 10 18 Avg Prop Armor Cover (%) 3 | . . . . 3 Naked Turns . | . . . . . Heaviest Build 73 | 10 29 31 36 73 Greatest Support 25 | 20 20 20 20 25 Greatest Overweight (x) 18 | . 1 1 2 18 Average Overweight (x) 1 | . . 1 1 6 Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 13 | 5 9 15 15 15 Most Carried 15 | 5 7 10 15 14 Average Carried 10 | 3 5 8 13 9 Final Capacity 15 | 5 15 15 15 15 Final Carried 15 | 5 7 10 15 10 Class Distribution -------------------- 75% | Mutant 22% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Executioner | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 600 | 320 46 23 80 131 Remotely . | . . . . . Salvage Created 179 | 58 . . . 121 Parts 11 | 5 . . . 6 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 7 | . . 7 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 4 | 1 . . . 3 Guns 2 | 1 . . . 1 Cannons 2 | . . . . 2 Classes Destroyed 2 | 2 . . . . Worker 2 | 1 . . . 1 Grunt 4 | 1 . . . 3 Best Kill Streak 4 | 2 . . . 4 Combat Bots Only 3 | 1 . . . 3 Max Kills in Single Turn 2 | 1 . . . 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 90 | 1 8 . . 81 Missed 17 | 1 2 . . 14 Hits 73 | . 6 . . 67 Projectile 73 | . 6 . . 67 Critical Strikes 3 | . . . . 3 Damage Taken 1166 | . 45 . . 1121 Core 245 | . 4 . . 241 Absorbed by Shields 31 | . . . . 31 Ignored by Resistances 337 | . 16 . . 321 Regen/Repaired (Parts) 30 | . . . 30 . Core Remaining (%) 99 | 100 . . 98 . Volleys Fired 19 | 3 3 . . 13 Largest 6 | 2 2 . . 6 Hottest 190 | 90 70 . . 190 Shots Fired 45 | 6 6 . . 33 Gun 37 | 6 6 . . 25 Cannon 4 | . . . . 4 Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 27 | . 3 . . 24 Thermal 6 | 3 3 . . . Explosive . | . . . . . Electromagnetic 12 | 3 . . . 9 Robot Hit Streak 12 | 4 6 . . 12 Robot Miss Streak 3 | 1 . . . 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 31 | 4 2 . . 25 Core Hits 23 | 2 . . . 21 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 1 . . 1 Burn 1 | . 1 . . . Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 630 | 53 25 . . 552 Guns 326 | 53 25 . . 248 Cannons 91 | . . . . 91 Explosions 208 | . . . . 208 Melee . | . . . . . Ramming 5 | . . . . 5 Kinetic 536 | . 12 . . 524 Thermal 38 | 25 13 . . . Explosive . | . . . . . Electromagnetic 51 | 28 . . . 23 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 15 | . . . . 15 Average Corruption 7 | . . . . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 47 | . . . . 47 Shots 2 | . . . . 2 Rammed 7 | . . . . 7 Targets Rammed 7 | . . . . 7 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 185 | 80 18 . . 185 Average Temperature 59 | 35 7 . . 85 Received Heat Transfer 102 | . 18 . . 84 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 185 | 74 111 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 151 | 25 20 . . 151 Initial . | . . . . . Average 21 | 3 1 . . 37 Influence Increases 227 | 25 31 . . 171 Destroy 0b10 Robot/C 80 | 20 . . . 60 Destroy 0b10 Robot/NC 10 | 5 . . . 5 Destroy Leader 10 | . . . . 10 Successful Hack 1 | . 1 . . . Disable Machine 18 | . . . . 18 Destroy Structure 78 | . . . . 78 Lose Combat Pursuer 30 | . 30 . . . Influence Decreases 227 | 25 31 . . 171 Time Decay 217 | 25 31 . . 161 Lost Part 10 | . . . . 10 Squads Dispatched 1 | . . . . 1 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 18 | 1 12 . . 5 Peak Tracking Total 6 | . 6 . . 3 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 2 | . . . . 2 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 6 | . 4 . 2 . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 23 | . 10 . 13 . Successful 23 | . 10 . 13 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 6 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 19 | . 6 . 13 . Record 18 | . 5 . 13 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 4 . . . Report Inventory 2 | . 2 . . . Retrieve Components 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 13 | . 13 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Scr Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 1 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 2478 | 174 327 273 1086 618 Spaces Moved 1870 | 98 345 282 985 160 Core 60 | 25 . . . 35 Treads . | . . . . . Legs 14 | . . . . 14 Wheels 1693 | 73 345 282 882 111 Hover . | . . . . . Flight 103 | . . . 103 . Fastest Speed 50 | 50 80 95 95 110 Average Speed 117 | 72 85 95 107 315 Slowest Speed 950 | 80 95 95 212 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 6 49 18 56 5 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . . 3 . Spaces Dug . | . . . . . Terrain Destroyed 34 | . . . . 34 Melee . | . . . . . Projectile . | . . . . . AOE 34 | . . . . 34 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Scr Fac Total 2102 | 192 372 286 1015 237 Wait 83 | 67 10 . . 6 Move 1866 | 97 344 281 984 160 Hop . | . . . . . Pick Up 42 | 11 6 3 14 8 Fast Attach 3 | 1 2 . . . Attach 32 | 6 . . 1 25 Detach 14 | 1 . . 1 12 Swap 19 | 5 2 2 7 3 Drop 17 | 1 5 . 8 3 Fire 19 | 3 3 . . 13 Melee . | . . . . . Ram 7 | . . . . 7 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves -7/Scraptown -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Discovered new exit (range 8) 175 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Met a group of wandering Federalists 269 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 8) 391 | -10/Materials | Discovered new exit (range 16) 502 | -10/Materials | Entered Subcaves 503 | -10/Subcaves | Continued accompanying wandering Federalists (5) 503 | -10/Subcaves | Approached by a straggling Scientist 503 | -10/Subcaves | Learned Materials non-interactive machine intel 510 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 775 | -10/Subcaves | Entered Scraptown 1116 | -7/Scraptown | Discovered new exit (range 7) 1226 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 1231 | -7/Scraptown | Learned location of Testing (-2) 1233 | -7/Scraptown | Learned location of 1 exit from Factory 1347 | -7/Scraptown | Visited Symbiants 1402 | -7/Scraptown | Visited UFD Registry 1420 | -7/Scraptown | Visited Awakened 1717 | -7/Scraptown | Visited Spacefarers 1772 | -7/Scraptown | Visited CR-KLE's Repair Center 1779 | -7/Scraptown | CR-KLE repaired 2 parts 1861 | -7/Scraptown | Entered Factory 1861 | -5/Factory | Evolved 10 slots: Power x2, Propulsion x1, Utility x3, Weapon x4 1862 | -5/Factory | Identified exit to Factory 2168 | -5/Factory | Build established: Executioner 2459 | -5/Factory | System corruption reached 10% 2479 | -5/Factory | Self-destructed Last Messages --------------- Destabilizing: System interference. Imp. Weapon Cycler temporarily disabled. System corrupted: Energy discharge (-78). Battle Rifle destroyed. Imp. Deuterium Engine destroyed. Slammed into P-70 Sage. Destabilizing: System interference. Adv. Terrain Scan Processor temporarily disabled. Assembly Bed disabled. Shotgun destroyed. P-70 Sage resets P-70 Sage, system corruption cleaned. Slammed into P-70 Sage. Magnetic Acceleration Cannon destroyed. System corrupted: Component data lost. Slammed into P-70 Sage. P-70 Sage resets P-70 Sage, system corruption cleaned. Slammed into P-70 Sage. 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