Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.21 @ 10:55:04 Player: Chocolateburger Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (75) 375 Value Destroyed (2765) 2765 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (1323) 1323 TOTAL SCORE: 9303 Bonus ------- High Alert Combat Kills 23 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 24% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Improved Deuterium Engine Antimatter Reactor Relay Coupler [NC] (39) Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Heavy Armor Plating > --- WEAPON ----------- Plasma Rifle Plasma Rifle Plasma Rifle Heavy Plasma Cannon > --- INVENTORY -------- Improved Ion Engine Antimatter Reactor Antimatter Reactor Heavy Treads Heavy Treads Improved Cooling System Matter Compressor Improved Shield Generator Relay Coupler [NC] EM Pulse Cannon Improved EM Pulse Cannon Latent Energy Streamer Plasma Cannon Advanced EMP Blaster Rocket Launcher Concussive RPG Remote Datajack Power Maul [Rating: 72] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Salvage Targeting Computer Protection Improved Heavy Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 . 2 . . . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . Utility 2 | . . . . . 1 . 1 . . . . . . Weapon 2 | . . . . . 1 . 1 . . . . . . Parts Attached 62 | 7 4 . . 8 14 10 2 5 . 2 . 3 7 Power 8 | 1 . . . 2 . 2 1 . . 1 . . 1 Engine 7 | 1 . . . 2 . 2 1 . . 1 . . . Core . | . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 20 | 2 2 . . 2 6 2 . 4 . . . 2 . Treads 13 | . . . . 1 4 2 . 4 . . . 2 . Leg 2 | 2 . . . . . . . . . . . . . Wheel 5 | . 2 . . 1 2 . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 13 | 2 1 . . 1 4 . 1 . . 1 . 1 2 Device 7 | 1 . . . 1 3 . . . . . . 1 1 Storage 4 | 1 1 . . . . . 1 . . . . . 1 Processor 1 | . . . . . 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 1 | . . . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 21 | 2 1 . . 3 4 6 . 1 . . . . 4 Energy Gun 6 | 1 . . . . . 5 . . . . . . . Energy Cannon 7 | . 1 . . . 2 . . 1 . . . . 3 Ballistic Gun 2 | 1 . . . . 1 . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . Launcher 5 | . . . . 2 1 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . . Parts Lost 25 | . . . . 4 . . . 1 . 2 . 10 8 Power 3 | . . . . 1 . . . . . 1 . . 1 Propulsion 6 | . . . . 1 . . . 1 . . . 3 1 Utility 6 | . . . . 1 . . . . . 1 . 3 1 Weapon 10 | . . . . 1 . . . . . . . 4 5 Highest Loss Streak 10 | . . . . 1 . . . 1 . 2 . 10 8 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 15 | 2 7 12 12 16 18 18 17 17 17 16 17 17 8 Power 1 | . . . . . 1 1 1 2 3 3 3 3 3 Propulsion 2 | 2 3 2 2 2 2 2 2 1 2 2 2 1 . Utility 6 | . 2 6 6 7 10 10 7 6 5 4 4 3 1 Weapon 4 | . 2 4 4 5 4 4 4 5 5 5 6 7 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 27 | . 1 . . 1 8 8 . 3 . . 1 . 5 Power 2 | . . . . 1 . . . . . . . . 1 Propulsion 3 | . 1 . . . 2 . . . . . . . . Utility 16 | . . . . . 4 8 . 3 . . . . 1 Weapon 5 | . . . . . 2 . . . . . 1 . 2 Tool/Special 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 100 100 100 97 98 99 99 96 84 81 76 71 61 Engine 8 | . 14 14 14 12 9 9 7 7 7 6 7 7 . Treads 15 | . . . . 3 28 36 30 26 15 15 15 14 6 Leg 1 | . 10 . . . . . . . . . . . . Wheel 8 | . 17 28 28 24 7 . . . . . . . . Device 11 | . 14 14 14 14 13 9 12 15 15 12 7 7 6 Storage 11 | . 14 14 14 14 9 9 14 15 15 13 7 7 13 Processor 2 | . . . . . 4 9 2 . . . . . . Energy Gun 10 | . 1 . . . . 10 30 24 23 22 21 12 6 Energy Cannon 11 | . 12 14 14 14 18 15 . 5 7 7 6 6 13 Ballistic Gun 4 | . 14 14 14 10 4 . . . . . . . . Launcher 1 | . . . . 2 . . . . . . 1 6 6 Peak Build Rating 72 | 7 8 8 9 13 35 45 53 67 67 71 72 71 46 Average Rating 36 | 5 7 8 8 10 28 37 51 57 67 67 71 65 41 On Entrance 33 | . 7 8 8 9 13 33 45 53 67 67 71 71 23 Avg Prop Armor Cover (%) 13 | . . . . 13 . . . . . . . 14 . Naked Turns 35 | . . . . . . . . . . . . . 35 Heaviest Build 91 | 12 49 49 49 55 60 61 74 80 80 89 91 91 84 Greatest Support 140 | 20 32 32 32 32 88 88 88 140 140 140 140 140 70 Greatest Overweight (x) 3 | 3 1 1 1 3 2 . . . . . . . 1 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 5 12 12 14 20 20 20 19 20 20 20 20 20 14 Average Carried 16 | 2 7 12 12 17 19 19 18 19 20 19 19 19 8 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 12 12 14 19 20 20 19 20 20 18 20 15 5 Class Distribution -------------------- 33% | Mutant 24% | Skirmisher 20% | Pyromaniac-Tank 10% | Tank 8% | Pyromaniac-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Pyromaniac-Skirmisher | -7/Factory Pyromaniac-Skirmisher | -7/Waste Pyromaniac-Tank | -7/Factory Pyromaniac-Tank | -7/Lower Caves Pyromaniac-Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Matter Collected 2292 | 294 178 . 124 331 237 406 60 302 54 41 162 . 103 Remotely . | . . . . . . . . . . . . . . Salvage Created 3638 | 84 281 . . 278 234 524 176 1216 150 118 338 . 239 Parts 169 | 9 12 . . 27 11 44 3 18 7 2 23 . 13 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . . 2 15 . 11 Prevented 3 | . . . . . . . . . . . 3 . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 71 | . 4 . . 21 2 16 3 5 1 4 10 . 5 Guns 13 | . . . . 2 . 6 3 1 . . 1 . . Cannons 17 | . 4 . . 2 2 5 . . . . 2 . 2 AOE 32 | . . . . 16 . 5 . . . 2 7 . 2 Classes Destroyed 17 | 2 2 . . 4 3 2 . 1 1 . . . 2 Worker 2 | . . . . 2 . . . . . . . . . Builder 1 | . . . . . . . . . 1 . . . . Tunneler 2 | 2 . . . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . Recycler 3 | 1 1 . . . . . . . 1 . . . . Operator 2 | . 1 . . . 1 . . . . . . . . Watcher 3 | . . . . . 3 . . . . . . . . Swarmer 15 | . . . . 6 . . . . . 2 7 . . Cutter 3 | . . . . . . 3 . . . . . . . Grunt 21 | . 4 . . 4 . 5 2 . . 1 3 . 2 Duelist 4 | . . . . 1 . 1 1 . . 1 . . . Sentry 7 | . . . . . 2 4 . . 1 . . . . Hunter 2 | . . . . . . . . . . . . . 2 Programmer 3 | . . . . . . 3 . . . . . . . Behemoth 1 | . . . . . . . . . . . . . 1 Compactor 5 | . . . . . . . . 5 . . . . . Assembled 10 | . . . . 10 . . . . . . . . . Best Kill Streak 9 | 2 2 . . 9 2 5 3 2 3 2 4 . 2 Combat Bots Only 9 | . 1 . . 9 1 5 3 2 1 2 4 . 2 Max Kills in Single Turn 3 | 1 1 . . 3 1 2 1 1 1 2 3 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . 2 . . . 2 3 . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Hostile Shots Fired 331 | . 13 . . 39 10 43 16 1 18 21 22 77 71 Missed 107 | . 4 . . 10 3 17 3 . 9 7 11 23 20 Hits 224 | . 9 . . 29 7 26 13 1 9 14 11 54 51 Melee 11 | . . . . 3 . 2 . 1 . 5 . . . Projectile 213 | . 9 . . 26 7 24 13 . 9 9 11 54 51 Critical Strikes 10 | . . . . . 1 4 . 1 . 2 . . 2 Part Disruptions 3 | . . . . 1 . . . . . . . 2 . Damage Taken 5669 | . 111 3 . 445 109 417 187 196 113 305 244 2492 1047 Core 951 | . 26 . . 103 33 78 13 140 20 14 45 150 329 Absorbed by Shields 46 | . . . . . . . . . . . . 46 . Core Remaining (%) 75 | 100 . . . 48 . 79 . . . . . . . Volleys Fired 207 | 9 23 . . 39 29 43 7 10 3 12 10 6 16 Largest 4 | 2 2 . . 2 3 3 4 4 4 4 4 4 4 Hottest 315 | 60 80 . . 80 180 200 300 315 315 315 315 276 251 Shots Fired 512 | 17 46 . . 63 87 104 28 39 11 38 20 14 45 Gun 226 | 17 23 . . 23 13 28 28 33 9 26 11 4 11 Cannon 231 | . 23 . . 25 74 62 . 6 2 9 4 3 23 Launcher 55 | . . . . 15 . 14 . . . 3 5 7 11 Special . | . . . . . . . . . . . . . . Kinetic 80 | 9 23 . . 23 25 . . . . . . . . Thermal 361 | 8 23 . . 25 62 86 28 39 11 35 15 7 22 Explosive 42 | . . . . 15 . 13 . . . 3 . . 11 Electromagnetic 29 | . . . . . . 5 . . . . 5 7 12 Robot Hit Streak 13 | 5 11 . . 7 7 7 4 13 5 5 10 5 10 Robot Miss Streak 5 | 3 4 . . 2 5 3 2 1 2 3 1 4 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . Shots Hit Robots 296 | 9 28 . . 42 46 39 19 35 6 21 15 8 28 Core Hits 164 | 4 8 . . 37 13 31 6 10 3 10 14 9 19 Critical Kills 3 | . . . . 1 . . . 1 . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . Critical Strikes 16 | . . . . 2 . . 1 5 2 3 2 . 1 Burn 12 | . . . . . . . 1 4 2 2 2 . 1 Meltdown 3 | . . . . 1 . . . 1 . 1 . . . Destroy 1 | . . . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8758 | 117 447 7 . 1321 804 1587 411 863 158 762 694 379 1208 Guns 2716 | 117 115 . . 195 56 240 411 702 133 331 177 59 180 Cannons 2679 | . 316 . . 297 748 473 . 161 . 127 96 21 440 Explosions 3315 | . . . . 829 . 874 . . . 304 421 299 588 Melee . | . . . . . . . . . . . . . . Ramming 48 | . 16 7 . . . . . . 25 . . . . Kinetic 534 | 69 115 . . 195 155 . . . . . . . . Thermal 4819 | 48 316 . . 297 649 713 411 863 133 458 431 80 420 Explosive 2595 | . . . . 829 . 874 . . . 304 . . 588 Electromagnetic 749 | . . . . . . . . . . . 263 299 187 Impact 13 | . . . . . . . . . . . . . 13 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 24 | . . . . 1 . 2 . 22 22 22 23 24 24 Average Corruption 14 | . . . . 1 . 1 . 11 22 22 22 23 24 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 140 | . . . . 6 . 8 . 11 16 26 34 8 31 Message Errors 23 | . . . . 1 . . . 4 2 6 5 1 4 Matter Fused 37 | . . . . . . 3 . 3 7 6 9 1 8 Heat Flow Errors 15 | . . . . 1 . . . . 1 6 3 1 3 Energy Discharges 18 | . . . . . . 2 . 1 2 3 4 2 4 Parts Rejected 1 | . . . . . . . . . . . . . 1 Parts Fused 4 | . . . . . . . . . . 1 1 . 2 Data Loss (minor) 16 | . . . . 3 . . . . 1 1 7 1 3 Data Loss (major) 8 | . . . . . . 2 . 1 . 1 3 . 1 Misfires 3 | . . . . 1 . . . . . . . 2 . Alerts 4 | . . . . . . . . 1 2 . . . 1 Misdirections 3 | . . . . . . . . 1 . 1 . . 1 Weapon Failures 8 | . . . . . . 1 . . 1 1 2 . 3 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 55 | . . . . 4 5 13 . . . 23 7 . 3 Projectiles 33 | . . . . . 5 11 . . . 17 . . . Explosions 22 | . . . . 4 . 2 . . . 6 7 . 3 Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 217 | . . 3 . 64 . . . . . . 74 32 44 Shots 10 | . . . . 3 . . . . . . 3 2 2 Rammed 4 | . . 2 . . . . . . 2 . . . . Targets Rammed 6 | . 2 2 . . . . . . 2 . . . . Kicked 2 | . 2 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 630 | . 108 . . 255 105 116 315 630 130 404 296 312 497 Average Temperature 87 | . 36 . . 46 29 38 98 206 54 140 110 145 166 Received Heat Transfer 873 | . 66 . . 123 45 99 117 . 24 72 27 . 300 Effects 12 | . . . . . . . . 8 . . 1 . 3 Shutdowns 2 | . . . . . . . . 1 . . . . 1 Energy Bleed 1 | . . . . . . . . . . . 1 . . Matter Decay 3 | . . . . . . . . 2 . . . . 1 Short Circuit 2 | . . . . . . . . 1 . . . . 1 Damage (minor) 1 | . . . . . . . . 1 . . . . . Damage (major) 2 | . . . . . . . . 2 . . . . . Damage (core) 1 | . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . 2 . 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 9 | . . . . 1 . . . 4 1 2 . . 1 Combat Hostiles 9 | . . . . 1 . . . 4 1 2 . . 1 Parts Melted 24 | . 1 . . . 4 2 2 10 2 . 2 . 1 Heat Transferred 11165 | 100 666 . . 629 1369 1401 1050 2250 500 1150 850 250 950 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 3 . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Maximum Alert Level 2 | . . . . . . 2 1 . . . . . . Low Security (%) 79 | 100 100 100 . 100 100 39 40 100 100 . . . . Level 1 15 | . . . . . . 40 59 . . . . . . Level 2 4 | . . . . . . 19 . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 500 | 10 55 2 . 141 51 500 262 40 36 . . . . Initial 262 | . . 2 . . 47 2 262 40 . . . . . Average 93 | 1 14 . . 40 11 255 199 5 6 . . . . Influence Increases 1876 | 15 170 . . 361 144 498 60 . 43 205 230 . 150 Destroy 0b10 Robot/C 1120 | . 80 . . 220 40 320 60 . 20 80 200 . 100 Destroy 0b10 Robot/NC 70 | 15 10 . . 10 25 . . . 10 . . . . Destroy Leader 188 | . 20 . . 40 28 20 . . 10 20 30 . 20 Successful Hack 45 | . 13 . . . 4 28 . . . . . . . Disable Machine 60 | . 15 . . . 45 . . . . . . . . Anti-Garrison Action 50 | . . . . . . 50 . . . . . . . Destroy Structure 133 | . 2 . . 76 2 50 . . 3 . . . . Lose Combat Pursuer 210 | . 30 . . 15 . 30 . . . 105 . . 30 Influence Decreases 1854 | 15 163 7 . 238 263 2 444 116 30 97 337 14 128 Entered New Map 440 | . . 5 . . 76 2 238 76 . 5 24 14 . Time Decay 1322 | 15 163 2 . 208 187 . 206 20 30 82 313 . 96 Lost Part 82 | . . . . 30 . . . 10 . 10 . . 32 Lost Ally 10 | . . . . . . . . 10 . . . . . Squads Dispatched 5 | . 1 . . . 1 . 1 . 2 . . . . Investigation 1 | . . . . . 1 . . . . . . . . Extermination 1 | . . . . . . . . . 1 . . . . Reinforcement 3 | . 1 . . . . . 1 . 1 . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Distress Signals 2 | . . . . . 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 112 | . 10 . . 20 12 16 4 5 2 12 10 7 14 Peak Tracking Total 5 | . 4 . . 5 3 5 3 1 1 4 4 4 4 Tactical Retreats 13 | . 2 . . 2 . 1 . . . 6 . . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Traps Triggered 5 | . . . . . . . 3 . 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Machines Disabled 6 | . 1 . . . 3 1 . . . . . 1 . Max in Single Turn 1 | . 1 . . . 1 1 . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . . . . . . Garrison Relay 1 | . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Machines Accessed 16 | . 2 . 1 1 2 2 1 . 2 1 . 4 . Terminals 6 | . 2 . . . . 2 . . 1 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . 1 . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . . Total Hacks 51 | . 7 . 1 1 4 2 2 . 5 1 . 28 . Successful 44 | . 4 . 1 1 4 2 2 . 1 1 . 28 . Failed 7 | . 3 . . . . . . . 4 . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 8 | . 4 . 1 . . . . . 3 . . . . Terminals 13 | . 7 . . . . 2 . . 3 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 3 . . . 2 . . . . Garrison Access 3 | . . . . . 1 . 2 . . . . . . Terminal Hacks 35 | . 2 . 1 1 . 2 . . . 1 . 28 . Record 12 | . . . . . . . . . . 1 . 11 . Part Schematic 8 | . . . . . . . . . . . . 8 . Robot Schematic 6 | . . . . . . . . . . . . 6 . Prototype ID Bank 4 | . 1 . . . . . . . . . . 3 . Open Door 1 | . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 3 . . . 1 . . . . Insert Component 1 | . . . . . 1 . . . . . . . . Retrieve Study 3 | . . . . . 2 . . . 1 . . . . Garrison Access Hacks 3 | . . . . . 1 . 2 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Coupler Status 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 4 | . 2 . . . 1 . . . 1 . . . . Full Trace Events 3 | . 2 . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . . 8 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . 2 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Used RIF Installer 1 | . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . 5 2 . . . . . . Machine Destruction 7 | . . . . . . 5 2 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . 1 . . . . . Highest-Rated Group 31 | . . . . . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . 8 . . . . . Total Damage 85 | . . . . . . . . 85 . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Active Infowar (turns) 1871 | 11 712 142 568 438 . . . . . . . . . Seismic 1871 | 11 712 142 568 438 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 . . . . . 3 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Turns Passed 7310 | 109 712 142 568 876 748 1174 434 246 274 549 766 140 572 Spaces Moved 4231 | 60 465 116 491 509 391 681 182 114 163 302 452 77 228 Core 46 | 12 . . . . . . . . . . . . 34 Treads 2464 | . . . . . 299 681 182 114 163 302 452 77 194 Legs 200 | 48 152 . . . . . . . . . . . . Wheels 1521 | . 313 116 491 509 92 . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 115 115 115 105 90 145 145 145 160 160 160 160 50 Average Speed 139 | 110 116 115 115 114 133 145 145 151 160 160 160 160 211 Slowest Speed 305 | 200 120 115 115 145 305 148 145 160 160 160 160 160 240 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 59 26 92 85 35 55 5 86 6 49 73 71 33 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . Known Exits Taken 2 | . . . . . 1 . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . 1 . 1 1 . Scrap Searched 4 | . . . . 1 . . . . . 1 2 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 245 | . . . . 114 1 36 . . 1 30 12 2 49 Melee . | . . . . . . . . . . . . . . Projectile 10 | . . . . . 1 . . . 1 5 1 2 . AOE 235 | . . . . 114 . 36 . . . 25 11 . 49 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Low Low Dat Pro Total 5234 | 86 589 124 494 735 557 787 336 167 168 341 478 85 287 Wait 572 | . 79 7 . 161 85 18 136 22 1 23 10 . 30 Move 4219 | 59 464 115 490 508 391 679 182 113 162 301 451 76 228 Hop . | . . . . . . . . . . . . . . Pick Up 84 | 11 12 . 2 11 18 15 4 7 . . 3 . 1 Fast Attach 8 | . . . . . 3 2 . 2 . 1 . . . Attach 43 | 7 1 . . 5 7 2 5 3 . 1 . 3 9 Detach 1 | . . . . . 1 . . . . . . . . Swap 35 | . 3 . . 8 5 12 1 . . 2 3 . 1 Drop 57 | . 5 . . 3 18 16 1 10 . 1 1 . 2 Fire 207 | 9 23 . . 39 29 43 7 10 3 12 10 6 16 Melee . | . . . . . . . . . . . . . . Ram 2 | . . 2 . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . . Crush 2 | . . . . . . . . . 2 . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 2 | . . . 2 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 585 | -10/Materials | Discovered new exit (range 11) 614 | -10/Materials | Discovered new exit (range 14) 726 | -10/Materials | Discovered new exit (range 4) 822 | -10/Materials | Entered Mines 911 | -10/Mines | Discovered new exit (range 12) 958 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 958 | -10/Mines | Discovered new exit (range 5) 964 | -10/Mines | Entered Exiles 982 | -10/Exiles | Discovered new exit (range 14) 1008 | -10/Exiles | Met 8R-AWN 1031 | -10/Exiles | Met EX-HEX 1065 | -10/Exiles | Met EX-BIN 1109 | -10/Exiles | Aligned with FarCom system 1111 | -10/Exiles | Given EX-Vault access code 1137 | -10/Exiles | Opened EX-Vault 1146 | -10/Exiles | Found Latent Energy Streamer 1172 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1204 | -10/Exiles | Met EX-DEC 1326 | -10/Exiles | Visited The Gauntlet 1517 | -10/Exiles | Discovered new exit (range 15) 1532 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1532 | -10/Exiles | Entered Mines 1533 | -9/Mines | Assembled infested the area 1538 | -9/Mines | Found the Drone Emporium 1538 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1545 | -9/Mines | Found Prototype Device 1615 | -9/Mines | Destroyed 9 combat bots 1856 | -9/Mines | Learned Materials security intel 1975 | -9/Mines | Core integrity fell below 50% 2029 | -9/Mines | Learned Materials security intel 2178 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2338 | -9/Mines | Found DCF Scrap (13 items) 2396 | -9/Mines | Discovered new exit (range 10) 2408 | -9/Mines | Entered Materials 2408 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2847 | -8/Materials | Build established: Skirmisher 2990 | -8/Materials | Discovered new exit (range 8) 3156 | -8/Materials | Identified exit to Garrison 3156 | -8/Materials | Entered Garrison 3182 | -8/Garrison | Triggered checkpoint 3209 | -8/Garrison | Garrison Relay disabled 3225 | -8/Garrison | Discovered new exit (range 62) 3225 | -8/Garrison | Discovered new exit (range 64) 3225 | -8/Garrison | Discovered new exit (range 23) 3293 | -8/Garrison | Triggered checkpoint 3321 | -8/Garrison | Triggered checkpoint 3450 | -8/Garrison | Installed Relay Interface Framework 4218 | -8/Garrison | Triggered checkpoint 4330 | -8/Garrison | Entered Factory 4330 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4634 | -7/Factory | Build established: Pyromaniac-Skirmisher 4764 | -7/Factory | Sucked down chute 4764 | -7/Factory | Entered Waste 4765 | -7/Waste | Met a frightened Derelict 4779 | -7/Waste | EMP discharged 4783 | -7/Waste | Spotted C-40 Crusher 4790 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4792 | -7/Waste | Destroyed C-40 Crusher 4812 | -7/Waste | Spotted C-40 Crusher 4826 | -7/Waste | Destroyed C-40 Crusher 4865 | -7/Waste | Spotted C-40 Crusher 4871 | -7/Waste | Spotted C-40 Crusher 4879 | -7/Waste | EMP discharged 4879 | -7/Waste | System corruption reached 10% 4884 | -7/Waste | Spotted C-40 Crusher 4889 | -7/Waste | Destroyed C-40 Crusher 4930 | -7/Waste | Spotted C-40 Crusher 4934 | -7/Waste | Destroyed C-40 Crusher 4950 | -7/Waste | Destroyed C-40 Crusher 4979 | -7/Waste | EMP discharged 4992 | -7/Waste | Discovered new exit (range 12) 5010 | -7/Waste | Entered Factory 5213 | -7/Factory | Discovered new exit (range 5) 5247 | -7/Factory | Build established: Pyromaniac-Tank 5284 | -7/Factory | Entered Lower Caves 5396 | -7/Lower Caves | Learned 12 Factory zone layouts 5412 | -7/Lower Caves | Identified exit to Lower Caves 5511 | -7/Lower Caves | Learned Factory emergency access door positions 5833 | -7/Lower Caves | Entered another Lower Caves area 5970 | -7/Lower Caves | Encountered a Warlord checkpoint 6578 | -7/Lower Caves | Discovered new exit (range 10) 6599 | -7/Lower Caves | Entered Data Miner 6599 | -7/Data Miner | Discovered new exit (range 6) 6630 | -7/Data Miner | Met Data Miner 6657 | -7/Data Miner | Learned location of Section 7 (-2) 6657 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6675 | -7/Data Miner | Data Conduit disabled 6732 | -7/Data Miner | Core integrity fell below 50% 6739 | -7/Data Miner | Entered Proximity Caves 6741 | -6/Proximity Caves | Spotter reported a threat 6742 | -6/Proximity Caves | Spotter reported a threat 6769 | -6/Proximity Caves | Lost 10 parts (3n3u4w) 6777 | -6/Proximity Caves | Build established: Tank 6806 | -6/Proximity Caves | Spotted B-75 Beast 6820 | -6/Proximity Caves | Destroyed B-75 Beast 6900 | -6/Proximity Caves | Spotter reported a threat 7033 | -6/Proximity Caves | Spotter reported a threat 7054 | -6/Proximity Caves | Spotter reported a threat 7107 | -6/Proximity Caves | Spotter reported a threat 7142 | -6/Proximity Caves | Spotter reported a threat 7195 | -6/Proximity Caves | Spotter reported a threat 7266 | -6/Proximity Caves | Core integrity fell below 20% 7305 | -6/Proximity Caves | Lost 8 parts (1p1n1u5w) 7311 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07256_ Overheating: Matter decay (-55). 07256_ Y70O2KAV00WTUXWJQRIUP 07257_ Concussive RPG expended. 07257_ G-50 Soldier knocked back. 07257_ G-50 Soldier destroyed. 07257_ Knocked back. 07258_ The unstable cave ceiling collapses. 07258_ EM Pulse Cannon destroyed. 07262_ Plasma Rifle destroyed. 07264_ The unstable cave ceiling collapses. 07270_ System corrupted: Imp. EM Pulse Cannon failed to cycle. 07274_ Imp. EM Pulse Cannon destroyed. 07274_ Antimatter Reactor destroyed. 07275_ The unstable cave ceiling collapses. 07276_ Dropped Hcp. Storage Unit. 07276_ G-50 Soldier misfires. 07276_ Discarded Matter Compressor. 07280_ System corrupted: Heat flow error (+169). 07298_ 15J&JPEHLUX&|P PWJZW,ORZ1RHJF| Map ----- +----------------------------------------------------+ | ### ???????????? | | ??# # ???????????? | | ??## #### ##### #??????????????? | | ???# #??######???## #??????????????? | | ???######????????????## #??????????????? | | ??????????????????????# ### ##??????????????? | | ??????????????????????## ##????#???????????????? | | ??????????????????????## ##????????????????????? | | ??????????????????????# ##???????????????????? | | ??????????????????????# ##??????????????????? | | ??????????????????????## ##?????????????????? | | ???????????????????????# ##??????????###???? | | ???????????????????????#### #????????? ##??? | | ?????????????????????????## #???##### #??? | | ?????????????????????????# ##??? #???? | | ?????????????????????????# ##### #??????? | | ????????????????????????## !] ##?????? | | ????????????????????????# / #????? | | ???????????????????????## #### #????? | | ???????????????????????# ##?## # ##????? | | ???????????????????????# #### % # #???? | | ???????????????????????## g #### # #???? | | ????????????????????????# ###### #???? | | ????????????????????????# #?? # ??? | | ????????????????????????# ## #??? ?? | | ????????????????????????#@ ##?## #???? ?? | | ????????????????????????# ##???# ##???? ?? | | ???????????????????????## g#######?????? ??? | | ???????????????????????# ##???????? ??? | | ???????????????????????# #????????? ????? | | ???????????????????????## #??????????????? | | ????????????????????????# ## #??????????????? | | ????????????????????????## ######??????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 21 Energy Capacity 540 Matter Stores 465 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 4 Salvage Targeting 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Com. Wheel | -8/Materials | Hacked Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralMasterMegatreads Manual? 0 Play Time 01:06:39 Cumulative 32.9 hours Start 2026.04.21 @ 09:47:20 End 2026.04.21 @ 10:55:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00bc8987-70d7-4d4a-9d8c-38764db8f5db