Cogmind - Beta 11 X7 *** ADVENTURER MODE // 2021.09.15 @ 17:40:46 // Winter2019/RPGLIKE Player: Salamander Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (83) 415 Value Destroyed (2403) 2403 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (836) 836 TOTAL SCORE: 7534 Bonus ------- High Alert Combat Kills 174 Follower Combat Kills 372 Met Imprinter 300 Was Imprinted 300 Friendly Fire -310 Cogmind --------- Core Integrity 300/1000 Matter 260/300 Energy 300/300 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Cryofiber Web Advanced Terrain Scanner Advanced Targeting Computer Particle Charger EM Shield Dynamic Insulation System > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Protomatter-59 Protomatter-59 Reflective Plating Shield Generator Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cryofiber Web Improved Heat Sink Advanced Terrain Scanner Advanced Targeting Computer Makeshift Kinetic Plating Shield Generator > --- WEAPON ----------- Phase Cannon Phase Cannon Compact Ion Cannon > --- INVENTORY -------- Protomatter Protomatter EM Shield Self-destruct Interrupter [Rating: 64] Favorites ----------- Power Fission Core Engine Heavy Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Terrain Scanner Processor Advanced Targeting Computer Protection Makeshift Kinetic Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Slots Evolved 10 | 3 . 1 3 . 1 . 2 . . Power . | . . . . . . . . . . Propulsion 3 | 1 . . 1 . . . 1 . . Utility 5 | 1 . . 2 . 1 . 1 . . Weapon 2 | 1 . 1 . . . . . . . Parts Attached 53 | 8 4 3 8 . 3 4 16 6 1 Power 4 | 1 . . 1 . . 1 . 1 . Engine 2 | 1 . . 1 . . . . . . Core 1 | . . . . . . 1 . . . Reactor 1 | . . . . . . . . 1 . Propulsion 14 | 2 . . 2 . . 1 8 1 . Treads . | . . . . . . . . . . Leg 14 | 2 . . 2 . . 1 8 1 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 2 2 1 3 . 2 1 4 4 1 Device 11 | 1 . . 1 . . 1 3 4 1 Storage . | . . . . . . . . . . Processor 4 | 1 1 1 . . 1 . . . . Hackware . | . . . . . . . . . . Protection 5 | . 1 . 2 . 1 . 1 . . Artifact . | . . . . . . . . . . Weapon 15 | 3 2 2 2 . 1 1 4 . . Energy Gun 8 | 3 2 2 . . 1 . . . . Energy Cannon 7 | . . . 2 . . 1 4 . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . Parts Lost 4 | . . . . . . . . 4 . Power 1 | . . . . . . . . 1 . Propulsion 1 | . . . . . . . . 1 . Utility 1 | . . . . . . . . 1 . Weapon 1 | . . . . . . . . 1 . Highest Loss Streak 3 | . . . . . . . . 3 . Average Slot Usage (%) 96 | . 99 100 94 100 96 99 97 77 39 Engine 6 | . 14 12 9 9 8 1 . . . Core 2 | . . . . . . 6 7 2 . Leg 25 | . 28 25 24 27 25 25 26 19 . Device 20 | . 14 12 17 18 16 23 27 32 32 Processor 7 | . 9 2 9 9 8 8 7 7 7 Protection 8 | . 4 9 5 9 12 9 7 . . Energy Gun 11 | . 27 36 23 9 7 5 . . . Energy Cannon 13 | . . . 4 18 16 18 21 11 . Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 10 15 18 26 26 32 37 46 40 8 Greatest Support 74 | 20 20 20 33 33 33 38 74 74 13 Greatest Overweight (x) 1 | . . . . . . 1 1 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 3 3 3 3 3 3 4 5 5 5 Average Capacity 3 | 3 3 3 3 3 3 3 4 5 5 Most Carried 5 | 1 3 3 3 3 3 4 4 5 5 Average Carried 3 | . 2 2 2 3 3 3 3 4 5 Final Capacity 5 | 3 3 3 3 3 3 4 5 5 5 Final Carried 5 | 1 3 3 3 3 3 4 4 5 5 Class Distribution -------------------- 34% | Gunner 24% | Derelict-Tank 17% | Tank 15% | Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Derelict-Tank | -6/Factory Skirmisher | -6/Waste Scout | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Matter Collected 690 | 280 40 10 100 . 16 54 100 90 . Remotely . | . . . . . . . . . . Salvage Created 3593 | 296 441 172 482 173 . 492 1256 281 . Parts 168 | 27 22 21 22 11 . 10 50 5 . Haulers Intercepted 6 | . 2 . 2 . . . 2 . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 16 . . . Prevented 2 | . . . . . . 2 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 45 | . 7 8 7 4 . 6 12 1 . Guns 21 | . 7 8 4 2 . . . . . Cannons 15 | . . . . 2 . 4 8 1 . AOE 3 | . . . . . . . 3 . . Classes Destroyed 14 | 3 4 1 1 . . . 4 1 . Worker 9 | 2 . . . 1 . . 6 . . Tunneler 9 | 9 . . . . . . . . . Hauler 6 | . 2 . 2 . . . 2 . . Recycler 6 | 1 . 1 1 1 . . 2 . . Operator 2 | . . . . . . . 2 . . Watcher 5 | . 3 . 1 . . . 1 . . Swarmer 12 | . 3 5 . 4 . . . . . Grunt 18 | . 4 1 3 . . 5 5 . . Duelist 1 | . . . 1 . . . . . . Sentry 8 | . . 2 3 . . 1 2 . . Hunter 4 | . . . . . . . 4 . . Programmer 1 | . . . . . . . 1 . . Compactor 1 | . . . . . . . . 1 . Mutant 1 | . . . . . . . 1 . . Best Kill Streak 6 | 6 4 3 3 5 . 2 5 1 . Combat Bots Only 4 | . 3 3 3 4 . 2 2 1 . Max Kills in Single Turn 5 | 1 2 2 2 1 . 1 5 1 . Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . . . . . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Damage Taken 1786 | . 157 148 71 51 . 112 1128 107 12 Core 1289 | . 124 113 54 35 . 85 775 91 12 Absorbed by Shields 456 | . . . . . . 39 411 6 . Redirected to Core 1076 | . 99 69 54 35 . 60 702 57 . Core Remaining (%) 100 | 100 . 100 . . . 100 . . . Volleys Fired 158 | 19 24 12 16 7 . 14 54 12 . Largest 3 | 2 2 3 3 3 . 3 3 3 . Hottest 270 | 100 112 175 199 199 . 186 270 270 . Shots Fired 410 | 38 48 36 48 21 . 36 158 25 . Gun 177 | 38 48 36 40 7 . 8 . . . Cannon 233 | . . . 8 14 . 28 158 25 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 410 | 38 48 36 48 21 . 36 158 25 . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 37 | 12 26 13 21 17 . 15 37 29 . Robot Miss Streak 3 | 1 2 3 1 1 . 1 1 . . Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 276 | 30 38 19 37 15 . 29 83 25 . Core Hits 126 | 13 19 12 12 6 . 9 50 5 . Critical Kills 4 | . . . . . . 2 2 . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 16 | 4 . 3 5 . . 2 2 . . Burn 12 | 4 . 3 5 . . . . . . Meltdown 4 | . . . . . . 2 2 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8183 | 367 527 319 662 320 . 715 4371 902 . Guns 1998 | 367 527 319 572 111 . 102 . . . Cannons 4707 | . . . 90 209 . 613 2893 902 . Explosions 1478 | . . . . . . . 1478 . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 7139 | 367 527 319 662 320 . 715 3327 902 . Explosive 728 | . . . . . . . 728 . . Electromagnetic 316 | . . . . . . . 316 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . 1 1 . . . . 2 2 2 Average Corruption 1 | . 1 1 . . . . 1 2 2 Corruption Purged . | . . . . . . . . . . Effects 2 | . . 2 . . . . . . . Message Errors 1 | . . 1 . . . . . . . Energy Discharges 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 255 | . . . 19 8 . . 228 . . Projectiles 144 | . . . 19 8 . . 117 . . Explosions 111 | . . . . . . . 111 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 94 | . . . . . . . 94 . . Shots 4 | . . . . . . . 4 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 324 | 126 258 295 273 324 . 60 138 . . Average Temperature 80 | 40 73 131 98 114 . 22 46 . . Received Heat Transfer 400 | . 78 45 45 . . 78 154 . . Effects 1 | . . . . 1 . . . . . Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 7 | . . . 3 . . 2 2 . . Combat Hostiles 6 | . . . 3 . . 2 1 . . Parts Melted 28 | 3 2 3 4 1 . 4 11 . . Heat Transferred 11716 | 1370 1443 1036 1813 555 . 1110 3464 925 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Peak Influence 1243 | 60 329 237 310 147 . . 1243 363 243 Initial 363 | . 34 42 18 47 . . 74 363 198 Average 284 | 30 177 136 181 126 . . 521 347 206 Maximum Alert Level 4 | . 1 1 1 . . . 4 1 1 Low Security (%) 51 | 100 56 74 51 100 . . 20 . 72 Level 1 23 | . 43 25 48 . . . 9 100 27 Level 2 17 | . . . . . . . 49 . . Level 3 2 | . . . . . . . 8 . . Level 4 4 | . . . . . . . 12 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 1 1 1 . . . 6 . 1 Investigation 4 | . 1 1 1 . . . . . 1 Extermination 1 | . . . . . . . 1 . . Reinforcement 4 | . . . . . . . 4 . . Assault 1 | . . . . . . . 1 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Distress Signals 3 | . . . . . . . 2 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 103 | . 12 9 12 4 . 12 44 5 5 Peak Tracking Total 17 | . 2 3 2 3 . 4 17 4 6 Tactical Retreats 4 | . . 1 . . . 1 2 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Traps Triggered 3 | . 2 . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Machines Disabled 41 | . 1 . 1 . . . 39 . . Max in Single Turn 9 | . 1 . 1 . . . 9 . . Garrison Access 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Machines Accessed 9 | . 2 1 2 . . . 4 . . Terminals 2 | . 1 . 1 . . . . . . Fabricators 2 | . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 19 | . 3 1 7 . . . 8 . . Successful 10 | . 1 1 6 . . . 2 . . Failed 9 | . 2 . 1 . . . 6 . . Catastrophic 2 | . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . Manual 29 | . 1 . 5 . . . 23 . . Terminals 8 | . 2 . 6 . . . . . . Fabricators 4 | . . . . . . . 4 . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . 2 . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 5 | . . 1 4 . . . . . . Robot Analysis 2 | . . . 2 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 1 | . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 4 | . 1 . 2 . . . 1 . . Terminals 1 | . . . 1 . . . . . . Botnet 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . 1 . . Recyclers 1 | . . . . . . . 1 . . Tunnel 2 | . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 . 1 . . . 4 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Total Allies 4 | . . . . . 4 . . . . Largest Group 4 | . . . . . 4 4 3 . . Highest-Rated Group 151 | . . . . . 151 151 114 . . Highest-Rated Ally 39 | . . . . . 39 39 39 . . Total Orders . | . . . . . . . . . . Ally Attacks 60 | . . . . . . 35 25 . . Total Damage 1509 | . . . . . . 671 838 . . Kills 15 | . . . . . . 7 8 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Robot Analysis Total 2 | . . . 2 . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . 5 . . Emergency Access 1 | . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Turns Passed 4995 | 240 407 486 462 368 1091 551 1184 137 69 Spaces Moved 3473 | 70 266 352 321 283 838 343 755 112 133 Core 202 | 7 . . . . . . . 62 133 Treads . | . . . . . . . . . . Legs 3271 | 63 266 352 321 283 838 343 755 50 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 50 Average Speed 116 | 113 120 120 120 120 120 120 122 81 50 Slowest Speed 200 | 120 120 120 120 120 120 200 200 120 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 3 49 64 36 76 89 61 30 78 5 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 13 | . 1 1 1 1 1 . 8 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 8 | . . 2 . 2 1 3 . . . Spaces Dug 28 | . . . . . . . 28 . . Terrain Destroyed 145 | . . . . . . . 145 . . Melee . | . . . . . . . . . . Projectile 41 | . . . . . . . 41 . . AOE 104 | . . . . . . . 104 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Total 4082 | 189 307 389 363 297 923 454 894 132 134 Wait 289 | 92 3 8 2 3 79 74 28 . . Move 3465 | 69 265 351 320 282 837 342 755 111 133 Hop . | . . . . . . . . . . Pick Up 14 | . 3 1 3 1 1 3 1 1 . Fast Attach 40 | 8 4 1 5 . 3 4 11 3 1 Attach 2 | . . 1 1 . . . . . . Detach 1 | 1 . . . . . . . . . Swap 11 | . . 1 2 . . . 5 3 . Drop 41 | . 5 2 7 1 3 6 15 2 . Fire 158 | 19 24 12 16 7 . 14 54 12 . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 61 | . 3 12 7 3 . 11 25 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat / Exi) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 8 | -11/Scrapyard | Discovered new exit (range 15) 241 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 7) 390 | -10/Materials | Discovered new exit (range 16) 576 | -10/Materials | Discovered new exit (range 15) 648 | -10/Materials | Entered Mines 650 | -10/Mines | Reached level 2 653 | -10/Mines | Upgraded with Weapon slot (x1) 699 | -10/Mines | Met a Derelict bent on vengeance 791 | -10/Mines | Learned location of Storage (-8) 870 | -10/Mines | Found a hidden stash of uninstalled traps 880 | -10/Mines | Identified exit to Exiles 889 | -10/Mines | Discovered new exit (range 15) 959 | -10/Mines | Build established: Gunner 1026 | -10/Mines | Met a Derelict shopkeep closing up shop 1134 | -10/Mines | Entered Materials 1136 | -9/Materials | Reached level 3 1136 | -9/Materials | Reached level 4 1137 | -9/Materials | Upgraded with Utility slot (x2) 1314 | -9/Materials | Reached level 5 1318 | -9/Materials | Upgraded with Propulsion slot (x1) 1392 | -9/Materials | Discovered new exit (range 8) 1464 | -9/Materials | Discovered new exit (range 17) 1596 | -9/Materials | Entered Mines 1680 | -9/Mines | Discovered new exit (range 14) 1708 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1750 | -9/Mines | Discovered new exit (range 6) 1941 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1964 | -9/Mines | Entered Zion 1966 | -7/Zion | Reached level 6 1966 | -7/Zion | Reached level 7 1982 | -7/Zion | Upgraded with Utility slot (x1) 2078 | -7/Zion | Given A8's code to call for help 2175 | -7/Zion | Learned Factory trap positions 2522 | -7/Zion | Given the Hacking Drone Bay 2544 | -7/Zion | Learned location of Armory (-4) 2675 | -7/Zion | Build established: Tank 2772 | -7/Zion | Imprinted 2774 | -7/Zion | Declared Zion's savior 2967 | -7/Zion | Discovered new exit (range 11) 3055 | -7/Zion | Entered Proximity Caves 3055 | -6/Proximity Caves | Accompanied by 4 allies 3057 | -6/Proximity Caves | Reached level 8 3057 | -6/Proximity Caves | Reached level 9 3057 | -6/Proximity Caves | Reached level 10 3169 | -6/Proximity Caves | Reached level 11 3218 | -6/Proximity Caves | Reached level 12 3438 | -6/Proximity Caves | Build established: Derelict-Tank 3507 | -6/Proximity Caves | Learned Factory emergency access door positions 3586 | -6/Proximity Caves | Discovered new exit (range 10) 3606 | -6/Proximity Caves | Entered Factory 3606 | -6/Factory | Accompanied by 3 allies 3607 | -6/Factory | Loaded intel: 91 trap records 3608 | -6/Factory | Reached level 13 3608 | -6/Factory | Upgraded with Utility slot (x1) 3655 | -6/Factory | Reached level 14 3675 | -6/Factory | Upgraded with Propulsion slot (x1) 3719 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 3810 | -6/Factory | Retrieved Zion intel report: Active Garrisons 3831 | -6/Factory | Retrieved Zion intel report: Emergency Access 3887 | -6/Factory | Reached level 15 4135 | -6/Factory | Discovered new exit (range 20) 4161 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 4420 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 4443 | -6/Factory | Reached level 16 4643 | -6/Factory | Cargo convoy interrupted 4656 | -6/Factory | First assault squad dispatched 4785 | -6/Factory | Core integrity fell below 50% 4789 | -6/Factory | Reached level 17 4790 | -6/Factory | Manually triggered Chute Trap 4790 | -6/Factory | Sucked down chute 4790 | -6/Factory | Entered Waste 4800 | -6/Waste | Spotted C-40 Crusher 4818 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4820 | -6/Waste | Destroyed C-40 Crusher 4872 | -6/Waste | Spotted C-40 Crusher 4889 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4893 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4896 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4901 | -6/Waste | Spotted C-40 Crusher 4902 | -6/Waste | Spotted C-40 Crusher 4905 | -6/Waste | Spotted C-40 Crusher 4915 | -6/Waste | Discovered new exit (range 12) 4927 | -6/Waste | Lost 3 parts (1p1n1u) 4927 | -6/Waste | Entered Factory 4996 | -6/Factory | Self-destructed Last Messages --------------- 04889_ Phase Cannon crushed. 04889_ Arm. Leg crushed. 04893_ Phase Cannon crushed. 04893_ Imp. Cooling System crushed. 04893_ Arm. Leg crushed. 04896_ Antimatter Reactor crushed. 04896_ Phase Cannon crushed. 04896_ Arm. Leg crushed. 04899_ Phase Cannon crushed. 04901_ Arm. Leg crushed. 04915_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 04927_ Detecting system override signal. 04930_ ALERT: Suspicious activity at Terminal F007. Dispatching Investigation squad. 04957_ Acquired Particle Charger. 04990_ O-16 Technician distress signal alerts nearby ally. 04990_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04991_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | # #######???#???????????????????? | | + #??#?###??#???????????????????? | | # #???#?#???#???????????????????? | | # #####?##?#????????????????????? | | # # ####???#??????????????????????? | | # # #? ? ?? ??????????????????????? | | # # #? """ ???????????????????????? | | / ############### ??"???#??#?????????????????? | | # ##########??###???? ??#?????#?????????????? | | # ############### ?? ??#?#????#??????????????? | | # #?########?#?#? ?"? ???? ? ????????????????? | | # #####?######### ?"" ????? ????????????????? | | # ############### ""???????? ????????????????? | | # # ? ????????????????????????? | | / # ?"" ???? ?? ???????????????? | | # #??"? ?#? ? ##??#?????????? | | # #?""" ?? ?????#?? ? ????????? | | # # ?? #????????????"????????? | | ######## ####+###############?#?? ???????????? | | # # # #??????"??????????? | | # """ # # """ """ """ """ #????? ??? ???????? | | # """ + # """ """ """ """ ##??? ????????????? | | # """ # # """ """ """ """ #? ?#?????????????? | | # # # "" "" "" "" ####? ???"????????? | | # """ # # "" "" "" "" ##????????????????? | | #/ """ # # ss @ ##???? ?????#?????? | | # ""? # ###/###############???#?????????????? | | # ? # ##?#?####?#????#???"?????????? | | # """ # ##???#??#???#??????? ????????? | | # """ + # ? ???? ??????????????????? | | #! """ # # ??"? ???? ?????????????????? | | # ? # #??"?" ????? ?#?????#????????? | | ###??########## #? "???"???? #???????????????? | | ????? ?? ?# # ? ? ??#???????????????? | | ?# ??"?"??" # #? """ ????? ???????#????????? | | ##?? ??""?"? + +? ??? ??"? ?????????????????? | | ?# "????"? ?# # ???? """?? +???????????????? | | ?? ? ""?""?? # # ? ??? ???????????????????? | | ?? ??? ?? ?# # ? ???????#??????????????? | | ????? ?? ???# # ???? ?? ?###?????????????? | | ?# ?? ?? ???# #?? ???????????????????????? | | ????? ???? ? ? #??##??##?#??????????????????? | | ?#?????? ?????# #?##??#??????????????????????? | | #????? ? ???? # #? ???????? ????????????????? | | #?? ???? ? ??? #?? ?????????????????????????? | | ???##????#?#?##??? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ???????#?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 26 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 510 Base Temperature (-) 150 EM Shielding 2 Armor Coverage 250 Resistance: KI 40 Resistance: TH 40 Resistance: EX 40 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ K-01 Serf | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Levels Raised 16 | . . 1 3 . 2 5 5 . . XP Earned 28142 | 4000 1175 1475 3783 950 2503 7659 6458 139 . XP Spent 26180 | 4000 . 1460 4450 . 3000 6370 6900 . . Upgrades 62 | 10 . 6 9 . 8 19 10 . . Propulsion Slot 3 | 1 . . 1 . . . 1 . . Utility Slot 5 | 1 . . 2 . 1 . 1 . . Weapon Slot 2 | 1 . 1 . . . . . . . Core Integrity 8 | . . . . . 4 4 . . . Heat Dissipation 5 | 1 . 1 . . 1 2 . . . Energy Generation 1 | . . . . . . 1 . . . Energy Storage 4 | . . . . . . . 4 . . Mass Support 2 | . . . . . . 1 1 . . Inventory Capacity 5 | 3 . . . . . 1 1 . . Sight Range 2 | . . . 2 . . . . . . Terrain Scan Density 5 | 1 . 1 . . . 3 . . . Ranged Accuracy 4 | 2 . . . . . . 2 . . KI Resistance % 4 | . . 1 1 . . 2 . . . TH Resistance % 4 | . . 1 1 . 1 1 . . . EX Resistance % 4 | . . . 1 . . 3 . . . TH Damage % 4 | . . 1 1 . 1 1 . . . Protomatter Created 670 | . 34 149 102 13 . 62 310 . . Integrity Restored 1038 | . 43 238 109 38 . 173 437 . . Core 589 | . 36 201 54 35 . 85 178 . . Parts 449 | . 7 37 55 3 . 88 259 . . Protomatter Decayed 460 | . 19 45 62 . . 116 218 . . Game ------ Seed OverloadFieldAutocannon Manual? 0 Play Time 00:40:12 Cumulative 129.7 hours Start 2021.09.14 @ 15:11:27 End 2021.09.15 @ 17:40:46 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 110 Rogue 14 Adventurer 94 Explorer 2 Win Type - Total 6 Types 3/0/1/0/0/1/0/1/0 Lore% 70 Gallery% 77 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80d70660-32ad-4df0-951b-fcc7322b4c80