Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.13 @ 23:41:47 Player: SuperSwiss Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (221) 1105 Value Destroyed (9747) 9747 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2618) 2618 TOTAL SCORE: 18950 Bonus ------- High Alert Combat Kills 787 Follower Combat Kills 809 Entered Garrisons 200 Used RIF Installer 1000 Friendly Fire -178 Cogmind --------- Core Integrity 771/1000 Matter 211/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Walking (260) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Enhanced Armored Leg > --- UTILITY (7) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON (4) ------- Heavy Mace Heavy Mace Heavy Mace Heavy Mace > --- INVENTORY (20) --- Advanced Heat Sink Huge Storage Unit Matter Compressor (0) Makeshift Transmission Jammer Phase Shifter Cooled Plasma Cannon High-powered Shotgun Barrage Gun Enhanced Autogun Heavy Battle Rifle Bore Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Medium Treads VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Seismic Detector Phase Shifter Improved Heavy Armor Plating > --- WEAPON ----------- Chainsword Chainsword Greatsword > --- INVENTORY -------- Heat Sink Advanced Heat Sink Huge Storage Unit Matter Compressor Advanced Terrain Scanner Transmission Jammer Improved Medium Armor Plating High-powered Tractor Beam Cooled Plasma Cannon High-powered Shotgun High-powered Shotgun High-powered Shotgun Enhanced Autogun Enhanced Autogun Coil Gun Improved Proton Missile Launcher Rocket Launcher Improved Grenade Launcher Long-range Missile Launcher Plasma Cutter [Rating: 62] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Makeshift Hover Unit Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Heavy Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun High-powered Shotgun Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 . . . . 4 . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 3 | . . 1 . . . . . 1 . . . . 1 Utility 5 | . . 1 1 . . . . 2 . . . . 1 Weapon 2 | . . . 1 . . . . 1 . . . . . Parts Attached 145 | 8 11 22 35 6 3 2 1 19 15 7 2 7 7 Power 13 | 1 2 2 4 1 1 . . 1 1 . . . . Engine 10 | 1 2 2 2 1 1 . . 1 . . . . . Core 3 | . . . 2 . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 43 | 2 3 6 10 1 1 . . 7 6 3 1 2 1 Treads 25 | . 3 5 10 1 1 . . 2 1 2 . . . Leg 11 | . . . . . . . . 5 2 1 1 1 1 Wheel 4 | 2 . . . . . . . . 2 . . . . Hover 2 | . . . . . . . . . 1 . . 1 . Flight 1 | . . 1 . . . . . . . . . . . Utility 33 | 2 2 5 9 . . . . 5 3 . . 5 2 Device 9 | 1 . 1 1 . . . . 2 1 . . 3 . Storage 4 | 1 2 1 . . . . . . . . . . . Processor 4 | . . 1 2 . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . . Protection 16 | . . 2 6 . . . . 3 1 . . 2 2 Artifact . | . . . . . . . . . . . . . . Weapon 56 | 3 4 9 12 4 1 2 1 6 5 4 1 . 4 Energy Gun 6 | 2 2 . . 2 . . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . . Ballistic Gun 26 | 1 2 6 7 1 . 2 1 3 1 2 . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 8 | . . 1 2 . 1 . . . 3 1 . . . Special Weapon 2 | . . . 1 . . . . . 1 . . . . Impact Weapon 8 | . . 2 2 . . . . . . . . . 4 Slashing Weapon 4 | . . . . . . . . 3 . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 2 4 . . . . . . . . 1 Parts Lost 67 | . 1 7 14 . 4 . . 5 11 3 5 6 11 Power 10 | . 1 2 4 . 1 . . 1 1 . . . . Propulsion 24 | . . 2 5 . 1 . . 3 5 2 2 2 2 Utility 14 | . . 1 1 . . . . 1 2 . 3 2 4 Weapon 19 | . . 2 4 . 2 . . . 3 1 . 2 5 Highest Loss Streak 8 | . 1 3 4 . 2 . . 2 8 1 5 3 5 To Critical Strikes 1 | . . . . . . . . . . . 1 . . Average Backups 18 | 2 14 18 18 18 18 18 19 19 17 18 19 16 15 Power . | . . . . 1 . . . . . . . . . Propulsion 1 | 1 1 2 2 2 1 1 1 . . . . . . Utility 7 | . 1 2 5 8 8 9 9 8 9 8 8 7 7 Weapon 8 | . 10 12 9 7 7 7 8 8 6 7 9 8 6 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 22 | . 3 1 7 1 . . 1 1 1 1 . . 6 Power 1 | . . . . 1 . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 12 | . . . 3 . . . 1 1 1 1 . . 5 Weapon 9 | . 3 1 4 . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 98 99 99 98 98 100 86 77 76 60 55 39 Engine 5 | . 14 10 4 9 9 9 9 5 . . . . . Treads 17 | . 14 32 26 27 26 27 27 12 1 3 4 . . Leg 4 | . . . . . . . . 11 7 12 13 7 6 Wheel 1 | . 13 . . . . . . . 4 1 . . . Device 8 | . 14 10 5 6 9 9 9 8 12 6 4 9 . Storage 8 | . 14 11 9 9 9 9 9 6 6 6 6 6 5 Processor 10 | . . 5 10 18 18 18 18 10 8 13 11 6 5 Protection 4 | . . 4 11 1 . . . 6 2 6 4 2 4 Ballistic Gun 16 | . 24 18 24 23 16 20 27 14 12 5 . . . Impact Weapon 1 | . . 3 2 3 4 3 . . . . . . 5 Slashing Weapon 3 | . . . . . . . . 7 11 13 13 7 1 Peak Build Rating 62 | 7 11 18 36 37 34 32 35 62 61 52 42 52 42 Average Rating 34 | 5 10 14 26 34 32 31 33 53 44 48 39 40 29 On Entrance 29 | . 7 11 18 36 34 28 32 35 60 44 42 34 37 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 93 | 13 52 56 65 63 59 59 60 84 93 88 67 67 61 Greatest Support 90 | 26 40 60 63 63 63 60 60 90 66 35 36 36 36 Greatest Overweight (x) 16 | . 3 1 1 . 1 1 . 2 8 8 1 4 16 Average Overweight (x) . | . 2 . . . . . . . 3 3 1 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 17 20 20 20 20 20 20 20 20 20 20 20 18 Average Carried 18 | 3 14 18 19 19 19 19 20 19 19 19 20 17 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 16 19 20 20 20 20 20 20 20 20 20 18 12 Class Distribution -------------------- 34% | Mutant 15% | Gunner 14% | Scavenger-Gunner 7% | Gladiator 7% | Scavenger-Mutant 6% | Commander-Mutant 4% | Commander-Gunner 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Commander-Mutant | -8/Garrison Mutant | -8/Recycling Scavenger-Gunner | -8/Scraptown Mutant | -6/Factory Mutant | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Matter Collected 7901 | 270 440 1122 2012 674 649 60 218 1128 437 194 10 286 401 Remotely . | . . . . . . . . . . . . . . Salvage Created 8939 | 142 365 1552 2558 796 769 . . 1355 461 95 . 442 404 Parts 477 | 4 26 95 146 52 40 . . 54 16 10 . 8 26 Haulers Intercepted 10 | . . 4 5 . . . . 1 . . . . . Recyclers Shooed 5 | 1 . 3 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . 14 4 . 3 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 180 | . 9 26 46 17 18 . . 29 10 3 . 11 11 Melee 18 | . . . . . . . . 9 3 2 . . 4 Guns 125 | . 9 22 44 17 14 . . 16 3 . . . . AOE 37 | . . 4 2 . 4 . . 4 4 1 . 11 7 Classes Destroyed 18 | 2 3 3 3 2 2 . . 1 1 1 . . . Worker 3 | . . . . . . . . 2 . . . . 1 Builder 3 | . . . 1 . . . . . . . . . 2 Tunneler 3 | 2 . 1 . . . . . . . . . . . Hauler 10 | . . 4 5 . . . . 1 . . . . . Recycler 8 | 1 . 3 3 1 . . . . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . . Operator 3 | . . . . 1 . . . 2 . . . . . Watcher 8 | . 2 4 2 . . . . . . . . . . Swarmer 37 | . 3 7 8 4 4 . . 6 5 . . . . Grunt 70 | . 6 9 22 5 . . . 13 3 . . 9 3 Brawler 5 | . . 2 2 . 1 . . . . . . . . Duelist 6 | . . . 2 . 3 . . . 1 . . . . Sentry 38 | . . 8 11 7 4 . . 5 . 1 . . 2 Specialist 1 | . . . . . 1 . . . . . . . . Hunter 5 | . . . . 1 1 . . . . 1 . . 2 Programmer 15 | . . . . . 3 . . 5 1 . . 2 4 Heavy 1 | . . . 1 . . . . . . . . . . Thief 1 | . . . . . . . . . . 1 . . . Savage 2 | . . . . . 1 . . . 1 . . . . Butcher 1 | . . . . . 1 . . . . . . . . Best Kill Streak 10 | 3 3 8 10 4 6 . . 4 5 1 . 4 5 Combat Bots Only 8 | . 3 7 8 4 6 . . 4 5 1 . 4 5 Max Kills in Single Turn 3 | 1 1 2 2 1 2 . . 2 2 1 . 3 2 Gunslinging 1 | . . 1 . . 1 . . . . . . . . Exploded 3 | . . 2 2 . 2 . . 2 1 1 . 3 1 Melee 1 | . . . . . . . . 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Hostile Shots Fired 1239 | . 61 143 205 48 87 . . 285 94 37 91 81 107 Missed 374 | . 15 34 61 14 21 . . 88 32 12 40 25 32 Hits 865 | . 46 109 144 34 66 . . 197 62 25 51 56 75 Melee 18 | . . 1 3 . 3 . . . 7 4 . . . Projectile 847 | . 46 108 141 34 63 . . 197 55 21 51 56 75 Critical Strikes 34 | . . 3 6 1 2 . . 8 3 . 3 6 2 Actively Blocked 1 | . . . 1 . . . . . . . . . . Part Disruptions 3 | . . . . . 2 . . 1 . . . . . Damage Taken 13438 | . 527 1331 2100 410 1115 . . 2572 1261 347 654 1390 1731 Core 1532 | . 159 144 126 30 104 . . 243 107 12 166 212 229 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 13 | . . . 13 . . . . . . . . . . Regen/Repaired (Parts) 15 | . . . . 15 . . . . . . . . . Core Remaining (%) 52 | 100 36 64 . . . . 52 . . . . 12 . Volleys Fired 441 | 7 32 84 117 39 52 . . 42 19 3 . 28 18 Largest 4 | 2 2 2 3 3 3 . . 4 3 2 . 1 2 Hottest 105 | 100 46 46 76 75 75 . . 105 86 64 . 39 69 Shots Fired 1061 | 14 64 159 340 106 135 . . 155 34 7 . 28 19 Gun 990 | 14 64 157 339 106 132 . . 152 21 5 . . . Cannon . | . . . . . . . . . . . . . . Launcher 65 | . . 2 1 . 2 . . 3 11 2 . 25 19 Special 6 | . . . . . 1 . . . 2 . . 3 . Kinetic 976 | . 64 157 339 106 132 . . 152 21 5 . . . Thermal 15 | 14 . . . . 1 . . . . . . . . Explosive 62 | . . 2 1 . 2 . . 3 8 2 . 25 19 Electromagnetic 3 | . . . . . . . . . 3 . . . . Robot Hit Streak 59 | 3 12 18 59 16 10 . . 12 6 2 . 16 8 Robot Miss Streak 5 | 1 4 4 3 3 5 . . 5 5 4 . 3 2 Penetration Max 1 | . . . . . . . . 1 . . . . . Secondary Targets 18 | . 1 3 4 2 6 . . 2 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . 1 . . . . . Shots Hit Robots 825 | 8 41 108 262 75 89 . . 154 35 7 . 23 23 Core Hits 405 | 4 15 53 110 29 36 . . 72 21 5 . 28 32 Critical Kills 7 | . . 1 . 1 . . . 1 1 . . . 3 Critical Parts Destroyed 10 | . . 4 2 1 . . . 1 . . . . 2 Critical Strikes 33 | 2 . 5 2 2 . . . 14 1 . . 1 6 Burn 2 | 2 . . . . . . . . . . . . . Destroy 6 | . . 2 . 2 . . . 1 1 . . . . Smash 12 | . . 3 2 . . . . 1 . . . . 6 Sever 13 | . . . . . . . . 12 . . . 1 . Melee Attacks 175 | . . 6 22 23 18 3 . 57 19 4 . 5 18 Impact 93 | . . 6 22 23 18 3 . 3 . . . . 18 Slashing 82 | . . . . . . . . 54 19 4 . 5 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 21 | . . 6 6 . 1 . . 4 3 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 20 | . . . . . . . . 13 2 1 . . 4 Damage Inflicted 22141 | 101 657 2380 4942 1323 1824 . . 4739 1849 451 . 1995 1880 Guns 11757 | 101 657 1667 3943 1260 1520 . . 2371 206 32 . . . Cannons . | . . . . . . . . . . . . . . Explosions 5466 | . . 307 113 . 243 . . 369 955 270 . 1856 1353 Melee 4918 | . . 406 886 63 61 . . 1999 688 149 . 139 527 Ramming . | . . . . . . . . . . . . . . Kinetic 11656 | . 657 1667 3943 1260 1520 . . 2371 206 32 . . . Thermal 101 | 101 . . . . . . . . . . . . . Explosive 5237 | . . 307 113 . 243 . . 369 726 270 . 1856 1353 Electromagnetic 229 | . . . . . . . . . 229 . . . . Impact 2053 | . . 406 886 63 61 . . 110 . . . . 527 Slashing 2865 | . . . . . . . . 1889 688 149 . 139 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . . 6 . . 2 2 . 6 7 7 7 6 4 Average Corruption 5 | . . 5 . . 1 2 . 4 6 7 7 4 1 Corruption Purged 4 | . . . . . . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 204 | . . 21 . . 5 5 . 61 51 37 4 19 1 Message Errors 50 | . . 4 . . 1 . . 17 14 8 . 6 . Matter Fused 42 | . . 3 . . 2 1 . 16 12 6 . 1 1 Heat Flow Errors 23 | . . 2 . . . 2 . 7 6 5 . 1 . Energy Discharges 29 | . . 2 . . 2 . . 8 6 7 3 1 . Parts Rejected 1 | . . . . . . . . 1 . . . . . Parts Fused 6 | . . . . . . . . 3 . . . 3 . Data Loss (minor) 27 | . . 5 . . . 1 . 6 5 6 . 4 . Data Loss (major) 16 | . . 3 . . . 1 . 3 4 3 1 1 . Misfires 4 | . . . . . . . . . 2 1 . 1 . Alerts 5 | . . 2 . . . . . . 2 1 . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1112 | . . 281 321 . 19 . . 80 179 54 . 79 99 Projectiles . | . . . . . . . . . . . . . . Explosions 219 | . . 18 . . 19 . . 23 11 54 . 79 15 Melee 893 | . . 263 321 . . . . 57 168 . . . 84 Knockbacks 1 | . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 887 | . . . . . 91 . . 155 147 90 . 293 111 Shots 23 | . . . . . 2 . . 5 6 2 . 5 3 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 282 | 253 45 153 282 89 73 228 . 234 216 149 . 101 2 Average Temperature 54 | 121 14 16 62 26 23 120 . 87 53 48 . 45 2 Received Heat Transfer 3424 | . 258 432 900 144 135 . . 901 198 18 . 186 252 Effects 2 | 1 . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . Interference 1 | 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 7 | . . 3 4 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 8 | . . 2 5 . . . . . 1 . . . . Impact Corruptions 15 | . . 4 8 . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | 2 . . . . . . . . . . . . . Heat Transferred 444 | 444 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . . . 1 2 . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Maximum Alert Level 5 | . . 2 2 2 5 3 . 1 . . . . . Low Security (%) 42 | 100 100 45 12 54 . . . 76 . . . . 100 Level 1 19 | . . 32 24 39 2 . . 23 . . . . . Level 2 21 | . . 22 62 5 15 . . . . . . . . Level 3 4 | . . . . . 6 100 . . . . . . . Level 4 4 | . . . . . 29 . . . . . . . . Level 5 6 | . . . . . 45 . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 2169 | 10 137 446 655 467 2169 975 . 331 . . . . 153 Initial 975 | . . 16 178 222 295 975 . . . . . . 22 Average 420 | 2 60 210 416 167 1390 868 . 107 . . . . 76 Influence Increases 7624 | 15 312 956 1371 851 2174 21 . 926 257 50 . 260 431 Destroy 0b10 Robot/C 4100 | . 180 520 920 380 840 . . 580 200 40 . 220 220 Destroy 0b10 Robot/NC 215 | 15 10 60 55 15 . . . 25 10 . . 10 15 Destroy Leader 898 | . 44 156 254 122 40 . . 152 30 10 . 30 60 Allied During Kill 574 | . . . . 173 384 . . . 17 . . . . Successful Hack 180 | . 17 34 9 20 21 18 . 61 . . . . . Disable Machine 360 | . 15 90 . 105 60 . . 60 . . . . 30 Anti-Garrison Action 750 | . . . . . 750 . . . . . . . . Destroy Structure 262 | . 1 36 28 6 49 3 . 33 . . . . 106 Partial Spotted 15 | . . 15 . . . . . . . . . . . Lose Combat Pursuer 270 | . 45 45 105 30 30 . . 15 . . . . . Influence Decreases 7499 | 15 272 572 1268 923 460 1432 758 596 542 95 . 224 342 Entered New Map 2833 | . . 24 246 305 160 1194 758 . 123 9 . . 14 Time Decay 3385 | 15 262 395 732 405 . 238 . 546 309 76 . 189 218 Lost Part 575 | . 10 70 140 . 40 . . 50 110 10 . 35 110 Lost Ally 280 | . . . . 20 260 . . . . . . . . Purge Threat 426 | . . 83 150 193 . . . . . . . . . Squads Dispatched 26 | . 3 1 9 1 . . . 11 . . . . 1 Investigation 9 | . 2 . 3 1 . . . 3 . . . . . Extermination 5 | . . . . . . . . 5 . . . . . Reinforcement 8 | . 1 1 3 . . . . 2 . . . . 1 Assault . | . . . . . . . . . . . . . . Garrison 4 | . . . 3 . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Distress Signals 16 | . . 4 5 4 . . . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 290 | . 17 37 86 21 40 . . 45 11 5 3 11 14 Peak Tracking Total 8 | . 3 7 8 5 5 . . 4 5 3 3 4 4 Tactical Retreats 15 | . 2 3 5 2 2 . . 1 . . . . . Traps | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Traps Triggered 16 | . 2 3 2 . 5 . . 4 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Machines Disabled 33 | . 2 6 . 7 12 . . 4 . . . . 2 Max in Single Turn 4 | . 1 4 . 1 1 . . 4 . . . . 2 Garrison Access 2 | . . . . . . . . 2 . . . . . Garrison Relay 6 | . . . . . 6 . . . . . . . . Phase Generator 1 | . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 8 | . . . . 1 7 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Machines Accessed 55 | . 6 7 9 12 3 2 . 10 2 . . 1 3 Terminals 40 | . 6 6 6 10 3 2 . 5 . . . 1 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . 1 . . . . . Recycling Units 2 | . . . . . . . . . . . . . 2 Scanalyzers 5 | . . 1 2 . . . . 2 . . . . . Garrison Access 4 | . . . 1 1 . . . 2 . . . . . Total Hacks 157 | . 21 26 33 34 5 6 . 23 4 . . 1 4 Successful 84 | . 13 14 17 18 2 3 . 12 4 . . 1 . Failed 71 | . 7 12 15 16 3 3 . 11 . . . . 4 Catastrophic 8 | . . . 2 1 1 . . 3 . . . . 1 Database Lockouts 2 | . 1 . 1 . . . . . . . . . . Manual 81 | . 21 17 18 12 . 4 . 8 . . . . 1 Terminals 122 | . 21 22 25 30 5 6 . 11 . . . 1 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . . 2 . . . 2 . . . . . Recycling Units 3 | . . . . . . . . . . . . . 3 Scanalyzers 18 | . . 4 6 . . . . 8 . . . . . Garrison Access 6 | . . . 2 2 . . . 2 . . . . . Terminal Hacks 38 | . 9 7 5 9 2 1 . . 4 . . 1 . Record 6 | . 2 . . . . . . . 3 . . 1 . Robot Analysis 4 | . 2 2 . . . . . . . . . . . Prototype ID Bank 7 | . 2 2 1 1 . 1 . . . . . . . Open Door 3 | . . . . 1 1 . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . . . . . Unreport Threat 4 | . . 1 1 2 . . . . . . . . . Locate Traps 4 | . . 1 1 2 . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . Hauler Manifests 4 | . 1 1 1 1 . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . 2 . . . 1 . . . . . Scan Component 2 | . . . . 1 . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 13 | . . 1 6 . . . . 6 . . . . . Insert Component 7 | . . 1 3 . . . . 3 . . . . . Analyze 6 | . . . 3 . . . . 3 . . . . . Garrison Access Hacks 3 | . . . . 1 . . . 2 . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . Seal Access 2 | . . . . . . . . 2 . . . . . Unauthorized Hacks 27 | . 4 6 6 6 . 2 . 3 . . . . . Terminals 27 | . 4 6 6 6 . 2 . 3 . . . . . Botnet 27 | . 4 6 6 6 . 2 . 3 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . 1 . . . . . Used 1 | . . . . . . . . 1 . . . . . Hacking Detections 46 | . 5 7 8 10 3 2 . 8 . . . . 3 Full Trace Events 6 | . . 1 1 1 1 . . 2 . . . . . Feedback Events 1 | . . 1 . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 3 . . . . 2 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . Time 26 | . . . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . 1 2 . . . . 3 . . . . . Part Schematics Acquired 5 | . . . 3 . . . . 2 . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Used RIF Installer 2 | . . . . . 2 . . . . . . . . Hotswap 1 | . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 24 | . . . . . 24 . . . . . . . . Machine Destruction 24 | . . . . . 24 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 9 | . . . . 1 8 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Total Allies 22 | . . . . 10 10 . . . 2 . . . . Largest Group 10 | . . . . 10 10 . . . 2 . . . . Highest-Rated Group 204 | . . . . 173 204 . . . 40 . . . . Highest-Rated Ally 29 | . . . . 29 29 . . . 20 . . . . Total Orders 6 | . . . . . . . . . 5 . . 1 . EXPLORE 4 | . . . . . . . . . 3 . . 1 . RETURN 2 | . . . . . . . . . 2 . . . . Ally Attacks 168 | . . . . 31 132 . . . 5 . . . . Total Damage 2862 | . . . . 372 2461 . . . 29 . . . . Kills 30 | . . . . 3 27 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Active Infowar (turns) 15653 | 16 925 1789 1791 926 2211 517 869 3447 1904 1113 144 1 . Optics 2 | . . . 2 . . . . . . . . . . Seismic 15652 | 16 925 1789 1791 926 2211 517 869 3447 1904 1113 144 . . Jamming 78 | . . . . . . . . 77 . . . 1 . Robot Analysis Total 4 | . 2 2 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 2 . . 2 . Drone Launches 4 | . . . . . . . . . 3 . . 1 . Drone Recoveries 3 | . . . . . . . . . 2 . . 1 . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Turns Passed 19939 | 86 925 1885 3633 1187 2211 517 869 3447 1904 1113 226 1313 623 Spaces Moved 9167 | 53 538 921 1751 524 1040 271 521 1551 790 454 118 412 223 Core 4 | 2 . . . . . . . . . . . . 2 Treads 5885 | . 66 921 1751 524 1040 271 521 783 . 8 . . . Legs 2159 | . . . . . . . . 768 295 345 118 412 221 Wheels 1119 | 51 472 . . . . . . . 495 101 . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 160 160 166 166 166 166 165 110 190 190 190 190 Average Speed 184 | 89 140 160 167 166 174 182 166 192 208 231 190 280 240 Slowest Speed 850 | 100 320 240 246 166 245 245 166 320 330 320 190 400 850 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 58 | 5 92 83 97 80 89 44 51 37 92 61 11 67 7 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . Known Exits Taken 9 | . . . 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched 12 | . . . . . . . 1 . 4 2 . 5 . Spaces Dug 18 | . . . 7 1 3 3 . 4 . . . . . Terrain Destroyed 414 | . . 32 16 1 26 3 . 29 63 19 . 176 49 Melee 18 | . . . 7 1 3 3 . 4 . . . . . Projectile 2 | . . . . . . . . 2 . . . . . AOE 394 | . . 32 9 . 23 . . 23 63 19 . 176 49 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Scr Fac Low Low Zio Pro Fac Total 11128 | 73 653 1177 2198 728 1254 284 526 1819 992 506 119 532 267 Wait 806 | . 39 93 193 95 33 5 2 117 128 28 . 73 . Move 9153 | 52 537 920 1750 523 1038 270 520 1550 789 453 117 411 223 Hop . | . . . . . . . . . . . . . . Pick Up 99 | 6 16 17 23 4 5 1 1 11 8 5 . 1 1 Fast Attach 73 | 7 5 7 12 6 . . 1 11 7 3 2 6 6 Attach 57 | . 1 11 12 . 4 1 . 8 7 4 . 4 5 Detach 11 | . . 1 1 . . . . 6 1 1 . 1 . Swap 136 | 1 11 26 41 19 8 4 . 13 8 2 . 3 . Drop 91 | . 12 12 27 10 1 . 2 15 6 4 . 1 1 Fire 441 | 7 32 84 117 39 52 . . 42 19 3 . 28 18 Melee 149 | . . 6 22 23 18 3 . 42 15 3 . 4 13 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . 4 . . . . . Rewire 61 | . . . . 1 56 . . . 4 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 47 | . . . . 8 39 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -8/Scraptown -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 87 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 16) 178 | -10/Materials | Discovered new exit (range 3) 326 | -10/Materials | Discovered new exit (range 5) 334 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 9) 464 | -10/Materials | Central database locked down 760 | -10/Materials | Core integrity fell below 50% 784 | -10/Materials | Discovered new exit (range 4) 1012 | -10/Materials | Entered another Materials area 1012 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1190 | -9/Materials | Discovered new exit (range 13) 1830 | -9/Materials | Lost 3 parts (1n1u1w) 1838 | -9/Materials | Discovered new exit (range 13) 2055 | -9/Materials | Destroyed 7 combat bots 2062 | -9/Materials | Lost 3 parts (1p1n1w) 2210 | -9/Materials | Discovered new exit (range 15) 2289 | -9/Materials | Discovered new exit (range 11) 2345 | -9/Materials | Build established: Scavenger-Mutant 2818 | -9/Materials | Discovered new exit (range 4) 2897 | -9/Materials | Entered another Materials area 2897 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3188 | -8/Materials | Build established: Scavenger-Gunner 3335 | -8/Materials | Lost 3 parts (1p1u1w) 3456 | -8/Materials | Destroyed 7 combat bots 3464 | -8/Materials | Lost 4 parts (1p3n) 3494 | -8/Materials | Garrison activated, responded to threat 3623 | -8/Materials | Destroyed 7 combat bots 3728 | -8/Materials | Destroyed 8 combat bots 4063 | -8/Materials | Discovered new exit (range 16) 4130 | -8/Materials | Discovered new exit (range 11) 4510 | -8/Materials | Build established: Scavenger-Mutant 4628 | -8/Materials | Discovered new exit (range 16) 4744 | -8/Materials | Central database locked down 4952 | -8/Materials | Build established: Mutant 4988 | -8/Materials | Discovered new exit (range 5) 5561 | -8/Materials | Discovered new exit (range 3) 6135 | -8/Materials | Identified exit to Storage 6166 | -8/Materials | Build established: Gunner 6183 | -8/Materials | Identified exit to Factory 6530 | -8/Materials | Entered Storage 7269 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7428 | -8/Storage | Repaired Seismic Detector 7687 | -8/Storage | Identified exit to Garrison 7717 | -8/Storage | Entered Garrison 7717 | -8/Garrison | Accompanied by 9 allies 7733 | -8/Garrison | Triggered checkpoint 7765 | -8/Garrison | Triggered checkpoint 7811 | -8/Garrison | Lost 3 allies 7851 | -8/Garrison | Garrison Relay disabled 7939 | -8/Garrison | Triggered checkpoint 8005 | -8/Garrison | Garrison Relay disabled 8117 | -8/Garrison | Triggered checkpoint 8123 | -8/Garrison | Build established: Commander-Mutant 8123 | -8/Garrison | Triggered checkpoint 8227 | -8/Garrison | Triggered checkpoint 8262 | -8/Garrison | Garrison Relay disabled 8286 | -8/Garrison | Discovered new exit (range 14) 8386 | -8/Garrison | Installed Relay Interface Framework 8416 | -8/Garrison | Garrison Relay disabled 8536 | -8/Garrison | Identified exit to Recycling 8689 | -8/Garrison | Triggered checkpoint 8731 | -8/Garrison | Lost 4 allies 8746 | -8/Garrison | Discovered exit to Recycling (range 8) 8780 | -8/Garrison | Rescued a captive Derelict 8790 | -8/Garrison | Rescued a captive Derelict 8797 | -8/Garrison | Triggered checkpoint 8818 | -8/Garrison | Garrison Relay disabled 9127 | -8/Garrison | Phase Generator disabled 9379 | -8/Garrison | Triggered checkpoint 9484 | -8/Garrison | Garrison Relay disabled 9545 | -8/Garrison | P-60 Hacker assimilated allied 7O-CTZ(l) 9545 | -8/Garrison | Expanded RIF knowledge: Hotswap 9562 | -8/Garrison | P-60 Hacker assimilated allied W9-YYJ(b) 9616 | -8/Garrison | Discovered exit to Recycling (range 13) 9886 | -8/Garrison | Build established: Mutant 9928 | -8/Garrison | Entered Recycling 10406 | -8/Recycling | Scanned before Scraplab entrance 10430 | -8/Recycling | Entered Scraplab 10443 | -8/Recycling | Discovered new exit (range 2) 10443 | -8/Recycling | Identified exit to Scraptown 10445 | -8/Recycling | Entered Scraptown 10445 | -8/Scraptown | System corruption cleaned by C-Scrubber 10623 | -8/Scraptown | Build established: Scavenger-Gunner 10742 | -8/Scraptown | Discovered new exit (range 11) 10833 | -8/Scraptown | Visited Junk Repository 10943 | -8/Scraptown | Visited TADAMA 10971 | -8/Scraptown | Turned away by UFD registrar 11155 | -8/Scraptown | Visited Comm Corps 11313 | -8/Scraptown | Identified exit to Factory 11314 | -8/Scraptown | Entered Factory 11314 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 11378 | -6/Factory | Build established: Gunner 11551 | -6/Factory | Discovered new exit (range 16) 11574 | -6/Factory | Identified exit to Lower Caves 11759 | -6/Factory | Build established: Scavenger-Gunner 12993 | -6/Factory | Build established: Gunner 13150 | -6/Factory | Discovered new exit (range 9) 13177 | -6/Factory | Garrison activated, responded to threat 13407 | -6/Factory | Identified exit to Factory 13484 | -6/Factory | Discovered exit to Factory (range 16) 13712 | -6/Factory | Build established: Mutant 14761 | -6/Factory | Entered Lower Caves 14830 | -6/Lower Caves | Lost 8 parts (1p3n2u2w) 15067 | -6/Lower Caves | Build established: Gunner 15102 | -6/Lower Caves | A Commander dispatched an escort 15112 | -6/Lower Caves | Learned 8 Research zone layouts 15112 | -6/Lower Caves | Learned Armory emergency access door positions 15602 | -6/Lower Caves | Build established: Mutant 16042 | -6/Lower Caves | Learned Factory stockpile data 16138 | -6/Lower Caves | Encountered a Warlord checkpoint 16380 | -6/Lower Caves | Build established: Scavenger-Gladiator 16403 | -6/Lower Caves | Learned location of Extension (-4) 16628 | -6/Lower Caves | Discovered new exit (range 13) 16663 | -6/Lower Caves | Identified exit to Lower Caves 16665 | -6/Lower Caves | Entered another Lower Caves area 16665 | -6/Lower Caves | Accompanied by 2 allies 16666 | -6/Lower Caves | Commander's escort returned to base 16673 | -6/Lower Caves | Lost 3 parts (2n1w) 16788 | -6/Lower Caves | Discovered exit to Factory (range 8) 17171 | -6/Lower Caves | Build established: Gladiator 17605 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17763 | -6/Lower Caves | Discovered new exit (range 8) 17775 | -6/Lower Caves | Identified exit to Zion 17778 | -6/Lower Caves | Entered Zion 17908 | -6/Zion | System corruption cleaned by Quarantine Array 17914 | -6/Zion | RIF detected upon attempting to enter Zion 17914 | -6/Zion | Attacked by Zionites 17914 | -6/Zion | Spotted 6I-4RD(B) 17914 | -6/Zion | Spotted JE-I1F(B) 17952 | -6/Zion | Core integrity fell below 50% 17975 | -6/Zion | Discovered new exit (range 15) 17985 | -6/Zion | Lost 5 parts (2n3u) 18002 | -6/Zion | Identified exit to Proximity Caves 18004 | -6/Zion | Entered Proximity Caves 18344 | -5/Proximity Caves | Lost 3 parts (1n2w) 18543 | -5/Proximity Caves | Learned location of 1 exit from Factory 18749 | -5/Proximity Caves | Build established: Mutant 18987 | -5/Proximity Caves | Core integrity fell below 20% 19229 | -5/Proximity Caves | Lost 3 parts (1n2u) 19317 | -5/Proximity Caves | Entered Factory 19317 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19318 | -5/Factory | Identified exit to Factory 19559 | -5/Factory | Lost 5 parts (1n4w) 19857 | -5/Factory | Lost 4 parts (3u1w) 19940 | -5/Factory | Self-destructed Last Messages --------------- 19909_ Microactuators destroyed. 19912_ P-70 Sage resets K-01 Serf, system corruption cleaned. 19924_ U-05 Engineer works on Construction Platform. 19925_ Door malfunctions. 19925_ P-70 Sage suffers critical hit (Smash). 19925_ Destroyed Antigrav System. 19925_ P-70 Sage system corrupted by crushing effect. 19928_ Hvy. Mace follow-up attack on P-70 Sage. 19930_ U-05 Engineer repairs door. 19931_ Hvy. Mace follow-up attack on P-70 Sage. 19931_ P-70 Sage suffers critical hit (Smash). 19931_ P-70 Sage destroyed. 19934_ Door malfunctions. 19934_ P-70 Sage destroyed. 19937_ Sneak attack on U-05 Engineer. 19937_ Destroyed Wheel. 19937_ U-05 Engineer system corrupted by crushing effect. 19937_ U-05 Engineer knocked back. 19937_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 19940_ U-05 Engineer repairs door. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?##???????#+##???????????????? | | ??????????????????? # ?????? +???????????????? | | ???????????? #???? # ?????# #?/?????????????? | | ??????????? #???? # ?????# +???????????????? | | ????????""" #???? # ?????# #???????????????? | | ?# ??? #???# # ?????# #???????????????? | | ?# """"""" #???# # ????# #???????????????? | | ?# """"""" #???# # | ????# #???????????????? | | ?# """"""" #???# # " ????# #???????????????? | | ?# """"""" #???# # ????# #???????????????? | | ?# #???# #? ???## ##??????????????? | | ?# #???# #?##+##?# #??????????????? | | ?#######+########## ### |### #??????????????? | | ##### # [ [/u ![%[ +??????????????? | | #/ != # ### !@### #??????????????? | | #/ ![=# #?##%##?# #??????????????? | | """" # ] !# #??#u#??### ###??????????????? | | """" ####### #??# #????? #????????????????? | | """" #######+####+##???? ????????????????? | | ## #????+##???????????????? | | """ ## """ """ #??????????????????????? | | ## """ """ #??????????????????????? | | " ## """ """ #????????? ????????????? | | ## #???????? ???????????? | | ## """ """ ######## ???????????? | | ### """ """ # ???????????? | | " #?# """ """ ??????????? | | #?# ??????????? | | #?# % #?????????? | | #?# = %* #?????????? | | ### #?# % ## #???????????? | | ??# ############# # | #????????????????? | | ??# % #???????????????? | | ??# #???????????????? | | ###+## ""???????????? | | + ??????????? | | "" # # """??????????? | | "" # ###+###### ###??"????????????? | | """ # #????????? #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 825 Core Shielding 20 Utility Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Autogun | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Lrn. Missile Launcher | -6/Factory | Scanalyzed Chainsword | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 25% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposableSpikedBox Manual? 0 Play Time 03:02:46 Cumulative 93.9 hours Start 2025.06.13 @ 08:45:19 End 2025.06.13 @ 23:41:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 85 Adventurer 0 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 42 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5674d60d-3b18-4e5c-b60d-6e224a233593