Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.24 @ 05:57:25 Player: wildgoose Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (922) 922 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2438 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/400 Matter 500/500 Energy 288/290 System Corruption 3% Temperature Cool (7) Movement Walking (150) Ox1 Location -9/Storage Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit High-capacity Matter Pod > --- WEAPON (3) ------- (None) > --- INVENTORY (6) ---- Terrain Scanner Peak State ------------ > --- POWER ------------ Light Ion Engine Cooled Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Autogun EMP Blaster > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Hover Unit High-capacity Matter Pod Shotgun [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Storage Small Storage Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher EMP Blaster Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . 1 . Parts Attached 39 | 5 4 2 13 15 Power 9 | 1 . . 3 5 Engine 9 | 1 . . 3 5 Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 1 1 4 4 Treads 1 | 1 . . . . Leg 3 | . . . . 3 Wheel 4 | 1 . 1 2 . Hover 4 | . 1 . 2 1 Flight . | . . . . . Utility 4 | . 2 . 1 1 Device . | . . . . . Storage 3 | . 2 . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 14 | 2 1 1 5 5 Energy Gun 4 | 1 . . . 3 Energy Cannon . | . . . . . Ballistic Gun 8 | 1 . 1 4 2 Ballistic Cannon . | . . . . . Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 20 | . . . 5 15 Power 4 | . . . 1 3 Propulsion 6 | . . . 2 4 Utility 1 | . . . . 1 Weapon 9 | . . . 2 7 Highest Loss Streak 8 | . . . 3 8 Average Slot Usage (%) 86 | . 83 97 92 76 Engine 18 | . 14 14 21 18 Treads 6 | . 14 14 8 . Leg 3 | . . . . 9 Wheel 4 | . 10 1 4 3 Hover 5 | . 4 13 4 4 Storage 20 | . 22 28 18 20 Protection 1 | . . . 3 1 Energy Gun 2 | . 4 . . 4 Ballistic Gun 14 | . 4 12 21 9 Launcher 8 | . 10 14 10 4 Naked Turns . | . . . . . Heaviest Build 32 | 7 16 17 32 32 Greatest Support 20 | 20 20 10 16 20 Greatest Overweight (x) 8 | . 2 2 8 8 Average Overweight (x) 1 | . . 1 2 1 Largest Inventory Capacity 6 | 4 6 6 6 6 Average Capacity 5 | 4 6 6 6 6 Most Carried 6 | 4 5 6 6 6 Average Carried 3 | 3 3 4 4 3 Final Capacity 6 | 4 6 6 6 6 Final Carried 5 | 4 4 4 5 1 Class Distribution -------------------- 37% | Mutant 33% | Gunner 15% | Tank 11% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 1197 | 204 16 10 464 503 Remotely . | . . . . . Salvage Created 950 | . 28 52 342 528 Parts 68 | . 11 12 18 27 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 27 | . 3 6 8 10 Guns 12 | . . 2 4 6 AOE 15 | . 3 4 4 4 Classes Destroyed 8 | . 3 1 3 1 Worker 2 | . . 1 1 . Builder 2 | . . . 1 1 Tunneler 1 | . 1 . . . Operator 1 | . . . . 1 Watcher 4 | . 1 . 1 2 Swarmer 11 | . 3 6 2 . Grunt 13 | . . . 5 8 Sentry 3 | . . . 1 2 Best Kill Streak 5 | . 3 4 5 3 Combat Bots Only 4 | . 3 3 4 3 Max Kills in Single Turn 2 | . 2 2 1 2 Gunslinging . | . . . . . Exploded 2 | . 2 2 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 2226 | . 92 106 683 1345 Core 425 | . . 18 96 311 Absorbed by Shields 16 | . . . . 16 Core Remaining (%) 96 | 100 . 92 . . Volleys Fired 83 | . 4 6 27 46 Largest 3 | . 1 2 3 3 Hottest 121 | . 30 50 79 121 Shots Fired 166 | . 4 8 73 81 Gun 122 | . . 4 53 65 Cannon . | . . . . . Launcher 44 | . 4 4 20 16 Special . | . . . . . Kinetic 100 | . . 4 53 43 Thermal 22 | . . . . 22 Explosive 10 | . 4 4 2 . Electromagnetic 34 | . . . 18 16 Robot Hit Streak 11 | . 3 2 8 11 Robot Miss Streak 5 | . . 2 5 5 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 98 | . 3 3 42 50 Core Hits 60 | . 6 7 22 25 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2368 | . 206 324 814 1024 Guns 883 | . . 19 334 530 Cannons . | . . . . . Explosions 1480 | . 206 305 477 492 Melee . | . . . . . Ramming 5 | . . . 3 2 Kinetic 736 | . . 19 334 383 Thermal 370 | . . . 223 147 Explosive 531 | . 206 305 20 . Electromagnetic 726 | . . . 234 492 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 2 3 Average Corruption 2 | . . . 1 2 Corruption Purged . | . . . . . Effects 6 | . . . 1 5 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . 1 . Data Loss (minor) 1 | . . . . 1 Targeting Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 84 | . . 33 43 8 Projectiles . | . . . . . Explosions 84 | . . 33 43 8 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 473 | . 77 53 272 71 Shots 29 | . 3 2 17 7 Rammed 2 | . . . 1 1 Targets Rammed 2 | . . . 1 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 249 | . . 24 249 239 Average Temperature 75 | . . 9 87 71 Received Heat Transfer 714 | . . . 147 567 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 609 | . . . 250 359 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 3 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 427 | . 97 227 135 427 Initial 88 | . . 37 88 50 Average 167 | . 58 170 96 312 Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 67 | 100 100 75 100 10 Level 1 27 | . . 24 . 73 Level 2 5 | . . . . 16 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . 1 1 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 4 5 14 20 Peak Tracking Total 4 | . 3 3 3 4 Tactical Retreats 7 | . . . 3 4 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 4 | . . . . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 11 | . . 2 2 7 Max in Single Turn 2 | . . 1 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 5 | . . 1 3 1 Terminals 3 | . . 1 2 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . . 3 9 2 Successful 9 | . . 3 4 2 Failed 5 | . . . 5 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 9 | . . 3 6 . Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 3 | . . . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . . 3 2 . Record 2 | . . 2 . . Alert Level 1 | . . 1 . . Unreport Threat 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . 1 3 1 Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 1393 | 71 147 140 567 468 Spaces Moved 696 | 40 77 67 290 222 Core 60 | 5 . . 43 12 Treads 91 | 35 56 . . . Legs 110 | . . . . 110 Wheels 305 | . . 13 192 100 Hover 130 | . 21 54 55 . Flight . | . . . . . Fastest Speed 50 | 50 160 90 100 100 Average Speed 151 | 146 170 178 157 128 Slowest Speed 450 | 160 200 200 450 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 4 19 22 21 38 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 97 | . 23 20 54 . Melee . | . . . . . Projectile . | . . . . . AOE 97 | . 23 20 54 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 917 | 53 89 81 357 337 Wait 30 | . . . 1 29 Move 692 | 39 76 66 289 222 Hop . | . . . . . Pick Up 47 | 9 3 4 17 14 Fast Attach . | . . . . . Attach 38 | 5 3 2 13 15 Detach . | . . . . . Swap 1 | . 1 . . . Drop 20 | . 2 3 9 6 Fire 83 | . 4 6 27 46 Melee . | . . . . . Ram 2 | . . . 1 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis 4 | . . . . 4 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 8) 219 | -10/Materials | Entered Mines 277 | -10/Mines | Found a hidden stash of uninstalled traps 310 | -10/Mines | Build established: Mutant 334 | -10/Mines | Discovered new exit (range 16) 359 | -10/Mines | Entered Materials 359 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 446 | -9/Materials | Lost 3 parts (1p1n1w) 757 | -9/Materials | Build established: Gunner 838 | -9/Materials | Discovered new exit (range 14) 924 | -9/Materials | Discovered new exit (range 12) 926 | -9/Materials | Entered Storage 1094 | -9/Storage | Core integrity fell below 50% 1166 | -9/Storage | Lost 8 parts (1p3n4w) 1239 | -9/Storage | Core integrity fell below 20% 1266 | -9/Storage | Lost 3 parts (1p2w) 1298 | -9/Storage | Repaired Aluminum Leg 1394 | -9/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- K-01 Serf collects debris. R-06 Scavenger collects Aluminum Leg. 7V8>/I5EPADPL5YQVSUDAHL Repair station completes Aluminum Leg repairs. Acquired Aluminum Leg. Acquired 20 matter. System corrupted: Component data lost. Sml. Laser destroyed. Aluminum Leg destroyed. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 85. Field strength at 70. Field strength at 55. Field strength at 28. Field strength at 13. Stasis field depleted. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 85. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????####????????????????? | | ???????????????????????+ #????##+#????????? | | ???????????????????????# ###### +????????? | | ???????????????????????# #????????? | | ???????????????????????# k +????????? | | ??????????????????????## #????????? | | ???????????????"####### #????????? | | ???????????????" ^ #????????? | | ???????????????" @ Y #????????? | | ???????????????"#T##### """ #????????? | | ??????????????????????## """ #???? ???? | | ???????????????????????# """ ##?# ??? | | ???????????????????????+ """ #?# ??? | | ???????????????????????# """ #?# ??? | | ???????????????????????# #?# ??? | | ???????????????????????# #?? "?? | | ???????????????????????########## #??? ?? | | ????????????????????????????????# #???? ?? | | ????????????????????????????????# ######+## | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# ###### | | ??????????????????????????????? / # # | | ????????????????????????????? # # "" + | | ??????????????????????????? # # "Y # # | | ?????????????????????????? ?# # "" # # | | ?????????????????????????? ??# # ?+ # | | ?????????????????????????#####??# # ?#+# | | ????????????????????????????????###### ????? | | ?????????????????????????????????????##????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 430 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 42 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ManeuveringMeleeFlail Manual? 0 Play Time 00:21:18 Cumulative 3.9 hours Start 2021.08.24 @ 05:36:46 End 2021.08.24 @ 05:57:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 82bbee5f-e795-45db-8018-cf9b6bcf0b68