Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.18 @ 12:08:44

Player: ChromeKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (32)      160
Value Destroyed (772)      772
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (124)                124
              TOTAL SCORE: 3776

 Bonus
-------
High Alert Combat Kills    2
Follower Combat Kills      122

 Cogmind 
---------
Core Integrity             80/700
Matter                     295/300
Energy                     98/100
System Corruption          20%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (7) ------
     Large Storage Unit
           Melee Analysis Suite
           Melee Analysis Suite
>          --- WEAPON (3) -------
           Katana
           Katana
           Katana
>          --- INVENTORY (10) ---
           Maneuvering Thrusters
  Improved Utility Shielding
           Dirty Datajack
           Dirty Datajack
           Signal Generator

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
           Melee Analysis Suite
           Melee Analysis Suite
           Melee Analysis Suite
           Melee Analysis Suite
           Melee Analysis Suite
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Katana
           Katana
           Ripper
>          --- INVENTORY --------
  Improved Carbon-fiber Leg
           Maneuvering Thrusters
  Improved Utility Shielding
           Dirty Datajack
           Katana
           Katana
           Katana
           Signal Generator
[Rating: 45]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Medium Treads
  Leg                      Improved Carbon-fiber Leg
Utility                    Melee Analysis Suite
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Protection               Weapon Shielding
Weapon                     Katana
  Energy Gun               Electrolaser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   2   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             46   | 6   1   2   8   20  2   7   
  Power                    4    | 1   .   .   1   1   .   1   
    Engine                 2    | 1   .   .   1   .   .   .   
    Core                   2    | .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   1   2   7   .   2   
    Treads                 4    | .   .   .   .   4   .   .   
    Leg                    10   | 2   .   1   2   3   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  13   | 1   1   1   1   6   2   1   
    Device                 2    | .   .   1   .   1   .   .   
    Storage                2    | 1   .   .   .   1   .   .   
    Processor              5    | .   .   .   .   3   2   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   1   .   1   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | 2   .   .   4   6   .   3   
    Energy Gun             9    | 2   .   .   4   3   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   3   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 14   | .   .   .   .   .   .   14  
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               4    | .   .   .   .   .   .   4   
  Utility                  5    | .   .   .   .   .   .   5   
  Weapon                   3    | .   .   .   .   .   .   3   
  Highest Loss Streak      6    | .   .   .   .   .   .   6   
Average Slot Usage (%)     97   | .   91  100 100 99  100 93  
  Engine                   6    | .   14  14  11  5   .   .   
  Core                     2    | .   .   .   .   3   7   5   
  Treads                   3    | .   .   .   .   11  .   .   
  Leg                      16   | .   28  28  22  6   15  13  
  Device                   7    | .   .   10  11  12  .   .   
  Storage                  9    | .   14  14  11  9   7   7   
  Processor                13   | .   .   .   .   6   38  37  
  Protection               9    | .   5   3   11  16  7   5   
  Energy Gun               17   | .   28  28  33  19  .   .   
  Slashing Weapon          8    | .   .   .   .   7   23  21  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             37   | 10  11  11  22  37  30  36  
  Greatest Support         56   | 20  20  25  25  56  36  36  
  Greatest Overweight (x)  3    | 3   .   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   6   10  10  10  
  Average Capacity         7    | 5   6   6   6   7   10  10  
  Most Carried             10   | 1   3   6   6   10  10  10  
  Average Carried          6    | .   1   5   5   7   8   8   
  Final Capacity           10   | 6   6   6   6   10  10  10  
  Final Carried            10   | 1   3   6   6   10  10  5   

 Class Distribution 
--------------------
 64% | Mutant
 35% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials
   Tank | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac Low 
Matter Collected           678  | 191 .   99  118 130 100 40  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1034 | .   .   159 158 407 .   310 
  Parts                    56   | .   .   4   11  30  .   11  
Haulers Intercepted        2    | .   .   .   1   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   .   16  
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Combat Hostiles Destroyed  28   | .   .   5   4   11  .   8   
  Melee                    8    | .   .   .   .   .   .   8   
  Guns                     19   | .   .   5   4   10  .   .   
Classes Destroyed          7    | .   .   2   2   2   .   1   
  Worker                   1    | .   .   .   .   1   .   .   
  Hauler                   2    | .   .   .   1   1   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  17   | .   .   2   3   7   .   5   
  Grunt                    6    | .   .   3   1   .   .   2   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   4    | .   .   .   .   4   .   .   
Best Kill Streak           6    | .   .   2   3   6   .   3   
  Combat Bots Only         5    | .   .   2   3   5   .   3   
Max Kills in Single Turn   2    | .   .   1   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  
Damage Taken               2631 | .    .    62   269  308  .    1992 
  Core                     711  | .    .    .    25   66   .    620  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         95   | 100  .    100  93   88   .    .    
Volleys Fired              51   | .    .    8    18   25   .    .    
  Largest                  3    | .    .    2    3    3    .    .    
  Hottest                  189  | .    .    90   168  189  .    .    
Shots Fired                145  | .    .    16   54   75   .    .    
  Gun                      145  | .    .    16   54   75   .    .    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  145  | .    .    16   54   75   .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    .    6    7    18   .    .    
  Robot Miss Streak        5    | .    .    2    3    5    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           116  | .    .    10   25   45   1    35   
  Core Hits                40   | .    .    6    7    17   .    10   
  Critical Hits            .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              44   | .    .    .    .    2    2    40   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 44   | .    .    .    .    2    2    40   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        9    | .    .    .    .    .    .    9    
Damage Inflicted           2327 | .    .    135  206  779  41   1166 
  Guns                     1120 | .    .    135  206  779  .    .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    1207 | .    .    .    .    .    41   1166 
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  1120 | .    .    135  206  779  .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 1207 | .    .    .    .    .    41   1166 
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    .    .    15   
  Average Corruption       6    | .    .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    3    
    Targeting Errors       3    | .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            112  | .    .    .    .    .    6    106  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    112  | .    .    .    .    .    6    106  
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        355  | .    .    162  355  194  .    .    
  Average Temperature      92   | .    .    76   134  62   .    .    
  Received Heat Transfer   360  | .    .    36   18   54   .    252  
  Effects                  1    | .    .    .    1    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Melted             5    | .    .    .    .    5    .    .    
  Heat Transferred         2555 | .    .    371  482  1702 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Peak Influence             409  | .   30  113 269 409 137 .   
  Initial                  122  | .   .   11  29  113 122 .   
  Average                  150  | .   12  96  130 236 129 .   
Maximum Alert Level        2    | .   .   .   1   2   .   .   
  Low Security (%)         65   | 100 100 100 76  24  100 .   
  Level 1                  31   | .   .   .   23  67  .   .   
  Level 2                  3    | .   .   .   .   8   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   1   3   .   .   .   
  Investigation            2    | .   .   .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  1    | .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              51   | .   4   7   9   15  1   15  
  Peak Tracking Total      7    | .   4   3   3   5   1   7   
  Tactical Retreats        4    | .   .   .   1   .   .   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Traps Triggered            2    | .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Low 
Machines Disabled          1    | .   .   .   1   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low 
Machines Accessed          2    | .   1   .   .   .   .   1   
  Terminals                1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                3    | .   2   .   .   .   .   1   
  Successful               1    | .   .   .   .   .   .   1   
  Failed                   2    | .   2   .   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Low 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   
  Highest-Rated Group      41   | .   .   41  41  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               29   | .   .   18  11  .   .   .   
  Total Damage             483  | .   .   339 144 .   .   .   
  Kills                    6    | .   .   2   4   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Min Mat Mat Fac Low 
Turns Passed               2400 | 71  124 444 321 706 96  638 
Spaces Moved               1529 | 53  101 315 197 355 73  435 
  Core                     18   | 18  .   .   .   .   .   .   
  Treads                   203  | .   .   .   .   203 .   .   
  Legs                     1308 | 35  101 315 197 152 73  435 
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 120 
  Average Speed            125  | 116 120 120 120 138 120 122 
  Slowest Speed            200  | 200 120 120 120 165 120 150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       32   | 4   27  67  25  32  3   67  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             2    | .   .   1   .   .   .   1   
Spaces Dug                 1    | .   .   .   .   1   .   .   
Terrain Destroyed          1    | .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   1   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low 
Total                      1867 | 59  103 368 245 521 78  493 
  Wait                     130  | .   .   32  11  67  .   20  
  Move                     1523 | 52  100 314 196 354 72  435 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  39   | 1   2   7   3   22  2   2   
  Fast Attach              22   | 6   1   .   3   12  .   .   
  Attach                   15   | .   .   1   2   3   2   7   
  Detach                   2    | .   .   .   2   .   .   .   
  Swap                     9    | .   .   1   3   5   .   .   
  Drop                     44   | .   .   5   7   32  .   .   
  Fire                     51   | .   .   8   18  25  .   .   
  Melee                    32   | .   .   .   .   1   2   29  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 16)
   72 | -11/Scrapyard  | Entered Materials
  184 | -10/Materials  | Discovered new exit (range 11)
  196 | -10/Materials  | Entered Mines
  327 | -10/Mines      | Build established: Mutant
  380 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  391 | -10/Mines      | Met a Derelict testing a Signal Generator
  408 | -10/Mines      | Found Signal Generator
  441 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  545 | -10/Mines      | Learned location of Storage (-9)
  613 | -10/Mines      | Discovered new exit (range 14)
  640 | -10/Mines      | Entered Materials
  640 | -9/Materials   | Accompanied by 2 allies
  640 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  916 | -9/Materials   | Discovered new exit (range 14)
  961 | -9/Materials   | Entered another Materials area
  961 | -8/Materials   | Evolved 2 slots: Utility x2
  971 | -8/Materials   | Build established: Tank
 1648 | -8/Materials   | Discovered new exit (range 16)
 1667 | -8/Materials   | Entered Factory
 1667 | -7/Factory     | Evolved 2 slots: Utility x2
 1718 | -7/Factory     | Discovered new exit (range 15)
 1763 | -7/Factory     | Entered Lower Caves
 1784 | -7/Lower Caves | Build established: Mutant
 1888 | -7/Lower Caves | Lost 3 parts (1p1n1u)
 2311 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 2346 | -7/Lower Caves | Core integrity fell below 50%
 2375 | -7/Lower Caves | Lost 6 parts (1p2n1u2w)
 2389 | -7/Lower Caves | System corruption reached 10%
 2392 | -7/Lower Caves | Core integrity fell below 20%
 2401 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
02385_ Autogun fries itself beyond repair.
02385_ Penetrated by Slug.
02387_ Lgt. Nuclear Core fries itself beyond repair.
02387_ Penetrated by Slug.
02388_ Melee Analysis Suite destroyed.
02388_ System corrupted by crushing effect (+5).
02389_ Aluminum Leg fries itself beyond repair.
02390_ Penetrated by Slug.
02391_ Katana follow-up attack on B-48 Gladiator.
02391_ System corrupted: Katana targeting data glitched.
02393_ Penetrated by Slug.
02393_ Melee Analysis Suite destroyed.
02393_ System corrupted by crushing effect (+5).
02394_ System corrupted: Katana targeting data glitched.
02394_ Katana follow-up attack on B-48 Gladiator.
02396_ Penetrated by Slug.
02396_ Imp. Carbon-fiber Leg destroyed.
02399_ Penetrated by Slug.
02401_ Melee Analysis Suite destroyed.
02401_ System corrupted by crushing effect (+5).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Power Shielding            66
Weapon Shielding           33
Evasion (%)                50
Melee Accuracy             25
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinearEnhancedRailgun
  Manual?         0
Play Time         00:22:07
  Cumulative      73.2 hours
  Start           2021.03.18 @ 11:42:55
  End             2021.03.18 @ 12:08:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          198
  Rogue           46
  Adventurer      148
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          60
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/X11
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b95e62d6-d4df-4dd3-99b9-274f91b14307